: Kai'sa - why AP?
A friend of mine loves to play her with AP, but currently it is too weak to play her full AP. Mostly he plays some kind of AP/AD/AS hybrid thing, mostly with nashors and zhonyas. (zhonya is also a reason to play her ap, it is actually quite good on her) That gives her more survivability, more burst and better powerspikes. But as said: He doesn't paly her full ap. Mostly just some strong AP items.^^
: i don't understand, how atk speed affects zilean stuns? afaik zilean stuns by putting two bombs (Q) on the same target, unless you mean CD
It is because of spear of shojin. Unique: After casting your ultimate, your next basic attack on-hit within 10 seconds grants Awakened Dragon for 6 seconds (30 second cooldown). Unique – Awakened Dragon: Gain 50% bonus attack speed, and basic attacks refund 20% of your remaining basic abilities cooldowns on-attack.
: i got around 100 in 20 min
100 farm in 20 minutes is really low.^^ You should have way more. Also things like Kill participation, vision score and objectives count. KDA is actually one of the less important things.
: Yuumi ban
It is mainly to stop the combo Yuumi and Garen. Most teams say that the combo is really strong and hard to play against, so they don't want the enemy to get it. Same for Rakan + Xayah. The difference is that Rakan and Xayah can be played alone, so if blue picks Xayah, red can pick Rakan or reverse. But if Yuumi isn't banned, blue can just pick her... what can red do to stop fyuumi+garen happen? Pick Garen... hurray. Garen is not a strong pick on his own in pro play, while Yuumi can also work without Garen. And perhaps the team finds something similar like Renekton+Yuumi or something else. So you have to ban Yuumi, as otherwise the other team will pick Yuumi+something. Yuumi and Pyke are both champions who are unique in a way that they can enable champions on bot lane, which are normally not botlaners. Yuumi can be used with tanks/bruisers and make them work on botlane. Pyke can be played with a ton of champs like Azir, Cassio, Veigar which are normally not viable on bot. (also instead of Pyke something like Gragas) Learning how to play against something different always takes time and many teams think that it is better to spent one ban and then just focus on the gameplay of the game without Yuumi. Also the game is really fast and those supports can help end the game faster. Tl;dr Yuumi and Pyke are enablers who can enable champions, which are normally not played on botlane. People don't want to spend time learning something completely new and focus on other things. Therefore they ban it. Also you can't just pick one of the champions in the draft phase, as it will give you a disadvantage.
MAFIA man (EUNE)
: Recommending a new game?
Depending on what you like... According to the named games, I would say: Dragon Age 1 Dead Space 1 and 2 (3 only, if you bhave a friend and want to have fun, but the game and the story is way worse than in the first two parts) If you want a different game, but with great story elements (both games can be played with a controller. But I like Bastion more with mouse and keyboard) Ori and the blind forest Bastion If you want to get into survival: Ark:Survival Evolved. I love that game, even though I mostly played it with friends on private servers or in SP. If you like Star Wars: Jedi Knight Outcast and Jedi Knight Jedi Academy. For JKJA there is also a multiplayer mod, which makes the game similar to CS (one team attacks, one defends, every round goes for a few minutes only), called Moviebattles. There are still a lot of players playing it online.
: {{champion:67}} is a Noble. Read the Lore. She is a daughter of a Noble Demacian Family. {{champion:21}} , {{champion:555}} , {{champion:4}} and {{champion:104}} are all still Bilgewater Origins, Pirates being the closest connection. It may not fit 100%, but it's still a logical association. {{champion:164}} could have been Noble, but that doesn't mean Hextech doesn't fit. All her Augments that make her inhuman are Hextech after all. {{champion:80}} has no connections at all besides the Skin. Even {{champion:98}} has fought a Dragon in his lore (or atleast it's been mentioned), so it would have made more sense on him, than on Pantheon.
