TheLynxMan (EUNE)
: Someone got op by a nerf. Wow
You clearly don't understand anything. It's not a nerf, they simply tried to shift his power from lane to jungle even more by reducing his minion damage to increasing his damage to monsters. What it did is allow Fiddle to spam his E without the fear of overpushing or stealing farm. It's basically unavoidable poke that silences and bounces around.
FleaLess (EUNE)
: and where do you see fiddle supports? because i only saw 1 so far in 2018 and i ate him for breakfast with soraka
Maybe different elo but I've been seen many Fiddlesticks , and I play him quite often if I'm placed support.
Rioter Comments
archerno1 (EUNE)
: He is not supposed to be played as support... Why should they balance him around support role?
That's not what I meant. He is played atm as support and it's super effective because you can't avoid his harass. He would just E the wave and hope one of the bounces to hit the enemy champ which almost always happens. The reason that he can do that is Riot reduced the minion damage he deals so he doesn't push the lane. Many champions weren't meant to be played as supports but are - Zyra, Brand, Annie, Malz etc etc. That didn't stop Rito before from balancing them out.
Rioter Comments
: cannon minions are worth way more gold though, so I think if you just focus on your lasthitting while you aren't roaming and make sure to get (almost) every cannon, you should end up with more gold. If you just time your roams so you roam after a cannon wave, you'll end up missing less gold than when you would last patch.
Problem is laning phase is over way too fast. 10 min into the game bruisers and tanks are healthy enough to tower dive and take towers so there is literally no farming in this game. Unless you make kills and plays there is no way to get gold. The reason some champs aren't played is because they can't get to their spike mid-late game.
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: Think about it in a different way, if everyone in bronze decided to do that (block each other) it would reach a point where it would be impossible to find a match. Something like this happened in Overwatch, before it was changed you could block people and those would never be matched again with you, then in a gaming news website it was reported that one player that played widowmaker (if you dont know her, lets just say people dont like the sniper class in that game) was only able to find matches after 1/2 hours. Take that into league, you had a bad game, you dont want to be with that same person again, you block them, and then repeat that over hundreds of games, it would get to a point where it would be difficult to find a match. TL;DR blocking people like that would make matchmaking a living hell
Ok another solution. After a block you can't get matched with the same person for a week (for example)
Rioter Comments
: >TLDR: getting ganked is not a valid excuse ! ! ! however getting ganked by the enemy while his team/jungler forgets top lane exists **IS**
Define "forgetting". If you push to tower, don't ward, are a non-damage or no cc-champ, don't follow and have 15 farm in 15 min you don't need ganks you need Jesus.
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: Rito needs to do something about the AFK/trolls it's out of hand
What might actually be useful if the system is made so we get a limited amounts of "reports" to give. Basically you need to play games to get "report" points which you can use to report players. Which means you won't be spamming those reports (there are tons of people who report just for). But at the same time reporting must have more importance. And please get rid of LP loss for dodging. Would make life so much easier. Why I should pay the price when I check someone's past games and see Vayne ghost/ignite jungle history. If I dodge I am punished while they just immediately just to another game.
: > As far as I have read they take the average mmr of one team and match it with the average mmr of the opposing. Sort of but not quite. They search for 10 players with similar MMR. > Everyone knows the matchmaking is not working quite well. "Everyone" saying something doesn't make it right, especially if those "everyones" are never able to even describe WHY matchmaking is not working and instead just say that everybody says so. I've read (literally!) hundreds of threads about this topic and so far no one was able to prove that matchmaking is generally broken beyond the natural limitations (like fluctuating skill). If matchmaking would actually be broken, wouldn't at least SOMEONE be able to explain why and prove it? > A win should have a clear static gain/loss or maybe should depend on the length of the game, not on your MMR. By saying this you are automatically also saying these thing: A player with way superior skill should not rank up to a high league faster than a player with low skill, but instead should be held in a league he clearly doesn't belong to. You also say that, when measuring skill, it does not matter at all WHO that player won against. So no matter if a player wins a match against Bronze-5-Bob or Faker, it's the same thing. Sorry, but I have trouble believing that this is what you actually want. I think you are mixing up what MMR and League even mean and how they are involved in matchmaking. For clarification: MMR is for matchmaking. Leagues do not matter at all, neither do LP. They are just a cosmetical system above the MMR system that is supposed to protect players from random events have a too big impact on their visible ranking. > I don't need to know HOW something works if I can clearly and confidently show it just doesn't work as intended. Imagine you are a scientist. You develop a drug that fights cancer in 50% of all cases. Now someone tells you your drug is not working as intended, because cancer still exists. Thats the same kind of logic you are using here. Just because something isn't perfect this doesn't mean it's not working. You have absolutely no idea how bad it would be without those systems. Your logic of saying "if it's not perfect it's not working" is extremely flawed. When some of the newer League servers like the Korean one launched, they didn't have PB systems and the results very plainly visible. When the PB systems were introduced, this drastically changed. So no, they are not useless. They are just not perfect. The world isn't always black and white. > If all of them buy even one skin, you get how a company would be hesitant to actively punish them. Yes and no. Yes, even toxic players buy skins and getting rid of them means they can't buy any more skins. But no, Riot still has absolutely no interest in keeping toxic players in League. Not because of the goodness of their hearts, but for the same reason you just used: Money. Toxicity is the second biggest reason why players leave the game. And players who leave the game are player who don't spend money anymore. In addition to that, players tend to spend money when they are happy. Toxicity makes players unhappy. Toxicity is a massive financial cost for Riot, which is why Riot is not hesitant at all to fight it. It's just not as easy as you seem to think.
