Tannur (EUW)
: PBE
Bonjour! Pour avoir accès au PBE, allez ici: https://pbesignup.na.leagueoflegends.com/fr_FR/pbe
: ***THIS***
God damn it
: impersonating riot in ranked? who is that guy?
As someone else said, this most likely was Riot Liq. I can definitely assure you that he works at Riot Games because he happens to be on the official German League of Legends Discord, unless he got his account stolen or something like that (which I doubt). ######god damn I'm slow, it's been like just 3 minutes and everybody is posting faster than me >.>
: > [{quoted}](name=GLurch,realm=EUW,application-id=NzaqEm3e,discussion-id=wWyfoEeE,comment-id=000100020001,timestamp=2019-06-12T13:21:00.761+0000) > > I'm sure Tencent would be interested in that as well lul IKR. I think its about damn time that full dive games get released to the public use. I dont care i might get stuck inside like SAO
Well, it was supposed to be more of a joke referencing how Tencent is working together with the chinese state (just like any other chinese company) to monitor their citizens in nearly everything they do.
: > [{quoted}](name=The Lane Police,realm=EUNE,application-id=NzaqEm3e,discussion-id=wWyfoEeE,comment-id=0001,timestamp=2019-06-12T08:53:13.022+0000) > > How do you regulate that ? > > Sign up with ID ? - there'd be 7 lol players in my family, starting with my late grandparents and so on. > Phone identification ? - lol.... > Email ? - lul > > You can't implement a system like that. Period. Chips brother. They are the future. Implant chips in every human and assign an account for each chip. Also make virtual reality deep dive LoL already and you can regulate everything from there
I'm sure Tencent would be interested in that as well lul
Lari (EUNE)
: Next board competition?
Yes, there will be one and while I can't really elaborate on when, I can tell you we're working on making more again. If you check the boards every now and then, you shouldn't be able to miss it, as it'll be pinned on the front page, like always. Well, I guess I can tell you that it likely won't be released within the next few days at least, but I can't give any more precise answers than that.
IIEavenII (EUW)
: Can i get Demoted if i be warned and dont play anymore ?
Yes, as long as she doesn't play anymore, her rank will stay the same. This does not apply to ranks diamond and above though, if they're inactive for 28 days, they'll start losing LP. However, since your friend is Gold IV, there should be no problems. On another note, you can check this FAQ out for more information: https://support.riotgames.com/hc/en-us/articles/204010760-Ranked-Play-FAQ#h3q1
: > [{quoted}](name=GLurch,realm=EUW,application-id=eZuvYsEr,discussion-id=XpZ8PGXW,comment-id=0001,timestamp=2019-06-03T18:48:16.932+0000) > > If you already presented the proof you have that the account belongs to you and everything you could find to the Riot Support but they still denied your request, I'm afraid there's nothing anyone else here can do for you either. Their say is usually final. Sorry I couldn't tell you anything positive :( well yea, but the id is literally my personal information, what can i provide more? ...
Usually, the Riot Support tells you everything you could provide that'd help them. It's also possible that it has been too long since you lost your account for Riot Games to safely prove that the account actually belongs to you, but the answer by the Riot Support is the most accurate in that regard. So I can't really tell you to provide anything the Riot Support shouldn't have already told you to provide them.
: Old account, couldn`t get it back :(
If you already presented the proof you have that the account belongs to you and everything you could find to the Riot Support but they still denied your request, I'm afraid there's nothing anyone else here can do for you either. Their say is usually final. Sorry I couldn't tell you anything positive :(
PRoxy oQ (EUNE)
: I don't know I read you previous post and up-voted from my previous experience (since season 2 or so) everyone who down votes like a bot on everything magically ends up beeing a moderator wrechman or w/e.
: Trolls are overwhelming euw (generally in normal games)
>Since riot dosn't give a * about normals games since they're only here for fun and for training Since this seems to be kind of misrepresented, normals get treated the same way ranked games do. Riot doesn't use a different system for punishing trolls in normals than they do in rankeds. If someone runs it down mid in a ranked game, he'll get treated the same way as if he ran it down in a normal game. There's also no different definition of what a "troll" is in either of the game modes. By Riots definition, a troll is someone who intentionally ruins the game in some way. He could do this by intentionally giving the enemy kills, by intentionally hindering his teams progress (for example telling the enemy where your jungler is) and things like that. Please note the word "intentional", you won't get punished if you simply play bad. Someone getting killed as soon as they get to their lane because they're a very bad player won't get treated as a troll, someone getting killed as soon as they get to their lane because they ran into the enemies tower with the intention to die (not with the intention to kill the enemy) will get treated as a troll. I'm just noting this because a lot of times, people seem to have either a wrong idea about this or they think someone in their team must've been intentionally ruining the game when they in fact are only bad at the game. Of course, it's also important to note that this only applies in the case of the troll getting reported: If you're playing with a group of friends and using your ult as a bard to troll your friends, you won't get punished as long as you don't get reported. >PS : Thats why i got over more than 10 accs banned, trolls. Saying trolls are at fault for your accounts getting banned is also not really correct. You probably got banned because you broke the rules, it doesn't matter if others on your team did the same. Others breaking the rules doesn't allow you to also do that, even if you break a different rule.
USAWampir (EUNE)
: FBI / actually spy programs?
Usually, only the account the misbehavior is conducted on is banned. The same should go for scripting or 3rd party programs in general, unless you somehow used scripts or 3rd party programs on that other account as well (can't make any guarantees though, things can always change). Riot does not use IP bans, they're unreliable and could potentially do a lot of harm to "innocent" people as well. The only cases in which Riot Games bans every account of a person are ID bans, which are normally only given to big personalities, like Tyler1. However, when it comes to hacking, that's usually not bound by accounts in the first place (you don't need a league account nor does it have to be your own account) and if you're hacking someone or something, you should rather worry about the actual police and not about Riot Games suspending your account.
: Does Riot do nothing about bots/botting in 3v3? Has 3v3 been totally forgotten?
Though I'm not a riot employee nor super actively playing, I did just that... 21 days ago, which is a few games ago for me. https://euw.op.gg/summoner/userName=GLurch I didn't meet any bots, neither in my team nor the enemy, although I did play with 2 friends of mine (or sometimes just 1). However, seeing as these 2 friends of mine were still more or less new at the game and thus low-level, that should usually even increase the amount of bots, I mean, bots mostly don't play after reaching level 30. In any case, my own experience may not be the best example, I don't know, but one thing to keep in mind with bots is that Riot Games bans them in waves, you won't see them getting banned immediately after you report them. This is done so the makers of these bots have a harder time identifying what exactly got them detected, because they can't just create a new bot, get reported and try and find loopholes in the system immediately. The same system is used for any other 3rd party tools or scripts as well.
: League community on Discord?
Well, we have our EU Boards Discord under... well, I'll just send a link to the post: https://boards.euw.leagueoflegends.com/en/c/team-recruitment-en/nEUNsA1b-eu-boards-discord However, since it isn't really big, you probably won't always find someone to play with. Under discord.gg/LC is a bigger community discord. However, since it is big, I can't guarantee you that every person there will be nice to you. Neither can I with our Discord, but since our Discord is smaller, I think we're doing a pretty good job with keeping troublemakers out. The same goes for discord.gg/lol,which someone else already posted. This is a Discord lead by the same people who moderate the reddit for league of legends and it's... very big, so I can't guarantee you that everyone there will be nice either. There are also several other community discords for league of legends, but since Riot Games has no ties to them at all in any way, my experience with them is that they can be quite toxic, so I won't link them. Depending on which country you're from, there may be even more community servers in your language though, for example discord.gg/lolde is quite big.
