Rioter Comments
Rioter Comments
l MrD l (EUW)
: How to play vs new Heimer
Oh and you should always build death's dance. It op.
l MrD l (EUW)
: How to play vs new Heimer
Hexdrinker, follow up with death's dance and tiamat. Dodge his abilties with you Q as fiora. Try to trade/all in when he has tried to poke you with rockets. Problem for a donger is that he needs ap to increase his turrets hp, but that leaves him weak defensive. Once you can one-shot his turrets and time your abilites to dodge his abilites, you will be able to all in him easily. You can also try to bait his stun to try to stun him and then dodge his turrets lasers with a dash for gap closer, slow, all in.
VanDerCraft (EUNE)
: Bug with purchase RP
wonder how long we can get this thread before they let us throw money at them.
Rioter Comments
: > Ezreals ultimate skin should get a full rework That's precisely what is happening right now. Google for it, there are already videos about it^^
> [{quoted}](name=Humpelstilzche,realm=EUW,application-id=Mpd1UjGe,discussion-id=htwYBKRx,comment-id=0000,timestamp=2017-05-03T06:25:20.318+0000) > > That's precisely what is happening right now. Google for it, there are already videos about it^^ [This video?](https://www.youtube.com/watch?v=tMv2KEM4Wik&feature=youtu.be) Don't take my words out of context, I did say the new skill effects looks cool. But the textures is just getting a small polish. It needs a rework to improve the quality of the textures so that it's up to par to skins like Elementalist Lux.
Rioter Comments
Vesemir (EUW)
: I think he needs a rework to make him more interesting than putting turrets and hiding behind them all game. I dont hate Donger but the rework posibilities is endless due to his lore and style. - Making his R a fortress like structure that increases the damage, attack speed and the durability of his turrets. (A flying fortress if upgraded that emits a laser beam every 3 seconds for a huge damage and constantly damaging enemies with an electrical cloak) - Making his Q the same with more touch like turret types. (I cant think of any upgrade ideas) - Making his E a hextech powered rocket that allows him to jump to a distance damaging nearby enemies and leaving a blue glowing trail for visuals. (If upgraded his planted turrets travel with him dealing bonus damage on the impact radius) - His W should stay the same. (If upgraded same with the current upgraded bomb) - His passive should be the harness of hextech shards that allows him to actually upgrade his skills to a maximum amount of 3 skills. The shards should appear at the map and he should get an indicator when a shard is nearby and once he collects enough shards he should upgrade one of his skills. I think this would make {{champion:74}} very interesting and a rewarding champion to play.
> [{quoted}](name=Chelleyon,realm=EUW,application-id=39gqIYVI,discussion-id=beN3Jthk,comment-id=0002,timestamp=2016-12-11T12:59:52.445+0000) > > I think he needs a rework to make him more interesting than putting turrets and hiding behind them all game. I dont hate Donger but the rework posibilities is endless due to his lore and style. > - Making his R a fortress like structure that increases the damage, attack speed and the durability of his turrets. (A flying fortress if upgraded that emits a laser beam every 3 seconds for a huge damage and constantly damaging enemies with an electrical cloak) > - Making his Q the same with more touch like turret types. (I cant think of any upgrade ideas) > - Making his E a hextech powered rocket that allows him to jump to a distance damaging nearby enemies and leaving a blue glowing trail for visuals. (If upgraded his planted turrets travel with him dealing bonus damage on the impact radius) > - His W should stay the same. (If upgraded same with the current upgraded bomb) > - His passive should be the harness of hextech shards that allows him to actually upgrade his skills to a maximum amount of 3 skills. The shards should appear at the map and he should get an indicator when a shard is nearby and once he collects enough shards he should upgrade one of his skills. I think this would make {{champion:74}} very interesting and a rewarding champion to play. I love the playstyle hiding behind/between my turrets, best way to get a double/triple kill as Donger is knowing how to dodge skillshots, take pathing to your advantage and a nicely timed zhonyas. But it needs to take more effort on the enmies part to clear the turrets and then engage Donger, or risk a kill like a towerdive.
