: I have 90GB free on it xD And my computer is a mac book pro mid 2012 intel hd graphics 4000 8GB ram i5 3210M 500GB HDD
90GB isn't a huge amount but even so, it is odd given those specs. Hextech Repair Tool it and send in a player support ticket to the tech team, they might be able to help.
: well I'm sure it can be used at the very least to help realign the current ai/algorithm which has some bad issues
: Yeah, check my EDIT at the end, I address this. The more you say, the more likely you are to get flagged, as it just doesn't understand what's going on in an actual multi-person conversation.
And Player Support will just say "you said Reported Corki, that's being toxic, thus the restriction is valid." Doesn't matter if you explain it was a joke and that everybody understood that and laughed about it.
Mártir (EUW)
: The "Reported Corki" was a joke aswell. He was in enemy team, not in mine, lol. He killed me , then I said it. And in the context it happened, we all knew it was a joke. Same when I say "Morgana Reported >:-(" But yes, I see a Bot can not detect the "way of talking" and "Contexts".
Yeah, check my EDIT at the end, I address this. The more you say, the more likely you are to get flagged, as it just doesn't understand what's going on in an actual multi-person conversation.
Mártir (EUW)
: Chat banned for first time, wow - I thought the System worked, but no /// + Proof
Player Support might be able to highlight what the system actually chat restricted you for. They won't undo it though - they never undo it if you showed even a speck of negativity in the game. For example, you said "reported Corki". They will tell you that this is "inciting people to report", which is considered toxic. They will also tell you that you displayed signs of "arguing with your teammates", e.g.: Mártir: Malph is a flamer, ofc he made me lose Mártir: Coincidence i had you in my team twice ...which is negative and thus toxic and thus the restriction is valid. Sorry bro. You're just another victim of the shitty ban bot. EDIT: by the way, I personally suspect that the more you talk, the more likely the system is to just get confused and register something random as "toxic". Because it doesn't consider context at all - it literally looks at just what you type - if you say a tonne of stuff, which to it is basically just contextless gibberish, the chances of it picking something up as "toxic" is increased. It sucks, because you clearly enjoy actually talking to your team and having fun, but I'll paraphrase what I was told by Player Support: "Chat is primarily for communicating about the game, not for anything else. Discussing other things in chat is toxic."
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=39gqIYVI,discussion-id=4mmAJ5K9,comment-id=0003,timestamp=2019-02-14T11:28:02.019+0000) > > Support is probably universally recognised as the hardest role to climb with in soloq. By design, you're the "weakest" champion on the map in terms of stats, and you're primarily there for utility, warding, and shotcalling. These three things are completely nullified if your team are potatoes, so your solo carry potential is highly limited. It doesn't matter if you perfectly warded baron if your jungler ints it down bot lane (splitpushing junglers is, in fact, my biggest pet peeve in low elo.) > > Mid is generally recognised as the best role to climb with in soloq, as your ability to hard carry is amplified by the fact that you should have the most gold and XP in the game, and you have the power to roam to either side lane or to help your jungler. > > Others may also say Jungle is the best role to carry with, as you can have huge influence over the whole map if you play well. Personally I still think it can be challenging as your team being potatoes = it's sometimes pointless to get them ahead, and particularly with the recent nerfs to jungle gold/xp it can be harder to have individual influence. However, it's probably the next best role to go to if you're somehow struggling to carry with mid. > > For future reference, the "best soloq roles to carry with" tier list is: Mid, Jungle, Top, ADC, Support. Top comes above ADC because again, as an ADC you're more highly team-dependent as you scale slower and are extremely vulnerable, whereas top laners (especially nowadays) can still take carries and have extremely high xp/gold. Ty for the comment :) ! Just one remark, i agree with what you said about adc, but when i would play an adc that has some sort of selfpeel (xayah, varus, maybe even kalista) and with the new crit changes, dont you think i could also carry?
To be clear - you can carry in any role. I'm a supp main, and I do climb, and I do carry games with good laning, roaming, shotcalling, warding, whatever. It's just harder. So yes you can carry with ADC, even the immobile ones. It's just going to be, on average, harder and less consistent than doing so with something like Leblanc or Lissandra in mid. Especially in low elo, where your supports will often be clueless and autofilled and your team won't play around you.
: Unbalanced champion points in Ranked
Well, matchmaking works based on a person's MMR, because it doesn't know what champion someone will pick. If someone of your MMR then decides to play a champ for the first time in Ranked, there's nothing the matchmaking system can really do about that; it's already made the match. But I wouldn't really worry too much. The enemy team is just as likely to have someone picking a champ they're new to as your team. Nothing has changed from before, you just get to actually _see_ the mastery points now.
: It is only temporary, riot will remove this and add a better change like with the funnelling issue... but it’s deemed that this is a lesser evil than the top lane strategy which is true, that strategy was extremly damaging.
It's just sort of depressing for support mains to constantly eat nerfs and quality-of-life downgrades because other lanes abuse their items for stupid cheese strats. Same thing for the Frost Queens Claim/Face of the Mountain/Talisman of Ascension back in the day. There has to be better ways of dealing with it.
