Bloodiko (EUW)
: Thanks Riot - i've been lucky once in my lifetime :D
NikkiNL (EUW)
: Unintended champions in the toplane
Mate. "Toplane always draws the short end of the stick." You have to be joking, right? This is the best season for top laners in years. As for "champions in unintended roles", Riot is specifically aiming for more diversity in champion roles. See mages and Yasuo in botlane, which shit on every ADC for months. Just stop the %%%%%ing, top laners. Please. You've already gotten your insane amount of buffs.
: Last hitting means giving the very last hit to a minion to secure it's gold. Not hitting it constantly. So if you last hit right before it would die to your minions, you are not pushing at all because the enemy minion would have died at that time anyways.
Incorrect. If you're farming, the lane will always push out faster than if the lane is left alone. In practice you will never get every single minion perfectly right before they were going to die to another minion, not without just missing tonnes of the cs... which defeats the point you're making. And I do think the "delayed sightstone" thing is the main point rather than just gold gen.
: Support is still the easiest role though. It's undeniable.
What is with this myth? It's so clearly wrong with just a little logic. Mechanically, yes, supports tend to be easier - but not in terms of game knowledge and stuff. Not to mention the fact that you have to perform in fights despite being several levels and items behind everyone else. Overall it balances out in terms of difficulty. In other words, you can't have brainless supports reaching high elo, but you can have brainless e.g. ADCs. Just take Hans Sama as an example, says himself he has no understanding of the game and has to be told what to do all the time by his supp. Typically mechanically easier roles and champions get compensated by requiring good understanding, maintaining roughly average difficulty. Otherwise the entire game and climbing system would be completely broken. Or, again in other words: if support was just flat out easier, every challenger would be a support main. People abusing this super-easy role would be the only ones climbing, and we'd see people from other roles always just switch to support instead, because it's easier and thus makes climbing easier. But we don't see that. At all. Because it's not easier. It just requires less mechanical skills and more non-mechanical skills on average.
Takumaron (EUNE)
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=39gqIYVI,discussion-id=5WrxE5EE,comment-id=000700000000000000000001000000000000,timestamp=2019-04-09T18:25:07.667+0000) > > Complete sidenote: you can end up with relic at 20 if you have a permapushing lane with an ADC who goes out of their damn way to deny you safe procs. Sivir lanes in particular can be a complete pain 'cause she'll almost oneshot the wave before you can approach it without getting poked to shit or engaged on. Same thing with Jhin and his bouncing Q. > > So long as your ADC isn't being a complete arse and randomly denying you cs by autoing it literally as you're in your own auto animation, it's not a problem. But I've played support in Bronze and Silver and if you're vs. poke, and have an idiot ADC, it can actually become surprisingly hard to proc without getting chunked ridiculously hard. Oh i know that, the same problem applies in G1 too, although not that often. This is one of the reasons I rarely play relic shield supports, but even in the worst scenario I still had it at 15 min max
Can confirm as current hardstuck G1, lol. And happens unfortunately often. I've had 18-19 min relic completion once or twice recently, but is mainly when every lane gets megastomped and the whole game becomes a desperate scramble to not get tower dove and instagibbed. And I feel I sort of "have" to pick tank supports often because we'll have triple assassin comps and crap like that. x_x I should really just dodge those games.
Takumaron (EUNE)
: > [{quoted}](name=Deprecious,realm=EUNE,application-id=39gqIYVI,discussion-id=5WrxE5EE,comment-id=0007000000000000000000010000,timestamp=2019-04-08T18:51:28.882+0000) > > "Relic shield's quest completion is not related to winning or losing a lane." > - How am i supposed to complete it when i'm forced to stay behind the turret ? or when i am dead ? or when i can't get close to minions because the enemy talon can just jump over the wall and one shot me ? It is slightly but not the way you described it. If you complete your support item at 20 minutes you did something wrong (I count out afk adc or something like that) > "And supports aren't generally weak enough to get oneshot by anyone." > - What ???? What ????? What ????????????????????????? I'm done.. Well most supports can get oneshot quite easily, but that doesn't mean it prevents you from getting the stacks.
Complete sidenote: you can end up with relic at 20 if you have a permapushing lane with an ADC who goes out of their damn way to deny you safe procs. Sivir lanes in particular can be a complete pain 'cause she'll almost oneshot the wave before you can approach it without getting poked to shit or engaged on. Same thing with Jhin and his bouncing Q. So long as your ADC isn't being a complete arse and randomly denying you cs by autoing it literally as you're in your own auto animation, it's not a problem. But I've played support in Bronze and Silver and if you're vs. poke, and have an idiot ADC, it can actually become surprisingly hard to proc without getting chunked ridiculously hard.
Forsaken1 (EUNE)
: How many of you have started smoking because of League of Legends?
I didn't _start_ smoking because of LoL, but it did exacerbate my habit because I'd go for a smoke between every game, i.e. every 40 minutes or so, instead of once every 90 or so.
: Riot could you please help me?
I honestly don't know if they can move in and change numbers like this "by hand" - it is, for example, why they can't just go fix your LP if something goes wrong and you lose/gain some for unjustified reasons. Aside from that, your best bet may be to send in a support ticket. Good luck!
: Let's talk about Ohmwrecker
I would like to see it changed to be a splitpushing item. You can activate it to disable turrets for, say, 5 seconds. But have it so you can still hit the tower, for like 30% reduced damage or something (obviously numbers could be tweaked to be balanced). That way, you can use it as a splitpusher to preserve your wave and get an extra plate, or take a tower that otherwise you wouldn't be able to. In addition, buff or change its stats in some way - either have it give decent defensive stats, or add some AD to it so it becomes specifically targeted at champions like Fiora, Camille, Jax, Yorick, Nasus etc. Maybe incentivise it by making base AD like Sterak's does, so it goes well with Triforce which is an item splitpushers already love. Obviously would have to not stack with Sterak's to not be broken. Then it forces splitpushers to choose between Sterak's for safety, or Ohmwrecker for extra splitpushing power. EDIT: My idea initially assumed that you couldn't hit towers if Ohmwrecker was on it. Apparently you can? My bad. I still think this is the direction to take it in though.
