: I've got a better idea - every time you use omnistone, enemy nexus blows up
> [{quoted}](name=Ensign Torpedo,realm=EUNE,application-id=39gqIYVI,discussion-id=nAErKd3f,comment-id=0001,timestamp=2019-11-29T20:56:01.143+0000) > > I've got a better idea - every time you use omnistone, enemy nexus blows up +1
Rioter Comments
Sz Rexy (EUW)
: Making Kleptomancy more reliable and making Grasp GP less annoying.
>(Sly sack of gold) Gold amount changed from 40-110 To 60-90 *Sell price changed to 60 gold. Why you need sell price 65, if you can reroll for more
Rioter Comments
: > [{quoted}](name=Era Teemo,realm=EUW,application-id=Mpd1UjGe,discussion-id=EQOhLtIW,comment-id=,timestamp=2019-11-13T23:22:49.806+0000) > > [Rune: Pot master] So basically you get a Kill or even two worth of gold every 5 minute for doing absolutely nothing? That doesn't seem healthy at all. And this effect even sclaes up and thus provides you 3-6 kills at 10 minutes for doing nothing purely based on RNG. No thanks, this isn't TFT.
go6unatora (EUNE)
: > [{quoted}](name=Era Teemo,realm=EUW,application-id=2BfrHbKG,discussion-id=XAFf02rp,comment-id=0001,timestamp=2019-11-13T21:25:14.978+0000) > > When you talk about others and do not look how can you improve yourself.... > > I believe they did not go 0 50, that you could not win any of them. I just finished my last game which i lost as well. Udyr top with essence reaver and statik. He was completely useless. I dont know what to say.
Usually blame others does not help
Rioter Comments
go6unatora (EUNE)
: Promotion Players
When you talk about others and do not look how can you improve yourself.... I believe they did not go 0 50, that you could not win any of them.
: RANKED SYSTEM IN LOL, HELP PLEASE
>now to demotion to gold 5< Division Gold 5 does not exists. Players who were before G4 climbed to G2, also you did not play long time.
Xplosion101 (EUNE)
: Yes but you won't have time to do so during champ select. Let's say you have your rune page ready beforehand and your champ gets banned. Also there's a limit to how many rune pages you can buy. Moreover, right now you only get 2 free rune pages. I don't want to buy more and with Runes Reforged I don't need to!
I think you have time.(speed should be around the same), because there is same number of click, which need to be taken to complete page. It should take 20-45sec to build
Era Teemo (EUW)
: Maybe if I find one picture, you will get what I think.
https://boards.euw.leagueoflegends.com/en/c/community-creations-en/nrs8whcr-idea-about-bringing-back-reworked-old-runes-masteries)
Ehhhh (EUW)
: If you say so
Maybe if I find one picture, you will get what I think.
Xplosion101 (EUNE)
: Interesting concept but I want to be able to switch runes quickly on the fly during champ select, and this system seems too complicated for that. This is also why Runes Reforged excited me so much!
You can have more of those pages as before and switch between those (pre-setup rune pages). Only thing is, runes will be easier to balance, more freedom,.. Most of those who does not know what to do, usually copy rune pages from the internet. So there should be no problem.
Ehhhh (EUW)
: Maybe explain yourself better and people won't downvote. They don't downvote because I did it, they did it because your idea makes no sense
Nah, most if people goes in chain or with side which has higher number.
Ehhhh (EUW)
: You think I'm downvoting you?
You downvoted 1 or 2 times, other followed in chain.
Ehhhh (EUW)
: What? That doesn't make sense
How many accounts do you have?
Ehhhh (EUW)
: What? That doesn't make sense
Outcome is clear
Rioter Comments
: > [{quoted}](name=mAvTwUCecilia,realm=EUW,application-id=NzaqEm3e,discussion-id=ZcIEttX8,comment-id=000000010001,timestamp=2019-11-13T10:56:04.550+0000) > > This almost never happens, I've encountered so many flamers and 99% of them didn't troll > Stop spreading crap Yeah sure. Because people who "soft int" NEVER flames in the process, right? {{sticker:sg-miss-fortune}}
Soft int, you are good. Each time you miss cs, each time you fail, each time I say you did as some other did not want ----> You soft int. Because I can say that each and every time, then all soft int. Because it applies to all, it can be denied (does not exists). Go blame yourself for all fails, which are done in your game, rather than someone else, which make you feel better. Go with teammates, rather than turn them vs yourself.