: Best role to carry low elo
Support is probably universally recognised as the hardest role to climb with in soloq. By design, you're the "weakest" champion on the map in terms of stats, and you're primarily there for utility, warding, and shotcalling. These three things are completely nullified if your team are potatoes, so your solo carry potential is highly limited. It doesn't matter if you perfectly warded baron if your jungler ints it down bot lane (splitpushing junglers is, in fact, my biggest pet peeve in low elo.) Mid is generally recognised as the best role to climb with in soloq, as your ability to hard carry is amplified by the fact that you should have the most gold and XP in the game, and you have the power to roam to either side lane or to help your jungler. Others may also say Jungle is the best role to carry with, as you can have huge influence over the whole map if you play well. Personally I still think it can be challenging as your team being potatoes = it's sometimes pointless to get them ahead, and particularly with the recent nerfs to jungle gold/xp it can be harder to have individual influence. However, it's probably the next best role to go to if you're somehow struggling to carry with mid. For future reference, the "best soloq roles to carry with" tier list is: Mid, Jungle, Top, ADC, Support. Top comes above ADC because again, as an ADC you're more highly team-dependent as you scale slower and are extremely vulnerable, whereas top laners (especially nowadays) can still take carries and have extremely high xp/gold.
GreyfellD (EUW)
: Is there any point to learning harder champions with less mobility?
How to demonstrate that you know nothing about the game... "Poor AP mages only have _the best defensive active item in the game_ to protect them!" "It's so easy to play short-range melee characters into champions like Velkoz and Xerath who can delete them from off their screen!" "Zed has the same potential max damage output as a Velkoz, I promise!" Look. Range advantage is _huge_ in League. Every champ has strengths and weaknesses, and champs like Velkoz and Xerath have plenty of both - their strengths being massive AOE damage from long range, their weakness being a lack of mobility and defensive options. Zed, by comparison, excels at single-target burst damage and has mobility in order to get in-and-out of a fight - but an optimally played Zed will never outdamage an optimally played Velkoz in a teamfight. Ever. Neither is actually harder than the other. They require a different set of skills in some ways, but I don't think you can even vaguely justify Xerath being "harder" than Zed. Almost every word in your post was just woefully wrong and uninformed. Sorry dude. And I'm saying this as a freaking supp main who despises bruisers and assassins who make my life hard. As a nod to transparency, personally I do think there has been some overtuning of gapclosing ability on bruisers recently (lul Irelia rework), mainly in response to toplaners being insufferably whiny, but to be fair bruisers were pretty off-meta for a long time and now it's their turn in the spotlight.
: Tell me how this makes any f*cking sense. (matchmaking)
Because matchmaking is based on MMR, not rank. Near the beginning of the season, this means things get %%%%y. For example, those lower-ranked players could have been plat last season, but have only just completed their placement games. Hence, their MMR is higher, but their rank doesn't match it yet. By contrast, the plat players on the enemy team could have been plat last season as well - and they've already played 100 games, so their rank is closer to their actual MMR already. As an example - on my smurf, my rank is currently Silver 4 after like 25 games. My MMR is closer to Silver1/Gold 4, and that's who I get matched with, and I perform well most games. Eventually my rank will catch up to my MMR, (probably somewhere around the Gold 2 level), but that will take a **bunch** of games.
: How does Curve Fever have a better report system than Riot? (with explanation)
Yeah, this is great and all - except, how many people play Curve Fever? Now how many people play LoL? The issue is with volume of reports. We used to have the Tribunal, which worked similarly, but it got removed for a variety of reasons - topmost among them the fact that there were too many cases for the small part of the community that participated to keep up.
Neyfthys (EUW)
: NEW CHAmpion idea / concept (Arden)
I like the concept, it's very creative, but I don't think it would work practically in-game for a number of reasons. Firstly, the kit is MEGA-overloaded. This champion has way too much diversity in their range, their utility, their stats, everything. They have buffs, debuffs, damage, CC, everything you could possibly want. How do you counter them in lane when they can just possess whatever minion works best against you? Imagine Kayn could switch between his Blue and Red forms at will - it'd be broken. Secondly, the whole split AD/AP thing wouldn't work super well. Hybrid champs are a thing, but they tend to be quite specialised in their itemisation and to lean heavily towards either AP or AD with just a splash of the other thrown in (e.g. Akali.) In this case, Arden would almost always want to be taking only one of his three potential forms, meaning the other two are wasted, because he needs to itemise - he needs to choose to build AD, AP, _or_ tank. Thirdly, his ability to function around objectives is severely limited by the fact that he needs to go and possess a minion to be able to do anything, which is awkward as hell. Similarly, nobody would EVER use the "Erupt" ability on his R, because you'd immediately be forgoing all of his stats from all of his items as you revert to ghost form. Lastly, mega-amped movement speed for multi-lane roaming is not very often a thing in-game for good reason - pretty much the only champ who has it is Quinn on her R and sort of Talon with his E. Both of these champs sacrifice a lot for this ability - Quinn has super limited utility and is very squishy and defenceless and has no combat-based R, while Talon gives up an entire basic ability for it and has to deal with walls being "timed out" for long periods of time after use. You can't give a champion with this much diversity and damage that sort of potential. They'd be broken. Overall, his strengths are too strong, and his weaknesses make fundamental parts of his kit/identity actively detrimental. The concept is cool, though.
: Loading screen fail... in low priority queue for the 5th time.
You should use the Hextech Repair Tool and send in a support ticket with the logs from that.
Kabakadamn (EUNE)
: As support main, I was like "Why it takes to much time to complete this quest for wards"....
Wait I just checked the hotfix. WHAT. This is total bollocks. I can't proc spellthiefs when I run into their jungler or supp while roaming or warding, or when my ADC bases and I'm holding the wave, or literally any other scenario where I'm not %%%%ing tethered to them? That is just shit. Almost as bad as when they just flat-out removed all the final-tier supp upgrades which we all loved (RIP Frost Queen's Claim) because other lanes were abusing them. And the procs are still consumed even if nobody is in range for you to get the gold? Really? Why the hell? Balance team really needs to stop de-prioritising supports so freaking heavily. When mid laners were abusing jungle items/xp, their solution was to make it so mid laners couldn't do that anymore through a debuff - not to just nerf the shit out of jungle items and gold generation. Why is it any different for people abusing support items?
