Albrtt (EUW)
: I play support, add me if you want (Plat IV). Albrtt
: While I Agree with most of points you mention in here. One is just wrong in my opinion. There will be games when you don't have much control over your stats. It's not 1vs1 only game. You and your enemy have a team. Sometimes no matter what you will do you will get tower dived by Evelynn, and killed on your way to tower, and then dived again cause your enemy is now 3 lvl ahead of you. Tower is not that magic safe space.
It sounds like you can't avoid it but you can. It's coppled to bad manners of players. How often did I tell my Duo to stack up a big wave to hit the tower to towerdive the enemy and get a freekill? It works consinstantly well because of the bad manners that keeps those players to greed for those minions. When a huge wave stacks up and you know you're about to get dove, you either need your own jungler or another teammate to rotate to help or you straight up have to sacrifice those 2 - 3 minions waves and go to base. You have the option, miss 2 waves worth of gold and exp or die, miss those 2 waves of gold and exp ontop of a kill + assist for the enemy team. Not to mention thanks to the death timer you'll end up wasting more time and miss even more, since the enemy could very well either let your wave slowpush afterwards or hardshove the next wave in. In such a scenario, yes you are playing a loosing game no matter what, but you have decitions to make that ends up costing you and your team less. As a jungler, same can apply to that role. You can get outjungled early on, perhaps it's because the enemy jungler has a better early pathing, maybe he plays an early game powerhouse and his plan is to impact the map as much as possible early on, maybe you're just unlucky because your laners don't respect that early on jungle difference (especially gank potential) even if you tracked the enemy jgl perfectly and tell your laners to fall back and be careful not to get ganked, just so he gets smaked 8 seconds later by exactly that jungler which could've been avoided. As a jungler I know have to adapt my playstyle to not fall to far behind, or in other words to start trying to catch up, especially hard when either every lane is put slightly behind or your lanes just keep hardshoving into scenarios you cannot attempt a gank that would be benefitial. I've had so many games where I started off 6/0 in the first few minutes and just destroyed with that lead. I've also had a lot of games where I started off with 0/0/2, 0/0/0 or 0/2/0 or stats like that in the first 10 - 15 minutes. But than on the endgame screen you see the game ending up with 18/6/12 Making the right decitions in every scenario, wether it be you loosing or winning can determine the outcome of the game quite alot, especially your personal performance. Yes you say the game isn't a 1v1 and I completly agree with it, but players who end up getting dove 4 times in a row shouldn't be surprised if they play with that said 1v1 mentality. Very often you just need to swallow your ego and accept being put behind and let the rest of the team do their job to win the game while you try to be as less of an issue for them as possible.
: Theres a huge difference between feeding and inting. Dont use them like its the same thing please.
It doesn't matter if a player ends up feeding (soft inting) with 0/8 - 0/12 stats or if he goes straight up running it down to 0/20 - 0/30 since the value of a kill on that players falls down quite rapidly. Sure everyone can get a bad game, it happens to me, you, everyone. But some people need to face facts. If you end up with feeding stats consistently, then you should overthink what you're doing wrong. Tho I can understand players complaining about being stuck because of dum-dums I do not understand feeders who try to blame others. There are players who consistantly get a 3+ Kda with a huge farm advantege in their game and sometimes get one or two bad games within 10 - 20 games. On the other hand, there are players who go straight up 0/3 in the first 5 minutes and end up with 1/8 or something like that consistantly and end up with the exact opposite 10 - 20% games where they pop off. Such players keep ruining ranked games by not admitting they are at fault, it's always someone else (jungle is very popular to blame). How can someone do consistantly bad and have the audacity to blame others? Since it's clearly possible to do consistantly well. If you think about it deep enough, such a person has the same value as a hard inter, the only difference is the "bad player" just destroys the game in a bit slower pace. Refusing to admit his own failures and to try and correct them is just intentional feeding with extra steps.
Rioter Comments
: i disagree with the pings. Often pings can be misleading or people wont get my intend. So i tend to type a lot for better communication. those 2 games were also exceptions, cause i repeat in those games people were literally inting, but didn't get banned.
oesn't mean he is intentionally feeding. Pings are enough, you need to learn how to ping properly for people to understand it, simple as that. All I do as a jungler is write the enemy jgls location if I know it, or my own pathing like "red > blue > gromp > top" so my top can prepare his lane for a gank already. This is more than enough communication for SoloQ. Your way of communicating is distracting and annoying. Would you rather start lidtening to a plsyer who pings you back in lane, then the river where the jgl is and then pings the jungler himself on the tab icon, you don't listen, you get ganked, you notice your jgl is right, he might even give backup so you don't die or a potential coubtergank. Or would you listen to a player who typed more than he plays and when you %%%% up he annoys you with aggressive or passive aggressivechatting?
: Great Suspension System
1: You're quit aggressive, sometimes directly, sometimes passive agressive. 2: You write a LOT. Yiu have written in 1 game more than I did this entire Season so far. Yeah I only played 30 ranked games and still, 1 game of you is more than double of what I wrote in 30 games. Just a small advice, don't type anything at all. Pings are more than enough to communicate in most SoloQ games. People never met you beforey, they'll never meet you again in most cases. You're a random anonymous stranger they don't owe one secind if their lives to listen to, then just don't talk to them.
: S10 is designed to make people win not higher than 50+-5 = coinflip
I agree the game is in a weird state, expecially as a jungler. {{champion:29}} Jungle always was and always will be an abomination, I'm glad he sucks in the jungle position now.
: This is the sort of reply I was hoping for, No direct assaults towards myself for toxicity, but to actually discuss the current system in place. I wholeheartedly agree with practically all of what you say, however the "feeders" I speak about aren't those whom as you say, are placed within against a skilled opponent who played better, but towards people who will literally say in champ select "enjoy game" then proceed to play past 3 minutes, run it down a lane and then go back to csing just to cover up their actions. For as toxic as I know I am if I can see a player is struggling and doesn't quite know what's happening I will actually try to educate and help them, Prime example, I put my heart and soul into playing Qiyana, So when i stumbled across a player in a ranked game whom wasn't doing so well, I tried to offer pointers that I know will help them improve. Eg. Keeping your W active before your combos so you can reset instantly with Q W Q, But this was replied to with insane amounts of toxicity "You're not good don't try to talk to me" And again, The point you provided about "griefer detection" I've played this game since season 6/7 can't quite remember, so I've had ample time to adjust my mentality to fall more in line with the main community's, But the countless time's I've had "I'm going to ___ your mother when she's dead" is revolting, to tell a human being to simply ignore such a violation is wrong, I get you can mute but by this point the damage is done, And you CANNOT tell who is toxic. Anyone who I've put time into playing with can tell you I'm actually a really nice guy I just don't stand for being bullied by others, Heck Even my chat logs for bans are 60/70% "jokingly" flaming actual friends that i play with, But that's toxic!!!! Yet the Disco nunus, zileans and teemos I've encountered throughout this time, Not once after I've reported them have they been punished ( I always check their profiles just to clarify how this system works) Silly question really, But wouldn't you rather play the game with someone who's that intent on winning they get riled up and defend themselves from negativity? (whom of course you're fully free to mute etc. as riot suggests to counter "toxicity") OR would you rather constantly waste 20-40 minutes of your life even let's say on average if happens once per/two days, that's 3 and a half hours week, alot of people don't have the courtesy nor time to play this game as much as others, so when people literally ruin the game for those sorts of people shouldn't that take priority over someone say "hehe u bad" The fact that "K_S" is prioritized over children whom spit their dummies (that's a pacifier!) out because you play a champ they want or they get auto filled and you don't want to swap because the game prior you auto filled is ridiculous. Toxicity should be punished, 1000% But there has to be some form of line where griefing, Which is arguably LoL's biggest plague at the minute, has to prioritize Riot's attention. > Riot focuses on the easy solution to ban flamers when it's a bad long term solution due to the variables that cause toxicity. By mainly focusing on banning the griefers and secondly on trying to improve the matchmaking, the toxicity automaticly gets lowered. If like minded people such as yourself would simply stand up to riot and express how this involuntary time waste was X amount of times more frustrating than being told "Hehe xd i'm better player you suck" the community would thrive like it once did, But people like T1, RatIRL, Scrubnoob and tarzaned helped to create a "role" per say within this community where stereotypical griefing behavior is that common it's almost popularized because of people who understand if they just run it down, build normal items and don't use the chat knowing they'll escape punishment but in the process entice other people to "flame" them, resulting in the players who try feeling let down and ignored. Just to state the guy whom forced me to create such a post sat at his blue buff, I pinged the enemy mid laner (Talon) was roaming into the jungle, He just afked at blue soaking damage allowing talon to get the first blood. Then he did the same stating "mid diff" built 5 vampiric sceptres, sat in base for 5 minutes then swapped back to the normalized item path and went back to just sitting at camps waiting for the enemy team to kill him, The post game lobby he states "enjoy ban, I'm going to queue to find a better mid" Still playing.
