: Tank
Ornn does dmg only if he hits the whole combo and that is quite easily dodged
Eadbert (EUW)
: Disagree on that If everyone is OP, no one is now if you were to buff tank items, all the OS-potential would be gone
I didn't say that everyone is OP (and you didn't directly suggested that) but too many is unbalanced. Buffing tank items is a good start. It won't remove OS potential, though, as it shouldn't. Squishies are still squishy and should be able to be oneshotted without any def items.
: And that’s just the tip of the iceberg... he also could kill entire teams while untargetable for all of it. League might be unbalanced but at least there’s not a single champion that wildly out of line
That is probably a bigger problem, that we have many unbalanced instead of few. Those few can be banned or nerfed to the ground until proper fix is made, but you can't ban them all.
Dhaos (EUW)
: Nothing has changed. It's just you making stuff up. In fact all of what you listed (tactics, positioning, teamwork) are more prevalent now since you can be killed faster. Buying defense items still helps you and even without defense items you can avoid being killed in 1v1 if you're playing correctly. It's your own fault if you get left behind in game. That simply means you're not good enough to win.
Again, you keep talking about being behind and winning. I haven't complained about those things so why you keep bringing them up? Have you actually anything relevant to say on this topic?
: Funny how you generalize "assasins" when the tanks, mages, adcs and actual assasins can be counted into this category Tanks do way to much damage. For building only into tank items. Mage and Assasins share same OP AP items. If we nerfed AP items abit the assasin meta would tone down a bunch. And everybody wouldnt blow up so often. Botlane.... The support does by default over 50% of the botlanes damage easily. ADC's only follow up in damage after mid to late game if not at all compared to some "supports" damage.
> [{quoted}](name=Mendökusai,realm=EUW,application-id=39gqIYVI,discussion-id=gY8m0PBA,comment-id=00080000,timestamp=2020-01-14T15:47:33.548+0000) > > Tanks do way to much damage. For building only into tank items. > No they don't.
Dhaos (EUW)
: Lol you're making up stuff. It's your own fault if you can't carry and are being left behind.
What am i making up? How does me being behind or ahead has anything to do with the current state of the game? How did you come to conclusion that i can't carry? In short, what are you talking about?
Dhaos (EUW)
: League has its' own identity now instead of being another DotA. I like playing League instead of DotA that's why I play it. Games don't take ages cause careless players keep feeding. Then again it's minority who keep complaining about this stuff. None of the top players would want tank meta back.
Lol identity has completely changed in recent years and it is now as any other moba out there. It used to be about tactics, strategy, team play and positioning, now it is about who can blow up the enemy fastest. Half of the champs are useless since the game is already ended before they are online.
GLS Jonga (EUW)
: It was the best one on how they did the placements, anything else was a joke lol
Last season placement were the worst we ever had
Ilovemobas (EUNE)
: Is it true that iit would be good to wait a month before ranked for the sake of better matchmaking?