: toxic is definitly the wrong word, i had 3 people constantly flaming me and my adc running into the enemy team and letting himself getting killed and i was a bit frustrated however I did not harass anybody and just let them know that my adc was inting and refusing to work together with me :) even if we just consider the amount of games over which those 3 (lets call them negative attitude, cause it was not more than that) games occured it was over 100 games inbetween the first and the last game, while I see people flaming every single game without chat restricts, I even have a friend who is constantly flaming and it took months for him to be punished once, while i get a chat restrict for 3 games within 120 games for slight negative attitude(within half a year) while being inted and insulted? If that's Riots standpoint then I'd rather not play this game anymore a rioter once said the severity of the offense defines how many games are needed, even if i behaved like that every game I would be one of the nicest ppl in most of my games, how come if I get punished for that ( I am not saying I was not negative on this rioters scale when i get tilted I am a 6, while 1 being nicest person ever 5 neutral and 10 being hate speech and similar) that those other players are not punished on constant basis, it can't always be just their first ever "flame game" if I see those people every game, and since my return I have played 6 games and 5 of those there were 2+ people each team being very toxic, threatening with inting and saying very bad words, only 1 game of others in my team which would not harass eachother.
>toxic is definitly the wrong word, i had 3 people constantly flaming me and my adc running into the enemy team and letting himself getting killed and i was a bit frustrated however I did not harass anybody and just let them know that my adc was inting and refusing to work together with me Others flaming you doesn't justify flaming them back. If others break the rules, report them and they may get their own cases. Letting others know what your adc is doing isn't helping anyone either, if he really was intentionally feeding, I doubt he'd stop just because you told others what he's doing. However, in most cases I at least see, people falsely accuse others of intentionally feeding. Well, on the boards, we have a rule against naming and shaming, so it'd be quite hard for you to show us which person was the adc intentionally feeding, but in any case, are you 100% sure he was *intentionally feeding* and not just playing bad? >I even have a friend who is constantly flaming and it took months for him to be punished once Well, it's not like it didn't take months for you to get punished as well. >a rioter once said the severity of the offense defines how many games are needed Yes, having 3 games in your reform card is already the maximum amount. Outside of that, there may be even more games that were needed to trigger your punishment. So, compared to people who for example tell others to kill themselves or write homophobic slurs, it took you more games. >that those other players are not punished on constant basis, it can't always be just their first ever "flame game" if I see those people every game, and since my return I have played 6 games and 5 of those there were 2+ people each team being very toxic, threatening with inting and saying very bad words, only 1 game of others in my team which would not harass eachother. How do you know they aren't punished? As a disclaimer, not every punishment triggers a feedback notification for the reporters. You can't tell if someone was chat restricted by their match history either and even to see if someone was banned, you'd have to follow their match history on a constant basis. Toxic people existing also doesn't mean they aren't punished, toxicity will always exist and no punishment can ever do anything against that.
: Chat restricted for games from last year?
Yes, in itself, that is quite weird. However, considering you stopped playing during this half a year, it's not so weird anymore. Flagged games don't get automatically removed over time, you need to show activity and that you've improved your behavior for a certain amount of time for the system to actually "discard" flagged games. Else, that'd be a pretty big loophole. You'd be toxic for a game, stop playing for half a year on that account (playing on a smurf instead or something) and just resume playing like normal again after that, without ever getting punished in any way or form. Also, seeing as "only" 2 of the 3 games were from half a year ago, this means the system obviously didn't punish you only for things that happened half a year ago. Had you improved your behavior during this half a year, the system wouldn't have flagged the third game and you'd still play without any chat restriction (assuming that you *were* toxic in that game and the system didn't make a mistake on that, which would be a different issue).
BigBattle (EUW)
: Make "jungle diff" a reportable offense
Maybe it already is, we don't know and we'll likely never know. However, if you (and others) frequently report it, because in your eyes it's a negative word combination, then Riots system will definitely take a look at it and may even start seeing it as an offense, if it doesn't already.
: Rioters dont care about EUW *solution
Well, Riots main headquarters are in NA, so all of the important departments are there. In case they wanted to go to the EU Boards for some reason from over there, they'd have to do it at like 6am. Using the NA Boards or well, Reddit is just easier for them. Most EU Rioters we have either work in some technical department or for E-Sports and I doubt most people here are really interested in... those things. In any case, it's not like we necessarily *need* Rioters here. Sure, they're a nice addition and they have a lot of answers to a lot of topics, but if you wanted to reach out to Riot Games, you'd have to do it with a ticket to the Riot Support instead of posting here anyways.
Mammoett (EUW)
: Riot boards bullshittery
To be honest, I'd be happy if all of the downvotes here were to come from Riot Employees, that'd mean Riot Games would really look a lot at the boards, but they don't. I mean, some Rioters do and I'm grateful for every Rioter doing so, but fact is that they're just a small minority compared to the Rioters that may not even know the boards exist. I don't know if I can fully blame them though, the boards don't really produce a lot of useful feedback.
M3GTRDragon (EUNE)
: Lol. Then what's the point of playing the game anyway if you can't use the items you gain?
The point of a game is to have fun. I at least don't need to open boxes in League of Legends to have fun, for me, the fun is playing the actual game (even if this may sound ironic seeing as how I'm not playing all that actively anymore).
Spearki (EUW)
: Oki let me put it this way if you put a cam on stream and has 2k viewer and they can physically see you account share they might punish you for it. but if you like in neighboring country's and account share even if a one trick jgl that one tricks 1 champ playing on the aac and a one trick adc that one tricks 1 specific adc ( which this ticket was about) that account share in challenger they wont get banned even if they swap summoner spells it isn't enough to get them punished at all unless they actually break other rules. that was a ticket from a specialist and same person i wrote that ticket about is still account sharing in chall now 2years later with no punishment for it. Yes you can in theory get banned for it but the likely hood is less then 1% of it happening so it isn't really true that you get banned for account sharing as its often other rules you break that gets you banned while account sharing. in short the specialist did something that is on the grey line as they technically not allowed to speak about others account but he was more speaking in general why accounts aint banned then only that specific acc i talked about in the ticket. imo think its wrong to say ppl get banned for account sharing or saying its ban able cuz it never happens. also not going to share who the streamers or what account they are sharing on or any rioter names or anything else as i dont care about them getting punish and is only using it for proof.
Oh well, I deleted my other comment as well, I tried formulating it around and around and in the end got a satisfying comment, but since your comment now repeated what I wrote in my other new comment, I deleted it as well. Let me just say the one thing at the end of my other comment: I'm not here to inform people about what will *de-facto* get people punished, I'm here to tell people what could *theoretically* get them punished. I obviously can't tell people loopholes around the system. I mean, I could, but I at least believe it'd be morally wrong for a Volunteer to do that and I also am always hung-up on facts and I can't prove for a fact that these loopholes are loopholes, because for that, I'd need a clear look into Riots system to tell people how it all actually works. The "loopholes" that I "know" are just "speculations", as in I have no scientific proof of it other than examples where it worked. If I told someone "you won't get punished for this" and they end up getting punished, it's me who takes the blame for that.
M3GTRDragon (EUNE)
: actually you do since you cant open chests from S without keys from honor 2+
You don't *need* to open chests to play the game, you actually don't need to open chests to get BE either or to buy champions, it only makes the process faster.