Murdarici (EUNE)
: Honors
I like this. I mean, it's nice for some obvious reasons, but I also like it because it prioritises showing honour information alongside stat information. It sends a clear message that these things are equivalently important and relevant. At the moment, honours are like an afterthought that give you a little bump on the post-game lobby and then are immediately forgotten about.
: Can Riot please just come forward and confirm this
My personal experience this season has been weird promos as well. I have around a 65-70% winrate outside promos, but a 50% winrate over all. I think over 65% of my losses have been in promos. I'm on my eleventh promo attempt to Plat 4. Eleventh. Maybe it's just "bad luck" but at a certain point you start to look at "statistical averages" and something doesn't feel like it's adding up. Idk.
Piconator (EUW)
: Hi Amis Thysia!, We do have plans for releasing an Android app in the future! We will look forward to bring it to reality before Worlds 2019. Thanks for your comment! <3
Sweet, pop up back here on the boards when it's a thing, think a lot of Android users will like it. Gl ^^
Piconator (EUW)
: Hi, we're a two makers developing an app to follow LoL Esports
Is it iOS only, or will you also be bringing it to Android at some point in future?
Vistha Kai (EUNE)
: Did you think about what you wrote or is it the years of smoking taking its toll? It's one instance of being AFK for 3 minutes straight that gets you punished, not being AFK for a total of 3 minutes over a number of games. If that was the case the entire player base, no exceptions, would be permanently playing Low Priority Queue for merely buying items, let alone actually being late.
Bit unnecessary mate, but okay. I misunderstood your point. Relax, hard man. (Also buying items doesn't count as AFK for obvious reasons as you're still taking actions within the game but w/e.) I still disagree as I've been over 3 mins late and not been hit but... again, w/e
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=39gqIYVI,discussion-id=xc2yUiAu,comment-id=0010,timestamp=2019-02-28T18:17:17.679+0000) > > I think almost everyone can agree that a system that rewarded you for good play and punished you for bad play would be great. > > I also think almost everyone can agree that such a system is impossibly wishful thinking. > > There's no way to _**reliably**_ draw out the value a player had through pure stats. It's not possible. You can already see this from how many games people get an S (or, alternately, get MVP/ACE on the op.gg system) for when they barely contributed, or get a terrible rating when they contributed a lot. Happens almost every game. > > The other reason the win/loss only thing is good is because it _**correlates to the defining aspect of "skill"**_ - which is winning the game. Anything that helps you win is "good/skilful", anything that makes you lose is "bad/unskilled", by definition... and so you use winning and losing as _proxies_ for assessing skill over time. > > Nobody is claiming win = you are good, lose = you are bad, but that over time win and loss ratios reflect skill as winning and losing are what defines your skill. Really liked your comment "I think almost everyone can agree that a system that rewarded you for good play and punished you for bad play would be great." That pretty much sums up exactly what I am aiming for. The other benefits to this approach as I mentioned before is it disincentives people to troll, throw games, and bad behaviour.
Well, yes, but my point is that this is akin to saying "I think almost everyone can agree that a world without war would be great." It's true - doesn't mean it's ever gonna happen or is even possible. Same applies to your idea.
: I don't think this is funny tbh
To be fair, you're playing URF, no?
Vistha Kai (EUNE)
: Being AFK for 3 minutes in 1 game every 15 games is enough to get punished by LeaverBuster. That's hardly "consistent" or "too often" if you ask me.
It's not, because I regularly miss the first 1-1.5 min of games - _very_ regularly - while I go for a smoke or to get a drink and have never been hit by Leaverbuster.
: I think LoL should improve their match making system for Rank
I think almost everyone can agree that a system that rewarded you for good play and punished you for bad play would be great. I also think almost everyone can agree that such a system is impossibly wishful thinking. There's no way to _**reliably**_ draw out the value a player had through pure stats. It's not possible. You can already see this from how many games people get an S (or, alternately, get MVP/ACE on the op.gg system) for when they barely contributed, or get a terrible rating when they contributed a lot. Happens almost every game. The other reason the win/loss only thing is good is because it _**correlates to the defining aspect of "skill"**_ - which is winning the game. Anything that helps you win is "good/skilful", anything that makes you lose is "bad/unskilled", by definition... and so you use winning and losing as _proxies_ for assessing skill over time. Nobody is claiming win = you are good, lose = you are bad, but that over time win and loss ratios reflect skill as winning and losing are what defines your skill.
Hàrbinger (EUNE)
: That's honestly sad, so call people nigg, whoe, bich, slu, and whatever slurrs as long as they are spelled wrong, nobody bats an eye, but ask for someone to get reported and get banned yourself cause you explained why exactly people should report him... That honestly does not work at all, it doesn't seem right. It's not satisfying for those who reprt and not just for those who get reported. I get it, having a bot to automatically scan for red flag words is ok, but when it makes mistakes, have the courage to admit it and solve it. And you're also telling me that 'please don't die' is somehow considered toxic? Like my lane opponent have level kill and gold lead on me, I'm dead he's 1/2 hp Nasus in HUMONGOUS minion wave and my mid lane zoe decides to 1 v 1 him, so I don't get to tell her to back off? Like, she might not be aware the guy has already scaled, I'd appreciate that kind of advice since in the game we all tend to get hot headed when we see low opponent a and sometimes don't realize that their 1/2 hp bar is twice as big as ours full
All I'm doing is interpreting what I've been told by Player Support in the past and relaying it to you. It's not my opinion, personally, but if you challenge PS about it, that is what I believe they'll tell you.
