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I've had the username, which is different from my Summoner name, since 2010 when I made the account (both Username and Summoner Name to be precise). Therefore, they are both of great sentimental value to me.
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> [{quoted}](name=Shamose,realm=EUW,application-id=eZuvYsEr,discussion-id=68kJkhzI,comment-id=000000000000,timestamp=2019-11-26T22:33:42.870+0000)
>
> It'll only change the name you login with though. You keep the summoner name.
That's the issue. My login is not my Summoner name. And both are unique to me because I've been carrying them from 2010. :(
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> [{quoted}](name=Kitty Girl,realm=EUW,application-id=eZuvYsEr,discussion-id=68kJkhzI,comment-id=0000,timestamp=2019-11-26T22:04:10.792+0000)
>
> Sry but you will need change, riot want make accounts username unique on world not only region like before cause new games.
Problem is I've got this username since Spring 2010 since I started playing LoL ... I don't want to alter that in any way or shape.
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> [{quoted}](name=PurpleOrk,realm=EUW,application-id=NzaqEm3e,discussion-id=9EAEbRfE,comment-id=0006,timestamp=2019-11-20T07:17:49.131+0000)
>
> Fanboys rushing to shoot down any criticism of the preposterous and deceiving report/ban system.
> You're a monster for calling someone a "moron" (or just saying "report" and "troll" in chat and have a premade report you together, because who cares about context", great system).
You're not a *monster* for calling someone *"moron*" (or any other insult for that matter); you are simply an idiot. Why ? Because a) You don't understand how a team work, and b) You are getting angry over an idiot in a ***game***.
Also. I wonder when people will stop thinking that the number of reports matter. Because that thing has become obsolete after the IFS rolled out.
> But who cares how much you troll? Feed, steal cs and camps, grief in any way you want... Even if you're reported in-client and through support, the chances of any consequences are very low, and that only after months of being so blatant it is obvious in your match history.
> Nope, everything is perfect here. Just buy more skins.
I've lost count how many threads and posts I've read that complain about trolls and ***intentionall*** feeders (and I've emboldened the *intentional* part because that guy that went 2/7 and AFKed (I'd use the term ragequit, but that's just me) is an idiot, neither a troll nor an inter. Just an idiot). Can you present to me a way of confirming the **intention** of trolls and inters with a nearly 100% certainty. Because that's what you have to prove through the game data; **intent**.
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> [{quoted}](name=GetDragonOrLose,realm=EUNE,application-id=39gqIYVI,discussion-id=oLilulh3,comment-id=,timestamp=2019-11-13T14:28:42.402+0000)
>
> In short, i do take cs if i see my adc is not helping team or in general is not good adc. I get a lot of reports for "griefing" because of it.
>
> Question for moderators or developers: **Is there any official rule implying or mentioning that support can't farm ?**
>
> Thank you.
Elaborate the "*if i see my adc is not helping team or in general is not good adc*" please.
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> [{quoted}](name=Yraco,realm=EUW,application-id=NzaqEm3e,discussion-id=LxZJlERs,comment-id=00060000000000000000,timestamp=2019-10-29T12:38:13.491+0000)
>
> It was just an idea. There should just be something to show players that reports are actually doing something because there are plenty of people that get frustrated because it feels like nothing is happening when all they have to go on is a notification that pops up every few months at the most.
I don't get any frequent notifications, but I don't think that nothing is happening ... If nothing else, after the IFS took root I've noticed the amount of extreme flaming (talking about disease wishing, incitement to self death and the likes) has been quite rare; and I play mostly in Low Elo (on EuW and EuNE). Intercoursing with one's family members is still going on, but horny gamers are an understandable existence and they have to masturbate their Ego somehow.
But yes. Something to show players that their reports do sth would be ... something. Hence, why I'd prefer it was done in a End Stats of the year. They could even tie it with the Honour system for a bit more impact and dramatization, or sth.
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> [{quoted}](name=CJXander,realm=EUNE,application-id=NzaqEm3e,discussion-id=LxZJlERs,comment-id=000500000000,timestamp=2019-10-29T08:52:46.544+0000)
>
> Well, i play the game by my own rules, i know naming and shaming is not allowed, but that doesn't mean i agree with it. I definitely don't like flamers and griefers, however i don't like the fact riot is defending them either, so i would do anything possible to give people a hint about who these scumbags are.