Rioter Comments
Rioter Comments
Wex0r (EUW)
: Nice job so far got a long way to go still though as its not adding the passive ad he gets from haste. If you really wanna be the first 1 to make a decent theory calculator you need to take a look at how other games are done for example the WoW theory calculators should give u some good ideas-
> [{quoted}](name=Wex0r,realm=EUW,application-id=39gqIYVI,discussion-id=yv5IvUvm,comment-id=0000,timestamp=2016-10-31T15:38:45.241+0000) > > Nice job so far got a long way to go still though as its not adding the passive ad he gets from haste. > > > If you really wanna be the first 1 to make a decent theory calculator you need to take a look at how other games are done for example the WoW theory calculators should give u some good ideas- The passive is calcuted based on the level 2-40% + 0.25 × Bonus Attack Speed % + 0.4 × Crit Chance %. What did I miss? I could setup something prettier if you'd like. This was made for amusement. But I guess to stay true to Jhin's lore... I must make some art out of it, not just of mind but visually.
Rioter Comments
Rioter Comments
Eveninn (EUW)
: Dear boards, first time in my life I spewed major flame.
You should have embraced the chance to try something new. Like when you champs get banned or are disabled for whatever reason. Don't rage!
: A heimerdinger rework idea for his turrets.
All they need to do is give Donger an ability to make his turrets hide, be untargetable and invisible so he can make them dodge skillshots and use himself as bait. Suddenly 3 turrets appear. Or let him have 5 turrets late game.. If not this they should require 3 autos to kill. Like a ward. Hate it when jungler smites my turrets. Btw vs ad rush ap for turret hp. Vs ap you need banner of command. Always rylais for the slow.
LegendCZ (EUNE)
: Is AP Shaco okay to play? ...
I love to play him AP when I do play him. Check out the OTP streamer Pink Ward for some insights. When I play him I'm using protobelt for the additional burst damage. Prefered combo to use: Q > AA > E > Proto Combo I use: Q > E > Proto {{item:3152}} {{item:3100}} {{item:3285}} {{item:3089}} {{item:3135}} {{item:3020}}
zeds creed (EUNE)
: Watch your teammates ping
This was removed due to toxicity.
: I want to become Pro
18 years is the requirements for LCS. But look at Rekkles, he was 16? when he was starting player for Fnatic the groomed to be where he is today. Practice makes perfection. You have time to become skilled mechanically. (Faker) Knowledge is power. You also have time to become a great shotcaller. (Hai) Work on your strenghts to become better. The other stuff will improve as well and you can hide your weaknesses.
Rioter Comments
: Experiencing a crap ton of smurfs/elo boosters in rank?
You never have reason to play with a smurf account in lower elo to show how it's done. When I played on my smurf it took me from silver 5 to silver 3 to silver 1 to gold 5 to gold 3 to gold 1 without doing promos. If you show how it's done you will be jumping up fast. When I hit platinum 5 I was matched vs plat 1 and diamond 5 players. If you keep accounts in silver you most likely just play to lose some games and play to stomp others, which is unfair however you do it and anti fun. And fact is intenionally losing is against the summoner code and should get you banned. Would be good if Riot implemented that you need a sertain number of games in the last 30 days to be able to play ranked queue.
Goremaw (EUNE)
: I need a mid champ!
Veigar gets banned. Join me on the techy side and raise your dongers! If you can't curium you barium!
: Yasuo Noob champ?!!
There are no noob champs, just salt.
: [BUG] No Assist rewarded
Example from 4.10 patchnotes. Could be that for bind spells since they have a damaging element they've not concidered the cc for assists on binds if targets fully blocks the damage with a shield? > {{summoner:3}} Exhaust > BUGFIX Fixed a bug where Exhaust did not grant assists when used against slow immune targets (who are still affected by the damage reduction effect)
Rioter Comments
Rioter Comments
: Ekko´s sword render
Nice one. But you should make the video longer so we aren't left with just looking at the treat. It could spin around a few times and change directions.
R3DDA (EUW)
: MLG MONTAGE : EKKO'S escape
My ears hurts, what is wrong with just finding good jukes and compile it into a video without adding annoying sound and unrelated visuals?