PoLiteUs (EUW)
: It's Depressing How Much Effect Lane Priority has on the Jungler. Nerf Lane Prio.
Well if your team drafts three hard-losing lanes and then int, of course you're going to struggle. That's no different than how it is for literally any player in any role when their team are full-on potatoes. That's just the way it goes sometimes.
: Am I delusional or do I belong higher than Bronze?
Firstly, it doesn't matter where you're ranked - as in Bronze, Silver, whatever. Don't assess your worth as a player off of that rank. Just focus on actually getting better at the game, as a skill, rather than "climbing" being the goal in itself. It's a much healthier mentality, particularly when it comes to losses, and will benefit you more in the long run. But secondly, anyway... that's super normal. It took me like 80 games just to break out of Bronze 1 into Silver 5 when I started ranked back in the day, so you're doing just fine. Eight games in a single division is %%%%ing nothing lmao, you'd have to win seven of them with the only loss being in your promos to even get out of the division (assuming around +/-20LP) in that many games - 5 to hit promos, then 2 wins and 1 loss in the promos. To explain something... if you're climbing AT ALL, regardless of the pace, you are better than your current rank. The whole system is based on that premise - if you weren't better than Iron, you would have maintained a ~50% win ratio vs Iron players and been unable to climb. Even if you have like a 51% win ratio, you will climb (slowly) until you are playing against players that are sufficiently good that win ratio starts to fall back towards 50%, and until your rank matches that skill level. So just keep playing until you stop climbing and actually get stuck. Then think about how to get better at the game, rather than how to climb.
Hàrbinger (EUNE)
: Got banned for quoting a guy who called me "nigg"
Riot basically views anything you say that isn't explicitly positive as "toxic" if you ask them to check stuff. So saying stuff like "pls don't die" or "nice three deaths" probably won't get picked up by the automatic system, but player support absolutely will count that as toxic behaviour as you were "arguing with your teammates", to quote what I've been told before. They also point-blank refuse to consider context in any way, shape, or form. The automatic system can't determine context; they're utterly reliant on the automatic system working; and thus they'll defend the automatic system and its flaws to the point of obstinance, including the "context doesn't matter" rule. You used the word, using the word is offensive, end of story. Basically, just never type anything. Don't try to even discuss the game or anything else. Just perma mute all or literally only type shit like "it's ok, we're doing great guys". It's pretty much the only way to avoid potentially getting flagged. Seen far too many examples where people have been banned for basically %%%% all, just having a normal discussion with teammates about the game or whatever. Just don't bother.
: I have 90GB free on it xD And my computer is a mac book pro mid 2012 intel hd graphics 4000 8GB ram i5 3210M 500GB HDD
90GB isn't a huge amount but even so, it is odd given those specs. Hextech Repair Tool it and send in a player support ticket to the tech team, they might be able to help.
: well I'm sure it can be used at the very least to help realign the current ai/algorithm which has some bad issues
: Yeah, check my EDIT at the end, I address this. The more you say, the more likely you are to get flagged, as it just doesn't understand what's going on in an actual multi-person conversation.
And Player Support will just say "you said Reported Corki, that's being toxic, thus the restriction is valid." Doesn't matter if you explain it was a joke and that everybody understood that and laughed about it.
Mártir (EUW)
: The "Reported Corki" was a joke aswell. He was in enemy team, not in mine, lol. He killed me , then I said it. And in the context it happened, we all knew it was a joke. Same when I say "Morgana Reported >:-(" But yes, I see a Bot can not detect the "way of talking" and "Contexts".
Yeah, check my EDIT at the end, I address this. The more you say, the more likely you are to get flagged, as it just doesn't understand what's going on in an actual multi-person conversation.
Mártir (EUW)
: Chat banned for first time, wow - I thought the System worked, but no /// + Proof
Player Support might be able to highlight what the system actually chat restricted you for. They won't undo it though - they never undo it if you showed even a speck of negativity in the game. For example, you said "reported Corki". They will tell you that this is "inciting people to report", which is considered toxic. They will also tell you that you displayed signs of "arguing with your teammates", e.g.: Mártir: Malph is a flamer, ofc he made me lose Mártir: Coincidence i had you in my team twice ...which is negative and thus toxic and thus the restriction is valid. Sorry bro. You're just another victim of the shitty ban bot. EDIT: by the way, I personally suspect that the more you talk, the more likely the system is to just get confused and register something random as "toxic". Because it doesn't consider context at all - it literally looks at just what you type - if you say a tonne of stuff, which to it is basically just contextless gibberish, the chances of it picking something up as "toxic" is increased. It sucks, because you clearly enjoy actually talking to your team and having fun, but I'll paraphrase what I was told by Player Support: "Chat is primarily for communicating about the game, not for anything else. Discussing other things in chat is toxic."
