Raymaxe (EUW)
: Reports Mean Absolutely Nothing - Change My Mind
> [{quoted}](name=Raymaxe,realm=EUW,application-id=NzaqEm3e,discussion-id=HTzyjvr8,comment-id=,timestamp=2019-06-17T22:39:34.335+0000) > > Meanwhile Riot is banning people for trying off-meta stuff. > I'm seriously disappointed with the outcome of my ticket. I've been called %%%%%%, human trash, ape like a million times, report everyone for it and checked their OP.GG's just to see that none of them received any punishment. I had someone just straight out say the n-word, reported him, and guess what he's fine. Where exactly is that Zero tolerance policy that get's you instantly banned for typing k y s but apparently is fine with you typing n i g g a? What is this? Also a few months ago someone on this Forum publicly called me a sociopath and then threatened to kill me. In this forum. For everyone to read. I used the "Report" button of the boards first just to realise that it didn't do anything. I then wrote a support ticket and got the answer that Riot will take "Appropriate measures". Those measures - apparently - don't even include a 14 day ban. They at least deleted the posts from what I can tell. But when NB3 insults people on stream, uses his "power" as a streamer to threaten people with a ban and AFKs, his teammate get's banned. For things he didn't actually do (read nubracs support tickets). What is this?
: > That's true but with Manaflow Band, Cookies and Corrupting Pot it's actually not that bad and you probably won't run out of mana before you would want to back anyway; even if you spam E off cooldown. Klepto also gives you mana pots and more cookies. Well the kayle I was against ran out of mana within 5 minutes of the game and had 18 cs at that point. Whenever she tried to cs she ate a Q which meant she was healing on cooldown (albeit she didn’t have the correct rune set up) > The wave manipulation is not to bad on Kayle if you max your Q first with the AOE on your E starting at 6. You'll lose out on CS of course (I mean Kayle is designed that way pretty much) but you get your Klepto going to compensate and still get the EXP which is the important part. Which relies heavily on mana... trying to manipulate the wave on top of healing/using W to dodge and using E to harass and that’s a pretty big strain on resources, where as morde doesn’t use resources, so in a war of attrition morde is gonna win. > Kayle with Gunblade can keep you slowed through the entirety of you ults duration without ever stepping into your Q range. So unless you have flash advantage or get off your ult with perfect terrain conditions I still don't quite see how you beat her. Firstly that isn’t true, even if you chain Q and gunblade perfectly that isn’t a 7 second slow. Secondly in that match up you’d go swiftness boots as morde which reduces the slows and lets you get a movement speed delta. Thirdly to kite a morde in the shadow realm you can peddle backward like usual as that will back you into a wall, you’ve gotta try and kite in a circle... that means you ain’t gonna get a whole lotta range on morde... if morde hits you once your dead, and kiting like that isn’t going to make you immune to getting hit. So it’s increadibly risky to try and pull off. And finally you realise morde out ranges kayle... kayle’s autos are 550 range, morde Q is 645... so if kayle can hit morde morde can hit kayle. And it becomes the same issue of kayle can’t afford to be hit once. > Well this is just not true. Unless you get permafreeze pre 6 on Mord for some unholy reason you can't keep her from getting farm. The wave will naturally slowpush into her or even freeze depending on how you both manage the wave. If you consistently position aggressively you will eat a lot of her Q+E which will make you really susceptible to ganks when your wave is slow pushing anway. Morde is pretty resistant to her EQ poke, with bone playing and his W he can sustain pretty well... it’s prob not perfect but kayle will prob rub out of mana before morde is in any real danger of her. And yeah it will slow push but while she is farming under tower she has to stand still to do so, which opens her up to Q and E. And if it slow pushes it will reset to the middle of the wave, wnd if the kayle Qs the wave it’s gonna push. Like I said earlier once she pushes away from the tower you just ult her and force her to back... it’s pretty easy to punish a positional mistake as morde. ____ So I do stand by what I said about morde vs kayle being an even skill match up... morde gets to cover his weakest point of the game with being stronger than kayle, and he can outlast one in a war of attrition (plus later on does he really wanna be ulting kayle she has ult anyway... you wanna ult someone else to deny them of kayle ult).
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=000600000000000000000000,timestamp=2019-06-18T09:13:01.605+0000) > > Which relies heavily on mana... trying to manipulate the wave on top of healing/using W to dodge and using E to harass and that’s a pretty big strain on resources, where as morde doesn’t use resources, so in a war of attrition morde is gonna win. This really depends on the setup I think. A lot of Kayles max their E first, which increases it's mana cost but doesn't even reduce the cooldown. That's about 15-20 additional mana (depending on level) she spends everytime she CS's or goes for Klepto; when she does it off cooldown, it really eats away her mana. I also use manaflow band what a lot of people don't do. So if I E at, say, level 4, I lose 40 mana and gain 25 by mana flow. So it only takes away 15 mana. If you don't have manaflow and max E, you lose 60 mana (!) in the same scenario which is FOUR TIMES what I would spent. Furthermore a fully stacked manaflow grants you 250 mana. At level 6 that's almost a 50% (!!) increase in Kayle's mana. The cookies also increase your mana by 40 everytime you eat one; that's also true for cookies you get with Klepto IF you have biscuit delivery. I personally like to max Q, which you don't spam that much and it hurts a lot more than E. Plus, it enhances the slow and thus Kayle's kiting ability. It also enhances your waveclear by a lot. The Kayle you faced did not use Klepto, nor Biscuits, nor manaflow, nor Q max. She didn't even start corrupting (which is an additional 225 mana). She used PTA with domination which is like imba troll :D :D He basically told you "I'm a melee minion, spank me daddy" I also don't just eat every Q so I don't W that much. But that has nothing to do with the Champion Kayle but rather the player I guess :D > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=000600000000000000000000,timestamp=2019-06-18T09:13:01.605+0000) > > Firstly that isn’t true, even if you chain Q and gunblade perfectly that isn’t a 7 second slow. > Secondly in that match up you’d go swiftness boots as morde which reduces the slows and lets you get a movement speed delta. > Thirdly to kite a morde in the shadow realm you can peddle backward like usual as that will back you into a wall, you’ve gotta try and kite in a circle... that means you ain’t gonna get a whole lotta range on morde... if morde hits you once your dead, and kiting like that isn’t going to make you immune to getting hit. So it’s increadibly risky to try and pull off. Okay so let you explain my thought process. My Kayle build has 30% CDR at two items (and stays that way for a while), so the Q CD is 5.6 seconds. So 3 seconds slow from Q + 2 seconds Gunblade and 0.6 seconds after that the Q is up again. That's almost the full duration. I'm not really a believer of that swiftness boots thing (you would rather go mercs, wouldn't you?) but I did miss out on legend tenacity which mordekaiser takes. So I take back my statement; with the tenacity you can't perma slow him. You