Winning a game regardless of who are you fighting against shouldn't influence the amount of points you are getting. Plus this is absolutely not what I said. If we assume what you are saying is true, bronze will be fighting bronze, and Faker-level of player will be fighting Faker. The discrepancy shouldn't be noticeable. So the amount of points they would get for a winning or losing should not be that much different. Currently losing a game cost more points than win awards. It should be if not equal amount, then it should depend on the length. Also I as a customer shouldn't know how the code works to point out WHY. You don't go to the mechanic telling him exactly what's wrong, you just tell him that your car is broken. I only know that the matchmaking has gone worse. It wasn't as bad as before, and the reason of many complaints. Numerous pro players have stated that the matchmaking is busted. Now they have separated solo/duo from group, yet it's still pretty unbalanced. The reason nobody can actually explain why is because Riot has never openly stated their calculations and formulas of how MMR works, wonder why ! Speaking of "not perfect so it's not working". If your pay for your car and only works only 50% of the time, you would be pretty upset too. Why? Because other manufacturers have figured out better ways but your manufacturer refuses to improve. When it comes to punishing toxic behaviour League is waaay behind everyone else. Regarding players quitting. The biggest reason why players leave League is because other games are more balanced or at least more fair when it comes to punishment/safeguard vs toxicity. When was the last time you saw "Loss Prevented"? I haven't experienced loss prevented for probably a year. Instead now we have "remake" which would be fine if it actually worked to reduce afk problem. A big problem is the change when they made players lose LP for dodging. That was a huge mistake. I don't mind waiting 20 min for another game if I can save myself 40 min of Caitlyn support or Singed/Shyvana top duo.
: As long as this player tries his best as adc but just does bad, it's not punishable. Ragequitting, however, is punishable and will be punished if done repeatedly. Trolling is not just playing something you don't like. It's deliberately ruining the game for everyone else by not trying to win.
Playing something unviable just because you have a tantrum is called trolling. How is picking something that doesn't work trying my best? Like trying to win a marathon in heels. Not trying, just trolling.
: Trolling has gotten this bad because of autofill. You'll get roles you neither want to play nor CAN play at your current level and are forced to play them once in a while. I tried avoiding autofill by dodging games - but that doesn't quite work because usually I need to dodge 3-4 times to finally get my role. So Riot basically forces us to play stuff we hate and can't play and people are upset with that and troll. Just look at all the high elo streamers %%%%%ing about autofilled people feeding there asses off. Ranked seems more like a gamble than a competition; the team with less autofills has way better chances. I'd much rather spend 8 minutes in queue and the role I want then having a 1:30 queue and wanting to kill myself for the next 40 minutes (and having 4 people on my team rage at me because I have no idea what I'm doing in my autofilled role). But apparently Riot thinks having people play stuff they hate is healthy for the community and the game..
: Define 'troll'.
Someone who goes LeBlanc adc because you didn't give her your "mid" lane, and then goes 4/15 and ragequits at minute 15.
: > It's partly how the broken matchmaking works How does it work in your opinion? > > partly because you lose more points than when you win so even if you go 50/50 you fall down the ladder. Only if your current MMR is too low for your current division. I for example gain more LP than I lose and so do plenty of other players. > because tbh I don't think the report system works To judge if something works you should definitely know HOW it works. So how does it work in your opinion? > because those are the type of bozos that spend the most. Nonsense. Why would toxicity be related to spending money?