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=39gqIYVI,discussion-id=4mmAJ5K9,comment-id=0003,timestamp=2019-02-14T11:28:02.019+0000) > > Support is probably universally recognised as the hardest role to climb with in soloq. By design, you're the "weakest" champion on the map in terms of stats, and you're primarily there for utility, warding, and shotcalling. These three things are completely nullified if your team are potatoes, so your solo carry potential is highly limited. It doesn't matter if you perfectly warded baron if your jungler ints it down bot lane (splitpushing junglers is, in fact, my biggest pet peeve in low elo.) > > Mid is generally recognised as the best role to climb with in soloq, as your ability to hard carry is amplified by the fact that you should have the most gold and XP in the game, and you have the power to roam to either side lane or to help your jungler. > > Others may also say Jungle is the best role to carry with, as you can have huge influence over the whole map if you play well. Personally I still think it can be challenging as your team being potatoes = it's sometimes pointless to get them ahead, and particularly with the recent nerfs to jungle gold/xp it can be harder to have individual influence. However, it's probably the next best role to go to if you're somehow struggling to carry with mid. > > For future reference, the "best soloq roles to carry with" tier list is: Mid, Jungle, Top, ADC, Support. Top comes above ADC because again, as an ADC you're more highly team-dependent as you scale slower and are extremely vulnerable, whereas top laners (especially nowadays) can still take carries and have extremely high xp/gold. Ty for the comment :) ! Just one remark, i agree with what you said about adc, but when i would play an adc that has some sort of selfpeel (xayah, varus, maybe even kalista) and with the new crit changes, dont you think i could also carry?
To be clear - you can carry in any role. I'm a supp main, and I do climb, and I do carry games with good laning, roaming, shotcalling, warding, whatever. It's just harder. So yes you can carry with ADC, even the immobile ones. It's just going to be, on average, harder and less consistent than doing so with something like Leblanc or Lissandra in mid. Especially in low elo, where your supports will often be clueless and autofilled and your team won't play around you.
: Unbalanced champion points in Ranked
Well, matchmaking works based on a person's MMR, because it doesn't know what champion someone will pick. If someone of your MMR then decides to play a champ for the first time in Ranked, there's nothing the matchmaking system can really do about that; it's already made the match. But I wouldn't really worry too much. The enemy team is just as likely to have someone picking a champ they're new to as your team. Nothing has changed from before, you just get to actually _see_ the mastery points now.
: It is only temporary, riot will remove this and add a better change like with the funnelling issue... but it’s deemed that this is a lesser evil than the top lane strategy which is true, that strategy was extremly damaging.
It's just sort of depressing for support mains to constantly eat nerfs and quality-of-life downgrades because other lanes abuse their items for stupid cheese strats. Same thing for the Frost Queens Claim/Face of the Mountain/Talisman of Ascension back in the day. There has to be better ways of dealing with it.
: Best role to carry low elo
Support is probably universally recognised as the hardest role to climb with in soloq. By design, you're the "weakest" champion on the map in terms of stats, and you're primarily there for utility, warding, and shotcalling. These three things are completely nullified if your team are potatoes, so your solo carry potential is highly limited. It doesn't matter if you perfectly warded baron if your jungler ints it down bot lane (splitpushing junglers is, in fact, my biggest pet peeve in low elo.) Mid is generally recognised as the best role to climb with in soloq, as your ability to hard carry is amplified by the fact that you should have the most gold and XP in the game, and you have the power to roam to either side lane or to help your jungler. Others may also say Jungle is the best role to carry with, as you can have huge influence over the whole map if you play well. Personally I still think it can be challenging as your team being potatoes = it's sometimes pointless to get them ahead, and particularly with the recent nerfs to jungle gold/xp it can be harder to have individual influence. However, it's probably the next best role to go to if you're somehow struggling to carry with mid. For future reference, the "best soloq roles to carry with" tier list is: Mid, Jungle, Top, ADC, Support. Top comes above ADC because again, as an ADC you're more highly team-dependent as you scale slower and are extremely vulnerable, whereas top laners (especially nowadays) can still take carries and have extremely high xp/gold.
GreyfellD (EUW)
: Is there any point to learning harder champions with less mobility?
How to demonstrate that you know nothing about the game... "Poor AP mages only have _the best defensive active item in the game_ to protect them!" "It's so easy to play short-range melee characters into champions like Velkoz and Xerath who can delete them from off their screen!" "Zed has the same potential max damage output as a Velkoz, I promise!" Look. Range advantage is _huge_ in League. Every champ has strengths and weaknesses, and champs like Velkoz and Xerath have plenty of both - their strengths being massive AOE damage from long range, their weakness being a lack of mobility and defensive options. Zed, by comparison, excels at single-target burst damage and has mobility in order to get in-and-out of a fight - but an optimally played Zed will never outdamage an optimally played Velkoz in a teamfight. Ever. Neither is actually harder than the other. They require a different set of skills in some ways, but I don't think you can even vaguely justify Xerath being "harder" than Zed. Almost every word in your post was just woefully wrong and uninformed. Sorry dude. And I'm saying this as a freaking supp main who despises bruisers and assassins who make my life hard. As a nod to transparency, personally I do think there has been some overtuning of gapclosing ability on bruisers recently (lul Irelia rework), mainly in response to toplaners being insufferably whiny, but to be fair bruisers were pretty off-meta for a long time and now it's their turn in the spotlight.
: Tell me how this makes any f*cking sense. (matchmaking)
Because matchmaking is based on MMR, not rank. Near the beginning of the season, this means things get %%%%y. For example, those lower-ranked players could have been plat last season, but have only just completed their placement games. Hence, their MMR is higher, but their rank doesn't match it yet. By contrast, the plat players on the enemy team could have been plat last season as well - and they've already played 100 games, so their rank is closer to their actual MMR already. As an example - on my smurf, my rank is currently Silver 4 after like 25 games. My MMR is closer to Silver1/Gold 4, and that's who I get matched with, and I perform well most games. Eventually my rank will catch up to my MMR, (probably somewhere around the Gold 2 level), but that will take a **bunch** of games.