: but it's hard to climb honor as a toxic person again as playing a lot will tilt you and probably drive you to be toxic again and maybe get seriously banned for it so you end up worse than you started
I don't think you should set playing to get a higher honor level over playing to have fun and not getting tilted (at least I believe that if playing tilts you, you're most likely not having fun playing the game). You do need to play a lot if you want to climb in honor level again, but if you notice that playing a lot in a short amount of time tilts you, just don't. Even if you're only playing every now and then, you'll climb in honor level eventually. Even if you don't climb in your honor level, I believe you should play a game because it's fun for you to play, not because you have certain goals you *need* to reach. No one besides you will really care what honor level you are, unless you're a pro player or a popular internet personality. It's not like others have to care about it in the first place, since it only really influences you and even in that aspect, it doesn't influence you that much. It only gives you occasional extra rewards, but it's not like you need these extra rewards. If you start getting tilted no matter how much you play, even if it's just a single game in a week or month or whatever, then it may be best for you to not play LoL. As I stated earlier, I don't think you're having fun when you're getting tilted and having fun is the goal of a game. If a game is no fun for you, you shouldn't play it. You could play something else instead or focus on other things in life. Maybe that's easier said than done, but I think if you really want to get rid of something, you'll manage to do it. If you notice that you can't stop yourself from playing LoL, even if it's no fun for you, you could also always ask someone else for help.
Spearki (EUW)
: Can you stop saying account sharing is ban able when riot stated them self that account sharing alone doesn't get someone banned its the act that happen when ppl account share like elo boosting etc but not actually sharing that gets them banned. if said person only plays aram when theey account share they wont be banned https://prnt.sc/k83nau yes they state its against what stands in ToS but they dont actually ban for account sharing unless there is evidence of breaking other rules.
Account sharing can definitely get someone banned, no matter if it's just to play a game of ARAM or whatever, Riot Games states so in an article on their Support page and their Terms of Use also state so: https://support.riotgames.com/hc/en-us/articles/204214670-Shared-accounts >A lot of people don't know that sharing accounts is wrong, that it violates our Terms of use, that it entails many risks, and that it can even result in a permanent ban. https://euw.leagueoflegends.com/en/legal/termsofuse#section1 > 1.4. Can I share or sell my account or login credentials? (No.) > When you create an account with us, we require you to select a unique username and password (collectively, your “Login Credentials”), which you’ll use each time you access the Game. You can’t share your account or Login Credentials with anyone. You can’t sell, transfer or allow any other person to access your account or Login Credentials, or offer to do so. You’re entirely responsible for maintaining the confidentiality of your Login Credentials. Please notify us immediately if you become aware of any breach of security, including any loss, theft or unauthorized disclosure of your Login Credentials. > [...] > 2.1.2. Us. We may terminate or suspend your account if we determine, acting reasonably that: > > a. you have violated any part of this Agreement; If you have any sources telling otherwise, please share them with us, because as far as we know, there are no sources by Riot Games telling otherwise. Of course, as these sources also tell, account sharing doesn't necessarily *have* to result in a permanent ban, but it *can* and if you do not want to risk your account getting permanently banned, *don't do it*.
: can someone get boosted in honor level?
As someone else pointed out, sharing accounts is not allowed, so if it's found out, your account will be permanently banned. Other than that, it'd theoretically be possible, but the biggest factor influencing your honor level is how much you play. If you always behave in a good way, you progress even faster, while if you behave in a bad way, you progress slower, but those factors don't influence your honor level as much as simply playing does, even if you're only behaving in a "neutral way", which could be you muting everyone at the start of a game and never chatting. So in light of that, it just wouldn't make sense to play on someones account to "boost their honor level" if you can simply play a lot on your account yourself.
Zaeg (EUW)
: i never said riot is wrong. riot is absolutely right with their decisions with perma banning toxic people. well but that is for toxic people. and like you said if riot agrees with that the shown game is not a toxic game then why is it one of the reasons iam permanently banned? and i have been unactive for a month in the past year look at my match history you can see that i play alot lately. yknow its a fun game and all but sometimes the rules can be too strict.. i dont feel like i should have been permanently banned
The game shown is not a reason for your ban. All games you got shown together make up that reason for your ban.
: do you think it's ok to bully people for playing "cancer" champs?
Of course, it's not okay to flame people, no matter for what. The best course of action to take is to mute and report them. However, you need to keep in mind that the champion you play really doesn't matter. You could play another champion and they'd just find another reason to flame you or someone else. They just need something to vent and thought that the champion you play is a good reason for that. Even if your whole team reports you for "playing yi", you won't get punished for it. As long as you don't break any rules, you don't need to worry about reports or people threatening to report you. In the rare case that you should unjustly get punished, you can still send a ticket to the Riot Support and they'll manually look into your case.
Zaeg (EUW)
: like i said multiple times the 2 other games are not much different from this one but i felt like this one i really did nothing wrong. and the 14 day bann was litteraly 1 year ago and iam not going to lie on that bann i did say some rude stuff and it was well deserved so i didnt send a ticket. but this time i feel like i didnt nothing wrong and by the amount of upvotes i got i can tell iam not the only one. thanks for your time and understanding
>like i said multiple times the 2 other games are not much different from this one Sure, you can tell us that, but wouldn't it be much more convincing if you just showed them? >and the 14 day bann was litteraly 1 year ago If during this one year you either didn't play a lot, maybe not at all, or your behavior was still negative, even if not enough to deserve a punishment, then it's perfectly normal for you to still be on your last chance. >but this time i feel like i didnt nothing wrong and by the amount of upvotes i got i can tell iam not the only one You get people agreeing with you that *this* game wasn't enough for a punishment. Look, even Riot Games agreed with that. That's why there are the chat logs of 2 other matches as well. Just because there is one chat log that may be unjustified doesn't mean you can just ignore all others as well. Not to mention that no matter how much you may have deserved a punishment, certain people will always agree with you simply for the fact of "proving Riot wrong".
Big Nug Nug (EUNE)
: Avengers Tribute
Even if Riot Games would want to do that, they'd need the rights to these characters, which they either won't get at all or would have to pay a ton of money to get :/
: I actually didn't know riot had any interest in reforming players lol, all I ever heared usually are three words: Toxic, Banned, Deserved . that's like the national anthem of riot and players keep repeating it here that would explain some of the level 30-50's who are "experts" here but if you are so interested in the game going ons why wouldn't you play more? seems a bit strange to me some people already hate rito but they get silenced and most of them just quit is that not enogh ruckus for you? so a free player like me who doesn't watch twitch streams or buy skins or esports or anything is more likely to get banned or not?
>that would explain some of the level 30-50's who are "experts" here but if you are so interested in the game going ons why wouldn't you play more? seems a bit strange to me I mean, if I play, I'm not going to come into contact with the Instant Feedback System, because I won't get banned and those kinds of things are the things I'm interested in. I'm not interested in which kind of champion is currently broken, or how Riot Games balances which champion. I'm interested in the other systems behind it all. >some people already hate rito but they get silenced and most of them just quit is that not enogh ruckus for you? Yeah, some people have always hated Riot Games and people have always left the game, but that's the same for any other gaming community. I'd call it a ruckus if it was bigger than usual, but over the past few years, I haven't really seen a change. There were a few spikes every now and then, for example when Dunkey or the Singed Support got banned, but they subsided very quickly and at least I could always understand Riots decisions in these cases. >so a free player like me who doesn't watch twitch streams or buy skins or esports or anything is more likely to get banned or not? No, of course not. Even if you may not make the optimal amount of money Riot Games could wish for at the moment, you may in the future. And even if you don't, at most, they could cause a ruckus by banning you and in the event of that not happening and everything going fine, they'd just have banned a random player without it affecting them in any way, since no matter if you play or not, you won't make them any money. If there's no possible positive outcome and the best outcome is a neutral one, I don't see a reason for Riot Games to even consider it.
