Synntra (EUW)
: event skins for PP
Hey there! Because a lot of people sacrificed a lot of time and money expecting those skins to never return. Making them come back now will basically ruin all their efforts and remove their exclusivity. They are rare because they are event only and won't come back. Farming 2000 tokens isn't an easy feat. How would you feel if you sacrificed a lot and paid a heavy price for something because you were expecting it to be rare and unique only to find it available for everybody after that? Yup, it would feel very bad. This kind of thing happened before and those people clearly expressed their discontent about the idea. It won't be a problem next season because people know in advance, and they will have the choice between farming tokens or buying them with points at the end of the year.
Wannes (EUW)
: It is a fantasy game....
Not all champs can be robots, fairies, etc... The world of runeterra is very big and have multiple cultures/races. So yeah you'd need a bit of everything. Some are rarer than others and they need to be justified lore-wise. Also, just because they are human doesn't make them normal.
: > [{quoted}](name=tonym,realm=EUW,application-id=39gqIYVI,discussion-id=AE8Vrrbk,comment-id=0001,timestamp=2019-12-12T10:33:11.559+0000) > > I guess around 22 cet for us in Europe 22? Why do you say 22? Why so late? I hope it will be at like 12.00, or max 18.00. Have you got any specific reason because you say 22?
I don't know the exact time but it's gonna be at least at 20h. Don't expect it any sooner.
: Sett abilities wtf?
His ult is basically a suplex. He is an arena fighter so that's to be expected.
: A question for people who spent years here
Hey there! What you are experiencing is very normal for new players. You have a lot to learn, that includes champion abilities, their strengths and weaknesses. When you don't understand something and have no idea about how to react, it's very easy to get the impression that the enemy champion is broken or overloaded. Aphelios as an example can't choose which weapon he gets, he might find himself a lot of times with the wrong one. He also have 0 mobility and almost no cc which means that he can't get out of sticky situations. Senna is good at poking but is very weak to all-Ins as she is very squishy (Think of her like Sona or any other poke champ). If you just stay at a distance and let her poke you infinitely, it's only normal you'll lose. If you get on top of her, she instantly die. > My question is, is it like this every time they release a new champion? Are they OP every time on release? Is the power creep a thing? No, Nekko and Qiyana are both simple champs to understand. And the champion that's gonna get released after Aphelios is gonna be very easy Garen/Darius style. The point is to have champions that cover all niches, play styles and fantasies. Some will have a high skill cap while others will be very simple so each player finds something he/she enjoys playing. Champions are generally a bit unbalanced on release since it's hard to balance something without real data. Most of them are released on the strong side while some are released on the weak side. They generally get fixed the next patch or the one after at max (Senna just got a huge nerf this week's patch). > Do they really expect new players to have willingness to learn how 150+ champions work? Are they really going to add even more champions? Yes, league is a very complexe and complicated game and you should be aware of it. It's not just the champions, there is so much going on with all the items and the map itself with different objectives to get all with different timers. So if you're looking for a simple game where you just smash your keys, league is definitely not the right one. League's biggest pleasure is the slow learning curve and the satisfaction of constantly getting better. Even pros are still learning new stuff and improving at it. > So if they are just going to continue spamming these overloaded champions once a month, I dont want to be a part of it. And no, champion releases are very rare. What is happening right now is a very rare case. Normally, it takes many months between each champion release. Hope I answered all your questions.
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=Mpd1UjGe,discussion-id=59sLHPXq,comment-id=0001,timestamp=2019-12-11T23:56:44.846+0000) > > Hey there! > > The minimum you get get from a level up champion capsule is 810 BE. If you add to that the 50 BE each day, one clash ticket costs about one level worth of BE. I wouldn't really say it's a lot. > > You should keep in mind that it's a competitive team tournament. It's not something made for a new player who just started. Clash's objective is to give an esport experience to players that aren't pros. > > Winning gives nice rewards and putting a price to the entry means that the participants will take it more seriously and do their best rather than troll or just go in randomly. > > So it seems very logical to me. so for beginner like me , we need to choose : clash ticket or buy champion .....