: How does Curve Fever have a better report system than Riot? (with explanation)
Yeah, this is great and all - except, how many people play Curve Fever? Now how many people play LoL? The issue is with volume of reports. We used to have the Tribunal, which worked similarly, but it got removed for a variety of reasons - topmost among them the fact that there were too many cases for the small part of the community that participated to keep up.
Neyfthys (EUW)
: NEW CHAmpion idea / concept (Arden)
I like the concept, it's very creative, but I don't think it would work practically in-game for a number of reasons. Firstly, the kit is MEGA-overloaded. This champion has way too much diversity in their range, their utility, their stats, everything. They have buffs, debuffs, damage, CC, everything you could possibly want. How do you counter them in lane when they can just possess whatever minion works best against you? Imagine Kayn could switch between his Blue and Red forms at will - it'd be broken. Secondly, the whole split AD/AP thing wouldn't work super well. Hybrid champs are a thing, but they tend to be quite specialised in their itemisation and to lean heavily towards either AP or AD with just a splash of the other thrown in (e.g. Akali.) In this case, Arden would almost always want to be taking only one of his three potential forms, meaning the other two are wasted, because he needs to itemise - he needs to choose to build AD, AP, _or_ tank. Thirdly, his ability to function around objectives is severely limited by the fact that he needs to go and possess a minion to be able to do anything, which is awkward as hell. Similarly, nobody would EVER use the "Erupt" ability on his R, because you'd immediately be forgoing all of his stats from all of his items as you revert to ghost form. Lastly, mega-amped movement speed for multi-lane roaming is not very often a thing in-game for good reason - pretty much the only champ who has it is Quinn on her R and sort of Talon with his E. Both of these champs sacrifice a lot for this ability - Quinn has super limited utility and is very squishy and defenceless and has no combat-based R, while Talon gives up an entire basic ability for it and has to deal with walls being "timed out" for long periods of time after use. You can't give a champion with this much diversity and damage that sort of potential. They'd be broken. Overall, his strengths are too strong, and his weaknesses make fundamental parts of his kit/identity actively detrimental. The concept is cool, though.
: Loading screen fail... in low priority queue for the 5th time.
You should use the Hextech Repair Tool and send in a support ticket with the logs from that.
Kabakadamn (EUNE)
: As support main, I was like "Why it takes to much time to complete this quest for wards"....
Wait I just checked the hotfix. WHAT. This is total bollocks. I can't proc spellthiefs when I run into their jungler or supp while roaming or warding, or when my ADC bases and I'm holding the wave, or literally any other scenario where I'm not %%%%ing tethered to them? That is just shit. Almost as bad as when they just flat-out removed all the final-tier supp upgrades which we all loved (RIP Frost Queen's Claim) because other lanes were abusing them. And the procs are still consumed even if nobody is in range for you to get the gold? Really? Why the hell? Balance team really needs to stop de-prioritising supports so freaking heavily. When mid laners were abusing jungle items/xp, their solution was to make it so mid laners couldn't do that anymore through a debuff - not to just nerf the shit out of jungle items and gold generation. Why is it any different for people abusing support items?
VIT Laati (EUNE)
: Preventative anti-botting system.
I completely agree that the botting problem _needs_ to be tackled. Every person I try to get into LoL, I do so through ARAM, and the only reason they stick with it is that I promise them eventually the bots (and smurfs, as their MMRs go up) die down. Their experience is generally horrible for a long time unless playing with some friends. The issue with your proposed solution is, actually, smurfs. New players learning the game often have really bad KDAs because they don't know not to run under tower 10 times. They also stand no chance against even most silver-level smurfs and get stomped. As an example, my girlfriend sometimes has really bad KDAs when she's not played for a while, is rusty, and she's on a new/unfamiliar champ. She's actually pretty damn good for how long she's been playing (her Blitz is legit better than mine and I'm a gold/plat supp main lmao), but obviously can't generally compete with Silver players who've been playing 2 or 3 years or whatever and are smurfing. New players also almost always follow identical build paths every game, just building the suggested items. So it becomes pretty difficult to actually separate out the behaviour reliably. And the last thing you'd want is to make it _even worse_ for new players by making them justify that they aren't a bot as they're trying to learn. I'm pretty sure this is why Riot hasn't already addressed this - it's not actually an easy thing to do.
Dr0z0fill (EUNE)
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=2BfrHbKG,discussion-id=rjIPXJLu,comment-id=000300000000,timestamp=2019-02-13T13:24:07.071+0000) > > Ah, I see. Well, I think nobody would bother playing the mode, for basically the same reason. > > Like if you want to be toxic to people online with no repercussions you can just go literally anywhere else on the internet - go to 4chan or something. There's little attraction to just typing out "lol %%%" in LoL as opposed to just doing it somewhere else. The unique experience of LoL is the game, which would be unplayable 'cause everyone would just perma-int for lulzies so... what would be the point of playing the mode? Like what do you get out of it? Should riot implement such a mide (as unlikely as that is) they can easily turn it in a social experment and use some of the data to improve their own system on punishing toxicity. I guess for normal players it would be a way to finally express their frustration without fear of injustice. For me - I just want to see how low players are willing to go.
The data wouldn't be useful; the conditions surrounding it are so different to the normal LoL experience that you can't extrapolate any valid trends to be applied generally. As for "expressing frustration" - what would they be expressing their frustration with? They opted to play a mode where they knew everyone would troll, and that the trolling has been endorsed by Riot. The frustration in regular LoL is that trolling ruins your game, wastes your time, loses you LP, etc "against your will". If you're deliberately opting to play this mode, you clearly don't mind these things/don't mind the trolling. So... what are they frustrated with? As for "how low players are willing to go", again, just go to 4chan or whatever. Like, it's no different. Just go anywhere on the internet that's primarily got a young, male playerbase and has no real regulations on what can be said or posted. There's no reason to do it on LoL and expect it to look any different. But w/e you seem pretty attached to the idea so I won't argue it any longer lmao
Dr0z0fill (EUNE)
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=2BfrHbKG,discussion-id=rjIPXJLu,comment-id=0003,timestamp=2019-02-12T20:23:20.017+0000) > > Nobody would bother playing that day because everyone would just take the opportunity to int every game for free. Even people who aren't usually toxic would be toxic just for novelty. It's a mode, nobody is forced to play it.