Yes, they are bilgewater origens, but they are not pirates. Just because someone lives in a certain area, doesn't mean that they automatically have that class. MF is actually the opposite of a pirate and just fits because of her skin. Vayne is noble, but she still uses a skin to appear more noble. I never said that she is not noble at all. Yes, hextech also fits for camille, but imo noble would have fit far better - but I can understand why they did it. The same reason of pantheon. What speaks against using skins for changing classes/origens? We already have multiple universes in league, depending on the skins (star guardians isn't the same universe as standard skin as an example) Actually Jayce is also not a shapeshifter... he just switches his weapon. That's not the definition of a shapeshifter. But well... if you want to be angry about pantheon, I will probably not stop anyone. I think it is really interesting to use skins for additional classes/origens, as this will give riot more freedom for interesting combinations. They are less limited that way.
: MF ain't a pirate?
MF is a pirate hunter, not a pirate herself. She wanted to kill the pirates.^^ At least the last time I checked her lore.
: Hi My name is Pantheon, I have a dragon skin.. So i'm a dragon in TFT
Do you even play TFT? Or if you do, look at the champions?^^ Half of the units in TFT use skins or have origens/classes that don't fit 100%. MF, Pyke, TFT and Graves aren't really pirates. Camille should actually be noble more than anything else. Vayne uses a Skin to be noble. Lucian noble? Since the beginning Riot uses skins for origens/classes, there is nothing new about it and I think it is great. I still wait for star guardian/project events, where all the champions get their star guardian/project skins and their origen/class switches.
: Never give your lane
Well, nearly everytime someone gave my buddy ADC, we stomped botlane and the other guy mostly also stomped on his "new" lane. Somehow everyone played better.
: I did say near future though, like a day or 2 not forever
People will still just report all players who had a bad game. And if everyone has reported some people for it, it will still get in the way of matchmaking. Even if it is just for 2 days. Perhaps it would be possible for one day, but that would still lead to the problem that people just report bad players, not because they deserve a punishment, but because they don't want to play with them.
fohr3al (EUW)
: not receiving loot crates while getting first time s+ rating on champions
1. Do you own the champion? 2. Do you have a chest available? (you just get one chest per week and they stack to a maximum of 4. So if you got 4 in the past week, you won't be able ot get another one) 3. Did you play the champ with a friend when he got an S? You can also gain a chest, if a premade of you got an S and you have chests available. This way you can get a chest without getting an S.
De Kus (EUW)
: But I think they are as stupid as ever in closing a game, because so often the games ends in a surrender. So refusing to surrender often gives you a chance for a comeback. Not counting the stats, but I'd say at least 1/3 of the games some (max of 3) mates wanted to surrender were won, because either the enemy does not properly push for the nexus or even "plays" with us and eventually failing to notice the item difference has shrunk (2 to 3 items is less a difference than 1 to 2 in relative perspective). Even when on the dominant side, getting wiped in there base after playing too much, it's hard to get them to do Baron or Elder fight them again with a new advantage to finally blow up that nexus. It's similar to scoccer, just that instead of "the round thing must go into the square thing", it's "the game is only won by the enemy nexus blowing up first". But I agree, there are more comeback mechanics, but I think they might be less relevant in soloQ (as in: outside of "coordinated team play"), so snowballing is coming and feels like "having no chance" (which enemies like to abuse bordering grieve play)
Completely agree with you. I also don't like to surrender. On lower elo (my elo and below... can't speak for higher elo) people quite often just know what their favorite streamer is doing and then think "Oh, my game is exactly as theirs. And he had no chance for a comeback. So I also have no chance." So they surrender, even though in lower elo comebacks are more likely.