still get the slow for more than half of the duration though even with mercs. Maybe Swifties might actually be good in this specific situation, idk :D Unrelated: Does Tenacity reduce Mordekaiser's ult duration? I feel like it should since it can be QSS'd. I thought of that while thinking about this xD > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=000600000000000000000000,timestamp=2019-06-18T09:13:01.605+0000) > > And finally you realise morde out ranges kayle... kayle’s autos are 550 range, morde Q is 645... so if kayle can hit morde morde can hit kayle. And it becomes the same issue of kayle can’t afford to be hit once. I'm aware of this. According to lolwiki it's even 675. The point is to kite out his ult so he loses the stat drain. By the way, even with Swifties and Legend Tenacity Kayle's Q slow is both more potent and lasts longer than Rylais' slow. So hitting your Q won't result in certain death. > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=000600000000000000000000,timestamp=2019-06-18T09:13:01.605+0000) > > Morde is pretty resistant to her EQ poke, with bone playing and his W he can sustain pretty well... it’s prob not perfect but kayle will prob rub out of mana before morde is in any real danger of her. I mean he is not in danger of getting solo killed unless he randomly overstays for like 2 waves. At least not before 11 but laning phase is probably over anyway at that point. You can't really get your W stacked without actually shoving the wave but that is exactly what Kayle wants you to do. She wants to sit under tower, get XP and farm so she get's to 11. > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=000600000000000000000000,timestamp=2019-06-18T09:13:01.605+0000) > > And yeah it will slow push but while she is farming under tower she has to stand still to do so, which opens her up to Q and E. You can't really Q her on CS'ing melees if you don't want to take a tower shot. Taking tower shots is not to beneficial and as stated above you can't just W it all since your shield isn't stacked. She can Q and E for the casters. > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=000600000000000000000000,timestamp=2019-06-18T09:13:01.605+0000) > > And if it slow pushes it will reset to the middle of the wave, wnd if the kayle Qs the wave it’s gonna push. Like I said earlier once she pushes away from the tower you just ult her and force her to back... it’s pretty easy to punish a positional mistake as morde. It really depends on where the wave stands. If you actually slow push as morde past 6, Kayle can Q+E (E explodse and deals AoE at 6) the wave and create a freeze. So you will need to use your spells to fix the wave or you will be really sad. You'd probably need to shove her so the wave is coming into you and you can all in her with ult (otherwise the minions with kayle's armor shred are going to fk you up) but that's not all to easy with Mordekaiser. Especially post 6 when Kayle can match your waveclear. I'm just saying this out of experience with the high silver/ low gold toplaners I've faced so far and they basically can't even spell wave management and I get it the way I want quite a lot. > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=000600000000000000000000,timestamp=2019-06-18T09:13:01.605+0000) > > So I do stand by what I said about morde vs kayle being an even skill match up... morde gets to cover his weakest point of the game with being stronger than kayle, and he can outlast one in a war of attrition (plus later on does he really wanna be ulting kayle she has ult anyway... you wanna ult someone else to deny them of kayle ult). And I'm standing by what I say which doesn't contradict what you say at all :D I'm saying that it's a rather easy match up for Kayle in the sense that there are matchups she can't do anything at all (e.g. Akali, Irelia, Darius, Jax, Rengar). I'm not saying that Kayle is guaranteed to win but that she has an easier time than in most other matchups.
: > It is not to hard to dodge Mordekaiser's E with Kayle's W. Also if you are poistioned far enough back you only get hit by the tip which allows you to kite away with Q+W (although you will eat Morde's Q then). Once his E is down he is not a threat for the next 24 seconds which is almost an entire wave of free farm. Using w to dodge can really hurt mana though... not to mention if morde controls are the wave well enough and positions correctly kayle ain’t gonna be able to farm without taking a lot of damage or using a lot of mana So a morde should never let kayle free farm without risking proccing the passive, and in a war of attrition morde has way more staying power than kayle does. > I personally build Gunblade first on Kayle so I can kite Morde for days and never let him proc his passive. So basically he would need Flash adavantage and land his E through my W to get his passive and to kill me. Kayle would need to %%%% up quite hard. The fight later on I had vs kayle I just ulted her, that limits her ability to kite backwards as well as stealing attack speed making kiting a bit harder... plus while morde can be slowed by gunblade morde should have a rylies and can by swifties to help with the movement speed delta. At which point if he lands an ability he will be faster than kayle. > The thing is if Kayle %%%%s up she is heavily punished for it. If Morde %%%%s up, well, nothing really happens. He needs to %%%% up like 10 times in a row for it to amount to anything. If morde plays it right kayle can’t farm or do anything, if morde plays it wrong he’s gonna get outscaled... it’s entirly down to how good the morde is, at both punishing mistakes and not making his own
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=0006000000000000,timestamp=2019-06-18T08:03:50.749+0000) > > Using w to dodge can really hurt mana though... not to mention if morde controls are the wave well enough and positions correctly kayle ain’t gonna be able to farm without taking a lot of damage or using a lot of mana That's true but with Manaflow Band, Cookies and Corrupting Pot it's actually not that bad and you probably won't run out of mana before you would want to back anyway; even if you spam E off cooldown. Klepto also gives you mana pots and more cookies. The wave manipulation is not to bad on Kayle if you max your Q first with the AOE on your E starting at 6. You'll lose out on CS of course (I mean Kayle is designed that way pretty much) but you get your Klepto going to compensate and still get the EXP which is the important part. > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=0006000000000000,timestamp=2019-06-18T08:03:50.749+0000) > > The fight later on I had vs kayle I just ulted her, that limits her ability to kite backwards as well as stealing attack speed making kiting a bit harder... plus while morde can be slowed by gunblade morde should have a rylies and can by swifties to help with the movement speed delta. At which point if he lands an ability he will be faster than kayle. Kayle with Gunblade can keep you slowed through the entirety of you ults duration without ever stepping into your Q range. So unless you have flash advantage or get off your ult with perfect terrain conditions I still don't quite see how you beat her. > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=0006000000000000,timestamp=2019-06-18T08:03:50.749+0000) > > If morde plays it right kayle can’t farm or do anything Well this is just not true. Unless you get permafreeze pre 6 on Mord for some unholy reason you can't keep her from getting farm. The wave will naturally slowpush into her or even freeze depending on how you both manage the wave. If you consistently position aggressively you will eat a lot of her Q+E which will make you really susceptible to ganks when your wave is slow pushing anway.
