: There is a MAJOR difference between a moba game and an mmorpg. Those are just characters, not accounts and skill doesn't affect your performance in mmorpg's like wow even nearly as much as it does in mobas. Gear you have on your characters matters way more in mmo's so "smurfing" doesn't exactly exists in those games (even though the term "smurf" actually comes from wow).
Mate, this isn't a comparison between completely different kinds of games. Murdarici simply made the suggestion that Riot implements a way to link accounts to each other to stop a certain part of the player base to use alternative accounts to behave poorly. In the case of Black Desert Online, for example, you can only have one account per copy of the game. There might not be a way to translate this kind of implementation to a game like League of Legends. As you pointed out, these are very different games. I was simply sharing my opinion that I think this could possibly resolve many issues players have with smurfs. I personally do not have a problem with smurfs as I have an other account I level up slowly, which I use to practice roles or champions I am not comfortable with. However, there are real issues, especially in low elo solo Q, where players will ruin other people's games by either destroying lower ranked players in a division they certainly do not belong in, or simply by trolling and being negative because they do not care about the repercussions on their alt account.
: But there isn't enough incentive to link the accounts. If a punishment on the other account affects another one, no one wants to link their accounts and risk their other accounts for it. The skin suggestion is not good at all because people don't tend to get skins on smurfs anyway and sharing similar ranks is not good either because then there is again no reason to even create the smurf. Also, if they share similar ranks, people might play something they are not good at and "practice" in elo that is too high for their skill with that thing. So they will ruin more meaningful games than they do now.
I agree with you on all those points. The one thing I thought was a good idea was the linking of accounts. I don't play too many other games so I cannot provide multiple examples, but in Black Desert Online you create an account with multiple slots for separate 'accounts' (kind of like in world of warcraft). Finding a similar solution could reduce the behaviour issues. As long as they don't make it a matter of choosing whether to have the accounts linked, but rather find a way to make it so it should be fine
: I got banned but he didnt? Some more personal opinions and Reporting System
This is the first time I read one of these posts that does not make me wonder why I took the time to read it in the first place. Normally they are written by players who are quite evidently toxic and do not seem capable of admitting it or changing. I don't think this is the case. If the story you shared with us cannot be taken as a catalyst for a reversal of your situation, the way you are handling this post should. I don't know if anybody else agrees with me on this but I'm actually impressed by how calmly and pleasantly you are responding to these comments, many of which have frustrated me, an impartial reader. Edit: I just finished reading all the comments on this thread. There are so many people just clearly trying to get a rise out of the author of the post
Murdarici (EUNE)
: I don't think you understand what endorsing means. Smurfing is not against rules and RIOT do not ban or punish smurfs, they just don't encourage it. Don't knwo who Yasuo is or his competitor to that toxic streamer Tyler but giving a guy 1 account do nothing good or bad since there millions of smurfs out here anyway. They don't need to make smurfing illegal and to start punish/ban smurfs, but to encourage players to play on same account instead of going to multiple ones. They made small steps on that - unlocking the level of the accounts - missions keep you on one account is very time consuming to play on all accounts - the bigger step was position rank, that would eliminate a portion of smurfs for sure, many players (me included) we play on smurfs to play other roles that our strongest ones and not affect our main account rank. Well position rank would have keep me on same account since I could play for example my weakest role (bot lane) on my main in rank without affecting my rank on my main role. Sadly that test failed and they will not implement them. Also I think the problem is not the smurf accounts but the behavior of players when they play on the smurfs. - the classic excuse that they troll, int, flame, or afk since "they don't care it's just their smurf" - classic intentional drop games after they have 15-1 score so they do not climb and stay in very low elo compare with their main so they feel superior destroying players with way less skills. Solution: - Make more rewards to keep players on the main account - Somehow make a system in which somebody can link their smurf accounts to their main, give them some benefits if they do that (maybe let them gift temselft a owned skin from one account to other, like 1 skin/year or something like that, or whatever other benefit) but share the punishments from 1 account to all accounts so they behave in smurfs same as they behave on main. - give people level 30 account linked to the main (as you said they gave to that guy) buy not let it unrak but with same rank as main or similar and share punishments between them
> [{quoted}](name=Murdarici,realm=EUNE,application-id=NzaqEm3e,discussion-id=8Qx7geFK,comment-id=0001,timestamp=2019-04-04T19:09:39.983+0000) > - give people level 30 account linked to the main (as you said they gave to that guy) buy not let it unrak but with same rank as main or similar and share punishments between them I think this last suggestion isnt half bad at all. Linking accounts, gifted by Riot or not, would solve certain behaviour issues for sure
: Have you watched the replay? Put yourself in his shoes for a second and be honest with yourself. What would you have done in that situation? I'm sure you've had matches like that, where you've been tilted and lost it emotionally. Were you trolling during those matches? Should you be banned for them?