VIT Laati (EUNE)
: Preventative anti-botting system.
I completely agree that the botting problem _needs_ to be tackled. Every person I try to get into LoL, I do so through ARAM, and the only reason they stick with it is that I promise them eventually the bots (and smurfs, as their MMRs go up) die down. Their experience is generally horrible for a long time unless playing with some friends. The issue with your proposed solution is, actually, smurfs. New players learning the game often have really bad KDAs because they don't know not to run under tower 10 times. They also stand no chance against even most silver-level smurfs and get stomped. As an example, my girlfriend sometimes has really bad KDAs when she's not played for a while, is rusty, and she's on a new/unfamiliar champ. She's actually pretty damn good for how long she's been playing (her Blitz is legit better than mine and I'm a gold/plat supp main lmao), but obviously can't generally compete with Silver players who've been playing 2 or 3 years or whatever and are smurfing. New players also almost always follow identical build paths every game, just building the suggested items. So it becomes pretty difficult to actually separate out the behaviour reliably. And the last thing you'd want is to make it _even worse_ for new players by making them justify that they aren't a bot as they're trying to learn. I'm pretty sure this is why Riot hasn't already addressed this - it's not actually an easy thing to do.
Dr0z0fill (EUNE)
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=2BfrHbKG,discussion-id=rjIPXJLu,comment-id=000300000000,timestamp=2019-02-13T13:24:07.071+0000) > > Ah, I see. Well, I think nobody would bother playing the mode, for basically the same reason. > > Like if you want to be toxic to people online with no repercussions you can just go literally anywhere else on the internet - go to 4chan or something. There's little attraction to just typing out "lol %%%" in LoL as opposed to just doing it somewhere else. The unique experience of LoL is the game, which would be unplayable 'cause everyone would just perma-int for lulzies so... what would be the point of playing the mode? Like what do you get out of it? Should riot implement such a mide (as unlikely as that is) they can easily turn it in a social experment and use some of the data to improve their own system on punishing toxicity. I guess for normal players it would be a way to finally express their frustration without fear of injustice. For me - I just want to see how low players are willing to go.
The data wouldn't be useful; the conditions surrounding it are so different to the normal LoL experience that you can't extrapolate any valid trends to be applied generally. As for "expressing frustration" - what would they be expressing their frustration with? They opted to play a mode where they knew everyone would troll, and that the trolling has been endorsed by Riot. The frustration in regular LoL is that trolling ruins your game, wastes your time, loses you LP, etc "against your will". If you're deliberately opting to play this mode, you clearly don't mind these things/don't mind the trolling. So... what are they frustrated with? As for "how low players are willing to go", again, just go to 4chan or whatever. Like, it's no different. Just go anywhere on the internet that's primarily got a young, male playerbase and has no real regulations on what can be said or posted. There's no reason to do it on LoL and expect it to look any different. But w/e you seem pretty attached to the idea so I won't argue it any longer lmao
Dr0z0fill (EUNE)
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=2BfrHbKG,discussion-id=rjIPXJLu,comment-id=0003,timestamp=2019-02-12T20:23:20.017+0000) > > Nobody would bother playing that day because everyone would just take the opportunity to int every game for free. Even people who aren't usually toxic would be toxic just for novelty. It's a mode, nobody is forced to play it.
Ah, I see. Well, I think nobody would bother playing the mode, for basically the same reason. Like if you want to be toxic to people online with no repercussions you can just go literally anywhere else on the internet - go to 4chan or something. There's little attraction to just typing out "lol %%%" in LoL as opposed to just doing it somewhere else. The unique experience of LoL is the game, which would be unplayable 'cause everyone would just perma-int for lulzies so... what would be the point of playing the mode? Like what do you get out of it?
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=39gqIYVI,discussion-id=opV6eBIH,comment-id=0001,timestamp=2019-02-12T20:04:56.560+0000) > > Honestly I think tower dives are generally unnecessary risks in soloq, especially in a 1v1 scenario. Pushing them out of lane is sufficient like 90% of the time. > > The main thing to consider imo is "do I have an escape if it goes tits up?" If you're playing LB you can basically towerdive for free as long as you don't get cc'd - if it doesn't work out, so what, you just go back to your W and you've taken 1 extra tower shot. Someone like Yasuo can set up the minion waves in such a way that he can E out. A Syndra, however, should basically never dive, but instead poke for free while the enemy weep softly under their tower. This is basically why Akali got her shroud nerfed; she could dive whenever she wanted because shroud = completely free escape. > > As a jungler, if you want to practice tower diving, take a champion like Elise who can reset the aggro with her E. Over time, with practice, you'll get better at judging it. Sometimes I do this when I jungle with Jax. Instead of using Q to engage I flash E-W (if they are low enough to die with just that) and then I ward jump out with Q.
Alternately you can Q in then flash out - imo this is better because flash is faster than a dash, so you can get out of turret range faster. But yeah this is the exact idea I'm talking about :D
Sefi (EUNE)
: Show ONE such chatlog.