: Having played that kayle match up from the other side I didn’t have any real issue killing the kayle early game, a few good trades with the EQ combo and zoning them off the minion wave and whenever they got far enough from tower ulting them. Later on in the game I was still able to 1v1 her (though she did damage me a lot and drew the fight out the the majority of the ult duration). So I’d say that match up is quite an even one, morde favoured in lane, kayle favoured out of it and heavily reliant on jungle influence
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=00060000,timestamp=2019-06-17T23:16:09.616+0000) > > Having played that kayle match up from the other side I didn’t have any real issue killing the kayle early game, a few good trades with the EQ combo and zoning them off the minion wave and whenever they got far enough from tower ulting them. I'm not to sure about that. It is not to hard to dodge Mordekaiser's E with Kayle's W. Also if you are poistioned far enough back you only get hit by the tip which allows you to kite away with Q+W (although you will eat Morde's Q then). Once his E is down he is not a threat for the next 24 seconds which is almost an entire wave of free farm. To really kill her you will need to get your passive proced but Kayle can avoid that. That being said, if Kayle walks up to close and Morde's E is up, she is pretty much guaranteed to die. But you can avoid that relatively easily and it is a fairly easy matchup for Kayle compared to her other mathups. > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=00060000,timestamp=2019-06-17T23:16:09.616+0000) > > Later on in the game I was still able to 1v1 her (though she did damage me a lot and drew the fight out the the majority of the ult duration). I personally build Gunblade first on Kayle so I can kite Morde for days and never let him proc his passive. So basically he would need Flash adavantage and land his E through my W to get his passive and to kill me. Kayle would need to %%%% up quite hard. > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=IUqQNP7Y,comment-id=00060000,timestamp=2019-06-17T23:16:09.616+0000) > > So I’d say that match up is quite an even one, morde favoured in lane, kayle favoured out of it and heavily reliant on jungle influence The thing is if Kayle %%%%s up she is heavily punished for it. If Morde %%%%s up, well, nothing really happens. He needs to %%%% up like 10 times in a row for it to amount to anything.
: Just going AFK against Mordekaiser every game now
I've played both Akali and Kayle into him and didn't have any trouble. I could comfortably get Kayle to level 11 without falling behind (after that Kayle just straight out beats him) and Akali just walks all over Mordekaiser in early to mid game (Idk about late, I never got to that point). Maybe I'm missing something because I have mostly played high silver/low golds in ranked or maybe some off-role plats in normals; but thus far I feel super comfortable versus him with those champs, especially with Akali.
Antenora (EUW)
: Nothing wrong? He queued as support, went Teemo and left the duo laner alone vs 2 people. Siphoned experience from a solo laner.. I think he deserves his ban.
> [{quoted}](name=Antenora,realm=EUW,application-id=39gqIYVI,discussion-id=BgWK2wec,comment-id=0002,timestamp=2019-06-17T09:11:39.525+0000) > > Nothing wrong? > > He queued as support, went Teemo and left the duo laner alone vs 2 people. > > Siphoned experience from a solo laner.. > > > I think he deserves his ban. He actually asked Riot via a support ticket if that strategy - which he used for 100+ games - is bannable. Riot told him that his strategy is NOT bannable. Then they ban him. More than 100 games of this strategy were OK but then NB3 personally writes to a Riot employee and Nubrac get's banned although Riot told him that his behaviour was not bannable. Then again the Riot support couldn't actually tell him what exactly he did wrong and just stopped answering him.
aonaforever (EUNE)
: REMAKE
Morgana Q doesn't stun. It has a long Cooldown, is really telegraphed and travels fairly slowly. It's high risk high reward.
: Summoner spell “Enhance”
Spells like this existed in the past but have been removed. I'm not sure why but you can research that if you are interested in it. Surge and Rally come to mind. https://leagueoflegends.fandom.com/wiki/Rally https://leagueoflegends.fandom.com/wiki/Surge
: also, do you start with corruption potion or something else?
> [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=0001000000000000000000000000000000000001,timestamp=2019-06-16T14:40:48.011+0000) > > also, do you start with corruption potion or something else? Start corrupting pot and take TP (Ignite makes no sense because you definitely don't want to fight). Play like a %%%%% and get some knowledge about wave management. You can harass melees when they walk up to CS by Q'ing + E. The Q's hitbox is deceptively big when it collides with minions. The shred and damage from Q max and the excecution damage on the E can ramp up quite nicely after Level 6. btw your E starts AOE exploding at 6; hitting a champ with the explosion also procs klepto, so you can CS and get Klepto simultaneously. I really like Manaflow band because I spam the crap out of my Q and E so I need the mana. When you make it to lvl 11 without falling behind it feels really amazing because you can start pressing buttons on people.
: no conqueror? oh, so what should i use with her? i admit it, i'm no kayle expert but even using klepto i didn't do that much better (didn't feed like crazy tho) but i DID have a somewhat inexperienced trynda against me. I was thinking maybe grasp?
> [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=00010000000000000000000000000000,timestamp=2019-06-16T14:16:37.451+0000) > > no conqueror? oh, so what should i use with her? i admit it, i'm no kayle expert but even using klepto i didn't do that much better (didn't feed like crazy tho) but i DID have a somewhat inexperienced trynda against me. > I was thinking maybe grasp? Klepto is pretty much the standard although you do see some Grasp or Fleet. I usually go with Klepto to get some Gold and additional pots going; Fleet for ranged matchups when I can't freely E. I only have experience with her in Silver/low Gold and normals were I can manipulate the wave as I wish and avoid fights. I poke from distance with Q + E (I max Q first) and freeze everytime I can and build Gunblade -> Nashors -> PD -> IE; Gunblade for the point and click for kiting and guaranteeing Q to land (without Q shred you don't deal damage) and PD for the tankiness. The True Damage waves can crit for double damage that's why I go crit later. That's at least my personal take on her in a not really competitive environment. It hard to see what high elo does because the champion doesn't really exist in higher elo. You can also go Lethal Tempo if you have no respect whatsoever for your opponent.
: Sorry for being a player who cant stand spamming same champ every game. I still have more experience with any one champ than you do with any of your champs, considering how long I have been playing this. Also I main sylas, so knowing all champs is really useful for me. Its like, someone who plays diffirent champs isnt allowed to climb right? Who cares that the matches I lose are literaly not up to me. It doesnt matter how well I play if all 4 of my teammates are 1/9
> [{quoted}](name=MoràI Support,realm=EUW,application-id=39gqIYVI,discussion-id=xg9KkKk6,comment-id=0002000000000001,timestamp=2019-06-16T09:55:25.560+0000) > > Sorry for being a player who cant stand spamming same champ every game. > [{quoted}](name=MoràI Support,realm=EUW,application-id=39gqIYVI,discussion-id=xg9KkKk6,comment-id=0002000000000001,timestamp=2019-06-16T09:55:25.560+0000) > > I still have more experience with any one champ than you do with any of your champs, considering how long I have been playing this. Assuming you don't have several smurfs you play the same champs on about as much, this statement is just straight out false. I don't even know where you are taking this from. So you're doing the same stuff for a long time and expect different results for some reason. You asked for a mistake you make and I told you one. > [{quoted}](name=MoràI Support,realm=EUW,application-id=39gqIYVI,discussion-id=xg9KkKk6,comment-id=0002000000000001,timestamp=2019-06-16T09:55:25.560+0000) > > Its like, someone who plays diffirent champs isnt allowed to climb right? No. But it's naturally a lot harder. Especially if you change roles all the time. Pretty much everyone agrees on this. Play few champs in one role and you will win more. You asked for a mistake you made and I told you one. You complain about your teammates for not trying although you yourself aren't actually trying. I'd guess that you play whatever the hell you feel like and autopilot every game by looking at your op.gg. Either fix your own issues or stop complaining about your teammates.
