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Imagine if LP loss was scaling for every dodged game, you'd be going into - 120 after your list.
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It's always been broken, it's just further emphasised due to the assassin style game they pushed, along with their broken itemization.
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The only logical conclusion, is that Riot is adding to existing code instead of re-writing it when updates are applied, creating problems and glitches (would explain why it takes far to long to correct issues when they happen).
At this point in time I don't have faith in anything they do any longer, as soon as something is announced I am just waiting for the client and- or game to break down, because there obviously isn't any forms of stress testing going on.
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> [{quoted}](name=Pxerkza,realm=EUNE,application-id=39gqIYVI,discussion-id=vv01sljU,comment-id=000700000000,timestamp=2019-07-13T22:06:23.504+0000)
>
> how incapable of comprehending a simple concept are you?
From your previous post and this one, you should gain some knowledge about the MMR system before spilling that bile.
The current MMR system League uses is no indication of a players performance for 2 main reasons;
1. No actual game statistics are used when calculating MMR, just wins, losses, draws and number of games, which gives you _**an estimate**_ of your chance to win.
2. Since League is using a team-wide MMR and not an individual based on any given role, match making is even worse than if it was pairing role vs role individually. In this scenario one side can have 1 - 4 players with terrible game statistics while the other side can have 2 good and 3 average (That means you must perform every game), so it's no secret why games are 1-sided and in general a really terrible experience for all parties.
Point 2 is easily confirmed by the most known external sites, if you take the time to look over players statistics while a game is loading.., as a jungler that's highly useful information.
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Jezz you are one dense individual....
Tell me the difference between ignoring some curling kid in chat, and having chat disabled so I avoid the tantrums all together.
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True, but this is more about removing the verbal toxicity than anything else making the game more enjoyable for myself (and it's a really big quality of life option).
Nothing can be done about tilted (or trolling) players, no kind of restrictions or bans work, since Riot isn't and won't ever be using true permanent bans, or even que-specific bans.
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That's great news!
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Maybe you don't understand the concept of '_an option_', and maybe it's due to English not being your native language.., and just maybe you are starting to bore me now.
_I'll spell it out with crayons_
My problem **isn't** my enter key, my problem is that I don't care for **manually muting** hysterical curling kids almost every game manually, when there should be **an option** I could use inside the client, to disable MY chat window.
I don't use chat **ever** to relay a sign or give notice, I use the pings since they are more than adequate.., so chat serves no purpose in the game for me, and it would arguably make the game that much more enjoyable, if I didn't have to waste my life first watching the immature puppies going off in chat, and then having to manually mute them (game after game after game after game).
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The problem isn't multiple accounts, since multiple accounts have no impact on the games so-called match making.
The problem is the match making having NO metrics derived from the actual game other than wins and losses, which with a mathmatical formula is translated into an MMR.
As if this wasn't bad enough, this game is pairing teams based on a team-wide MMR number, meaning you could have 1, 2 or even 4 players with exceptionally low win rates while having terrible game stats in general, against 2 very good players and 2 average players.., and voila, both teams look even on paper, but Riots paper isn't worth a pot to piss in!
That being said, nothing changes because this company is all about it's pro-scene and sponsors, because there are to many sheeps and not enough with independant thoughts or a critical perspective to Riots dealings.
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It isn't about ignoring some juvenile runts toxic commenting, it's about actually enjoying the game rather than having some idiot starting a chat war causing loss of focus on everything but their insecure ego!
Immaturity is what you just displayed, if you don't know what the word means, don't use it.
It's called _an option_ for a reason, so it's a personal preference if a player wants to use it.., and since chat haven't been used for ANY kind of game-making calls EVER for me, it's an option I'd very much like to see!
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In some of the cases it's probably due to the player trying to gage their limits or gain higher knowledge of their champions capabilities, in the wast majority I suspect it's the same story as all other types of hero-players.., a massive ego or trolling.
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You don't need eternal anything, Riot just needs to grow some brain cells and implement the option to remove chat entirely through the client.
80(ish)% of all my games have some immature little sh|t popping off in chat on either side even when there is no reason to and the game is 100% even, I'd kill to have the option to disable chat entirely instead of having to manually achieve the same thing game after game, after game, after game (You see where this is going Riot you ultimate collection of %%%%%%s).