Yup! Exactly. You need a team of 5 premades to participate in it and all of you should have a good level of game knowledge and coordination. So it's definitely not something made for beginners and it's different from usual games where each player is alone.
: Why Clash ticket is so expensive ???
Hey there! The minimum you get get from a level up champion capsule is 810 BE. If you add to that the 50 BE each day, one clash ticket costs about one level worth of BE. I wouldn't really say it's a lot. You should keep in mind that it's a competitive team tournament. It's not something made for a new player who just started. Clash's objective is to give an esport experience to players that aren't pros. Winning gives nice rewards and putting a price to the entry means that the participants will take it more seriously and do their best rather than troll or just go in randomly. So it seems very logical to me.
: Yup it works, but you only showed the moment he reached level 2. As I said before, you should show his perspective from the start of the game until he reached level 2. Try to also click on him so we can see his exp bar rising. Can you upload the replay? I'll try to do it myself
Oh too bad :/ I'll just wait for your video hoping it have all the info. Just make sure the exp bar is visible from the very start of the game.
: Yup it works, but you only showed the moment he reached level 2. As I said before, you should show his perspective from the start of the game until he reached level 2. Try to also click on him so we can see his exp bar rising. Can you upload the replay? I'll try to do it myself
The league replays have a record button, so why use additional software?
HGHam (EUW)
: http://sendvid.com/ds4ipxq1 Maybe this will work...hopefully.
Yup it works, but you only showed the moment he reached level 2. As I said before, you should show his perspective from the start of the game until he reached level 2. Try to also click on him so we can see his exp bar rising. Can you upload the replay? I'll try to do it myself
HGHam (EUW)
: GOD DAMN F*^%!*&^!!*&!$!*^% ASS BA**^!$$!% FU*&^!$%*. I'll have to sort it shortly.
Haha okay {{sticker:sg-miss-fortune}}
HGHam (EUW)
: https://vimeo.com/user106144228/review/378864507/5ced8f48c1 Took a while because I was uploading...other things. EDIT: it's onl 9 seconds because FRAPS was being a bumhole and wouldn't record for much longer.
The link isn't working, I think you sent the wrong one. Try opening it on a private tab so you can check.
HGHam (EUW)
: I honestly didn't think about turning names off in that menu. but also the client crashing all the damn time when hitting record, but getting FRAPS so give me a few mins.
Sure, take your time! Just make sure to reply to my comment again so I get a notification once that's done {{sticker:slayer-pantheon-thumbs}} .
HGHam (EUW)
: He was in lane from start. I did just try to get a recording of it happening, but can't take names off and also the client crashed when I hit record.
It's possible to disable names from the settings in a replay. And no it's impossible to get level 2 just from one wave. He had to take exp from some other source, like killing a ward (just an example). If you can send us a video focused on his point of view from the very start of the game to the moment he reached level 2, it would help a lot.
Pixelbits (EUW)
: Is Poppy weak?
Hey there! Poppy is a tank/fighter, she's not supposed to do infinite damage and solo carry. Her damage is really good and decent, but nothing crazy. She's definitely not weak, but if you want to one shot people or 1v5, she's not the right champion for you.
: How can I make a bigger difference for my team as a support?