: ok, i just woke up so walls of text are my enemy right now, but i get what you mean, she does 51 TD per auto (assuming that's how penetration is calculated, can't remember if they check % first then flat or vice versa) there is still one problem: you build Kayle attack speed. and you give her conqueror. so you need to add another 8% of the post mitigation damage on top of that and remember, she is not alone. all those calculations are for a 1v1 but kayle, especially lategame, has a team behind her and 51 (+8% of whatever she does) true damage in a teamfight, with your supports and tanks supplying CC and your midlaner getting in on the action,is a LOT. Hence why they cant buff her early game or her lategame becomes even more oppressing due to the aforementioned conqueror+teamfight. changing her passive damage to magic, %HP or even mixed damage (like corki) would make her strong but not excessively overpowered (it depends on the amount of course) you can still make it so she doesn't get "free damage" like making it like "at level 11 her waves deal X magic damage+1.5% (+1% per 100 AP) of the target max health as magic damage" there, you have a decent carry that can still run conqueror for a boost in damage but can still be buffed early game so you aren't playing a game with 4 players and an unplugged toaster in toplane (dunno why i chose that one, again, just woke up, roll with it)
> [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=000100000000000000000000,timestamp=2019-06-16T09:59:19.015+0000) > > ok, i just woke up so walls of text are my enemy right now, but i get what you mean, she does 51 TD per auto (assuming that's how penetration is calculated, can't remember if they check % first then flat or vice versa) there is still one problem: Well the 51 damage are assuming you are a full tank. Assuming you're an ADC with QSS you only end up with ~27 damage less per wave and without any MR items at all you would probably take like 20 damage less per wave that hits you (don't quote me on that though, I didn't check the calc again). 20 damage is 20 damage but it's not like that's were Kayle's lategame power is focused. > [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=000100000000000000000000,timestamp=2019-06-16T09:59:19.015+0000) > > you build Kayle attack speed. and you give her conqueror. so you need to add another 8% of the post mitigation damage on top of that and remember, she is not alone. No you don't go Conqueror on Kayle ever. She can't reliably stack it (if you AA a champion 5 times at level 16 he probably has other things to worry about than your Conq proc) and it makes her early game even worse. Also, Conqueror doesn't work the way you describe it here. It doesn't ADD damage at all. It converts parts of the damage you already deal into true damage. Since Kayle already has true damage, this actually makes less sense on her because only the non-true damage benefits from Conqueror. > [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=000100000000000000000000,timestamp=2019-06-16T09:59:19.015+0000) > > all those calculations are for a 1v1 but kayle, especially lategame, has a team behind her and 51 (+8% of whatever she does) true damage in a teamfight, with your supports and tanks supplying CC and your midlaner getting in on the action,is a LOT. It's 50 damage only for the full tanks and less for everyone else. You can't just AOE hit the entire enemy team with Kayle without dying (remember that you can't AA during your ult). You're probably only hitting 1-2 people in a fight unless the enemy team is having a stroke or DDoS attack in the fight. I'm not saying that the extra damage is laughable; it's not. I'm only saying that I highly disagree that you can't balance her while keeping her true damage. All it gives her is tank shredding power and some extra damage. The latter part could easily be adjusted by changing her numbers. > [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=000100000000000000000000,timestamp=2019-06-16T09:59:19.015+0000) > > Hence why they cant buff her early game or her lategame becomes even more oppressing due to the aforementioned conqueror+teamfight. Which is not a thing. Conq on Kayle is not a thing. And it's not going to become a thing because there is no synergy with her kit. Actually, if they removed Kayle's true damage, Conq would make MORE sense than right now. > [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=000100000000000000000000,timestamp=2019-06-16T09:59:19.015+0000) > > changing her passive damage to magic, %HP or even mixed damage (like corki) would make her strong but not excessively overpowered (it depends on the amount of course) > you can still make it so she doesn't get "free damage" like making it like "at level 11 her waves deal X magic damage+1.5% (+1% per 100 AP) of the target max health as magic damage" > there, you have a decent carry that can still run conqueror for a boost in damage but can still be buffed early game so you aren't playing a game with 4 players and an unplugged toaster in toplane (dunno why i chose that one, again, just woke up, roll with it) So if you adjust her in a way so that she deals literally the same damage to pretty much everyone, then why even change her at all. Just to get rid of the evil true damage? If you did that change you might actually have a reason to run Conq on her versus tanks and shred them to pieces harder than you do on live right now. I'm really confused what you are suggesting here.
Memuru (EUW)
: Buff Lethal Tempo --> Remove Hail of Blades ---> Move Conqueror to Domination tree
> [{quoted}](name=Memuru,realm=EUW,application-id=39gqIYVI,discussion-id=EZ5n2NAn,comment-id=,timestamp=2019-06-16T06:32:03.364+0000) > > Lethal Tempo is cool, and needs some buffs to help out lategame hypercarry adcs like Tristana, Kogmaw, Jinx and Caitlyn. Everybody and their mom are already using Lethal. Why would you buff it? > [{quoted}](name=Memuru,realm=EUW,application-id=39gqIYVI,discussion-id=EZ5n2NAn,comment-id=,timestamp=2019-06-16T06:32:03.364+0000) > > Just the name 'Conqueror' more evokes the thematic of Domination. Healing, true damage and damage buffs all align more with the other runes in the Domination treeline, imo. Will solve the issue of Conqueror/Resolve being too good, as bruiser champs will most likely take Precision secondary, crucially denying them access to Bone Plating. Mages that synergise with Conqueror such as Katarina will love this change, as they don't really like taking Precision primary since they get nothing from the second row runes. Conqueror is more about sustained damage and prolonged battle so it fits precision a lot better than domination imo.
: > [{quoted}](name=Bananenschnder,realm=EUW,application-id=39gqIYVI,discussion-id=KJviab9E,comment-id=0006,timestamp=2019-06-16T05:43:25.353+0000) > > You're sitting on a 40% winrate winrate? Lol. Just like kda, excuses for noobs. I'm talking about the actual skills, not whoever gets lucky with teams. > > If you don't belong in Bronze, then why are you sitting at you negative winrate at Silver 4. My winrate is close to 100%, if you're talking about the rate at which riot provides me decent teammates who can be carried, well ask them > Where exactly do you "stomp" anyone two tiers higher. on my computer, in every game > You average a KDA of 1.7. ahahahahahah kda. Iron? > I wonder why all smurfs have luck on there side every single time they climb. Huh, strange. "I wonder why the lucky people are winning"
> [{quoted}](name=TobiasyThA,realm=EUW,application-id=39gqIYVI,discussion-id=KJviab9E,comment-id=00060000,timestamp=2019-06-16T06:05:22.217+0000) > > winrate? Lol. Just like kda, excuses for noobs. I'm talking about the actual skills, not whoever gets lucky with teams. > > My winrate is close to 100%, if you're talking about the rate at which riot provides me decent teammates who can be carried, well ask them > > on my computer, in every game > > ahahahahahah kda. Iron? > > "I wonder why the lucky people are winning" Maybe you should take a basic course in statistics. Really not much else to say to someone as delusional as you. Good luck in life I guess.
