Rioter Comments
Rioter Comments
DutchPro (EUW)
: I actually think it wont be a tank meta. Top is still weak and meta is still about winning lane and snowballing with it. Champions who rek in lane will be broken. When I get adc I just play Brand or something like that. Win lane, snowball with it and often just win.
> [{quoted}](name=DutchPro1,realm=EUW,application-id=39gqIYVI,discussion-id=V7vtembE,comment-id=000300000000,timestamp=2018-06-06T13:26:13.788+0000) > > I actually think it wont be a tank meta. Top is still weak and meta is still about winning lane and snowballing with it. > Champions who rek in lane will be broken. When I get adc I just play Brand or something like that. Win lane, snowball with it and often just win. There will be Toplane buffs in the upcoming Patch. Well it makes sense, worls is approaching, so time to get the jungle tank/top meta going. Riot is just a joke.
: I'm so tired of playing Lucian and desperately miss the mid-late game damage my jinx used to do. I feel genuinely useless with any crit carry I play until VERY late into the game assuming we even get there because you're right in pointing out that the games are too short. I did some math that I can show on request of anyone here that essentially shows an overall damage decrease for adcs even in full builds and significant damage decreases in the mid-game, and yet riot still felt the need to nerf our base ad because of an imaginary "overall damage increase" that they somehow managed to bring up. Nerf support dominance in lane, that used to be the problem and make carries EARN their damage instead of being babied, but don't cut the adc damage and keep support the way it is, the whole point of an adc is to do deeps, and for anyone that isn't a caster carry (Or Jhin) they just took that away from us, and I couldn't be more disappointed.
> [{quoted}](name=power of sexy,realm=EUNE,application-id=39gqIYVI,discussion-id=V7vtembE,comment-id=0012,timestamp=2018-06-05T15:43:53.758+0000) > I did some math that I can show on request of anyone here that essentially shows an overall damage decrease for adcs even in full builds and significant damage decreases in the mid-game, and yet riot still felt the need to nerf our base ad because of an imaginary &quot;overall damage increase&quot; that they somehow managed to bring up.< I would love to see it!
Leto GT (EUW)
: > [{quoted}](name=SeñorFoggy,realm=EUW,application-id=39gqIYVI,discussion-id=V7vtembE,comment-id=00020000,timestamp=2018-06-04T20:36:33.738+0000) > > Janna W could bully you out of lane no matter what. It was only fair that we got any sustain in lane to recover from that pressure either from the support or the 4 to 5 Man Gank botlane, which is common nowadays. I've to say that you don't needed sustain to deal with her W. Fact is, the range of it is pretty short and Janna has to position herself in a very risky position to drop it, which you can punish easily because she's squishy like any other control mage support. Seems like dynamics and match-up knowledge got totally erased from players minds nowadays even in high elo. Fact is, when I drop a W with janna, I don't understand why I'm not insta-destroyed. Beside, Maxing W first means her shield is weak af with longer CD, same goes for her Q. Any control mage can insta destroyed in early. Sona, Karma, Zyra, Brand. It's especially easier to use their positioning mistakes to kill them. Match-up matters in that regards. These champs would destroy any late carry even before. Whom fate was decided by the support also. Now I think that the problem comes from the lenght of the game that got dramatically reduced over the years. On average, my game last 25 min without surrender. As they put crit back into a late game state, any crit champ got deleted because they don't have the time to scale. In past years, you could afford to have a weak laning phase and lose some CS as they could scale and afk farm at some point because it was way harder to close games. "We're going to late" Have you seen that lately in soloQ or in e-sport? I'm watching streams, all I see is a dive botlane at 10 min ish in the game then whoever lose that ff at 15 in 99% of the games. As they reduced game lenght many champions have been deleted from the game. This idea has been pushed into the jungle in 8.10, it's everylane like this now, including botlane. Either you pop at 15 min max, or you're useless. Take Nasus for example, he's the last vestige of what League used to be. Late game monster but now once you're okay-ish with your stacks, the game is decided already. Diversity in the game is just gone, it's all about early champion now.