Ah, I see. Well, I think nobody would bother playing the mode, for basically the same reason. Like if you want to be toxic to people online with no repercussions you can just go literally anywhere else on the internet - go to 4chan or something. There's little attraction to just typing out "lol %%%" in LoL as opposed to just doing it somewhere else. The unique experience of LoL is the game, which would be unplayable 'cause everyone would just perma-int for lulzies so... what would be the point of playing the mode? Like what do you get out of it?
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=39gqIYVI,discussion-id=opV6eBIH,comment-id=0001,timestamp=2019-02-12T20:04:56.560+0000) > > Honestly I think tower dives are generally unnecessary risks in soloq, especially in a 1v1 scenario. Pushing them out of lane is sufficient like 90% of the time. > > The main thing to consider imo is "do I have an escape if it goes tits up?" If you're playing LB you can basically towerdive for free as long as you don't get cc'd - if it doesn't work out, so what, you just go back to your W and you've taken 1 extra tower shot. Someone like Yasuo can set up the minion waves in such a way that he can E out. A Syndra, however, should basically never dive, but instead poke for free while the enemy weep softly under their tower. This is basically why Akali got her shroud nerfed; she could dive whenever she wanted because shroud = completely free escape. > > As a jungler, if you want to practice tower diving, take a champion like Elise who can reset the aggro with her E. Over time, with practice, you'll get better at judging it. Sometimes I do this when I jungle with Jax. Instead of using Q to engage I flash E-W (if they are low enough to die with just that) and then I ward jump out with Q.
Alternately you can Q in then flash out - imo this is better because flash is faster than a dash, so you can get out of turret range faster. But yeah this is the exact idea I'm talking about :D
Sefi (EUNE)
: Show ONE such chatlog.
Sure. Part 1 is context for the game, part 2 is the point I'm making regarding Riot sucking at punishing toxicity, part 3 is the chat log you requested. Bear with me, 'cause I know everyone who gets restricted says they don't deserve it, but I'm trying to make an actual point about the way toxicity is detected by Riot. ((Also, yeah, I 100% deserve most of the restrictions I've gotten; even this restriction had another game attached in which I was definitely toxic. But this game being considered "toxic" is ridiculous, and that's what I'm discussing here.)) 1. **Context** Draven was harassing me and other players in pre-game, asking if we were girls, saying he hates playing with dudes and would int the game if we weren't girls, asking for our Snapchats, stuff like this. On getting into game he immediately ran to lane and ran under their tower, etc. . I still don't understand how anything I said in this game was toxic. Apparently I was restricted for saying "knew I shoulda dodged the inter", when the guy literally stated he was going to int the game and was trying to sexually harass people. It's not flame if the guy's stated he's intentionally feeding the game in lobby and runs under their tower at 1.30 mins. Sigh. . My only interactions with the other players was, as you can see, to de-escalate, just say "don't capitulate, don't beg, just report and move on", as they were spamming shit like "draven get cancer" in chat. This is pretty much exactly what player support says - just ignore/mute, move on, report after. Apparently me saying it is toxic. Shit's dumb. . 2. **My point** **My point is that I obviously had zero toxic intent in this game, and nobody suffered as a result of my actions or words**. My behaviour was not toxic, if given any sort of context. In fact, my entire intent was to stop the people spamming "draven get cancer" in chat, and to just de-escalate and move on to the next game. I didn't flame the draven all game, I did nothing, I followed player support's advice to a goddamn T - mute him, report him after, and move on. . The system punishes players who clearly aren't being toxic, negative in-game influences, because it adamantly insists that context means nothing. So, if you call someone an "inter", it is _always_ flame, _even if they openly admit in chat that they are intentionally feeding to troll you_ - i.e. it's just a statement of fact. Punishment for toxicity should be reserved for players who are _actually creating negative in-game experiences for other players_. In this game, there is absolutely nobody whose experience was made more negative by my actions or words. . 3. **Chat Log** Pre Game Lobby: Amis Thysia: Im not a girl, sorry lmao Amis Thysia: lol Amis Thysia: ? Amis Thysia: thats cringe In Game: Amis Thysia: sry dc Amis Thysia: deus is grill dw Amis Thysia: just b Amis Thysia: no pojt stay Amis Thysia: woooowwwww Amis Thysia: hahahhaa Amis Thysia: knew I shoulda dodged the inter Amis Thysia: welp reported, muted, gg Amis Thysia: obvs Amis Thysia: no point, just ff15 and go next Amis Thysia: draven trolling from champ select Amis Thysia: wait what Amis Thysia: lmao Amis Thysia: im not doing anything... we have a literally intentional feeder who's trying to harass girls in game Amis Thysia: ??? Amis Thysia: me? Amis Thysia: ah Amis Thysia: idk ppl r weird Amis Thysia: dont capitulate to him Amis Thysia: its a troll from lobby my dude Amis Thysia: this is what he wants Amis Thysia: for u to beg Amis Thysia: obvs Amis Thysia: just no point standing there alone Amis Thysia: is chill Amis Thysia: dw Amis Thysia: ? Amis Thysia: what r u mad at me for ffs Amis Thysia: would me backing 2 secs earlier have stopped the jinx ult lol Amis Thysia: just ignore him Amis Thysia: report and move on ok Amis Thysia: pls come help bot Amis Thysia: dunno why only jayce is responding [All]Amis Thysia: thank riot for what lol [All]Amis Thysia: or we could blame riot for not bannign this draven Amis Thysia: ??? Amis Thysia: we tried Amis Thysia: i got it [All]Amis Thysia: bg, you all know why Amis Thysia: y
Dr0z0fill (EUNE)
: I have a bad idea.