Hey there! For roaming, I would recommend checking this : [Support Guide](https://youtu.be/P2i9xB5qqcE?t=159). The video will start at the right moment. The general rule is to get mobility boots and roam each time you can leave the lane while your adc won't die. It's kinda hard since a lot of times, your adcs will greed for cs and end up dying. Another good time to roam is after you die or recall. Enemies will generally expect you to come back to your lane, but you can surprise them by showing up elsewhere. Roaming is also synonymous with the laning phase. It basically mean leaving your lane to go gank another lane or ward the river/jungle. After the laning phase, you have NO obligation to stay with your adc. You should go wherever you are needed, either to ward stuff like baron/drake, to help your other laners in a fight, or to help your adc. Basically, think of yourself as a wildcard or a joker that is supposed to surprise enemies by being there at the right place at the right time and making a difference. The champions you play are very good at making picks with their kit so having good vision and surprising enemies generally means a guaranteed kill and then an objective. As for who you should defend and link with (with Knight's Vow for example), again, it should be whoever is more prone to carry the game, it could be your adc, or it could your super fed midlane Qiyana. What I want you to take from this is that you are a completely independent player. Think of yourself as a second jungler that doesn't need to farm, so you can dedicate 100% of your time to ganking/warding (after laning phase). Your adc is just one of your clients just like any other team member. You are your team's support, not your adc's support! Another small tip is to not wait to have a lot of gold or die to recall. Make sure to recall a lot so you always have your support item filled with wards in case you need them.
: Preselecting Skins in Collection Tab
That would be a really cool option tbh. I approve!
: is Riot games support website down?
It's working perfectly for me
: Kha'zix E (Jump)
Yes! You should think of being in the air as just an animation or a fake. All jumps/dashes still make you affected by the spells on the ground.
ScAryMAN (EUW)
: new player
Hey there! I would recommend checking those: **General guides:** * [A Complete Beginner's Guide To League of Legends](https://www.youtube.com/watch?v=0uyLRPmmYPk) * [Beginner's Guide to League of Legends](https://www.youtube.com/watch?v=mxxdeBIwNOs) **Jungle Guides:** * [Jungling guide for beginners - League of Legends](https://www.youtube.com/watch?v=kaH3Pdsyync) * [Beginner's Jungle Guide | League of Legends S9](https://www.youtube.com/watch?v=M9OhFRdBKCE) If you're a true beginner, I would recommend avoiding jungle for now At least, until you get a bit more comfortable with the game. It's the hardest role and require a lot of in-game knowledge. Good luck on the rift {{sticker:slayer-pantheon-thumbs}} !
: What exactly is kill pressure?!?
Hi there! Kill pressure basically means the ability to kill your enemy (how easy it is for you to kill him). The higher it is for you, the more your enemy have to play safer and sacrifice some farm if he doesn't want to get killed by you. On the opposite side, having a very low kill pressure means that the enemy can do whatever he wants in lane and ignore you. Kill pressure can be natural depending on your champ and the enemy champ: Do you have a champion that can easily one shot enemies (like Talon)? Are you in a winning match-up where you'll stomp your lane? But it can also come as a result of your trades or jungle ganks. If you have a lot of hp while the enemy becomes very low, it means that he have to play safe and stay under their tower sacrificing a lot of farm in the process. Kill pressure can also give you lane priority. In simple terms, lane priority is basically "who is pushing?" because the one who is pushing will be able to move first to roam and/or help his jungler in term of a river fight or to secure an objective like herald/drake. His enemy will be stuck under tower if he doesn't want to lose all his farm (exp and gold) or choose to sacrifice it to follow you with a delay. Hope that was clear and helpful^^
CJXander (EUNE)
: Snowdown 2019
It's amazing {{sticker:slayer-pantheon-rainbows}} ! Great job to all 3 of you {{sticker:slayer-pantheon-thumbs}} .
314exeexe (EUNE)
: What to do in this situation
Hey there! Not sure if it's the best choice, but here is how I would personally act: It really depends on how fast you can push: * If you can push super fast and shove your wave under his tower before he returns, the wave will start pushing back to you naturally (due to the enemy having a full wave while yours will get destroyed by his tower). * If you can't do it fast enough, I would recommend keeping your freeze. The last thing you would want in that situation is the enemy freezing and denying you all cs. Hope that helps!
: Maybe just make different circumstances where the grievous wounds are applied? Or okay. 60%. But not less.