: Heimerdinger op.
He needs a buff after they nerfed banner of command bonus damage. Would also love an item that increase armor for turrets.
Jens Cole (EUNE)
: Are runes of scaling critical chance worth buying?
Scaling crit chance let me know when you can buy those...
: Complaint!
Then it just leaves the scripters for now.
Rioter Comments
Unwoven (EUW)
: Infinite IP stacking.
I'll suggest champion specific runepages, I hate to only have 20 runepages to work with. Most of the runes out there do feel useless, but by adding runepages to a specific champion we can optimize our runes to sertain situations. If you play all types of roles you'll be limiting yourself. ADC APC Fighter Bruiser Tank Ap-Tank HP-Tank support-ap support-ad support-tank jungle-ap jungle-ad jungle-tank jungle-ap-tank jungle-attack speed I don't think I've mentioned all possible combinations in basic roles. Each of these can specialize themselves against different teamcomps, hence more runepages would be awesome. But having to go through a list of hundreds of runepages i think it's better to have them be champion specific. Lets say you pay 10,000 IP and you unlock champion specific runepages for selected champion and you gain as many runepages for that champion as you've unlocked general runepages.
: DDOS or bad server???
It doesn't matter for LP, but it does matter since it's a waste of time.
: DDOS or bad server???
nope left game after 6 minutes and I could queue up again. And my computer is awesome and I have 100mb fiber connection with a low solid ping.
Rioter Comments
: Jinx's nerf is ridiculous
Can still shotgun hit a team on 10%-20% hp for a pentakill.
Myrmiron (EUW)
: And what applications would you use that'd require more than 4 GB RAM?
64bit Windows is 2GB of RAM. Programs these days are not optimized and not releasing memory like they should. I multitask a lot not only using the PC for one thing at a time. If I had a desktop/tower I would go for 64 GB of RAM and use a portion as ramdisc to improve loadingtimes. Take my 4½ year old custom laptop build: i7 980x (desktop processor) 12GB RAM GeForce 970M (room for upgrade and/or SLI) 150 GB Samsung SSD disc (added two 250 GB discs this winter) Planning on buying a new computer 2016 depending on technological advancement and release date of components.
: New computer
Depending on what OS you are using I would increase the RAM, cheap way to improve a potential bottleneck.
: As soon as i finish my 350 game chat restriction - "You have 533 more games chat restricted"
If you flame you should be chat restricted, but you also need help to change your ways. Assuming average match of 40min: 350 matches = 233h of gameplay, 533 matches = 355h of gameplay. If you play 5 games per day that's 70 days and 106 days. Some kind of feedback during these games would be good to convert these players to non-toxic players. You can say that you want to punish people and that they should do their time, but without some kind of treatment it's harder to convert them. We can compare the American prison system vs the Norwegian prison system to get some understanding in how we should treat toxic players. > That makes Norway's incarceration rate just 75 per 100,000 people, compared to 707 people for every 100,000 people in the US. > On top of that, when criminals in Norway leave prison, they stay out. It has one of the lowest recidivism rates in the world at 20%. The US has one of the highest: 76.6% of prisoners are re-arrested within five years. >[Source](http://uk.businessinsider.com/why-norways-prison-system-is-so-successful-2014-12?r=US)
Rioter Comments
: Would you play Malzahar in SoloQ?
It doesn't matter if you end up in bronze or not, it's a matter of having fun and you can still get experience in bronze. Only thing I would advice is to have enough champs to play all positions even if they get banned, you can't dodge too many games. If you play normal games it is a more loose attitude and a lot more off meta. As long as you played a few games of draft mode you can start doing ranked whenever. As for Malzahar: Great damage. No escapes. Not played much so enemies not that used to him. Make sure you and jungler wards so you can farm safely.
: Rune Discard
Some runes I have 10 of the same type and some quints I have 4 of the same type. This is because I tried to use rune combiner to lower my total cost to get all tier 3 runes. I still need 120000 IP to finish all runes. Being able to discard runes would be nice to clear things up.