: is this not your only account or do you play once a year? how do you know a lot of stuff about riot when your level is so low? if they wanted to ban me they could just ban from the first game i login into an account it's their game no arguing that but they need to get enough offenses in "my record" first perma bans are pretty serious penalities so it's not unwise to think twice before perma banning people they only want to ban black sheeps anways and not the "grey" ones so while I am on the fence I am on their watch list and they could give me more offenses and get perma'd or I get away with it again it seems logical to me i don't know why you think it's weird people put stupid tests in their daily lives all the time for relationships for job offers for everything riot won't be an exception
You don't need to play a lot to know about Riot Games or League of Legends. If it's about game mechanics, yes, but all the other information is mostly in articles out there (Ask Riot, Riot Support, Reddit, Boards,...). On that note, I used to play *a lot*, but that was before the new level system got introduced where you can level beyond level 30. And all this would be pretty weird because, well, while people test you for job offers or in relationships or wherever, they mostly do so because they want to see how you react, they want to see your qualities, because they need to know these. Your boss wants to know how you react when you can't finish a project in time so he knows whether you're the kind of person to work overtime or if you keep strict to your schedules, so that in the case of an actual emergency, he knows this kind of stuff. Though I doubt a boss would actually test their employees for this since most employees would frown over it and to be honest, I've never heard of a boss just testing their employees, but oh well. In any case, Riot Games doesn't need to test you for any of your qualities or anything. They only need you in their game and they need you to somehow make them money, either by watching e-sports on their Twitch, purchasing their merch, buying RP,... If you're toxic, you ruin the fun for other players and if the other players have less fun, these other players are less likely to purchase things from Riot Games and in turn generate money, besides the fact that they may even stop playing completely. So there's no reason for Riot to bait you into being toxic. If you're toxic, they lose money. If they want to save money, they should either directly ban you or do their best to reform you. Not to mention that if they actively tried getting people to be toxic only to ban them, that'd get out sooner or later and would cause a lot of ruckus in the community, which wouldn't be good for Riot Games either. Businesses don't just test you for the sake of it or try baiting you into certain kinds of behavior just for fun, if they did, they'd probably have long since gone bankrupt. There's always some kind of logic behind their actions.
: I also heard some moba's (dunno if league is included) will stop queuing you up with new players once you act toxic enough in order to protect new players from toxics rito can claim a lot of things but i experienced that first hand......you get the dumb trolls first then the dumber trolls in the next game after you flame the first dumbasses who tend to be even saltier than the first ones dunno what's in the matchmaking that's making the pattern but it happened to me a lot thankfully i can "fix" things by detoxicating aka not aggravate things further in that "test" game and queues are usually normal again I think (but I am not sure) this usually precedes a perma ban or a serious ban since they are reviewed manually and you are not toxic enough yet to get permad but you are jusssst close enough riot wants to give you that little push and you can either take the bait or stop playing turn off chat or whatever, scary stuff
That seems weird. If all Riot wanted was to ban you, they could just ban you. They don't need to "bait" you into toxicity or anything. Their Terms of Use actually allow them to ban any and every player. However, there's no real point in that, so I don't see a reason for Riot Games to waste resources on it. They also don't manually review bans, next to all bans are given out automatically by the Instant Feedback System. If they were to manually review all bans or something like that, they'd need a huge team to handle the amount of players.
: does riot give you trolls and bad teammates on purpose after you flame once?
No. At least, there are no facts supporting that this is the case. Anyways, such a system would basically isolate toxic players from non-toxic players, resulting in toxic players only playing with and against other toxic players, while the other queue is always full of non-toxic players. This kind of system is called a "Prisoners Island" concept. Riot Games has always heavily argued against such a concept and have always claimed that they are not using this kind of system, for example here: https://nexus.leagueoflegends.com/en-us/2017/01/ask-riot-banished-to-prisoners-island/ As such, it'd just be weird for them to use this kind of concept. If they're using it, they may as well say it or just keep quiet, instead of arguing *against* it or claiming they're not using it.
: Can I spoil end game on the boards?
Let's look at the left side of the boards and there, you can find a short text with the header "guidelines", which states: >Follow the Universal Rules and keep content focused on appropriate topics for these Boards. So let's take a look at the Universal Rules: https://boards.euw.leagueoflegends.com/en/c/announcements-en/3eWpXbJi-universal-boards-rules-updated-27-04-16 If you're there, you should find a text with the header "Spoilers", which states as follows: > If you're posting a spoiler filled thread, that's fine so long as you preface it with a warning (IE: Put [SPOILER] in the title. If you don't do this, you're ruining the experience for others, and we will remove these discussions. This will be at moderator discretion to decide how soon is "too soon" without the spoiler tag. > Everybody loves a good movie/tv show/game etc. - and these boards can be the perfect place to talk about them. However just because you and your friends have seen it, doesn't mean everybody here has. > Moderators will be looking for things such as: > * Actual spoilers > * Joke Spoilers that directly reference the release > * Posts that encourage others to post spoilers > > This hasn't been much of an issue in the past, and we hope to not have to enforce this - but please respect your fellow players and understand they may be excited to experience something first hand without the bitter taste of a spoiler
: Why isn't this guy banned yet?
What did you expect from a Bronze IV with a fresh account, who just hit lvl 30? His item builds seem pretty normal, he doesn't go full tears of the goddess nor does he only go movement speed. I also took a look at the places he died in some of his matches. While he died a lot, his deaths seem to more or less follow a natural pattern, except for one game where he played Zed, next to none of his deaths are under the enemy tower. https://cdn.discordapp.com/attachments/335782456282316800/569520415634882570/Screenshot_1.png https://cdn.discordapp.com/attachments/335782456282316800/569520417488896001/Screenshot_2.png https://cdn.discordapp.com/attachments/335782456282316800/569520414942822420/Screenshot_3.png The fact that in this Zed match (the last screenshot), he died quite some times under the enemy tower can also easily be said due to that being his first Zed match ever. In fact, he doesn't have a lot of experience with assassins in general, so he probably thought that due to Zeds kit, he should just go all-in and miserably failed. Sorry, but as far as I see it, this is the fresh account of a noobie who started playing ranked as soon as he hit level 30. He'll very likely soon be in Iron and even there, drop some more ranks and that's the end of it. At most, the system made a mistake with not directly placing him into Iron. Maybe you saw something in-game that we can't later on observe just by looking at the stats, like him writing in chat "I'll just feed" or something like that, but all you pointed out so far were his scores, which, when looking at his account a bit more, don't seem too unnatural.
