Adamsk1 (EUW)
: Declined ready check AFTER clicking Ready
Same here, for some reason you get queue dodged even after pressing accept. League's pretty buggy. I remember when I used to get stuck in screens with nothing but some weird text and background images from champion select while I heard the champ select music going on after getting matched into a team. Couldn't pick a champ (since I had a stuck screen) and got queue dodged by Riot's shenanigans. Took them weeks to fix that. Unfortunately the good old 'Accept' button bug for found matches will always troll you by queue dodging you. Had that problem ever since the current client got shipped out a few years ago. Don't think old rito will ever fix it.
: big lag
Same thing happened to me. The ping is stable, everything net related is working perfectly. But everything in the game teleports around and has a gigantic delay. You see enemies teleporting to you, wards are placed only 2~3 seconds later after pressing the button, minions are killed but they still attack and move. Damage registering also has a giant time lag. All of this never happened before in all my years of playing this game. Unless I had tremendous internet lag. But this is an actual game lag that isn't net related.
Wadud92 (EUW)
: So I've put in grands into this game for someone to just turn my skin off on their end? Get the %%%% out of here. Skins cost money, real world money. RIOT can make as many stupid changes as they want when it comes to gameplay but I want my skins to be there in game for 9 others to be able to see. I paid for that
Well forcing other people to lose against a skin to which they barely know or recognize any of the abilities shouldn't be done either. If you buy skins to offer yourself an edge over other players, than you're purposely unbalancing the matches.
: Everyone is going to turn skins off and no one is buying skins anymore. Skins is a huge part of riot's earnings. I totally understand you, but from a business point of view its never gonna happen.
Excuse me for comparing Dota 2 to League of Legends, but in Dota you can turn ON/OFF the map skins, and people still buy them. People will always buy cosmetic skins for their favourite champions.
Fajerk (EUW)
: Well that is example of outright BS, like when supergalaxy rumble did more dmg than other skins. But that is something that would not be fixed by any setting since it is server side issue. But last time I met Elementalist Lux I must admit I was quite outraged when I got hit by ultimate which was missing any red line indicating where the middle is and that it actually is an enemy spell. And I'm not even going to comment on her certain forms last patch that had almost no particles on binding, much fun too. Like if half of the bugfix section each patch wasn't list of "restored" or "fixed" missing particles that are gone next patch again. Ridiculous.
Anyway if this post gets some recognition then i'm sure Riot might notice it and actually try implement something similar to how Dota 2 handles map skins. I'd really like to have a feature like this implemented for champion skins.
Fajerk (EUW)
: Considering newer skins often tend to have missing particles and stuff from patch to patch, yeah I would much appreciate option to actually see enemy spells. Well unless skins are supposed to provide advantage, in that case p2win I guess.
Well there may be skins out there that have small bugs that players can take advantage to gain an edge over your opponent. https://www.youtube.com/watch?v=kmgLCzvZ6Os
Cypherous (EUW)
: I'm going to upvote for different reasons, currently some of the newer skins actually cause a real FPS hit due to the particles involved, until the particle system has been overhauled we really need this option
I personally don't have a good computer for gaming so I agree that the FX heavy skins do impact the FPS in a substantial way. Especially during teamfights when they all overlap with each other.
Rioter Comments
: While NOS might be (?) the best ISP in the mainland, it's far from being the best in Madeira. Reason for that is that the submarine cables (2) are both owned by MEO (previously PT) and roughly only 15% of it's bandwidth is rented to NOS (that has the biggest client base in the island). Also, MEO has fiber all the way into the clients house, while NOS only has until the distribution boxes and coaxial into the clients houses. Not bashing, i'm also a NOS client.
I feel compelled to speak in portuguese with you but for the sake of everyone being capable of reading and understanding this post i'll speak plainly english like you're doing. You are right about everything you said about NOS and i'm not intending to bash on them them either, they have a lot to deal with their competitor MEO and that makes it hard for them to provide service. Now I don't personally know much about the connectivity of the mainland but here in Madeira, 109 mbit speed per sec is pretty darn good, I had 15 mbit speed per sec with MEO and had a good connection in the game, but now that I am back to NOS after 2 years, I get lag spikes all the time, and in all my years of playing this game I never had lag spikes before with NOS. By the way have you tried playing other online games to see if you also have lag spikes?
Rend (EUNE)
: Packet Loss (Lag Spikes)
Same here, I even managed to open up a topic on this matter sometime ago, although I thought it was a network incompatibility or something since it only started when I changed my ISP. But the steady 70 ms is pretty much what I have, I have about a 69 ~ 75 ms with my ISP and i'm Portugal.
Folcrow (EUW)
: Then it's all a question of getting them to help us out on this matter. I hope they take notice of the amount of players having network issues before anymore competitive matches become impaired further.
Because i've personally sent them a ticket sometime ago, I thought I solved it by doing some things in their connection guide but I simply wasn't recieving any lag spikes. After I closing the ticket I still kept getting lag spikes afterwards.
Andy0P (EUW)
: it isent anything wrong with your internet. I have the same problem and i have figured out that is The League of Legends server have a problem. Since there is a server farm in euwest so one of them that some of us are connected to. This server most likley have a problem. Riot please help.
Then it's all a question of getting them to help us out on this matter. I hope they take notice of the amount of players having network issues before anymore competitive matches become impaired further.
Folcrow (EUW)
: Jokes aside i'm pretty sure it's not my ISP's fault, like I said this issue only happens with League. Thus it's either a network thing that is incompatible with league of something, or the servers are having troubles. So it's pretty much a question of what do I have to tinker to get the game back to what it was. I've tried ports, firewalls, etc. Basic installing/reinstalling won't do crap so please leave those hints out.