Well I just mentioned that in many cases people might interpret intentional feeding wrong, if the people in your games were such people or not I cannot tell, thing is giving the benefit of the doubt or defending you by "free until proven guilty", since you do openly say that in some instances you do show toxcity. Well people often don't take advices as they were meant, reason being well, if a player in your team is so much better, why is he in your team then? People often don't look at certain stats. I've tried the same stuff by explaining people what they should look out for playing as or against zed/rengar, since all added up I have over a million mastery points on these champs, know every single match up detailed, every "trick" or "mechanic" that is so far known while maintinging a 60% wr on every account on these two champions. People often respond with "stfu noob" or other toxic behaviours, because everyone's fragile ego is in their way of getting good at the game. I play the game since the Beta, and trust me, all the way back up to seson 3 the community was far better. Toxicity was only punished in some extreme cases where the person deserved it for 100%. But the fact we had the Tribunal system back then that gave the community itself the option if they are guilty of any bad actions or if it was complete natural humanity their actions were based on. Detecting a griefer is nearly impossible currently, simply because it's not focused on detecting and punishing said grievers. Trash talking is part of every competition and should be adressed as such. Everyone should be allowed to tease the enemy with stuff like "lmfao you're garbage" after they solokilled him since one's own mentality is a factor in competition. Special snowflakes who can't handle that automaticly loose their focus and have an increased chance to loose the game deserve it. Reactin time, decition making, mechanics, coordination, knowledge, mentality, thoe are all factors that matter in a competitive game so I believe removing one of those in a way doesn't seem that fair now does it? Because it basicly handicaps the people who have a really strong mentality while rewarding the special snowflakes. I would rather have someone in my team who gets worked up in the pace of the game (if it isn't bringing stategicly bad sideeffects) than someone who's not even near that persons skill lvl. Like I adressed, thrash talking is and should be part of a competition. If Riot punishes it so heavily in the communities games, why don't several pro players who trash talk openly to their opposing players get punished or restricted then? A term like "K_S" should definetly be high up on the priority list. There are certain things you should get punished straight away if you type it in chat, regardless if trash talking/slight flaming/slight toxicity is a punishable offense or not. If someone talks to much, you have the mute button. Ignoring such meaningless offenses are reasonable to tell people to just ignore it. However, there are certain things that cross the line and deal damage as soon as they are written. Like you said, a line like "I will F_ck your mother when she's ded" can cause some certain issues. I have a close friend I often play league with that gets hurt even if I only say "your mom" as a joke for obvious personal reasons. Imagine if someone would write a line like that to him in a game, he would flip instantly, wether he would start trolling, just leave the game or start flaming I cannot say, but as you see, there are certain cases that need and should be high on the ban priority while others are unimportant. When did the things, that T1, ratirl, scrubnoob and tarzaned did, happen? That entire "running it down" mentality was very limited when the tribunal was still active. It was then it started to rize up in popularity when the tribunal was removed and replaced with an automated system. Because until they get enough attention, they won't be banned for their actions. Look at them now, they all got older, more mature. In one of Scrubnoobs newest SoloQ/streaming highligts he literally stated his past griefing and inting actions and said "I was young and dumb at that time". Riot dealt with them rightfully back then when they did their stuff, but to slow. This basicly gave the community the message "Oh as long as I don't get to much attention out of this , this won't get me punished" Do you know those brats in series/movies that are unrightfully protected, do what they want but every viewer hates them? The type of kids that get prottected no matter what they did because their mommy things they are preacous angels that do everything right and find an excuse for it? Basicly having the attitude "MOOOOOOOOOOM HE HIT ME" while the other kid says "HE MADE FUN OF MY MOM THAT PASSED AWAY YESTERDAY" while the mother goes in slapping the kid who's in the right "HOW DARE YOU TOUCH HIM?!" This is basicly what a large margin of the league community has evolved to due to the automatic system. A bunch of fragile egoed special snowflakes that get offended just by the type of skin color you were born with, this only happens because riot doesn't allow anyone to say anything instead of giving a good space for trashtalk in competition. There are so many issues by just how riot handles their rules and their execution of punishments, that make the game less and less attractive for maturing people to play. What comes next Riot? Do you want to permabann or IP/ID bann us for teasing the enemy by BMing them with emotes or certain animations spamm? This automaticly occurs in EVERY competition, wether it be IRL or in a game. People are always disrespect their opponent to turn them angry and impatient to increase the likelyhood of them doing mistakes by cracking their mentallity? There are 2 examples frequently used in fighting games, wether it's in a community or in a pro tournament. BMing by spamming certain animations/moves to bait the enemy into a not so well overthinked approach to take advantege of that. The other one is rushing your enemy down in sheer force that, if it works, the game becomes so quick that he can't keep up with what comes next and thus starts panicking being put in that defensive state. This is why pro players train their mentality to not fall to such trickery. They crack on a BM? Boom they eat damage. They crack against a rushdown? it costs them more than it should/could. Remaining a calm attitude not only does you make mindlessly charge into an enemy bait, but also just lets you shrug when you get hit and put into a combo and start the next offense of their enemy with a chill mind so they can actually guard themselves.
: Being punished for calling out intentional feeders/griefers.
I am curious as of why people downvote without a comment. How toxic you are generally, lets ignore that for now. Tho not everyone who goes 0/10 does it intentionally to ruin the game for others, your post hints to 2 serious issues with the game. 1: Unoptimized Matchmaking leads to increaaed toxicity. There are many people who feed considtently throughout multiple games simply because they are outmatched in skill rather than doing it so intentionally, this leads to people getting frusttrated which leads to a higher likeliness to be toxic. But sometimes it's missplaced. I had games were I went 12/0/7 in the first 18 minutes of the game as rengar jgl. The enemy Vlad cried in all chat of how bad his team was. Ironicly, even tho he had also 12 kills at the end, he wasn't better. Everyone in his team, himself included, had the same number of deaths. Ironicly, he was the one leading into my snowball, he died to me more often early on than everyone else, funny enough he wrote me the 3 letter request to undo my life twice when I adressed he was the one feeding me early kills and shutdowns before I 1v9nd. Fairly, he got immidiatly punished. The matchmaking can cause missconceptions if someone is just bad or straight up inting. 2: Actual trolls: Unless you are spamming the chat with toxicity or literally go 0/20+ in a game, you won't be detected as a griefer as long as you're silent in the chat. This again causes toxicity to rise up. People are frustrated especially in ranked, to loose ranked points just because someone feels like griefing their game. Ontop of that, there were cases of people like a master yi bronze player who had a 90% wr on yi on 500 games, but he also had 800 games on Nunu with a literally 0% winrate before he got banned, and that only happened because several content creators released a video. This is unacceptable. Soft trolls such as soft inters are even worse detected by the system,same for wintraders. Riot focuses on the easy solution to ban flamers when it's a bad long term solution due to the variables that cause toxicity. By mainly focusing on banning the griefers and secondly on trying to improve the matchmaking, the toxicity automaticly gets lowered. In case of that yi player. There are up to 3.2k players that could have gotten banned if they stepped up and adressed him for his griefing actions. Meanwhile if riot banned him shorty after a few griefing games, the toxicity of the next few hundred games would be lower and thousands of people would be spared from a lost accound or a dishonor that locks away their rewards
iJoshuxx (EUW)
: im achually livid
You need to analyze your games more. As example, in my highgold games in preseason 10, the way of playing jungle after people got used to the changes, was to play it consistantly. Most lanes were keeping themselves safe from the enemy jungler. So the jungler with a better pathing got rewarded way better than a jungler who wasted his time forcing ganks that won't happen. After the MMR reset however, starting off in Bronze, I realized this strategy doesn't work anymore. Why? The matchmaking is mixed all over the place, you have bronze/silver/gold players likewise in a game, quite a few of them aren't even worthy of their end of Season 9 rank to be fair. Playing the jungler "correctly" at this rank threshold will loose you most games due to lack of impact. The actual way of winning on that rank is to rush lvl 3 and look for a gank opportunity right away. You clear 1 - 2 camps before going in for the next gank. Because people on the current ranks play differently, your winning strategy should be diffirent too. For quite a few roles/champions there is a certain winning strategy that is hiighly consistant in winning games for every elo. As a higher midlaner, you want to play it safer, ward properly, time your backs as good as possible and what you do is react on certain things on the map. Often you just sit in a pink warded sidebrush and the enemy sidelane on that side of the map backs off imidiatly. In a lower elo however, you want to literally spamm roams. People's warding is very poor and their map awareness is even worse, you can literally cross 3 wards and they still won't back off, resulting in free kills for you. Look at what position you play and try to compare your own gameplay to people who play better and climb easily out of this rank. As a past {{champion:238}} player, I can give you some advice. Zed is SUPER weak early on. Especially the first 3 levels. You can poke the absolute sh*t out of him everytime he overstepps, denying him the minion gold or damaging him so hard you get either a free shove or a free kill on him. He gets his first minor powerspike at lvl 3/4, at level 4 Zed is capable of all inning many people that don't have a stunn or Knockback, giving he hits his entire combo and uses ignite. You want to learn his W range and how to dodge his combo properly. Play around not getting hit by his full combo while using your kit to the full potential. Meaning position in a way he has issues to hit you, but you can easily hit him when he tries to farm. Beware, a good Zed player will use his own poke when he is going in for CS or when you are going in for CS, to either trade or get a free poke while you loose gold when you try to dodge. Wave manipulation is very important against meelee assassins. Especially early on. You absolutely do not want to push the lane, idealy you let his wave slowpush/freeze on your side of the lane, so you can abuse a safe position while denying him as much as possible. If an assassin falls behind, the only thing he can do is pray to get an assisst or a kill on a free target where his team helps him with that, place proper warding. One ward on his side of the lane so you see in which directino he moves when he wants to roam, aswell as warding the river with your second ward/controll ward. Last thing is, GET ARMOR. It's so ridicioulusly strong against lethality scaling champions. {{item:3191}} is such a strong item rush against him. In quite a few cases you can even wait to upgrade it to Zhonyas as the 2nd complete item. If you are in the position you cucked him completly early to the point he almost can't come back, you can get straight up damage and look to punish a mistake he does. Note in many match ups, wether it's favoured to you or against you, the key is to think what their win condition in a fight is, wether it be a trade or an all in, how big your window is when they don't have that ability and abuse it. A zed who wastes his W is a weak Zed, his W has a 22 second cooldown on rank 1 and it is also the last spell that a zed usually maxes. With his 5 second shadow staying, this gives you a 17 second window to punish him for every time he oversteps slightly where he misses his most important ability!!!! For midlane, try to take the advices I gave you, ontop of don't risk too much. If you have a lead, see the enemy jungler not close to your lane, you can go aggressive for a kill, if you don't have a big enough lead or fear the enemies skillcap is higher than yours and that he will outplay you? Just focus on farming up yourself while trying to punish the mistakes he does.