: "you belong to your elo"
> [{quoted}](name=TobiasyThA,realm=EUW,application-id=39gqIYVI,discussion-id=KJviab9E,comment-id=,timestamp=2019-06-11T01:09:06.691+0000) > > Placement games, fresh mmr, playing with high silvers/low golds, and... I'm destroying everybody. You're sitting on a 40% winrate at 60+ games in Silver 4, so you are probably about to drop back to Bronze soon. You average more deaths than kills; you are being destroyed but you're not destroying anyone. > [{quoted}](name=TobiasyThA,realm=EUW,application-id=39gqIYVI,discussion-id=KJviab9E,comment-id=,timestamp=2019-06-11T01:09:06.691+0000) > > Not even do I not belong to bronze, but I still stomp everyone TWO %%%%ING TIERS HIGHER. If you don't belong in Bronze, then why are you sitting at you negative winrate at Silver 4. Why are you so delusional. Where exactly do you "stomp" anyone two tiers higher. Was it in that 11/23 game? The 5/15 game? The 2/8 game? The 1/7? The 0/8? The 2/13? Or maybe that 6/14 one? You average a KDA of 1.7. How can you look at this and say you are smashing anyone. You're obviously in denial. > [{quoted}](name=TobiasyThA,realm=EUW,application-id=39gqIYVI,discussion-id=KJviab9E,comment-id=,timestamp=2019-06-11T01:09:06.691+0000) > > Conclusion : Elo is pure bullshit. It means nothing. You climb if you're lucky to have the better team, you get demoted if riot gives you the worse teams. I wonder why all smurfs have luck on there side every single time they climb. Huh, strange.
Salron88 (EUW)
: mordekaiser ulitmate not really that well-thought
> [{quoted}](name=Salron88,realm=EUW,application-id=39gqIYVI,discussion-id=tEs88I8W,comment-id=,timestamp=2019-06-13T02:19:04.362+0000) > > im a support sona atm and we were 3 people trying to kill him. he ults me kills me 1 v 1 Why are you even in range of his ult. It's 650 range on it so there is virtually no reason for you to ever be in his range in that situation unless he flash+ults you. Even then he can't do anything to you in his ult as long as you sidestep his E which is not that hard since Sona can kite him easily with a MS steroid, a stun and a slow. > [{quoted}](name=Salron88,realm=EUW,application-id=39gqIYVI,discussion-id=tEs88I8W,comment-id=,timestamp=2019-06-13T02:19:04.362+0000) > > got 0 sustain in that sittuation His ult doesn't disable your W so I don't even know what you are saying here. > [{quoted}](name=Salron88,realm=EUW,application-id=39gqIYVI,discussion-id=tEs88I8W,comment-id=,timestamp=2019-06-13T02:19:04.362+0000) > > my team cant help me if hes ahead means im 100% dead even if im a toplaner who is behind All of his damage can be avoided. Unless you're like 0/5/0 behind you still have room to survive his ult. First of all you actually need to walk into range. Secondly, he needs to hit you three times in a rather short period to trigger his passive which he needs to get his MS boost and consistent Rylais slow. If you dodge his E and stay out of his AA range (by simply WALKING away from him) he can't ever get his passive. I'd argue that it's rather well designed since he needs to land skill shots to get his passive and land damage so no matter how far ahead he is you can technically still outplay him. Another point; if he does not get ahead, he basically has no ult in a 1v1 situation. I had a game yesterday as Akali and I smashed him in lane. Every time he pressed R on me he just killed himself. > [{quoted}](name=Salron88,realm=EUW,application-id=39gqIYVI,discussion-id=tEs88I8W,comment-id=,timestamp=2019-06-13T02:19:04.362+0000) > > and my jungle comes to gank he ults me kills me goes full health out to kill my jungler How does he kill you without taking any damage. I think there are some bigger issues with your play than with Mordekaiser if that's what's happening.
: > [{quoted}](name=Bananenschnder,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=000100000000,timestamp=2019-06-15T22:32:32.911+0000) > > She got several nerfs to both her late and her early (!) game since then. I know that she was nerfed, mine was an example about how, before the nerfs, she just had to wait level 16 and then became unstoppable. > > I don't know why people complain about the true damage part so much. When the rework was out I did a detailed calculation here on the Forums on how much her damage would change if the true damage part was removed. Turns out that for really tanky targets it took 2-3 AA more to kill them and for squishies it did not matter at all. > The only really big part is versus damage reduction like Alistar ult or Baron buffed minions which she can shred with the true damage. True damage is a problem because it's not reduced by anything. if they keep that part of her kit they will have no way of making her early stronger because then she will just obliterate everything at level 16. think of all the other sources of true damage: https://leagueoflegends.fandom.com/wiki/True_damage they are either ultimates, single target passives, single target spells or skillshots (in ahri's case) Kayle is the only one that has an AoE true damage passive with no CD and if they want to keep that...well, there is no balancing her. her power spike REQUIRES her to suck early, so...get rid of it. make her passive deal something else and buff her, that's all
> [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=0001000000000000,timestamp=2019-06-15T23:08:31.010+0000) > > True damage is a problem because it's not reduced by anything. if they keep that part of her kit they will have no way of making her early stronger because then she will just obliterate everything at level 16. Here is the calculation I did some months ago: https://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/AMwMiBnl-kayle-already-has-a-weak-early-game-and-now-they-plan-on-nerfing-her-base-stats?comment=000200000000 I think you really overstimate how much the true damage on her waves is actually doing.
: well, simply removing her true damage would enable riot to buff her early game (pre 11) maybe increasing her damage or heal or even just her stats, which they cannot do right now, otherwise she becomes unstoppable at level 16 (i played her day after rework, sucked before level 16, after that i was happly fighting 1v4) also, there is conqueror for true damage so her having it for free is kinda stupid (especially if you can't get there).
> [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=00010000,timestamp=2019-06-15T22:22:31.902+0000) > > well, simply removing her true damage would enable riot to buff her early game (pre 11) maybe increasing her damage or heal or even just her stats, which they cannot do right now, otherwise she becomes unstoppable at level 16 (i played her day after rework, sucked before level 16, after that i was happly fighting 1v4) She got several nerfs to both her late and her early (!) game since then. > [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=00010000,timestamp=2019-06-15T22:22:31.902+0000) > > also, there is conqueror for true damage so her having it for free is kinda stupid (especially if you can't get there). I don't know why people complain about the true damage part so much. When the rework was out I did a detailed calculation here on the Forums on how much her damage would change if the true damage part was removed. Turns out that for really tanky targets it took 2-3 AA more to kill them and for squishies it did not matter at all. The only really big part is versus damage reduction like Alistar ult or Baron buffed minions which she can shred with the true damage.