: no no, i mean show me the score of a player who did better and got an S (or whatever score i was looking for) i mean, if i'm compared to something then that something should be saved somewhere, shouldn't it? i get it, even the idea I suggested has problems but, honestly, it feels like Riot isn't really giving a damn about this. they dismiss everyone with generic comments (unlike yours that went into some detail at least) and seem to only specify things when it's something we are supposed to buy. as for riot lying, how about the dreaded "3 letter abbreviation that shall not be written"? according to riot that was an instant 15 days ban but, when presented with the evidence (namely 2 players who actually TOLD me that who didn't skip 2 weeks in their match history) they went back and said it was a "red flag because someone could be asking what that abbreviation meant", yet, one guy was chatting in danish (where that abbreviation means "kiss" as in the actual WORD for it) and yet, he was banned. So, forgive me if i don't immediately swallow everything Riot shoves down our throat
> no no, i mean show me the score of a player who did better and got an S (or whatever score i was looking for) i mean, if i'm compared to something then that something should be saved somewhere, shouldn't it? i get it, even the idea I suggested has problems but, You are right that there is something like a number (perhaps there are multiple ones, I don't know) and this could be shown. But again it would either change while the game goes on or your number changes while the game goes on (most likely just shrink if you do nothing) Perhaps it would be possible to show such a number on the scoreboard? There you won't see it all the time, but you can look it up. I think that could be an interesting idea. > it feels like Riot isn't really giving a damn about this. they dismiss everyone with generic comments I think the problem lies a bit deeper here. Employees are not payed for being on the forums. So all the time they answer questions are basically work, but without getting payed for it. Would you take your time and answer questions, if you were an employee? I am working on a modification for another game for more than 10 years now. At the beginning I answered a lot and discussed things with everyone, but after our community grew bigger and bigger (and there were too many people to know everyone personally), it got more and more stressful. Especially as here are tons of comments which are just hate. Such things are frustrating and then they won't look at the forums anymore or just give standard answers, even if there are some good and interesting topics here. I think that a good solution would be to pay them for a little bit forum activity. (at least give them the possibility. Not everyone is made for the forums, but it is always great for us to see a developer and not just a random person answer questions. :D) > as for riot lying, how about the dreaded "3 letter abbreviation that shall not be written"? according to riot that was an instant 15 days ban but, when presented with the evidence (namely 2 players who actually TOLD me that who didn't skip 2 weeks in their match history) Again: Where did riot say that? As far as I know that was just a myth everyone believed. > So, forgive me if i don't immediately swallow everything Riot shoves down our throat Nothing to forgive. Everyone should always second think all information they get. But you also should ask yourself: Why should they lie to us? Is there a reason? If not, then it is very unlikely that such a big concern does something, which could backfire and most likely some people just created a myth.
Salron88 (EUW)
: we need to slow this fast snowball meta.
Actually I think that the game itself is less snowbally than in earlier seasons... but people know better how to snowball a lead. So they know how to snowball a little lead into a bigger one, while in earlier seasons people would have derped around more and therefore did not snowball their lead.
: Such an item would require every champ with lot of CC to be balanced on it...or otherwise for the item to be mostly gold-ineffective to compensate the fact that for some champs it would be way more useful than for others. Not to mention that it would very difficult to find the right scope for such an item. AD, AP champs? Tanks? Bruisers? Supports? Practically every category of champs got CC. It would require a lot of work and frankly i don't think it would be worth the effort.
> AD, AP champs? Tanks? Bruisers? Supports? Shoes just like ionian boots? :D But I agree that it would be really difficult to balance it and that we don't really need it. And we could actually say that CDR already increases CC. The more CDR you have, the more you can use your CC abilities, the more you CC the enemy. Perhaps a rune would be possible, but not an item.
: arurf isn't fun.
Well, it's still better than urf.
: then i have to get better WITHOUT knowing how much that better is? this is BS and you are literally grasping at straws to defend Riot. This would be like failing a test in school and the teacher refusing to show you the correct answers, leaving you to figure them out yourself. STOP TRYING TO DEFEND THIS COMPANY AND THEIR STUPID DECISIONS.