Sure. Part 1 is context for the game, part 2 is the point I'm making regarding Riot sucking at punishing toxicity, part 3 is the chat log you requested. Bear with me, 'cause I know everyone who gets restricted says they don't deserve it, but I'm trying to make an actual point about the way toxicity is detected by Riot. ((Also, yeah, I 100% deserve most of the restrictions I've gotten; even this restriction had another game attached in which I was definitely toxic. But this game being considered "toxic" is ridiculous, and that's what I'm discussing here.)) 1. **Context** Draven was harassing me and other players in pre-game, asking if we were girls, saying he hates playing with dudes and would int the game if we weren't girls, asking for our Snapchats, stuff like this. On getting into game he immediately ran to lane and ran under their tower, etc. . I still don't understand how anything I said in this game was toxic. Apparently I was restricted for saying "knew I shoulda dodged the inter", when the guy literally stated he was going to int the game and was trying to sexually harass people. It's not flame if the guy's stated he's intentionally feeding the game in lobby and runs under their tower at 1.30 mins. Sigh. . My only interactions with the other players was, as you can see, to de-escalate, just say "don't capitulate, don't beg, just report and move on", as they were spamming shit like "draven get cancer" in chat. This is pretty much exactly what player support says - just ignore/mute, move on, report after. Apparently me saying it is toxic. Shit's dumb. . 2. **My point** **My point is that I obviously had zero toxic intent in this game, and nobody suffered as a result of my actions or words**. My behaviour was not toxic, if given any sort of context. In fact, my entire intent was to stop the people spamming "draven get cancer" in chat, and to just de-escalate and move on to the next game. I didn't flame the draven all game, I did nothing, I followed player support's advice to a goddamn T - mute him, report him after, and move on. . The system punishes players who clearly aren't being toxic, negative in-game influences, because it adamantly insists that context means nothing. So, if you call someone an "inter", it is _always_ flame, _even if they openly admit in chat that they are intentionally feeding to troll you_ - i.e. it's just a statement of fact. Punishment for toxicity should be reserved for players who are _actually creating negative in-game experiences for other players_. In this game, there is absolutely nobody whose experience was made more negative by my actions or words. . 3. **Chat Log** Pre Game Lobby: Amis Thysia: Im not a girl, sorry lmao Amis Thysia: lol Amis Thysia: ? Amis Thysia: thats cringe In Game: Amis Thysia: sry dc Amis Thysia: deus is grill dw Amis Thysia: just b Amis Thysia: no pojt stay Amis Thysia: woooowwwww Amis Thysia: hahahhaa Amis Thysia: knew I shoulda dodged the inter Amis Thysia: welp reported, muted, gg Amis Thysia: obvs Amis Thysia: no point, just ff15 and go next Amis Thysia: draven trolling from champ select Amis Thysia: wait what Amis Thysia: lmao Amis Thysia: im not doing anything... we have a literally intentional feeder who's trying to harass girls in game Amis Thysia: ??? Amis Thysia: me? Amis Thysia: ah Amis Thysia: idk ppl r weird Amis Thysia: dont capitulate to him Amis Thysia: its a troll from lobby my dude Amis Thysia: this is what he wants Amis Thysia: for u to beg Amis Thysia: obvs Amis Thysia: just no point standing there alone Amis Thysia: is chill Amis Thysia: dw Amis Thysia: ? Amis Thysia: what r u mad at me for ffs Amis Thysia: would me backing 2 secs earlier have stopped the jinx ult lol Amis Thysia: just ignore him Amis Thysia: report and move on ok Amis Thysia: pls come help bot Amis Thysia: dunno why only jayce is responding [All]Amis Thysia: thank riot for what lol [All]Amis Thysia: or we could blame riot for not bannign this draven Amis Thysia: ??? Amis Thysia: we tried Amis Thysia: i got it [All]Amis Thysia: bg, you all know why Amis Thysia: y
Dr0z0fill (EUNE)
: I have a bad idea.
Nobody would bother playing that day because everyone would just take the opportunity to int every game for free. Even people who aren't usually toxic would be toxic just for novelty.
: unpopular opinion: i think riot does a good job on punishing toxicity
Mmeeehhhhhh... Disagree. Mainly because I think non-toxic people get banned or punished all the time, which is doing a bad job of punishing actual toxicity. I've had restrictions for flame that I 100% deserved, but I've also had restrictions for reasons that are just psychotically unfair - including an example where I essentially quoted verbatim at a player what a player support specialist had told me ("stop arguing with the troll, just play the game and report after", and ended up restricted for it for some reason. They also suck at catching people who don't literally run it down. People who just say "idc" and afk splitpush, _with the intention of losing_, for the whole game (or similar) are basically let off the hook.
: if i unbind the chat key i cant write /mute all and if i see people int it allways triggers me to write something .. so i thought a perman chatbann could help me to dont flame my mates
Do /muteall at start of game, then unbind the chat key in the menu after. Alternately just unbind chat permanently then drag the chatbox off your screen so you can't see anything at the start of every game. Another option I use: just talk out loud instead of writing it down. Helps a lot. Or, open up notepad on your computer and just type your rage into that when you're backing or something.
: Honestly, I think what loses most games is someone's ego.
Correct. Particularly in regards to ignoring allies' macro calls out of some misguided sense of contrariness. This is pretty widely acknowledged though so it's not really a "big revelation."
: How and when you should turret dive?
Honestly I think tower dives are generally unnecessary risks in soloq, especially in a 1v1 scenario. Pushing them out of lane is sufficient like 90% of the time. The main thing to consider imo is "do I have an escape if it goes tits up?" If you're playing LB you can basically towerdive for free as long as you don't get cc'd - if it doesn't work out, so what, you just go back to your W and you've taken 1 extra tower shot. Someone like Yasuo can set up the minion waves in such a way that he can E out. A Syndra, however, should basically never dive, but instead poke for free while the enemy weep softly under their tower. This is basically why Akali got her shroud nerfed; she could dive whenever she wanted because shroud = completely free escape. As a jungler, if you want to practice tower diving, take a champion like Elise who can reset the aggro with her E. Over time, with practice, you'll get better at judging it.