We have been waiting better matchmaking since start of last season so week or two wont fix it
: > [{quoted}](name=DeCoqq,realm=EUW,application-id=39gqIYVI,discussion-id=156YEbwV,comment-id=000100000000000000000001000000000000000000000000,timestamp=2020-01-09T11:46:12.284+0000) > > You are so wrong, you dont know who are tanks or what tank items are but still you complain about tanks. You clearly have issues with bruisers, not tanks. > Anyhow, im saying that if you take offensive items into you calculations then you should add def items also. As you said, i.e banshee and zhonya give resist and add that to natural armor and mr and any other item that have resist, you mitigate enough dmg NOT to be oneshotted by those champs you mentioned. dude all of these items are for defense, they give shields, and defensive stats, compare that to actual offensive items that give 100+ ap or ad lol, which is simply one of the problem, these defensive items are popular amongst bruisers/skirmishers/adc/non tank mages and assassins even, they need tweaking or restricted to only be used by tanks, yeah thats what defense items are for, not to be killed, to mitigate or absorb damage, i have issues with tanks/bruisers/skirmishers/assassins, some mages and adc, because most ad based champions are broken beyond nightmares .o., and the reason for that is simple, riot never classified champions properly, they released champion to do everything, this is why there are kits like riven's and mundo's, and why there are tanks with high damage, and fighters with high defense, and items that cater to both of them, but this is what riot planned, because they want players to feel like they are god, hence the broken champions/kits/items/hitboxes etc so i'm not wrong when i call a jax a tank when he tanks the same amount of damage as a leona, lol
Your so called "tanks" don't do damage if build defensively, they might do dmg with offensive items. But, back to the original question which you haven't been able to answer with proof, which tank oneshots somebody in tank build? You couldnt answer so you added items into your calculations, now give items also to the enemy. Who of your tanks is going to oneshot lvl 18 and six items enemy? Sion maybe? Or blitz? Do they even get a chance to try or have they been already obliterated? Btw, in all stars event there was an 'assassin mode' game where only assassins and offensive items (bar boots) were allowed. I.e. zhonya and ga were build. So, according to riot and pro players those are offensive items but i guess you know better. Also your "jungle tank" lee was picked. But i understand that classifications (champs and items) will confuse you when you make them up yourself.
martin501 (EUNE)
: Why cant riot nerf mages?
Ever tried mercs? Mages are not the problem, they are squishy and die fast, just as their target. The problem is that nobody can stand the burst, it coming from mages or assassins or somewhere else. Lack of tanks mean you have nobody to soak the dmg but one dmg doer more. That is the problem.
: > [{quoted}](name=DeCoqq,realm=EUW,application-id=39gqIYVI,discussion-id=156YEbwV,comment-id=0001000000000000000000010000000000000000,timestamp=2020-01-08T17:35:27.291+0000) > > We are talking oneshotting with full tank build and you are adding dmg items into calculation, nice one. > Rod, zhonya, banshee, rylais, mow and others are not tank items. If you want to use items, why not use enemy items aswell, i.e. zhonya or GA and nobody is oneshotting (again). > Tanks build full tank build, that is why they are called tanks. wrong {{sticker:zombie-brand-facepalm}}, all of these are tank items, they give mainly hp/armor/mr large rod is generally build on tank champs, with annie as exception, zhonya gives armor, banshee gives mr and shield, rylai gives hp and slows opponents down, maw gives mr and a shield, all of these are defensive, tanks are called tanks because they absorb or mitigate alot of damage (above average), so any item that contributes to that, is an tank item, tanks aren't called tanks because they build full tank.....
You are so wrong, you dont know who are tanks or what tank items are but still you complain about tanks. You clearly have issues with bruisers, not tanks. Anyhow, im saying that if you take offensive items into you calculations then you should add def items also. As you said, i.e banshee and zhonya give resist and add that to natural armor and mr and any other item that have resist, you mitigate enough dmg NOT to be oneshotted by those champs you mentioned.