: locked champion pool for every role
Lets try to lock all champs of everything so no one could play a thing :)
Evyi (EUW)
: Someone help me to quit league
Delete game or lock yourself out of the game except weekends
Torkl (EUW)
: Laptops are not for gaming, problem solved xD
with those stats should works well even on hi-settings.
Ralshi (EUW)
: Tips to play with a laptop?
Laptop does not look like s***, maybe its laptop problem. Try to check all process during you playing and see if there is anything unusual in the moment you lag. Also give max FPS to 80 (I think that is enough). Plugin your laptop and disable power saving option during you play your game.
Wex0r (EUW)
: Program on your computer called Notepad and you be killing trees for this ??? , JK GL with the challange
" be killing trees for this " He deserve ban, killing trees is not allowed for this xd
: Why do you smurf?
You are asking to remove others on your wish. What would you do, if you get removed because some other guy wish it?
AlphaBreaK (EUNE)
: MMR is low? How do i repair it?
Win all games and dodge promos
: Can i flame?
You potato Am I good?
Cefurion (EUW)
: Banned for 14 Days for no Reason.
: Hardfix the game
I do not think that will do hardfix, because they are doing same all the time by nerfing and buffing and it is still the same.
: NEW GAMEMODE FOR 5 MAN PREMADE - Called "Anti-fun, quick, fast, speed, steal game"
>WARNING: ONLY PLAY THIS AS A 5 MAN AND MAKE SURE ALL PLAYERS ARE AWARE OF THE RULES, DO NOT RUIN OTHER PEOPLES GAME. CONSENT IS IMPORTANT PEOPLE Turn 10 PCs on play yourself then.
dino0 (EUW)
: Nope, people would abuse it now, next time before posting an ideia actually think about it, and yes i saw someone of the examples, the ideia its "turd" so flush it and next
Good language
Cypherous (EUW)
: > You can not say that. Maybe it will maybe it will not. Check on internet why we exists. If you exists anything can be possible because you can almost do anything. Oh i'm willing to bet actual money on it never being added, thats how sure i am, i've told you why your system won't work, you refuse to accept it, there isn't much more to discuss, i know it won't be added > They believed word was flat, now they know it is not like that. Yeah but you're talking about people incorrectly believing something due to a lack of evidence, we have evidence that proves this system wouldn't work, so unless you can prove otherwise its a moot point > Why should it be worse? Toxicity for nice % of player base were created because other ruined thier games and they lost LP. If now you do not lose LP, then those players will not be toxic and toxicity will improve by nice % in positive way. Except they won't, people are toxic in normal games where there is no LP on the line, people are toxic in ARAM where there is no LP on the line, are you somehow under the impression that toxicity only exists in ranked because there is a risk of losing LP? Because the evidence is literally there for you to see yourself
>Oh i'm willing to bet actual money on it never being added, thats how sure i am, i've told you why your system won't work, you refuse to accept it, there isn't much more to discuss, i know it won't be added That is different than never or impossible >Yeah but you're talking about people incorrectly believing something due to a lack of evidence same goes here >Except they won't, people are toxic in normal games where there is no LP on the line, people are toxic in ARAM where there is no LP on the line, are you somehow under the impression that toxicity only exists in ranked because there is a risk of losing LP? In non ranked modes are people usually less toxic because they have nothing to lose. Also I were talking about decreasing toxicity in ranked modes, why you bring up other modes?