> this is BS and you are literally grasping at straws to defend Riot Nope, I am not. You just don't understand how games and mathematics work. Riot Games is quite often doing bullshit, but sometimes things are more difficult than they seem. Just saying "stop defending" is clearly showing that you can't argue anymore. And no, your example is bad. There are huge differences between a test and the system in the game. In a test you can mostly clearly say "Wrong" or "correct", so it is easy to show a perfect answer. But in games like lol you will NEVER be perfect, the question is always just how close you can get to perfect. Want an example? If you have 50/0/100 stats, your stats are clearly really good.... but are they perfect? No, you could still get 51/0/100, which is clearly better. This is a huge difference, as in a test in school, you can just take 100% of the points and say that 50% of it is a D. and 90% of it is an S. But you can't do this here, as there is nothing like "perfect score". Another huge difference is that you can get an S by having 50/0/100 stats and 100 CS, as your KDA is so good, that it covers your bad CS. On the other hand you can have 0/0/0 and 500 CS and also get an S, but if you have 100 CS and 0/0/0, you will get a C or something like that. In school it is not like that. Normally you have two different tasks and if you manage to solve one task really good, you still just get the points for this task and not bonus points for the other task. And exactly this gives some huge problems here, the game is not as static as a test, it changes all the time. People won't uinderstand why it changes sometimes. If your team stomps the enemy, you can have a good score, but if everyone of your team has a really good score, you also need a better score, as otherwise you could just have played mediocre and as the team carried you, you got good stats. Also about your comparrison to a test: You shouldn't compare it to showing the correct answers... but basically a counter which is on top of your test and always shows you how many points you have, while writing it. You should compare it more to a normal sport event, like football. If you loose, you know that you should have just been better than the enemy. There are dozens of small events, which lead to the result and you can't just say "this one thing is the reason why you lost." It is always a combination of everything. And the rating system of LoL is exactly the same. And if you want to see something at the end of the game (after the game), it is (as shown above)) also really difficult. It could be something like: "For an S you would have needed one of the following: - 3 more kills - 5 more vision score - 20 more minions - 2 more objectives - 5 more assists - 5000 more damage - 1000 more damage healed - 10% more kill participation or a combination like - 1 more kill and 3 more vision score - 2 more kills and 1 more vision score - 1 more kill and 15 more minions" and so on... So it would be basically the same as before... just play better. Also you have said nothing about "riot lying"... could you please give me any evidence of riot lying? Like an official announcement where riot said that they used humans for the punishment system? So it's not me who should stop... you should stop talking about stuff, which is wrong or where you don't understand everyhing. Such systems are way more complex, then they seem from the outside. And that is why I defend riot at this point. (as said: they do a lot of things I dislike, but even though this system is not optimal, your system would be worse/not really possible)
: What hey said is basically * We're too lazy to just ENABLE a gamemode once in a while, a job that takes literally no crative effort, just a server update and prefer people to buy chests in hope of getting a dumb little legend. Also, we're trying to make League get a lot of money on mobile device market soon, after the beta tests on PC are over * We think that we know what players think and we (contrary to obvious truth) think that we're good at balancing anything that is not Summoner's Rift. For an excellent example of our total competence let's look at (Soon to be removed because "nobody plays it") Twisted Treeline - We patched it just 5 years ago! It's hard to keep up with all the changes on this map, oh my god! Also, when we introduced URF there weren't (Obviously) any Hecacopters, Perma snaring morganas, infinite damage Veigars, infinite stacks Nasus or a "Stunlock Nautilus". This is what people who played URF looked for - perfect balance and fair gameplay, not an imbalanced gamemode that is just "fun", because we perfectly know that videogames aren't made to be "fun". It's the competitive side of URF that bought all the players. * We perfectly know that URF is literally the only gamemode everyone gives a big F about, but we're not very keen on implementing it permanently because "people would stop playing it" (Contrary to the statistics - URF always losing ~20% playerbase through first week and then staying on a more or less fixed level, which is a score not even Summoner's Rift map update would achieve). It's not just a dumb excuse for us to make more money of stupid looking fluffy pinatas we call "little legends". It's totally not. We're serious company and we listen to our players. Also, people who work for us really play the game.