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=39gqIYVI,discussion-id=o3ZLPIOg,comment-id=0001,timestamp=2019-02-10T23:10:55.539+0000) > > It sounds like you're failing to successfully snowball your lead. > > What that means is that you can stomp lane - great, _you_ are ahead of your lane opponent _for now_ - but if you then don't use your power to take tower, dragon, rift, baron, or to help other lanes get ahead by ganking them, then it means nothing much. The game will stall out and the enemy team will catch up, or get a lucky ace, or whatever. This is where macro knowledge becomes much more important than micro knowledge. > > Now there are some games that are just unlucky and uncarryable. You can spoon feed your teammates the whole game and they'll still be utterly useless. C'est la vie, nothing to be done. But in general, if you stomp lane, you should be able to use your lead to generate bigger leads, and then even bigger leads, and so on. That's how you win. Thankyou so much for the feedback, I know what you're saying. I try to roam when I get fed and get first tower, however in the elo I play at people don't actually respond to ganks, I'll ping 50 times and when I try to gank them they'll sit under tower and I'll either die or have to back out (the reason I don't play jgl right now). I understand that when one team wins another loses but I always seem to be on the losing side, people say to me 'must be you because you're the only consant' but I don't see how me being the constant can cause our bot lane to give 2 kills a few minutes in and fail an invasion leading to 3 deaths early on. I'm sorry for ranting, I really appreciate the response. Could you explain macro vs micro to me? It'd be helpful.
Sometimes games are just unfortunate and it can be really hard to carry - but when people say things like "if you keep losing it's on you", it's because statistically, on average, you won't have the feeders on your team more than 50% of the time given that you and the enemy team are getting a "random" selection of players from across your elo. Actually, assuming you aren't the problem, the enemy team is more likely to have trolls/afks/whatever, as they have 5 random players vs. only 4 on yours. However, this logic applies only across a large number of games; it does nothing to help individual games, or an unlucky streak of getting bad teammates. The whole ranked system is designed to work on the basis of you playing a LOT of games, and you'll find that the way people talk about it also makes this assumption. Macro vs. micro just refers to two different categories of skill in the game. Macro is your "decision making", more or less - when to do baron, how to ward, map awareness, when to roam, and so on. "Micro" refers to mechanical ability (how well you click and press QWER), and to a lesser extent also your knowledge of small things like lane matchups, the nuances of particular champions, and so on. So two things sticks out: firstly, when you're talking about how you try to snowball the game, you're only referring to things you do in early game/laning phase (e.g. roaming to gank another lane.) What do you do when you have a lead, say, post-15 or 20 minutes? Do you know how to properly splitpush or exert pressure? What about warding? How's your play around objectives? Shotcalling (e.g. do you know when to call for your team to do drake or baron)? Things like this are a big part of how you can solo carry, as most games (ESPECIALLY in low elo) tend to not be "stomps". They stall out, even if a team hard wins early, because people don't know how to close games out and secure the win, and the enemy team catches up off of people basically playing ARAM for 20 minutes in the mid lane. Secondly, you gave the example of roaming to bot, and them being unresponsive. Sometimes, people are just blind or slow, and that sucks 'cause you've wasted your time when you could have been exerting pressure elsewhere. However, generally, there is a _reason_ they stayed stuck under tower instead of following your gank. Either the minion wave was too large and they can't run through it (minions will MESS YOU UP early if you're not careful!), or if they move forward they'll get instantly blown up, or some such. Often, if you're ganking and they're unresponsive, it's because it's a bad gank. Even if the enemy is overextended and it looks free, there's always more to consider. Sometimes that can be to do with bad lane matchups - for example, a Tahm Kench + Kaisa botlane has absolutely no way of "engaging" onto the enemy, so it's very hard for them to facilitate your gank. In that case, it's better to type a message to them and do the following - "I'm coming bot, we don't have to fight, I'm just going to help you push your lane so you can get a good back timing in and heal up." Alternately, offer to swap lanes with them, so they have a nice short, safe midlane with a tower behind them while the enemy tower is gone (as you've taken it already), and you can exert pressure in the sidelane. Things like this can be much more helpful and impactful than just randomly trying to force a kill in a lane where it just isn't going to happen. I'd also advise working with your jungler - instead of ganking alone, type out "I'm going to hard shove this wave then go bot, can you come with me [JUNGLER]?" Or, for example, if you see their jungler/mid roam to top lane, say "they're top, let's invade and take their blue and gromp", or even just take drake with your jungler. If your team are genuinely complete potatoes, and you need to 1v9, then as long as you're on a splitpushing/1-3-1-appropriate champion (e.g. Yasuo, Leblanc, something like this), just lane swap with them. Take mid tower, swap with bot, take bot tower, swap with top, take top tower. Put pressure on objectives like drake and rift herald to force them into taking bad fights. Keep the pressure up in the sidelane without dying - force the enemy team to send multiple people, then just fade away so they're wasting their time while your team safely farm or push. If they ignore you, you just take more towers. Remember, your job isn't to get a million kills. It's to stay alive, and keep the pressure up constantly, to force the enemy team into hard choices and mispositions. This is not easy to do - you need good vision and map awareness, and that's hard when you have a potato team. But it's the best advice I can give. It might help if I knew what champs you play?