I took your advice and I watched the replay to get a different perspective. Let me start by saying that I have indeed had games like that. Nobody is Faker and everyone has bad games, which makes flaming someone for a bad game all that much more ridiculous since we have all had our moments. There is a difference, however, between someone who has a bad early game and continues to tilt throughout the game -which I think happens and is often unavoidable given the nature of the game, and someone who has a bad early game and decides to make his teammates pay for it. This player did not simply play poorly after a bad game. He made snide remarks and purposefully ignored the game going on around him. He basically 'open mid' all by himself because he had no intention to be part of the game anymore and wanted to punish his teammates for his own frustration. That is the big difference. This player knowingly abused the report system by 'playing' in a way that cannot be punished (unless Riot decides to pair vod review with reading the chat in cases like these). This same kind of abuse happened in three separate instances, all of which are open to debate from people like yourself who were not in the game and did not experience it firsthand. This particular player however is someone I had had the bad luck of finding in a normal game some time ago, who had displayed an incredibly gratuitous aggressive and negative behaviour. My hope is that the reports players like these receive are eventually analysed by Riot along with other systems they could implement to the report system. This was meant to be the nature of my post but I am not sure I made a good job of it.
: I think you should go back and watch the replay for yourself, because they were never winning. They never had the gold lead, the turret lead, the kill lead or....any kind of lead during that match. Literally the only thing they had over their opponents was a single Mountain Dragon, which meant nothing because they were never in a position to do anything with it. Not only that but the enemy team had the better team comp, both for 5v5 teamfights, and splitpushing. The more I think about it, the more I believe that Riot should implement a rule: In order to report someone you have to first review the match replay. For one it's almost impossible to get a clear picture of what is happening when you are playing a match and focused on your own gameplay. Plus if you lose the match it's very easy to let your emotions get the better of you and start reporting anyone you thought caused you to lose.
I understand what you mean, and if I hadn't been in the game I would advise the same thing, but the Rammus was trolling. It's interesting to see what someone viewing the game from outside thinks though, which is exactly why I made this post.
: Yeah that's what I thought too. It's hard to detect. But given that while the meta changes the roles that certain champs fulfill do not, it shouldn't be too difficult to judge that for 20 minutes 4 members of the team took x amount of dmg from champions, dealt x amount of dmg to champions in w y z locations at minute 12, 16, 18 and 20. The friendly amumu/rammus/whatever you like. did 0 dmg to champions, took 0 dmg from champions and was in locations d e f for 20 minutes. That could be a feasible way to understand it, as there is no game where that data would make any sense if the person wasnt trolling. The time span we are talking about is very long..not 3 minutes or 1 or 2 split pushes too many that cost a game. we are talking about almost a full game of afk trolling
Anyway you guys are awesome, thanks for the insight. If you have some funny stories to share please do, it always makes me laugh to hear about ranked adventures like these
: Exactly this, there are junglers that need to farm until 6, or top laners that only split push and hardly ever go into fights and win games through split pushing. How is riot meant to detect someone who is farming to get back in the game, or someone who is trying a split pushing champ vs someone who is afk farming a lane/jungle?
Yeah that's what I thought too. It's hard to detect. But given that while the meta changes the roles that certain champs fulfill do not, it shouldn't be too difficult to judge that for 20 minutes 4 members of the team took x amount of dmg from champions, dealt x amount of dmg to champions in w y z locations at minute 12, 16, 18 and 20. The friendly amumu/rammus/whatever you like. did 0 dmg to champions, took 0 dmg from champions and was in locations d e f for 20 minutes. That could be a feasible way to understand it, as there is no game where that data would make any sense if the person wasnt trolling. The time span we are talking about is very long..not 3 minutes or 1 or 2 split pushes too many that cost a game. we are talking about almost a full game of afk trolling
: Theres a difference between tilting and giving up when the entire game is lost and not helping atall when team is clearly winning. They were taking towers and were ahead but rammus was farming, fair enough to try and get back into the game/ detilt while the team is winning. But they started to loose, rammus clearly knew it wasnt working but still did it anyway. It would be incredibally tilting to have that happen to you early game, but its at the point he know he was hindering the team and didnt do a thing which is the bad part. Its not a 'bad game' overall, just a bad start that he let ruin the game.
wow thanks to both of you for responding, I really appreciate it. I actually appreciate Wandering Mist's attitude. It's nice to see a point of view of someone who wasn't in the game, especially if that person doesn't see anyting wrong with Rammus's behaviour. Which is exactly one of the things I wanted to touch on with this thread. Rammus was trolling. There is no question about it. He even wrote snide little remarks in chat every so often like ''I muted everyone but we got this team!'' and he would die (intentionally or not) the next moment. It's interesting because I have not rewatched the match myself.
