HH Robin (EUW)
: Giveaway! EUW Only
IGN: Barski I would love to get both new Leona skins Lunar/Solar eclipse (when they will finally become available). It would complete my leona skins collection once again :D Thanks for such opportunity Rºbin and GL everyone!
: Hitboxes are still bullshit after all this time
Why don't I see anything about {{champion:412}} ? I even found screen I shared with friend not so long ago. https://imgur.com/a/qlTpVK1
NoobStory (EUW)
: Maxing e is imo very match-up dependant, because it means that your q is low lvl, so if you go for the usual glass cannon build, you'll run out of health very quickly when healing others, while the q's regen helps mitigate this aspect. Plus you have a really high cooldown on your e (even maxed it's 16s, let's say you have 40% cdr -> 9.6s cd), when the q is at 5s cd (3s for 40% cdr), and a little higher mana cost on your e. But ofc the instant damage + making the enemy unable to retaliate with spells is quite strong.
Overall I guess we all agree Soraka is not just healing bot when it comes to laning, to use her properly right now you are basicly forced to poke or you wont survive. And same goes for every 'sustain' support (like Janna, Lulu etc), which almost removed that playstyle of trying to sustain early with your adc imo.
Hansiman (EUW)
: If you report behavior that gets to you, it's not misuse of the reporting feature. While some behavior might not be classified by the majority as punishable behavior, minority opinions are still important. "BG", by my opinion, is unsportsmanlike and disrespectful, especially when it comes from a team that's stomping another team. Used that way, it's really the same as saying "easy". On its own though, I don't see it ever getting a player punished in any manner, it's just too mild for that. But if a player was investigated, and there are many examples of unsportsmanlike behavior such as that, it could push them over the edge to being penalized if they were balancing on the line. That's just my opinion though, and doesn't necessarily reflect the majority. --- TLDR: If you don't like the behavior, it's correct to report it. That's the way you share your opinion on what behavior should be acceptable, and what ultimately shapes the behavior systems.
How about "BG" in case of enemy team playing 4v5 due to someone leaving? I find it not disrespectful in this case and more as "sorry this game sucked for you". Can it be seen this way?
: Sorry, too busy making skins.
New champion will be released probably anyway. Its just a small request to push new support (when support time comes) this way instead of Pyke way :D
baE jera (EUNE)
: +1 {{sticker:sg-kiko}}
ty {{sticker:slayer-jinx-catface}}
: you mean Abathur from HOTS?
Abathur connects with someone from afar, and I was thinking about some direct connection. So more like Cho'Gal with possibility to move Gal to other targets :D
: The variety of supports we have is more than fine. But I guess a debuff and BUFF champion would be fun. Also, I don't understand why people don't like sticking with the adc. It's STUPID to complain that you gotta be with someone. Yes, as a support you should "fusion" with your ADC, as he needs you FAR more than any other member.
Funny You mentioned "fusion". I was thinking about how cool it would be to have support that can literally stick itself to adc and become one champion :D
DutchPro (EUW)
: I don't really get the idea. You want a support that can only sustain, and these zones like sona has? Also, you talk about giving mana, but people dont understand there is a balance between mana and damage. Whenever its easier to get mana for an abilitity logically the dmg will be nerfed. So bringing more mana can really do quite the opposite of what you want. For the rest, seems like it would require skillshots, otherwise it would literally not require any skill
Zones do not have to work like Sona ones. It can be more like soraka silence, or lower effect, bigger area like trundle ground. It can also have some kind of effect on AA with debuffs, or some skillshots, doesnt have to be AoE. Also with low damage support allowing to regen someones mana, this damage on 2v2 would get to somewhat equal point. You have to remember posts like that are mostly ideas that need improvement and balance. But at the same time we dont have to stick to mechanics and gameplay that we already have on other champions, we can think about something new. Debuffing zones are not rly something common in league, all we have is slow, silence, and prohibiting the use of Movement abilities.
