ShadWooo (EUNE)
: sucks but bit of a disrespect on that blue balls spam its longer than you would expect and ppls expects yasuos will just use windwall one by one but thats not what happens without pro team with ´voice comms its sucks because in his 3rd iteration this is the only time you can apply any damage to him and if you don't use it he just starts dashing all day...
I'm usually playing it solo and whenever we come to the balls spam, all use windwall at the same time, I keep my nado and when the windwall duration is up I knock him up and ult for invulnerability.
paprika (EUNE)
: the counters
> we all know the feeling of being countered so well that your whole day is ruined and people blame you for feed... 1. I never had my day ruined just because I got countered. Even if I lost my game because of it. 2. Just because you're getting countered, doesn't mean you should feed. You can always play a lane safe. > maybe counterpickin is a skill but i think this should be added as a warning to the newer players or just as a gentle reminder As you already said, in most cases "counters" are irrelevant due to skill. Something like your reminder would keep players from learning how to play diffrent matchups and additionally would buff the whole "Don't pick that agianst that"-toxicity - which already is super annoying. _______________ On top of that, there are several websites which provide data on counters if you really want it. I used those when I was new to league. Learned they were useless later on.
Rioter Comments
: My biggest fear as a small streamer and youtuber
Usually people are quiet forgiving for that kind of stuff. I mean, sure, there will always be the few how make jokes about it, but usually they're outweighted by nice people. But either way, the best way to handle it is just to not let it get to yourself. I mean, it's all pretty meaningless after all - it's not even a critique or anything you could take as advice. So just ignore it.
Doepi (EUW)
: A favorite tab or function.
This already is a feature. However, you can only use it in champ select.
Icepaw (EUNE)
: Looks like smurfers in ranked are finally getting kicked out
That's a little bit far-fetched. Don't really see the connection there.
CJXander (EUNE)
: > [{quoted}](name=ˉˉIˉˉ,realm=EUW,application-id=NzaqEm3e,discussion-id=nEjkuvAB,comment-id=0000,timestamp=2018-09-18T14:20:23.481+0000) > > I can really recommend teaming up with some guys on the forum. Sure it's way too much effort than it should be, but I've met some pretty cool guys yesterday. Everyone was super chill, we tried diffrent strats and cleared 3 onslaught missions without failure. > All in all my best experience with randoms till now (and I'm playing for a 5+ years now). > > Didn't add them as friends tho. Kinda missed that opportunity. Lol teaming up with people is more like an ultimatum, there is no chance in hell you'll reason with anyone in this game mode UNLESS you're full premade. I don't think i've ever seen such display of toxicity in my whole career as a moba player.
> UNLESS you're full premade. Yeah, that was kinda just what I've said. Finding people in the forum to go full premade.
: Well he did play Bard in 5 games, and if u can play Bard you are not a bad gamer ;)
On the downside, if you play Bard and have no idea what you're doing, it's comletly over for your team. Don't know how many late games I've lost due to random bard ults changing the game.
IronJohnGR (EUNE)
: akali
> ["The Nexus Obelisk turret in the enemy's fountain is the only turret able to see and attack Akali through her Twilight Shroud. "](http://leagueoflegends.wikia.com/wiki/Akali)
Moongrow (EUNE)
: Odyssey - afkers
I can really recommend teaming up with some guys on the forum. Sure it's way too much effort than it should be, but I've met some pretty cool guys yesterday. Everyone was super chill, we tried diffrent strats and cleared 3 onslaught missions without failure. All in all my best experience with randoms till now (and I'm playing for a 5+ years now). Didn't add them as friends tho. Kinda missed that opportunity.
NSNW (EUNE)
: NO 1 WANT OLD AKALI BACK?!!
Kinda miss the super old akali. The one who was able to proc her mark with E. Still having nightmares.
: Should explode but because I can press a point and click spell, like seriously you can't see anything wrong with 2.5k damage on a spell? I could kill big monsters just with it, I'm pretty sure I could have done 3k damage to baron with W+E at this point of the game
Not broken - as already mentioned, it's an assasin. If you're an adc and the enemy team got a super fed Eve, you're not supposed to be anywhere where she could catch you. You're literally asking to remove the assasin-ability of an assasin.