Any form of game bans should be to the specific que a player is in at any given time, making it possible to relegate the person to 10 - 30 bot games.
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Community
1. _a group of people living in the same place or having a particular characteristic in common._
2. _the condition of sharing or having certain attitudes and interests in common._
Argue that it only takes a handful to create a community, but nothing outside of toxicity makes players in this game into a community!
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According to your own words you inted hard, and based on your own story the ban is more than justified.
4 deaths in 4min indicates you died > spawned > ran to the lane and engage and died, and repeated the pattern 2 more times in midlane before taking over toplane to do the same.., and ending it off with afk farming jungle with the occasional suicide.
Just out of curiosity.., was it worth it?- being bad is the wrong term to use in your situation, you were downright idiotic (I'm saying this knowing I am probably being infracted for it, but it's the truth)!
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> [{quoted}](name=Febos,realm=EUW,application-id=NzaqEm3e,discussion-id=oQmLME2H,comment-id=0001,timestamp=2019-07-09T17:50:23.211+0000)
>
> If you eat the bait and get caught, it's your own fault.
Spoken like a true League of Legends player, also a highly accurate reflection of why the game is labled as the most toxic environment in online gaming.
In WoW numbnuts was frozen out of high end raids until Ghostcrawler destroyed the game with his multiple difficulties so these socially inept donkies could get some shinies, Riot took it one step further and made an entire game to the very same class of individuals.
Bring on the downs(votes) and the reports for offensive truth telling.
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Match making is a problem all the way up to Diamond 1 (I am assuming people actually understand the concept of warding and playing for more than your personal KDA ego from there and above).
Games that are equal in vision and assists on boths enemies and objectives from Iron > Plat are 1 : 100 or so, that is the very definition of a haphazard match making with zero game-related metrics!
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Match making has nothing to do with ingame statistics, just your games played + wins / losses, it doesn't get any worse than it is, so you better get used to it.
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You don't need static cooldown, Riot just needs to balance the game instead of being overly lazy!
There should always be a tradeoff between each of the offensive / defensive stats (Which includes cdr), this in turn would also make each game more unique as players would build based on their personal preference and playstyle.
Right now there are no tradeoffs, you play a tank and build 1 - 2 _defensive_ items, because everything else is stacked with defensive + offensive + cdr.
Play a classic support, pointless building more than 1 - 2 classic support items, because mage items are superior in every aspect.
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Oh I know it's your opinion, I just believe it to be a false one for a few reasons.
As you said, mass fake reporting results in lowering report value (Makes no sense having level as a metric to influence the value then), secondly I believe it's far to complex for Riot to be able to create a system using multiple metrics to determine a report value, basing this on how simplistic and pendulum-like their match making is, and that their current penalty system is haphazard at best.
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Level has no impact on the weight of reports (or it shouldn't, but since it's murican Riot., who knows), a report should always be judged on it's own merits, the player doing the reporting should be entirely left out of the equation.
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Check my last game, betting not a single one of those 3 are getting banned despite also going afk after they were done suiciding.
I hate this %%%%%%ed murican company, the only reason this game is so shit currently is because of themselves.., their ranked system is a joke beyond reason! Have some mentally handicapped moron or several destroye the game and go afk, nothing.., but if you lash out in frustration you get the hammer.
What's the point of having a competitive mode if the only metric to be able to enter it, is pressing your left mouse button.
Shit for brains company (and no, I am not banned or cr)!
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Obvious sarcasm about Riot caring being lost somewhere?
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Course Riot cares, it's a prime reason to ban a player and potentially re-sell some shit to the same player once they start a new account.
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Well there you go, then it's been altered.
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Yes, cause not getting a season 8 champ + ward skin is just breaking the game for me since it's just tooooo good...
A support article with so much nonsense about people going from honor 0 to lvl 2 inside of 1 month or someone using an entire season not going from 0 to lvl 2..
Also, Riot is known for providing information about their systems...
Go write a ticket instead of wasting my time.
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Riot would have written it somewhere.., yes, cause Riot is just known for providing intel on their systems.