: > [{quoted}](name=DeCoqq,realm=EUW,application-id=39gqIYVI,discussion-id=156YEbwV,comment-id=00010000000000000000000100000000,timestamp=2020-01-08T12:50:36.789+0000) > > None of those champs oneshot anyone (maybe yuumi) with tank build. > 1. Q+e+aa+r = 270+184+92+375=921 1. Q = 270 + E = (121+121) 242 + R = 500 = 1012 at lvl 18 and thats without using the right tank items like abyssal mask/banshee's veil/iceborn gauntlet/rod of ages/rylai's crystal scepter/zhonya's hourglass, total ap = 340 + 100% ad bonus damage + 15% extra magic damage per ability Q = 701.5 + E = 484 + R = 966 = 2151.5 total damage at lvl 18, heck you can even add another AA to that after the R which does 242 extra damage, adding it up to 2393.5, im just saying, blitz can oneshot as a tank, squishies but still, heck and adaptive power runes can add more ap, so i'd say blitz does about 2500 damage in one combo, with a tank build. > 2. R+aa+w+e+q = 300+97+157(aa+w+15% from lets say 200armor)+180+270= 1040 2. Q = 270 + W = 450 + E = 200 + R = 400 = 1320at lvl 18 bare minimum, now with abyssal mask/banshee's veil/iceborn gauntlet/rod of ages/sorc shoes/zhonya's hourglass, thats 250 ap/145.75 armor/129.7 ad Q = 347 + W = 996 + E = 408 + R = 600 = 2351 total damage at lvl 18, malph is still capable of oneshotting adc with a full combo, add another AA after the R and you get 2610 damage. > 3. Dont make me laugh laughing is healthy, though this is not a joke, sion with ad tank items, or just plain 3-4 warmogs is op af, i've seen him oneshot towers as well lol. 3. Q = 602 + W = 450 + E = 246 + R = 1526 at lvl 18 bare minimum (with maximum Q and R damage), now with abyssal mask/banshee/maw of malmortius/mercury's threads/black cleaver/titanic hydra, thats 75 ap/266 ad, lets say the opponent has 2000 health, Q = 862 + W = 450 + E = 246 + R = 1572 = 3130 damage at lvl 18, even if you reduce the R damage it would still be about 2500 damage, just saying. > 4. Look at point 3 lol same applies to jarvan, look at point 3 right back at ya .o. > 5. Q+w+aa+e+r = 300+175+111+174(aa+e+bonus health)+595 = 1345 > 5. Q = 300 + W = 275 + E = 210 + R = 843 = 1628 at lvl 18 bare minimum, now with abyssal mask/banshee's veil/iceborn gauntlet/rod of ages/sorc shoes/zhonya's hourglass, thats 250 ap/2784.4 hp/140.4 ad/6 feast stack, and lets say opponents hp is 2000 Q = 550 + W = 450 + E = 1184+ R = 1053 = 3237 total damage at lvl 18 i don't think cho needs another AA after his ult^^ > Those numbers were calculated with lvl11 and no ap/ad items and without enemy resists. I.e. lvl 11 cait has 1280hp without items, so not even cho can oneshot her when you take resists into calculation. > > Now, give me your numbers how you oneshot with full tank build, i'll look forward to see them i calculated more accurately with lvl 18 and items, even if these items give ad/ap, they are still tank items, no one builds full tank without ad/ap ratios {{sticker:slayer-jinx-wink}}
We are talking oneshotting with full tank build and you are adding dmg items into calculation, nice one. Rod, zhonya, banshee, rylais, mow and others are not tank items. If you want to use items, why not use enemy items aswell, i.e. zhonya or GA and nobody is oneshotting (again). Tanks build full tank build, that is why they are called tanks.
: And its not like if bruisers get this price change on items they ll be broken or they ll go dominate bot lane unlike adcs who dominate bot and destroy bruisers in top .
Did you play s9 at all? Bruisers ( and mages) were also at bot because adc's were so bad
: > [{quoted}](name=DeCoqq,realm=EUW,application-id=39gqIYVI,discussion-id=156YEbwV,comment-id=000100000000000000000001,timestamp=2020-01-07T12:17:48.830+0000) > > Apparently you don't know the definition of tank or how it is functioning. You are listing lot of juggernauts/bruisers (which build ad/ap items) and complain about tanks. > Tell me one tank that does more dmg with tank build than i.e mages or bruisers with their normal builds? definition of a tank is to absorb direct or mitigate damage team members take, all champions i mentioned do this, just because they can cause damage, doesn't mean they aren't tanks, and if we go by everyone's logic than all champions with hard cc are tanks..... and most of what they build are defense items, heck defense stats are often implemented in their kits, there is no difference between juggernaut and bruisers, and fyi all three classes tend to jump in head first to actually take the lead and survive to open up and absorb/mitigate damage, you are free to call them jugs or bruisers, but that doesn't make them any less tanks, i can give you more than one tank that does more damage than bruisers or mages, 1 blitzcrank is capable of oneshotting with full tank build 2 malphite is capable of oneshotting with full tank build 3 sion does a shit ton of damage 4 jarvan is capable of oneshotting 5 chogath do i need to explain why? and best of all i,s that they don't actually require alot of defense items to be tanky... its just sad.