The mistake here is that you have agreed to play the game by Riot's rules when you made an account and installed their client. So you can't really say "*i play the game by my own rules*" ...
And the "naming and shaming" rule was put to avoid witch-hunts, and for that reason alone it should remain. One could argue that if anyone should be doing public shaming that should be Riot themselves, because they made the rules those people broke. But then again that idea might lead to an uneccessary increase of mob reporting, which is useless really. And it's useless because given the size of the playerbase in mid to low Elo, you are almost guaranteed not to meet that person again (unless you play in low traffic times).
And I don't really need any hint about who those "scumbags" are; you flame and insult people while we're in the same team ? I will report you at the End Stats and move on to the next game.
I've been playing this game since 2010. I've never seen Riot defending Flame or Intentional Feeding/Trolling. I do feel though that ever since Riot Lyte left, the Player Behaviour aspect was toned down. But then again, that might just be my idea.
> If i couldn't bypass anything, i would literally not play the game or become a flamer myself, denying the negative spectrum of emotions is something only Riot can dream about, it's literally dehumanization.
A team environment litterally requires of you to reign in your negative emotions until **after** the game ends. And even then, resorting to insulting your teammate gains nothing positive for you or for your teammate, so it's useless. There's nothing "de-human" about not letting your emotions control you. In fact there's nothing more human that controlling your emotions; know when and which emotions to allow to take controll in a given situation.
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Once upon a time, before the advent of op-gg, it was a tad more difficult. Nowadays, it is more of a common courtesy practice, and, let's not forget, a compliance with the boards rules. Though the OP could have made it a little harder and have blurred out the champions' names too.
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The notifications frequency is fine as it is. What they should be giving is a Report Summary of the entire year of your reports and what they achieved at the end of the Pre-Season. That would be a good practice.
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> [{quoted}](name=MVP Tricky,realm=EUW,application-id=39gqIYVI,discussion-id=xiKPbMXV,comment-id=00040000000000000000000000000000,timestamp=2019-10-27T01:26:04.703+0000)
>
> Sure, sure. keep talking.
Ok, sure, np.
> Edit: Elo without promos was better, tbh. Grindfest it is for sure and a horrible waste of time. I like grinding up, not down and im not very keen to play 1000 games to reach the rank I have already made two times before :D/
Even the old Elo system was a grind fest. And, iirc, the Elo decay back then was up to Gold (possibly Silver too for a spell). As for "I like grinding up, not down", you do realise that in this present system once you hit a Tier it's effectively impossible for you to drop back down a Tier unless you are a complete idiot, right ? (Your MMR has to go down an entire Tier for you to drop into the previous Tier you are now occupying)
> Another Edit: You don't quantify that data. You base someones MMR on skills, farm, income, the very basic stats. A good player, even in a losing game can have good stats. Those stats should be enough to climb, not only a win. For example in Worlds some get 10 farm per minute, which is quite insane. If I can farm like that in soloq on a consistent basis, then surely I belong quite high in the rankings.
So, you're implying that climbing should be about the stats, and %%%% winning ? ...
How do you quantify the successfull baron call ? How do you quantify someone successfully deescalating a situation in the team chat (a leadership quality) ? ... How do you quantify helping with the morale of a fellow teammate that is not doing well (another leadership quality) ? ...
Also. Don't make the mistake of comparing Solo Queue stats with World Stats. Cause the two over them are completely different worlds. And even the pros usually don't get a consistent 10 cs/m in Solo Queue; maximizing your farm doesn't suggest that you "*surely belong quite high in the rankings*", because farming is only one aspect of the game play you need to be consistent in. Even a pro will tell you that getting 10 cs/m every game is not needed; it's nice if you get it, but there are other more important goals in a game that hitting that 10 cs/m "perfect goal".
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> [{quoted}](name=MVP Tricky,realm=EUW,application-id=39gqIYVI,discussion-id=xiKPbMXV,comment-id=000400000000000000000000,timestamp=2019-10-27T01:01:15.558+0000)
>
> yeah, based over it. Its not the same. I play chess once in a while and that elo system is so much better. Very honest. Then again chess is a 1v1 game, not a 1v9* game.
>
>
>
> *excluding all the losses due to reports, afk's, inters etc. that %%%% up your mmr.
Reports affecting your MMR ? ... Where's the evidence for that ? ...