You are actually wrong on so many levels right here...
Voldymort (EUNE)
: I have a support question that i've always wondered about
You have to deal damage to heal someone, so it just works, if you are shielding AND deal damage. In MG-LG you shouldn't be able to harass the enemy as Janna or Lulu enough to make it worth. Other items like redemption, ardent or mikael's always make your heal stronger, no matter what happened before it.So it is a safer option with an additional unique active/passive like a strong aoe heal or the attackspeed buff. Especially if you are behind or the enemy has high range poke champions, it is really difficult to stack athene's fast enough to make it worth. Of course if you get ahead, you can get away with it. But then you could also buy ardent first and make your adc OP. It's not a bad item, but quite often other items are just a little bit better/safer. (but as said: sometimes athene's is the better option) I always build athene's as first item on yuumi, as it is quite easy to stack it, but on other champions I prefer the other support items (athene's, redemption, mikael's, shurelya's, sometimes mejai's, spooky ghosts...) As you always ned 3 spots for shoes, support item and wards, you can just build 3 other items and I already named 5 alternatives for athene's. So you always have to decide which one you want to take.^^
: would all of this really make the game worse? and i want you to answer honestly here. what would implementing those ideas do to the actual game? > They won't do it, because people will start playing just for grades. If they know that they need 2 more kills (or whatever), they will just play for that, even if it is worse for their team overall. Also they will start flaming others ("Omg, I need those kills, not assists!"). People will stop ending a game, because they know that they need 1 or 2 more kills we already have people playing for grades, i'm one of them. same way we have people playing for RANKS. why is one of those things ok and the other is not? And how about showing us those averages? >But everything else would make no sense. If everyone gets a ton of kills on a champ, then either all get an S all the time, or you have to make it more difficult to get an S, which is basiecally the same as before: You rae compared to the average player. So? after you got your mastery 7 if you get S you only win a chest (if available) a friend of mine get's S every other game because he literally uses only 2 champions. > If everything is perfect, you already get an S currently. If you get an A, there are a ton of players (and NOT just smurfs) who are better than you. ok, then SHOW ME those players. if there is someone who did better than me, show me THEIR score so i can improve. until they do that i won't trust them because this isn't the first time Riot lied to their players about one of their systems (remember when it took a streamer to get punished for "not communicating" LIVE in front of a thousand people for Riot to admit their system was automated?) everyone keeps spewing the same stuff, yet, nobody gives any tangible answer to the follow-up questions
Playing for ranks means playing to win the game. Playing for grades means playing for your stats. Of course there are already people playing for their stats - but if you know how good you have to be, you normally always try to get that stat. Playing for stats will increase ("I just need one more kill!!!!", as the people see the exact numbers. Just look at the times when Riot used missions with "Get X kills in a single game."/"Destroy x towers in a game." People were always just playing for the missions, even though something else would be better for the team. It would end exactly like that and that was horrible. > ok, then SHOW ME those players. if there is someone who did better than me, show me THEIR score so i can improve And exactly here is the problem: IF riot showed you exact stats, then you would start plaing for exactly those stats, which will lead to the already named problems. Also: Sometimes even you will get an S. Then you have numbers of a player who gets an S. Then you can compare it. If you want to improve: Set more wards, die less, get more kills/assists, do more objectives. Or overall: play better. > Riot to admit their system was automated Uhm... Riot NEVER said that the system is not automated. Riot did not lie here, because they never said something different. They never said that people looked in every case and everyone who thinks about it more than 2 seconds already knew back then that the system was obviously automated. Sorry, but that is not an example for Riot lying. > everyone keeps spewing the same stuff, yet, nobody gives any tangible answer to the follow-up questions Because noone can. You can't. I can't. The question is just: why should riot lie? Lying would have no purpose for them, it would be just bad, if they lied and people found out about it.
