Rioter Comments
: Improving Gameplay: Recommended balance changes (Season 2018) Part 2
sieZORZ (EUW)
: Not super helpful..
I can't really be helpful when there is a bug m8. I'm giving you the why not the solution
sieZORZ (EUW)
: "You must own 20 champions to play ranked" ... I own all.
Rioter Comments
: Some will come and tell you that its you and only you etc. But i kinda agree. Has a 9 game winstreak, now last 2 days all games are bad. Im sure when i keep grinding i eventually get a streak again. As long as i keep playing my best every game it will happen. But yeh regardless of what the high elo people say, having a bot lane that lost tower after 9 minutes and the jungler afk farming getting caught 0/10, then the next game after 10 minutes top disconnects, then the next game top and bot get owned. Games are just random, and atleast in my elo verry hard to solo carry unless you a challenger smurf.
What 9 min b**ch got wrecked 2 times before min 3. So true.
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Terra (EUNE)
: Yup. i made a thread about that too. and guess what. rito deleted that threat
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: Viable champs bot right now: Literally anything. You can pick goddamn amumu and make it work somehow. Meanwhile adc meta a year ago: Caitlyn, caitlyn, caitlyn, oh, and have I mentioned caitlyn yet? So yeah, I simply don't see where you're coming from. There has never been a time when more than 1 or 2 champs per role were consistently good across all elos. The different elos often have different playstyles and metas of their own, what works in bronze won't work in master (and the other way round for that matter).
Tbh bot is pretty much Yasuo , Vlad, Heimer, Zyra, Pyke, Morgana, Velkoz, MF, Kaisa and Jhin. Cait can barely be compared to that
Rioter Comments
: My opinion about the current botlane meta
"turnaround every teamfight lategame since playing " meanwhile the majority of the games are now decided in the first 5 minutes. 8 minute 3rd tower is not late game ok
: >But I dare you to try to play Tristana AP again see what happens. So you're mad because you can't play things that there's a 90% chance it won't work? It's like saying, go build pure tank on adc and get mad at riot for not having enough damage. >Also in order to survive in these gimmicky games you have got to have to be on the same level as your teammates. No dude. You actually don't have to be. Tell that to all the people I carried when I was getting out of bronze 2 years ago. They are still stuck there. I don't think I am. You need to be the most decent teammate ever and you will get carried from time to time. If I met a challenger player in my team, he's gonna carry our asses so your point is moot. >This current state is not a change, it's a problem from purely competitive point of view. what? Look dude, it's just a patch, you need to adapt. Improvise, adapt, overcome! You're probably on tilt or something.
It's not gonna work now after Riot declared they don't want Tristana to be played as mage and only as an adc. She used to have ap scaling you know. Same as MF.
DYR (EUNE)
: > according to you my rank corresponds to the validity and quality of my thoughts Pretty much yea. It's the same as asking a 16 year old kid for life advice, over a dad in his mid 40s. Not comparing these 2 examples to you and me, just making a point. Differences do matter, a lot actually. Take this game : https://imgur.com/evDzkEY `you picked a troll comp vs a traditional one. You played brand, that every one is crying about on the forum, of how broken he is. You had taric yi, the OP korean high elo strat. You lost. 31 minutes passed without you buying a single (75 gold) control ward. Take this game : https://imgur.com/wzliU6K You again had a no ADC comp, vs an ADC comp. You haven't purchased a single control ward this game either.You lost. How can you tell me, after these performances, that this new "meta" is killing the game. How is riot's fault people trolling? Look at NA challenger Imaqtpie's match history a bit : https://imgur.com/Y4nozGt 90% of his no ADC comp vs ADC comp games are lost, due to him hard or soft inting 24/7. How can you tell me, this new "META - MOST EFFECTIVE TACTIC AVAILABLE" is actually effective. Every single game that I saw, that involved bruiser bot vs ADC, they lost. People saw this shit, irelia botlane, due to irelia being absolutely busted. Then NA players came up with the absolute most genious idea. WHY NOT TAKE THE MOST KITEABLE JUGGNERNAUT THERE IS, AND PLAY IT AGAINST RANGED CHAMPS, IN LANING PHASE, OFTEN PAIRED WITH AN AFTERSHOCK FIDDLE SUPPORT. You know why was irelia busted? Because koreans who invesnted this crap, actually know how to play her. Put it in the hands of a gold player, it's a disaster. Caitlyn will just chill under tower, and click you once every 10 seconds, you lose lane. A gold won't land the stun, will throw the ult in a wrong direction, will enable dmg reduction where there is no incoming dmg, and will jump on the wrong minion. I've seen it all buddy...it's a literal parody of real LOL gameplay. But noooo.... a guy that doesn't have the concept of what exactly a control ward is, definitely understands the complexity and viability of the current "meta" ...cmonBruh . Just play the freakin game, you can 1v9 in gold, and win games even when you have a DCd player, after remake window passed. Don't overthink the comps, no matter what meta champ you play, if you're bad at it, it's not meta...not in your hands. Get 2-3 comfort picks, practice them, and win games. You're gold for the 5th year now, having more than 400 games and a sub-50% win-rate. You obviously are doing something very wrong...no offense. Perhaps use the energy you're putting into this topic, to improve a bit, your game quality will get better as you learn the game. Good luck.