"How does it work in your opinion?" - the skill of your team and enemy greatly fluctuates. As far as I have read they take the average mmr of one team and match it with the average mmr of the opposing. Which can result in very different level of skill between individual players. From what Riot has states long time ago. Clearly hasn't changed. And then add premades to that and it becomes a mess. Everyone knows the matchmaking is not working quite well. "Only if your current MMR is too low for your current division. I for example gain more LP than I lose and so do plenty of other players." - which is generally flawed idea if you want to keep it unbiased and balanced. A win should have a clear static gain/loss or maybe should depend on the length of the game, not on your MMR. "To judge if something works you should definitely know HOW it works. So how does it work in your opinion?" - clearly it doesn't as nothing is improving. If it did, we would see player behaviour improvement. We don't, thus posts like this. I don't need to know HOW something works if I can clearly and confidently show it just doesn't work as intended. "Nonsense. Why would toxicity be related to spending money?" - it's not about spending more money, it's about the number of players. I would say at least 30% of LoL player have solid toxic behaviour. If all of them buy even one skin, you get how a company would be hesitant to actively punish them. Because most likely they will be prevented from playing, thus will not spend money. Plus I think the toxic people are generally more spoiled, and lacking money doesn't spoil you :D
Rioter Comments
GLurch (EUW)
: >and waste time Especially this term is really funny. Games are probably the things most close to being a complete waste of time, as long as you're not some professional LCS player at least and I think no one here on these boards is. But that also depends on what you think of as a "waste of time". I think a "waste of time" is, if you do something that will achieve you nothing and will have next to no (positive) impact on your future.
In my view waste of time is when you are doing something with absolutely no clear intention, view or any positive impact on your life whatsoever. You gained nothing, you learned nothing, you achieved nothing. Most games are usually relaxing and played to relieve stress or deal with problems. League ranked is NOT that kind of game. Take your issues in normals.
GLurch (EUW)
: Let me ask you a question: Why do you play this game? Is it for fun? Or is it just so you can climb (and maybe brag about it)? I hope you chose "it is for fun". If you play this game for fun, why would you complain about people playing this game for fun instead of just ranking up?
Occasionally I want to fool around. There are many modes, and normal, and even bots. Go there to fool around and waste time.
GLurch (EUW)
: Let me ask you a question: Why do you play this game? Is it for fun? Or is it just so you can climb (and maybe brag about it)? I hope you chose "it is for fun". If you play this game for fun, why would you complain about people playing this game for fun instead of just ranking up?
People have different understanding of fun depending on the situation. You play Mario for fun, you play Sims for fun. I play League to improve my skill, and be better and get my "fun" from winning a game because of me doing my best I can. I am not saying I am good, but at least I am trying. If you want fun as in fool around and whatever happens happens, then play normal.
Rioter Comments
: So if the entire enemy team is squishies or tanks without tank items i should have to buy the wrong items..? yea okay legit posts 2017.
Obvious troll. It's apparent there are exceptions, I am talking in general...
Rioter Comments
: Forced losses is real
It's not surprising. Rito knows that frustration will make you play more. Satisfaction and relaxation and balance will bore you too quickly. That's why they do bullshit balance and terrible matchmaking. I wish I was joking. Nowadays you don't pray not to face OP champs, but not to have a troll, an afk, a "lagger" or a newbie in your team. You all know anything below mid plat is elo hell.
House x33 (EUW)
: > [{quoted}](name=Okuma,realm=EUNE,application-id=39gqIYVI,discussion-id=hE3wFrVr,comment-id=00000001000000000000,timestamp=2017-02-23T19:30:57.840+0000) > > Autofilling is great for high MMR matches. The queue time would've been stupidly long without it. Even in Bronze it would be high.
I don't think 5 min is high queue time tho.
Okuma (EUNE)
: Autofill is perfectly fine in my opinion. Even tho it sucks to be autofilled sometimes. Queue times would've been way longer if it wasn't for the autofill system.
Before autofill I've never ever experienced longer queues. Now that the game is more popular it's even shorter.
Okuma (EUNE)
: Autofilling is great for high MMR matches. The queue time would've been stupidly long without it.
IN the top 10% maybe. For the rest of the community is actually promotes trolling and toxic behaviour. And long queues aren't that big of an issue unless you are as I said really high rank. I am sure I would prefer 5 min extra queues (which was the case before the autofill was introduced) than to have some rage troll flaming and crying.