> [{quoted}](name=wG Got2Cool,realm=EUW,application-id=39gqIYVI,discussion-id=V7vtembE,comment-id=000200000000,timestamp=2018-06-05T14:15:16.644+0000) > Now I think that the problem comes from the lenght of the game that got dramatically reduced over the years. On average, my game last 25 min without surrender. As they put crit back into a late game state, any crit champ got deleted because they don&#x27;t have the time to scale. In past years, you could afford to have a weak laning phase and lose some CS as they could scale and afk farm at some point because it was way harder to close games. &quot;We&#x27;re going to late&quot; Have you seen that lately in soloQ or in e-sport? I&#x27;m watching streams, all I see is a dive botlane at 10 min ish in the game then whoever lose that ff at 15 in 99% of the games. Amen to that. Thats the main problmen which makes the game less fun. I'm not saying that to get attention,that I'm going to quit the game or something, it is just a fact, that influences the game experience negatively.
Raoul (EUW)
: You are not a non factor, you are 1/5 of a team. I know for someone who is used to having the whole game being about him, thats quite a shock.
> [{quoted}](name=Raoul,realm=EUW,application-id=39gqIYVI,discussion-id=V7vtembE,comment-id=000c,timestamp=2018-06-05T08:16:21.460+0000) > > You are not a non factor, you are 1/5 of a team. > I know for someone who is used to having the whole game being about him, thats quite a shock. I think you did miss my point. I know that they are 5 people, but if 1 of them isn't as strong as the others, it's quite uneven isn't it? I'm not complaining about I cannot 1v9 carry, I'm just the weakest member of the team, that's not fair.
: I found perfect builds for new 8.11 patch! Control panel -> program and features -> right click on league of legends -> Uninstall, Start my Steam -> Dota 2 -> Install. Bye Riot!! Don't pick marksmen, pick yasuo or some other ad or ap hero. Kaisa is OP because of AP build, Lucian is OP because of his Botrk build, MF have lethality. I have same feeling about marksmen, they are useless in every single point of the game. All roles have some comeback, but we don't! 4 item Vayne has 0 dmg in team fights, because someone sneeze in wrong side and you are dead. You deal max 300dmg(on crit) with 4 items on squishy(tanks take 100 and have 3k health). We need gold to spike, but after 8.11 even if we have that gold, we can't be reliable... As marksmen we need to be carried in every single game.
> [{quoted}](name=RollingBownling,realm=EUNE,application-id=39gqIYVI,discussion-id=V7vtembE,comment-id=000b,timestamp=2018-06-05T06:03:24.122+0000) > > I found perfect builds for new 8.11 patch! Control panel -&gt; program and features -&gt; right click on league of legends -&gt; Uninstall, Start my Steam -&gt; Dota 2 -&gt; Install. Bye Riot!! > > Don&#x27;t pick marksmen, pick yasuo or some other ad or ap hero. Kaisa is OP because of AP build, Lucian is OP because of his Botrk build, MF have lethality. I have same feeling about marksmen, they are useless in every single point of the game. All roles have some comeback, but we don&#x27;t! 4 item Vayne has 0 dmg in team fights, because someone sneeze in wrong side and you are dead. You deal max 300dmg(on crit) with 4 items on squishy(tanks take 100 and have 3k health). We need gold to spike, but after 8.11 even if we have that gold, we can&#x27;t be reliable... As marksmen we need to be carried in every single game. I would not agree with you in the point that Kai'sa, Lucian and MF are OP. In my opinion they are just playable. They are the three of all adc's where you can feel a bit of relevance in a Game. You even build AP items on Kai'sa, as marksmen.. that's not how it supposed to be, but we have no other choices left I guess.
