Rioter Comments
Rioter Comments
Rioter Comments
Rioter Comments
: > [{quoted}](name=Gajoob,realm=EUW,application-id=Mpd1UjGe,discussion-id=5XhfdBYU,comment-id=0004,timestamp=2016-06-01T04:40:14.450+0000) > > Don't usually comment on these sort of things anymore, but for some reason this cropped up on the top of news feed, so I'm dumping some feedback because this champion really scares me. And no, not in a good way. In a "impossible to balance" way. > > So skipping the fact this guy has no base stats, I'm assuming he's meant to be an ADC? Fair enough. 80% less damage on his autos and Q seems fair compensation for the rest of his kit right? Oho, if only you knew how wrong you were. But I'll get to that. If this is a way of limiting the rest of his overall kit, it's pretty garbage, imo. Because it doesn't even do that. Makes me question why have it at all. > > So the details on this are very grey. And I say very for a reason. You've only outlined it basically functions like a {{champion:41}} **Q**. Only it has charges. And it charges a million times faster as it scales with his attack speed. Without having seen this guy's base stats either, a **20 mana cost** is - for all intents and purposes - laughable. And it doesn't even scale. It might as well be free. > > But here's the kicker. It has no cast time. Which throws in a *lot* of counterplay issues. As it has no cast time, it can be cast while moving - a lot like a {{champion:238}} **Q**. The difference between the two, {{champion:238}} has a reasonable cooldown and the travel speed of said **Q** is reasonably slow so it can be predicted. This abilities cooldown is five times as fast, has charges and we don't even know the projectile speed. Hell, even if it was going at {{champion:25}} **Q** speed, that still wouldn't be enough, as the guy would be peppering these things out faster than {{champion:96}} can auto-attack. You don't say whether it's blocked by minions / champions; you don't say a lot of things actually. > > But what you DO say is it doesn't cancel the auto-attack timer, that it basically functions as a normal auto-attack which proclaims the ultimate conclusion: this ability is overpowered. The 80% damage reduction be damned. That's infinitesimal when you bear into account how fast this thing is charging. It also begs the question why even bother maxing this? It has no scaling that I can see. So you could just skill a point in it early and then invest in his even more overpowered abilities. Hell, you could get to 18 without even sticking a point in this after the first one as there's no need to. > > Moving on. > > This champion concept is giving me a headache already. So we get to this ability. Not a dash; a blink. You've likened it to an {{champion:81}} **E** with a "shorter range". Here's the kicker though: you can activate it three times. Again, this ability has no scaling save for on his ultimate so it begs the question of why even invest in it when you've got one point in it already. > > It's funny because when I first read the ability I though it had a cast time, and I thought, "Well at least *some* balancing went into it." Then I reread it and it turns out, no, it doesn't. It's a free {{summoner:4}}. > > And then we get to this atrocity. An ability that finally has a scaling (thank god), but the wrong kind of scaling. Firstly - tiny mana cost that doesn't scale. Then the shield. See, it's starts as a shield that scales with his AD. We all know how that turns out as far as balancing goes, {{champion:92}}. It also lasts twice as long as a {{champion:92}} **E** and scales better. But then we get to the second part of the ability. The real wedge in the teeth as you're being bent over a table by this champion's already overpowered and broken kit. > > You decided to give the ability a built in spell shield that blocks **all** spell damage and crowd control. Now I could maybe just **maybe** let that slide if you hadn't added this little detail: > > "it can only get destroyed by auto attack damage" > > So in other words, it doesn't pop or break from spell damage. It's a {{item:3102}} that lasts 3 god damn seconds. So this ability effectively denies all AP counters, assassins, CC - everything. The only way to counter this guy is with {{champion:238}}. And even he would be thrown into question as he's trying to kill a hypermobile ADC. Even {{champion:238}} has limits. Because it I'm reading this correctly, his abilities wouldn't break the shield. His "auto-attack damage" would. Have fun with that. > > But wait, no. Hold on. It gets worse. Much much worse. > > We have his ultimate. > > As a foreword, I hate these abilities. It's redolent of a {{champion:74}} **R**, and it never works when people implement them into their champion concepts because people totally overtune it to the point where when "champion X" casts **Q** it destroys the entirety of Summoner's Rift. You've done exactly