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Rioter Comments
: Camille, the Yet Another Unoriginal Champion
I like how people are saying it's hard to be original and nothing is original. That's the lazy people excuse. No wonder the quality of everything has dropped. We demand nothing and will get nothing, just rehashed same old. Old Iphones masked as new? Old Star Wars masked as new? Old champions masked as new? People will buy it. Guess everyone have memberberries in their mouths. Plus I like how everyone think they are now suddenly a phylosopher and great thinker jeez, the lol forums...I was simply pointing out how Camille is flat and unappealing with nothing new about her (with the except of her passive).
: If you are in a team yes, probably. But the same logic applies to many many supposedly uncounterable moves. Basically count on your teammates to react and save you. I thought their philosophy was you can always outplay. Other than a banshee's veil or maybe (pending_ Malphite ult sort of unstoppability I don't see this as a testament to their aim.
Or if you are a specific champion like Alistar, but then again it's against their alleged aim.
: >After all your horse manure about skill-shots and butchering old champions because they are point and click you give this seemingly super strong champion a spoon feeding point and click spell? RITO?!? By any means?! Rito where is the counter play to this?! Show me the counterplay! If you knock her out of her ult it cancels. By the looks of it, the people she knocks away can go back in. It's only use is locking someone in a small place temporarily.
If you are in a team yes, probably. But the same logic applies to many many supposedly uncounterable moves. Basically count on your teammates to react and save you. I thought their philosophy was you can always outplay. Other than a banshee's veil or maybe (pending_ Malphite ult sort of unstoppability I don't see this as a testament to their aim.
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Rioter Comments
: The thing is, you don't know your MMR. So you don't know if someone you've been matched against/with has a similar MMR to you. There's literally no way for you to know. By the way, do you really want the team that creates skins/chromas to work on matchmaking?
To be completely honest? Anything else would be better than what we have right now. With the introduction of dynamic queue they messed up so bad. And it's not just me talking. Most of the pros who've been asked say it's shit, and they even made videos on their official youtube channel and it was mentioned it's shit. They just can't be bothered to do it cuz "visual" stuff bring in more attention and cash than subtle but needed fixes.
blurx (EUW)
: Doublelift explained solo queue really well a couple years ago "You have to understand that in solo queue, anytime you die it's almost exclusively your fault. You can always play better and you can't change your teams. I think it's stupid the way people approach solo queue by just saying 'Oh, my team sucks.' You don't play solo queue to get your team better, you play solo queue to get yourself better. And by getting yourself better you're able to carry your team, raise elo, and then your teammates will get better."
Here's the thing what people don't realize. There are players who can carry by themselves, and there are others who play really really good but can't solo carry outside of a team. It's more mental than skill based. Most of the people are team oriented, and if given the equal opportunity to be a 20% of the team, they play excellent. But if someone else is lacking, then the entire team loses. Plus you have to realize most people don't have the time or stamina to play for 15 hours a day. I am not saying it should be easy, just you shouldn't be forced to grind through frustration and obstacles which are easily avoided in good matchmaking system.
Rioter Comments
: ok quick question. if we got faker... on your account... and he played as much as you currently do, by the end of the season would he be a way higher elo? if yes = elo hell does not exsist if no = are you saying your as good as faker?
I am not as good as faker simply because that's his job. He plays the game like 15 hours a day. If he get's to play 5 games a day, and with my experience tonight 3 of those games I get either unranked who clearly has no idea what he is doing, and premade that goes combined 4/24 and then an rage quit afk, please tell me how he will climb. Plus what they usually do is go premades with another pro. The problem is the current matchmaking system is so terribly bad (even Rito admits it) that I don't get people my skill in my games in my team. It's based on averages. The games I do win are usually stomp as well cuz their team has a boosted animal.
Rioter Comments
: i'm sorry i thought this was just one of these normal MMR complains. what happend there is that possibibly the ranked MMR of one your team members where higher in a prior season.
Trust me no. 0/8, 1/10, 0/9 think that picture. So I highly doubt it.
: One thing new players don't get: ranked MMR =/= normal MMR
I know that. Not sure what are you saying...
Rioter Comments
: I don't understand all the negativity in this community
Instead of making threads like "why everyone is so toxic" we should start making threads "why everyone is trying to present themselves morally superior, sensitive and deep thinker about human nature". Let me get my Psychology Nobel prizes cuz there's a whole bunch of smart geniuses around here in the comments. Who would've guessed :D
: People should start caring more about CS
What kind of disgusting Elo hell are you playing with those builds...
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BeetleKing

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