: Assuming that all League Players are Male
> [{quoted}](name=Eccentric Rose,realm=EUW,application-id=NzaqEm3e,discussion-id=IoBV3NoH,comment-id=,timestamp=2019-03-29T00:20:47.951+0000) > > This is something that's been on my mind a bit recently when playing LoL and watching content from some YouTubers/steamers, so I thought I'd create a discussion to see what people's thoughts are on this, because I'd be interested to see what people think. > > You know how when your team secures as Ace, and some of your teammates say something in the chat along the lines of "gj" "wp"? > > I'm on the EUW server, and I've noticed recently that sometimes when my team makes a good play, one or two people will say "gj boys" or "wp lads". > > I've also noticed that certain League personalities (the two prevalent examples I'm thinking of here are Redmercy and Youmuus) will refer to their viewership as 'boys'. > > I'm probably being too much of a feminist here - I admit that - but I don't understand why the League community seems to assume that everyone playing the game is male. Why can't people just stick to saying "gg wp" without adding the "boys" at the end. > Could League internet personalities just say "guys" (which is being treated as gender-neutral nowadays), or say both "boys and girls/ladies and gentlemen"? > > Whenever someone in the chat refers to boys or males in the chat, I usually type "boys???", and sometimes they'll response with "and girls srry", to which I'll just put a simple "ty". > > Are there any fellow girls who feel similarly to me about this, or am I just being too sensitive? 1 A person suffixing "gg" or "wp" with "boys" or "lads" is being demeaning to the team. It's a snide way of expressing yourslef: An expression of disrespect that is the verbal equivalent of giving a child a lollipop and patting her on the head. 2 That being said to address the crowd as male is reasonable whenever the supermajority is male: I understand your case is "the presence of women is not being recognized" but actually you are being recognized. The address to the crowd here, despite the word "boys", is not gendered. 3 In taking offense, you are not being a feminist. You are being a pearl clutcher. 4 I would say you are correct in feeling miffed. Not correct in identifying the cause though.
: Ok, but girls can set their names 1 hour 30 min sooner right?
> [{quoted}](name=Ashe mage AD,realm=EUNE,application-id=NzaqEm3e,discussion-id=BGEjWLPA,comment-id=000f,timestamp=2018-09-07T19:32:50.375+0000) > > Ok, but girls can set their names 1 hour 30 min sooner right? no. before 2:30 PM, PST .
: Bad troll but with stupid people still worked.
> [{quoted}](name=Khail the Crow,realm=EUW,application-id=NzaqEm3e,discussion-id=BGEjWLPA,comment-id=0008,timestamp=2018-09-07T08:24:08.912+0000) > > Bad troll but with stupid people still worked. +1
: Why Yasuo?
because of the "me me me me me" attitude we see in games a lot. it's "I need ganks" and "I need kills" and "I am carrying, not you" i.e. he gets to risk it all, and you have to back him up otherwise you lose, and then if all goes well he gets to pop off, not you.
Moyfa (EUW)
: Gender and ethnic diversity
I have had enough with racism being sold to me as "diversity" and sexism being sold to me as "inclusiveness". OP: I hope I have made my opinion of your idea clear.
archerno1 (EUNE)
: There are very few moments where i wish i could give more than 1 downvote. This is one of those moments
> [{quoted}](name=archerno1,realm=EUNE,application-id=Mpd1UjGe,discussion-id=n7pWnJJg,comment-id=0003,timestamp=2018-03-20T19:09:37.310+0000) > > There are very few moments where i wish i could give more than 1 downvote. This is one of those moments have mine, too
akiseGP (EUW)
: why cant i get teammates that know how to play???
The answer is simple. Please do not get offended. To get good team mates, you have to earn them. In this game, the good team mates are your reward for playing well yourself. And you havn't, so you don't.
Gene (EUNE)
: When being positive does not cut it anymore...
let me tell you a secret. the moment you see any kind of emote from any opponent, you mute them right-away. that's the way to handle ~~League of legend's T-bagging equivalent~~ emote users. because if they do well, it's always going to get worse. there's basically only 2 ways to shut them up: to mute them, and to make them your %%%%% in game. the latter is more fun, but the former is kinda easier. so you can like mute them early and once you start killing them over and over again you can unmute them for the relishing of their /all chat rage.
: New Client buggy as hell
loading screen bugsplats once every 5 games or so.
Rioter Comments
Rioter Comments
: some pretty decnt shards you got ther m8
looks like it ;). im waiting for some junk ones to come in so i can start scrapping towards the tristana one. Vladimir's on the chopping block though.
Rioter Comments
Rioter Comments
kurnubego (EUNE)
: Silly question, any vapers out here? :D
You are correct: this is a Silly question
TTekkers (EUW)
: That's not quite true, outplaying is not as binary as using one skill to dodge another - you can sidestep (especially with a movespeed boost), bait the skillshot, or simply outposition your opponent in the example you've given. The main Blitzcrank counterplay (in lane at least) is dodge/bait the hook **AND THEN** use that 15+ second window to make his life miserable.
ofcourse it is not. but let us suppose we give yasuo a short casting delay before every dash and a short casting delay before wind wall. what now happens to the character? a very nimble, reactive character becomes a very deliberate, planned, predictive one. The entire feel of the character changes. Wind wall then becomes a proactive zoning tool, rather than a reactive defense countermeasure. (p.s maybe in light of this the yasuo trick of dashing towards an opponent while wind-walling in front of him should be disabled? )
Scköll (EUW)
: Spell Delay for all, like for the New Champions
your suggestion is not feasible. at the end of the day champions are divided to champions who are supposed to have warning indicators and delays and are supposed to be outplayed to some extent, and champions who are supposed to do the outplaying, which need fast, responsive skills with no delay in order to use them as an outplaying mechanic. example, tristana versus vayne. tristana has a long range jump. the jump has a channel time and because of that an enemy support can disrupt her jump. tristana needs to be proactive or she gets to be potentially outplayed by the opposing support. on the other hand, trisana cannot respond to a blitz hook or a thresh hook by jumping, because of the delay. thresh cannot be outplayed by tristana's jump despite his wind-up animation, due to her cast delay. the relationship is one sided - tristana is outplayed and the enemy support does the outplaying. Vayne on the other hand is the other way around. especially with ult working, her instant reposition allows her to outplay skill-shots, whereas shooting into her while tumbling requires prediction of when she intends to tumble, rather than reaction to the tumble animation. vayne outplayes blitz, whereas blitz is outplayed by vayne. TL;DR: if you want characters to do outplaying, they need to have fast responsive skills. If you want them to be outplayed, they need to have slow, telegraphed skills. The two ideas do not combine well.
: Then why even reply lol
: the mind of bronze,silver,gold and plat player.
Every attempt to make a "general mindset" list that I have seen so far has failed miserably due to the creator biassing the list with his own prejudice. Thus: I refuse to reply.
: The game needs more defensive aura items.
Aura items in general are not a good idea in the game IMHO. the reason is that the value of the stats they give is measured on the aura recipient which already has other items to stack with the aura. therefore the stats on the item has to be weak to compensate for the possible large value of the aura. this leads to the person who buys the aura having weak personal stats and promotes "the adc's slave / bodyguard" type of interaction.


Level 48 (EUW)
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