this. > > So let's start with the basic stuff. Its cooldown... wait, what cooldown? Oh right, that tiny cooldown you've given this ability. Yeah, no. And that mana cost. Again, no. There is no mana cost. The passive effect is it makes his already powerful base scaling on his **W** scale even higher so if you had had a sliver of hope of catching him before, now it's gone forever as he can blink even more times. > > Then the active. > > Again, starting out with the basic stuff. His **Q** which is by far his most balanced ability, now deals 100% of its damage. Yeah, I can deal with that. That's fair. > > His **W** now has unlimited blinks. > > ... > > Moving on. > > His **E** can no longer be destroyed and, if I'm understanding what you've said correctly, now lasts the entire duration of his ultimate? So for 12 seconds, he can't be CC'd or hurt by magic damage. > > ... > > "IMO: I think its probably a good kit over all, high mobility to reposition/ burst potential with fast combos if hit/good scaling/ and high skill cap because thinness of Q and quick combos with timing, maybe the values are balanceable-" > > Let me stop you right there. This is not a good kit. This isn't even a great kit. This is a broken kit. This is an overpowered kit. This is a kit that would be impossible to balance because you have crammed so much into it and given so little opportunity for counterplay. His laning phase would be the strongest in the game. His mid-game would be the strongest in the game. His late game would be the strongest in the game. Take him top, mid, bot, ADC, support, jungle. Build him as a tank, build him full AP, it doesn't matter. There are virtually no weaknesses to this guy, no trade-offs, no drawbacks. This guy would either be 100% banned or 100% picked because as soon as he steps foot into the game, it's GG because this guy is the most overpowered champion concept I have ever seen conceived on the boards. > > And I've seen a ***lot*** - ***A LOT*** of champion concepts. > > You want to know what a Riot champion designer would tell you what they think of this? > > "No." > > I'm not a Riot champion designer, and their balancing hasn't exactly been great these past few patches. But even *they* would be able to spot a broken concept when they see one. And this one takes the cake. > > I can't even offer any redeeming qualities to this because there are none. I can't offer you any ways of balancing this, because there are none. The only thing that you can do with this is wipe it clean and start over. Because every ability in this guy's kit needs to be reworked and rethought. Every one. > > I'm not saying this to sound mean or cruel. But I'm just being blunt here. This concept you've made is broken to all degrees of the term possible and needs **serious** rethinking. Focus less on the visual aspect and more on what this champion can provide that others can't, how best it would fit in, it's theme, it's character - but most importantly - it's ***balance***. > > Take it easy. Thanks for your long reply and wow that was much :D well the actual plan was to make an adc who relies on hitting his autoattacks in form of skillshots and i forgot to say that Q can just hit first target and the missile speed should not be to fast or to slow (you should be able to dodge it) thats the reason why he should be so mobile to reposition your self to get your dmg out another intention of Q was that it is an autoattack and a normal autoattack doesnt cost mana too but it would be broken if you could do a double autoattack like Lucian with full dmg i thought it would be balanced if you need to hit the second one as skill shot and the counterplay would be dodging or staying behind minions / out of range / team members. He should have higher cooldowns in early that he is not to mobile and should scale into late with his mobility. You said its a free Flash - well my plan was that the single jumps are not that big and together they might come close at what flash does and thats why it has no cast time but thats the reason why i gave it a high cooldown and mana cost, the fact i didnt tell you the base stats complicates many things but i didnt have the time yesterrday to look up whats normal Mana or Health Ad growth and stuff like that but the intention was that W is a situational spell in early and not a spamable ability its mana cost should be that high e.g. 30% to 50% of his mana pool and later on it you should be able to use it more often in every team fight.Another problem is that I didnt add scalings which would make this guy probably hard to balance. The actual plan for E spell was that it should soak burst like if you get quick spell rotations in your face should be able to survive maybe the cc aspect should be removed and the no dmg from abilities should be swapped with an AD scaling dmg reduction instead so it wouldnt make you invulnerable and an adjustment to duration.