Acheron16 (EUW)
: > [{quoted}](name=SeñorFoggy,realm=EUW,application-id=39gqIYVI,discussion-id=V7vtembE,comment-id=,timestamp=2018-06-04T17:44:26.262+0000) > Some of you might say, that adc was sort of broken, but I have to strongly disagree. Adc was fine, we finally had a chance to actually &amp;quot;carry&amp;quot; a teamfight, to turn a fight around, maybe even snowball. What about other lanes? For Example Jungle or Toplane? If a toplaner like Camille gets ahead, lets say 3:0 before 10 Mins, you literally can&amp;#039;t do anything as adc. She will just blow you up no matter what. That is something I call broken. People are whining about crit builds, adcs would oneshot &amp;quot;squishys&amp;quot;. But if not squishies, who else should we oneshot? We are made to get turrets and to kill tanks. If the midlaner does not have a single defensive item its just pure logic that he/she will get blown up. Other way round: Why is it not broken when a Syndra can oneshot an adc? > You might say: Well.. Camilles Job is to kill you. Yes of course I agree with you, but if so, if she is able to kill me with the old stats and builds, why would you change it? What are the thoughts behind all this? Just keep saying this until Riot hears this in 3 years. ADC is easily one of the most stressful, mechanically intensive roles despite %%%%%%s saying "right-clickers". ADCs have a single build or two depending on the champ: crit or lethality. Anything else is subpar is is better used by someone else. Yet they have the worst early games of any class, are the most squishy champions, have the least CC and only really do decent ranged damage provided they aren't obliterated in 2 seconds by a random Mage ult (which usually have larger ranges than any ADC auto range) or an assassin that wants to display "skill" (usually they just dive your team, obliterate you, die to your team and say worth). Riot succeeded indeed in nerfing ADC early and mid-game to the ground. They only needed to make crit universally more expensive (around 1000 extra gold for a full build); less effective at any point below full build (no extra damage on Infinity Edge, less crit chance overall) and nerf ADC resistances so that Assassins can deal true damage to someone. "But, if an assassin doesnt kill an ADC they're useless!" So you mean to tell that an assassin should by default kill an ADC, no matter how well the ADC plays? That it? "But ADCs had burst per second!" And you mean to say that you have no way to avoid that? You can't CC lock them if you are a support/tank? You can't just delete them if you are an assassin? You can't just CC/delete them if you are a mage? "But they spiked too early!" Indeed they did and it needed to be changed a bit, not this nerf to the ground. Mages spike **HARD with a SINGLE ITEM**. All they have to do is buy Luden's Echo and they gain a hefty ammount of AP, solve any sustain problems, get extra AoE damage that applies spell effects and some extra CDR just because why not. An ADC now buys Bloodthrister first item and what do they get? A (comparatively) paltry ammount of AD, some Lifesteal (that they can't really use cuz low damage) and a shield that only serves to stop poke damage. Or they BOTRK and get even less AD and Lifesteal in exchange for a useless active and the "promise" of being able to scale better against beefy targets. Or they buy Stormrazor and get extra poke damage on their first attack in exchange of a mediocre mid-late game item slot. "They were just too strong!" Yes, they were. Yes, they needed changes. But they didn't need the triple whammy of nerfs they got: less crit efficiency, less resistances at all points of the game, less lane safety because god forbid someone wants to fix their weaknesses. Riot has wanted to make supports appealing beyond being wardbots for a long time. So they give them even more free gold, make super powerful (cheap) items that can sway teamfights and make sure they have max CDR and huge mana regen so they can spam their shit. The result? Supports alone dictate how well their ADC survives, supports alone dictate the lane flow. This results in ADCs ending up **LOOKING** stronger because their supports make sure the enemy adc is useless while making sure their own baby is nigh invincible. But Riot can't make supports weaker because they already are the only auto-fill role in the game so might as well make ADCs weaker, in order to bring a semblance of balance. Yet they never fixed the fundamental issue with playing ADC: they had the least agency of any class in the entire game. An ADC that does well in a teamfight, outplays its enemies and makes good calls is rewarded by making their spike come earlier. That's it. Damage classes that get ahead have ways to consolidate their lead: A bruiser that does well becomes an unstoppable juggernaut that runs anyone down and kills them while being tanky. An assassin that does well is able to delete half the enemy's team which ridiculous burst damage. Mages not only destroy you with absurd damage, but also have shields and CC, to make sure they and their team are safe and you are dead. An ADC that "gets ahead" only deals more damage than they should at that point of the game. That's it. They are still perfectly killable by anyone but the most stupid of opponents (shout out to assassins that think that they should by default always be able to kill and ADC), if they aren't careful. Or their support doesn't take good care of them. Because it's fun to depend on someone else in order to be able to simply survive. ADC is the most mechanically difficult role in the game, yet it's the one that has less rewards and agency. With this patch, ADCs are **FORCED** to farm for 25 minutes, just so that they can reach their spike. How fun.