ItsCisco (EUW)
: Sadly you belong to the minority of ppl who liked playing supp when you were just a utility bot. Barely anyone played supp because you often felt like you were not adding anything to your team (Compare someone like sona who just stands there pressing buttons to rakan or pyke who can fly around the map ccing ppl and doing a lot of dmg in the process). This drives up queue times a lot and makes features like autofill necesarry. I agree that riot should have a few options for players that enjoy the old playstyle but having to many of them kinda ruins the fun for high mobility playmaker supports that just get completely denied by a janna shield or soraka heal. Before these updated i used to play supp when i was really tilted and didnt want to think about a 100 things at once, Now that that option is gone i find league being a lot more stressfull for me and i play it a lot less often...
Sadly to make options like Pyke and Rakan I feel like oldschool supporting was killed. Also there isnt like real option for such playstyle right now. Just try to play Janna such way right now. In early game your adc will get 2-3 spells on his face before you will be able to cast 2nd shield after the first u used before, because cd is just insane. With addition of decay its just pointless. I don't feel like there is a single support which would allow you to protect your adc early to let him safely farm. Thats why I think it would be nice to get one of those. It doesnt even have to be insane late game.
: so, youre complaining that old-school supports are weak then? Idk, you want a new champion with abilities that existing champs already have. and i kinda disagree. Depending which support you play, they can be either damage or utility focused. {{champion:89}} {{champion:53}} {{champion:12}} {{champion:40}} {{champion:497}} {{champion:412}} {{champion:44}} {{champion:16}} {{champion:223}} {are utility focused supports and their poke is weak (they're good for going all in coz they can lock a target in place for a long time). while {{champion:432}} {{champion:43}} {{champion:99}} {{champion:117}} {{champion:267}} {{champion:25}} {{champion:37}} {{champion:143}} {{champion:26}} are poke focused supports, but they are squishy and so are vulnerable to burst. and yeah, you gonna have to poke no matter what champion you play, but thats how supports are, that is intentional by riot, so people wouldn't need to afk under tower or in a brush til you'r adc is done farming. Thats boring - for you and for the enemy. (btw your claim that old school supports are weak is completely false. As a lux support main, healing/shielding supports are the hardest to lane against, the only reason i get kills from them is because they overextend to poke)
I cant tell anymore if you are trolling or not.
: And why can't you play existing supports with utility items?{{item:3504}} {{item:3174}} {{item:3383}} {{item:3050}} {{item:3118}} {{item:3107}}. The reason why nami can burst adcs is because they itemize for it. You might as well go 100% utility, if you so desire.
You dont get the point. You can build whatever you want. But it isnt going to work that well. You cant sustain early game with simple utility vs poke. You will get zoned, poked to low hp and most likely already that will cost you game.
: Playing soraka is essentialysitting afk in bush for 15mins throwing heals now and then. Very fun? You can very well go {{champion:89}} {{champion:117}} {{champion:267}} {{champion:53}} {{champion:40}} {{champion:37}} and have the same amount of utility as in their release. You can oneshot enemies with them, if you build for it. Or you could go utility {{item:3174}} {{item:3504}} {{item:3107}} , and you wont oneshot people. P.s. i play {{champion:99}} support since season 3, she was just as powerful back then.
You can. Will it work? Doubt it. You are pretty much forced to trade poke as {{champion:16}} {{champion:267}} {{champion:117}} {{champion:40}} {{champion:37}} or you will fall too far behind. Try to not and you will get called useless by your adc and most likely whole team.
: I think it'll take some time before they'll release another support, as Pyke was considered as a support and he's the latest champ that came out.