None of those champs oneshot anyone (maybe yuumi) with tank build. 1. Q+e+aa+r = 270+184+92+375=921 2. R+aa+w+e+q = 300+97+157(aa+w+15% from lets say 200armor)+180+270= 1040 3. Dont make me laugh 4. Look at point 3 5. Q+w+aa+e+r = 300+175+111+174(aa+e+bonus health)+595 = 1345 Those numbers were calculated with lvl11 and no ap/ad items and without enemy resists. I.e. lvl 11 cait has 1280hp without items, so not even cho can oneshot her when you take resists into calculation. Now, give me your numbers how you oneshot with full tank build, i'll look forward to see them
: yes, tell that to the {{item:3124}} {{item:1419}} {{item:3812}} {{champion:11}}
He is doing just fine also in early game. Besides, if your team go to game without proper hard cc against yi, you deserve to lose.
: > mundo builds full tank and destroys the rift utterly, amumu builds both ap and tank items and still functions as tank, what have leona her class is still tank. Mundo is a bruiser, he deals damage not utility... doesn’t matter if he’s building full tank he isn’t one If amumu functions as a tank he wouldn’t be dealing damage, he currently functions as a bruiser because he builds damage... tanks don’t need to. Like I said this issue pertains to top and jungle tanks, support tanks are relatively fine (they where never tanky to begin with due to their item builds). > gnar/riven/renekton/urgot/illaoi/nasus/kled/garen/darius/mordekaiser/mundo/shen/sion/malphite are all played top and are all more than succesfull and are all accomplishing tank roles...... only mundo, shen, sion and malphite are actually classified tanks, and heck i even left out most of the skirmishers and bruisers that are incredibly tanky, its that they don't have a tank role or else, and ofcourse jungle has some tanks like amumu/rammus/zac/nunu/olaf/kayne/sejuani/jarvan/vi and lee, lets not forget support tanks like tresh/rakan/leona/nautilus/galio/pyke/blitzcrank and braum, and don't give me that crap about bUt ThEy AReNt AlL taNkS, idc about riots classification, they all absorb damage like crazy for their team, and the ones i mentioned are most played, there are more tanks. Riven, renekton, urgot, illaoi, Nassir, kled, garen, Darius, mordekaiser, mundo are all not tanks Olaf, kayn, Jarvin, vi, and lee aren’t tanks Rakan, and pyke aren’t tanks (seriously both of them are squishy) And i genially don’t care if you find them hard to kill, or if you care about riot’s classification system... trying to say that tanks are an issue then listing champions who aren’t tanks is the exact same reason why tanks are dying... they keep getting nerfed for the one things. How would you feel if your favourite champion got nerfed because a completely different one was causing issues... Also your using the wrong classification system, riot disowned that one years ago. In the new one mundo is a juggernaut. And of course as I was saying Shen, sion and malphite are built full damage so aren’t tanks anymore, an shen is more a support now Amumu, rammus, and zac are full damage, sej is dead... so you’ve only got nunu there. And support tanks aren’t in a difficult spot so again we are focusing on top and jungle So out of all of the tanks in top and jungle 1 is viable without having to build damage and pretend to be a bruiser... yeah tanks are totally too strong. > 13 out of 32 champs i mentioned are offical tanks, where tresh/pyke and rakan are classified as support, leaves 29 champions not classified as tank, but still functioning as a tank, and heck the ones i mentioned are not the only ones, there are more...... https://leagueoflegends.fandom.com/wiki/Champion_classes/Tank Here’s the actual tank class... not the outdated stuff your using (ignore the chogath riot actually put him in unique playstyle). So there are 19 tanks in the game... {{champion:12}} {{champion:32}} {{champion:201}} {{champion:3}} {{champion:150}} {{champion:79}} {{champion:89}} {{champion:54}} {{champion:57}} {{champion:111}} {{champion:516}} {{champion:78}} {{champion:33}} {{champion:113}} {{champion:98}} {{champion:14}} {{champion:223}} {{champion:44}} {{champion:154}} these are the only true tanks in the game and the only ones we are talking about... the others are all bruisers, skirmishes, or assasins that you feel is vaguely hard to kill so feel must be a tank... which isn’t how balancing works. Out of these 19; 8 of them are only played support so we ignore them as they get spared of tank items