: The state of Kayle
> [{quoted}](name=MirirLightHammer,realm=EUW,application-id=39gqIYVI,discussion-id=dAh9rZU6,comment-id=,timestamp=2019-06-15T21:48:37.972+0000) > > I get it, she is supposed to be a hyper carry but, couldn't she be an hypercarry without true damage? Maybe giving her mixed damage at level 11 (removing level 16's buff altogether and giving her max passive at 11) and making the waves mixed or %HP magical. What would that accomplish? The problem is reaching level 11. Changing her power after that doesn't do much in my opinion.
: Attack speed slows shouldn't exist for the same reason dodge mechanic was removed
> [{quoted}](name=ICritClits,realm=EUW,application-id=39gqIYVI,discussion-id=REFZAEm7,comment-id=,timestamp=2019-06-15T12:03:59.491+0000) > > No counterplay, You can't fight because you are 100% going to get outtraded, Removes auto atack champions from the game with 1 press of a button. > Also, The current attack speed slows in the game have such a low cooldown that you can spam it 24/7 to win against auto attack reliant champs. > Atk speed slows break your champion animations and will make you cancel multiple auto atacks. > The most unfun condition to play against. (Besides Zil E at max rank). There exist only 4 champions with attack speed slows in the game and only two of those are spammable (where as spammable implies max CDR) and none of the two champions is played that much right now. By your logic Silence would also need to be removed as it counters all mages with no counterplay. Oh, and maybe remove Snare, too, because it hard counters all melee champions. While at it, we definitely need to remove stuns as well since they counter EVERY SINGLE PLAYSTYLE with no counterplay. It's basically a 100% attackspeed slow with a silence, how can that be healthy?
: how do i look for mistakes in a game where i hard won lane then my jungle/ mid inted do i have to vod review every game win or lose to see every little mistake i made and ignore the shit ton of mistakes that my teamates are making? i dont know how to look for mistakes in a game where i played well or in a game where i lost my lane cuz it was a 1v2 lane or a 2v3/2v4 lane
> [{quoted}](name=S%%%hadow115,realm=EUW,application-id=39gqIYVI,discussion-id=huZcAUY5,comment-id=0000000000000000,timestamp=2019-06-15T15:30:13.371+0000) > > how do i look for mistakes in a game where i hard won lane then my jungle/ mid inted do i have to vod review every game win or lose to see every little mistake i made and ignore the shit ton of mistakes that my teamates are making? Yes. > [{quoted}](name=S%%%hadow115,realm=EUW,application-id=39gqIYVI,discussion-id=huZcAUY5,comment-id=0000000000000000,timestamp=2019-06-15T15:30:13.371+0000) > > i dont know how to look for mistakes in a game where i played well I mean just looking at your OP.GG there are obvious problems, e.g. 1. Although you have played almost 400 ranked games this season, your most played is 46 games. You've played 12 unique champions (add number 13 in the game you are currently playing) in your last 20 Soloq games across four different roles (everything but jungle). Basically you have 0 discipline. 2. Your CS averages are absolutely atrocious. The maximum average CS/min you achieved on your most played champs is 5.5 on Yasuo who has decent wave clear. You usually should get CS/min that low only when you get completely obliterated in lane. I don't see how those are your team's fault.
: Tank meta came back, in a fully burst meta because of aftershock rune and conditioning buffs!!
> [{quoted}](name=Eternal Hunger,realm=EUNE,application-id=39gqIYVI,discussion-id=9EmJfLgy,comment-id=,timestamp=2019-06-15T09:59:16.140+0000) > > When u play against a full f***ing team with Aftershock runes, there is no f***ing counterplay to all that sh*t. You mean except for the 35 second cooldown which is even shown to you by clicking on your enemy when the rune basically doesn't exist. Also, Lux needs to hit her Q or she is imba screwed if she runs Aftershock.
: Name one mistake I made, name how are my mistakes related to the statistic I provided.
> [{quoted}](name=MoràI Support,realm=EUW,application-id=39gqIYVI,discussion-id=xg9KkKk6,comment-id=00020000,timestamp=2019-06-15T09:37:57.633+0000) > > Name one mistake I made You've played 9 unique champions across 4 roles in your last 10 games so you obviously lack discipline. That's pretty much the definition of not even trying. > [{quoted}](name=MoràI Support,realm=EUW,application-id=39gqIYVI,discussion-id=xg9KkKk6,comment-id=00020000,timestamp=2019-06-15T09:37:57.633+0000) > > name how are my mistakes related to the statistic I provided. The sample size is really low so the statistic doesn't mean anything.
Inixia (EUW)
: Please enlighten me and what benefits are bestowed on both teams by allowing people to Duo queue when there's such a great disparity in elo? I'm not just talking about my games, I'm talking about the bracket as a whole, it won't take you long to find hundreds of videos on YouTube where people are surfing. Perhaps you guys are right in saying me only playing to win and not learning is the reason I'm hard stuck gold but that doesn't validate the top 10% of players stomping everyone below them.
> [{quoted}](name=Inixia,realm=EUW,application-id=39gqIYVI,discussion-id=whJALe5H,comment-id=00000000000000000001000000000000,timestamp=2019-06-14T15:02:56.730+0000) > > Please enlighten me and what benefits are bestowed on both teams by allowing people to Duo queue when there's such a great disparity in elo? What do you mean by "great disparity"? You mean a Gold player and a Plat player duoing or what are you even talking about? > [{quoted}](name=Inixia,realm=EUW,application-id=39gqIYVI,discussion-id=whJALe5H,comment-id=00000000000000000001000000000000,timestamp=2019-06-14T15:02:56.730+0000) > > I'm not just talking about my games, I'm talking about the bracket as a whole, it won't take you long to find hundreds of videos on YouTube where people are surfing. Wow that literally doesn't matter. I'm not looking for Videos highlighting that it DOES happen (beacuse nobody denies that) but I'm looking for evidence that it is happening to any significant amount. I'm not seeing that from you; I'm not even seeing that it's happening in your particaular case although you blame your inability to climb on it happneing constantly. > [{quoted}](name=Inixia,realm=EUW,application-id=39gqIYVI,discussion-id=whJALe5H,comment-id=00000000000000000001000000000000,timestamp=2019-06-14T15:02:56.730+0000) > > Perhaps you guys are right in saying me only playing to win and not learning is the reason I'm hard stuck gold but that doesn't validate the top 10% of players stomping everyone below them. Yet again, where is your evidence of that happening to any significant degree?