Paper1 (EUW)
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=NzaqEm3e,discussion-id=75n0AcdQ,comment-id=000100000000,timestamp=2019-02-10T22:42:22.782+0000) > > I don't see how these two things are related. Yeah, play well and just don't interact with people and hopefully you'll be able to carry. If you're sick of the community, just ignore them. Works super well for lots of people playing the game. Personally, I like interacting with the nice people enough to put up with the annoying ones, most of the time. > > I think "blaming the community" is pretty much just scapegoating the issue - especially when the player complaining, like the OP, can't have a simple conversation without diverging into the same childish attitude he's supposedly condemning (see above.) If you don't like a group of people at school or work, you just ignore them and don't talk to them. Same thing here. Report toxic people and move on. You don't see how muting all can have an effect on how other people play **within a team game**? The higher up the ladder you get, the more you as a player need assistance from your team, especially in solo queue. If an individual can't effectively communicate with somebody who just mutes all every game, then he cannot play to his/her fullest and neither can the person who muted all, even if they feel they can play better with it on. Chat is needed for this, ping aren't enough. In regards to the OP's image, I think it is convenient that you would take that stance as it seems like you only listened to the messages after the one starting with him claiming to be a master. How else would you expect him to respond to "if you want to be better, don't talk, just learn"? Also, there also isn't enough context of what happened in the game or indeed what happened in the OP's previous games, so yes I do understand your response to him but I also think more people when looking at a scenario like this need to have more empathy. I don't agree with your last analogy either, it's closer to like you are working for your boss and they have the authority to tell you what to do, in which case you can't just ignore them/not talk to them, and you can't just quit your job either because whichever job (game) you get there will be someone like that in it.
It seems to work just fine for most of the _best players in the world_ when they're in soloq! So it really can't be that bad, man. Frankly, most high elo players I see talk way less than I see in low elo. Personally, yes, I find it frustrating when I am trying to communicate with someone who has muted all, but guess what - tough titties for me. They're under no obligation to communicate with me in chat and if it just tilts them and makes them miserable to have chat on, it's perfectly sensible to turn it off. Uh... read the comments he had with another person above, my dude. Not in the original post. Here are some choice quotes: "Do u have more than 80 IQ? If you cant see the obious difereces between these 2 things u are legit sad." "yes coz i clearly started the flame, im clearly the kid here, its everything my own fault haha so original comment! good! Anythign else interestign to say?" Now do you see what I mean? Anyway, no, it's nothing like it being your boss. The community is not your boss. They have absolutely zero authority over you and you are dependent on them for literally nothing, not even to play the game. That you think this is an apt analogy honestly staggers me.
: Can't climb.
It sounds like you're failing to successfully snowball your lead. What that means is that you can stomp lane - great, _you_ are ahead of your lane opponent _for now_ - but if you then don't use your power to take tower, dragon, rift, baron, or to help other lanes get ahead by ganking them, then it means nothing much. The game will stall out and the enemy team will catch up, or get a lucky ace, or whatever. This is where macro knowledge becomes much more important than micro knowledge. Now there are some games that are just unlucky and uncarryable. You can spoon feed your teammates the whole game and they'll still be utterly useless. C'est la vie, nothing to be done. But in general, if you stomp lane, you should be able to use your lead to generate bigger leads, and then even bigger leads, and so on. That's how you win.
: Bruiser items from last season
I think they just decided the items were suuupppeeerrrr unhealthy, especially considering bruisers and carry tops have been extremely meta-dominant for quite a long while now. They're in a very good spot and don't really need new itemisation, though obviously they're looking at that now with the Conqueror changes.
: League of legends Client
To be fair your computer has to be pretty potato level to not be able to handle the client. Riot has always gone out of their way to make the game super technologically accessible. Usually problems like this come from "user error", so to speak - for example, having a harddisk with like 50MB free on it, which will make everything run like shit.
DutchPro (EUW)
: Ranked system right now
We don't have access to the stats in order to comment, really - but there does seem to be some funky stuff going on with the MMR distribution right now. Community experience and edge-cases like you mentioned are overwhelmingly present so it's probably a little bit more than just everyone %%%%%ing about the new season as usual. It's kinda natural that it'll happen in a new system and I'm sure they'll iron it out eventually.
SpanDxxx (EUW)
: Why didn't I get a S?
Probably the CS count. It's pretty low and hit your gold generation pretty hard. Plus, the way it works is by comparing your stats to other Udyrs' stats at around your rank; so apparently others just did better. RIP.
Paper1 (EUW)
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=NzaqEm3e,discussion-id=75n0AcdQ,comment-id=0001,timestamp=2019-02-10T17:41:12.754+0000) > > Firstly, based on your comments in this thread, you have just as toxic and unpleasant an attitude to your fellow players. > Secondly, just mute all. Don't accept friend requests from randoms after games. If you don't like the community, just don't engage with them. Ez. Except it's not really ez at all, because there are so many of these kids in every game that you need to play well and not flame in order to win, so mute all is useless. Put the blame on the community overall for having a shit attitude, not the people who are victim to it.
>need to play well and not flame >mute all is useless I don't see how these two things are related. Yeah, play well and just don't interact with people and hopefully you'll be able to carry. If you're sick of the community, just ignore them. Works super well for lots of people playing the game. Personally, I like interacting with the nice people enough to put up with the annoying ones, most of the time. I think "blaming the community" is pretty much just scapegoating the issue - especially when the player complaining, like the OP, can't have a simple conversation without diverging into the same childish attitude he's supposedly condemning (see above.) If you don't like a group of people at school or work, you just ignore them and don't talk to them. Same thing here. Report toxic people and move on.
Blakex13x (EUW)
: im bronze 4 with an 60 percent win rate dont tell me i should be matched with iron players and where does it tell me my mmr oh yea thats right there isnt one can you find it??? dont come here with that pathetic post of it matches you with the same skill set no it does not when im the only one on the team trying to win when others are purposely ruining my games im better than that go away with such a scripted reply.