cephiro (EUW)
: also the old system without promotion games was way better seamless climbing and in retunr seamless falling makes it much better now if you have someone in any 4th division you always wonder if he just has enough luck to not be demoted or he just ranked up, such a cointoss 4th divisions are so jam packed with these guys who are actually worse then the 1st division below, but just saved from getting demoted bc forcing 50% winrate and the thick border to getting demoted
It's nearly impossible to consistently win games if you aren't a god at this game. Just to show some an issue with the ladder: If you're in Silver, you'll easily demolish the games if your skillcap is at plat, but when you get to gold, it becomes a complete toin coss. Sure it is natural that the closer you get to your own skillcap in ranked, the harder it is to consistently win games, but I feel like everyone's own actions should have more weight. As for how the game stands currently, it happens way more often that 1 person in the team can loose you the game completly instead of 1 good player winning you the game. The jungle changes have part in it. I've experienced it myself, if you get an enemy laner who is super bad (maybe good at laning but bad about playing the map correctly) you can easily camp him instead of farming, resulting in either a kill or in such big pressure on that lane that he is done for, even if he gets a gank from his own jungler it won't do much. I get 2 possible scenarios out of this, being very slightly behind, tho most of the time it's not even 1 level of difference, but my lane on that part of the map is so ridicioulusly ahead he just joins me at invading the enemy jungler which makes it super easy to throw him behind. The other scenario is, you get to kill that enemy laner, not only does your lane get a really big lead, you do so aswell, even if you farmed less, you end up having more gold and exp than the enemy jungler. The demotion protection is to much in my opinion. First of all, you could win so many games, actually carrying them, that your MMR is over an entire league higher than your current rank, why do you still need to play promos then? I know Riot tried to fix this with skipping Promos or the division in certain scenarios, but it's not really reliant enough. On the other side you have the 4th division demote protection, completly unnessecary, even by creating a counterpart as "demotion series" still wouldn't fix the issue. I seriously think the best way here is to get rid of that "promotion/demotion gate" system. No other competitive online ranked system has that and everyone is happy with that system that plays those games, because with only 0.1% wr higher than 50, you will climb. The winrate then only affects how fast you're supposed to climb. And lets be real, a 50.1% wr? So yeah out of 1000 ranked games you lost 499 and won 501, that won't really make you a higher rank on that number of games played. I never understood the point of these promotion series/demotion protection except that they only exist to tune down everything, climbing aswsell as demoting. In literally EVERY league, from Silver to Diamond, a 4th division player is worse than the 1st division player of the previous rank, the longer the season goes on, the more ridicioulus this gets. I honestly believe this is one of the first issues needed to be fixed. The rank is supposed to be a display of your skillcap. People in Gold 4 example laugh about silver players. Even tho SIlver 1 and maybe even a bunch of SIlver 2 players are actually better at the game than those puny Gold 4's are. You could argue it doesn't matter that much since you're matched by MMR and not by rank. This is true but why are you tying Season rewards to a specific rank then? Don't get me wrong, Gold is still lowelo, but they are decent at the game, causing them to be shown as the top 30 - 35% of the ranked ladder. Either only give rewards to the very top lvl players, or give rewards to the majority of the ranked community. Many games either have that system, no rewards at all or they gift the top 65 - 70% of the ranked latter these said rewards. Tbh, I think rewards you gain from playing gold elo should be tied to gold 3 or gold 2, not gold 4. Why? It gives more of a motivation to actually play the game properly and not just get to gold 4 and then sit around, winning once in a while an not really caring about your rank, since demoting is almost impossible and you gain your reward. Either make demoting as quick as in a higher division of a league for 4th division aswell, or make it like I suggested. Maybe toss in for every rank above gold that on the 3rd division you get some small extra reward, or like in other games, every rank higher gives you some small bonus like extra OE or BE or stuff like that. Inventing a chest that grades up with each rank you get higher. I've had a hilarious case in season 8. On one of my accounts, I easily went from being ranked at bronze 2 to gold 4 with a over 90% wr. I lost so little games that I don't even need one hand to count them down. Reaching gold 4 I somehow managed to loose 40+ games in a row, never happened to me before but did I demote? No, I didn't. This is just straight up ridicioulus. But when you're between division 3 and 1, you loose 1 - 2 games on 0 LP and you get demoted right away. How many people do you see with a negative winrate, ranging from 49.8% all the way down to 40% but they are still chilling in something like gold 4. But a player with a 60% winrate can quickly demote from a 3rd division back to the 4th. I see the benefits of having a ranked system separated by an MMR system, but I also see the drawbacks, especially with the poor execution of the rank brackets. I understand if they make a demotion protection for people with really high MMR/WR for the rank they play in, but there is really no point in having a protection for people with such bad stats. Yes there is an MMR treshhold for people to drop out of plat/gold/silver whatever rank, but it's way to low. If a person deserves to be promoted, or even promotes, from silver 1 to gold 4, or from gold 1 to plat 4, those people's MMR is already around the 2nd, sometimes even 1st division. I seriously believe once your MMR gets just 1 rank lower than your actual rank, you should get demoted on the next loss on 0 LP. Excuse me for the wall of text, but your comment got me to display more clearly the issue with our current division system.
: Everything you're saying makes sense, I just have 1 question. If Kai'Sa was always able to leave the Void, why did she stay there when she was still a kid? It's even mentioned in the lore after she gets the suit: "Now she had more than hope, she had a plan. Fight hard. Stay alive. Find a way back." So I don't think she could've escaped any time she wanted. I may be mistaken, but that's how I see it. I also think it's more likely though that she was already out, the thought just occured to me after watching it a few times. Thank you for the comment!
It says that when she got the suit yes, but how many years have passed since? Kai'Sa is pretty much an adult in the present and by that time, she found a way to leave but chose not to. Her suit is still a living thing, tho it can suistain Kaisa by absorbing the essence of voic creatures, kaisa dislikes that and prefers actual food. However, the suits hunger will not be pleased by normal food, it needs essence of void creatures to sustain itself, this why kaisa keeps hunting the void since she fears of what the suit could do to her if it's dying in hunger. Also there's a speculation that the thing the suit is made of, is a species closely connected to Kha'zix. Both Kha and Kaisas suit evolve, have stealth, one evolve state gives them additional missles they fire, ontop of Kai'sa saying tho Kha'Zix "I know all your tricks". Since the suit is an own living form, it's reasonable for Kai'sa to stay at places very close to the void because of her fear what happens if it hungers to much.
: Did Ezreal free Kai'Sa?
It depends how canonical this cinematic is to the actual lore. Since quite a few of them weren't canonical, the Awaken cinematic form last year wasn't canonical at all. Multiple issues such as Riven never got captured and brought into a Noxian arena, in fact she was under protection of Ionia and was there after the war. Sion didn't get revived during the war, it was after the war when Noxus failed to take over Ionia. Tho the new cinematic seems more realistic. Urgot being captured and his followers trying to free him, Sylas going to Freljord after his escape and he promised that warrior tribe secret paths to the Demacian lands, which this fortress was propably guarding one of these pathways through the mountains. In terms of Kai'Sa and Ezreal. It is yet to be revealed how Shurima was connected to the void. Was the Tear sealing an entrance to the void since Shurima wanted to stop and banish them? Or Did Shurima capture creatures of the void to set up a Trap for whoever tries to steal the Tear of the Goddess from that Temple gets punished? To me it seemed more like a trap than a seal. If the cinematic is canon, I believe it was just Kai'Sa's senses that tingled on the appearence of the Void, since she systematicly hunted everything down that comes from the void. She propably had to be somewhere close, maybe even was on her way looking for that temple by knowing the connections between Shurima and the Void. You made one mistake, Kai'Sa was never really trapped in the void, it's said she could've left whenever she pleased but chose to stay there. She also was never directly "in" the void dimension itself, more like being in catacombs which was a gateway between the world of Runeterra and the void, so she was somewhere inbetween.
Get Juk3d (EUNE)
: spending money on a free game
Well there are certain skins who don't give you a flat advantege but improve your gameplay. Compare kasssadin as example, compare his base skin animations with the cosmic reaver skin. Tho it changes pretty much nothing in his kit, the cosmic reaver skin just feels way smoother and has less clunky animations. It gives in a way an advantege if you want to properly cancel certain animations for a faster burst. Ontop certain skins just look way better than the default champion skin. Certain champions might have an ugly default skin and only one certain skin that exists currently appeals to them
Apdomine (EUW)
: [Suggestion - QoL] Make pressing Z bring up time stamps as well
I don't understand why you would want to turn timestamps off regulary but then want them when pressing Y or Z (depending what regional keyboard you have). It's just a matter of getting used to it.
: but my friend plays with me, she plays ranked with me and only me and usally needs non stop ganks to get ahead in her lane and has always been the same rank as me cuz they only play with me but they get more LP than i do even tho i play more games and have a higher wr so sad :(
You play more games and have a lower winrate. Your winrate is 76% while hers is 90%. The more games you play while she doesn't, the bigger the LP difference is gonna be. Both of you only played about 50 games last season and you both were in bronze with a bad WR, so I wouldn't worry to much.