Inixia (EUW)
: So because my level of improvement hasn't kept up with an ever changing game anything I say is invalid? I was silver 2 years ago, currently gold 2, got into plat last season (not for very long). It's not just smurfs that are the issue, it's people Duo queuing as well.. And if only it was possible for you to see post game chat...
> [{quoted}](name=Inixia,realm=EUW,application-id=39gqIYVI,discussion-id=whJALe5H,comment-id=000000000000000000010000,timestamp=2019-06-14T14:35:04.078+0000) > > So because my level of improvement hasn't kept up with an ever changing game anything I say is invalid? No but it's invalid because it's BS. I'm still waiting for you to point out recent games with smurfs in your history that ruined everything. > [{quoted}](name=Inixia,realm=EUW,application-id=39gqIYVI,discussion-id=whJALe5H,comment-id=000000000000000000010000,timestamp=2019-06-14T14:35:04.078+0000) > > > It's not just smurfs that are the issue, it's people Duo queuing as well.. You're obviously making up excuses for why you can't climb. > [{quoted}](name=Inixia,realm=EUW,application-id=39gqIYVI,discussion-id=whJALe5H,comment-id=000000000000000000000000,timestamp=2019-06-14T14:30:30.935+0000) > > Once again "get better" doesn't stand. I could play the entire game perfect and still lose because of what's been happening around the rest of the map. If you played the game perfectly that would imply that you play a lot better than those smurfs you're complaining about. How can you still lose even if you outdo the very thing that's holding you back? I don't get it.
Inixia (EUW)
: 90% of the time it doesn't matter how well or poor you do in lane if the smurf is in another lane. You may be able to adapt when suffering a loss but what about the rest of your team? The odds are seriously stacked against you in lower brackets. Your argument of "get better" doesn't stand.
> [{quoted}](name=Inixia,realm=EUW,application-id=39gqIYVI,discussion-id=whJALe5H,comment-id=0000000000000000,timestamp=2019-06-14T14:17:32.385+0000) > > 90% of the time it doesn't matter how well or poor you do in lane if the smurf is in another lane. You may be able to adapt when suffering a loss but what about the rest of your team? > > The odds are seriously stacked against you in lower brackets. I can't locate a smurf in your last few games so what excactly are you even complaining about. > [{quoted}](name=Inixia,realm=EUW,application-id=39gqIYVI,discussion-id=whJALe5H,comment-id=0000000000000000,timestamp=2019-06-14T14:17:32.385+0000) > > Your argument of "get better" doesn't stand. You've been in your ELO for almost 6 years despite of playing several hundred ranked games every season so clearly for you "getting better" doesn't stand.
addern (EUW)
: One Trick Champions
http://onetricks.net/ I don't know how up to date that list is but it shows One Tricks of every champion. Although there are some champs with only a single person and for some champs that is on EUNE or LAN.
: He might have a high winrate but playing as or against him doesn't really feel like that. He neither feels too weak nor overpowered... For the first time in years I'm completely fine with having the new champ in my game.
> [{quoted}](name=Qui Gon Jhin,realm=EUW,application-id=39gqIYVI,discussion-id=wlckl3kI,comment-id=000000000000,timestamp=2019-06-13T13:16:11.831+0000) > > He might have a high winrate but playing as or against him doesn't really feel like that. He neither feels too weak nor overpowered... For the first time in years I'm completely fine with having the new champ in my game. Playing against him I didn't feel like he was to strong. I could keep up versus him as Kayle which is not a sign of his power :D Playing as him, however, I feel like it is definitely too much. Although it actually feels similar to playing Tahm Top now that I think about it.
: Thats the exact reason why he shouldnt have an ult that not only cages someone but also completely denies any help from its team. Which its pretty unfair IMO :D
> [{quoted}](name=AhriKissMe,realm=EUW,application-id=39gqIYVI,discussion-id=43TkGbsv,comment-id=00010000,timestamp=2019-06-13T19:48:34.768+0000) > > Thats the exact reason why he shouldnt have an ult that not only cages someone but also completely denies any help from its team. > Which its pretty unfair IMO :D I think it would be much more reasonable to adjust his numbers.
: You said it yourself
I don't know why everybody is complaining about his ult. His damage all around is just to high; his ult is only as oppressive as it is because he has the damage to back it up and usually get's fed since he is too strong accros the board..
: And again report system
So where are your chat logs to back up your claim that you weren't toxic at all and got banned for no real reason?
VernaxKa (EUW)
: XD XDXXXDXDXD QUICK UPDATE IM 15D BANNED XDDXDXXDXDXDXDXDX
> [{quoted}](name=VernaxKa,realm=EUW,application-id=NzaqEm3e,discussion-id=UEouXfTZ,comment-id=0009,timestamp=2019-06-13T11:35:56.295+0000) > > XD XDXXXDXDXD QUICK UPDATE IM 15D BANNED XDDXDXXDXDXDXDXDX Well deserved :'D Probably a perma soon.
DELDE115 (EUW)
: Here are my thoughts if I were to rework Akali: - Option 1) Change shroud from a basic ability to the ultimate. Shroud is too powerful of an ability for it to not be an ultimate.~~Total turret immunity~~ Being completely invisible from revealing objects? bullsht. - Option 2) limit her mobility with the shuriken and dashes. Assassins are meant to delete champions, so the high damage has to be a thing, but limiting her mobility can open a lot of weaknesses that can be used to counterplay.
> [{quoted}](name=ImRELIAgod,realm=EUW,application-id=39gqIYVI,discussion-id=af1wpn2A,comment-id=00010000,timestamp=2019-06-07T06:11:12.652+0000) > > She's garbage tier atm , she's been nerfed 8 times since rework and has a 40pct w/r. She's not disgustingly strong at all , refer to vlad for that . I'm talking about her laning phase. That one is strong. She has other problems though; it's nearly impossible to execute team fights and she can't really splitpush either because she has no reliable waveclear. She can't consistently oneshot the backline without dematerializer and she can't kill cannons at all. > [{quoted}](name=DELDE115,realm=EUW,application-id=39gqIYVI,discussion-id=af1wpn2A,comment-id=0002,timestamp=2019-06-07T08:03:47.849+0000) > > - Option 1) Change shroud from a basic ability to the ultimate. Shroud is too powerful of an ability for it to not be an ultimate. Total turret immunity? bullsht. That has already been removed a few patches ago.
Hi lm Zoe (EUNE)
: Can we just get another Akali rework?
> [{quoted}](name=Hi lm Zoe,realm=EUNE,application-id=39gqIYVI,discussion-id=af1wpn2A,comment-id=,timestamp=2019-06-06T12:51:10.856+0000) > > She is unplayable right now How is she unplayable right now. Her laning phase is still disgustingly strong and super save. She can still all-in squishies at 6 and get the kill.