He's not tanky, think of him as an adc with a lot of healing. An assassin can still deal 3k damage to him easily, his healing and buying time is all he have. Think about it, grievous wounds very easy to proc. You just need to touch him to make 1200 of his hp non existant (if we use your own values). If focused, he'll instantly die since he won't have enough time to heal again, it's extremely strong. You just need to take that into account and adapt accordingly. {{item:3165}} also gives magic penetration which will raise your damage even more. Trust me, it's very effective. Some abilities have 60% reduced healing on grievous wounds, but those are exceptions.
: My solution to the preseason elder drake
Hey there! > This saturday I was playing in the clash, and on the second game, we lost because of the elder drake, which felt really unfair, and now thinking about it, it really is to me, let me explain. Elder drake have as much power as before. It gave tons of stats and burn in it's previous version. It's just that it was invisible and player couldn't feel it (since it's stats and a passive burn) while right now, they clearly see a dragon appearing and one-shoting the enemies. That's why people think it's broken but I can assure you you'd die as fast as before if you get hit by someone having an elder drake buff. The objective was to make it's strength much clearer and it's a success. > To balance things, shouldn't the elder drake buff scale with how much dragons your team has? Idk, maybe have a 10% hp execute and 2,5% per each dragon killed or something. I feel like it would make more sense instead of a team getting such an advantage even though they didn't focus on objectives that much. The elder dragon should be a neutral objective late game. There is no need for it to reward those who have more drakes or be useless or super weak for those who had less. Why would a late game objective have different power depending on who takes it? He's basically the same as baron (in terms of neutrality). And there is already a clear and strong reward for those who got the drakes. It's the dragon soul! Applying what you are suggesting means that the team with 4 drakes gets double rewarded while the enemy team have 0 change to come back. So once a team have 4 drakes, it's the end of the game for the other team and they should just surrender. Which is totally not the point here. The team with 4 drakes get a very strong buff (the dragon soul) that will secure them a huge permanent lead to help them close the game or secure any objective they want. The other team will have a hard time but should have a chance of coming back (even if it's small). > That said I thought, why us that we got all the dragons and a nashor lost to that execute? You didn't lose to an execute, you lost to a poor decision. Baron is made for pushing and sieging. It means that your team can separate in 2 lanes (or even 3) and have super powerful minions destroy the towers with 0 risks for your team. Elder is made for fighting and gives stats designed for that. So if a team gets baron, they want to split and push lanes while a team with elder will want to force a fight. It's 2 different objectives that gives different buffs and require different strategies. You guys choose to do the baron and then fought with the team that have the elder. You can only blame your own decision in this situation.
: Plans for Clash?
Hey there! The idea is to have it twice per month. So you'll have a clash each 2 weeks. Saturday is a separated tournament from Sunday. So that's basically 2 tournaments twice a month (4 in total). Of course, this may be subject to change between now and the official release.
: Man, he healed for 3000 HP all the time, without empowerment, it was 400 HP. Even 40% is weak for such a champion. He'd still heal for 1800 HP if you can do maths. We need a buff on Grievous Wounds that makes healing reduction based on level, starting at 40% in level 1 up to 80% in level 18. That way it will be more possible to kill a Vladimir with 2 Zhoniyas (W being one of them every 8 seconds).
Pretty sure the difference between 3000 hp and 1800 hp is huge, I don't see how that's not enough. It also means that he have less time to survive for his next empowered Q (since he'll be down 1200 hp). His will also generally wait to be low before using Q to benefit fully from the heal (and revitalize heals more if you are low) which means that you just need to cc him once low so he can't heal and just die instead of doing that at the start of the fight. His W cost 20% of his current hp and 8s is an eternity late game. You're asking to kill all healing in the game... Are you even aware of what you are saying? 80% is basically making all healing champs useless.