You made a complete fool out of yourself. You got big anger issues and too much time on your hands. 1. Brand game - the Elise and Taric were premade afk farming the bot lane, feeding and ignoring the rest of the team. It was basically 3vs5. I have no idea what are you on about 2. I had no mid lane opponent, Taric and Trynd were using the cheese jungle+support strategy very effectively because I had no tools to depush as Kassadin, while my bot Sona 1/7 and Brand 0/7 were completely destroyed. Also most of the pros have given their opinion on the matter and they also dislike the current state. WHAT ARE YOU ON ABOUT?!? I'm sureyou tried and thought you were onto something. You failed {{sticker:zombie-brand-facepalm}}
: To be honest it shows that most of the community don't create their own play style and make unique choices, to the majority of the player base they always play what is strongest, what is "META" but this was not what Riot intended when they created the game, They have specified is multiple Q&A's and videos in the past that they always want to push players into creating their own unique play styles and strategy's and once someone discovers a play style or strategy that is dominant in the game it is Riots intention to change it over time to encourage a change in strategy because that's what makes the game fresh, Sure certain champions will be "OP" at times but the game has the tools for you to learn and find a way to counter either through itemization or through team composition, You should never expect the same champion/strategy/play style to be strong forever as too much of something is unhealthy and will get stale fast because the game is all about adaptability and strategy.
"their own play style and make unique choices" "They have specified is multiple Q&A's and videos in the past that they always want to push players into creating their own unique play styles and strategy" mate you're delusional, or you just haven't seen what happens when people find their unique playstyle only to have Rito smash it with the nerf bat just because it's not what they have intended. A quick example comes to mind Fizz/Ekko tanks or Tristana Ap, MAster Yi AP, Kog'Maw rework, LeBlanc rework, Malzahar support, Blue Build Ezreal, Soraka mid, Lulu top etc etc. Clearly Riot has a problem when people invent something unique. The problem is not about changes that I refuse to accept. It's about changes that were a mistake and unintentional, that promote cheese plays and toxic gameplay, and also slash champion diversity completely. In the current state the game is built so adc to exist as a role. Without it the game balance is completely broken. Before if you chose to replace your adc with let's say strong early/mid game champ like Irelia you were risking that the enemy team would be able to stall and get to a point where your team adc-less comp fall off. Atm the game is decided in the first 10 minutes so any champion that has no waveclear, sustain or strong early game is trash. I only see Tarics, Irelias, Vlads, Graves, Yis and Tryndameres in like 90% of my games. How's that for diversity.
: Hmmm, is this a player who can't adapt to the changes? Complains how every role is locked to champions then when they unlock that everything is a "shitstorm" Besides the {{item:3060}} fiesta, this patch is okay.
I literally never said a role is locked to a champion. But I dare you to try to play Tristana AP again see what happens. Also in order to survive in these gimmicky games you have got to have to be on the same level as your teammates. That works pretty much only with a premade. This current state is not a change, it's a problem from purely competitive point of view. It's not skill that wins, it's who can pull off better cheese.
DYR (EUNE)
: Don't you just love it when gold ELO players who can't adapt, want to play the same broken picks as ADC was 2 patches ago, or just clear the wave in 1 spell at + autos at lvl 3 and roam, forever? I do. The game is fun, it's finally fresh again. If you can't adapt to it, you stated very well, there are other choices as well. You know what to do.
Since according to you my rank corresponds to the validity and quality of my thoughts, pros hate it too and think it's shit. And by fresh you mean the diversity has been slashed to even smaller champion pool. Ok ...