: Riot doesn't understand
First overall: Why do you think that you are correct and that it will work out the way you think it will? I personally think that the results of some of your changes will be completely different. (and I know some things about creating games) > Tweaking the grade system to stating more clearly how to get a specific grade They won't do it, because people will start playing just for grades. If they know that they need 2 more kills (or whatever), they will just play for that, even if it is worse for their team overall. Also they will start flaming others ("Omg, I need those kills, not assists!"). People will stop ending a game, because they know that they need 1 or 2 more kills. We already know what helps - vision score, KDA (also also in comparrison to the overall KDA of your team), CS, objectives and all of this always in comparrison to gametime and other players playing your champ... They would need to show it to you all the time ingame and calculate it new all the time (because of game time and how your team performs overall) and this will stress people more than it would help them. Just be better than the average player on all of them and you will get an S. > you are compared with the average of players that use that champ in that role But everything else would make no sense. If everyone gets a ton of kills on a champ, then either all get an S all the time, or you have to make it more difficult to get an S, which is basiecally the same as before: You rae compared to the average player. Also if I am talking about the average, I am not talking about "take all numbers and take the medium", as there are a ton of other possibilities to calculate it, like using the median, which also helps you with the smurf problem. >this would relieve the stress you get from carrying a game, having a perfect KDA, good CS and vision and still getting an A+, resulting in more relaxed players and less flaming in games. If everything is perfect, you already get an S currently. If you get an A, there are a ton of players (and NOT just smurfs) who are better than you. And as said above: it won't reduce flaming and stress, but increase it.
: OG League Mode
They already did an ask riot why they won't do it. Mostly there are technical problems with it. I would love it (Season 1 or 2 all the way), but sometimes there are problems, which can't be solved easily.
Kravixman (EUNE)
: Oh... Im quite... old League player and don't play Ezreal... so I thought it still goes down to by every enemy champion hit.
As a support player since season 1, I also did this for a long time, even after they changed it, until my ADC (who stared after the change) asked me why I do it... I felt so dumb afterwards :D
: You got a point but it still needs a nerf or a stronger level of scaling (meaning it needs to take more time to become good).
I don't say that pyke should not be nerfed, I just say that the whole topic is... wrong. The topic starter basically says the same as "I think Morgana Q should snare people." or "I think that brand ulti should damage people" and everyone is like "WOAH! GREAT IDEA", "THEY SHOULD DO IT" and THAT'S really funny for me, as no matter if Pyke should be nerfed or not, just shows that they have no idea what they are talking about. :D
: Tahm kench's grey health doesn't heal for that amount either so it's not like it doesn't make any sense. Ofc, he can use it as a shield.
The onle reason why it doesn't heal for the full amount is because of the shield. As pyke can't use the grey health for anything else, there is no reason why pyke should not heal for the full amount of grey health.^^ Basically what I wanted to show is that most people in this topic have no idea what they are talking about.^^
Kravixman (EUNE)
: Please, read my previous respond a bit lower about my gameplay... about eating Cheetos and not blocking anything, I always jump out when Caitlyn is aiming my ADC, I jump out when Ezreal's R is about to hit my ADC to lower the damage, same with everything that flies toward my ADC. And honestly my Q accuracy in my opinion is like 85%? I only feel abused when facing Kalista.
> I jump out when Ezreal's R is about to hit my ADC to lower the damage You can stop that; with the last mini rework, they deleted this. Ezreal ulti should now always deal full damage and won't get lower, if it goes through other champions.^^
: Why should it not heal the whole grey health? The grey health is not the whole damage, it is already just a percentage. Making it another percentage, would make no sense, you can just lower the grey health, if you want to nerf it. (and this percentage already scales with levels, so it does what you want, just before pyke gets the grey health and not after it)
Just to explain what I mean: If he gets 30%-60% (depending on level) of the damage taken as grey health and heals for 100% of it or if he gets 100% of the damage taken as grey health and heals for 30%-60% (depending on the level) of it, makes no difference at all balancewise.^^ Even saying that 50% of the health is grey health and 60%-80% of it gets healed up is the same... just gets unnecessary more complicated.