LastHamst (EUW)
: New map & gameplay
Hey there! I can see you put a lot of time and efforts into this. Try posting it on the NA boards or reddit since there are a lot more active members there ;) I don't know much about how it can be balanced or how it will work in-game, but the concept seems quite interesting. Playing against 2 other teams might be quite crazy XD
: Vladimir can solo carry 1v5 after falling back on lane
Hey there! I'd like you to look at what happened from a different perspective. Let's check the general rule: * **Early game:** You said you died to him 3 times at the start. So even if you kill him 5 times after that, you can't really say he fell behind in lane. * **Mid game:** You also admitted that your teammates fed him a lot. Just like any fed champ, he'll destroy everybody. That's how the game works, nothing to do with Vlad. * **Late game:** Then the game went to 45 min where you all were level 18 and full build. So "falling behind" or "being fed" don't have any meaning at that point since you all finished your items and levels. ____ Now let's talk about Vlad specifically. He's supposed to be a late game champ with a lot of scaling while being very weak early game, so it's normal that he's be very strong late game. ____ Another VERY important factor is your itemization. Nobody in your team bought grievous wounds (except Pyke as his very last item). You could easily buy them early on and destroy Vlad. Here are the 3 items that give them as far as I can remember: * {{item:3033}} for AD champs * {{item:3165}} for AP champs * {{item:3075}} for tanks If you bought Morellonomicon, the game would have been much easier for you. In case you didn't know, grievous wounds reduce enemy healing by 40% (almost half!!!). Vlad is a drain tank; it means that he isn't tanky at all and takes tons of damage. But he compensate for that by healing a lot. I'm pretty sure that he wouldn't be happy about losing 40% of his healing and would just die quickly. You wanted to hit his healing, and you got the perfect solution right there! All in all, it's not that Vlad is broken, but mainly because he was fed early on, your team couldn't close the game and then nobody bought grievous wounds.
: >So basically make conqueror into AD specific rune Yes. AP champs already have tonns of damage. And what they absolutely don't need is additional SpellVamp. Another thing for Katarina/Akali/Swain/Cassi/Ryze which are already overpowered enough and this thing strikes them out of balance, even if you remove SpellVamp. >Conqueror is getting nerfed for ranged champs in 9.24 They take "super dump" path of change, essentially favouring melee mages. Expect Katarina/Akali qq threads. What's super bad is that these champs were in some kind of balanced state, and they will need to be balanced AGAIN.
Hey there! Those changes will make conqueror really bad and useless to be honest. I think you're very biased toward some champs and forgetting to look at the bigger picture: First of all, what is conqueror? It's a rune made for fighters/bruisers to give them some damage and sustain. And no, it's not made for marksmen. > Why no AP? Because use Sorcery runes. Fun fact, not all AP champions are assassins or classical mages like Cassiopeia or Akali. A lot of bruisers are AP like Mordekaiser and Sylas. Why would Darius be able to take it and not them? > Why no spellvamp? Because game is literally flooded with magic damage, and honestly spellvamp should be removed forever/reworked. Again, you're forgetting about the champs. A lot of it's main bruisers rely on their spells and not their auto attacks. As an example, one of it's main users is Renekton, who is AD and rely on his spells to deal most of his damage. It would become useless on most of those champs who are supposed to be it's main users. > Yes. AP champs already have tonns of damage. And what they absolutely don't need is additional SpellVamp. They have the same damage, it depends on the classes... Again, you're only looking at some specific champs like classic mages or assassins. Being AP isn't tied to being a mage. > They take "super dump" path of change, essentially favouring melee mages. Expect Katarina/Akali qq threads How is that dumb? Why would a ranged champion be able to gain free stats and lifesteal/spellvamp from safety at the same rate as a melee risking his life? Why would a Caithlyn stack it the same way from half a screen away as a melee champion in the middle of the fray? Pretty sure the differentiation between melee and ranged is the most balanced and smart version. ___ All in all, it seems that you want to change this rune into one made for attack speed champs who rely on their auto-attacks; which are mainly marksmen or some champs like Master Yi. You're not proposing an improvement but a complete rework and class change.
