: We are getting close to have a weekly if not daily thread about this and well, whoever was here in the days of S4/S5 already know the drill about towers: you make them more durable, the medium game last longer, and the balance of the game shifts accordingly toward lategame. While this is usually an overrated proportion (a good team would still know how to coordinate an early victory), and while i myself would not frown upon towers a BIT more durable than now...i would still rather have games that last around 30 minutes than 1 hour. Expecially since games in bronze are usually clown fiestas that drag for the worse of 45 minutes regardless of towers's durability, because everyone chases for kills instead than try a coordinated push. So by all means i do not want these games to last EVEN longer by messing with towers.
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=aWKi9vih,comment-id=0002,timestamp=2017-04-27T10:50:06.613+0000) > > We are getting close to have a weekly if not daily thread about this and well, whoever was here in the days of S4/S5 already know the drill about towers: you make them more durable, the medium game last longer, and the balance of the game shifts accordingly toward lategame. While this is usually an overrated proportion (a good team would still know how to coordinate an early victory), and while i myself would not frown upon towers a BIT more durable than now...i would still rather have games that last around 30 minutes than 1 hour. Expecially since games in bronze are usually clown fiestas that drag for the worse of 45 minutes regardless of towers's durability, because everyone chases for kills instead than try a coordinated push. So by all means i do not want these games to last EVEN longer by messing with towers. I understand, but it's also terribly frustrating how easy it's become to snowball a lead, and turrets are the main culprits. How can people not tilt when they fall behind and start getting constantly dove by roamers, unable to farm or defend their turret? Turrets should provide some defense.
JamesIAm (EUW)
: > [{quoted}](name=Deathfire Ahri,realm=EUNE,application-id=39gqIYVI,discussion-id=aWKi9vih,comment-id=0000,timestamp=2017-04-27T08:58:38.575+0000) > > Nah. I'd simply give them more % armor pene, if anything. This way turrets would have more or less stable efficiency, no matter the stage of the game and build path of the enemy. Maybe more armor pen per shot. So tanks can still take a couple of shots, but they get worn down. Tanks should be able to tank tower shots, just not to the extent that they can at the moment. Ie. The first shot has no armor pen, the second 10% the third 20% etc.
> [{quoted}](name=JamesIAm,realm=EUW,application-id=39gqIYVI,discussion-id=aWKi9vih,comment-id=00000001,timestamp=2017-04-27T09:46:58.566+0000) > > Maybe more armor pen per shot. So tanks can still take a couple of shots, but they get worn down. Tanks should be able to tank tower shots, just not to the extent that they can at the moment. > > Ie. The first shot has no armor pen, the second 10% the third 20% etc. Frankly late game, after like 4 shots a tank should be at half HP regardless of itemization. Otherwise turrets are just irrelevant.
: > [{quoted}](name=Purple Flame,realm=EUW,application-id=39gqIYVI,discussion-id=aWKi9vih,comment-id=0001,timestamp=2017-04-27T10:46:51.405+0000) > > Agree, but 20 minutes is wrong, they doesn't really serve their purpose well after 10 minutes since everyone starts diving, especially with jungler help ... > Even turret hug strat doesn't work that good anymore .. oh sad days > {{sticker:zombie-nunu-tears}} Expect when your jungler never ever gank/help you in the first place, which happens way too often in low elo. So i would really not discourage the effectiveness of a coordinated move in favor of tower hugging, which it's boring and a sign of poor skill anyway, because if you already know that the enemy jungler may come and kill you (while your understood that your jungle is not going to help), if you stay you are just going to give a tower AND a kill, instead than just a tower.
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=aWKi9vih,comment-id=00010000,timestamp=2017-04-27T10:58:01.871+0000) > > Expect when your jungler never ever gank/help you in the first place, which happens way too often in low elo. So i would really not discourage the effectiveness of a coordinated move in favor of tower hugging, which it's boring and a sign of poor skill anyway, because if you already know that the enemy jungler may come and kill you (while your understood that your jungle is not going to help), if you stay you are just going to give a tower AND a kill, instead than just a tower. Tower hugging should be a valid option in any unfavorable matchup or when the jungle pressure is lopsided. I think it's %%%%ed up when you can die under turret from full HP early game against any fewer than 3 people.
: Turrets in 2k17
Agree 100% turrets become far too meaningless far too quickly. Most LCS games I see a top laner getting dove by enemy top + jungler AT LEVEL 4-5. Most of the time even someone like a Nautilus gets destroyed from full HP, sitting under turret the whole time. I personally believe this should not be possible. But the fundamental aspect where I disagree with most people is I firmly believe turrets should hurt tanks, specifically, A LOT more. Right now Garen gets fed he just runs through 3 midlane turrets chasing someone, kills him and comes out healthy. I really think 10 or fewer turret shots should kill any champion at any point in the game. Armor protecting you from turrets is the first thing that has to go.
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Azuremars (EUW)
: This game is too hard for newcomers
Thanks for the replies. So from what I gather I should be able to get a lower rating after playing a few games.
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Azuremars

Level 30 (EUW)
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