: no they wont, LoL its like cocaine, its very addicting, banned players will create new accounts and spend money gain.
Banned once or twice within 10 years maybe, but the more often they get punished fir snapping for obly one or two games the more likely it is they won't spend money anymore. Like mentioned, it's a matter of time. It's up to the playerbase how fast this effect will occure for riot to force a change in the punishment system. As example, pro players complained the entirr sesson 9 how bad the new ranked system was. Riot stated they did listen to them and work on changes. But besides little changes throughout the season the important changes won't go live until Season 11. It all takes time. If people have such a big isse with staying addicted. Just call your bank and lock your card so you can't buy RP anymore.
Zombleur (EUNE)
: I never spent any money in LoL. And what you wrote is clearly describes my problem about Riot: they want to increase their revenue, regardless of game experiences. They know, LoL won't live too much longer, if they continue this, because this is a trap: - if they reform the system, they'll lose a lot of players. Ergo, they lose a lot of money. - if they not reform the system, they'll lose a lot of players, because there will be more and more players like me.
Have you read my comment? * If they reform the system, it will result in both a lower toxicity rate and a lower bann rate overall, which would cause them to get more money again. Compare one person who throws on purpose to the people who snap and insult him. One griefer causes multiple players to get potentially banned over several games. Getting rid of those, lets the competitive spirited people not snap causing in only truly toxic people getting banned = they loose less players while improving the system = they GAIN a lot of money. * If they do not reform the system, then you're right, they'll loose more and more players over time. So unless they really don't care about the league revenue anymore, over long terms, not reforming the system will cause higher and higher losses to the point it's not even worth to improve the game anymore/make new things about it. By how I saw Riot wanting to focus on the world of runeterra and expand on it ontop with new champion releases aswell as other games. I think it will cause them to actually need to improve more upon league
PurpleOrk (EUW)
: Community doesn't matter here. At least as long as they keep spending all the same, there's no reason to change anything. That's the only motivator: money. And right now, they don't even need new players, more players, or long-term players. With the small core of hardcore fanbois that buy everything fixed, there's basically nothing they can do or not do to lose money, and this is the result.
This isn't absolutely true. Being rude in chat gets someone quicker banned than griefing and trolling intentionally 300+ ranked games. Funny thing is, the toxicity exists because of that. Personally I never get mad just because a player is hella bad. I tend to write constructive tips/opinions in chat and that's it, if I realize the person is just bad at the game, nothing more for me to do here sinec I can't magically make them into an experienced player in an ongoing match. I only ever get mad when someone is intentionally griefing the game to loose, or very obviously bought a boost just to ruin games in an elo they do not belong. The toxicity level will stay the same regardless if they bann the people who are toxic in chat, since the roots of this problem are exactly those griefers. Over time, people will start to spend less money when they decide to play on a new account because of the chance of them getting banned again. Over a long period, even with those "hardcore" players who buy everything, it won't be enough for Riot to hold an effitient revenue, which will ultimately lead to them adapting the system to punish accordingly. Making flaming less punishing if it's not a severe case and increasing the banns on griefers, which will lead to a lower bann ratio ontop of a lower toxicity rate. Also increasing the revenue again because people are more likely to actively spend money again, not only on older skins but also on new releases. However, with all these projects Riot announced, all the different games and series they are going to release, it might stop this entire effect. As soon as they start making good revenue from those other projects, fixing the league problem wouldn't be nessecary anymore, might even lead to the game slowly dying because they wouldn't have to care about league as much anymore. Notice i say wouldn't have to, this still means they might still care about league and constantly pumping out new things, but the systems being adapted would be unlikely since they wouldn't rely on the revenue of league that much anymore.
PurpleOrk (EUW)
: "BuT yOu RaReLy GeT nOtIfIeD wHeN sOmEoNe GeTs BaNnEd" proven bs right here. You pile a few reports about something that will get someone banned for sure, like a 0 20 0 running down in 20 mins, or use of hate speech or zero-tolerance words, and you'll get the message INSTANTLY. Most of your reports are ignored, because the system can't detect any other stuff than heavy int at a 1 death per minute rate or verbal abuse for "forbidden words". And despite what people will tell you here, you're not getting instant feedback messages because nobody is getting banned for trolling or griefing.
It depends on the severety of breaking the rules. Calling someone %%%%%% once won't even give you a chat restriction even if you get 9 times reported. The system doesn't care about the number of reports each game. You ONLY get a notification if someone was punished, if your game with your report on them was the last straw before the punishment took place. Lets say someone flames 1 game heavily and gets reported by his team, the system won't immidiatly punish them if his account isn't flagged. Depending on the severity, the system either gives another chance or flaggs them immidiatly. Then one more game while the account is flagged where they flame around and the system takes actions, causing only people to be notified by this very last game. Enemy reports for verbal harassement won't count for much if the person only typed in the teamchat and not in all chat at all, so report calling in all chat because person X wrote this and that won't really do anything, since the system sees the person hasn't written anything in all chat and thus ignores the reports in the category of verbal abuse. However, YOU can get punished for report calling, like I said, the number of reports don't matter, the system will take the exact same actions whether there is 1 or 9 reports in that game on that person. The riot staff explained only the people who reported in the last game right before the punishment took place get a notification most of the time, since it takes up to many resources to store and track the data of all the reports on a punished person over several games to send them a feedback message. What I do agree with however, the punishment system has wrong priorities. There are many cases where people get banned after 2 games of flamming, but other people can troll 300 ranked games before the system finally decides to take action against them. Riot needs to understand that flaming/toxicity has it's roots in these trolls. People intentionally trolling and griefing and leaving unpunished while they don't touch the chat at all causes a salty taste in the mouth of serious players, they get frustrated and it's just a matter of time until they snap for one game and get quite quickly punished. Does riot profit form this much? It's hard to tell, it depends what the majority of "flamers" who got banned continue to do. As for me, regardless of getting only one chat restriction, I don't plan to spend any money for skins any time soon. I could have a bad day and snap any time unexpected to get my account banned which would be a waste to invest money into skins. As for now, even if multiple times banned people tend to invest money for RP again. It's only a matter of time until they leave the game completly or just quit in spending any money because of the waste on a potential bann. Once that time arrives, Riot pumps way less revenue and will eventually decide to fix this by improving their punishment system to fix the mentioned issues, so people have to fear less to be banned just because they were rude in one or two games. At the same time reducing toxicity anyways so the bann rate goes down aswell as increasing security as long as you play seriously in ranked causing people to invest more money into the game again.
: LP issue?
Every season you get a soft reset on your MMR. Your last seasons/preseason MMR divided by 2 and then +1250 (or something like that, the last number isn't completly accurate). So it's not an MMR issue. In some cases, matchmaking might has a rough time to determine where your MMR should be, especially if you haven't played much. You barely played any games for an entire ranked season which makes it difficult for the system to tell where you truly belong, so it rather takes small steps until a certain number of games is reached to ensure it's not doing a mistake. Just be patient, the start of the season is a huge mess anyway. You have almost an entire year to get into your deserved place. There is a reason why the term "early season challenger" exists which refers to the people who hit challenger in the first 4 - 6 months since that's roughly the time the system needs to adjust until everyone is truly at the place they should be. Meaning don't worry, just continue playing and you'll get to your rank
Get Juk3d (EUNE)
: now that riot is making other games can we get a full screen client?
The 5 min ban is there for a reason so peoole don't abuse dodging to much. Even if you dodged, you still have to play 10 placements, not 9. Lets say you dodge once but win 10 games. Your placementd would be counted as 10:1
MusicaroN (EUW)
: I DODGE WHEN THERE WERE 15+ SECONDS LEFT, AND IM BACK IN THE GAME , TRASH COMPANY OF JANITORS
This issue is known for months know. If you locked in your pick this bug can occure
Sefiroz (EUW)
: And I believe the ones you have already collected goes into account for this as well, right? I haven't played him too extensively, but that's what it feels like at least because it never feels like 3-4 minutes or whatever it is.
I'm not sure if the one's befire collected count into it aswell, since they all count for the progresd of the first form unlocked. Meaning 80% blue orbs and 20% red orbs give you bkue kayn, but the 20% red orbs still count for the bar. I'm not sure if after unlocking the first form, the orb color still matters, would need to test
: Lmao, is that what the "big retaliation" is, Trumpy boy is pooping his pants rn.
Chill, Both Trump and the leader of Iran accepted to come to a meeting here in switzerland in Davos. It's a discussing exchange were everyone can keep their posture.
Ilovemobas (EUNE)
: Why not riven support? A riven who knows the champ can provide a lot of CC and pressure
1: Meele ranged cc 2: even tho you got dashes, they aren't good for how botlane works. 3: Your stat values are absolutely bad for a support. You have hella low base value's which doesn't make you a thret, no utility you provide to the team and you're extremly squishy. Leona has more CC and gets rid of all the issues riven has. She's tanky, she has good base values, her passive synergizes well. Yes she can get poked down early but when a leona decides to engage she's gonna be immidiatly in your face, not like riven who would need to burn flash for an insta all in. Same goes with alistar.
Semaka (EUW)
: You are a good person in real life and you lived a life of peace and obeyed the rules so far, am I right? Now go and rob a bank, break the law in the worst way. See if the judge cares if you were a model citizen up until that point.
Best comparison I have ever seen
Shamose (EUW)
: I'm for this idea, but as a drawback it should take twice as long before you can transform.
They already have a built in mechanic. The locked form with the timer, lets say you got blue kayn, but you want red kayn. Every meele orb reduced the timer by 5 seconds.