: If the leaver loses LP for all, solo, then it would be hard to make him quit. Also this rule may omit parties, making all partymembers share the same fate. Every system is abusable. But you can play with balance, making it more or less profitable for certain groups of players. Currently it is ragequitting no-teamplay crybabies who get the benefit. Is it healthy, what do you think?
Now this would also punish everyone who loses connection due to a problem with their provider. I live in germany and this happenes to all my friends and myself sometimes - random disconnects. It doesn't happen often, like maybe once a day, but imagine losing 100LP for a game because your provider is bad and you lose the connection for 5 minutes. Wouldn't be fair either. In addition, it would keep everyone who has these kind of problems sometimes from climbing. [I usually don't lose games because of these disconnects since they're usually very short but if it would happen and I'd lose 100LP for it, I'd be mad]
: Discussion: State of Diana
Diana might be the only midlaner I simply cannot lane against. I got a few thousand games yet whenever I face a diana I lose my lane, To me she feels like the old Akali - like, the season 4 Akali - the strong one. However, she does what an assasin is supposed to do and she's not much stronger than her competitors like LeBlanc (I would even argue that LeBlanc is a little bit stronger due to better mobility and being less dependant on a skillshot to hit). I think the one ability which really is a huge problem to me is her knockup. This might sound weird but the fact that she can basically interrupt whatever I do when I'm close to her denies any counterplay or engage from my side and instantly turns a fight - also she denies counterplay when she engages. Yet I don't feel like a nerf is necessary because of what I mentioned above. She's good at what she's supposed to do, but not super broken and impossible to play against.
: Soon on league of legends, typing "glhf" causes ban
I honestly would appreciate if they'd start with "ez".
Super24Lily (EUNE)
: I didn't play league in 2013 can u please tell me more about it? {{sticker:slayer-jinx-catface}}
Alright, so 2013 was the first Snowdown Showdown I ever witnissed (don't know if it was the first one to ever exist and I'm too lazy to google it). The "event" was a 1v1 event. You could either Que up against a random or play against a friend. Whoever got first blood or 100cs first (or the first tower but I'm not too sure about that) won the game. It was super fun to play, maybe because there barely was any toxicity since everyone was on their own and noone was to blame for mistakes (well, maybe you got flamed for "unfair picks" - but who really cares about that. On top of that we had this really cool song (the one I linked above) and I think this was also the year when summoners rift got a whole Snow-theme for the winter. It was magical. {{sticker:sg-lulu}}
: He is probably a casual player that never played any other game. He is just sucking Riot's %%%% without thinking
Yeah but you technically don't earn anything from doing that. However, if it were diffrent, people could leave in order to prevent their mates from losing LP. Even worse, people could psychologically force others into leaving. So yeah, all it would to would be buffing toxicity and making tons of players abuse the new system. Sounds like a great plan. Additionally, you statistically don't lose more LP through leavers than you gain because of them. So why even complain ?
Sarokh (EUW)
: It's almost 2019 and you still lose LP when someone is ragequtting at 7th minute
It's almost 2019 and yet some players don't understand that the system would be abusable if it were diffrent.
Rioter Comments
Endellion (EUW)
: {{sticker:sg-lux-2}} I can't see how you were intentionally feeding in that game from your stats, the only slim possibility was the 2 quick deaths to the Cait at approx 38 mins. I'd write a ticket to support, a few times I've seen a int. feeding ban overturned on appeal.
Agreed. Even Yoummus once got banned for intentionally feeding even though he had video proof he didn't do that.
: Shaco skin suggestions
One of my favorites: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/OxXMX1EV-skin-idea-demon-shaco
Glaiver (EUNE)
: Morgana's Q root duration should increase based on the distance it travels instead
This would destroy some possible morgana plays (such as flashing to an enemy to q combo them) and on top of that isn't really necessary. You usually never get that close to Morgana in lane and since her damage is all on her q she would be lost as soon as someone jumps at her and her root would only last 0.75 seconds. I don't feel like there is any change needed. Aditionally, landing a max range q on lane is almost impossible if the enemy botlane knows how to dodge properly. If someone get's hit by a max range Q, it's 90% of the time just because they didn't pay enough attention or missclicked.