Cypherous (EUW)
: > I cont your entire base construction is still on in 1st. place Cool but it won't always be, you can't cherrypick ideal scenarios, you have to consider the worst case scenarios first and then go from there, and the worst case scenario is the system encouraging people to perform actions that go against the core of the game, so its an instant no You really seem to struggle with this > Your Carrot and stick prof only say dif. between current hi and low will not change. That is right. But path you made with your donkey is don, if you look that that way. And if your carrot is pointing in the wrong direction your donkey goes in the wrong direction, hence you need any carrots to be pointed in the right place, in this case your LP is only related to winning or losing, it gives your team a very clear singular goal, having a score based system encourages things like teams going to do baron instead of winning the match, or going to take farm instead of defending a tower, and you don't want to reward or encourage poor decision making > But there is point sub effect what is that it will decrease toxicity. Except as i've said it actually won't, ADC's will become more toxic if someone else "steals their kill" or if the support takes some farm accidentally or someone kills a ward they wanted to kill etc, it won't decrease toxicity in the least > Good Your Carrot and stick logic you have there. Did you google it in the moment you saw similar words? No, its an extremely basic concept pretty much every human being should be aware of, its the basis of literally every reward system on the planet, doing chores for pocket money, doing well on a test to get a high grade, eating all your dinner in order to get dessert, a child crying in a store until their parent buys them what they want, you've been exposed to and used this basic concept ever since you were old enough to remember > Your entire defending strategy, you can hold 4v5 with core base under tower, if you are equal as base fact before all even started. And that helps your argument how exactly? are you trying to say that because a team "can" hold something 4v5 its ok for you not to help? lol yeah that isn't going to help you prove this system should be added > I did not say base, but It would has little effect on it too, just to decrease toxicity. We've already covered that it actually won't reduce toxicity, and if your goal is to reduce toxicity then you already failed before you started > If all players gain where is negative change? I just removed toxicity Yeah, except you didn't, you only added to the toxicity as per above, you're trying to encourage behaviour that goes against the design of the game, thats a negative, and when your "gain" doesn't actually exist do you know what that means? it means all you've done is made things worse than they were You refuse to look at the game as a whole and that is why your idea is massively flawed, at the end of the day you're free to ask what you like, but i can guarantee you 100% this system will never see the light of day in league :)
>And if your carrot is pointing in the wrong direction your donkey goes in the wrong direction, hence you need any carrots to be pointed in the right place, in this case your LP is only related to winning or losing, it gives your team a very clear singular goal, having a score based system encourages things like teams going to do baron instead of winning the match, or going to take farm instead of defending a tower, and you don't want to reward or encourage poor decision making You have no point and I did not said that. If you have good score and you finish game you will get your points. If you go farm and increase game timer, then opponent can farm too and decrease your difference they need to full build. If they have full build does not matter if you have 20k more than them because they have same build as you do so they are equal. Also mark system does not work the way you think. If you give opponent enough time he will crash you and you will get much less point than if you decide to end game at some point. >We've already covered that it actually won't reduce toxicity, and if your goal is to reduce toxicity then you already failed before you started You have interesting definition of skill. Most games are won cause of overpower. >You refuse to look at the game as a whole and that is why your idea is massively flawed, at the end of the day you're free to ask what you like, but i can guarantee you 100% this system will never see the light of day in league :) You can not say that. Maybe it will maybe it will not. Check on internet why we exists. If you exists anything can be possible because you can almost do anything. They believed word was flat, now they know it is not like that. >Yeah, except you didn't, you only added to the toxicity as per above, you're trying to encourage behaviour that goes against the design of the game, thats a negative, and when your "gain" doesn't actually exist do you know what that means? it means all you've done is made things worse than they were Why should it be worse? Toxicity for nice % of player base were created because other ruined thier games and they lost LP. If now you do not lose LP, then those players will not be toxic and toxicity will improve by nice % in positive way.
Era Teemo (EUW)
: Looks like you want to rewrite last post (which were answer to you) or sth other? +/- 100 math is example
>But it wont be its fault.. The guy who gave him the spoon and the bucket of chocolate will be the one to blame. For example: We have MMR of PlayerA and PlayerB. Those 2 players are our entire base of players (we have just 2 and this is an example). If we add +100LP or -100LP to both of them, the difference between PlayerA MMR and PlayerB MMR is same as before we changed it. If I can remove toxicity with that concept even by a little of 1%, then is worth doing it.