Suzuken (EUW)
: all it takes is one undecided fight to delay your choice by 3 minutes.. I don't think its healthy to leave an entire game mechanic for rng
It's not locked on 3 minutes. The Kayn passive works in a way many players don't realize. Lets say you want to go red kayn, but you've unlocked blue kayn first. Red kayn isn't locked for the full duration. Every meele orb you collect reduces the timer by 5 seconds.
Louvem (EUW)
: I'm sorry, how pathetic is Riot games? No I wasn't aware, I had no notice or e-mail, definitely able to sue Riot.
In the terms of use upong creating an account and accepting it everytime it gets updated. You agree to give Riot games complete ownership over your account and they are allowed to do with it whatever they please to do. You're not adressed as the owner but as the creator of the account and thus only the creator is allowed to play and use the account. No sueing here buddy
: > [{quoted}](name=Arzo Reborn,realm=EUW,application-id=K1Z3OoGQ,discussion-id=3gd0J3UM,comment-id=000000010000000000000000,timestamp=2020-01-10T17:40:30.946+0000) > > Just a quick summary of how wrong you are. > > * 23 years old graduating masters in softwareengineering this summer, so I have actual knowledge on analyzing algorhytms and what a healthier solution is > * There are quite obvious hints the system is heavily flawed > * Yamatocannons arguments aren't only his own opinion, but the rant of 90% of top lvl players, both challenger and lcs/lck pros > * refering randomly to someone being a certain age and calling them immature is immaturity at it's finest > * ok boomer - it's really good you have knowledge of software engineering you are lucky you live in a period of time that you can easily become successful and very rich creating your own game, so maybe it's time you get a team and create your own moba game with an amazing matchmaking system, maybe you can even sell that item to dota and lol and others moba after you will steal all their players base ? It's not like you have competition since I assume you think Riot don't have software engineers there but master chefs, shepards and musicians. - Wow really what the opinion feedback of a delusional community that its so self centered that blame everyone and everything except themself for their failures ? - 90% of top lvl players, wow really nice to just write some statistics down, i mean religious people did this for thousands of years to write some fictional things and make millions believe, so it's ok if you also write some stuff down, they are written down, they are on internet so they might be true - to be immature at 23 it's a fact related to life experience that you will realize when you will get older, immaturity is not same as stupidity, beeign immature doesn't mean you are stupid, you can be very smart and immature, because you can only speak about life and things from theory and less from life practice and trust me theory its some time so different than practice. You get some life awareness and maturity around age of 16 so you lived 7 years of practice, how much maturity do you think you gain, how much you talk from books, movies, social media and how much from life experience. At 23 you are still a kid and immature no matter how smart you are it's a simple life experience fact, not an offence, or rudnes to, you just a fact. A proof of immaturity its thinking you at 23 just finish some education you knwo better than a team of software engineers at a big gaming company, a game that is successful and high in all tops for 10 years, you speak from what others say, from rants on reddits and boards posts and quote another 24 years old.
* I think you do not realize that the software engineers at Riot games don't have a single say in anything. They are basicly programming slaves and all Riot cares at this point is revenue and base their changes on it, it's the same with any big competitive game producer. Everyone who really strives for a balanced competition was way happier way back from Beta up to season 3/4 when you felt that every new champion created had the people who worked on it pour their hearts into that project. Today you feel many things are rushed, just done for the sake of revenue not because they love their game. Just go and take some time comparing patch notes and skin releases or champion releases: small hint: often when a new skin gets released that champion gets some minor buffs to make him more attractive to play, they wouldn't make any money out of releasing a skin for Wukong as example, he is absolutely horrible in top, jgl or midlane. You will also notice that pretty much all the reworked/new released champions got nerfed a while after since Riot wants people to spend their stuff on them. Some invest RP for the champ itself even. My comment wasn't meant to be any type of harrasment towards their engineers, since they don't really have a say in what gets changed in what way, they simply are told "Do this, do that" and their job is coding it, nothing more. My statement was just meant to support my argument that the system could be better than it is, since I know the math and logic behind it. * Some are more selfcentered, others less, yet their opinions about certain topics cross heavily. SoloQ is selfcentered at it's finest. A balanced system should cause that everyone feels his own impact upon the game. That the best player/s win the game, not that you autoloose a game when all laners are 0/3 before their jungler even did a lvl 4 clear. I'm not complaining about the ranked system because I'm a salty hardstuck or anything, I could care less on what elo I ultimately finish at the end of the season, but I like competition, to go on my limits, to have actually enjoyable games and even if I loose, I shrugg it off and say GG with a smile. Everyone who plays rankeds seriously (even if I say idc about my rank at the end, I still thrive to improve myself, to get better, to climb higher, which can only truly benefit from a truly balanced gamestate, matchmaking wise not ingame stuff wise) deserves a stable competition. Lets take Football (Soccer) as example, you have multiple leagues where on the highest people train 4 - 5 days a week and have strict rules to what they are allowed to consume so they can take as much of the potential their body offers them in that sport. On the other hand you have the lower league's which to one point is like, yeah 2 times training per week at max. End of season in autumn up until mid january a huge break. Everyone eats as unhealthy as they want and the traning is far away from anything optimal. And just like in many other Reallife things, if you have a certain goal you want to achieve, it's possible. A person in a lower League as example, could hire a private coach, train 2 - 3 additional days per week, doesn't take breaks inbetween anything and even puts himself through optimal eating. Then it's just a matter of time before he gets scouted. This is what's an issue in League of Legends. Someone who aspires to get as good at the game as it is possible for him, spends their time practicing, looking at guides to literally the smallest ingame mechanics that can have an impact on the game, heck even might hire a coach to guide him. Go through his replays to learn from every win and loss. For what? Way to minor results for the effort put in it. For any ambition, for any goal you want to achieve, it's only logic you have to be selfcentered to some extend to make it a reality, since everyone's aware, oneself is the only thing he can consistently rely on and get themselves to take max value out of every game they play. The "selfcentered complains" you mention is the cause of 2 types of players: 1: The ones who complain unjustified, they don't put any effort into what they do and they expect results. 2: The ones who complain justified, they put their effort into the game and realize how little reward they get compared to the effort they make. * Tho I admit that the "90% statistics" isn't accurate, doing some research you can't really deny it. Multiple Pro players who don't live off entertainment but off their competition, either make states in interviews or threads, or even release a video adressing the issues the game has. Heck some of them get to a point they don't even really have much freetime left to themselves. A few of them are next to playing pro studying aswell, since noone knows when their career can end. It could end as rapidly as from today to tomorrow. So they obviously want to have a Plan B in case their League career ends. The more flaws a system has, the more time it'll consume to play at a certain level. Imagine a top 50 Challenger facing 4 challengers and 1 Master/GM while his team consists of him as the only Challenger in that game. Heck even a difference between an 800 LP and a 400LP challenger are MASSIVE. Getting into such a game isn't much of a learning or practice experience at all for them. In other words, it's up to an hour worth of time completly wasted in their day. This 90% guess yet again, comes from a Pro team Coach who was carefully looking at Korean Top lvl SoloQ and the EUW top lvl SoloQ. Not only is there footage of Pro's addressing those discussed issues, but also direct face to face exchange about those issues. Never the less, the issues are issues and they need to be addressed. The new early season wreaks havoc on top lvl SoloQ, the term "early season challenger" exists for a good reason. Because being challenger within the first 4 - 6 Months in the current system is worthless. They are reffered to as "Early Season abusers". Ontop of that, that mistake that Riot allowed people to keep their MMR after transfering to another server. I'm sorry but a Top 10 Player in Eune, turkey or russia by far doesn't have the same Value as almost every challenger in EUW, this again wreaks havoc onto the SoloQ games. * Honestly I chuckled about that statement. Yes maturity and intelligence can't be compared to one another. However, your statement has one heavy flaw. The part that people first start maturing for real at the age of 16 isn't anything more than an average. You have persons that don't start maturing until 20 years of age, on the other hand you have people who start maturing at 12. So your statement, since it's only a guessed average, looses it's value completly in this conversation. Assuming I have only 7 years of actual mature life experience is nothing but a very wild guess. How would you know if I started maturing earlier or later? Oh yes excuse me, you're the one who had to take full care of your family at the age of 14. Having sick parents that couldn't generate any income while also having siblings to feed, so you had to gather the family income on such a young age while not forsaking your educational goals. Maturity can't be guessed by age or any of that sorts. Every person matures at a different age and ontop of that, matures on a different haste. Just to rub two last pinches of salt in the wound. Be more careful about your statements you "so experienced veteran" and ofcourse for your extra tip: **OK BOOMER**
: Why your Yasuo either goes 13/0 or 0/13 and nothing in between.
Just to summ it up. Yasuo Syndrome: when you are so strong you crave to much to abuse it causing you to overextend and die. = the 0/13 yasuo. He is such strong of a champion and most know he wins fights early by default, yet they play to greedy. 13/0 yasuo = not affected by the syndrome, plays calm, calculated and patient and abuses his ridicioulus kit at the right time.
Luciferrx (EUNE)
: Dont play ranked s10 on first week!!