I forget to tell you the Intention of the R spell - the ultimate should give you a power spike maximizing your stats /mobility for a short time - the no Cost part, as i said above your W should be situational (like ganks, teamfights) and make out much of your manapool if i would add mana cost to the ultimate i need to adjust mana cost of other abilities maybe he should be based on Energy system like Kennen where his E spell cost 100 of your 200 energy but cause of itemization like essence reaver, trinity and cdr i thought mana would be better .The infinte jumps for the duration - i think maybe you could higher the duration between each jump in early, remove the passively jumps gained per ult level up and swap it with less delay between jumps each ult level up so you have always 3 jumps when not ulting and infinte jumps when ulting (for the duration)
Gajoob (EUW)
: ***
> [{quoted}](name=Gajoob,realm=EUW,application-id=Mpd1UjGe,discussion-id=5XhfdBYU,comment-id=0004,timestamp=2016-06-01T04:40:14.450+0000) > > Don't usually comment on these sort of things anymore, but for some reason this cropped up on the top of news feed, so I'm dumping some feedback because this champion really scares me. And no, not in a good way. In a "impossible to balance" way. > > So skipping the fact this guy has no base stats, I'm assuming he's meant to be an ADC? Fair enough. 80% less damage on his autos and Q seems fair compensation for the rest of his kit right? Oho, if only you knew how wrong you were. But I'll get to that. If this is a way of limiting the rest of his overall kit, it's pretty garbage, imo. Because it doesn't even do that. Makes me question why have it at all. > > So the details on this are very grey. And I say very for a reason. You've only outlined it basically functions like a {{champion:41}} **Q**. Only it has charges. And it charges a million times faster as it scales with his attack speed. Without having seen this guy's base stats either, a **20 mana cost** is - for all intents and purposes - laughable. And it doesn't even scale. It might as well be free. > > But here's the kicker. It has no cast time. Which throws in a *lot* of counterplay issues. As it has no cast time, it can be cast while moving - a lot like a {{champion:238}} **Q**. The difference between the two, {{champion:238}} has a reasonable cooldown and the travel speed of said **Q** is reasonably slow so it can be predicted. This abilities cooldown is five times as fast, has charges and we don't even know the projectile speed. Hell, even if it was going at {{champion:25}} **Q** speed, that still wouldn't be enough, as the guy would be peppering these things out faster than {{champion:96}} can auto-attack. You don't say whether it's blocked by minions / champions; you don't say a lot of things actually. > > But what you DO say is it doesn't cancel the auto-attack timer, that it basically functions as a normal auto-attack which proclaims the ultimate conclusion: this ability is overpowered. The 80% damage reduction be damned. That's infinitesimal when you bear into account how fast this thing is charging. It also begs the question why even bother maxing this? It has no scaling that I can see. So you could just skill a point in it early and then invest in his even more overpowered abilities. Hell, you could get to 18 without even sticking a point in this after the first one as there's no need to. > > Moving on. > > This champion concept is giving me a headache already. So we get to this ability. Not a dash; a blink. You've likened it to an {{champion:81}} **E** with a "shorter range". Here's the kicker though: you can activate it three times. Again, this ability has no scaling save for on his ultimate so it begs the question of why even invest in it when you've got one point in it already. > > It's funny because when I first read the ability I though it had a cast time, and I thought, "Well at least *some* balancing went into it." Then I reread it and it turns out, no, it doesn't. It's a free {{summoner:4}}. > > And then we get to this atrocity. An ability that finally has a scaling (thank god), but the wrong kind of scaling. Firstly - tiny mana cost that doesn't scale. Then the shield. See, it's starts as a shield that scales with his AD. We all know how that turns out as far as balancing goes, {{champion:92}}. It also lasts twice as long as a {{champion:92}} **E** and scales better. But then we get to the second part of the ability. The real wedge in the teeth as you're being bent over a table by this champion's already overpowered and broken kit. > > You decided to give the ability a built in spell shield that blocks **all** spell damage and crowd control. Now I could maybe just **maybe** let that slide if you hadn't added this little detail: > > "it can only get destroyed by auto attack damage" > > So in other words, it doesn't pop or break from spell damage. It's a {{item:3102}} that lasts 3 god damn seconds. So this ability effectively denies all AP counters, assassins, CC - everything. The only way to counter this guy is with {{champion:238}}. And even he would be thrown into question as he's trying to kill a hypermobile ADC. Even {{champion:238}} has limits. Because it I'm reading this correctly, his abilities wouldn't break the shield. His "auto-attack damage" would. Have