Nobody would bother playing that day because everyone would just take the opportunity to int every game for free. Even people who aren't usually toxic would be toxic just for novelty.
: unpopular opinion: i think riot does a good job on punishing toxicity
Mmeeehhhhhh... Disagree. Mainly because I think non-toxic people get banned or punished all the time, which is doing a bad job of punishing actual toxicity. I've had restrictions for flame that I 100% deserved, but I've also had restrictions for reasons that are just psychotically unfair - including an example where I essentially quoted verbatim at a player what a player support specialist had told me ("stop arguing with the troll, just play the game and report after", and ended up restricted for it for some reason. They also suck at catching people who don't literally run it down. People who just say "idc" and afk splitpush, _with the intention of losing_, for the whole game (or similar) are basically let off the hook.
: if i unbind the chat key i cant write /mute all and if i see people int it allways triggers me to write something .. so i thought a perman chatbann could help me to dont flame my mates
Do /muteall at start of game, then unbind the chat key in the menu after. Alternately just unbind chat permanently then drag the chatbox off your screen so you can't see anything at the start of every game. Another option I use: just talk out loud instead of writing it down. Helps a lot. Or, open up notepad on your computer and just type your rage into that when you're backing or something.
: Honestly, I think what loses most games is someone's ego.
Correct. Particularly in regards to ignoring allies' macro calls out of some misguided sense of contrariness. This is pretty widely acknowledged though so it's not really a "big revelation."
: How and when you should turret dive?
Honestly I think tower dives are generally unnecessary risks in soloq, especially in a 1v1 scenario. Pushing them out of lane is sufficient like 90% of the time. The main thing to consider imo is "do I have an escape if it goes tits up?" If you're playing LB you can basically towerdive for free as long as you don't get cc'd - if it doesn't work out, so what, you just go back to your W and you've taken 1 extra tower shot. Someone like Yasuo can set up the minion waves in such a way that he can E out. A Syndra, however, should basically never dive, but instead poke for free while the enemy weep softly under their tower. This is basically why Akali got her shroud nerfed; she could dive whenever she wanted because shroud = completely free escape. As a jungler, if you want to practice tower diving, take a champion like Elise who can reset the aggro with her E. Over time, with practice, you'll get better at judging it.
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=39gqIYVI,discussion-id=o3ZLPIOg,comment-id=0001,timestamp=2019-02-10T23:10:55.539+0000) > > It sounds like you're failing to successfully snowball your lead. > > What that means is that you can stomp lane - great, _you_ are ahead of your lane opponent _for now_ - but if you then don't use your power to take tower, dragon, rift, baron, or to help other lanes get ahead by ganking them, then it means nothing much. The game will stall out and the enemy team will catch up, or get a lucky ace, or whatever. This is where macro knowledge becomes much more important than micro knowledge. > > Now there are some games that are just unlucky and uncarryable. You can spoon feed your teammates the whole game and they'll still be utterly useless. C'est la vie, nothing to be done. But in general, if you stomp lane, you should be able to use your lead to generate bigger leads, and then even bigger leads, and so on. That's how you win. Thankyou so much for the feedback, I know what you're saying. I try to roam when I get fed and get first tower, however in the elo I play at people don't actually respond to ganks, I'll ping 50 times and when I try to gank them they'll sit under tower and I'll either die or have to back out (the reason I don't play jgl right now). I understand that when one team wins another loses but I always seem to be on the losing side, people say to me 'must be you because you're the only consant' but I don't see how me being the constant can cause our bot lane to give 2 kills a few minutes in and fail an invasion leading to 3 deaths early on. I'm sorry for ranting, I really appreciate the response. Could you explain macro vs micro to me? It'd be helpful.