: It's not reportable because riot cant use machines to detect if they are trolling or just not playing well. Its really frustrating because they are what make people toxic, by intentionally ruining the game for 4 other people but get no penalty. But if you snap a little and loose your cool, you will be the one to get banned. Frustrating that one person can ruin the game for others, but others get banned for calling them out on it. The real reason league isnt a respected game isnt because of toxic people, its the afk's, inters, feeders that won't get punished.
They use tracking systems to figure out where players are during a game. They use it in NA ranked for example with their new positional queue and I think they used it in other instances. I am sure it is very tricky to make the distinction sometimes based on the role played and the role the champ is meant to fulfill i.e splitpusher etc, but I do think it's more of an exception that proves the rule. My question is that since they have a system in place that detects the amount of time spent in combat, the position on the map and things like that, they could compare it with the rest of the team and notice that at all these separate moments of time in the game the team was doing something somewhere and the interesting player was ignoring them. It's probably not doable but I wanted your opinion and that of the others. Thanks for answering.
Rioter Comments
Dusán (EUNE)
: Why is there no more DRAFT PICK?
: I play tanks and I agree with this. Not that I play tanks as a way to win. Its just I don't like playing damaging roles as top or jungle as I prefer utility. But there was one game where I was Sejuani and I caught their team with my ult and went straight for Cait. The enemy team left her and focused my time while I chased a Cait around the map that had no chance of outrunning me with 40% CDR and Iceborn gauntlet. (I barely took any damage as well)
Thank you. Finally an objective tank player.
: > [{quoted}](name=FreakAlmighty,realm=EUW,application-id=39gqIYVI,discussion-id=T4n7d8ua,comment-id=000300000000000000000001,timestamp=2016-12-11T14:10:37.585+0000) > > ??? lmaoooo you are chatting so much BS > another clueless person defending tanks Sure there are a lot of players making good arguments and writing with manners today, aren't they :D ? Come on, i want someone else lecturing me while calling me idiot, arrogant and the like :D!
Reading through your replies on here, it doesn't really look like you had any good arguments either, not sure why you believe you do. And actually, you were rather passive aggressive and pretending to be polite. If someone called you arrogant I can totally see why. You're not giving others a chance. I'm not saying you are, but from seeing the way you write, it's not too hard to guess why someone would think you are. Can't find anyone calling you an idiot either, guess you're trying to use secret trump card, the victim card. I stand by my point, you're clueless if you are defending LeagueofTanks, so yeah, you are chatting BS
: > [{quoted}](name=Not Xpeke,realm=EUW,application-id=39gqIYVI,discussion-id=T4n7d8ua,comment-id=0003000000000000,timestamp=2016-12-10T15:16:50.956+0000) > > If you see things black and white, yes, 3 tanks and not 4. > > However the reality is Darius FEELS like a Tank. You hit him and he doesn't take damage. > He's not DEFINTED as a tank, but in reality he is. > Don't even try to deny this. > You may feel whatever you want, still he is not a tank. The fact that you build someone with tanky item does not make it a tank. But i'm afraid that, if there is the need to write that, we are already scratching the bottom of the barrell here. > And nice little dig mate. Unfortunately for you, once again, you are making a ridiculous argument. > You failed to notice the several paragraphs I've written after saying "tanks are busted, end of story". > > But sure, only notice what is convenient for you. I did not read them, because i can bet my head it's a wall of text of things there has been written a thousand times the same over and over again. Here, let me guess: tanks can oneshot you, why they hell got CC and damage, colossus is broken. Right?
??? lmaoooo you are chatting so much BS another clueless person defending tanks
Mangekyu (EUW)
: For those moaning at the "Tank Meta"
Just waiting for the clueless Tank defenders trying to say tanks are totally balanced...
VoidMastar (EUNE)
: i have spent 1.5k euros do you think i can remember?