JustClone (EUNE)
: Son, I really cannot follow your logic. Either huge part of it is lost when you write your thoughts in English, or it is just like that. Anyway, I really cannot understand any of your +/- 100 math, and any of your flame quit etc.. writings. If you can re-write, I will try to read it again. If not, good luck.
Looks like you want to rewrite last post (which were answer to you) or sth other? +/- 100 math is example
Cypherous (EUW)
: > If you farm lane cs you push too. If enemy push and you push, then: 5 pushing your base while you're pushing a lane isn't going to end well for you in the overwhelming vast majority of cases, so yeah not really a valid excuse for your system > I did not describe I deny or agree that link at start and I do not care about that. So you don't care about something that literally proves your system won't have the desired effect? funny that :P Sadly that isn't how things work and you have to consider all the problems your system would add to see if the benefits outweigh the costs, and in this case they don't as your system would encourage negative behaviour and result in an increase of toxicity for each time a support secures a kill or accidentally kills a minion, its just a simple fact > Lets go AFK for 2mins (because is good), let tower dive 2v1 and both die, give enemy team 10k gold lead because I just go team-play and no farm, lest blame jungler when enemy team got 10k lead why he did not grouped (you would lose even if you are grouped, only way is to hold with some men less and someone farm-up). And whats the relevance of this exactly? > I did not talk about highest score but about good score (there I count farm (what is not cs but gold), map control, items you got more, vision, cc based on champ,.. so on). If you do good score and entire team follows you gonna prob win (70%). And the team following you has nothing to do with score, its about making smart plays and taking control of the team, and we already have a system that "scores" you and its called the mastery system, and it doesn't reflect anything of value in regards to skill, just like your score system doesn't reflect skill and you're trying to say we should base a ranking system on it Yeah that isn't going to happen for numerous reasons you seem to want to ignore > Was it? And how you think things gonna improve, if you are not going to change anything? It was rejected because it didn't add anything and would encourage negative behaviour due to it being a carrot on a stick, but you keep ignoring that part because it ruins your argument, you're right that progress requires change, but it also requires positive change not negative change ;)
>5 pushing your base while you're pushing a lane isn't going to end well for you in the overwhelming vast majority of cases, so yeah not really a valid excuse for your system I cont your entire base construction is still on in 1st. place >So you don't care about something that literally proves your system won't have the desired effect? funny that :P Your Carrot and stick prof only say dif. between current hi and low will not change. That is right. But path you made with your donkey is don, if you look that that way. But there is point sub effect what is that it will decrease toxicity. If you promise your teammates reward only if sth happens and they agree(no toxic at all). Then their are no toxic. Congrats. you succeed with removing toxic from 1 game and increase chances you gonna win game, because no one is toxic. Good Your Carrot and stick logic you have there. Did you google it in the moment you saw similar words? >And whats the relevance of this exactly? Your entire defending strategy, you can hold 4v5 with core base under tower, if you are equal as base fact before all even started. >And the team following you has nothing to do with score, its about making smart plays and taking control of the team, and we already have a system that "scores" you and its called the mastery system, and it doesn't reflect anything of value in regards to skill, just like your score system doesn't reflect skill and you're trying to say we should base a ranking system on it Yeah that isn't going to happen for numerous reasons you seem to want to ignore I did not say base, but It would has little effect on it too, just to decrease toxicity. >It was rejected because it didn't add anything and would encourage negative behaviour due to it being a carrot on a stick, but you keep ignoring that part because it ruins your argument, you're right that progress requires change, but it also requires positive change not negative change ;) If all players gain where is negative change? I just removed toxicity
: Not angry, not in the slightest, just there are 100's of these posts everyday and not one can ever back up their claims or suggestion.
Then why you show interest in those posts in 1st. place? Post will down drop id there is no interest, but if there is hi-disagree or hi-agree then post stay.