I've also added a link of my latest ping test by ookla on my first post for anyone wondering about my ISP.
Perilum (EUW)
: If you want to fix this issue by yourself, then apply as network manager at your ISP and start a project to improve the backbone.
Jokes aside i'm pretty sure it's not my ISP's fault, like I said this issue only happens with League. Thus it's either a network thing that is incompatible with league of something, or the servers are having troubles. So it's pretty much a question of what do I have to tinker to get the game back to what it was. I've tried ports, firewalls, etc. Basic installing/reinstalling won't do crap so please leave those hints out.
Folcrow (EUW)
: > [{quoted}](name=Perilum,realm=EUW,application-id=eZuvYsEr,discussion-id=WnLEJeLH,comment-id=000000000000,timestamp=2017-03-01T15:12:31.349+0000) > > It's not about the network cable. > It's about your connection to the backbone and how your ISP pays other ISP's to transfer your data. > > A DSL connection is a direct link to the backbone over splitters. > TV cable is a shared medium which everyone drains performance from. If these cables are overbooked, everyone has a bad time. > What you describe is a typical TV-Cable internet connection problem. > > You can't do anything from your site, because it's the problem of the ISP. > More download volume doesn't mean that it's better internet. The volume is completely irrelevant for your internet connection. > Look for a provider which offers VDSL or FTTH. > > If you had before a 8mbit line, than it's likely that you had an old ADSL connection. The precursor of VDSL. I can't really do much about my new ISP, I could upgrade it but I already feel confortable with it on everything else. I only have network problems with League, I don't get lag spikes on other games like Starcraft 2 or Overwatch which are the only competitive games I play besides League. This made me think that it may be a network incompatibility or something, or it may even be a server side problem. I mean just last game I had 3 teammates with 300 ms and one of them was trying to reconnect. And it's not just one case, it's been turning up a lot recently for me on my latest matches where either side has severe network problems.
Though I did try to make this matter as personal as possible, I didn't mean to make this a generalised issue by hinting at the other players that also had network problems. I honestly think that this may be fixed with a bit of tweaking because the current ISP that I have, is the same I had 2 years ago. I had absolutely no problems with it back then, constant ping and no lag spikes or stutters. If there is any solution that I can apply to fix this issue, i'd be more than pleased to hear it.
Perilum (EUW)
: It's not about the network cable. It's about your connection to the backbone and how your ISP pays other ISP's to transfer your data. A DSL connection is a direct link to the backbone over splitters. TV cable is a shared medium which everyone drains performance from. If these cables are overbooked, everyone has a bad time. What you describe is a typical TV-Cable internet connection problem. You can't do anything from your site, because it's the problem of the ISP. More download volume doesn't mean that it's better internet. The volume is completely irrelevant for your internet connection. Look for a provider which offers VDSL or FTTH. If you had before a 8mbit line, than it's likely that you had an old ADSL connection. The precursor of VDSL.
> [{quoted}](name=Perilum,realm=EUW,application-id=eZuvYsEr,discussion-id=WnLEJeLH,comment-id=000000000000,timestamp=2017-03-01T15:12:31.349+0000) > > It's not about the network cable. > It's about your connection to the backbone and how your ISP pays other ISP's to transfer your data. > > A DSL connection is a direct link to the backbone over splitters. > TV cable is a shared medium which everyone drains performance from. If these cables are overbooked, everyone has a bad time. > What you describe is a typical TV-Cable internet connection problem. > > You can't do anything from your site, because it's the problem of the ISP. > More download volume doesn't mean that it's better internet. The volume is completely irrelevant for your internet connection. > Look for a provider which offers VDSL or FTTH. > > If you had before a 8mbit line, than it's likely that you had an old ADSL connection. The precursor of VDSL. I can't really do much about my new ISP, I could upgrade it but I already feel confortable with it on everything else. I only have network problems with League, I don't get lag spikes on other games like Starcraft 2 or Overwatch which are the only competitive games I play besides League. This made me think that it may be a network incompatibility or something, or it may even be a server side problem. I mean just last game I had 3 teammates with 300 ms and one of them was trying to reconnect. And it's not just one case, it's been turning up a lot recently for me on my latest matches where either side has severe network problems.
Perilum (EUW)
: Trash ISP. 100mbit sounds like coaxial connection. TV-Cabel internet has this symptom of bad peering, packet loss and spikes when the line is overbooked in your sector. Change your ISP.
> [{quoted}](name=Perilum,realm=EUW,application-id=eZuvYsEr,discussion-id=WnLEJeLH,comment-id=0000,timestamp=2017-03-01T14:35:01.680+0000) > Trash ISP. > Change your ISP. The thing is, I live in Madeira, an island in the middle of the ocean and my ISP is the best in Portugal (NOS), now about our network, we use marine cables (super long underwater cables) to connect our networks with the rest of the world out there. And they are relatively super fast. But like I said even with our worst ISP I managed to get 58 ms with a crappy 8 mbit speed, while I get super lag spikes with our best ISP, so I don't know if it's either a network problem thing or the servers are having problems. Because last I checked I had small irregular lag spikes with the old ISP that started around january, which I didn't have for over 3 years. Now that I have a better ISP I have ocasional super lag spikes and in some cases I get disconnected, with 73~75 ms. I even tried this https://www.reddit.com/r/leagueoflegends/comments/3fpw3c/lag_spikes_packet_loss_fix/ and to no avail.
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Folcrow

Level 74 (EUW)
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