ChocoParis (EUNE)
: My first youtube video
Instead of bashing on how either the intro is too loud, the colors are odd and you are too quiet (aaand your camera angle is kinda off), I'm going to give you somewhat constructive critisism: First of all, the way you designed this video made it really hard to watch and follow. When talking about a game you either got to entertain by the way you beheave in front of the camera, or show actual footage of the game while talking about it - Not just shortly after talking and then placing random music over it which doesn't fit at all. But sitting infront of a camera (which is lower than your face > which is a bad idea in general) while roughly showing any mimic at all, doesn't add up to the entertainment value of the video. Additionally gameplay keeps entertaining even though the actual content isn't super exiting on its own. And especially in this video, you would've had the perfect opportunity to always show on screen what you are talking about. If you really insist on the facecam, you could also add it in a corner of the video, aslong as you're not doing anything special, there is no need to take the full screen. If you want to keep the current layout, I'd go the harder way and improve on that. One good example would be Sky Williams (or atleast the old videos of him, this one for example https://www.youtube.com/watch?v=AJ4vPCY11eM)
: this was the closest - last kayn with 20k health , f me sideways and call me a feeder, i cant dothis
I just did it with a 2 Jinx, 2 Sona 1 Malphite combo. Early game was rough and we actually lost one life at the first level, but after that we were basically unkillable.
: I've had a car accident.
Even though I find it interesting how you decide to post about it here, I'm glad to hear you're fine. However, be careful and maybe get yourself checked, sometimes we don't realize if something is wrong because of adrenalin. Stay save o/
: i need some help, riot dev's... is this real? if so - EXCUSE ME wtf lol?
Bastis (EUW)
: There was one post about 5hours ago telling about this same problem, I contacted to Riot at their page but they said they can't do shit about it and told me to come post here. I truly hope this will be fixed by tomorrow, the game mode itself would be really fun to play if it worked properly
So you instantly assume they don't care and don't even bother fixing it ?
Bastis (EUW)
: Servers full of bugs
> perhaps you could consider doing something I think now that you told them they might consider fixing it. Seriously tho, it's not bugged, the EUW server just can't handle it atm. Other servers are fine.
Cypherous (EUW)
: > Since you played for that long but only in low elo, you can have no idea how many people are above the skill level of your elo. I'm judging the skill of the people IN my ELO, and they are below average in terms of performance and game knowledge, i mean we can argue it all you like but silver doesn't contain averagely skilled players At the end of the day, silver players are not even average at the game, yes you can sit there and whine about how the most players are technically there etc etc, but we're talking about skill not numbers, nobody really considers silver as "average" in terms of skill, in this instance the "correct" definition doesn't really apply
At this point I don't know if you're trolling or being serious but again: I don't think you really know what the word "average" means. You CANNOT know if something is average or not by just looking at a small portion of the playerbase, you have to look at the WHOLE playerbase to come to a conclusion. Something that is impossible for a player to do.
: Cadet not unlocking, augments don't work, missions don't work. Waste of time.