> [{quoted}](name=Acheron16,realm=EUW,application-id=39gqIYVI,discussion-id=V7vtembE,comment-id=0008,timestamp=2018-06-05T03:48:48.283+0000) > Riot succeeded indeed in nerfing ADC early and mid-game to the ground. > They only needed to make crit universally more expensive (around 1000 extra gold for a full build); less effective at any point below full build (no extra damage on Infinity Edge, less crit chance overall) and nerf ADC resistances so that Assassins can deal true damage to someone. > And you mean to say that you have no way to avoid that? You can't CC lock them if you are a support/tank? You can't just delete them if you are an assassin? You can't just CC/delete them if you are a mage? > Yes, they were. Yes, they needed changes. But they didn't need the triple whammy of nerfs they got: less crit efficiency, less resistances at all points of the game, less lane safety because god forbid someone wants to fix their weaknesses. [...] I really like your post, you pointed out a lot of facts that are definitely true. I guess everyone who mained adc so far, has to switch to support to feel some kind of valency. I don't really understand neither why they nerfed marksmen [ as we learned ;) ] three times. I mean you are right, it would have been enough to just nerf crit items and maybe fleetfootwork, but why would you nerf the basic stats as Attack Damage and Health regen as well. That's a bit unfair.
DutchPro (EUW)
: I have been playing adc (since it's my worst role) and I definitely feel weaker in this patch. Low impact. I think it's not per se a bad thing. It used to be, win bot lane win game. (I main support, this was my only focus) So since the change, adc has less impact and top and mid are actually having some more impact again. I have won and lost games because top or mid got fed. This sounds like a bad thing, but it's actually a good thing. Now it's not just about winning bot lane anymore. We can lose bot and still have a chance if the other lanes did well again. Saying that, adcs are a bit TOO weak now, and since meta still revolves around the early game and snowballing with a lead, it's still about winning lane bot. Since winning lane is still the most important thing in the meta support is still in a very good position. With before 70% in charge of the lane (as adc usually does not do much early game), it is now 80%+. I think it's a good thing that bot got nerfed (even when I main support), to not be too dependent on winning 1 lane, I just hope the meta shifts a bit so you actually have an option to come back if you didn't do well early game. Riot already pointed out they know that the early decided games and heavy snowballs are a bit too much, and are working on more ways to decrease it (already did a bit with shutdown gold changes). Hope they pull through They also noted that they will not be buffing adc's, they will nerf the non-crit adcs such as kai'sa and ezreal instead to balance it out (my mouth opened when reading that) So let's see...
> [{quoted}](name=DutchPro1,realm=EUW,application-id=39gqIYVI,discussion-id=V7vtembE,comment-id=0003,timestamp=2018-06-04T22:18:52.737+0000) > Riot already pointed out they know that the early decided games and heavy snowballs are a bit too much, and are working on more ways to decrease it (already did a bit with shutdown gold changes). Hope they pull through > They also noted that they will not be buffing adc&#x27;s, they will nerf the non-crit adcs such as kai&#x27;sa and ezreal instead to balance it out (my mouth opened when reading that) That sounds pretty fun, just take away the only Champs left who are playable. Yikes. I really don't like the way it is going right now, it is shifting in to the old tank meta. I wonder, if Riot will change Toplane and Support aswell, as they already did with Mid, Jungle and Adc. But I think, they will buff them even more.
de LAW (EUW)
: What happend to solo Queue? Since this patch everyone i know started dropping LP like crazy
Leto GT (EUW)
: Pros players still run fleet footwork at the moment. So it's still legit. You've got to realize that rune system gave to adc an early sustain+mobility they never had before. Which took off huge impact from all the supports. So the nerf balanced it back sustain-wise. Also, I think it let adc make too much mistakes without being punished for it. Honestly it created an imbalance where adc were too "strong/safe" in early imo.
> [{quoted}](name=wG Got2Cool,realm=EUW,application-id=39gqIYVI,discussion-id=V7vtembE,comment-id=0002,timestamp=2018-06-04T20:20:25.923+0000) > > Pros players still run fleet footwork at the moment. So it&#x27;s still legit. > > You&#x27;ve got to realize that rune system gave to adc an early sustain+mobility they never had before. Which took off huge impact from all the supports. So the nerf balanced it back sustain-wise. Also, I think it let adc make too much mistakes without being punished for it. Honestly it created an imbalance where adc were too &quot;strong/safe&quot; in early imo. Janna W could bully you out of lane no matter what. It was only fair that we got any sustain in lane to recover from that pressure either from the support or the 4 to 5 Man Gank botlane, which is common nowadays.