Vistha Kai (EUNE)
: >Still, there's a large difference between looking at the stats of a mid laner or a supporter, or looking at the stats of a losing team or a winning team. That's a non-issue. You can either filter the game outcome and compare to other matches, or just look at the team in question without comparing them to the enemy team. >There's also a large difference between looking at the stats of an aggressive Bard Support with ignite and a more passive Bard Support with exhaust. Yes, there is. >In the end, there's simply no way of comparing players by stats and saying one player is worse or better than the other, at least not if they're playing completely different champions, playstyles and/or roles. Two words: Champion Mastery. More than two words: Champion Mastery does just that. It's not optimal in it's current state and it serves a different purpose, but it does exactly what you said there's no way for. >It may also be bad to have a death at the beginning of a match, but what if you were able to trade that with 4 flashes by the enemy and a headstart for your jungler? Are you saying it's hard to track or that it's not being tracked currently? Because it sounds like a non-issue. >I was on about things that are not calculated anyways. Ergo, if it isn't being calculated at the moment, it cannot be calculated at all. That's your message. >There are millions of different possible tactics There really aren't. And before you go on about something related to the number of champions, it doesn't work like that. Many champions are similar enough that they do not provide sufficiently varied responses in tactical situations to be counted as unique cases. >how should the system know you're going purely for roaming as a jungler instead of showing up in your own jungle? Obviously, if you made an impact roaming it's easily trackable. >How is it supposed to know 2 of your 7 deaths were not in vain, and actually hindered the enemy from taking an inhibitor, while the rest of your team did nothing? Again, your argument is about something that isn't currently tracked, not that it cannot be tracked due to the nature of the activity. >Fact is that Riot Games does not differentiate in your MMR between the enemy and your own team, meaning that teams are randomized. Randomized does not mean equal. That's the joke. You think randomization breeds statistically equal outcomes, but it doesn't, especially locally. Globally, it's possible, but when we go down to sample sizes like a Tier, a match or a player then it gets very funny. >Your enemy could have been your ally for all we know. As such, the enemy has 5 random players out of a total of 9 players. Now, let's imagine that the system found all 9 random players for a match (plus you) and out of these 9 players, there is 1 bad player who will impact the team they're on in a negative way. Since the enemy has 5 random players, the enemy team has about a 55% chance of having them. Since we're assuming that you yourself are not the bad player, your own team has about a 44% chance of having the bad player. That's statistic. The real life does not operate on such simple math. It's completely possible to play 100 games and have that "one bad player" on your team in every single one of them. As long as the chance is higher than 0.(0)% it's going to happen eventually. And 44.4% is actually a very high chance for increased failure. >The point is that it may impact you over a short span of time, but if you play a lot of games or maybe just for a long time, bad players won't really affect you and in fact, may even help you climb. Though of course, the same rules apply to smurfs or such, meaning that in the end, it probably balances out somehow. There's also the fact that we assumed that you yourself don't have any bad games, which isn't true, there are definitely games you'll be at fault for losing. The point is that every player's match history is insignificant enough for there to not be "long" enough "time" for the numbers to balance out reasonably. And those numbers don't exactly carry between seasons. I once had a losing spree of 17 games which essentially set me back 3 months of work... a month before the season ended. Instead of fighting for Diamond 5, I ended up in Plat 4, because the numbers did not balance out and I spent 2 weeks in Plat 5 alone. Oh, wait. OP.GG says I actually didn't even manage to get out of Plat 5 in time.
>Two words: Champion Mastery. More than two words: Champion Mastery does just that. It's not optimal in it's current state and it serves a different purpose, but it does exactly what you said there's no way for. You mean the ranks you get after a game? As you said, they are not optimal. In fact, there are a lot of loopholes. They only compare you to people doing the same you are doing on that exact lane at the moment. As far as we know, that does not include tactics, but only champions. And besides that, if you play a new champion on a lane that it has only been played rarely on or maybe never played on before, the system struggles with grading you. As far as we know, they also only compare "core metrics", meaning they don't include trivial things such as ward spamming or emphasize them as much. If they were really accurate enough to be used in ranked, I doubt Riot would not try using them, but they just really aren't. >Are you saying it's hard to track or that it's not being tracked currently? Because it sounds like a non-issue. I'm saying both, it's hard to track and not tracked currently either. It's also hard to judge how exactly those would trade off, so if it would be wise to keep living, but for the enemy to also keep their summoner spells, or for you to sacrifice yourself and the enemy lose their summoner spells. This is just one example, there are more such situations which are hard to judge. Sure, now it's trivial, but if they wanted to use a system that looks at stats for ranked games, not considering all these factors could potentially create an unfair environment and in turn lead to players fighting over for example who gets all the kills, or who gets to farm and who doesn't. It'd start not just a competition between the teams, but between the players within teams as well. >Ergo, if it isn't being calculated at the moment, it cannot be calculated at all. That's your message. Sure, they can be. But it's way too hard to do for Riot to actually consider doing it. There's not enough in it for them, considering the effort they'd have to put in. >There really aren't. And before you go on about something related to the number of champions, it doesn't work like that. Many champions are similar enough that they do not provide sufficiently varied responses in tactical situations to be counted as unique cases. Fact however is, that even if champions were to vary only in one or two spells, they still do vary in that aspect and can create unique situations that other champions couldn't. That's not even the main point though. Lets say you're playing ap Annie mid. Well, one of the first things that creates different tactics are your summoners and your masteries. Please also note that it doesn't matter if the tactic is good or not, as long as it's possible it could be that someone uses it and that it may be good in some situations. Anyways, those depend on your playstyle, who your enemy is and who your teammates are. Those already create a few different tactics that branch into others, depending on what happens in-game or what you want to prioritize. If you want the other lanes to create a lead, you could gank them a lot. If you want a lead, you could play aggressive early on. If you want to scale during the course of a match for whatever reason, you could focus farming. You could focus pushing lanes to get the first tower or you could focus on pressuring the enemy jungler. During the course of a game, you could also switch your priorities. So while early on pressuring your own lane, after creating a bit of a lead, you could focus on other lanes and give them a lead,... >Obviously, if you made an impact roaming it's easily trackable. What if your impact can't be measured not because you did bad, but because the other lanes didn't really put your roaming to use? >Again, your argument is about something that isn't currently tracked, not that it cannot be tracked due to the nature of the activity. Then how do you think could it be tracked, since it's not because of the nature of the activity? >Randomized does not mean equal. That's the joke. You think randomization breeds statistically equal outcomes, but it doesn't, especially locally. Globally, it's possible, but when we go down to sample sizes like a Tier, a match or a player then it gets very funny. Uhm, well, it does breed equal results. You can try the law of large numbers on any person you want, if you observe it over a long period of time, it will eventually apply. Of course, that doesn't happen within a single match, because we're looking at a large numbers of games, but it does apply to a single player, since we're looking at a lot of games for that single player, and I mean a lot (because the law of large numbers doesn't work with a small amount of subjects). Of course, it will also not apply to a single Tier, because most players in a single tier aren't, as we assumed in my example, better than their current elo. They will stay in their current elo for as long as it takes because they simply aren't good enough. If we were to assume that everyone in a single Tier were to be better than their current elo and that they can't be matched up against each other (because then that would balance each other out again), then the law of large numbers would also apply and they would all climb. >That's statistic. The real life does not operate on such simple math. It's completely possible to play 100 games and have that "one bad player" on your team in every single one of them. As long as the chance is higher than 0.(0)% it's going to happen eventually. Surely, but if we're looking at thousands of games, the chance just becomes so incredibly incredibly low that it's just next to impossible and can be dismissed. Theoretically, it's also possible for someone to win a million Euros in the same lottery a hundred times in a row, but the chances are so incredibly low that it will never happen and that lotteries just ignore that small possibility and expect to make profit anyways. Before someone in League of Legends loses hundreds or even thousands of games in a row solely because of other bad players in their team, humanity is going to go extinct. Even if it does happen, it's not like this one case will really matter to a large mass of a few million players. Seeing the amount of players actually claiming they're solely losing due to bad players though, I think it's more likely to think that nearly all of them, if not really everyone, is just looking at too short of a time-span or are affected by a cognitive dissonance. >And 44.4% is actually a very high chance for increased failure. Well, the numbers *were* over-simplified. There aren't just "bad" and "good" players, if you're a certain level of good, you can still carry a certain level of bad. There are also other things such as trolls, smurfs, flamers and so on we'd have to use in it for it to actually represent how more likely you are going to lose or not. However, the fact stands that for every quality of a random player in your elo you could think of, the enemy is more likely to have someone with it in their team. We'd need data on how likely these qualities are to show to see how unbalanced or balanced that may be, but we're just going to assume that they're about equal, even if I earlier on tried showing they're "unequal" more or less. It's only to show to people that saying you're only losing due to bad players is next to impossible. >The point is that every player's match history is insignificant enough for there to not be "long" enough "time" for the numbers to balance out reasonably. And those numbers don't exactly carry between seasons. I once had a losing spree of 17 games which essentially set me back 3 months of work... a month before the season ended. Instead of fighting for Diamond 5, I ended up in Plat 4, because the numbers did not balance out and I spent 2 weeks in Plat 5 alone. Oh, wait. OP.GG says I actually didn't even manage to get out of Plat 5 in time. I really doubt that out of all of these 17 games, there really was nothing you could have done better to win at least one of those games. Of course, I can't really give you any tips on what exactly, I'm not a coach, but the chances of that happening are just... too low for me to consider it realistic, even if it's just 17 games. And if we're going outside of those 17 games, there may have been who knows how many games before that you could have won by improving that may have resulted in you losing those 17 games not impacting you as much.