Was just about to post the same. Additionally, the gamemode is super anticlimatic. There is barely any action and on top of that there was no music playing at all (don't know if thats a bug or not since Riot actually made quiet good music for the skin videos)
Cypherous (EUW)
: > Noone was specifically talking about skill. All that has been said was "silver 3-4 is average" - which it is. Actually the post this whole response was to has > too many bad players in gold platinum diamond and you do nothing about this. Implying a lack of skill in those divisions, hence why we started down this massive rabbit hole to begin with > Even if you were talking about skill you wouldn't be able to judge at all. As a normal player, there is no way you've played with enough players to be able to tell what the average skill level in combination with elo is. That's why we got computers to do the job. I've been here since season 1, i have been silver since season 3, i think i have a fairly decent sample size to work with, silver players, myself included, are not very good when it comes to player skill, otherwise we wouldn't be silver :P > The average skill level IS EQUAL to the average ELO. The name "silver 3" does not contain any information about the skill level of the players, however, the skill level of "Silver 3" gets determined by the skill of the playerbase of that specific elo. At this point it's just basic math. Then what you're trying to say is that the "average" skill of a player is trash tier, because thats what silver is, bronze is even worse but thats the lowest of the low hanging fruit, yes i've been there and people down there think trynd is OP because he doesn't die, personally i would say that being averagely skilled would be somewhere in about mid gold, there is a distinct lack of skills in silver without doubt, its why there are people in silver 3 with 900 games played, its a pretty desolate place > You're contradicting yourself. You say that silver is below average, however, most players get dumped there. You then rapidly jump to the conclusion that many people in silver are actually above the skill level of silver (which doesn't make any sense due to point 3 mentioned above) - but you completly leave out the idea that new players who play ranked for the first time would actually drop to bronze if they continued to play. Where did i say that people in silver are actually above the level of silver? i said if you excluded the people who had ONLY played their placement matches that the number of players would drop significantly and you would see the curve shift more towards gold, dropping out of silver is extremely difficult in any given season as you need you MMR to drop to a full division below you, so you would need bronze 5 MMR to drop out of silver in the first place, when you take in to account that the soft reset each year actually drags you closer to the default MMR its actually not as easy as you think to drop back in to bronze again once you get out and it would take multiple seasons in order to hit bronze in the first place with the current ranked system, with the old standard ELO it was a lot easier to drop as there were no barriers to prevent it So like i said, if you want an accurate account of the "average" you need to exclude a lot of things that would cloud the numbers like people who only played their placements and then there is the whole smurf issue where people try to deliberately get in to lower ranks etc
> I've been here since season 1, i have been silver since season 3, i think i have a fairly decent sample size to work with This is the exact reason why you are NOT able to judge. Since you played for that long but only in low elo, you can have no idea how many people are above the skill level of your elo. However, if you want to calculate the average, all you need is numbers. You'd be needed to write down every summoner you meet and put them into diffrent categories. For example: "Low skill" "Medium skilL" "High skill", you would also need to write down their specific elo to make any decision in terms of relation. This would be ALOT of data and also you'd need data from every League, means that you'd need to play with 10k unique players of each elo and write down every piece of data. ONLY then you could talk about the average skill in League. Just by saying "Yeah you know silver is kinda bad and I don't feel like bad should be the average for the game, the average must be gold". This is NOT how it works, I'm sorry. Also, I don't think you completly understood my point here : > The average skill level IS EQUAL to the average ELO. The name "silver 3" does not contain any information about the skill level of the players, however, the skill level of "Silver 3" gets determined by the skill of the playerbase of that specific elo. At this point it's just basic math. Imagine it like this: Silver is just an empty category. It contains 0 data and is just a name. Now, many players get moved into this category. They all got slightly diffrent skill levels which range from a set of numbers, let's say from 0-10. Now the majority of the players are at 5, but there are also many at 7, some at 8 and very few at 9, rarely a 10. Same goes for every number below 5. If you add up every skill-number and devide by the total of players, you get roughly 5 - means that the average skill level of this category is 5. Since this is the category with the most players and the way the players are contributed between the other categories, the chosen category can be considered as the average category, since most players are in there. Therefore the average skill of the average category is the average skill of the whole ranked ladder. This makes the hard to grasp "silver-skill" the average skill in League. I could do a drawing to simplify the whole thing if you want me to. As I said, it's all just math.