being garbage compared to anti tank thanks to their builds, out of the remaining lot 7 of them are build as bruisers and build damage so thus don’t behave how intended nor act like tanks, and 3 of them just are outright never played anymore So out of the 19 true tanks in the game only 1 is actually played as a tank... and that’s Orrn. > you don't find it an issue when one of them walks in on you while you stand under your turret, taking 5+ turret hits and full attacks and ults from you and 4 of your teammates, and still manages to kill 2 or 3 of your teammates whilst walking out ALIVE, healing to 100% hp due to warmog, to come for you again........? Except if a tank is actually being played as a tank that can’t happen... I mean them tanking that much yeah but they build to survive if they where easy to kill what’s the point... but they can’t kill 2-3 of your teammates without dying first...what your thinking of is juggernauts... again bruisers causing issues, then tanks getting the blame... so tanks get nerfed and the class causing the issues go Scot free. So no tanks aren’t an issue and they’ve never been an issue... seriously during the ‘tank’ meta there was only 1-2 tanks viable in the meta at any one time... most of the issues where caused by bruisers and assasins... and yet tanks got the blame EDIT: Gnar isn’t classed as a tank, only mega gnar is, nunu is also a tank... so 2 tanks played in the meta... so like usual only 2 viable tanks.
Gnar is is build as bruiser and nunu is usually build as hybrid/dmg, not full tank. So actually we have zero true tanks Edit: sorry, ornn is still there so one tank, as you said
: > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=156YEbwV,comment-id=0001000000000000,timestamp=2020-01-06T13:10:53.030+0000) > > Mundo isn’t a tank, amumu gets played ap so barely counts anymore, Leona is a support tank so gets to bypass most of the issues > mundo builds full tank and destroys the rift utterly, amumu builds both ap and tank items and still functions as tank, what have leona her class is still tank. > Top lane tanks have been dead for years, and frankly there’s never been a tank meta it’s akways bruisers or assasins causing issues nonsense, gnar/riven/renekton/urgot/illaoi/nasus/kled/garen/darius/mordekaiser/mundo/shen/sion/malphite are all played top and are all more than succesfull and are all accomplishing tank roles...... only mundo, shen, sion and malphite are actually classified tanks, and heck i even left out most of the skirmishers and bruisers that are incredibly tanky, its that they don't have a tank role or else, and ofcourse jungle has some tanks like amumu/rammus/zac/nunu/olaf/kayne/sejuani/jarvan/vi and lee, lets not forget support tanks like tresh/rakan/leona/nautilus/galio/pyke/blitzcrank and braum, and don't give me that crap about bUt ThEy AReNt AlL taNkS, idc about riots classification, they all absorb damage like crazy for their team, and the ones i mentioned are most played, there are more tanks. https://universe.leagueoflegends.com/en_GB/champion/amumu/ https://universe.leagueoflegends.com/en_GB/champion/blitzcrank/ https://universe.leagueoflegends.com/en_GB/champion/galio/ https://universe.leagueoflegends.com/en_GB/champion/jarvaniv/ https://universe.leagueoflegends.com/en_GB/champion/leona/ https://universe.leagueoflegends.com/en_GB/champion/malphite/ https://universe.leagueoflegends.com/en_GB/champion/nautilus/ https://universe.leagueoflegends.com/en_GB/champion/nunu/ https://universe.leagueoflegends.com/en_GB/champion/rammus/ https://universe.leagueoflegends.com/en_GB/champion/sejuani/ https://universe.leagueoflegends.com/en_GB/champion/shen/ https://universe.leagueoflegends.com/en_GB/champion/sion/ https://universe.leagueoflegends.com/en_GB/champion/zac/ 13 out of 32 champs i mentioned are offical tanks, where tresh/pyke and rakan are classified as support, leaves 29 champions not classified as tank, but still functioning as a tank, and heck the ones i mentioned are not the only ones, there are more...... you don't find it an issue when one of them walks in on you while you stand under your turret, taking 5+ turret hits and full attacks and ults from you and 4 of your teammates, and still manages to kill 2 or 3 of your teammates whilst walking out ALIVE, healing to 100% hp due to warmog, to come for you again........? yes bruisers and assassins are an issue, but so are tanks, the rest is underwhelming, with some exceptions.