Sure, I know that. I don't expect it to be next released champion or even next after that. I just would really love to see support like that, whenever support champion time comes. But rioting gods please let it be supporting support and not yet another poke/nuke smorc dmg 'support' :D
Mada (EUW)
: I often get a chuckle when an adc refers to the support as "his support". It's exactly the other way around. The adc is just the damage bloke of the support ^^
I am support main from season 1 and from few season already I lost the feeling of supporting anyone. Right now I feel like playing my own game with a guy next to me who just adds damage. My point is that it doesnt sound like support anymore. Right now I can pick Zyra, Malzahar or w/e really, as support and get fed. Then I am just another carry and not support. What the hell I am talking about, even Nami who is supposed to be real support can oneshot ADC. So by killing enemy I help team but is it really SUPPORTING? Not for me :/
Rioter Comments
CJXander (EUNE)
: Got rid of 50% of the toxicity
It isn't 50%, you removed 5 out of 9 players who are not You. Unless you are toxic yourself, are you? :D
yierstem (EUNE)
: Here's my answer to this mess: https://boards.eune.leagueoflegends.com/en/c/help-support-en/Xl53UA9I-leaver-buster-for-being-afk-ok-but-lp-when-i-won
I know it's frustrating, but to solve problem like that you should approach it with calm, clear mind. You have to understand that system is kinda old and at some point it was the best solution. Being mad won't change much, but pointing out problems with constructive criticism might show Riot that we are not toxic bunch of apes and we can find some logic solutions to things we don't like.
Ceberuz (EUW)
: Talking specifically for those with connection issues, they _may_ be able to still win games and play well, and at times they _may_ also be the sole reason for their teams loss.., is it right "rewarding" them, or those who quit due to <insert reason here> and then decide to come back a few minutes later? If anything, I'd rather see a change a'kin to leaverbuster, you get the first 2 - 3 "disconnects" for free losing no LP, but after that... I don't benefit one way or another since I never have problems, but anything that improves user experience in the long run is worth rallying for.
You can be right. I also would like to see some better working punishment system for those who just leave games. But at the same time I don't want to see people who are just unlucky to have problems, which they cannot fix at the moment, get punished same way, as those who are extremely toxic and leave games because they just want to. Also I don't see it as much as "reward". If you lose with your team because of your DC, you will be treated same way as you are right now. But when you actually win, your team will get everything as normal win. But you will get nothing, all you fight for, is to not get punished. It would at least create a thought "Hey, I disconnected, but if i will come back as soon as possible and win, i won't at least lose my LP". Where as we stated in this post already for now people think it is not even worth to get back into the game. Whichever improvement we can get I will be happy anyway. Post was created as an possible idea and more ideas we get, the higher chance it is to find some solution.
: If you grant people 0 LP for a disconnect then I will dc every lost game. I will get 0 LP instead of the -17 LP. Do you see how easily this is abuseable?
But did you read post carefully? And you know that I clearly stated that you have to actually win game? If you will just leave lost game, then you will be treated with the system as it is right now.
: > [{quoted}](name=Barski,realm=EUW,application-id=eZuvYsEr,discussion-id=YpYcmXst,comment-id=00020000,timestamp=2018-08-03T17:43:05.630+0000) > > We don&#x27;t have actual numbers i believe. Right. So that {{champion:157}} Top that went 0/10 in 10 minutes and adviced all his teammates to kill themselves before DC OBVIOUSLY had technical difficulties. Because we don't have actual numbers to prove otherwise. Perfect logic :D.
Sorry for not being clear enough. I wanted to say we don't have actual numbers proving percentage of people actually rage quitting and those that have technical difficulties. If you will read some other of my answers you will find that I totally agree stats + chat is enough to prove who just decided to quit due to being toxic, tilted or however we wanna call it. My bad by not being clear enough. {{sticker:zombie-brand-facepalm}}
Kasten4 (EUW)
: I think a vouching system would be worth implementing. So after a game where an ally DC's that you win, you can either say the person did it on purpose and stopped the teams progress or they helped you win the game and didnt stop progress. if you dc a lot even if you are always vouched for, you should get a warning that you need to solve whatever issue you have and if it persists, you get a ban on ranked for a week. the leaverbuster system is outdated and really vulnerable to a lot of things like: premades leaving queue, the client crashing, wanting to invite somebody inbetween waiting.