Cypherous (EUW)
: > To be qualified to talk about "average" you got to know what "average" means. And like i said, silver players do not have "average" levels of skill, i am not interested in a rank distribution, that doesn't indicate if a player is actually average, silver has the highest number of players because its literally where people get dumped straight after playing ranked for the first time, its where an average number of players are due to statistics, it doesn't indicate the average skill level, and silver is below average in terms of skill, like it or not > Ranked distribution shows that the average player is in silver. All it shows, as i've said, is that lots of players don't actually bother to play ranked, it doesn't indicate how many games each person has actually played, if you removed all the accounts who had only played their placements that number would shrink drastically, and as i have said, it does not indicate skill, silver is full of players with below average game skills, gold isn't a massive improvement on that either :P
> And like i said, silver players do not have "average" levels of skill, i am not interested in a rank distribution, 1. Noone was specifically talking about skill. All that has been said was "silver 3-4 is average" - which it is. 2. Even if you were talking about skill you wouldn't be able to judge at all. As a normal player, there is no way you've played with enough players to be able to tell what the average skill level in combination with elo is. That's why we got computers to do the job. 3. The average skill level IS EQUAL to the average ELO. The name "silver 3" does not contain any information about the skill level of the players, however, the skill level of "Silver 3" gets determined by the skill of the playerbase of that specific elo. At this point it's just basic math. 4. You're contradicting yourself. You say that silver is below average, however, most players get dumped there. You then rapidly jump to the conclusion that many people in silver are actually above the skill level of silver (which doesn't make any sense due to point 3 mentioned above) - but you completly leave out the idea that new players who play ranked for the first time would actually drop to bronze if they continued to play. > silver is full of players with below average game skills Again: "Average" skills does NOT mean "Good" skills. It means the average skill level. Just because you feel like silver is bad doesn't mean the average player isn't bad at the game. It really isn't that hard. > gold isn't a massive improvement on that either :P It indeed isn't. However, it is above the average. If you want to discuss with numbers, actually learn what those numbers mean in relation to each other.
Cypherous (EUW)
: It being the default seed doesn't make it average, it makes it the place where people start off, that doesn't mean they are "average", the system has to pick a number somewhere, back in the ELO days your rank was never even displayed until you hit mid silver, considering the lack of game knowledge i would say silver is below average, as i live there myself i think you'll find i am most qualified to describe it :P
> as i live there myself i think you'll find i am most qualified to describe it :P > To be qualified to talk about "average" you got to know what "average" means.{{sticker:zombie-brand-facepalm}} https://www.merriam-webster.com/dictionary/average > a : a single value (such as a mean, mode, or median) that summarizes or represents the general significance of a set of unequal values And just so you can look it up yourself: https://www.leagueofgraphs.com/de/rankings/rank-distribution Ranked distribution shows that the average player is in silver. {{sticker:slayer-jinx-wink}}
Cypherous (EUW)
: Sadly silver is below average, its full of people who barely understand game mechanics and aren't able to follow simple suggestions like building armour against a full AD team or that they should ward, silver is literally the default seed MMR, but that doesn't mean its "average"
I think you don't know the meaning of the word "average"
Migopini (EUW)
: Server transfer, smurfing
I think it's not free since it could be a problem for the severs in general if too many people transfer at once. And many more people would transfer just for no good reason at all. Would make servers way more unstable.
Cypherous (EUW)
: Thats because you seem to think gold, plat and diamond would be considered "good" Gold is barely any different from silver which pretty much below average, so gold would be average, plat would be slightly above average and diamond would be a little more above average, you're expecting things that aren't there :P
As Exdominatord already said, silver 3-4 is average. Therefore gold can be considered above average. However, this doesn't mean the players there are super good or anyhting. Same goes for Plat and low diamond. You can however notice a drastic change in Dia3+ (which also explains the que limitations of these ranks)
Pan Gohr (EUNE)
: You know that in start of each season that's exactly what happens right?
Addtionally, next season the whole ranked system gets reworked so... I don't really get where OP is trying to go with this. Riot wont reset the ranks just 2 months before the actual season end. And even if they would, nothing would change.
Smerk (EUW)
: Current system is completely random, each skin has equal chance to appear, excluding those that you already own of course. Current system allows to reroll cheap skin for something better. With your suggestion 3 520 skins will give you guaranteed 520 skin, which is bad.