Rioter Comments
: get a beer and stop giving a shit if u win or lose, just have a good time PLAYING the game.
Well it's not really fun PLAYING the game if you are trying to win and get better and at the end of a 45 min struggle you trying you are literally dragged back. Season 2 I recall when I lost a game I would know I messed up and my lane opponent or jungler was just better. Tbh I fear my teammates more than my enemies. I pray every game please don't %%%% up please don't %%%% up. When a team game is at the state where your team is bigger enemy than your enemy something is very wrong.
Enjutsu (EUNE)
: I would say that heavily depends on you if your games are mostly stomps then it suggests you easily give up on games if any minor mistake happens. If you want to have some close games then you have to fight every game to its bitter end without giving up and constantly looking for those rays of hope. Consider playing support role more. According to Riot supports are less likely to surrender. This is because as a role they never really ahead, but because of how support role is they're also never completely useless either.
well when I say stomp I don't particularly mean myself, if that's what you mean. I'm talking about one team has either one or two players severely underskilled. And I've noticed it's never the other way around. I've never had an opponent or a team mate who is so skilled that dominates due to being overly skilled for the game. It's always one who goes 0/6 in minute 5.
Rioter Comments
: RIOT, once again, fix your matchmaking in Normals
"RIOT, Fix that matchmaking!! It is just normals, yes, but personally I play normals for 2 reasons: For fun and/or to improve." It's not just normals, the matchmaking in the past year has been complete %%%% up
TheLynxMan (EUNE)
: Someone got op by a nerf. Wow
You clearly don't understand anything. It's not a nerf, they simply tried to shift his power from lane to jungle even more by reducing his minion damage to increasing his damage to monsters. What it did is allow Fiddle to spam his E without the fear of overpushing or stealing farm. It's basically unavoidable poke that silences and bounces around.
FleaLess (EUNE)
: and where do you see fiddle supports? because i only saw 1 so far in 2018 and i ate him for breakfast with soraka
Maybe different elo but I've been seen many Fiddlesticks , and I play him quite often if I'm placed support.
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archerno1 (EUNE)
: He is not supposed to be played as support... Why should they balance him around support role?
That's not what I meant. He is played atm as support and it's super effective because you can't avoid his harass. He would just E the wave and hope one of the bounces to hit the enemy champ which almost always happens. The reason that he can do that is Riot reduced the minion damage he deals so he doesn't push the lane. Many champions weren't meant to be played as supports but are - Zyra, Brand, Annie, Malz etc etc. That didn't stop Rito before from balancing them out.
Rioter Comments
: cannon minions are worth way more gold though, so I think if you just focus on your lasthitting while you aren't roaming and make sure to get (almost) every cannon, you should end up with more gold. If you just time your roams so you roam after a cannon wave, you'll end up missing less gold than when you would last patch.
Problem is laning phase is over way too fast. 10 min into the game bruisers and tanks are healthy enough to tower dive and take towers so there is literally no farming in this game. Unless you make kills and plays there is no way to get gold. The reason some champs aren't played is because they can't get to their spike mid-late game.
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: Think about it in a different way, if everyone in bronze decided to do that (block each other) it would reach a point where it would be impossible to find a match. Something like this happened in Overwatch, before it was changed you could block people and those would never be matched again with you, then in a gaming news website it was reported that one player that played widowmaker (if you dont know her, lets just say people dont like the sniper class in that game) was only able to find matches after 1/2 hours. Take that into league, you had a bad game, you dont want to be with that same person again, you block them, and then repeat that over hundreds of games, it would get to a point where it would be difficult to find a match. TL;DR blocking people like that would make matchmaking a living hell
Ok another solution. After a block you can't get matched with the same person for a week (for example)
Rioter Comments
: >TLDR: getting ganked is not a valid excuse ! ! ! however getting ganked by the enemy while his team/jungler forgets top lane exists **IS**
Define "forgetting". If you push to tower, don't ward, are a non-damage or no cc-champ, don't follow and have 15 farm in 15 min you don't need ganks you need Jesus.
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: Rito needs to do something about the AFK/trolls it's out of hand
What might actually be useful if the system is made so we get a limited amounts of "reports" to give. Basically you need to play games to get "report" points which you can use to report players. Which means you won't be spamming those reports (there are tons of people who report just for). But at the same time reporting must have more importance. And please get rid of LP loss for dodging. Would make life so much easier. Why I should pay the price when I check someone's past games and see Vayne ghost/ignite jungle history. If I dodge I am punished while they just immediately just to another game.