Apparently you don't know the definition of tank or how it is functioning. You are listing lot of juggernauts/bruisers (which build ad/ap items) and complain about tanks. Tell me one tank that does more dmg with tank build than i.e mages or bruisers with their normal builds?
: There are a few you mentioned which don't really make any sense. Nocturne was out of the game for so long, because he was lacking early pressure and spikes. Now the game is way slower paced which benefits slower junglers aswell. Especially Nocturne since once he hits lvl 6 he can take over the game. How is his damage an issue? He literally has only 1 ability to be used on range and it doesn't have such high base damage nor does it have high AD value. His entire kit is focused on rightclicking you to death once he hits his Q on you which give's him an AD bonus.
Feels like you are playing different game. Pace of the game is faster than ever before, therefore only early game junglers are viable. The game is already over before slow junglers get online.
: Add more bans
Ten bans per team
: tank meta still going~ its not that squishies are stronger, fizz is an assassin, and riot favors them, the real squishies are oneshotted, mind you darius/shen/amumu/mundo/leona/garen are op af atm, and only 3 of them are real tanks, 2 of those are just as tanky though, so we have a burst oneshot meta with assassins/adc/ and some mages, and a tank meta at the same time with some unkillable champions, and than the rest of the champions {{sticker:slayer-pantheon-rainbows}}
: Cut all damage with 40% - nerf tanks to the ground, buff mr items.
Tanks have been quite irrelevant for several years, they need buffs, not nerfs
: Win rate isn’t everything... the example I always use is amumu, he holds the record for the highest win rate for the longest time in the game with a win rate of 53-55% over 3 years... yet he was considered unviable or a joke pick Also according to many of those sites soraka is only tier 2... so still not meta although viable
True, win rate doesn't tell the whole story. Most clearing example is ryze, win rate around 47%, among worst ten, but is one of the strongest champ atm. In other end is aurelion sol, one of the highest win rate but definitely in poor spot.
Uraraka (EUNE)
: So, {{champion:40}} is the only good enchanter now? I like her, but never get how to use her Q properly(for engage or disengage).
Enchanters in general are not in the good spot. Ofc one can do wonders with them or feed your a*s off.
: But the ironic thing is that we are partially to blame... people complain about tanks incessantly and whenever there’s a meta where they are decent people see them like the spawn of Satan even if they aren’t causing issues... so when tanks get nerfed to oblivion and become unviable suddenly the damage in the game goes through the roof as firstly there’s no damage control, and secondly everyone is now playing damage champions... no duh the damage is too high everyone is dealing it and nobody can take it. It’s going to be this way until Riot actually solve the main issues holding tanks back (which they’ve at least started to do), and until the community actually gets it through their skull that tanks are a necessity and what happens when they are unviable
Haha jaa (EUW)
: Is it just me or is tanks way to OP
Marcua (EUW)
: The strongest role in the game
Jung has the biggest impact to the game but mid is the strongest
Uraraka (EUNE)
: Support discussion: Is Soraka the best support right now?
