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Yeah I just like quality really. I do a lot of research based studies so a zippy processor definitely makes those things a little bit faster.
I play other games like skyrim, witcher, dark souls, etc etc. Just dont like suddenly not being able to play a release because of a hardware issue, which is why I went a bit overboard with the desktop.
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Old but ive just come across this.
Teemo can absolutely stomp vlad if he gets enough of a lead in the early. You do this by trying to engage in extended trades and procing thunderlords while it is up, best runes to take would be hybrid reds, AP blues, AS quints, and scaling HP yellows.
Pre 6 vlad barely does any damage and you can easily outrange his AE ability due to its predictability.
Post 6, shroom the lane and harass with Q. Once vlad hits one you can possibly go all in.
There are multiple ways that you can play this lane. Since teemo has a lot of mixed damage it can be a smart move to rush a hexdrinker to bait engages post 6, and pick up an executioners calling along the way. Can follow this with a hextech gunblade and spirit visage. Liandries is always core due to its syngery with shrooms and ability to melt squishies regardless of your build. Then choose an AS item of your preference wits/runaans/nashors are all strong picks.
If he doesnt pick up any MR till later you may be best rushing guise and sorc shoes. If double AP grab an abyssal.
Teemos so versatile that the build is really your preference and is heavily dependent on enemy team comp. But just with vlad you need to stomp him early and maintain the lead.
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about 40-45 minutes
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No I didnt think it was S+ worthy, i simply mean that it seems inconsistent. For instance, I had one game with 22 kills, 11 assists, 450 CS, and around 7 deaths, and that only scored an S. Thats why I think it is inconsistent.
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I was stuck in plat 5 then something just clicked and I won upwards of 35/40 matches in a row and got diamond. I just found that if I didnt tilt, focused on my lane, and roamed when possible it made it extremely easy, and this was on Teemo. I used different strats, like if they had a rengar or eve then id camp in their jungles to lock them out of the game, which made more of an impact than wrecking top. If I was doing badly and another lane doing well id go tank, with a mallet and peel for them.
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Its a normal, no one cares in normals
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Well i main teemo and dont have a problem. Dont play adc at low ELOs if you cant account for assassins.
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Top and Mid.
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Problem with champs like this is that you usually need a good team set up to protect you. Either tanks with instant peel, alongside great reaction speeds, or someone who can deny like lulu/zilean.
It really takes the team coming together to prevent him getting fed, and denying kills, which isnt always the likeliest possibility in solo queue. What I keep experiencing is people routinely picking AP champs vs zed despite the strength of maw in this meta.
Break the meta though, take an adc caster as an adc and stack defensive items if you think he will pose a problem and hope your team will outlast theirs.
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Nah its fine as it is. You know that the blind scales up from 1.5 seconds, just count. Ive had over 1000 games as teemo, it just becomes intuitive. Thematically it makes no sense because it isnt a disarming dart. how would a dart disarm unless it caused paralysis? Then it would obviously imply a stun. A blinded target can still attack, theyre obviously just going to be swinging and not hitting anything.
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If assassins are denied kills in lane, and your lanes listen to pings while youre in the base/taking blue w/e, then they wont get kills on a roam either. This basically ensures that they wont scale into the mid game and will have a very hard time killing anyone.
If theres an assassin in the enemy jungle then continually gank them in the jungle.
I take teemo vs zed in mid and rarely ever lose, its just about playing smart and hoping that your lanes listen to pings when the enemy is dead or while youre in base.
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Of course they fall behind. If you deny a zed or LB kills in lane or during roams they wont be able to perform their role appropriately when team fights come. If theres a rengar in the jungle then have a lee or udyr constantly ganking him in the jungle with the help of the top laner. There are so many ways to shut down assassins, people just dont like to play defensively and deny them.
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Whatever you say guy. I main teemo and rarely have an issue versus zed. The main issue for ap champs currently is the strength and easy access of maw.
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This x10. Ill never understand the people who rage at their team because theyre losing their lane even when your jungle is hard pressuring other lanes and your team is up on kills and objectives.
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I have the 100 mpbs package. Its not an issue with the connection as speed tests result in 10 ping, and 107 mbps. Ive been through troubleshooting with riot and their tool says theres an issue with communication between my ISP and their servers.
