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Enjutsu (EUNE)
: Wait a minute, that's not jungle nocturne, that's lane nocturne, he's not good in lane. You're also building pure damage, not even boots. I'm guessing you often lose lane, but then later on just start ulting enemy squishies and building up high damage numbers for the end game screen. In most of your games you die quite a lot too. Your playstyle looks very feast or famine(leaning on the famine side).
: Reading your comments here is basically telling everyone your true problem: You can't accept that your read of the game is false. It is a typical problem in low elo that people think that dealing damage to enemies/towers is the most important thing. **THIS IS WRONG** Warding is as important, if not more important than dealing damage or prevent a loss. A single ward can win you a game, as you can see where the enemy is and therefore you can decide if you want to engage in a fight or not. Without the ward you might take a bad fight in LG, which you loose and afterwards you loose the game. Just take me as a counter example. I'm also just gold. As a main support I deal less damage per death and less damage per gold earned than the average... But my vision score is mostly by far better than the average, which is the reason for me winning a lot of games. Of course I don't play optimal - I don't climb, because I don't deal enough damage and could improve in that way... but I am also better than others who deal more damage, because I help my team by warding a lot. So try to ward more. Also dying is a lot more important than you make it sound. If you are dead the enemy has a number advantage and your team has to play more defensive or they get killed 4vs5. So your whole team loose gold afterwards. Also the tower gold is divided to everyone in your team - but if a LG carry like Master Yi get the kills on you, it doesn't matter as the gold distribution is way better for the enemy team. Also if you kill a lot of champions and die a lot, **you HAVE to carry**, otherwise your team is in a disadvantage. Why is this so? Let's just assume that on toplane both players are 10/10/0 and the other 8 players are 0/0/0. This means that both toplaners have a lot more money than the rest of their teams and whenever a toplaner fights against the rest of the team, they will most likely win. If you just stay at toplane and push, you don't manage to bring your advantage to the whole team. If the enemy just leaves toplane and gets to another lane, he can easily kill your team members there and get an advantage for the rest of his team and afterwards the whole enemy team is ahead. If you are the most fed member in your team, you **have** to use your advantage to help the rest of the team, otherwise you play not optimal and will most likely loose. This is a team game, therefore you have to help play as a team to win the game. You don't do that and can't accept that your playstyle is not optimal - therefore you loose. Also some roles/champions always have more damage than other champions. Some champions deal less damage, BUT have a higher impact in the game as others. Also "Faker on steroids" is completely wrong... Faker is not so good, because he deals the most damage - he is good, because he can read the game and knows when to be agressive and when to sit back and NOT die.
: If you're dealing more damage than anyone to enemies and turrets but losing, that tells me that you overextend a lot - interestingly you didn't mention how often you die in your post... Maybe try backing off a bit sooner when your pushing towers or don't dive if you're not confident on your team following up / you're not certain you can get out alive after. If you're the team's best player every game like you say then, as soon as you die, the enemy will take full advantage - even if you did take a tower and 2 of them out, that's not a good trade if they wipe the rest of your team and take two towers whilst you're dead.
This is a fair post.. You are correct about the overextended deaths but high risk is the best way to play this 1v5 game. I have no problem overextending for a tower takedown to die afterwards; after all, one death is worth the tower. Dying, I would argue, is not a problem in League. You are still as strong as when you died. In League u don't lose money when you die. What little gold the enemy gets from killing me, I am giving back to my team through towers. And enemies are still so stupid as to waste 1300 gold on +45 movespeed and +25 MR with their boots of MR, so I would argue dying is NOT an issue. I am still creating the advantage for my team ALONE, and in EVERY GAME (not exaggerated, as you see, 90% of games most dmg to champs and 95% of games most dmg to towers) **I would say there is still no logical explanation why I can carry this hard and still lose.**
íGengar (EUW)
: Is this satire? I can't tell if it is or not. Checking your opgg tells a different story from "faker on steroids". If you look at your OP score when you lose you are commonly 6th/7th which is designed to take everything into account such as damage, cs, warding etc. And the games are normals which in itself means players can be trying new things or just relaxing.
The fact that they are normals don't mean anything, just as likely as my team is likely to have relaxers, their team is too.
íGengar (EUW)
: Is this satire? I can't tell if it is or not. Checking your opgg tells a different story from "faker on steroids". If you look at your OP score when you lose you are commonly 6th/7th which is designed to take everything into account such as damage, cs, warding etc. And the games are normals which in itself means players can be trying new things or just relaxing.
What do you mean? Just check end of the game damage to champs and towers. Check from LoL Client match history I don't know what algorithms OP.GG is running but if warding gives more points for their system than damage to champs and towers then something is wrong with their algorithm
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AskMeSteroidsIRL

Level 98 (EUW)
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