Noblige (EUW)
: Because for unknown reasons rito games has hated and beloved champions. When {{champion:7}} has sigil of **0,5 s silence** it's toxic, unfair and untifun (same apply to {{champion:91}} ) but when {{champion:31}} has AoE 2,5 s silence paired with almost Lissandra's ult every 9 s they starts their favorite bs about identity, background, story etc. There is **STILL** no answer why {{champion:101}}, {{champion:161}} , {{champion:63}}, {{champion:90}} are alowed to have the highest movement speed among all mages at the time when they are all also have the highest ranges (remember {{champion:99}} and {{champion:79}} nerfs for the reason ?). If we talk about {{champion:222}} ... she is a new "old {{champion:119}} " - clearly overtuned and overloaded but still untouched.
> v3.13 > > Switcheroo! - Minigun > Total Attack Speed bonus reduced to 30/55/80/105/130% (from 50/70/90/110/130%) > > Zap! > Base damage reduced to 10/60/110/160/210 (from 30/75/120/165/210) > Mana cost increased to 50/60/70/80/90 (from 45/55/65/75/85) > No longer reveals stealthed units Biggest nerf came with the flame chompers arm time, made her bind unreliable. > v4.1 > General > Base health reduced to 462 (from 500) > Health per level increased to 82 (from 80) > > FlameChompers.jpg E - Flame Chompers! > Standardized arm time to 0.7 seconds (from 0.5 to 0.74 seconds) > Fixed a bug that would cause Chompers to sometimes not activate on champions dashing over them > Reduced damage at earlier levels to 80 / 135 / 190 / 245 / 300 (from 100 / 150 / 200 / 250 / 300)
Noblige (EUW)
: Every adc weak to all-in and only SOME of them have a direct escape.
Some is in this case 50%. Jinx has no reliable ways to avoid an all-in as is common for most hypercarries except for tristana. Being weak to all-in means that you have no escape tool or counters to avoid it. If you avoid an all-in the enemies have usually blown a lot of their skillshots. Take Draven vs Leona as an example if you use your skills correctly you should be able to avoid her abilties and/or followups.. Leona E - Draven E, she can't follow up with Q. Leona R - Draven W, avoid the stun. **dashes:** Caitlyn Corki Ezreal Graves Kalista (Q procs passive) Lucian Quinn (offensive backflip can interrupt) Tristana Vayne **no dashes** Ashe (stun, lots of slows) Draven (movement speed/knock aside with slow) Jinx (1 person slow, bind with delay) Kog'Maw (aoe Slow) Miss Fortune (AoE Slow, unless hit bonus move) Sivir (spellshield, movement speed boost) Twitch (AoE Slow) Urgot (shield, Aggressive ulti/escape ulti depending on postion) Varus (AoE Slow/Special Bind)
: Why people struggle in picking the right champions?
This is a game, we play for fun. You can't be great at this game without having fun. Doing the same thing over and over is not fun and not constructive. And if you keep following the meta you'll never be the best. You need to find new strategies to stay on top since you gain a lot on the unexpected. [Duo jungle Challenger](https://www.youtube.com/watch?v=A2woTC3kbmE)
H3llStorm (EUW)
: > [{quoted}](name=Humpelstilzche,realm=EUW,application-id=NzaqEm3e,discussion-id=zh7mpUhz,comment-id=0001,timestamp=2015-03-24T15:08:08.014+0000) > > Leaving gets you banned after a while. How is that more lenient than not being able to spam the chat? takes a long time to get banned because of afk doesn't take long to get banned from ranked after being rude to a feeder
You don't play enough if you're not yet banned for going afk.
: Skinned bonus
If they add this to the game then they can trash the competitive scene.
WolfChases (EUNE)
: Why is Jinx allowed to be strong early, mid and late game as a hyper carry?
No active escapes. Weak to all-in. Don't let her free poke you. You should be able to out-trade her skillshots / auto-attacks with good positioning.
: [Game Mode Suggestion] Reverse mode
wouldn't be too bad if they adjusted the health a bit to compensate.
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Funky Bone

Level 89 (EUW)
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