By virtue of the fact that they were put into the same game as you, you guys have about the same MMR. That's how matchmaking works. Just a fact. Let's put it this way: if I, a gold/plat level player, made a smurf, and placed into Iron, and was put into your game because my MMR was above Iron at that point, would you still be arguing that my rank means I must be less skilled? Obviously not. I don't really know what you mean by a "scripted reply." I'm just a random player who saw your thread on the boards and thought I'd try to inform you a little. Frankly, your attitude seems completely shit, and you're entirely too willing to shoot your mouth off about topics you clearly have only an elementary understanding of at best. That's probably why you lose. If you're better than you're current rank you _will_ climb over time, even if individual games can be unlucky.
: When will they stop screwing up adc role and leave them as they are.
What? This patch is definitely a boon to almost all the crit ADCs, i.e. the majority of ADCs. You can finally play something that isn't Lucian, Draven or Ezreal without it being troll, and all those champs are also still good. Freaking Jinx, Twitch and Sivir are some of the highest winrate champions right now, all of whom you were hard trolling if you picked last patch.
: Revert Akali pls
Akali will get buffed stat-wise soon; they're just gathering data on the "new" Akali to determine how much they need to buff her. They removed stuff they considered unhealthy from her kit, that's all.
Joell (EUNE)
: Why is every game a coinflip dumpster
Dumpster - especially as a supp main whose main expertise is in macro calls. Oh my god. End me. I genuinely win or at least go even in lane ~70-80% of the time I reckon, but right now it really feels like the game is a coinflip as to whether my topside of the map feeds harder or theirs, and whose team is more braindead when it comes to macro. Mainly because you can make the perfect call, but you can't make people listen, so there is no consistent way to use macro to carry apart from warding I guess (and even then people are just.... dumb as hell at playing around vision.) Best illustrated by the fact I've been in promos to plat 4 ten times since the start of the season. Ten. And lost them all. While maintaining a 50% win ratio overall (i.e. winrate outside promos is like 65-70%). Just by sheer statistical random chance you'd expect me to get a lucky streak of 3 games out of 5 won, when I'm maintaining an overall 50% winrate, but nah. D U M P S T E R. Lost my cool in the tenth promo attempt, hard flamed and got banned for 2 weeks over it too. :^) I 100% deserved it, but f@!# my f@!#ing life man. xD
Stagelund (EUW)
: Sylas too overpowered.
Nah, he's not broken. Every time I've seen him he's done okay at best. In pro play he's super draft-situational; you can just pick something like Jayce into him and he's completely useless as he has no real ult to steal in lane. Go watch him in the LEC yesterday/Friday and you'll see how to mess up a Sylas hard :P
: damn..
Also note: preseason ranks matter more when the soft reset happens than end-of-season ranks, iirc. So if your friend's MMR/rank went up during preseason, that could also be why. The other thing to note is: how much LP are you gaining/losing on wins/losses as compared to him? Because he could be getting standard +/-20, whereas you could be getting +25/-15 or something. This would indicate your MMRs are similar, and you'll climb back up faster, even though he has the higher "rank" currently. So I wouldn't worry about it too much :)
Shozis (EUNE)
: > [{quoted}](name=paranormal0001,realm=EUW,application-id=39gqIYVI,discussion-id=0O095W7v,comment-id=0000,timestamp=2019-02-10T15:02:12.473+0000) > > i mean .. turrets are not your parents .. you arent suposed to be just unkillable in their range .. > > however i still feel turrets are to easy to destroy .. and should gain a bit more armor+mr I don't care much about their defensive stats since it would only drag games out which Riot clearly doesn't want, but it's not OK that enemies with zero armor items built can 'live' under your turret and feel safe even on early levels.
This is a consequence of making turrets tankier early game with the plates. Buffing their damage as well would mean tower dives and very aggro play would be very difficult early, making it far too difficult for early-game champs to get meaningful advantages and far too easy for scaling champs to, well, scale safely. The idea is that early game champs can snowball from turret plate gold (i.e. they have to be able to get pressure in lane and threaten dives)... while scaling champs should have protection for longer due to the tankiness of the turrets, meaning turrets don't go down from a single bad back timing or tower dive, leaving them stranded. I think it's relatively balanced at the moment, although I think tower damage should scale harder into late game.
: Why do i have to stand these kids every single game every single day? just why?
Firstly, based on your comments in this thread, you have just as toxic and unpleasant an attitude to your fellow players. Secondly, just mute all. Don't accept friend requests from randoms after games. If you don't like the community, just don't engage with them. Ez.
Blakex13x (EUW)
: Match making sort it out!!!!
It matches you based on MMR, which is roughly-speaking your "skill rating." If you're playing with Iron players, you and the Iron players have the same MMR - either theirs is higher than their rank, or yours is lower than your rank. The ranks themselves don't matter for much when it comes to matchmaking - which is why, for example, smurfs climbing through Bronze will often actually be playing against Gold or even Platinum players. Sometimes unfortunate games happen and matchmaking isn't perfect, but if you're consistently losing then chances are the issue is with you. The enemy team is actually more likely to have a troll/afk/bad player than you are, so long as you yourself are not the bad player (4 randoms on your team vs. 5 on theirs.) Take a break to un-tilt and come back and play at a later time when you feel better. You'll win more games. Glhf :)
hexanimal (EUW)
: ban my account
You can use this guide: https://www.technipages.com/prevent-users-from-running-certain-programs You can block yourself from running the LoL application. Of course, you can then undo it, but it's an extra layer of "protection" against yourself giving in and playing. Or just uninstall. Then if you try to play you'll have to wait for the whole download and hopefully will "come to your senses." Otherwise you can actually request your account to be deactivated, or even completely deleted (which is reversible for 2 weeks but afterwards will be gone forever.) See https://support.riotgames.com/hc/en-us/articles/202647784-Account-Deletion-FAQ#h1q1
: yeah but removing the sustain of the champion while having such low base armour and magic resistance will make her laning phase very difficult. and the thing with that is they have to use a control ward that will cost 75 gold and if they cant succeed to kill her they will lose a ward for it meaning there is a blind spot somewhere for the enemy jungler to gank them.
