: You should be careful with champions that mix AS and HP as there is only one item that has both As and HP: triforce. It might become hard to build your champion like this. I don't understand how your AS ratio work. Does it multiply your base damage? Because then your abilities will get huge power spikes when increasing their ranks and AS will become really too important for your character. The passive can be fun but maybe unbalanced. You get a huge pushing power even at level one. I think you should go for something like how Graves is right now and reduce early spread damage to improve in the late game. Maybe something like 10-40% (level 1-18) spread damage and 75% damage to main target. Second question: How does this passive interact with Iceborne? The second part of the passive can be useful but HP ratio are always hard to deal with. With this ratio you can build just a bit of HP and have Brand's damage. Maybe you should go for something less significant like 0,2/0,6/1% at level 1/7/13. Concerning the other abilities they look good. A bruiser that dashes in the front line, makes everything explode before retreating. It seems fun but maybe lacks a bit of counterplay. Overall I think the champion is pretty cool and the ultimate fun.
I did it because you should choose whether you need the hp for tankiness and burst or AS for dueling power and "support". Bonus Attackspeed which means. If you got 35% bonus Attack speed then on a 50% of bonus attackspeed it would be 17,5 extra damage, so it doesn't scale with his pr/lvl attack speed Iceborne should be weird here, but like I would only say it procs around main target just like tiamat, because getting hit by 8 iceborne procs because you are in the middle of a wave doesn't sound like fun and gives him WAY too much pushing power then. Also I looked at the burn thingie and also came to the conclusion that those numbers should be a bit smaller.
: Qyex, The Drums of the Jungler. Champ concept
I like the general concept of a drumming guy (we need more actual musical instrument champions in league) though his kit as is will always be too strong. Why you might ask? He is the only champion in the game that can CC lock multiple targets for 6,8 seconds... And can reliably cc lock multiple targets for 4,8 seconds when he hits lvl 9. The closest other champion that can do anything similar would be morgana at 4,5 seconds on a single target with q+r.
: (idea) a Better Dark Harvest
I think that when DH just got reworked it was an absolute nightmare to deal with... 2 and especially 3 will just bring this back... But DH is just a really hard rune to balance because of its properties as an infinitely stacking rune :/
: Designers usually won't read these posts if you wanna make this post notable you must draw the concept provide some visual materials and if you can design the champion on the game engine and animate him if you have experience in that field or get a friend who can to help other than that i doubt the raw text post will get enough people involved to hype it enough for the designers to pick the idea up, riot right now have dedicated plans for upcoming champions and reworks so it will be hard for them to adjust those plans unless it is a really really good idea.
Can only hope :-) And no I won't do that kind of work for them, I am not getting payed, but I might at some point get a bit of attention from riot and that would be nice :D Should probably write that it would be nice to get a bit of feedback from riots gamedesigners Did you like the design since you wanted to give guidance? :-)
Rioter Comments
: Anyone who took a while to look at some pantheon videos on youtube very much knows that the champ definetely does NOT suck. And yes, we had a big thread here where the usual know-it-all-i-used-to-main-champ-X-now-its-trash were swearing that Pantheon's rework failed and the champ is dead. Big deal, as usual. That's what happen everytime a champ is reworked, and almost everytime they are absolutely wrong.
Ultimately, the average player knows jack shit of how scaling, base damages and ability synergy work in LoL :P
Chanchu (EUW)
: Riot, give this guy an internship
Depends if anyone else agrees with you :P Though I am not interested in an internship, but I do like game design and sharing ideas :D
Diävolo (EUW)
: I mean, Sylas wasn't meant to be an assassin and he ended up being just a tanky Akali.
Yeah but comparing Sylas to this design is like comparing a banana to a piece of meat. They both taste great but functionally does stuff differently :) Also Sylases kit is SO overloaded with a dash, a gap closer, a magic damage shield a bit of damage and a total of 125% ap scaling. This is one ability. Not even talking about the fact he has an mini dash execute, over the top heal which makes him impossible to trade against with a total of 115% ap scaling(not counting the 40% health thingie) second ability btw. Third and last is 120% ap scaling AOE ability And then the sheen effect that just adds 20% ap to every damage ratio in a AOE bringing his ap scaling without stealing any ulties to a total of: 125+115+120+60=420% ap scaling. I've never in my league days seen ANYONE have that high total AP ratio and I've played this since season 1 so for me it was obvious that he would become an AP assasin even though he wasn't meant to be one... Like I am speechless that riot didn't see this one comming and he have had nerfs to his AP scalings
: Sounds like a recipe for uncontrolled snowballing, and I think we have enough of that already right now.
Depends how you look at it. Instead of 80 AP/50 AD you are exchanging this for a way to get a specific lvl faster. Yeah it is a different kind of snowballing and some champions need that in this quick meta. For others this would only delay their very reliant build paths because they are already early game driven. I just think new(or old actually) mechanics would be a fresh change
SoloAkise (EUW)
: so riot still doesnt care about gangplank ???
I would just change when his barrels come online to lvl 6/11 instead of 7/13. Should do plenty for good old GP
Chanchu (EUW)
: I like this concept tbh
Thank you :-) I also tried to fiddle the numbers in a way that made it clear in what stages of the game the champion was strong^^
Rioter Comments
Diävolo (EUW)
: No please. We already got Sylas and he's too much. Mr is useless and we don't need a tanky assassin. Thank you
In what part of this kit do you see an assasin? Just curious
: Decay stacks are cool. Maybe a bit too strong though. Once you manage to put 2 stacks of decay you are nearly sure to get a kill, or at least take a good trade. The main problem though is the base stats. Lvl 1 hp are lower than a minion's and armor/margic resist are around Thresh's level 1. Sure, late game stats will be able to 1v9, but to reach that you will need to survive the first levels. Overall feeling for the champion might make her a bit like a Nasus. High growth but weak early game. Maybe look at Vladimir's stats to get a better idea of how you can create a champion that uses HP to increase other stats.
I might just increase the /lvl scaling to 150 so the champion bolsters the overall highest base hp at lvl 18 of 3000 and starts the game at 470 hp(which at lvl 2 is 620 and 3 770). Also the passive was inpsired by Pykes inability to buy hp but get ad instead, not vladimirs "I am a AP burst mage" but we all know he also has 4k hp in the late game and I wanted to differentiate this champion from Vladimir. I think the 75 extra aa range and the 50 on improved q should with this change do something for this champ in toplane at least ^^. The whole champ is made as a "You should come kill me or I will scale away from your ability to hurt me" The decay stacks are a cool mechanic and the idea was when the champion get its real acces to it, it would be able to start taking people on, with help from a jungler. It has no gap closing mechanics so either the player would need to go in almost aa range to get the first decay stack or hit the AoE w, which would then force the player to go into aa range to get the second stack for the actual grab mechanic on e. But the champ is made to be a CC machine but only if the enemy actually wants to attack. And yeah I wanted a bit of the feel of Nasus but in a more " I stand here with my team so choose your engage wisely" kind of champ.
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