: Standard crying just like after every single patch. Games aren't decided at 10mins. Losing 2 or 3 kills doesn't mean jack shit. its just that people like you have loser mindsets, every single hurdle for you people is a loss already decided. ADCs aren't weak, if anything they are more useful now, because they serve a role - tank killing. This patch made it so. It should have always been like that. NOT 2 shotting every squishy in the game, but killing tanks. Bursting is what mages and assassins do. This is exactly the reason why tanks were so broken for the last few patches. nobody could deal with them. Now it changes, get {{item:3031}} {{item:3036}} {{item:3046}} and with a good support every adc will shit on tanks nowadays.
> [{quoted}](name=Super Hooker,realm=EUW,application-id=39gqIYVI,discussion-id=V7vtembE,comment-id=0000,timestamp=2018-06-04T19:23:51.450+0000) > > Standard crying just like after every single patch. > > Games aren&#x27;t decided at 10mins. Losing 2 or 3 kills doesn&#x27;t mean jack shit. its just that people like you have loser mindsets, every single hurdle for you people is a loss already decided. > > ADCs aren&#x27;t weak, if anything they are more useful now, because they serve a role - tank killing. This patch made it so. It should have always been like that. NOT 2 shotting every squishy in the game, but killing tanks. Bursting is what mages and assassins do. > > This is exactly the reason why tanks were so broken for the last few patches. nobody could deal with them. Now it changes, get {{item:3031}} {{item:3036}} {{item:3046}} and with a good support every adc will shit on tanks nowadays. First of all I dont know why you get personal. You seem pretty toxic. So I'm just going to not respond on the first part of your reply. Secondly, adcs are weak, I bet you are not an adc main, and you didnt do math either. Your proposed build order or build is just awful, because it is too expensive and overall crap. "This is exactly the reason why tanks were so broken for the last few patches." - I think they are even stronger now, because ad-carries don't get to the point when they can kill them anymore.
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Enjutsu (EUNE)
: what do you expect it's low elo > No wonder that everyone is talking about " league is about to die out", I mean I saw and experienced by myself why they are saying that. Thats just pure bs. you know people have been saying this for a very long time, what makes you think it's gonna be this season?
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=NzaqEm3e,discussion-id=E6u4zYMv,comment-id=0000,timestamp=2018-01-11T11:20:17.146+0000) > > what do you expect it&#x27;s low elo > > you know people have been saying this for a very long time, what makes you think it&#x27;s gonna be this season? When exactly did I say, that Leauge is gonna die out this season?
: Don't imagine being new to this game.
> [{quoted}](name=Wortelsapjuh,realm=EUW,application-id=NzaqEm3e,discussion-id=E6u4zYMv,comment-id=0001,timestamp=2018-01-11T11:21:01.891+0000) > > Don&#x27;t imagine being new to this game. Why shouldn't I do that? I mean the whole point of this post is, to imagine, you are new to League. You clearly didn't get my point.
Rioter Comments
prololmatek (EUNE)
: How do I stop being tilted?
: Why does everbody buy Relic Shield as adc recently?
Thanks a lot mate. So do you even know, why jihn, mf are not picked nowadays? Because they don't benefit from the effect as much as kalista/xayah for example?
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Mirizada (EUW)
: LF G+ Flex now
Hi, main support, if interested add me Señorfoggy
: Looking for a support main to rush to Plat
Hi, main support, if interested add me Señorfoggy
: Looking for a good duo partner to rush plat!
Hi, main support, if interested add me Señorfoggy
Gacho (EUW)
: Need gold top, jungle and support for tournament
Add señorfoggy, i am supp if interested
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: Ranked Flex is the worst thing riot has implemented so far!
As far as I know, there will be a Solo/Duo Ranked System anyways. So Flex is literally Dynamic Queue. If you really wanna prove yourself, wait until they release the Solo/Duo Ranked Ladder.
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: Looking for adc plat
Added you ingame, i'm looking for someone to build up real synergy and just have fun while playing a bit of leauge.
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: PLEASE READ ITS REALLY IMPORTANT
Jesus you seem desperate.. and addicted... get a real life dude, and pls stop whining like a 5 ys old.