Neither are good atm. I would say that soraka is pure situational pick if enemy doesn't have access to backline, otherwise she is killed instantly. Lulu is average.
: Lol at ppl whoact like they don't know who CHADCHINSHIN is
I have never watch any streamer so no, im not acting, i really dont have a clue who that guy is. Is there a reason why i should "know" him?
Sefiroz (EUW)
: Personally I think it's way too easy to get early on. Stopwatch needs to go away completely. GA is okay-ish but I feel Zhonya's needs higher cooldown. Against a Zed like yourself the opponent's Zhonya is going to be off cooldown almost every time you ult that person, which is way over the top imo.
Zed's ult have lower cd than zhonyas, at max lvl you can ulti twice before zhonyas is up again
Sefiroz (EUW)
: He's a widely known streamer with extensive knowledge of the game's history, as well as Challenger tier or equivalent in every season in League of Legends from what I gather.
So only now, after two years, this hushush dude realised how broken stopwatch is? Agree with Wolity, who the hell is he?
: > [{quoted}](name=galoisgroup,realm=EUW,application-id=39gqIYVI,discussion-id=xc9ngi15,comment-id=,timestamp=2019-12-21T19:44:51.945+0000) > > I would say 10% total armor reduction per 100 units of distance for current auto attack (! only for auto attacks). This item would give Jhin about 2.5 lethality items worth of armor penetration when attacking squishy targets. Yeah, that seems balanced. I also can't wait to see RFC Jinx throwing her rockets with 80% armor penetration from downtown and nuking all squishies for almost true damage.
manolis201 (EUNE)
: ***
10% per 100 distance = (550 range) 5*10% = 50% max
: It is ridiculous to make a 16/2/16 normal game and not get at least S- rank
Its not only cs or kda, at least following stats also affects: vision score, object control, crowd control, opponent skill level and others who have played with same champ in same role
2xDealer (EUW)
: This hard CC Yi mainers mention every time is just useless unless you can 100-0 within its duration. Even without Mercuries the longest pause you get is 2,5 seconds. Maybe 3. Then Yi catches up with you and just bursts you down, because he is way faster and his dps is way bigger. The biggest busted thing on him is this huge boost of speed, AS and slow immunity at the same time while ulting. Most of the champions just don't have any kit to answer that. If I had a say, I'd first make this way shorter (or maybe instantly cancelled with any hard CC). And that would probably even make him bearable, more or less.
> [{quoted}](name=2xDealer,realm=EUW,application-id=39gqIYVI,discussion-id=gxMqYJRw,comment-id=0002,timestamp=2019-12-30T23:37:05.298+0000) > > This hard CC Yi mainers mention every time is just useless unless you can 100-0 within its duration. Even without Mercuries the longest pause you get is 2,5 seconds. Maybe 3. Then Yi catches up with you and just bursts you down, because he is way faster and his dps is way bigger. > Never heard of chaining those CC abilities? Besides, 2 seconds is already a lifetime in current one shot meta.
: first of all i said that i have been a lol player for 10 years so even if you say no offense you mean it, second not everything people say which is different from your opinion is wrong, you must be new to the economy if you think that a method of revenue based on fooling people by selling them a new op champ which is soon going to be nerfed is going to work forever, rather than making cool stuff (skins) to sell and balance the game to make it more enjoyable.