We used to have Elo, before Riot introduced the front system that is called Tiers/Divisions. Underneath this hood of Tiers/Divisions, the engine of Elo hasn't really changed. People misunderstand the system as it is. And they have no idea that the Ranked Ladder was always a grind-fest.
As for the "chess is 1v1 while LoL is a ***5v5*** game" (and you are only one of five). That is a big unknown; what and IF Riot is taking into account the data from all players in a game and adjusts the MMR gain/loss accordingly on and individual level. The question here is "How you quantify qualities like teamwork, leadership, diplomacy in a team-game?" ... because those qualities do affect a team's performance.
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> [{quoted}](name=Pixelbits,realm=EUW,application-id=39gqIYVI,discussion-id=BHZU1s8i,comment-id=00020000,timestamp=2019-10-24T21:37:51.483+0000)
>
> You're right, communication is essential. What if I did communicate with them and they refused to play along? Do you still think I could have made gank opportunities?
Nope. But you could at least been able to tell your complaining lanes that you tried to communicate that with them your intention and they didn't try to set it up. If a laner can't wave control, he doesn't get to complain about the lack of ganks.
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> [{quoted}](name=Master Oôgway,realm=EUW,application-id=2BfrHbKG,discussion-id=A9F2f5jQ,comment-id=,timestamp=2019-10-22T13:37:49.677+0000)
>
> a simple google search will show you how many people feel strongly enough about this game to either take there own lifes or attempt to, why are riot doing nothing about it? please discuss below id like opinion from the community. (mental health problems run in my family i have ways to deal with it but its OBVIOUS there are sooo many people who cannot)
>
> https://www.google.com/search?q=how+many+league+of+legends+players+kill+themselves&oq=how+many+league+of+legends+players+kill+themsele&aqs=chrome.1.69i57j33.10955j0j7&sourceid=chrome&ie=UTF-8
People feel strongly about various games enough to get triggered into taking their own lives, if their mental health is in that state. Any private company can't do much more than point the proper authorities when such cases come into their perception. Why do you thing the acronym *%%%* is treated in such harsh way by them (apart from the legal ramifications of it) ?
Other than that, it is the close enviroment of such a person that has to be aware of the mental health of said person and guide it to get the appropriate help. You can't expect a company to play parents/friends/SOs to people. That is not their job. Not to mention that in any of this there's a hefty weight of responsibility on the playerbase itself for not being able to avoid being douchebags to one another.
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> [{quoted}](name=ΕνeIynn,realm=EUW,application-id=39gqIYVI,discussion-id=rE3LOT45,comment-id=0005000000000000000000000000000000000000,timestamp=2019-07-30T20:43:05.283+0000)
>
> https://www.youtube.com/watch?v=SVAi08_G0Tc Yesss!
You god!
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AFKing often means he will just receive Leaverbuster penalties (a.k.a. low priority queue).
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Old Evelynn was the nerfed version of on release Eve. If you thing this version of Evelynn is broken and OP, you've not experienced the old, pre-nerfs Evelynn, where blinking was lethal. Or the time she wore a sunfire and stood invisible next to you until you died in confusion, back when her stealth was really broken. ^_^
Also. Speaking of outplay. Remember that an Evelynn will want to use her W before attacking, so that gives you a window of opportunity. Slim opportunity, but it could help in a skirmish or teamfight.
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Long live the Small Men Under Red Father !!!!
{{summoner:31}}
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Cheating currently, iirc, carries a 14day ban first time, Perma second.
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>Lee connecting his q to a player that used b and then Lee flies across whole map is totally what server claimed to be possible right?
Is this considered a bug nowdays ? ... I thought it was a fun interaction.
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I've watched about it from, at least three different sources, Yong Yea included. I doubt that your average gamer is aware of all these shenanigans that are played behind the screens, with an aim at his wallet first, and his fun thrown out the window.
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> [{quoted}](name=Freaky Devil,realm=EUW,application-id=39gqIYVI,discussion-id=kYzPREdH,comment-id=00010000,timestamp=2019-07-25T06:39:07.715+0000)
>
> screen size is 70 cm
So, in market tems 27 inches ? ... If so, that's not too big to lose an entire cursor in there.
{{summoner:31}}
Also. Does LoL even support 4K resolution ?? O_o
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I am curious. How big is your monitor ?
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'Negative KDA' ?