: Duplicate skins in hextech crafting
I would personally recommend to disenchant it since it's quite hard to collect OE. Disenchanting guarantee the value. Your other option is to reroll it with 2 other shards to get a random **permanent** skin. But the problem with that, it's completely random. You can get a legendary or an absolutely bad skin. You might also get it on a champ you don't play/own. So it's risky but some people like to trust their luck. > If I unlock the skin, does the other shard become a permanent ? No. Those are 2 separate shards that don't interact with each others.
Câstiél (EUW)
: It even counts as a jungler. If none of your laners have priority, it's impossible to take or objectives or invade. > League is a team game where the performance of all 5 players on your team compared to that of all 5 players of the enemy team will decide the result. This explained it really well.
Yup! Life of a jungler basically {{sticker:sg-miss-fortune}} .
: No ahahahah i said that I wanted to write also a new one story about a yordle !
Ooh that scared me XD
: Jst need to read about icathia and all of the Champions there so I can add them to the story in order for this yordle to be corrupted ! Still trying to find a name suitable for this character
Wait, are we talking about the same post? Isn't her name Amelia and isn't she a human woman who awakened powers of flames?
: Sure i can ! I am thinking about a corrupted yordle now !
Not sure a yordle would fit, isn't she a girl who met other people from that sect?
: All of this is negated by junglers that dont know timers exist / TP cooldown (360 sec) AND the fact that matchups top are often actually very stupid, for instance if you won a slight advance over a tryndamere or a garen, roaming for a drake letting them 3 plates wills et them equal, which in garen's language : impossible to kill
> for instance if you won a slight advance over a tryndamere or a garen, roaming for a drake letting them 3 plates wills et them equal, which in garen's language : impossible to kill It's impossible for them to take 3 plates if you push your wave and roam correctly as I explained. If they have the time to take that much, then it's clearly your mistake for overstaying elsewhere and you'll probably also be missing a lot of minion waves putting you behind in exp and gold. So it's normal that you won't be able to trade anymore with them. > All of this is negated by junglers that dont know timers exist / TP cooldown (360 sec) You're too obsessed with "my jungler is bad, I need to go do it myself". League is a team game where the performance of all 5 players on your team compared to that of all 5 players of the enemy team will decide the result. If your jungler is doing poorly compared to the enemy jungler, you're NOT supposed to be able to magically make up for it. The ones who can relatively act and try to help are mid and bot in the case of drake, and they'll be risking it cause they don't have smite. Same for top + mid for securing herald. Think about it, what you're saying can be said for all roles "Why can't I impact the map as a support main since my jungler is useless? I want a damage buff against monsters and the ability to smite on my support item so I can secure drakes and heralds. I can't stand having bad junglers and not being able to do anything". It sounds silly right? Each role have it's own missions and pressure points. Each one of them isn't supposed to completely make up for the other.
: ty mate it is just i find it really unfair for my team cuz oneof them players had a promo match and i felt pretty bad to be honest i hope u see where is this coming from
Yeah I totally understand you and I agree with that. But it's the best solution that could be found right now. Players playing ranked for the first time need to start somewhere. They will either be relatively new and ruin the games, or be smurfs and hard carry their team. It's quite unbalanced in a lot of cases but nobody could find a better solution.
: Amelia "The chosen one"
Hey there! I really love this piece of writing. It's not perfect as some sentences could be improved, some things you mentioned don't align with the lore and I believe there are some small english mistakes. For example, avoid writing abbreviations like "any1" because it ruins immersion while reading. I can see that you wrote this with a lot of love and attention. I loved Amelia and was able to get attached to her. You did a really great job there {{sticker:slayer-pantheon-thumbs}} . If you enjoy doing this kind of things. I would highly recommend to keep writing and don't give up! You'll improve a lot with practice I can guarantee that {{sticker:sg-kiko}} ! And if you want, you can add me on discord I can help a bit ;)
: Ranked Placement ?
Hey there! Placements are 10 games that are used to determine your skill level. How can the game know if you're less then bronze if you never played before? So it's normal to find those games hard, you'll start playing with similar skill players after your placements.
: (MMR) Need Advice. Make a New Account or Not?