It has been working since riot was bought. My advice for life: never underestimate the stupidity of people
: Yuumi
You can't balance Yuumi with the kit she has
: Thats not true in the slightest... as I’ve already said there’s plenty of champions who seemed broken and turned out weak or fine... and often after release they’ve turned out to not be a problem in the long run Obviously if you think s champion is going to be broken they will be regardless of how strong they actually are... that’s basic psychology And like I’ve always said conspiracy theories require a why... riot don’t get anything from making a champion too strong, the whole theory of it being for money is stupid who in their right mind buys stuff for champions because they are strong... new champions being released gives them the same income regardless of strengh. So no they don’t do it intentionally because they get nothing out of that
I can give you several examples of how new/reworked champ has been totally broken when released and everyone knew that beforehand. You question what would riot get to release broken champs? They are commercial enterprise which object is to make money for owners, that is written in the law. So guess which one makes you more money, broken or useless champ?
: I think you might be reading the quote wrong It’s difficult to balance anything in the pbe, that’s a factthe population is too low and the skill disparity is too high... so everything looks both op and up at the same time, and balancing in house is even harder. So Riot physically can not tell if a champion is going to be too strong on the pbe and often times neither can we (last time they tried was the juggernauts where we told them they where weak, they buffed them, then they released and got one of the all time highest win rate ever). As for live it’s hard to tell if a champion will be hard to balance before they are released, and often times it’s not for the same thing (at least not now, before it was cause of stat checking)... so it’s not a case of the creative team being out of the loop, their job is to come up with innovations to stay ahead of the competition And it’s not just Riot, this is common in mobas... DotA has many champions who are overpowered, smite recently released a champion who can’t be cc’d ever, HotS released a champion with 4 times the normal health a default 75% damage reduction, 8 different abilities including at least 3 of them being ultimate level (an actual ult, TF global teleport that heals him to full, and a different heroes actual ultimate as a basic ability... all at the same time), who also can’t be cc’d... don’t just blame riot for this, champion design became a kind of arms race between the surviving mobas they are all getting crazy, hell I’d argue League it at least the second most sane one (behind DotA which is saying something) .
Well, most of the time just reading the new champs skills is enough to say that it is op or not, you doesn't even need the numbers. So how can it be that a "professional" team doesn't know it? I'll bet they do, so it is intentional to release overloaded and overpowered champs. Balancing is not some dark magic, thats why you pay for several employees to do that.
: Is Ranked Scuffed
Ranked have been a mess for a year now, so don't expect anything to change soon
: Ornn
He does some dmg only when he hits the whole combo, which is easy to dodge. Do that and you have plenty of time to freely punish him.
Voltago (EUW)
: It's time for more bans in champ select
: The design of yuumi
The design of yuumi is awful, she can never be balanced with that kit and design
: Tanks and mages
We had tank meta for less than one season, three years ago. Since then tanks have been dead, we still have one shot meta and its not going to change, apparently.
: A+
Also if enemy is trash, it is harder to get an S, even with perfect kda
Methanox (EUNE)
: Good job on making the jg win the game and making top even more useless than it was before
If you go 20/0 top in 10min and still don't have an influence, there is something wrong with you, not the game.
CarryAll (EUNE)
: (It is not clear if you are joking or you didn't understand OP post)
Some people are just unaware of sarcasm
: He is the only champion in the game with a point and click stun, also pre 30 minutes, yes he is useless but once he gets items, his late game can 1v5, his passive is legit made to get you to late game faster, he is terrible early but that doesn't mean they should buff his early because his late is already broken af.
> [{quoted}](name=Doby flonk u mom,realm=EUW,application-id=39gqIYVI,discussion-id=60c5x6no,comment-id=0002,timestamp=2019-12-05T09:04:37.464+0000) > > He is the only champion in the game with a point and click stun He is not.
: What actual protective choices Botlane champs have?
One of the most protective choices in bot lane is called 'support'.
: tanks in this game are more assassins then any other assassin
First of all, garen, voli and mundo are not tanks, cho is a borderline case. Sion, poppy and ornn won't do dmg. In order to do dmg with malph and galio, you have to build offensively hence you are not acting as a tank anymore. So, who of those champs in tank build do more dmg than assassin in offensive build?
Show more

DeCoqq

Level 198 (EUW)
Lifetime Upvotes
Create a Discussion