Vistha Kai (EUNE)
: Stats may no matter after 40 minutes when everybody has full build, but they do matter in the grand scheme of thing. The average match length is 30 minutes give or take depending on the server and tier. Up until recently {{item:3046}} tracked the number of times it saved you from certain death, so it's not that the game can't differentiate whenever somebody was saved or not, it's a matter of putting necessary checks in place. Should I even bother responding to the _"but muh averages"_ argument being presented as an absolute truth? Reality isn't an arithmetic mean. _"You're the only one making a difference"_, roflmao. No, one bad player makes a bigger difference than one good player. That is a fact, with the only exception being players who are significantly above everybody else in the match and who make use of their advantage. The average person is 52% male, 48% female and has 0.9 child. The average person does not exist.
>Stats may no matter after 40 minutes when everybody has full build, but they do matter in the grand scheme of thing. The average match length is 30 minutes give or take depending on the server and tier. Still, there's a large difference between looking at the stats of a mid laner or a supporter, or looking at the stats of a losing team or a winning team. There's also a large difference between looking at the stats of an aggressive Bard Support with ignite and a more passive Bard Support with exhaust. In the end, there's simply no way of comparing players by stats and saying one player is worse or better than the other, at least not if they're playing completely different champions, playstyles and/or roles. It may also be bad to have a death at the beginning of a match, but what if you were able to trade that with 4 flashes by the enemy and a headstart for your jungler? >Up until recently {{item:3046}} tracked the number of times it saved you from certain death, so it's not that the game can't differentiate whenever somebody was saved or not, it's a matter of putting necessary checks in place. Yes, the amount of damage you take and that is not taken can obviously be checked by Riot Games, quite easily so, because the game has to calculate it. I was on about things that are not calculated anyways. Like what kind of tactic you're playing. There are millions of different possible tactics, how should the system know you're going purely for roaming as a jungler instead of showing up in your own jungle? How is it supposed to know 2 of your 7 deaths were not in vain, and actually hindered the enemy from taking an inhibitor, while the rest of your team did nothing? >Should I even bother responding to the "but muh averages" argument being presented as an absolute truth? Reality isn't an arithmetic mean. "You're the only one making a difference", roflmao. No, one bad player makes a bigger difference than one good player. That is a fact, with the only exception being players who are significantly above everybody else in the match and who make use of their advantage. That is not the point. I wasn't talking about whether or not a good or bad player makes a bigger difference. Fact is that Riot Games does not differentiate in your MMR between the enemy and your own team, meaning that teams are randomized. Your enemy could have been your ally for all we know. As such, the enemy has 5 random players out of a total of 9 players. Now, let's imagine that the system found all 9 random players for a match (plus you) and out of these 9 players, there is 1 bad player who will impact the team they're on in a negative way. Since the enemy has 5 random players, the enemy team has about a 55% chance of having them. Since we're assuming that you yourself are not the bad player, your own team has about a 44% chance of having the bad player. Of course, you can once again argue that these are only percentages and that they do not fully represent the truth. That is true, but they do represent close to what reality is. Consider it like this: You take a normal dice and roll it. Theoretically, you should have a 1/6 chance of receiving any kind of number. However, out of 10 rolls, you may roll a four 3 times, a two 5 times and a three 2 times. Obviously, the chances weren't 1/6, but that's only for the smaller scale of things. If you roll the dice lets say 6.000 times, you may receive a one 900 times, a two 1032 times, a three 1132 times, a four 920 times, a five 1007 times and a six 1009 times. That's not just an example, this comes close to what reality really looks like. We call this the law of large numbers. The point is that it may impact you over a short span of time, but if you play a lot of games or maybe just for a long time, bad players won't really affect you and in fact, may even help you climb. Though of course, the same rules apply to smurfs or such, meaning that in the end, it probably balances out somehow. There's also the fact that we assumed that you yourself don't have any bad games, which isn't true, there are definitely games you'll be at fault for losing.
Chrysies (EUW)
: I'll be happe to return and display my own once this account reaches level 30 and I've cleared atleast 20 games. Cherry picking games is moot to the debate, since it has to follow a 3+ winstreak.
All of the losing sides in those games do have at least one person with a 3+ winstreak before that game. (it's the number on the left, next to the winrate in %)
Chrysies (EUW)
: You can say WR doesn't equate to MMR, but contrary to your claim everything points toward that very point. Whether op.gg would use for 20 days or 20 years makes no difference to the point, since the overall WR of your team starts dropping increasingly after 3+ wins. Are you trying to claim that is pure coincidence or that it is somehow due to op.gg's limited use of statistics? All the evidence I need is what is presented to me, in this topic it's what I can track through various sites in terms of WR, and that is what I've been saying all along, that your own teams WR start declining compared to the enemy teams, after 3+ wins. Riot (including yourself and every other Emissary, wrenchman etc) have never presented or made it possible to verify anything you claim is happening, using the pseudo argument that it would allow gambling toward the system which is impossible by simply showing players MMR! As far as suggesting how Riot could improve match making, I have no interest in making suggestions since it's been tried for as long as I can remember, always ending up in using false claims and pseudo argumentation or even wildly strawmaning the whole topic.., but if other games revolving around the same setup can do it, so could Riot.
>Whether op.gg would use for 20 days or 20 years makes no difference to the point, since the overall WR of your team starts dropping increasingly after 3+ wins. Are you trying to claim that is pure coincidence or that it is somehow due to op.gg's limited use of statistics? Uhm... I'm not trying to claim anything in that regard, because that's just not the case. Not as far as I have observed, at least. Of course, it's possible that in some matches, it's like this out of pure coincidence, but I have picked out 3 random matches, looked at the winrates, winstreaks and who everyone was premade with (I'll also post their op.gg so you can look up if I made any mistake): https://cdn.discordapp.com/attachments/335782456282316800/566681162819305508/Screenshot_1.png https://euw.op.gg/summoner/userName=Bokb+k+is+silent ----- https://cdn.discordapp.com/attachments/335782456282316800/566681172185448460/Screenshot_2.png https://euw.op.gg/summoner/userName=corabsnicop ----- https://cdn.discordapp.com/attachments/335782456282316800/566681180779315201/Screenshot_3.png https://euw.op.gg/summoner/userName=DarthTVF Of course, winrates were only counted among games of the same queue (in these cases, solo/duo ranked), I excluded remakes and the winrates/winstreaks are only for every game played before that particular game I looked at. If you're wondering how I found them, I picked out someone I recently played with, went down their match history, found someone they played with and so on. As you may also notice, the op.gg is on German, I hope that's not too much of a bother. If you need anything in there translated, just ask. In any case, I don't know about you, but I at least can't really see any correlation between any of their winrates or winstreaks at all. The only correlation I can see is their ranks. You're free to find your own examples and show them to me as well if you believe these were just unlucky cases or that I rigged them or something.