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: Well, then suck it up and complain to Riot about the balance of a champion. I can't see why you are blaming the number of bans when it is the champion's balance that *gets* them banned in the first place. And how is blind pick irrelivant? If you are complaining that you never get to play your champion then you are being silly and ignore the fact that you can play your favorite champion in other game modes. Want to play them in ranked? Better hope Riot makes them balanced!
> [{quoted}](name=Fleedling,realm=EUW,application-id=39gqIYVI,discussion-id=TXhEUEim,comment-id=00060001000100000000,timestamp=2016-04-26T13:32:45.352+0000) > > Well, then suck it up and complain to Riot about the balance of a champion. I can&#x27;t see why you are blaming the number of bans when it is the champion&#x27;s balance that *gets* them banned in the first place. > > And how is blind pick irrelivant? If you are complaining that you never get to play your champion then you are being silly and ignore the fact that you can play your favorite champion in other game modes. Want to play them in ranked? Better hope Riot makes them balanced! Completely agree with the first statement you made!
BEiFA (EUNE)
: Dos this sounds logical?Yes more champions should mean more banns. But the thing is bans only came in to play (atleast the majority of the reason) is because of ESports, much like how dota has banns , cs-go has map bans ect. The 3 banns / team thing is baisicly a "if its working why fix it" issue. Yea you may argue it's not working but stricktly adding one more bann for each team could lead to some unexpected resoults. THE WORLD MIGHT BLOW UP -And think about the proffecional scene, a team might target specific banns vs 1 player/role who then has to play a sub par pick exp: You have first pick and you bann all major supports: Braum,Thresh,Ali,Sona (for exp) and what's left is: Nami,Soraka,Lulu,Blitz(?)/Karma(?)/Taric. now let's say with those bans your team and you take away Taric for exp. Now the team baisicly has either a Blitz for a tanky CC support or a squishy utility support left to pick or some other unconventional pick (suport poppy \o/) See what im getting at? And what if the players champion pool is not deep enaugh?(yea this is a week argument but the team that has such a player will be at a disadvantage) Remember Riot has to look at both sides of the coin (Esports/and Us)
> [{quoted}](name=BEiFA,realm=EUNE,application-id=39gqIYVI,discussion-id=TXhEUEim,comment-id=0017,timestamp=2016-04-26T10:01:39.731+0000) > > Dos this sounds logical?Yes more champions should mean more banns. > But the thing is bans only came in to play (atleast the majority of the reason) is because of ESports, much like how dota has banns , cs-go has map bans ect. > The 3 banns / team thing is baisicly a &quot;if its working why fix it&quot; issue. > Yea you may argue it&#x27;s not working but stricktly adding one more bann for each team could lead to some unexpected resoults. > THE WORLD MIGHT BLOW UP > -And think about the proffecional scene, a team might target specific banns vs 1 player/role who then has to play a sub par pick exp: > You have first pick and you bann all major supports: > Braum,Thresh,Ali,Sona (for exp) and what&#x27;s left is: Nami,Soraka,Lulu,Blitz(?)/Karma(?)/Taric. > now let&#x27;s say with those bans your team and you take away Taric for exp. > Now the team baisicly has either a Blitz for a tanky CC support or a squishy utility support left to pick or some other unconventional pick (suport poppy \o/) > See what im getting at? > And what if the players champion pool is not deep enaugh?(yea this is a week argument but the team that has such a player will be at a disadvantage) > Remember Riot has to look at both sides of the coin (Esports/and Us) I really doubt that anyone will ban out 4 Supps, 4 Toplaners etc. If so, they will leave other Champs open for the other 4 Roles with which they have to deal. In my opinion this will never ever happen. Who will ever ban 4 Supports? I mean, no offense, this just makes no sense to me. But if a professional team will target ban one person, they have to deal, like I said, with the 4 other players who get the chance to take their "Main" Champ. I don't know if it is worth it at all to only target ban one person, because at the end of the day it's a Teamgame, especially in pro scene.
Rhasta (EUW)
: Some very interesting points you've mentioned, many of which I agree with, some of which I haven't thought of! But there is the claim that the skill level of the current League of Legends generation is lesser than 1-2 years ago. Unfortunately, I prefer to think of things more optimistically. League of Legends grew exponentially in size and community, which gave us an influx of new players. Some are good, most are average (because that's what it means, really.) and some are lesser than average. This also means that those who has been playing for a while has a significant advantage over these new players. What I'm getting at is that the new players aren't worse than the new players 1-2 years ago, but it's just that the veterans got better and better.