Hey there! I'd suggest keeping your account. It's always sad to separate from all your champs and skins and start from scratch, it can be quite challenging and limitation (and sad XD). If your MMR is low due to losing a lot, it means that the enemy team should also have less game knowledge so it can be a good opportunity to gather a good win streak and start climbing. It's gonna be challenging, but I personally think it's worth more than making a new account that might end up in the same situation. Here is an important advice: DON'T FOLLOW WHAT THE VIDEOS SAY. Don't get me wrong, those guides are amazing and I always binge tons of them. But the thing is, you're not playing with and against challenger level players who know about all that stuff. So if you try to play perfectly expecting your teammates to follow up, you'll be the one inting and dying for no reason cause you end up alone. Try to take into account what your allies want to do and what the enemy team want to do before deciding on what actions to take.
Lil Doca (EUNE)
: > [{quoted}](name=Doom emissary,realm=EUW,application-id=2BfrHbKG,discussion-id=KxQavdJR,comment-id=0000,timestamp=2019-11-24T11:18:55.004+0000) > > Yes that's true. I'm also disappointed about it but I guess that's pretty normal due to the new elemental rift. > They will need a lot of time to rework the snow map to fit this new mechanic. Yeah, but playing lol on winter rift is one of the best feelings ever and something that we get only once a year, so it would be very nice if they manage to do something about it :\
I really wish that was the case, but it's not realistic. They'd have to redo the map 5 times (base + 4 elements) which is basically impossible during this period. So right now, I just wish we get the snow chromas and related content in the token shop at least.
: Yep but dragons are much more profitable now. And what if you crushed your lane so hard that you already had the top turrets ? Most of the times I see herald poorly used, and the 4 dragon-buff is too important to be forgotten
> Yep but dragons are much more profitable now. And what if you crushed your lane so hard that you already had the top turrets ? Most of the times I see herald poorly used, and the 4 dragon-buff is too important to be forgotten In term of profitability alone, herald is much more profitable. You don't need to get tons of towers with it (especially the first one), but pressuring one lane and getting tons of free gold early into the game can give you a huge lead that you can use to snowball the game. Using one guarantee at least 2 plates which is 120 gold for both you and your jungler. If done early enough, you can even pick a second herald. Drakes are more for their late game strength and for getting the dragon soul. You can't allow enemies to have it. _____ As for your original post, plates actually make towers tankier which means that your enemy have less chances of making them fall while you're not here. You can't be possibly be asking for a roam without any consequence. Enemies need to be able to punish it. You either ignore the fight and protect your lane, or go help and lose some plates. It's the same for every lane. Of course, using TP randomly might cost you a lot. That's why you need better planning. Everybody knows when drakes will spawn by checking the timer. Which means that you have time to prepare. You can: * Adapt your back timings to the drakes: Hard push the wave, recall. Then go toward drake with your jungler to secure it and comeback toplane with TP. * Or just push the wave a lot when a dragon spawn since you're expecting a fight there and then TP if necessary. This will give you time to comeback without losing much of your tower health, especially if your enemy laner doesn't have good wave-clear. Hope that helps.
: im not talking about cc in general but about noc ult
Nocturne ult IS a cc btw. It's called nearsight and he's not the only one who have it. That kind of cc isn't affected by tenacity so the best Riot could do is make it affected by it (so reduce the duration). I don't see why they would make an exception for him and make people see farther with tenacity. It would make his ult much weaker.
: Tenacity and noc ult
Hey there! Tenacity reduces the duration of cc, not their potency. So if you are slowed for 2s by 90% and you have 50% tenacity. You will be slowed for only 1s but still by 90%.
: This is since TT was removed, where the bots had been hiding in before. However, i wonder how long it takes until Riot realizes the HORRIBLE experience this gives new players, now that all of the bots appear on the map where new players make their first steps into the game.