Actually no. A while ago Riot stated that they CHANGED the system so rerolling skins from classes like epic, legendary, ultimate or legacy lifts the chances for those classes. Therefore your chance of getting an epic skin is higher if you reroll epic skins - however, this doesn't actually guarantee you to get an epic skin. You could reroll 3 ultimates and still end up with a 520 skin. All in all I feel like the current system is fine. Either you take the skins you got from chests or you gamble and risk getting something worse - but also get the chance for something way better . Edit: I'll try finding the post, but I don't know if I'll be able to find it.
: The life of a support main in low elo...
I feel like support is actually the easiest role to climb in low elo. Aslong as you're constantly better than your opponent support you will have a positive winrate (due to math) and since in low elo supports often don't know much about supporting, this can be achieved quiet easily. Whenever I need a secure win I just go support. However, for obvious reasons, if you're way better than your elo, carrying through support is wasted potential as you can do more as a dmg dealer. If you're on your own elo or just slightly ahead, support is the way to go.
: Yes the chat is a great tool if used correctly, you can remind a player to use wards or tell them to focus more on X ennemie and many more options are available. The mute option is definitly something people should use more and the fun part of that is that when 2 people "argue" and spend a lot of time writting I end up telling them to just mute each other, focus on the game and when the game is done to chat all they want, it usualy work.
This is exactly why 3 months back I came up with this idea: https://boards.euw.leagueoflegends.com/en/c/player-behaviour-en/e9dO4ktJ-idea-for-chat-improvement-chat-rework However, people didn't like it.
GPet (EUW)
: But... I made quite a few nice friends in chat... {{sticker:sg-soraka}} (And I can't agree with 99% at all. :<)
So did I, yet the toxic players outweight the friendly ones. (also read my new comment below, might be interesting) {{sticker:leblanc-funny}}
Tim Tim Z (EUNE)
: Make The Bans Less, Well You Know, HARSH / perma CHAT bans? upvote please
As I don't fully agree with the second chance stuff I gotta admit that one of my biggest wishes is that riot just completly delets the whole ingame chat. Sure, sometimes it's fun, sometimes it's usefull, but 99% of the time it's just toxic.
ShadWooo (EUNE)
: its not a personal feeling when I have hundrets of games on 2 accounts and I am observing what actually happens half my games I play support so it is not me who has "problem with some champions" I see those champions to get fed every single game and I see other champions to be 3/9 1/8 and 4/6 at best, I see champions oneshoting everyone who isnt full tank who won lane and I see other champions to do 10% hp to anyone who builds certain 2 items despite these champions built fully mpen. And I see it over and over and over again. Which is why I am playing another account where I am abusing assassins. I can care less about statistical winrate from all regions and all elos when in my games its about 20 champions all together who are pick and win (unless some external conditions happens as someone feeding 0/10, rq, jungler 5 min afk etc.). Furthermore winrate means almost nothing. You all are "winrate this" "winrate that". But thats bs. There are several factors to winrate that are not visible from first glance. Even with god tier champion the player will have 50-65% winrate in his elo. Even with overpowered champion like release Zoe peoples will lose lanes and games. There are just too many factors from jungle influence, specific matchup, game time, enemy team comp, ally team comp, and performance of players in other lanes. 1% here and 1% there won't tell you shit. Claiming the champ is broken because he has 1% above 50 is just bs - and from same reason claiming the same but opposite is also bs, and if you don't get it don't bother reply.