This sounds 'okay' if we believe we can trust players to give fair judgement. I don't want to be rude, but we can't. I think we all agree level of toxicity is way too high right now to allow players decide about punishment of other players. That(maybe) is also the reason why tribunal was removed. Don't get me wrong, with proper rules etc. it might work. Maybe honor level would determine if someone can decide if you are innocent or not? Any idea is a small step forward to improvement so thanks for helping too. {{sticker:slayer-pantheon-thumbs}}
Ceberuz (EUW)
: I've seen it a fair few times that someone spills his bile in chat after suiciding @lvl 1, 2, 3 and then leaves the game, only to reconnect 5 - 10min later just to stand afk on the fountain claiming to have latency issues. I'm not unsympathetic to what you are aiming for, but if this is happening often to you (or anyone else), the problem isn't the system, but the players connection.., and in general, people at least in lower divisions have far to many problems with their connections and / or hardware for competitive play.
I believe signs of bad behaviour are easy to catch now. Even easy filtering of the chat for some restricted sentences or words would catch type of people you are talking about (or at least tag them). Because of that I think it would be possible to improve current system. At the same time MAYBE it would somehow encourage people to(just in case) keep what they wanted to say(bunch of bad words mostly) for themselves because it might be worth more to stay calm than rage and lose LP even if you win. And yes we are talking here about very specific situation, but this situation happens so why would we pretend it does not? Changes might provide better experience for those with some connection problems who can still win games and play well, just lose due to something a bit unfair.
: Not that i want to :P
Hey but look, upvote works just fine {{sticker:slayer-pantheon-thumbs}}
: 95% of people are ragequitting. 5% have technical difficulties. I think the focus is right. Also almost nobody comes back after a dc but maybe we are playing different games.
We don't have actual numbers i believe. And yes, people return to the games (at least in my games on low diamond) so I would like to give them even more reason to try to come back and win games.
: Why can't i downvote this post?
That is really good question actually. Why can't i downvote this comment too?{{sticker:slayer-jinx-wink}}
Ceberuz (EUW)
: Assuming there is no way to differentiate between someone disconnecting through no fault of their own, and someone rage-quitting with alt+F4, this proposal you make is helping rage-quitters rather than punishing them, but.. I do sort of understand where you are coming from, I've personally not had a disconnect issue from any game for 2 - 3 years, and I'd be okay with losing 16 - 18 LP if (knock on wood) I got disconnected and the remaining players on my team didn't. Does the current system punish all 10 players if they disconnect, if the problem is at a region hub? If it does punish 10 players in this case, the system is really terrible!
How often does reaquitter reconnect to game, while not being toxic and helps team win? I believe there are signs that would help to find out if someone did actually rage-quit. That is why I believe there is chance to make this system fair. But any doubts are more than welcome, to find out how to make some better system work properly.
Mada (EUW)
: Ye, I believe they had good intentions. But the current system makes it worse
That is why I hope (or I am just naive), they will take a look at suggestions and try to improve current system.
Mada (EUW)
: But the whole idea behind this system is to teach players who got disconnected to not even bother to reconnect.
Right now it might seem that way, but I want to believe it is not what Riot wants to achieve. {{sticker:sg-soraka}}
Rioter Comments
: So let's get some feedback for the team. I can't fix it but I can definitely share the concerns. So if towers are not in a good place right now what is the core problem and how should it be addressed in your opinion?
Bring back Fortify and lets see what is going to happen :D For those who got no idea what Fortify is: _"Fortify is a summoner spell, which grants invulnerability to all allied turrets and causes them to attack 100% faster for 7 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions."_ (last part could be removed tho)
GreyfellD (EUW)
: What is the most forgiving ability in the game?
I am not sure if that is your point but most forgiving of all is clearly Syndra Ultimate. Miss everything else, click "R", die and still kill someone after that. It is little different kind, since it forgives you misiing everything else and not that one spell tho.


Level 189 (EUW)
Lifetime Upvotes
Create a Discussion