JustClone (EUNE)
: They are getting punished enough. A single loss is enough. The leaver buster penalty is also enough. "The players" lack both the mental and moral capacity to determine who is guilty and who is not. It is like putting a bucket of chocolate in the hand of a little kid, and tell him to each as much as it wants... OF COURSE THAT KID WILL GET HIMSELF INTO HOSPITAL... But it wont be its fault.. The guy who gave him the spoon and the bucket of chocolate will be the one to blame. This is why riot will never give you this...
>OF COURSE THAT KID WILL GET HIMSELF INTO HOSPITAL... Hospital does not matter here. Point is there is something what can improve game and entire community. > The leaver buster penalty is also enough. You do not get affected, if you quit some games because someone flamed you in lobby. >But it wont be its fault.. The guy who gave him the spoon and the bucket of chocolate will be the one to blame. If all players has +100LP or - 100LP and I can improve game and much decrease toxicity is worth. Because in numbers does not matter if all players has +100LP or -100LP in full view they gained nothing because all gained. >A single loss is enough. Then why are all so negative, no responding for been nice, blame you for not doing good even, if you carry them hard?
: This is the true devil Teemo talk
Cypherous (EUW)
: > At start you gave nature of human history (interesting point what does not matter as your no fact reason). Which you've still yet to prove is incorrect > You gave link and did not express the fact, but just random history copy paste which does not matter much. You only claim it doesn't matter because it disagrees with what you claim to be true, while not yet actually proving its wrong, you do realise you need to provide proof to back up your claims like i did right? > If you play on score you will perform well and after that there would be much higher chances you would win Yeah that isn't how team games work, score doesn't mean you're performing well, you can have the worst score in the game and still be the person who contributed most to the win, you can have the highest score and be the reason we lost, you however seem to think score somehow relates to skill when it doesn't > If you stop farm at some early point, when you did not reach full build, then you will fall behind and started losing your "defending" after because enemy will have 2k more DPS than you. And if your farming let the enemy team push the other 2 lanes all the way to the inhibs you've contributed nothing and infact have only helped your team lose just because you wanted to inflate your score to earn some "points" And i have had this discussion with rioters years ago, the idea has been considered before and it was rejected
>And if your farming let the enemy team push the other 2 lanes all the way to the inhibs you've contributed nothing and infact have only helped your team lose just because you wanted to inflate your score to earn some "points" If you farm lane cs you push too. If enemy push and you push, then: push = push Also tower + 4 players ~ 5 players what you can hold, but if you gave them insane lead or 10k nothing will save you except opponent will. >You only claim it doesn't matter because it disagrees with what you claim to be true, while not yet actually proving its wrong, you do realise you need to provide proof to back up your claims like i did right? I did not describe I deny or agree that link at start and I do not care about that. >Yeah that isn't how team games work, score doesn't mean you're performing well, you can have the worst score in the game and still be the person who contributed most to the win, you can have the highest score and be the reason we lost, you however seem to think score somehow relates to skill when it doesn't Lets go AFK for 2mins (because is good), let tower dive 2v1 and both die, give enemy team 10k gold lead because I just go team-play and no farm, lest blame jungler when enemy team got 10k lead why he did not grouped (you would lose even if you are grouped, only way is to hold with some men less and someone farm-up). I did not talk about highest score but about good score (there I count farm (what is not cs but gold), map control, items you got more, vision, cc based on champ,.. so on). If you do good score and entire team follows you gonna prob win (70%). >And i have had this discussion with rioters years ago, the idea has been considered before and it was rejected Was it? And how you think things gonna improve, if you are not going to change anything?
: > [{quoted}](name=Era Teemo,realm=EUW,application-id=Mpd1UjGe,discussion-id=c4w6q8No,comment-id=0001000000000000,timestamp=2019-08-21T11:49:45.703+0000) > > That is not correct (most of them do not agree). > > You gave fact that this system will not work based on reason you do not agree with some "your friends". That is not fact. What about you keeping the burden of proof and prove us why it should work "with facts"?