Chrysies (EUW)
: > [{quoted}](name=GLurch,realm=EUW,application-id=39gqIYVI,discussion-id=hOZqXhf4,comment-id=0003,timestamp=2019-04-12T16:50:57.005+0000) > >The matchmaking system doesn't differentiate between the teammates it gives you and the enemies you get matched up with, so on average, your enemies should be just as good as your teammates. This means that in the end, you're the only one making a difference, so if you play better than the average person on your MMR, you'll automatically win more games and climb. This just isn't true, sorry! External sites may not be able to accurately determine any given players MMR, but they accurately determine your wr, and if you use a site like opgg to follow wr on both teams, you will notice that the players you get matched with following 3+ wins start getting lower and lower. That is a direct result of a system trying to balance out your wr, it's not a result of coincident. In order to climb you have to be able to "carry" more games, than you get that are evenly balanced which is just flat out nonsense! Just because you argue that it's impossible making a system that utilizes game statistics outside of wr (Which it isn't, it's just a pseudo arguement), doesn't mean the system should try and even out a given players wr to 50%. Furthermore, the system isn't balancing any given game around 1v1, but 5v5 making it even more unpredictable since it's based on wr =/= MMR, thus throwing new and unexperienced players into the mix.
>External sites may not be able to accurately determine any given players MMR, but they accurately determine your wr, and if you use a site like opgg to follow wr on both teams, you will notice that the players you get matched with following 3+ wins start getting lower and lower. >That is a direct result of a system trying to balance out your wr, it's not a result of coincident. Websites like op.gg only look at your winrate over the past 20 games, while League of Legends looks at *every* game you won and lost that season (and partly those of the last seasons as well) by taking your MMR, not your winrate. You don't get matched up with worse players the more games you win. The more games you win, the higher the MMR of your enemies and teammates. MMR does not correspond with winrate though. Lets say you had an MMR of 1300, were on a winstreak and now have an MMR of 1500. Your enemies and teammates will all also have an MMR of *around* 1500. Now, the thing is, that doesn't mean all of them have to perform equally. It's possible that one of your teammates has an MMR of 1500 or something, but that they used to have an MMR of only 1400 and got on a lucky winstreak because they were carried for a few games. It's also possible that you'll have someone in your team who used to have an MMR of 1600 but got on an unlucky losing streak. The same goes for the enemy as well, but as with everything, the chance of the enemy getting these kinds of teammates is higher than for them to land in your own team. Your own team can contain at most 4 random players, while the enemies can be 5 random players. Meaning that well, no matter how you look at it, you're the one making the difference. Now, if you keep all that in mind, it becomes obvious that yes, Riot Games does indeed enforce a winrate of 50%. But that is only if you already reached the rank you truly deserve. If you're even slightly better than the average person on your elo/MMR, you *will* automatically climb, even if only a bit. Of course, if you still want to believe that Riot Games gives you teammates with a bad winrate if you're on a winstreak, I can't keep you from that. But there's just no evidence of it :/ >Just because you argue that it's impossible making a system that utilizes game statistics outside of wr (Which it isn't, it's just a pseudo arguement) Well then, how do you suggest Riot Games would accurately do that? There are just *way* too many loopholes in a system that'd take statistics in mind. What about people switching roles? What about off-meta tactics (such as double jungle or double adc)? And how would it ensure that teammates would still cooperate with each other and not just fight over who gets to take the kills?
: MMR how it actually works.
Well, yes, it all boils down to whether you win or lose. Stats don't matter, it'd be kinda hard to have a balanced MMR system taking scores in mind, seeing as there are so many diverse roles and ways of playing. There'd be just way too many statistics to consider. There are also some things that you can't really measure by any statistic at all, like for example when a Support has to sacrifice themselves to save their ADC. Aaand in the end, stats don't matter anyways, because the objective of the game is to win, not to amass a lot of kills or cs, even if they help with winning. The matchmaking system doesn't differentiate between the teammates it gives you and the enemies you get matched up with, so on average, your enemies should be just as good as your teammates. This means that in the end, you're the only one making a difference, so if you play better than the average person on your MMR, you'll automatically win more games and climb. Of course, there are exceptions to this, you may have a bad player every now and then and so may the enemy, or you may have a smurf mixed in your game, but if you're an average person with average luck, that shouldn't matter *on the long run* (even if it may over a short period of time). Does this mean you should just give up because your game is going bad? That depends on your point of view and how that specific game is going, but sometimes, it may be worth playing just 10 more minutes to have a small chance of turning the -15LP into a +20LP.
RayleighTT (EUNE)
: for me worked , i suggest you to read some articles ... , you are highly wrong informed , the punishment level resets after 6 months or more .. I got 2 times 14 days banned on one account , one after i got first permanent banned i didn't changed my behaviour ,cause is not easy ... , then after i keeped to play my secondary account touch 14 days ban , then i stop from playing 1 year ,when i come back punishment system started from begin ... , and when i got permanent banned Riot took of my past history behaviour rather than my actually behaviour , which explains why Riot have 0 experience about all of these... , is really dumb to talk about past when you got permanent banned 3 years ago , then after you played secondary account your behaviour was still not fixing... , and then when you take a break Riot comes to talk about your history bans ... , and not about your last chain of punishments where you been punished for criticism and lower offensive stuffs , but yeah you are volunteer and you are more different than them , but i suggest you to take a friend who was toxic ,and ask him for advices , what you could possible answer to people who are in honor lv 0 situation...
3 months is the average time, but that doesn't mean anything, since it's just an average. The actual time it takes depends on how much you play and how you behave during these games. Well, at least that's what the latest source I/We got on it says, although it is still 2 years old: https://boards.na.leagueoflegends.com/en/c/player-behavior-moderation/iLcIFjP0-how-permanent-ban-works?comment=000e If you have any more recent sources, I'd still be happy if you could share them with us of course.
RayleighTT (EUNE)
: playing actively all we did , and stil landed to permanently ban ,so your advice is to tell him to play actively ?? knowing his issues?? , is like you would tell someone to don't suicide while he wearing a bomb and is any time ready to explode... Thrust me you not even know how it feel to be close to a permanent ban and give advices , the perfect reason there are so many people banned permanent is because they take advices from people like you , who think they help , guess what ,is easy to say , hard to make ... it's the best phrase should apply to you when you give advices .. Play actively so you can buy Riot content and get banned because you become angry ,because again the game is full of anything else than positive players who stay chill and calm no mather of what , Euw looks much better than eune guess.. , if he landed to honor lv 0 ...
>playing actively all we did , and stil landed to permanently ban ,so your advice is to tell him to play actively ?? I think you're projecting your own circumstances a bit too much on the OP. This is what the OP wrote: >got banned 3 months ago that's why I'm honor 0 now but since then I was always friendly and cooperative I don't know about you, but I don't think he has any problem with playing actively without getting punished. If he did, he'd most likely already have received his permanent ban. Though I also don't want to assume too much, but for the sake of it, I think we should just trust the OP when he says he's always friendly and cooperative ^_^
Shamak (EUW)
: How to recover from honor 0 ?
All that you can do to recover your honor level faster is to continue playing actively and to not flame. Getting honored speeds up your progress a bit and you should also not forget to always honor someone, because if everyone in your team honored someone, you'll also get a slight boost to your honor progress. Though as mentioned, you gain the most honor progress simply by playing. Also note that if you're behaving in a bad way, even if not enough to get an actual punishment, your honor progress can still be slowed down. You won't necessarily get a notice of it. Other than that, it's perfectly normal for it to take 3 months or even longer till you get to the next honor level, depending on how much you play. This is probably because Riot Games wants to be really sure you're reformed by the time you reach honor level 2, even if it can still not be guaranteed this way. You see, rewarding players who may still behave in a bad way worsens their behavior even more and wouldn't really fulfill the purpose of these rewards.