: > As far as I have read they take the average mmr of one team and match it with the average mmr of the opposing. Sort of but not quite. They search for 10 players with similar MMR. > Everyone knows the matchmaking is not working quite well. "Everyone" saying something doesn't make it right, especially if those "everyones" are never able to even describe WHY matchmaking is not working and instead just say that everybody says so. I've read (literally!) hundreds of threads about this topic and so far no one was able to prove that matchmaking is generally broken beyond the natural limitations (like fluctuating skill). If matchmaking would actually be broken, wouldn't at least SOMEONE be able to explain why and prove it? > A win should have a clear static gain/loss or maybe should depend on the length of the game, not on your MMR. By saying this you are automatically also saying these thing: A player with way superior skill should not rank up to a high league faster than a player with low skill, but instead should be held in a league he clearly doesn't belong to. You also say that, when measuring skill, it does not matter at all WHO that player won against. So no matter if a player wins a match against Bronze-5-Bob or Faker, it's the same thing. Sorry, but I have trouble believing that this is what you actually want. I think you are mixing up what MMR and League even mean and how they are involved in matchmaking. For clarification: MMR is for matchmaking. Leagues do not matter at all, neither do LP. They are just a cosmetical system above the MMR system that is supposed to protect players from random events have a too big impact on their visible ranking. > I don't need to know HOW something works if I can clearly and confidently show it just doesn't work as intended. Imagine you are a scientist. You develop a drug that fights cancer in 50% of all cases. Now someone tells you your drug is not working as intended, because cancer still exists. Thats the same kind of logic you are using here. Just because something isn't perfect this doesn't mean it's not working. You have absolutely no idea how bad it would be without those systems. Your logic of saying "if it's not perfect it's not working" is extremely flawed. When some of the newer League servers like the Korean one launched, they didn't have PB systems and the results very plainly visible. When the PB systems were introduced, this drastically changed. So no, they are not useless. They are just not perfect. The world isn't always black and white. > If all of them buy even one skin, you get how a company would be hesitant to actively punish them. Yes and no. Yes, even toxic players buy skins and getting rid of them means they can't buy any more skins. But no, Riot still has absolutely no interest in keeping toxic players in League. Not because of the goodness of their hearts, but for the same reason you just used: Money. Toxicity is the second biggest reason why players leave the game. And players who leave the game are player who don't spend money anymore. In addition to that, players tend to spend money when they are happy. Toxicity makes players unhappy. Toxicity is a massive financial cost for Riot, which is why Riot is not hesitant at all to fight it. It's just not as easy as you seem to think.
Winning a game regardless of who are you fighting against shouldn't influence the amount of points you are getting. Plus this is absolutely not what I said. If we assume what you are saying is true, bronze will be fighting bronze, and Faker-level of player will be fighting Faker. The discrepancy shouldn't be noticeable. So the amount of points they would get for a winning or losing should not be that much different. Currently losing a game cost more points than win awards. It should be if not equal amount, then it should depend on the length. Also I as a customer shouldn't know how the code works to point out WHY. You don't go to the mechanic telling him exactly what's wrong, you just tell him that your car is broken. I only know that the matchmaking has gone worse. It wasn't as bad as before, and the reason of many complaints. Numerous pro players have stated that the matchmaking is busted. Now they have separated solo/duo from group, yet it's still pretty unbalanced. The reason nobody can actually explain why is because Riot has never openly stated their calculations and formulas of how MMR works, wonder why ! Speaking of "not perfect so it's not working". If your pay for your car and only works only 50% of the time, you would be pretty upset too. Why? Because other manufacturers have figured out better ways but your manufacturer refuses to improve. When it comes to punishing toxic behaviour League is waaay behind everyone else. Regarding players quitting. The biggest reason why players leave League is because other games are more balanced or at least more fair when it comes to punishment/safeguard vs toxicity. When was the last time you saw "Loss Prevented"? I haven't experienced loss prevented for probably a year. Instead now we have "remake" which would be fine if it actually worked to reduce afk problem. A big problem is the change when they made players lose LP for dodging. That was a huge mistake. I don't mind waiting 20 min for another game if I can save myself 40 min of Caitlyn support or Singed/Shyvana top duo.
: As long as this player tries his best as adc but just does bad, it's not punishable. Ragequitting, however, is punishable and will be punished if done repeatedly. Trolling is not just playing something you don't like. It's deliberately ruining the game for everyone else by not trying to win.