This is not bs at all. If a champ easy wins every lane and only those random factors may change that, they should have a higher winrate than any other champion - since every other champion faces the same random factors statistically at the same rate. Therefore if "Op Champ" is played in 10000 matches, he will lose just as many matches due to random factors as "Non OP Champ". Any other game lost or won completely depends on the champ and the players. This shows that the random factor is completly irrelevant as it's the same for every champ over a course of many games. Even if you got 500 games and saw a tendency of a higher winrate to some champs and lower winrate to others, thats statistically completly irrelevant. Studies are usually using minimum 10k people for a reason. If a few hundred were enough they wouldn't put that much effort into it. _________________ In addition, the winrates were pretty much always right so far. If look back a little - when Garen was way too strong in the last few patches, his winrate went up to 56%. When Zac was completly broken his winrate went up to 60% and his banrate was over 100% because most of the times he was banned by both teams. Believe it or not, numbers don't lie. Feelings do. (If it was just about feelings I'd be completly all about delete Kled since I've never seen a Kled losing a game and it's super frustrating to lane against him, but statistics tell me otherwise, so it might just be my personal experience with him)
: I like AP Shaco more than I like AD Shaco as I believe it is more fun but I feel like it's weak at most stages of the game damage-wise and situational at best. I am probably wrong as I don't know of an efficient build myself that would deal damage even comparable to the dark harvest tiamat>duskblade>shiv>IE build. Oh I was refering to the skin splash arts such as the Mad Hatter or Royal Shaco, not the champion splash art. I myself REALLY like Nutcracko or the concept from Workshop Shaco. I wouldn't mind if they didn't release new Shaco skins or do a full update him as long as they made a visual update as well as some minor tweaks such as allowing you to control clone even after you die but those updates just don't happen even at the miniature scale that I have mentioned. I myself don't like Wildcard Shaco all that much and there even was a fan skin concept called Demon Shaco that looks way better than any of the existing skins when it comes to sheer quality (not the concept itself) that really makes me question whether they are even trying as a multi billion dollar company allowing one fan to alone create something that looks better than what teams of artists employed by the company came up with after actual years of development. Kinda sad if you think about it really, to me the only logical explaination is that they aren't even trying. Here is the link to the forum post for the skin: https://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/OxXMX1EV-skin-idea-demon-shaco I only played Nocturne once so it might be worth a shot to try and spam him on one of the accounts I have him on, as for Mordekaiser I already played him a lot and I do like him a lot but I feel like his ult is somewhat faulty and unresponsive since it doesn't always follow my commands whereas the Shaco clone perfectly obeys my every command. Thanks alot for your recommendations! I really like the way you think and am very glad you reminded me that Shaco can be played AP as I haven't played him AP for a very long time while making it viable to the extent that I would discard the thought once it would occur to me occasionally.
Damn, this demon shaco surely looks aweomse. Funnily enough, on r/shacomains it's currently discussed that AP Shaco is superior to AD Shaco (considering Jungle). Also, one of the highest ranked Shaco mains only plays AP Shaco Jungle. However, I'm not a huge fan of AP Shaco Jungle since I feel like Jungle Shaco is to heavily based on snowballing and is slower than Lane Shaco in general. This season I had to move from Toplane to midlane, since the toplane meta made AP Shaco nearly impossible. Midlane is often heavy due to the range advantage of mages (especially Ahri and Leblanc are horrific). So I'm now using him as my pocket pick against champs like Yasuo, Zed and sometiems even ranged champs like Zoe or Lissandra. In midlane there are just a few very easy matchups, followed by some even matchups and several terrible matchups - HOWEVER by using my build, all I need is one item ( 2 if I'm far behind) to be able to 1v1 basically every champ. I usually pick Coin as start item since my early game is rendered useless anyways and most midlaners will keep me from farming if they just do whatever they're intended to do. If they let me farm - fine, still got the bonus gold from the coin. If they don't let me frarm, I can catch up arround 20-30 cs at min 10 which is great since all I need is my early first item. My first item will always be Gunblade - the AD and AP are very valuable for Shaco and the sustain you get from each box you place is enourmous (you can basically place a box in raptor camp and get over 200hp back - in late game it can heal you almost fullife). Additionally, the active helps alot in fights to slow the enemy down or to proc electrocute. Second item is always lichbane. As soon as you get those two items you can already oneshot adcs and other squishies and you're likely able to shred tanks by outplaying them with boxes. What I build after that is completly situational - the key to a win is the box placement pre teamfights. As AP Shaco you can carry a teamfight before the first engage was made just by predicten the course of the fight and placing boxes to create chaos (and to deny any engage on your carries).