: Yeah but they need to make it scale how big portion of the grey health he actually heals. Right now he heals all of it.
Why should it not heal the whole grey health? The grey health is not the whole damage, it is already just a percentage. Making it another percentage, would make no sense, you can just lower the grey health, if you want to nerf it. (and this percentage already scales with levels, so it does what you want, just before pyke gets the grey health and not after it)
SJBaggerX (EUW)
: Pls make Pyke regen scale with champion level
The passive already scales with level.
: TFT or TFL
> In TFT, can anyone give me 1 example of tactics that is not based on luck? Sigh... Just because something is based on luck, doesn't mean that it is not tactic. Let's take the game settlers of catan as an example. You role dices, so there is some kind of luck... But the one with the better strategy wins most of the games. I won 90% of the games against my ex girlfriend and her siblings. Just because I had a better strategy. Even in LoL there is a ton of luck. You don't always know where the enemy jungler is, so it is luck if he ganks you or not... but with game knowledge you can minimize the luck and with wards you can minimize it even further. You can do the same in TFT and settlers of catan. Even in real battles, luck was always a part of it. BUT you also always had a strategy. It was always a combination... and a strategy just helps to make it more likely to win. But that still means that strategy is really important. And the question is always how you played. If you know when to save money and when to spend it, the chance to get high level units is much higher for you. Especially in mid to late game it is way easier to get a high level veigar than a high level garen or vayne. At level 6 and above the chance to a tier 3 unit is higher than it is to get a tier 1 unit. So it is not so difficult to get a high tier veigar. Also in most games a lot of people buy garen, while very few buy veigar... And there is a shared pool for everyon. As an example, there can just be 39 of every tier 1 champion. So if the enemies buy all the garens, your chance to get a garen gets even lower. That's some kind of strategy here: don't buy what everyone buys as your main units. And also perhaps buy some of the units, such that your enemy don't get them.
: > [{quoted}](name=Gnominator,realm=EUW,application-id=39gqIYVI,discussion-id=EaBliMOj,comment-id=000300000000,timestamp=2019-08-12T14:40:56.567+0000) > > Stuns mean you can do nothing Except Gangplank's W, Cleanse and QSS :p
Yeah, I forgot to mention that.^^
: what were the difference again? stuns can't aa, roots can aa ?
Stuns mean you can do nothing, roots mean you can do everything but move or use abilities which moves the champion. (so you can use AA and most abilities)
vipility (EUNE)
: Does Kog'Maw still outscale people?
The last time I ckecked he was more of a midgame carry - in LG he can be killed to easy. But if he survives, he still destroys everything.
Jamrii (EUW)
: TFT MAP NOT WORKING
You can't move your camera normally. You can use shortcuts or click on the minimap to jump directly to the other players.
: It's not easy to outdamage this heal when she can use it twice in a row.
The second heal will heal less, as the champion has more health.