fun with that. > > But wait, no. Hold on. It gets worse. Much much worse. > > We have his ultimate. > > As a foreword, I hate these abilities. It's redolent of a {{champion:74}} **R**, and it never works when people implement them into their champion concepts because people totally overtune it to the point where when "champion X" casts **Q** it destroys the entirety of Summoner's Rift. You've done exactly this. > > So let's start with the basic stuff. Its cooldown... wait, what cooldown? Oh right, that tiny cooldown you've given this ability. Yeah, no. And that mana cost. Again, no. There is no mana cost. The passive effect is it makes his already powerful base scaling on his **W** scale even higher so if you had had a sliver of hope of catching him before, now it's gone forever as he can blink even more times. > > Then the active. > > Again, starting out with the basic stuff. His **Q** which is by far his most balanced ability, now deals 100% of its damage. Yeah, I can deal with that. That's fair. > > His **W** now has unlimited blinks. > > ... > > Moving on. > > His **E** can no longer be destroyed and, if I'm understanding what you've said correctly, now lasts the entire duration of his ultimate? So for 12 seconds, he can't be CC'd or hurt by magic damage. > > ... > > "IMO: I think its probably a good kit over all, high mobility to reposition/ burst potential with fast combos if hit/good scaling/ and high skill cap because thinness of Q and quick combos with timing, maybe the values are balanceable-" > > Let me stop you right there. This is not a good kit. This isn't even a great kit. This is a broken kit. This is an overpowered kit. This is a kit that would be impossible to balance because you have crammed so much into it and given so little opportunity for counterplay. His laning phase would be the strongest in the game. His mid-game would be the strongest in the game. His late game would be the strongest in the game. Take him top, mid, bot, ADC, support, jungle. Build him as a tank, build him full AP, it doesn't matter. There are virtually no weaknesses to this guy, no trade-offs, no drawbacks. This guy would either be 100% banned or 100% picked because as soon as he steps foot into the game, it's GG because this guy is the most overpowered champion concept I have ever seen conceived on the boards. > > And I've seen a ***lot*** - ***A LOT*** of champion concepts. > > You want to know what a Riot champion designer would tell you what they think of this? > > "No." > > I'm not a Riot champion designer, and their balancing hasn't exactly been great these past few patches. But even *they* would be able to spot a broken concept when they see one. And this one takes the cake. > > I can't even offer any redeeming qualities to this because there are none. I can't offer you any ways of balancing this, because there are none. The only thing that you can do with this is wipe it clean and start over. Because every ability in this guy's kit needs to be reworked and rethought. Every one. > > I'm not saying this to sound mean or cruel. But I'm just being blunt here. This concept you've made is broken to all degrees of the term possible and needs **serious** rethinking. Focus less on the visual aspect and more on what this champion can provide that others can't, how best it would fit in, it's theme, it's character - but most importantly - it's ***balance***. > > Take it easy. Thanks for your long reply and wow that was much :D well the actual plan was to make an adc who relies on hitting his autoattacks in form of skillshots and i forgot to say that Q can just hit first target and the missile speed should not be to fast or to slow (you should be able to dodge it) thats the reason why he should be so mobile to reposition your self to get your dmg out another intention of Q was that it is an autoattack and a normal autoattack doesnt cost mana too but it would be broken if you could do a double autoattack like Lucian with full dmg i thought it would be balanced if you need to hit the second one as skill shot and the counterplay would be dodging or staying behind minions / out of range / team members. He should have higher cooldowns in early that he is not to mobile and should scale into late with his mobility. You said its a free Flash - well my plan was that the single jumps are not that big and together they might come close at what flash does and thats why it has no cast time but thats the reason why i gave it a high cooldown and mana cost, the fact i didnt tell you the base stats complicates many things but i didnt have the time yesterrday to look up whats normal Mana or Health Ad growth and stuff like that but the intention was that W is a situational spell in early and not a spamable ability its mana cost should be that high e.g. 30% to 50% of his mana pool and later on it you should be able to use it more often in every team fight.Another problem is that I didnt add scalings which would make this guy probably hard to balance. The actual plan for E spell was that it should soak burst like if you get quick spell rotations in your face should be able to survive maybe the cc aspect should be removed and the no dmg from abilities should be swapped with an AD scaling dmg reduction instead so it wouldnt make you invulnerable and an adjustment to duration.