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Look I know how to stutter step w/ aa and auto cancel with Q, thats a non issue. Teemo still has to choose between accentuating shroom or auto damage so obviously building towards an on hit build can fall flat towards the late game if it stalls that long, and a shroom build may make him high damage but vulnerable to all ins. Adding an on hit component to Q could put him more in line with other assassins. Teemo is classified as an assassin, but the lack of mobility paired with red trinket puts him at major risks when trying to make picks post mid game. If you compare teemo and fizz/GP, because they are slightly similar with the DOT component of their kits, Fizz's and GP's damage seem ridiculously high due to their Q applying any on hit effects. A change like this could make a sheen build more viable and increase his potential as more than a light AP carry.
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WEll you can ban zed, or dont pick an immobile adc. Save flash specifically for when he marks to you. Its up to your support or the tanks/bruisers to peel for you. Zeds no worse than diana, fizz, or any other bursty assassin. It comes down to how your team is playing. Dont over extend when he's mia, dont stay in lane with low health, and dont engage fights unless you have vision of him. Build early armor, take an adc who can build steraks and cleaver.
Trist, graves and varus all do well vs him due to the obvious self peel or cc.
if they have a zed then ask someone to play ali or blitz so he gets knocked away or silenced right as he ults.
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So dont pick support or fill. Whatd you expect is going to happen if a smaller proportion of the community picks support compared to other roles?
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It might dictate when I decide to play if Im noticing a correlation between play time, age, and win/lose and Im sure many others would feel the same way if it comes down to maturity being a variable that affects the outcome. I dont mean disclosing the information outright, but giving players are option to maybe have a profile where they can choose to list their age would be a thing. I suppose I could just ask in every game, but thats tedious.
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Games are dynamic though. I main teemo in top. I usually get camped every game, if I dont I usually decimate my lane opponent. However, there are games when I get camped where I can consistently kill the jungler as well as the lane mate solo. Keep in mind Ive played about 1000 games as teemo in top and its just impossible in some match ups to fend for myself, but more often than not my junglers are normally afk in the jungle and make no effort to counter gank, or even walk into a lane simply to create pressure. I frequently find that even though Im camped in at least 60% of my games that the jungler on my team isnt making an effort to camp another lane as heavily as mine, or counter jungler, or even counter ganking so Im not really too sure what theyre actually doing. There are plenty of games where my team could have secured so many more kills had the jungler of been a bit more intuitive, especially when the enemy jungler walks over a ward to a lane.
My last game comes to mind: Im teemo, im vs a ryze and a lee in the jungle. I get ganked at level 4 and drop both players to 10% before I die while my yi is just doing top side blue. So rather than come to my lane and clean up 2 free kills, he doesnt. Those kills could have potentially snowballed the game on a champ like yi.
I was at plat 3 until that last game, and ive been in plat for the past two seasons so I definitely think I belong there. but even at this elo I find a lot of people pick mid game junglers who can gank pre 6, yet they make no effort to do so, effectively giving the first half of the game to the enemy who has the early eve, shaco, or lee. That really irritates me.
what im finding more and more is that people simply dont know how to pressure, and keep the momentum going. They recall at the wrong times. They dont take windows of opportunities to take baron and dragon. They wont die for an inhib that has 2 autos left in health.
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I just dont get why they removed the team options. Duo queue was bad enough but it was easier to overcome at least. I dont know anyone who plays either so teaming up isnt an option for me, especially since I tend to play champs that arent META. I was doing well before this dynamic queue. I mained teemo to plat 1 and was almost at diamond promos before the seasons ended. The removal of stealth wards and the addition of dynamic queue really ruined my win rate and has left me stuck in gold, which is incredibly hard to get out of unless you come with a team now.
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you could play safe in the early, and knowing that they have so much hp/armor in the late simply go for a bork and dominiks rush, maybe picking up zeal and boots inbetween. That way youll be prepared for any TPs, or early fights. Getting an early negatron/chain helps a lot vs assassins too.
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Ive gone teemo vs sol about 5x and not lost in lane once.... usually had them 0/5 within 15-20 min.
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His gameplay is just so boring to play against. Basically stack enough armor and hp pots and wait for him to run oom, or he engages and you take a ridiculous amount of base damage to the face.
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I agree. I dont even like the idea of having duos if each team doesnt have one. Though I just had a three man premade who went 2/22. So sometimes theyre complete garbage.
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Lets not forget that ridiculous auto attack range
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Kind of irrelevant since you can do x2 AS quints with 1x ap, ap glyphs, and hybrid pen marks. Ive tried with varying levels of AS and really starting with anything more than 10% outside of the jungle seemed like a waste.
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Guinsoos teemo with fervor.
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Should definitely add at least 1 to each side. Two would be ideal.
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Artesin1

Level 30 (EUW)
Lifetime Upvotes