They already know, they always knew and they have always been banning them. Bots have always existed on SR, ARAM (at very low levels) and even more on TT. Now they are all grouped on SR. The thing is, if they ban bots as soon as they are discovered. The botters will know why and then make even better bots that are harder to detect. It's basically the same as viruses vs antiviruses. So they ban them in waves removing tons of bots made by different botters at the same time so they can't react as efficiently. Of course, that means that the bots get to stay longer and ruin the experience of the players. But don't forget that each time you ban a bot, 10 others will replace it, all it takes it making a new account and that's free and easy. So up until now, that strategy was the best to use. After the removal of TT and the massive amount of them being grouped in one place. Riot will have to find a new solution, pretty sure they are already working on it. But those kind of things take time.
: You can definitely have a duck yordle; the only thing that's would hold that possibility back is ones imagination, most animal-like yordles have animal-like characteristics and designing a yordle with duck-like characteristics isn't all that hard when considering how good the Riot/League champion designers are. > "Also, your description on how he acts looks a lot like Kled." I mean the E is similar I admit, however the ability wouldn't have the option to go back through like kled, meaning it would be used much more sparingly and in different ways. (Like a Thresh hook compared to a Naut or Blitz hook) I was thinking along the lines of a creature/animal sort of champ compared to the more human-esk design taken for the Vastaya So yea, maybe going down the route of a 'Magical Duck' would be better. Thanks for sharing your thoughts :P
> You can definitely have a duck yordle; the only thing that's would hold that possibility back is ones imagination, most animal-like yordles have animal-like characteristics and designing a yordle with duck-like characteristics isn't all that hard when considering how good the Riot/League champion designers are. Do you know what yordles are exactly? Also, what do you mean by "most animal-like yordles have animal-like characteristics"? Can you give me some examples of yordles that look like a specific animals? Are you also implying that there are animal-like yordles and non animal-like ones? I honestly think that your idea about them is wrong. > I mean the E is similar I admit, however the ability wouldn't have the option to go back through like kled It's not just about his E. But I'm talking about his character in general. Like the fact that he have a war cry. It looks a lot like somebody who's about fighting that will charge first head on into battle. I might have understood you wrong there, but that's the impression I got from reading your description.
: New Champion Idea:
Yordles are their own race and have specific characteristics. They are not crossed with animals so you can't have a duck yordle. As far as I know, the only way to get a duck champ is either a magical duck (think of Yuumi the magical cat) or a Vastaya (think of Xayah, Wukong, Nami). Also, your description on how he acts looks a lot like Kled.
La Hee (EUW)
: An idea to ease the healing vs grevious wounds problem (would love your opinions)
Hey there! Grievous wounds is a debuff that reduces all healing received by 40%/60%. That's almost half of it/more than half. I don't see any case where it's not potent enough to reduce the healing. Especially since most healings in-game are over time (either trough life steal or by ticks like Aatrox or Mundo respectively). Which means that their healing is heavily countered and you have the ability to kill them before they can benefit fully from it. I think you're underestimating that quite a lot. Here is an example : Mundo's ult at level 3 restores 100% of his **maximum** hp over 12s. So you basically needs to kill him twice (200% of his normal HP) if he gets the full duration. With grievous wounds, you'll only need to deal 160%/140% of his max hp instead of 200% or even have the possibility to finish him off before he can benefit from all of the duration. Do you even realize how strong that is? What you're proposing is raising that amount to 70%/80% (with grievous wounds+cc) which is an insane amount. Even if it's decaying, it's too strong. It would make anything related to healing completely useless, from summoner spells, items to full champions.
Venger10 (EUW)
: TFT Exploit that needs fixing asap!
It's not an exploit, but a strategy. You can't buy/switch when that happens. So you sacrifice a full round to have 1 extra champion on your arena.
Dawn Warden (EUNE)
: ♦ Congratulations ♦
Hey! Thanks a lot! Good job getting first place {{sticker:slayer-pantheon-thumbs}} .
Show more

Doom emissary

Level 213 (EUW)
Lifetime Upvotes
Create a Discussion