Sometimes games are just unfortunate and it can be really hard to carry - but when people say things like "if you keep losing it's on you", it's because statistically, on average, you won't have the feeders on your team more than 50% of the time given that you and the enemy team are getting a "random" selection of players from across your elo. Actually, assuming you aren't the problem, the enemy team is more likely to have trolls/afks/whatever, as they have 5 random players vs. only 4 on yours. However, this logic applies only across a large number of games; it does nothing to help individual games, or an unlucky streak of getting bad teammates. The whole ranked system is designed to work on the basis of you playing a LOT of games, and you'll find that the way people talk about it also makes this assumption. Macro vs. micro just refers to two different categories of skill in the game. Macro is your "decision making", more or less - when to do baron, how to ward, map awareness, when to roam, and so on. "Micro" refers to mechanical ability (how well you click and press QWER), and to a lesser extent also your knowledge of small things like lane matchups, the nuances of particular champions, and so on. So two things sticks out: firstly, when you're talking about how you try to snowball the game, you're only referring to things you do in early game/laning phase (e.g. roaming to gank another lane.) What do you do when you have a lead, say, post-15 or 20 minutes? Do you know how to properly splitpush or exert pressure? What about warding? How's your play around objectives? Shotcalling (e.g. do you know when to call for your team to do drake or baron)? Things like this are a big part of how you can solo carry, as most games (ESPECIALLY in low elo) tend to not be "stomps". They stall out, even if a team hard wins early, because people don't know how to close games out and secure the win, and the enemy team catches up off of people basically playing ARAM for 20 minutes in the mid lane. Secondly, you gave the example of roaming to bot, and them being unresponsive. Sometimes, people are just blind or slow, and that sucks 'cause you've wasted your time when you could have been exerting pressure elsewhere. However, generally, there is a _reason_ they stayed stuck under tower instead of following your gank. Either the minion wave was too large and they can't run through it (minions will MESS YOU UP early if you're not careful!), or if they move forward they'll get instantly blown up, or some such. Often, if you're ganking and they're unresponsive, it's because it's a bad gank. Even if the enemy is overextended and it looks free, there's always more to consider. Sometimes that can be to do with bad lane matchups - for example, a Tahm Kench + Kaisa botlane has absolutely no way of "engaging" onto the enemy, so it's very hard for them to facilitate your gank. In that case, it's better to type a message to them and do the following - "I'm coming bot, we don't have to fight, I'm just going to help you push your lane so you can get a good back timing in and heal up." Alternately, offer to swap lanes with them, so they have a nice short, safe midlane with a tower behind them while the enemy tower is gone (as you've taken it already), and you can exert pressure in the sidelane. Things like this can be much more helpful and impactful than just randomly trying to force a kill in a lane where it just isn't going to happen. I'd also advise working with your jungler - instead of ganking alone, type out "I'm going to hard shove this wave then go bot, can you come with me [JUNGLER]?" Or, for example, if you see their jungler/mid roam to top lane, say "they're top, let's invade and take their blue and gromp", or even just take drake with your jungler. If your team are genuinely complete potatoes, and you need to 1v9, then as long as you're on a splitpushing/1-3-1-appropriate champion (e.g. Yasuo, Leblanc, something like this), just lane swap with them. Take mid tower, swap with bot, take bot tower, swap with top, take top tower. Put pressure on objectives like drake and rift herald to force them into taking bad fights. Keep the pressure up in the sidelane without dying - force the enemy team to send multiple people, then just fade away so they're wasting their time while your team safely farm or push. If they ignore you, you just take more towers. Remember, your job isn't to get a million kills. It's to stay alive, and keep the pressure up constantly, to force the enemy team into hard choices and mispositions. This is not easy to do - you need good vision and map awareness, and that's hard when you have a potato team. But it's the best advice I can give. It might help if I knew what champs you play?
Paper1 (EUW)
: > [{quoted}](name=Amis Thysia,realm=EUW,application-id=NzaqEm3e,discussion-id=75n0AcdQ,comment-id=000100000000,timestamp=2019-02-10T22:42:22.782+0000) > > I don't see how these two things are related. Yeah, play well and just don't interact with people and hopefully you'll be able to carry. If you're sick of the community, just ignore them. Works super well for lots of people playing the game. Personally, I like interacting with the nice people enough to put up with the annoying ones, most of the time. > > I think "blaming the community" is pretty much just scapegoating the issue - especially when the player complaining, like the OP, can't have a simple conversation without diverging into the same childish attitude he's supposedly condemning (see above.) If you don't like a group of people at school or work, you just ignore them and don't talk to them. Same thing here. Report toxic people and move on. You don't see how muting all can have an effect on how other people play **within a team game**? The higher up the ladder you get, the more you as a player need assistance from your team, especially in solo queue. If an individual can't effectively communicate with somebody who just mutes all every game, then he cannot play to his/her fullest and neither can the person who muted all, even if they feel they can play better with it on. Chat is needed for this, ping aren't enough. In regards to the OP's image, I think it is convenient that you would take that stance as it seems like you only listened to the messages after the one starting with him claiming to be a master. How else would you expect him to respond to "if you want to be better, don't talk, just learn"? Also, there also isn't enough context of what happened in the game or indeed what happened in the OP's previous games, so yes I do understand your response to him but I also think more people when looking at a scenario like this need to have more empathy. I don't agree with your last analogy either, it's closer to like you are working for your boss and they have the authority to tell you what to do, in which case you can't just ignore them/not talk to them, and you can't just quit your job either because whichever job (game) you get there will be someone like that in it.
It seems to work just fine for most of the _best players in the world_ when they're in soloq! So it really can't be that bad, man. Frankly, most high elo players I see talk way less than I see in low elo. Personally, yes, I find it frustrating when I am trying to communicate with someone who has muted all, but guess what - tough titties for me. They're under no obligation to communicate with me in chat and if it just tilts them and makes them miserable to have chat on, it's perfectly sensible to turn it off. Uh... read the comments he had with another person above, my dude. Not in the original post. Here are some choice quotes: "Do u have more than 80 IQ? If you cant see the obious difereces between these 2 things u are legit sad." "yes coz i clearly started the flame, im clearly the kid here, its everything my own fault haha so original comment! good! Anythign else interestign to say?" Now do you see what I mean? Anyway, no, it's nothing like it being your boss. The community is not your boss. They have absolutely zero authority over you and you are dependent on them for literally nothing, not even to play the game. That you think this is an apt analogy honestly staggers me.
: Can't climb.
It sounds like you're failing to successfully snowball your lead. What that means is that you can stomp lane - great, _you_ are ahead of your lane opponent _for now_ - but if you then don't use your power to take tower, dragon, rift, baron, or to help other lanes get ahead by ganking them, then it means nothing much. The game will stall out and the enemy team will catch up, or get a lucky ace, or whatever. This is where macro knowledge becomes much more important than micro knowledge. Now there are some games that are just unlucky and uncarryable. You can spoon feed your teammates the whole game and they'll still be utterly useless. C'est la vie, nothing to be done. But in general, if you stomp lane, you should be able to use your lead to generate bigger leads, and then even bigger leads, and so on. That's how you win.
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Amis Thysia

Level 160 (EUW)
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