Played 4 games so far. 3 wins out of them snd everyone of them was carried by me so idk what you talking about
: > [{quoted}](name=Arzo Reborn,realm=EUW,application-id=K1Z3OoGQ,discussion-id=3gd0J3UM,comment-id=0000000100000000,timestamp=2020-01-10T16:28:14.573+0000) > > Matchmaking is rigged, it's not something made up by the community. > > Even Pro Team coach released a video this week why ranked in general and espexially S9 was shit, for both hardcore pro players and top 200 players aswell as lowelo. > > I'm just stating the cold truth, many are getting fucked up by the system, while others benefit unjustifed. > > Do research, even if Riot doesn't show the actual matchmaking algorhytms it's clearly rigged. They even adapted autofill on it. There are multiple cases DuoQ players have gotten each others main roles despite not queuing up for it. > > Example, just yesterday I had a game with my DuoQ, he queued up Mid and bot while I Queued up jgl mid. I got Midlane while he got autofilled jungle lile wtf. > > If it happens among duoq's you can simply swap, no problem, imagine this happening with 2 soloquerd and they don't realize they have each others main role. Yamatocannon it's a smart kid, say many smart things, but he is a 24yol, while he seem mature adult, trust me its not, and if you around that age you will see in 10 years, in 15 years how immature you where under 25yol even if you felt mature, smart and in top of the world. Also he transit a bad period by design his job, he is teamlease couch while he seem fine, trust me he is not, Not evrithign he say need to true no matter how good he put it in words, also he spoke about challenger not low elo, and also he didn't say anything about rig system, but about some bad random things that happen to make games frustrating, and at high elo peek can be more devastating than in low elo. He was talking about a fluke beginning of the season 9 that some players raised to fast in elo, that was fix kinda to late in many mouths, then about transfers which are not so fair to get challenger in a small server then be challenger in euw since skills difference is big, and ofcourse about ocasional prick that decide to ruin the fun for 9 players cause he got sand in his private parts. That's it, no rig system, no conspiracy theory.
Just a quick summary of how wrong you are. * 23 years old graduating masters in softwareengineering this summer, so I have actual knowledge on analyzing algorhytms and what a healthier solution is * There are quite obvious hints the system is heavily flawed * Yamatocannons arguments aren't only his own opinion, but the rant of 90% of top lvl players, both challenger and lcs/lck pros * refering randomly to someone being a certain age and calling them immature is immaturity at it's finest * ok boomer
: > [{quoted}](name=Arzo Reborn,realm=EUW,application-id=39gqIYVI,discussion-id=6ZuyarL9,comment-id=00020000,timestamp=2020-01-08T04:50:39.578+0000) > > Perhaps the most accurate comment on this thread. > Enforcing a 50% wr is anything but good. It's bad for low lvl players aswell as for high lvl players. > Oh yeah this guy has won 14 games in a row because he simply stomps every game due to a higher skill lvl. It would be a shame if he'd end up getting into a 14 - 20 game loosing streak wouldn't it? > > It punishes playing well, just to drag you on a rank where on an even match you shit on everyone. As well as rewarding bad playing. Oh you have the skill lvl of an iron player? Don't worry fam, you can chill out in silver because we give you higher chances to win to even out each match. > > This is not how it is supposed to work, it neglects the entire concept of the ranked ladder which is just straight up unhealthy for the game. > > The old MMR based system without that autofill troll nonsense was way better. If you're better than your rank, you win a lot, get better MMR, more LP and climb quicker to your actual skill lvl. You're bad? You loose a lot and eventually fall down some tiers until you're at a playable skill lvl. You always got a winning or loosing streak despite how good/bad you are, but I feel like it should be completly based on player skill what you get more often and not a system that enforces balance on every player, because it isn't. A winrate can't be balanced looking upon a single player. If one Person plays well and is supposed to climb because he is better, someone else needs to loose something in order for that to happen I totally disagree and you should reevaluate your post to the core as it countains many flaws.
Yeah right my comment based on a Pro team coaches feedback on the SoloQ system is less worth than your delusion
: > [{quoted}](name=Arzo Reborn,realm=EUW,application-id=K1Z3OoGQ,discussion-id=3gd0J3UM,comment-id=00000001,timestamp=2020-01-09T04:30:25.179+0000) > > This isn't always true. In order to climb to a certain rank, you need to be almost 2 entire tiers above it. > > Mainly because every game is a coin toss and riot enforces a 50% wr on people. (The only exception being super high elo since the player pool is to small to do this "without being noticed") > > People would assume, the closer you get to your skillcap, the slower you climb and pretty much will completly stop once you've reached your actual skilllevel. This isn't true however, it slows down much earlier, much faster and gets to a "semi-stop" to early before reaching your actual rank. > > Lets say you have low diamond player starting off in Iron 4. He will crush literally everything from Iron through silver, through gold, easily climbing with a near perfect winrate. Once he reaches plat however, he slows down heavily meaning it takes him atleast the same or even more time to get through plat, thatn to get through Iron, Silver and Gold combined. > > Matchmaking is rigged. There are to many people playing way to wierd stuff, not even trying to actually win and focus some weird fun over winning the game, or they have such a weird pick/playstyle which in theory it would work a charm in soloQ on certain elos. However it enforces your entire team to give up on their playstyle and literally play around you. > > 1: People sometimes don't know that strategy > 2: let's be real, noone want to trust a random stranger in soloq. If he'd get a super strong lead and abuse it well with really good macroplay, he has prooven himself for some players to take over the lead of the team. However there are still enough players that even then, people aren't going to give a single F about that player and keep doing their own throwing stuff. > > Riot needs to start taking actions against 2 things: > 1: People who are literally not caring about ranked while still playing it. Ranked is to tryhard, to climb, to test your limits, to get as high up as you can. If someone's on the team who doesn't share that competitive spirit and just plays to troll and to have fun, remove that player from queuing up into ranked. > > 2: People who have way to fragile ego's. I understand everyone wants to be the person carrying hard, being the "smurf" in the game that wins it single handedly to wank onto his basic montage with way to mainstream music, but people's attitude towards this gets so bad that they get into a mindset, "If I'm not carrying, noone is carrying". > Everyone gets games where he's super fed and 1v9ing and games where you have to sit down and suck everyone's wiener because the only useful thing you can do is to help the carry in your team to push his lead further. > > Especially now that comebacks are harder than ever in this game. > Imagine everyone in the team is fed except the ADC, Top and mid tower are taken while we lost our bot tower but our own top tower is still standing. Our 2 strongest players, Toplane and jungle, play around botside drake, Toplaner pushing bot while jungle iddling around there waiting for a play. Mid on midlane and support somewhere helping for vision control. > > The only job the adc has, he has no useful teamfighting tools and is way to weak, not even tickling any enemy. Just to go toplane and farm at the tower safely and clear the wave so the enemy top doesn't just run the tower down. If he gets dived by multiple people, BAM free drake/botside towers. But often enough people like that just straight up refuse to play a living bait for objectives to be taken over and push the overall lead of the team further match machine is not rig, nobody forced 50% win rate on you, stop teling bulshit stuff that comunity invent I tried to help a new rank player (if he is new) with generic advices gathered in 10 years of League, that's it Fact it's simple, beginning of season its a mess and if you really care about your rank you need to wait at least 1 month before play, every player with a little brain that play for years know that Myself I never wait because I dont care of my rank, I alway want to get gold and I always do so I don't care about mesines of season start, it's actually amusing for me to join the craziness.
Matchmaking is rigged, it's not something made up by the community. Even Pro Team coach released a video this week why ranked in general and espexially S9 was shit, for both hardcore pro players and top 200 players aswell as lowelo. I'm just stating the cold truth, many are getting fucked up by the system, while others benefit unjustifed. Do research, even if Riot doesn't show the actual matchmaking algorhytms it's clearly rigged. They even adapted autofill on it. There are multiple cases DuoQ players have gotten each others main roles despite not queuing up for it. Example, just yesterday I had a game with my DuoQ, he queued up Mid and bot while I Queued up jgl mid. I got Midlane while he got autofilled jungle lile wtf. If it happens among duoq's you can simply swap, no problem, imagine this happening with 2 soloquerd and they don't realize they have each others main role.
BCruiser (EUW)
: The State of Older champions (Based on Rammus as an example)
Well this is true. Like you said, there are 2 major issues with old champions. 1: Their kit is just way to simble and way to bad for the current state of the game with all this "overloaded stuff" 2: Their kit is simple, but to powerful and clap away an overloaded kit by pressing 2 buttons while the overloaded kit needs to try way to hard to achieve the exact same. You could say that both, overloaded and not overloaded champions both heavily contribute to both sides of the same problem. Sometimes they give the "overloaded" kit things they can surpress a simple kit, even if the simple kit is way stronger, it ends up creating the scenario "the simple kit can't do anything against the overloaded kit because he doesn't get to touch him at all", then we have the issue the simple kit is to weak again. This is quite difficult to fix properly without upsetting the people who enjoy playing the old kit of some champions. I believe strongly that Riot needs to tune down releasing new things to the game and focus for an entire season to properly balance the game out by slowly reworking most champions abilities that it feels like they all feel somewhat equally strong and thus it's the players preference which champion he wants to play for a specific purpose. Why would you touch an old champion when there's a new overloaded champ that does the exact same job but 100 times better. Same vice versa. Why would you touch a new overloaded champion with his kit when fullfilling his actual purpose is way to hard and way to easy to conuterplay upon. While there is an older champion that does the exact same thing without counterplay to his simple kit. Riot needs to take the entire champion roaster, decide which champion they want to fullfill which role in the game (not like top, mid etc. but: is he a lane bully? Is he a scaling carry? Is he someone who oneshots a specific target?) and literally spend their time and recourses once to make all those champions in the same category around the same strength. Imagine you absolutely love playing a ranged poke/waveclear champion and you absolutely love {{champion:115}} for various reasons. Why would you touch him at all if there is {{champion:101}} ? They both do pretty much the exact same stuff. Just that Xerath is stronger, easier and more consinstent that Ziggs, makes absolute no sense to me.