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If it's like the old Death Recap, then I don't think there's a toggle option ... Not really needed tbh, death recap is a good indicator for your defensive itemization ... when it works. {{summoner:31}}
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> [{quoted}](name=Pujo Šotka ,realm=EUNE,application-id=2BfrHbKG,discussion-id=m3iQtRdR,comment-id=000000000000,timestamp=2019-07-23T12:56:25.648+0000)
>
> I think that you didnt understand what i wanted to say,its not MMR its another system that we dont know about i am not talking about MMR i am talking about another system that none talks about i mean its just my idea that something like that might exists that analyze your match histroy and do all things that i mentioned up in text
No. There is no need for Riot to muck up the MMing System any more than they have now, unfortunately. There is a very simple explaination for the apparent "issues" of winning streaks turning to losing streaks and vice versa, or suddenly getting the most "worthless" players in your promos; "*Anything that can go wrong, does.*" (at the worst possible moment, I might add).
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If it's the smurfs, then we come back to the system.
Smurfs unbalance the system. But there's more.
a) The MMer is designed to begin with searching for fair matches in mind, but favour a quickly found game as the time passes.
b) The MMer can not predict how one will play in any given match, nor it can predict if the player is a douchebag. The only thing the MMer can do is group you people that have the same ***apparent*** MMR/Skill. Nothing more, nothing less. The rest is in people's mind.
{{sticker:slayer-jinx-catface}}
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The "*play good and you will climb*" comes from the nature of the Ranked ladder itself, which is grindy, so if you are a consistent player you will slowly rise as you play a lot of games.
The "*MMR is the same*" is a more difficult concept to understand, because people can't easily differentiate between Tier/Div and MMR, and I can't really blame them. It really shouldn't work this way, but these are the rules of the game atm, and with those we have to work.
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Well, I think it's because one's encounters with Yasuos in Solo Queue go as the wind blows, even in 2K19. {{summoner:31}}
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You didn't know ?
https://technology.riotgames.com/news/architecture-league-client-update
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It's a void topic, thus I really don't wanna fill it up with anything that is completely pointless. I don't wanna increase the Entropy too much. {{summoner:31}}
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In a short summary. He made a topic about the IFS system in which the Chat Log he provided in the OP had simply Report Calling. He received a CR, for among other things, or simply for, Report Calling. Given his line of responses in that topic (that got deleted), one can asume that he "*routinely*" calls for Reports.
There is no point in further discussing with someone that readily confuses *intent* with the term *abusing a feature*, so I will not continue it.
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Report him and move on. This type of feed is an outlier that is usually picked up by the feederbuster, even more easily if reported, and is usually punished immediately (I know of a person about year ago that went with soraka 0/20/0 in 19 min, and was immediately banned 14-days after the game).
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> [{quoted}](name=Zockerede,realm=EUW,application-id=2BfrHbKG,discussion-id=eqEXEWeE,comment-id=000900000000000100000000,timestamp=2019-07-20T17:39:45.122+0000)
>
> Of course intent matters. It makes all the difference between intentionally trying to provoke someone or just make sure the other players are on the same page about the situation in the game. So no shit, Sherlock. Report feature is a threat to all the toxic assholes. They have no right to complain about the fact that people are calling them out for what they are deliberately doing. Nobody is directly addressing the troll or poking at him (you can't prove that if there are no personal attacks in the chat), it's the rest of the players communicating between each other. You gonna tell they can't do that? :D
In this case no. Why ? because, you are using the existence of a feature as a weapon against someone that is breaking the rules, ergo you are abusing that feature. There is no point in making "*sure the other players are on the same page about the situation in the game*" because they are already aware of it. And if you are referring to the opponents, well, sadly for you, it's just the word of one against the word of another, a.k.a hearsay.
"*Nobody is directly addressing the troll or poking at him*" ? ... Asking for *nobody* to be reported is not targeting somebody ? Interesting.
> I can think of any excuse to make anything look like bullying. Me getting sued and fingers pointed at me in a court of law can be painted as bullying and moral damage. Surely. But that would be ridiculous. Just like your idea of "intent doesn't matter". Lol. In real life the intent behind a crime can mean a difference between 6 years in prison and a life sentence. Take that example with a grain of salt but you get the point.
You, once again, are resorting in abusing a feature, ergo your intent matters not, aside as you point out of delaying your punishment. It's quite resonable to assume that if you "used" Report Calling (yes, this term exists for years now) then you began gathering heat in the system, you gathered more heat than lost, so the end result was a CR.