Ałexu (EUW)
: Akali is still be seen in pro play since what made her op is her playstyle, this nerfs are just ruining her totally in soloQ and making her unplayable besides proplay
> [{quoted}](name=Ałexu,realm=EUW,application-id=39gqIYVI,discussion-id=4EzMtBJA,comment-id=00010000,timestamp=2019-06-05T13:17:46.457+0000) > > Akali is still be seen in pro play since what made her op is her playstyle, this nerfs are just ruining her totally in soloQ and making her unplayable besides proplay Isn't proplay still on 9.10? Last week's LCS and LPL was, but I'm not sure about his week.
: Yes... I already bought Formal Chroma Yuumi by 300 tokens, but i cant use the skin? As I understand , skin should be purchased only for RP anyway. Right?
> [{quoted}](name=Plush Sardine,realm=EUW,application-id=39gqIYVI,discussion-id=rTWP6Mpf,comment-id=000100000000,timestamp=2019-06-03T15:57:04.692+0000) > > Yes... I already bought Formal Chroma Yuumi by 300 tokens, but i cant use the skin? As I understand , skin should be purchased only for RP anyway. Right? Chromas are only avaiable if you own the skin they belong to. So yes, you need to buy the skikn to be able to use the chroma.
: same problem... so what is the answer?
> [{quoted}](name=Plush Sardine,realm=EUW,application-id=39gqIYVI,discussion-id=rTWP6Mpf,comment-id=0001,timestamp=2019-06-02T20:56:38.381+0000) > > same problem... so what is the answer? The formal chroma can only be unlocked via trial tokens as has already been pointed out here.
Lari (EUNE)
: Dont play lux sup please :)
"Pls don't pick the highest winrate support in my games" wat
: Is Galio still a Champion?
> [{quoted}](name=The BloodStalker,realm=EUW,application-id=39gqIYVI,discussion-id=O4mXkJdb,comment-id=,timestamp=2019-06-02T18:00:25.706+0000) > > His Statistics say it all, they show him only as a support, and with a 45% win rate...Riot is this intended? He was the number 1 support in proplay that's why he got changed in 9.11 to shift him to soloq midlane and out of proplay.
: yeah, that sounds GREAT. oh, what's that? you wanted to HIT me? oh let me just become untargetable for 8 seconds with no way of countering me
> [{quoted}](name=MirirLightHammer,realm=EUW,application-id=2BfrHbKG,discussion-id=zKyL9zK9,comment-id=000000000000000000000000000000000000,timestamp=2019-06-02T11:49:06.030+0000) > > yeah, that sounds GREAT. oh, what's that? you wanted to HIT me? oh let me just become untargetable for 8 seconds with no way of countering me There are a lot of ways to coutner it. AoE and skill shots can still hit it and hooks and similar abilites can pull her out of the shroud. Also she doesn't get stealthed instantly, takes like half a second and abilities and autos fired at her while she is still visible will hit her. Her shroud only lasts 8 seconds if she shortly gets visible which gives possibilites to counterplay. To deal damage, she needs to Q + passive which will make her visible twice. Unless she just goes in and doesn't do anthing you have a lot of ways to kill her since she's quite squishy. Also, all of her dashes can be interrupted and the E has quite the wind up time. That being said, I don't think this nerf is unjustified or kills her. I don't really feel any difference at all, to be honest. Laning phase is still super oppressive and in late game you still kill targets if you actually land your skills.
Tarolock (EUNE)
: i never had any problem with watching vods, could you list a few more details? i usually watch it on the site with youtube (i dont really like the twitch one) and i never had issues with it
> [{quoted}](name=Tarolock,realm=EUNE,application-id=ETj6EdvQ,discussion-id=EE62ofjg,comment-id=0002,timestamp=2019-06-01T23:42:01.867+0000) > > i never had any problem with watching vods, could you list a few more details? i usually watch it on the site with youtube (i dont really like the twitch one) and i never had issues with it What kind of detail do you mean? I use the link in the client. I've watched all four games live and I got a random 2/3 mission progress from those 4 games (+1 game from CBLOL). It's like this pretty much every single time since the missions were first introduced at worlds.
: well , the champs i own and play alot are for top riven , jax , poppy , and vi , for support , soraka , poppy, nami and leona for mid ahri , annivia , shaco , whatever can one shot the enemy fast generally , what runes are the best for glas cannons , because thats how i play most of my champs , mostly build damage
> [{quoted}](name=SerahFarron730,realm=EUW,application-id=00edEA0o,discussion-id=xAxKlmEL,comment-id=0001000000000000,timestamp=2019-06-01T19:49:27.158+0000) > > generally , what runes are the best for glas cannons , because thats how i play most of my champs , mostly build damage The only glass cannon champion you listed is shaco. Everyone else is not a glass cannon at all. Take Riven for example. You usually run Conqueror but there are matchups when you want to use Aftershock. Second tree is highly matchup depended. Your asking for a one-fits-all rune page that's always right but that is not how runes work.
Rioter Comments
: i still want to have some set up so i just switch to the right one , just like i did with the preset rune pages ( domination the excecutioner etc ) like , for most top laners i dont think you need more than 1 page right ?
> [{quoted}](name=SerahFarron730,realm=EUW,application-id=00edEA0o,discussion-id=xAxKlmEL,comment-id=00010000,timestamp=2019-06-01T19:33:23.713+0000) > > like , for most top laners i dont think you need more than 1 page right ? That highly depends on the champ you play :D I've played a lot of Akali Top lately and I use three different keystones and adjust the secondary depending on the match up. Irelia for example would use the same keystone always. What champ do you play?
: is there a list of the best standard rune setups
Runes highly depend on the champions you play and the enemies you face so this is really hard to answer. You can go to OP.GG or Probuilds for references though. I usually change my Rune page manually before every game depending on the concrete matchup.
DqreX (EUNE)
: What to main on top
Irelia, Aatrox, Riven
: nerf illaoi
: Fizz is insanely powerful but no one seems to talk about it?
> [{quoted}](name=PhoenixFire18,realm=EUW,application-id=39gqIYVI,discussion-id=AF8gP8P2,comment-id=,timestamp=2019-06-01T14:03:24.916+0000) > > B) his E is massively overloaded. Are you %%%%ing kidding me? Huge damage, A gap closer, and a get out of jail free card all in one ability? It has a 16-10 second cooldown and it is his wave clear as well. There is a big window to punish him for pressing E in the lane and before 6 he can't really fight back.
: Why most of lower division players are stuck
> [{quoted}](name=inFamous Zion,realm=EUNE,application-id=2BfrHbKG,discussion-id=lQKj8HAE,comment-id=,timestamp=2019-05-31T00:45:35.472+0000) > > Not witch-hunting, shaming etc. Just pointing stuff out > ------------------------------------------------------------ > > This is what new Diamond looks like in Season 9 Wait what. I thought this was Low Silver / Bronze when I saw that clip. wtf
sunexcy01 (EUNE)
: what a champion to get. Thank you for your help!!!
Jayce is infinitely hard to play and got hit by some rough nerfs recently due to his disgusting strength in high level play. So rather get Khazix.
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Bananenschnder

Level 101 (EUW)
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