RayleighTT (EUNE)
: i suggest you the following things and listen carefully !!, take a break 6 months or more on your account , you will be hunted down for anything and be permanent banned , i thought that i can make throught it , when i made 3 months of being chill after the 14 days ban ... , without criticism and allies advices..,then the end of season came , people trolled more often ,been more toxic , lost my account permanent and i touch honor lv 1 , if you don't thrust me is up to you , i personally i have nothing against if you think you can handle it ... I not even insult or criticism , just made what i have did in past among trollers , tryed to scarry one troller to play support and to play normal as a support main would or a guy who play support role should... , bam i started new account , honor almost lv 3 ... , now i can tell you that any player would further play from this point against me or in my team is not welcome when he flame/troll/feed/play extremly bad , i learn to deal with all those stuffs just to make it possible for me to bring more and more players to the point i been banned for permanently 135 years regarding the subject and the chat logs , the perfect reason i make justice for me against Riot greed for money and trash players money + i help like the others now to make this permanent ban an experience for every league of legends players ,so Riot can be more proud as they legit t33542iefs of my money and all my accounts content , hope they burn with the balance on negative profit.
>i suggest you the following things and listen carefully !!, take a break 6 months or more on your account , you will be hunted down for anything and be permanent banned Contrary to popular belief, this doesn't do anything at all. The system won't see you as "reformed" no matter how long you stop playing for. If you got a 14 day ban and take a break for a few months or even a few years, the system will still deal with you like you just got off of a 14 day ban. The only way for you to go back in terms of punishment steps is by actively playing over a long period of time, without flaming or whatever got you the punishment of course.
Zoë (EUW)
: What happens when I permanently delete my account?
To all of your questions: Yes, but only 30 days after you asked for the deletion of your account. Also note that if you just want to switch the name of two accounts, you can do so by asking the Riot Support. It'll cost the same as a name change (1.300 RP/13.900 BE). On another note, I think you should also read this FAQ about account deletions, it should answer most questions, if not all: https://support.riotgames.com/hc/en-us/articles/202647784-Account-Deletion-FAQ
No Ganks (EUW)
: But without seeing the context you don't know if he is right or if he is just informing his allies to it be like someone saying peel me i can carry its 30 minutes and they got 1 item . ure negative and inting for all i know this is true cause i don't get any other info it has always felt like there hiding behind claiming people are toxic to ban people hoping they will spend more money on new accounts showing people purely there chat logs has always seem deceptive to me considering i have also seem bans on people for not communicating to there teams remember singed support they said he was banned for not telling teams his plans so your not allowed to mute people either or you can be banned for not telling people wutever your suppose to idk .
>But without seeing the context you don't know if he is right or if he is just informing his allies to it be like someone saying peel me i can carry its 30 minutes and they got 1 item . ure negative and inting for all i know this is true cause i don't get any other info Even if I don't have the whole context, the information I have is more than enough. I can look the game up on op.gg, check the Viktors match history and guess more or less accurately what happened in the game based on what was written in the chat logs. Viktor may have some bad games, but he also has some good games, overall, his scores don't really stand out as exceptionally bad when looking at his match history and we're at silver elo here so some misplays are to be expected. The OP is clearly not informing his team that he can carry or anything like that, if that's all he wanted to do, he could've done so, but he chose the route of accusing his teammate of intentional feeding (which is really nothing more than an accusation, looking at the match history of the Viktor, I don't see anything indicating him intentionally feeding and it's not like it's rare for people to accuse others of intentional feeding when they're really not), telling him he's useless and pointing out his misplays (and I don't mean the kind of misplays that are hard to miss, but the really obvious ones, I think Viktor was perfectly aware that for example, he shouldn't have gone 1v2, even if only afterwards). >showing people purely there chat logs has always seem deceptive to me Well, what more should Riot show? The chat logs are the only interesting thing here, because the OP got punished for flaming in the chat. You can't see someone flaming in the chat by their plays (well, other than that maybe they'll stand afk in their base for a while) and neither do someones plays justify their behavior. Good players aren't allowed to flame, just like bad players aren't. What others wrote also doesn't belong in the chat logs, you're getting punished for your own behavior, not for what others did. If others flame you, you should mute them instead of replying to them. >considering i have also seem bans on people for not communicating to there teams remember singed support they said he was banned for not telling teams his plans so your not allowed to mute people either or you can be banned for not telling people wutever your suppose to idk The Singed Support was not banned for not communicating with his team in-game. He went an off-meta role, basically one that didn't exist. Meta-roles would be the roles you can select, like Support, Bot, Mid or Jungle. However, he went Support and didn't play Support, he instead played a second jungler, though he went more roaming around than jungling. In any case, he didn't play Support and he also didn't ask his team beforehand if it was okay for him to play this "new" role. Usually, you don't need to communicate everything with your team, but in this specific case, his tactic impacted his whole team, since the bot laner would have to play without a Support and the Jungler would have to play with a second Jungler more or less. That's all there is to it. You also need to be aware that doing something like the Singed Support did will not immediately get you banned or anything. If Riot Games notices you forcing a certain tactic on your team that has nothing to do with the original "meta" teamcomposition, they may temporarily suspend your account only to tell you what you should do better. They likely won't do this if you just do it once or twice, since Riot Games would need to manually notice something, so you really need to do this a lot. After you have submitted a ticket and they told you how to improve, they'll immediately lift your suspension and only if you then continue doing the exact same as before will you get an actual punishment. When you're in-game, you can mute others all you want, you can ignore what they write to you, you don't need to communicate with them at all. Not communicating with your teammates has never been a valid report reason, except for these very rare exceptions like in the Singed Support case, as I mentioned previously. No one has ever been punished for muting someone.
Nhiire (EUW)
: whole game, you mean 3 messages, damn
>Nhiire: mid Nhiire: stop man Nhiire: useless Nhiire: for what Nhiire: u are useless Nhiire: its a fact Nhiire: who fed jax Nhiire: wp top Nhiire: i wouldnt give it to him Nhiire: how come Nhiire: im being rational Nhiire: blue is helping a player Nhiire: but ure not good enough Nhiire: to give u blue ---- >Nhiire: u say to stop it? u just went 2v1 Nhiire: and lost for nothing Nhiire: report me for calling viktor useless Nhiire: news flash, he's useles --- >Nhiire: nobody ask u to feed my game Nhiire: so dont play Nhiire: u ruin our game --- >Nhiire: mute Nhiire: what a selfish kid Post-Game Nhiire: viktor negative and troll ---- In case you wanted the exact lines. This doesn't really look like 3 messages to me. There's really nothing positive in your chat logs, nothing at all. You're only arguing with your team, telling them how they don't deserve buffs, how they're useless and how they feed, which doesn't really help anyone.
Nhiire (EUW)
: was a ban for this deserved?
Well, you're not really doing much else than flame Viktor throughout the whole game (even if you may not use any harsh insults). Yes, that Viktor is useless is your own opinion, but no one asked you to share it with everyone and there's no point in doing it. No one in the game benefits from you calling Viktor useless. You're not even giving him any tips on how to do it better. If instead of telling him he's useless you'd have told him to play it save, or when to fall back (before he dies), that'd be helpful. By calling him useless or telling him. he's "inting", you're not making him play any better and you're at most annoying your team. If anything, Viktor will only play worse from being flamed. So basically, you should have either ignored the Viktor or give him actual tips. If he didn't listen to your tips, you should have also ignored him. I mean, at most, he's making you lose a single game. Over a long period of time, this single game won't matter. You'll very likely also get enemies who're playing just as bad as your Viktor eventually, contributing to your win.
Auulay (EUW)
: Damn, i actually lost against Glurch in the game. Time to go into my corner and cry
just fyi, I screenshotted this and I'll preserve it for all coming generations
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GLurch

Level 63 (EUW)
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