Did I force you into something? No, I did not. Then how can you say burden, if you are reading this in your own will to trash talk some idea. Only responses were No. No are not fast. So I ask to explain why do you think no. And then you came with some random doing of your will and start talking vs me I gave you burden? You came here on own will, dude.
: Your stupid idea also wont work, there's a reason you're posting this on the forum instead of working for them, stop filling the forums with crap.
You made your random no point, did I made you angry, I am so sorry.
: There are researches and results that shows the opposite. You can't say, that it "only removes players after a long long long time or never" without having any evidence.
>AI helps to players? No >There are researches and results that shows the opposite. How can AI which react after 15mins of game affect human whom does not that AI exists? >You can't say, that it "only removes players after a long long long time or never" without having any evidence. I am low on evidences about that, that is right.
: But there is no prove that it really would help. I already quoted a source, saying that it would cause spam of a feature. You can't say that something will happens or will improve the behaviour without doing the research for it. And the AI helps a lot: >The system was intended to have a 0,1% error rate since launch [260, 472], to minimize false positives, and accuracy is ensured through case sampling, performed by Player Support employees [175, 472, 602]. One of these quality checks in the very beginning of this system showed that 1 out of 6000 punishments is undeserved [250]. >Since the introduction of the Instant Feedback System, verbal abuse has dropped by more than 40%, and 91,6% of negative players change their attitude after the first punishment, thanks to fast feedback and Reform Cards, therefore avoiding subsequent penalties [20, 67, 589, 601]. According to Riot, warnings are enough to convince 75% of the players to improve their behaviour, thus avoiding the penalty system altogether [351]. Ranked games experienced a 40% drop in toxicity after the launch of the system [67]. >This is important because the reform rate is very high, compared to traditional systems of manual reviews (which scored a 50% reform rate). Adding evidence, such as chat logs, to the punishment increases the reform rate to 75% [376], thanks to players getting a clear picture of what got them punished. Source with sources: https://en.volu-eu.org/pbkb_general_user_view.php?art=7
AI helps to players? No It only helps to remove players after long long long time or never. So it only helps system by itself.
Cypherous (EUW)
: > Only fact you gave is https://en.wikipedia.org/wiki/Carrot_and_stick and that fact were copy paste and not self decide. Its the only fact i need when all the evidence lines up with it, i've yet to see you provide any evidence to prove me wrong > That is not fact buy your experience about other games with no facts. Its an experience that lines up with the facts, you're free to ignore it but that doesn't actually change the facts > That is not correct. Then prove it, i mean, i have over 4000 games of experience that back up my claims, but by all means prove me wrong if you can :) > Each game you would do off meta thing they will rise their voices (you are probably in there). Here we go some unnecessary wishes, quit game, blame others,.. And that is around 90% : 10% Yeah that isn't how it works sadly, come back when you actually understand how statistics work
At start you gave nature of human history (interesting point what does not matter as your no fact reason). You gave link and did not express the fact, but just random history copy paste which does not matter much. >Skill based LP gains/losses doesn't work doesn't work is not fact >encourages people to play for scores rather than to win if they are behind by trying not to die If you play on score you will perform well and after that there would be much higher chances you would win >by farming more instead of defending etc If you stop farm at some early point, when you did not reach full build, then you will fall behind and started losing your "defending" after because enemy will have 2k more DPS than you.