Playing something unviable just because you have a tantrum is called trolling. How is picking something that doesn't work trying my best? Like trying to win a marathon in heels. Not trying, just trolling.
: Trolling has gotten this bad because of autofill. You'll get roles you neither want to play nor CAN play at your current level and are forced to play them once in a while. I tried avoiding autofill by dodging games - but that doesn't quite work because usually I need to dodge 3-4 times to finally get my role. So Riot basically forces us to play stuff we hate and can't play and people are upset with that and troll. Just look at all the high elo streamers %%%%%ing about autofilled people feeding there asses off. Ranked seems more like a gamble than a competition; the team with less autofills has way better chances. I'd much rather spend 8 minutes in queue and the role I want then having a 1:30 queue and wanting to kill myself for the next 40 minutes (and having 4 people on my team rage at me because I have no idea what I'm doing in my autofilled role). But apparently Riot thinks having people play stuff they hate is healthy for the community and the game..
: Define 'troll'.
Someone who goes LeBlanc adc because you didn't give her your "mid" lane, and then goes 4/15 and ragequits at minute 15.
: > It's partly how the broken matchmaking works How does it work in your opinion? > > partly because you lose more points than when you win so even if you go 50/50 you fall down the ladder. Only if your current MMR is too low for your current division. I for example gain more LP than I lose and so do plenty of other players. > because tbh I don't think the report system works To judge if something works you should definitely know HOW it works. So how does it work in your opinion? > because those are the type of bozos that spend the most. Nonsense. Why would toxicity be related to spending money?
"How does it work in your opinion?" - the skill of your team and enemy greatly fluctuates. As far as I have read they take the average mmr of one team and match it with the average mmr of the opposing. Which can result in very different level of skill between individual players. From what Riot has states long time ago. Clearly hasn't changed. And then add premades to that and it becomes a mess. Everyone knows the matchmaking is not working quite well. "Only if your current MMR is too low for your current division. I for example gain more LP than I lose and so do plenty of other players." - which is generally flawed idea if you want to keep it unbiased and balanced. A win should have a clear static gain/loss or maybe should depend on the length of the game, not on your MMR. "To judge if something works you should definitely know HOW it works. So how does it work in your opinion?" - clearly it doesn't as nothing is improving. If it did, we would see player behaviour improvement. We don't, thus posts like this. I don't need to know HOW something works if I can clearly and confidently show it just doesn't work as intended. "Nonsense. Why would toxicity be related to spending money?" - it's not about spending more money, it's about the number of players. I would say at least 30% of LoL player have solid toxic behaviour. If all of them buy even one skin, you get how a company would be hesitant to actively punish them. Because most likely they will be prevented from playing, thus will not spend money. Plus I think the toxic people are generally more spoiled, and lacking money doesn't spoil you :D
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GLurch (EUW)
: >and waste time Especially this term is really funny. Games are probably the things most close to being a complete waste of time, as long as you're not some professional LCS player at least and I think no one here on these boards is. But that also depends on what you think of as a "waste of time". I think a "waste of time" is, if you do something that will achieve you nothing and will have next to no (positive) impact on your future.
In my view waste of time is when you are doing something with absolutely no clear intention, view or any positive impact on your life whatsoever. You gained nothing, you learned nothing, you achieved nothing. Most games are usually relaxing and played to relieve stress or deal with problems. League ranked is NOT that kind of game. Take your issues in normals.
GLurch (EUW)
: Let me ask you a question: Why do you play this game? Is it for fun? Or is it just so you can climb (and maybe brag about it)? I hope you chose "it is for fun". If you play this game for fun, why would you complain about people playing this game for fun instead of just ranking up?
Occasionally I want to fool around. There are many modes, and normal, and even bots. Go there to fool around and waste time.
GLurch (EUW)
: Let me ask you a question: Why do you play this game? Is it for fun? Or is it just so you can climb (and maybe brag about it)? I hope you chose "it is for fun". If you play this game for fun, why would you complain about people playing this game for fun instead of just ranking up?
People have different understanding of fun depending on the situation. You play Mario for fun, you play Sims for fun. I play League to improve my skill, and be better and get my "fun" from winning a game because of me doing my best I can. I am not saying I am good, but at least I am trying. If you want fun as in fool around and whatever happens happens, then play normal.
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BeetleKing

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