> Like I said, I have different experience with how IFS works and IMO amount of reports actually matter. Unless riot games developer can send me their system data, I will stick to that belief based upon my own experience.
Suit yourself. Been playing this game since 2010, through several iterations of the punitive systems of Riot, so I guess my experience doesn't matter.
> Wrong topic? Well the first one was deleted because community couldn't handle the truth. No rules were broken by posting that yet... you see.
Riiight, I'm fairly certain that it was deleted exactly because of that. I am not gonna hijack this topic more, this is the last time I reply to you. Have a good night, and great life. :)
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I can only say to all that ...
{{sticker:slayer-pantheon-rainbows}}
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> [{quoted}](name=Zockerede,realm=EUW,application-id=2BfrHbKG,discussion-id=eqEXEWeE,comment-id=0009000000000001,timestamp=2019-07-20T16:59:19.299+0000)
>
> All I need to say to that:
>
> _Report Option, for using it as a form of threatening, bullying_
>
> Who said that's the reason? You think everyone is an asshole and that's why they do it? Honestly, nobody cared about that toxic player. He is a sad person and no need to bring him more pain than he already endures. I called for reports because I wanted the person to get more reports and a quicker punishment. Which from my personal experience makes a difference regardless of BS Riot feeds the players.
It doesn't matter what is your intent, because in the end, you are using the Report Feature as a threat. So, even if you are not an arsehole, using the feature in the way you did, makes you one of them. You are effectively saying to me that it's ok to bully the bully, to stoop to his level, over a game nontheless.
How does it makes more difference ? In an automated system there is no need for 'x9 report' anymore. One instance is enough for the system to trigger an investigation; after it's triggered the investigation will look at the logs/data and not how many people reported him, and based on the log data it will make a decision whether that Summoner will be punished, or maybe flag him and add a counter before punishing him, in the off chance of a "bad day". Weighting factors were used during the days of the Old Tribunal, but in an automated system, again, they are pointless, because system will objectively search the logs based on the rules its core program follows for making decisions.
Also ... Wrong topic ?
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"*Life and Times of Scrooge McDuck*" Don Rosa's masterpiece. Amazing series. :)
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Nah. I am no genius. I just read a lot of Asterix et Obelix.
But thank you.
{{sticker:slayer-jinx-catface}}
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> [{quoted}](name=Conphucius,realm=EUW,application-id=NzaqEm3e,discussion-id=AoluGIMc,comment-id=0000000000000000000100010001,timestamp=2019-07-19T13:58:25.723+0000)
>
> except the vast majority of people (at least in bronze elo) would consider this advice given neutrally AS the flame, and report you for it anyway...
Which is why I say it's a coin toss (from Bronze to Low Gold). And as long as you keep it as an advice, getting reported for it will do to you exactly nothing.
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It still doesn't absolve people from their own choice , their own responsibility, to risk playing Ranked, while ignoring that by default, when something new is added to the live game's code, troubles will arise. It's one thing to make a thread about bugs encountered (preferrably verified ones, that can be repeated/reproduced) that could help debugging, and another thing to sound the trumpets of revolution because you can't survive playing either another mode or another game altogether, for a couple of days ...
It feels that the loudest noises comes from people that act like a child whose lolipop was taken, rather than someone with a legitimate issue on the game, that will report it, and move on until it's fixed.
((As a side note : The new client, stability wise, is far better than the old one. I am not saying that it doesn't have it's issues, but I remember the old one too painfully to give much credit to exasperated threads. From the release of the new client my DCs, bugsplats, client not launching, has decreased tenfold; and I've installed/played LoL in three different rigs, and 3 different Windows Versions ... ))
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League has always had problems like these when Riot added a lot of stuff in a single patch, or made radical changes. And adding an entire new game in a client that is not perfectly stable, is a radical addition ... ((Not to mention the death recap rework that was its own mess for a decade now)) ...
Also, Lol rarely has "*much issues*" per patch, when they are simply trying to rebalance Champions; and how many online games with this kind of traffic out there can boast zero issues per patch ?