Colsh (EUW)
: I'm so sorry about my math idk wtf happened. I did 80+45 and I somehow got 150hp.
> [{quoted}](name=SpinnerPvP,realm=EUW,application-id=Mpd1UjGe,discussion-id=5XhfdBYU,comment-id=000300000000,timestamp=2016-06-01T00:44:21.183+0000) > > I'm so sorry about my math idk wtf happened. I did 80+45 and I somehow got 150hp. lol no problem xD
Colsh (EUW)
: for the E 50% of AD? at level 1 that is like an overall 150hp shield that absorbs spells and cc. I think it should maybe be nerfed a little, maybe 50% of bonus AD?
> [{quoted}](name=SpinnerPvP,realm=EUW,application-id=Mpd1UjGe,discussion-id=5XhfdBYU,comment-id=0003,timestamp=2016-06-01T00:30:13.900+0000) > > for the E 50% of AD? at level 1 that is like an overall 150hp shield that absorbs spells and cc. I think it should maybe be nerfed a little, maybe 50% of bonus AD?< If its to high thats ok but my idea behind the shield was that it should be able to tank 2 hits atleast so it wont pop on first autoattack from enemy champion at early levels. I assumed lvl 1 ad was about 80 so the shield would be 80 base + 40 = 120 and it would definitely block 2 hits . Probably you could change it too 100% of Bonus ad like Rivens e
: New Champion Concept : Umbra - Herald of Shadows
LoL thank you :D I dont like The name tho I just took the Latin word for Shadow :P
: New Champion Concept : Umbra - Herald of Shadows
Oh yeah rip I forgot xD (Q) - is 20 Mana, (W) - 80 or 100 Mana, (E) - 60 Mana (R) - No Cost mana cost should be higher so Essence Reaver is an option :)
Rioter Comments
: Kha'Zix late game Buff!
yo its just an idea
Rioter Comments
: New Champion Leak in Teemo Splash?!
the new Ekko theory could be truth :D http://gyazo.com/b791de9f2836ddb0b3e8580218f1ec47 like in this picture ekko is described as child with a sword maybe he could be the guys reflected in teemos glasses
: New Champion Leak in Teemo Splash?!
: New Champion Leak in Teemo Splash?!
or maybe it's Teemos Nemesis ^^
Endellion (EUW)
: Gnar says hi?
> [{quoted}](name=Endellion,realm=EUW,application-id=2BfrHbKG,discussion-id=NdoAAoJ6,comment-id=0010,timestamp=2015-04-17T19:15:28.499+0000) > > Gnar says hi? he said melee ^^
Mieaz (EUNE)
: Look Kalista splash art she holds spear with that hand and she is in position like on picture
> [{quoted}](name=Mieaz,realm=EUNE,application-id=2BfrHbKG,discussion-id=NdoAAoJ6,comment-id=000a,timestamp=2015-04-17T18:45:24.289+0000) > > Look Kalista splash art she holds spear with that hand and she is in position like on picture but in my opinion it looks like a male character :c #nooffense
: New Champion Leak in Teemo Splash?!
dunno just for illustration xD
: New Champion Leak in Teemo Splash?!
Rioter Comments

Blade Goddess

Level 167 (EUW)
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