: > All players told that in game: "report him" or some nice wishes,.. And after nothing visible happen, they are still angry and that continue to the circle of looping to infinity throw most of the player base. From that follows they want to punish x player. Ofc you want to see the player punished, who is causing you to be tilted. But that is simply not a reason to let it happen that easy. And I don't like the idea of making it depended from the skill level of you. Highly skilled player shouldn't have a more powerful voice. Or other way round - only because of a bad performance of you, your voice shouldn't end in being locked earlier and losing LP more often as a result of it. You're losing LP if you play bad now. That's how the mmr-System works on a long-term. The LP and MMR of you shouldn't be related to your behavior ingame. Therefore are bans and restriction, which is more effective and less tilting for the players. And tilt ends up in being toxic. With the links from the sources I've tried to show you, that there are many, many different things that you have to keep in mind and that you are not able to predict the affect of a change or system by just thinking about it. There are so many unexpected effects that could occur and therefore they did the heavy research for the IFS. Too prevent having an unfair system and to include any result of the scientific research, resulting in a effective and fair system of avoiding toxic behaviour. Whispered {{summoner:14}}
You get each game positive +0.1 NUMBER_LIMIT_LOST, also you do not have to reward or punish anyone. But still if you get 0.1 NUMBER_LIMIT_LOST per game and lose 0.01 x 3 NUMBER_LIMIT_LOST per game you are still in gain >With the links from the sources I've tried to show you, that there are many, many different things that you have to keep in mind and that you are not able to predict the affect of a change or system by just thinking about it. There are so many unexpected effects that could occur and therefore they did the heavy research for the IFS. Too prevent having an unfair system and to include any result of the scientific research, resulting in a effective and fair system of avoiding toxic behaviour. Ty for extra content
Mcgalakar (EUNE)
: >If 2 players give you -2x2LP = -4LP >Then you can give them -2LP to both of the so is -4LP to them It looks like this when you take only 2 LP, but let's go to what you wrote in your previous post about losing 10 LP. Player A and Player B each takes 10 LP from Player C. The game was won, and he got 18 LP. In the end, player who contributed to winning ended with -4 LP. Awesome! On the other hand, he can take only 10 LP from each of them. So Player A end score is 18 - 10 = 8 LP, and Player B 18 - 10 = 8 LP. In short, the Player C, who did nothing wrong (except of meeting two trolls), will lose LP for winning the game (what could lead to him hitting the 0 LP and being on the verge of demoting), when the other two still got their LP. The situation will be even worse in the case of FlexQ (you could for a win lose 14 LP, and for a lost game -46 LP). It will only make the toxicity skyrocket. >Most of player will use that to punish others and they will feel better after punishing other player by them self. Egoistic. The way of blaming your own mistakes during game over someone else, to make yourself fell better. It is the same as popping a kid balloon because one had a bad day. >Would you not feel batter if you could punish someone who quit game at 3mins? I do not feel bad when they quit the game, so there is no reason for me to seek vendetta. Also I know that they will get their punishment (leaver buster and LP loss even in case where we won), so I am contented with that.
You failed to read all what I wrote: >Player A lose default 18LP, Player 2,3,4,7 takes away 10LP, because they think he played bad and deserve "punishment". Player 1,5,6,9, 8 gives 12LP, because they think he played good and deserve reward. I wrote 4 players took 10LP as sum (will fix that to 8LP - 2LP each) And 5 players gives 12LP as sum (will fix that to 10LP - 2LP each)
: You don't have to write tons of text for the IFS (Instant Feedback System) because it already exists. It's kind of an artificial intelligence, scanning the players behavior after a report, not necessary how many reports he get or what text is in it.
That is not point. Point is player can "punish" / "reward" others direct by them self based on their logic. What will help AI, which players did not even know to exists, to feel better after someone quit game in 3mins?
JustClone (EUNE)
: Man what makes you think, that you have the competence to determine if someone should be punished? (Because simply your post suggest otherwise...)
Is that smurf account? Tell me what you do when in next x games your 2 random teammates quit game at 3min. You do not like to "punish" them by taking some extra LP from them? Also that will decide each player for them self. I have nothing to do here.
: > A pop up informing a player of a punishment being dealt to a reported offender might appear. It was initially set to be seen only by the player whose report triggered the punishment [46, 68, 127], but it has been changed since then, and doesn’t even appear every time action has been taken [618]. Riot stated that tuning it to pop more often would have been seen akin to spamming, since about 20% of the community wasn’t interested in those pop ups [279], and the would have been worse after the inclusion of Chat and Ranked Restrictions [127], but this last part of the plan was never implemented. So it could also end in more spam and unfair use of the system.
>no 15min waiting and then nothing happens Did not check entire history of what happened, you are right in that situation.
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Era Teemo

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