75g is not a large sacrifice to completely negate a champion in a late game teamfight, where Akali already struggles as an assassin with backloaded damage. I agree that nerfing her sustain makes her laning much weaker, and that there should be compensation somewhere else in her kit; but your suggested solution does not work. It would be a much much harder nerf to her and would render her unplayable.
: Akali..
Mainly because this would make Akali absolutely useless outside of low elo, because you can completely negate the entire identity of her kit for 75g.
Rioter Comments
Eambo (EUW)
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=2BfrHbKG,discussion-id=ETHRdumt,comment-id=00020000,timestamp=2019-02-05T12:42:15.951+0000) > > Hi, thanks for your response. > > I seemingly just misunderstood the specialist I spoke to when he said he had no way to forward feedback reports to the devs. Obviously the expectation isn't to just forward everything (that's why PS exists in the first place), but rather recurring issues brought up by many players - such as the inability to report people outside of post-game lobby. > > Perhaps this is an issue that falls into the "technical difficulties" category - I wouldn't know - but it is something I've seen many players talk about over the years and presumably gets mentioned to PS all the time as the only way to do it is to forward a support ticket requesting someone to look into the issue which seems... counterintuitive, and inefficient? > > So for this example, is it a technical issue? Something to do with player behaviour and not wanting to generate more reports? Or what? Because it isn't like it's a "new" idea. > > Either way, what you say makes sense. Thanks. :) This is personal perspective as I don't work on the Player Behaviour team: I think it's a mix of things. From a technical perspective, end-of-game reports can be correlated and actioned much quicker by the machine learning - so it's a preferred method of reporting. Adding a method of reporting out of game would take work to implement, for generally little benefit (most players use end of game reporting), and would take work to avoid being abusable. The other method as you mentioned for the odd time you "forget" or "can't" EoG report players is to contact support, which should only be used in rare cases. Overall I'd say the benefit of implementing a system like this doesn't match up to the cost of doing so. Also note that EoG reporting does include pre and post game chat (obviously not in the case of a dodge) - but again it's fairly edge-case where you need to report outside of EoG.
There's also the case where a player, say, contacts someone after a game specifically to flame and say horrible things, which happens not as infrequently as we'd all wish. I still feel like it's a fairly standard/essential feature that's missing but I can understand the reasons for it not being there. Thanks for your insight. :) Have a good day.
Eambo (EUW)
: There are channels to escalate things as appropriate, however having a "direct forward all the things" approach isn't one of them for obvious reasons. The main channels our devs use are: - Boards/Reddit/Social Media - Ingame report tool (IE: Bug Reporter) - Rioter Escalation/Discussion - Player Support Escalation/Discussion The last two are mainly for heavy hitting/big issues as they arise versus a suggestion. These normally gain more traction via social media and seeing how many players are interested in the idea, as well as the feasibility, time investment and pros/cons as per development time. For example, a commonly requested ask is to allow more than one player in practice tool. While a decent chunk of community would like to see this, the time investment required would be quite high due to technical limitations and redesign requirements - and the overall benefit would be quite low compared to other features requiring the same timeframe. tl;dr is that PS do have some escalation methods, but for general suggestions, boards are generally the best :-)
Hi, thanks for your response. I seemingly just misunderstood the specialist I spoke to when he said he had no way to forward feedback reports to the devs. Obviously the expectation isn't to just forward everything (that's why PS exists in the first place), but rather recurring issues brought up by many players - such as the inability to report people outside of post-game lobby. Perhaps this is an issue that falls into the "technical difficulties" category - I wouldn't know - but it is something I've seen many players talk about over the years and presumably gets mentioned to PS all the time as the only way to do it is to forward a support ticket requesting someone to look into the issue which seems... counterintuitive, and inefficient? So for this example, is it a technical issue? Something to do with player behaviour and not wanting to generate more reports? Or what? Because it isn't like it's a "new" idea. Either way, what you say makes sense. Thanks. :)
Èclair (EUNE)
: If you already are aware of the ultimate time sink player's feedback is creating for CS employees you can only imagine how long it would take for developers to manage them personally. Adding this to their plate will only cripple the development times and will create artificial need for expanding the developer's team. For player feedback you have public forums that can be viewed by anybody, devs included.
I'm not suggesting players contact the devs directly with whatever issues they are having... I'm saying that if Player Support receive thousands of complaints about the same issues, they should have a way to tell the dev team about it. There should be a utilisation of Player Support Specialists' experience and frequent communication with the playerbase to generate good feedback for the devs. As it is, they apparently have no way to do so. Public boards are used by only a tiny portion of the playerbase. The feedback here is going to be highly limited by nature. It's not, realistically, an appropriate place to gather genuine feedback from the vast majority of players. Even if it is, that doesn't make the insight of Player Support, who talk to thousands of players every day, invalid or not worth listening to.
Montimort (EUW)
: Yes I thought about that, but I opgg my mid mate and opponent almost every game, they're in my bracket and don't have this problem at all. Also, I didn't have this problem last season or ever before.
The only people who can give a definitive answer would be Rito, but I imagine it's just bad luck. The other thing is - what's your secondary role? Try picking something else - a more popular role - which hopefully should help you get mid more often. Other than that I don't know. Sorry mate. Good luck :)
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Amis Thysia

Level 148 (EUW)
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