But in the end, I couldn't care less. I've been playing this game long enough(since the beginning of season 1, were I would be lucky if my client didn't bug out worse that this shit today :P ) to have learned to never play ranked for at least 24 hours after a patch, as I am well aware that PBE is nowhere near enough to iron out all the kinks. (I got the critical error bug as I was about to load to a Normal Draft, half a day after the patch had gone live, and the whole riot had began; but I reconnected just fine afterwards .... so I got lucky I guess ... )
Atm I am just enjoying the show. {{sticker:slayer-pantheon-popcorn}}
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> [{quoted}](name=Warheart1,realm=EUNE,application-id=2BfrHbKG,discussion-id=c0kRYmEz,comment-id=00010000,timestamp=2019-07-19T12:01:58.416+0000)
>
> This game is experiencing issues every goddamn patch its not just a "minor inconvenience" people are upset for a reason.
How many online games don't experience issues with "*every goddamn patch*" ? ...
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Veni, vidi, vici.
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> [{quoted}](name=Tarolock,realm=EUNE,application-id=NzaqEm3e,discussion-id=AoluGIMc,comment-id=00000000000000000001,timestamp=2019-07-19T07:47:26.332+0000)
>
> this might blow your mind: but what about pointing out mistakes without being toxic about it?
Valliant effort, but, unfortunately, no. There's a reason why criticism is done after the game (or while you're on the bench). Your mind, while playing, is not in a state to receive critism, so when you try that you're essentially adding more distractions and potentially paint yourself as a target to vent frustration and after that everything goes down hill.
You can offer advice, neutrally, ... "*Their AD r fed we need Armour*" or "Play def and we got this late*" and *etcetera* ... but even then it's a coin toss, because you don't know how the people you are playing with react under pressure.
So go simple. Throw a *gj*, *wp*, *that's all you man* when something positive happens, and build their confidence and morale. Ping objectives and throw in a "*let's set up for this*" (doesn't really work in Low Elo much cause as far as I've seen everybody is running after kills when not dying because they run in a no vision area ... But as I said 'hope'). And above else pray to Zeus he doesn't %%%% you from behind for that game. {{summoner:31}}
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> [{quoted}](name=Etarga3ut,realm=EUW,application-id=NzaqEm3e,discussion-id=AoluGIMc,comment-id=00000000,timestamp=2019-07-19T01:07:27.877+0000)
>
> You can also look it like this and please hear me out. Everyone needs a slap on the wrist sometimes. So if you play with someone that respects and fears you they will try harder. If people know that you are a pushover and that you will not flame ,people will stop respecting you and will not put some effort in the game. Look at tarzaned look at almost all the lcs pro players. I have found some evidence from back in the days. These players had the reputation of "ow shit if i don't bring my A game this person will flame and insult me so I better try"
If I am playing with someone that respects me and fears me then we have an issue. Because fearing me will cause issues. Why ? Because when you fear something you shy away from it, not draw near. Respect is enough to drive people to strive, add fear along side and you're undoing everything that respect built.
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I only report "ez" if it was used at the of the game. During a game I consider it a taunt, a way to throw your opponent's focus. But if you use it when the Nexus blows up and the game ends, you're simply an unsportsmanlike idiot, whether you are on the winning side or the losing one.
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I will play the Devil's advocate and point out a couple of things.
- This was a little different patch than usual because introduced an entire different game "mode" and anchored it to the client.
- Very few, if any nowadays, games have bug free patches. And like it or not Riot ain't one of those. And probably will never be.
- PBE was never and will never be enough for stress testing due to its size, which is magnitudes smaller than live servers. And there's very few PTEs out there that have big sizes, because they eat resources, and are not cost effective for a company to maintain alongside a live server.
- I pity the programmers because your average player ignores how difficult it is to write, compile and debug software code.
Finally,
- For the past 10 years, we all know that Riot's patches bring bugs and issues on day one; but people are still willing to risk their Elo on Ranked. And then they come back and complain, ignoring their own responsibility in their choice. I never play Ranked for at least 24 hours after a patch launches, so I never had issues, because I know how volatile a new intergration can be and I value my Ranked Elo and time enough to not risk it mindlessly.
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Have you tried E as Ezreal when you are about to be hit with a max Blitz Q ? ... It's a rofl interaction ...
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> [{quoted}](name=PaladinNO,realm=EUNE,application-id=39gqIYVI,discussion-id=AKs9oPZV,comment-id=000f0000,timestamp=2019-07-04T09:02:39.402+0000)
>
> Back when they were a _true_ small indie company, and HAD to listen to the community to even get to be the thing that this game is today.
>
> Now they are such a big company, they can afford to take a shit on anyone without it impacting their wallets.
Listening to feedback =/= democracy. You do know that right ?
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Aezander

Level 48 (EUW)
Lifetime Upvotes