Ask them any time you want.
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Again, read my comment further up since it's mindnumbingly boring having the exact same convo twice in the same thread.
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I dont need to offer a link to it as I experienced it myself from season 8 into 9, and my honor was reset at the begining of pre-season, but still excluded from the "rewards".
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Read my comment further up, cba wasting life on something that's been explains a trillion times on the boards.
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This applies if you fall below honor level 2 during pre-season, not when you are below honor level 2 at season ending where your honor level resets.., so my previous comment stands.
Same thing was stated before season 8 ending, and nothing has changed since.
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Yes there is, once a season ends and a new one begins, your honor is restored to lvl 2.., doesn't matter if you are honor 0 and locked, as I already said once before.., jezz these boards are draining the life out of you!
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Yes, exactly what I said, good job reading.
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No it isn't..
When the season ends honor is restored to lvl 2 and unlocked, since you are starting a fresh season. The only thing about honor at season ending, is not getting inflated overrated rewards if you are below honor level 2.
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Implementing an option to remove chat is a relatively straight forward thing even for Riot to do, which they avoid doing for 1 of 2 reasons:
1. They are clueless and believe the chat is primarily used for communication regarding gameplay.
2. It's a free and quite lucrative source of income re-selling to banned players.
All I know is that their previous statements about wanting to improve the games atmosphere goes in the toilet, because they are literally going out of their way not to improve it.
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Nothing will change about this game or it's generally hostile and degrading atmosphere, why?
Because of Riot, pure and simple!
Nothing outside of their model and arts department is functional, yet instead of looking inwards trying to fix what is so clearly broken unless you are wearing rose-tinted glasses, they just keep going in the same beaten track wondering why nothing changes.
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No it isn't, but it's what I would prefer playing for the next 1½ - 2 hours before turning in and waking up for the slow creeping death known as work:)
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https://imgur.com/Wc2QBQ5
Ridiculous company!
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Get a job and buy a computer, problem solved.
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I give up, there's been talks with paint drying where the comprehension level and replies have been of higher intellect.
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Why not, other ranked systems have the same.., I don't understand why people are surprised by it.
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Exactly what part of 'people are different' is making this so hard for you to understand?
MMR means d|ck in this game, because it isn't related to an individual players skill by any stretch of the imagination! The gab between someone having played 200 games with 2 seasons on their back, and players playing placements or being in general inexperienced is insane.., and that's just pointing out one metric flaw about this games match making.
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Don't know what it is and have no interest in it, just know that whenever Riot tries to launch something new, the entire client breaks down as a result.
Wish they'd focus on improving the client and core of the game, instead of trying to reach above and beyond their own capabilities.
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It's the very nature of the game and company, there is no difference at < insert random tier here >.
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Personally I don't believe that would do anything (on a larger scale), because players already have the power to instantly resolve verbal abuse, yet choose not to for the most part, and it's logical people don't use the mute function, because humans are animals and will instinctively try and defend itself or try to resolve a dispute through reasoning.., which often just makes it worse.
Then again, I also don't believe for a second Riots current system has anything to do with trying to improve the atmosphere, but more to do with maxing revenue.
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Tell you how 4 players can be afk more than 5 enemies?- hilarious that you call my argument pure nonsense despite it's aan accurate reflection of this games match making, and then ask me to give you an example of how 4 can be more afk than 5.
Here is one more metric to my previous comment, players are different (Which is exactly why your hypothetical mathmatical formula break down).
4 players can be "more" afk than 5 enemies due to the exact same reason 4 players can be ultra toxic against 5 non-toxic players, fall behind and believe it's hopeless before loging off or afking on the base fountain.
You clearly don't have the wits to back up your own claim, unsurprisingly though since NO green minion or Riot have ever been able to either, because the hypothetical matchs works with constants, it does not work with unknowns and high variables.
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I'm sure they have, and I am happy for you.
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Only thing you need to know about Murican based companies: Any publicity is good publicity.....
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It isn't an opinion, it's a cold fact of life.
Riot have continued on the same path for almost 10 years, and things have gone from okay > bad > much worse, in terms of atmosphere in their game.
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Chrysies

Level 72 (EUW)
Lifetime Upvotes