> [{quoted}](name=Rhastae,realm=EUW,application-id=39gqIYVI,discussion-id=TXhEUEim,comment-id=000d0000,timestamp=2016-04-25T15:29:55.570+0000) > > Some very interesting points you&#x27;ve mentioned, many of which I agree with, some of which I haven&#x27;t thought of! > > But there is the claim that the skill level of the current League of Legends generation is lesser than 1-2 years ago. Unfortunately, I prefer to think of things more optimistically. > > League of Legends grew exponentially in size and community, which gave us an influx of new players. Some are good, most are average (because that&#x27;s what it means, really.) and some are lesser than average. This also means that those who has been playing for a while has a significant advantage over these new players. > > What I&#x27;m getting at is that the new players aren&#x27;t worse than the new players 1-2 years ago, but it&#x27;s just that the veterans got better and better. You might be right, but I guess this is not fitting the discussion you wanted to discuss, but of course you are right with what you are saying, that the veterans got better and better, but if so, why are these new players who have no experience in gold/platinum? I don't know if I made my point clear enough, what I'm saying is, that I don't think that's fair, that people who clearly are better than the average players, stuck in Divisions like Gold / Platinum with people who clearly don't belong there because they luckily get into Gold somehow. For example: When I began, like I already said, in 2014, I made my way from Bronze 1 ( after my first placements and ranked games) to Gold 1 in one Season. Nowadays it is just not possible for me. This season, after a pretty long break, I started Silver 5, claimed Gold in 1- max 2 weeks, now I "stuck" in Gold. I'm obviously pretty frustrated, because I don't like how the game changed. It happens more often to me that people just get rolled over. I just don't like how Riot changed the game, Riot just wants to get more and more players, like you said, the numbers of players grew exponentially, so Riot wants these new players to play easy champs to ensure they have fun to play LoL. Blizzard did the same mistake. They made WoW easier Addon by Addon. At the End of the day, they lost half of their 12-13 million players I bet atleast 50% of these several million players were Veterans aswell. I just don't think that this will happen soon to Riot, but if it keeps being this way, it might happen to League too.
Rhasta (EUW)
: Champion Bans needs to be as significant as before.
I have two different thoughts to that on my mind. On the one hand, I think adding one more ban in champion select, would be very helpful to "balance" the game as some of you already said more or less. It would be an opportunity to play different champs, and people need to "learn" need to adapt to champions that are not in the " meta " right now. Nowadays, most of the people just pick really lame champs, that are just unbalanced and insanely strong, for example, master yi, kindred. These champs aren't hard to play. The meta consists of point and click champions like LB. It's not even hard to land a combo with her cause Double Q is a point and click, W has a pretty great range, and E .. yea w.e if you don't land E it's not the end of the world. So if there are 8 bans the higher is the chance that these pretty lame champs are getting banned away. Like I said, people have to play the non meta champs, the champs that require more skill. Back in the days when I started playing League of Legends, at the early 2014, it was more fun to play the game, even in late 2014/2015. The meta of assasins, even though I am main Support / Adc, these lame champs, like yi, LB, kindred, Maokai and so on, just annoy me. Back then you needed to have skill for champs like Zed or khazix. Of course they were strong and they might be OP aswell, but they required a lot more skill than the meta right now. The second thing I wanted to point out is, that the skill overall just became less. What I want to say is, that in my opinion, the people that play LoL have just less skill than 1 or 2 years ago. It just feels different to play SoloQ now, because there are so many people who mess up their lane so hard, that it is really hard for one to "carry" this guy. I think that is the main problem for 1 year now. 1 or 2 years ago, you were proud to be gold or platinum. Nowadays, it feels like bronze. It's just not the same anymore. Even pro players say, that SoloQ is just not fun to play anymore, because even in high elo ( D1, Master, Challenger ) they became worse. I don't know if Riot wanted it to be this way but it's just not fun to play a game, where you have clearly no Chance of winning after 10 mins. cause one or two messed up their lane badly. So that's why banning one out of the brainless champs is pretty helpful. People will be forced to play champs, that require more mechanical skill. The more point and click champs are banned the less people can just pick them. Riot really have to change something, but maybe they won't because they just want these champions to be played by people. I hope we will get there where LoL once was, a game which is focused on individual skill and teamplay. Cheers
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