: some advices 1) don't expect your performance to be as in normal games, I see many first time ranked players getting inrank and beeign overwhelm and not knowing what its goin on, normal games are very unbalanced and people play for fun, testing new champs etc, ranks can be quite different. 2) careful of starting season because the elo get soft reset so if you start playing in beginning of season you might get a lot of players way over your elo because they were soft reset so they climbing. In same idea you will find a lot of first players in rank that deserve iron or bronze and they wil drop but until then they will be matched with you, so start of season is very unbalanced and chaotic 3) As first time rank your mmr wil be around gold but you might get placed in iron as first time rank player so do not get disappointed if you deserve you wil climb in time despide people complaining that you can't climb.
> [{quoted}](name=DelusionalPillow,realm=EUNE,application-id=K1Z3OoGQ,discussion-id=3gd0J3UM,comment-id=0000,timestamp=2020-01-09T02:54:57.686+0000) > 3) As first time rank your mmr wil be around gold but you might get placed in iron as first time rank player so do not get disappointed if you deserve you wil climb in time despide people complaining that you can't climb. This isn't always true. In order to climb to a certain rank, you need to be almost 2 entire tiers above it. Mainly because every game is a coin toss and riot enforces a 50% wr on people. (The only exception being super high elo since the player pool is to small to do this "without being noticed") People would assume, the closer you get to your skillcap, the slower you climb and pretty much will completly stop once you've reached your actual skilllevel. This isn't true however, it slows down much earlier, much faster and gets to a "semi-stop" to early before reaching your actual rank. Lets say you have low diamond player starting off in Iron 4. He will crush literally everything from Iron through silver, through gold, easily climbing with a near perfect winrate. Once he reaches plat however, he slows down heavily meaning it takes him atleast the same or even more time to get through plat, thatn to get through Iron, Silver and Gold combined. Matchmaking is rigged. There are to many people playing way to wierd stuff, not even trying to actually win and focus some weird fun over winning the game, or they have such a weird pick/playstyle which in theory it would work a charm in soloQ on certain elos. However it enforces your entire team to give up on their playstyle and literally play around you. 1: People sometimes don't know that strategy 2: let's be real, noone want to trust a random stranger in soloq. If he'd get a super strong lead and abuse it well with really good macroplay, he has prooven himself for some players to take over the lead of the team. However there are still enough players that even then, people aren't going to give a single F about that player and keep doing their own throwing stuff. Riot needs to start taking actions against 2 things: 1: People who are literally not caring about ranked while still playing it. Ranked is to tryhard, to climb, to test your limits, to get as high up as you can. If someone's on the team who doesn't share that competitive spirit and just plays to troll and to have fun, remove that player from queuing up into ranked. 2: People who have way to fragile ego's. I understand everyone wants to be the person carrying hard, being the "smurf" in the game that wins it single handedly to wank onto his basic montage with way to mainstream music, but people's attitude towards this gets so bad that they get into a mindset, "If I'm not carrying, noone is carrying". Everyone gets games where he's super fed and 1v9ing and games where you have to sit down and suck everyone's wiener because the only useful thing you can do is to help the carry in your team to push his lead further. Especially now that comebacks are harder than ever in this game. Imagine everyone in the team is fed except the ADC, Top and mid tower are taken while we lost our bot tower but our own top tower is still standing. Our 2 strongest players, Toplane and jungle, play around botside drake, Toplaner pushing bot while jungle iddling around there waiting for a play. Mid on midlane and support somewhere helping for vision control. The only job the adc has, he has no useful teamfighting tools and is way to weak, not even tickling any enemy. Just to go toplane and farm at the tower safely and clear the wave so the enemy top doesn't just run the tower down. If he gets dived by multiple people, BAM free drake/botside towers. But often enough people like that just straight up refuse to play a living bait for objectives to be taken over and push the overall lead of the team further
: if the jungler doesn't see 1vs2 about to happen when the patrhways and bushes are freaking warded, then it is the junglers fault. if they lose 1vs1 tho, then not junglers fault, but at the same time, can't blame laners if what they picked got hardcountered.
yeah but it's a difference to die unlucky and to just straight up int. Imagine be as jungler knowing the enemy jgl is topside, I even call it in chat and ping my toplaner to be careful, since I'm all the way at botlane and can't just randomly teleport to help him. He goes all in against the enemy toplaner, gets clapped by the enemy jungler ready to gank and then stuff happens like "gg better jgl wins" He knew I was bot while the enemy jgl was bot, he has absolutely no business going all in.
PurpleOrk (EUW)
: A more equal treatment of different servers, the end of the status of second class users that EU players have now. Removing the "bug" with which Riot has been stealing champ mastery exp, tokens and chests for months to force us to play double. Matchmaking options to avoid premades, to avoid certain roles or to ensure certain roles, in exchange of longer queues. Bans for people trolling and griefing, support actually looking into behaviors reported through ticket. No bans for stuff that you can avoid just with the MUTE feature that is already in place (so no verbal abuse bans, short of death threats in real life). The end of new overpowered champions for the sake of the money of sales that break the matches, and then get nerfed over and over to prepare for the next one. And of course, away with the artificial 50% winrate and the scummy matchmaking tricks to break people streaks, hinder progress, and force them to play more. Those are the most egregious issues with the game from the top of my head, and the least likely to be addressed in any way :)
Yep especially the last part. Haven't had a single game in my last 20 - 30 games where someone didn't pick complete offmeta stuff and/or inted hardcore. I mean common. It's either people play stuff that falls of so heavily so quickly that you basicly forfeit the match with such a comp, or they go 0/5 and ragequit or go 0/15 or some stuff like that. But then who's at fault? The jungler, for them loosing 1v1
PurpleOrk (EUW)
: Subtly using autofill to ensure people that have to lose (to enforce the 50% winrate and break streaks), do lose. Going purely for "noobs, feeders and griefers with this guy, players trying to win on the other team" would be a lot more blatant and you'd catch on a lot quicker on what they are doing. That's why there's no opt-out of autofill, even if everybody agrees THEY would take a longer queue if it guaranteed them a certain role (or not playing a certain role). The only word you'll ever get is Riot's that this doesn't work in practice. If you want to believe their word, at this point... So, cue the boards residents to shoot you down :P
Perhaps the most accurate comment on this thread. Enforcing a 50% wr is anything but good. It's bad for low lvl players aswell as for high lvl players. Oh yeah this guy has won 14 games in a row because he simply stomps every game due to a higher skill lvl. It would be a shame if he'd end up getting into a 14 - 20 game loosing streak wouldn't it? It punishes playing well, just to drag you on a rank where on an even match you shit on everyone. As well as rewarding bad playing. Oh you have the skill lvl of an iron player? Don't worry fam, you can chill out in silver because we give you higher chances to win to even out each match. This is not how it is supposed to work, it neglects the entire concept of the ranked ladder which is just straight up unhealthy for the game. The old MMR based system without that autofill troll nonsense was way better. If you're better than your rank, you win a lot, get better MMR, more LP and climb quicker to your actual skill lvl. You're bad? You loose a lot and eventually fall down some tiers until you're at a playable skill lvl. You always got a winning or loosing streak despite how good/bad you are, but I feel like it should be completly based on player skill what you get more often and not a system that enforces balance on every player, because it isn't. A winrate can't be balanced looking upon a single player. If one Person plays well and is supposed to climb because he is better, someone else needs to loose something in order for that to happen
: Yeah I usually queue as support + fill and some time I get other role then support and somebody ask me to swap because they don't play support so they got autofiled support while my first option was support If I chose only fill and not support+fill this happen even more often My explication for support glitch is community whine a lot in past if they chose a role + support they always get support, or if they chose fill they always get support that some how riot made a thing to not always asig support roles and some time it glitch and make weird things like this. Other things like premade matching together and both receive second options have no clue why, but also happened to me sometimes when I get second role and my friend second role while we both pick same roles but swapped. Like mid + jungle and jungle + mid.
You can't Queue up with the same 2 roles picked. Doesn't matter if you have different priority. You can't queue up with mid + jgl and jgl + mid
: > [{quoted}](name=Irinarchy ,realm=EUNE,application-id=2BfrHbKG,discussion-id=E2taewnn,comment-id=0000,timestamp=2020-01-08T01:06:30.733+0000) > > Hello, I came here to whine about how I made plans to play at 2-3am and riot ruined for me. > JK, can't wait for 2020 season to begin . Yeah I am happy it's so early in the year. I hate when we wait 1+ month for season to start.
Especially since some people keep pushing ranked for MMR. In ranked you usually have enemies that tryhard more which is good to not get rusty. But somehow there are also people who don't understand the MMR in preseason counts for the new season and just straight up troll the games
: But I can ruin your game by typing, without using any words that might get filtered. Toxicity isn't a kind of word usage, it's an attitude towards others, that ruins moods/days/matches. Your attitude gets banned, not your silly words - that's the beauty of it. It's not bypassable. You can type "GJ" after every death of a teammate, then do some light blaming or namecalling, finishing with a "9x jungler" and you might be gone forever, if the report gets to the right place. LOL isn't other games. LOL is a genre leading 10 year old game, there's a big difference there. If you wanna stay on top, you gotta do what you gotta do. If this is not appealing to you, feel free to move on to the next big MOBA.
