Inaphyt (EUW)
: Oh you want **On topic?** Your issue doesn't exist never noticed it and if that's a problem to you click more often problem solved.
> [{quoted}](name=Inaphyt,realm=EUW,application-id=39gqIYVI,discussion-id=W2vur7rl,comment-id=000000000000,timestamp=2019-03-23T20:34:55.406+0000) > > Oh you want **On topic?** Your issue doesn't exist never noticed it and if that's a problem to you click more often problem solved. Not going to give attention to such nonsense. I merely struktured my reply in a manner that made it easy to read. In all boards i've been on your posts needs to be relevant to the topic.
vanekcsi (EUNE)
: Characters blocked
Have you changed the type of champion you play or the way you move recently? Krugs have always been annoying to clear because of their hitboxes preventing kiting after they split.
: Let's talk about Ohmwrecker
I'm one of those players that used Ohmwrecker alot on its previous build pattern. The **current** ohmwrecker is extremely hard to justify on any champions build pattern. - what I mean by that: Imagine playing as a pantheon top lane or zed mid lane for a seconds. You start the game with a lethality/penetration heavy build in mind. When on runeterras holy ground would you skip 20 lethality for a hp armor item that may or may not be used? The moment you stop building your champions preferred items you will fall off and stop being relevant in the game. The real problem with the item are the core stats and the build pattern. Unless you are a support, you can't exactly forgot critical items to buy Ohmwrecker. **Also** Before Ohmwrecker changed, I actually bought it on multiple champions fairly often. After the changes there were no real ways to justify buying it. (keep it mind, even pre change it was still considered a bottom tier item to purchase.) I had some hope for it to make a comeback after they added point runner to it, since it seems to synergize so well with the active, but alas. {{champion:103}}
: You forget that you need to shuff out the enemy player to use the mastery first :) and no it's not OP.
> [{quoted}](name=The FooL exc,realm=EUW,application-id=39gqIYVI,discussion-id=vo4wtedV,comment-id=0000,timestamp=2019-03-09T18:29:22.709+0000) > >and no it's not OP. Why do you think that is the case? What I mean by this topic is that I think the demolish mastery needs to be either nerfed, or moved into a keystone slot.
Inaphyt (EUW)
: Sometimes if you right click mid from base you get STUCK on the tier 2 tower, this has happened many times to me.
> [{quoted}](name=Inaphyt,realm=EUW,application-id=39gqIYVI,discussion-id=W2vur7rl,comment-id=0000,timestamp=2019-03-22T06:10:33.164+0000) > > Sometimes if you right click mid from base you get STUCK on the tier 2 tower, this has happened many times to me. Actually never noticed that More on the **topic** I know this pathing glitch/issue has been part of the game for many years, and in the beginning I actually assumed it was part of the game to allow players with higher apm to have an advantage by coming faster to lane. Now it just seems that its somthing thats either forgotten or neglected by the majority. I mean literally nobody benefits from your hero moving in a straight line and then suddenly start moving diagonally away from the target location. {{summoner:3}}
Ceeu (EUW)
: Bug? 80% of my game I get red side
This can be explained by simply tossing a coin 100 times. around 50% of the time it will land on heads and the other 50% on tails, but not every other time. There will be times when you land on heads 10 times in a row and then 5 times tails in a row. hope that explains it :) {{summoner:13}}
Smerk (EUW)
: Lol, what are you talking about? This is more of a buff for losing side
> [{quoted}](name=Smerk,realm=EUW,application-id=39gqIYVI,discussion-id=PVNuet5h,comment-id=0000,timestamp=2019-03-21T21:42:28.617+0000) > > Lol, what are you talking about? This is more of a buff for losing side It's not a buff to the loosing side, its a balance change. Previously you would easily rack up a 1000 gold bounty after one or two teamfights, that would then transfer to the other team very easily.
Rioter Comments
: Make exhaust a proper summoner spell for supports
Hey I think you have some valid points about exhaust. We rarely see exhaust in games at the moment since it's more of a situational spell that requires perfect timing to be effective. I don't know if your proposed change is what we need but I too think it could use a lookover.
Rioter Comments
Shamose (EUW)
: The AOE is not a spell effect. It's not a bug.
> [{quoted}](name=Shamose,realm=EUW,application-id=ETj6EdvQ,discussion-id=Rr3kERA9,comment-id=0000,timestamp=2019-03-06T13:09:18.239+0000) > > **Description** Passive: **Damaging** an enemy champion signals Aery to dash to them, dealing 10 − 40 (based on level) (+ 15% bonus AD) (+ 10% AP) Attack damageAbility power Adaptive damage. Healing, shielding or buffing an ally signals Aery to dash to them, shielding them for 35 − 80 (based on level) (+ 40% bonus AD) (+ 25% AP) for 2 seconds. Yeah thats probably a bug.
SMFC (EUW)
: League is becoming way too complex for casual player
I think you might just have become better at the game! The game has always been a chess game where you have to predict the enemies every move, but you problably havent realized these things previously ^^
: Yes, by far.
Having the exact same problem.
SRN Doozy (EUW)
: Starting a serious ranked 5's team!
Hi, added you in game. Main jungle, decent at all lanes
Rioter Comments

Enterprise

Level 263 (EUW)
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