Octavia (EUW)
: same, had a Kennen who connected at 13 yet it wouldn't let us remake. He never wasn't in the original loading screen and never connected prior to that. That was in my Diamond promos.
iFroHawk (EUW)
: If i was playing League from 8 hours ago i would've gotten Plat, if that had happened like an hour before q's went down i would've felt sorry.. Sucks but you could have climbed back
I do get what you're saying, but it's not about that. The truth is I should have never been put in the position of having to "climb back" UNLESS I lost the next game fairly after remaking. And that's just the truth at the end of the day, that's all there is to it: I simply shouldn't have been put in that situation. It's about the fact that I was "cheated" out of my last game of my promos. It's the principle. Also, no I couldn't have climbed up because I simply didn't have enough time to play as many games after that. I got a life you know. For all we know I wouldn't even have needed to "climb back up" if this bug didn't occur and I had won. Obviously we won't know. But I still was undoubtely cheated out of it. It's also sad that the next game (after the failed remake/lost promos game), I won. I know it doesn't mean anything and won't change anything, but it's still sad to know that I won the game after the one that should have never even been played and shouldn't have counted as a loss. feelsbadman. PS. just because I could have climbed back doesn't mean that what happened was okay and fair enough. It's a bug, it's wrong and should have never occured. It's been happening to other people, and it's simply unfair to have players be put at a disadvantage like this and lose a game, especially a promo game.
Dakreas (EUW)
: Gold series promos on deadline end
I had a sad moment like this earlier. I won 2 and lost 2 for my promos into gold. Was on the last game, must win game to get promoted. Our Support didn't connect to the game, yet we couldn't /remake; it wouldn't let us. Fun times, lost promos. Tried to get back to them but there just wasn't enough time. feelsbadman. Sorry for your bad luck as well ^^.
: Update us on your final games of Season 2016
I was on 2 wins 2 losses in my series for gold. My Support didn't connect to the game till way past the 3 min mark, yet we were unable to /remake. It didn't work. Lost the series. Now I'm on 46 points Silver 1, not enough time for Gold. Feelsbad that a bug cheats you out of reaching gold.
: Add back in mastery borders showing amount of points?
: I remember playing with a friend, he was playing (*cough* I mean "wanted to play") Veigar Supp. Couldn't connect because when he went out of the loading screen, he immediately got a bug splat. Remake didn't kick in although he couldn't connect until he repaired his client and returned **at minute 25**. How do you explain this?
I have no idea. The remake system is bugged sometimes I guess. Just sucks that in my case it was the last deciding game for my promotion to Gold. And we had to play 4v5 during the early stages and everyone tilted because we couldn't even remake. Like honestly everyone was just shocked we couldn't remake. Clearly a bug.
: /Remake doesn't work and it cost me the last game of my series to get gold. Nice bug.
So Riot? Anything going to be done about this? Won't be holding my breath, but this situation is ridiculous. "UPDATED: If any player is dc’d or flagged afk for at least 90 seconds at the three minute mark, a /remake is available" The above mentioned quote is from here: http://na.leagueoflegends.com/en/news/game-updates/player-behavior/play-games-matter/remake This means the /remake system is not necessarily for a player that never connects. And even if that were the case, I've already said in my post and in the replies below that the player didn't even actually connect in the first place. This is proof it's a bug, and something should be done. I'm requesting an update on my situation from a Rioter or someone who knows what's up. Thanks.
: Did her loading screen champion portrait ever appear? Did she hit 100%?
That I am unable to answer. Did not pay attention to the champion portrait. Was probably alt-tabbed while it was loading. But she spawned in the center like i said. We were never notified of a disconnection by the Karma once the game started. So logically, she never connected.
: Where was she on the summoning platform, was she dead center or offset? If she was dead center, then she never connected. If she was offset, she was there the entire time.
Bırd (EUW)
: she might've disconnected a few seconds after the game started. that way she was active for a few seconds. you can only remake if someone didn't connect from the loading screen. ofc i wasn't there, these are just speculations.
nah, she spawned in the middle of the fountain. which usually indicates a player never connected to the game. Also, we were never notified of her disconnecting after the game started, which leads me to believe she never connected in the first place.
Bırd (EUW)
: im afraid the remake system is only viable if the player didn't connect at all, not if they're just afk. they should remake the remake system and make it so if a player haven't been _active_ for the first 2 or 3 minutes, you can throw a remake
she didn't connect at all! She was NOT just AFK. Otherwise why did we receive the notifcation that she "reconnected"? This is a bug, and I should be given another chance to win my series.
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Level 201 (EUW)
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