ShadWooo (EUNE)
: I no longer trust any sites with winrates. They doesn't match my experiences from games I play and I play a lot. I remember when champion.gg had winrates only from EUNE and NA. Then they added other regions and its no longer accurate at all. Thus whenever someone posts "but this champ has this winrate" I immediately disregard that post. Regarding akali she is good maybe even op (her new smokescreen gives her riddiculoust safety and outplay potential against autoattackers and mages). Nunu is here for far too short and most ppls builds him AP for fun and then lose in late (seems new Nunu AP potential is greater than the old one which is why it is so tempting). Ryze has stupid ult, because that ult it will always be too good in pro play and riot balanced game around pro play unfortunately. So he will be weak in soloQ. I never played him much ever since s5 - there he was perfect imo, a mana based tanky mage. Similar with Galio, again he was good and nerfed because of pro play. And again the ultimate is the reason. As for Zoe there I agree with you, she is never going to be in ok spot. Either too weak or too strong because someone thought it is good idea to make a champion based on single skill. Maybe if she was designed as support mage and not oneshot assassin mage it could be better, I would actually say she fits the support role a lot even as she is atm. Maybe ppls should try her there if she is so bad in mid as you guys claim. It wouldn't be the first case of a midlaner becoming a support.
> I no longer trust any sites with winrates. They doesn't match my experiences from games I play and I play a lot. Your personal experience has statistically no value at all. If you feel like something is unbalanced and you lose alot agianst it, of course you will lose even more against it because you don't know how to play against it and your mind is already set on losing. However, Winrates on these sites are ACTUALLY calculated winrates from diffrent regions and diffrent elos - based on RIOTs API (which also isn't wrong, proven by op.gg for example (whatever small detail you wanna look up, you'll find out it's correctly displayed)). > Thus whenever someone posts "but this champ has this winrate" I immediately disregard that post. Thus whenever someone just comes by with his personal feelings about a problem, I immediatlely disregard that comment/statement.
: Looking for a champion to main (mained Shaco)
Join us AP Shaco mains, it's more fun, trust me. > His last skin was released on 20-May-2015, most of his splash arts look like a child aspiring to be an artist made them and published it on deviantart hoping to get some attention while he doesn't even have a skin worth more than 975RP. His splashart actually got updated once (when most splasharts were updated). In addition, I feel like with all the skins he has he doesn't really need any new and there are only very few fitting themes. And with the release of Wildcard Shaco, there wasn't much need for a better Shaco skin (as Wildcard is considered as one of the best looking shaco skins (even though I also like Nutcracko and Workshop alot, but whatever). ______________ However, you might be interested in playing Nocturne or Mordekaiser. Those are 2 champions I love to play even though they're completly diffrent from Shaco (which is my most played champion).
: fired ur crew !!!!!!
> 1-rework akali: build a monster , a braindead champion there is no idea about her ur staff just thinking about build a monster who can kill every one and no one can counter her , even true sights like tower cant aggro her its amazing . Akali is actually at a bad spot atm and get's a buff soon. I feel like you're just talking about champs you don't like playing against.
BackBow (EUW)
: They should put less effort in banning people for ''toxic behavior'', and more in banning bought accounts... I mean you get immeadiatly chat restricted or suspended 2 minutes after the game u were toxic in, even if you were just defending yourself, but they just leave bought accounts alone...
It is often harder to find out wether an account is bought or not. However, it's easy to determine if someone is toxic. Keep in mind that duoQ Boosting is actually allowed and traditional ELO boosting is against the terms of service BUT hard to detect.
Rioter Comments
: BM is part of the game as it always was. Banning for it wont change anything.
> Taunting ? > Yeah, taunting is fine. > But taunting in over 100 messages while constalty insulting the enemy - not so fine. > > Imagine you play a game of soccer against your little brother or something. > Of course you are better since you're older and more experienced, but you still want to tant him a little so he tries harder and the game becomes more fun. > Maybe you say something like "too slow" - whatever. > This is totally fine - as all you are doing is encouraging him to try harder. > > But now imagine you insulting him the whole game talking him down. > Would insulting a player who's already losing a game make it more fun to him ? Would he really be more engaged in the game or would he lose the fun completly ? > > Taunting > Fine > Insulting > Not so fine > > Sportsmanship is about respect, not about being the best. Just quoting myelf here.
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