Toxic is way out of context to be used here to be honest. Toxic describes a person who %%%%%es about everything, spreads unnessecary hate and talks shit. Does the average "toxic" league player apply to that definition? He doesn't. They don't %%%%% about everything, they %%%%% about very specific things that happen ingame. When they hate onto someone, it's somwhat reasonable to an extend. I've had my permabann and learned my lesson to just not touch the chat at all. I used to flame a lot, but it was always constructive flame not straight up insults, more of an arguing way. But why do people get so frustrated in the first place? Because the ranking system is pretty darn bad, every game is literally a coin flip. Imagine a person who's really serious about getting good at the game, goes so much in depht into learning the game that he learns to understand the detail of every single role despite only playing one himself. Now imagine that exact same player looses a game because certain other players don't even know the basics of their lane or their "OTP" champ, this leads to building up frustration over time. I'm not indicating I'm placed wrong or anything, I think I'm at around the right spot and I know what I have to stick to in order to climb form rank to rank over some time. But trust me, there are quite a few players who have a playstyle and a mindset that just doesn't work in lower elo's. However, let them actively play 5 games a day for 2 weeks straight with high diamond players and those players would easily find themselves keeping up in those games quite well despite being stuck on gold or plat on their account, since they didn't understand even if your skill level is higher than the average elo you play in. The right decition isn't always the right decition, this applies mainly when you ask yourself the question. "Tho do this play, do I rely on something very specific of my teammates to do?" If the answer is yes then the play is most likely wrong except it involves only you and your duoq partner which you communicate in voice chat with and can 100% rely on them. To solve a problem, you need to look at the routes of that problem. Apply this to real life politics. If the citizen get heavily upset and "toxic" and start doing something you don't like, is it the best solution to just shoot them down or imprison them? It isn't. As long as the root of that problem exists so will the people emerge again and again. Now fixing the root of the problem immidiatly gets rid of all those problems that were happening. The exact same thing applies to league. How is it a bannable offense when someone's flaming or inting 0/30 to loose the game. But someone who isn't even trying to win it isn't? Personally I see no difference in terms of their attitude being destructive to the match they play.
Semaka (EUW)
: > Has anyone else notice this kind of behaviour, where players seem to show they are capable of playing brilliantly but then seem to just want to run it down, as to make their team lose? I also noticed that when that brilliant player says something like: "I go bot, I am super fed, if they come for me, you guys do Baron, it's free" ... and the other players who are getting a free win, start following him bot or just push mid and top, and after they die, they say: "Nice split push" or "Ok Challenger" or "I'm not doing what you say" or any kind of flame. After that, that brilliant player realizes that he doesn't want to win anymore. Usually in low elo, when a good player gives a good advice or a good tactic, the other inferior players with huge egos, mock said player and disregard his message.
I'm glad there are people who start to realize stuff like that. I miss the old days of league where you literally just needed to clap your opponent, get fed and everyone followed your lead, because people had less fragile ego's and were like "damn that guy knows what he's doing". It's sad that nowadays, you need way better Macro play to consistantly hardcarry games and it just doesn't get aknowledged by the player base. Best example, I play jungle, I see the enemy jungler toplane, I procceed taking his entire bot side to punish him while he ganks. My Toplane, absolutely no map awareness and game knowledge, didn't see I was botlane. Didn't see the enemy jungler crossing my ward towards his lane. didn't react on my pings. "omfg better jungler wins, I get fricking ganked while he farms enemy wolve what a fricking noob" Am I going to gank his lane anytime soon? No, as long as it doesn't provide a good opportunity I'm not. Guess this person just needs to take the lesson that he needs to adapt his playstyle to his team and actually learn how the entire game works, not on how to try rightlick with jax into his demise.
: ***
Ikr? People these days have such fragile ego's. I'd rather have people who play the game how they should and occasionally type toxic af shit in the chat. Than having a super nice fam or someone who isn't toxic, but griefes with his actions
: These champs are lookin for a nerf
There are a few you mentioned which don't really make any sense. Nocturne was out of the game for so long, because he was lacking early pressure and spikes. Now the game is way slower paced which benefits slower junglers aswell. Especially Nocturne since once he hits lvl 6 he can take over the game. How is his damage an issue? He literally has only 1 ability to be used on range and it doesn't have such high base damage nor does it have high AD value. His entire kit is focused on rightclicking you to death once he hits his Q on you which give's him an AD bonus.
: Banned for third party programms? the quack?
Your best bet is to just wait for a ticket response. It is possible to track the IP of where the login came from when those 2 games were played to give you a slight chance to be prooven your account was stolen. However, as in terms of use which we all accepted. Riot is the owner of the account, you're merely the creator and user of it. Whatever they decide, you'll have to deal with it. They could decide that there isn't enough proof and simply let your accont stay perma banned, or they could do some investigation and once they thing they have enough proof, lift the bann and advice you to change email and password. I wish you good luck buddy. Would be a shame to loose your account with everything you achieved with it just because a stranger on the internet decided to be an arse hole
PurpleOrk (EUW)
: Also, so it looks like they are moderating their community and enacting bans on negative players and ensure a better atmosphere... because actually looking into ANY other negative behavior is way too much trouble, and therefore not monetarily profitable. With those verbal abuse bans they can easily save face, never mind that they are unnecessary and easily replaced by a /mute feature that is already in place for the players to use.
How about they actually do something against griefers that don't use the chat. This is a huge issue that as long as you're not typing anything ban worthy in the chat you're not getting punished, aswell as not going straight up 0/20 in 5 - 10 minutes which is easily to be detected. I'd had stuff like a Draven main where his support accidently got FB, Dravens words : "I'm done" - Proceeds to leave botlane troll mid and int, troll top and int and just write "xD". Causing our mid and top to go afk at the 15 minute mark while I'm sitting here as a 7/0 jungler thinking... ehm we could still even win since this Draven isn't worth anything anymore anyways and we get to feast on shutdown gold to snowball it out. Needless to say we weren't behind at as a team at all until the sololanes decided to afk. I don't give a damn frick if someone is toxic in the chat. My ego isn't that fragile to care about a random stranger on the internet who's hardstuck feeding for 500+ games on the same elo. As long as he still tries to play and contribute to the game. Had several toplaners where their lane was absolute a waste of time to gank flaming me in the first 15 minutes. Suddenly they realize everyone else but them is fed with us having 4-0 Dragonsoul, apologizing in the process. There were several issues. Like this one example of a Master Yi OTP in bronze with a 90% winrate on 900 games. Why was he bronze? Whenever he didn't get jungle or didn't get Master Yi, he picked nunu and literally trolled and inted. Either stealing his junglers camps away or literally running it down with "soft inting" so he wouldn't be detected. Ontop of that I seriously believe Jungle Mains should get somewhat of a reduced punishment. Being a Jungle main is a free ticket to automaticly be hella toxic simply because the role itself has to withstand the most toxicity of everyone. They get blamed for literally everything, even if they played the match perfectly upon what the situation has given them. Imagine being a jungle main, getting flamed quite often because some people just don't understand the game and the jungle role. It can always happen that you have an extremly bad day and at some point just snap. We're humans, sometimes the emotions get the upper hand of us since we aren't cold machines, never will be. Everyone's responding differently to frustration. Some people are fine being at their rank, trying to improve on a different championpool and just play mainly for fun even in ranked, not caring about climbing higher, while others put in effort to min - max every game they play and thus are getting frustrated way easier due to their competitive spirit. Now to an example of the current punishing system. Imagine you're out in public, this one stranger randomly starts to pick a fight with you by insulting and provoking you. You say one thing back and he just pulls out a knife and nearly stabbs you to death. You luckily survive that encounter, after recovery you're sitting in court. Now if Rito would be leading the court. They will punished the attacked player aswell because "you said something that wasn't nice" Either only imprisoning him or in the "best case" imprisoning both, the assaulter as well as the victim.
Zedant (EUW)
: I understand I already told you why I dont like that shit. ITS JSUT NOT FUN AT ALL. All games and your lane is decided by what the jungle decide to do. YOu are seryusly telling me I cant even lane anymore and 1 vs 1 anymore?
Junglers had this playstyle for 8 Seasons. In one season they got completly cucked so their gameplan changed drasticly. Now they bring back the old jungle playstyle. The game is never a 1v1. If you go in with that mindset only wanting to 1v1 in your lane, you're playing the wrong game. Laners just need to adapt to that once again. Be the smarter player. Ward and position well. If you see the enemy jungler going to gank your lane, just back off a little, simple as that. If you have intel where the enemy jungler is, you can go play our 1v1 duels. The game was never about 1v1ing on sololanes or 2v2ing on duo lanes. If all you care about is 1v1ing your enemy, you're not playing the game how it is supposed to be played and on this point you're literally trolling and griefing your team. Go play custom games with your friends or randoms and do 1v1's or just quit league and transition to another game. You need to play the early game patient. If you do that and the jungler is wasting time to gank you while you're in an ungankable position, your jungler will take advantege of it and counterjungle while the enemy wastes time. This will result in your jungler overpowering the enemy jungler to a point where your jungler literally sits in the enemy jungle killing the other jungler over and over again while going in for ganks. It's a beat of hypocrizy that every godamn lane player wants to play flashy 1v1's when they are strong. But as soon as they are set in a problematic 1v1 they cry for ganks so they get their powerspike to 1v1 again. Let me be honest. You're hardstuck in gold for exactly that reason. Do you ever watch SoloQ gods like faker or dopa? They are freaking legends, demolishing soloQ, fighting over rank 1 ladder while being the only ones fighting for rank 1 that aren't abusing DuoQ in challenger. Have analyzed their playstyle? They play it safe and take max value out of playing the match up and the map correctly, by not getting cucked by the enemy jungler while helping to cuck that exact enemy jungler. Faker and dopa only get those flashy 1v1's that you so desperately crave for because they know WHEN they can do it. They don't mindlessly go in if the risk exists that they could get ganked. Unless they are in a state they know they can finish off their enemy laner and survive even if they get ganked.
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Arzo Reborn

Level 48 (EUW)
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