Xerofir (EUW)
: SOME few
Yeah, because there were very few champions. There were a lot of champions, which were able to one shot the enemy in LG (annie, Veigar, TF, Ryze), a lot of brawlers from the toplane or jungle, which could easily 1vs5 (I remember some games, where we won 1vs4 fights as jax, warwick, nasus, mundo, udyr, cho gath, singed, olaf, irelia...), as they tanked/healed more than you could damage them. Oh and stop with ADCs, they could also get completely out of control with the really strong crits they had back then. All but supports had the possibility to get completely out of control and either tank the whole team or one shot someone. (full AP malphite, alistar or gragas were much stronger than they are currently) Now there are around 100 more champions. Obviously there are more champions who can get out of control.^^
: There's to many 3vs3 only players. I have a friend who play LoL only for the 3vs3 gamemode. And he's a big skin buyer as well. Maybe put about 6000£ into LoL. They will miss out on more of guys like him if they remove TT
Let's imagine that there are 100 of those huge skin buyers, who are just here for TT. Let's also assume that we need 5 guys for TT to work and as we need always someone online who knows how to fix the stuff, let's just assume that we have 10 people. 3000$ for a computer science degree are easily possible as salary. So we get 30000$ per month just for those five guys. So those 100 guys just payed the 10 guys for 20 months (one and a half years... while the others played 10 years TT) And I didn't even count in all the stuff like servers. So I don't think that they will miss those few guys.^^ Also those guys already paid. The question is: Will those guys pay the same amount of money again in the next few years? Or will there be some new players, who will just play TT and will pay so much money? If the answers on those questions are no, then it doesn't matter what happened in the past. Also I don't think that Riot Games gets most of their money from single players who paid a lot. I think most money comes from a ton of guys who paid a little bit. And I am quite sure that Riot looked very deep in the statistics and that they can compare the amount of money they got from TT and the money they spent.^^ (I personally don't have anything against TT, I played it sometimes, but I don't mind if it is there or not)
Muuaahh (EUNE)
: So 20B+ isn't multi billion dollars? Alrighty
Companies are generally valued on a multiple of earnings, of 4x is common, afaik less than 4x is more common than more. So a "20 billion dollar company" should have earnings(!) of 5 billion or more. And that's completely wrong. You might be right that it can be named a multi billion dollar company, as riot games last figures (at least for what I find) are about 1.4 billion REVENUE in 2019 (so it would be maximal 5.6 billion company, which is still FAR less than 20 billion) - NOT earnings. Earnings would actually be far less, as they have to pay all their employees, the servers and so on. If we look at the average salary of an employee, they will probably spent around 200,000,000 $ only on salaries, so we have 1.2 billion earnings after salaries are spent. Now they also have to pay for the servers all around the world, ressources spent by the company, all the different pro leagues and a ton of other stuff. So we get easily below 1 billion earnings a year and probably at a maximum of 2-3 billion company value for riot games. And multi is not really used for less than 3. Perhaps it is 3-4, we don't know. But even then it's right on the gap to being a multi billion dollar company.^^ Just to compare numbers: Tencent (the owner of riot games) has a 20 billion revenue in 2016 and they have.
: Snowballing is way of the roof to be honest. I came back after 4 years break and it's insane. Some champions are deleting others in less than a second (0.4 sec kill on my as Soraka from Rengar in teamfight). Some, are unstopable when they start snowballing (Nasus, Yasuo, Jax, Lee, etc). And some are just blantly underperforming, no matter if they get the advantage or not. Dunno if it's itemization, new runes or legend design or mix of them all. But it's becoming ridiculous, as most games are decided at 10 minute mark already. If that's the case, why waste rest of the time? Just make a lane queues where you either 1v1/2v2 on specific lane with AI junglers, or bring back the glory days where you weren't limited by your pick 100 %.
Actually it was always like that. Even in S1 some champions snowballed really hard and were unstoppable in LG and champions like Annie always oneshotted squishies like Soraka.^^ Currently you can play nearly all champions and have way more different possibilities than in many prior seasons.
: i'm sure a multi billion dollar company with thousands of staff members needs help from people that play their game to fix a visual bug
Actually Riot Games has neither thousands of staff members, nor are they a multi billion dollar company.^^
: Can i demote?
NegativeA (EUW)
: ''IP bans don't work at all. Basically if you restart your router, you get a new IP and another person in your area can get your IP'' i had no idea it worked like this. thanks though. imagine that. my neighbour knocking on my door trying to gank me in real life for having his IP banned xD. damn would be a good prank actually. i also know the next ban is permanent. so im just gonna follow the advice from the previous posts. just mute all. they ''screw up'' idc. ( i dont know if im allowed to post this ( not trying to advertise a different game by any means ) ) but on our Left 4 Dead 2 server ( Efreak ) We used to have rule. if your VAC / Sourceban is less than 3 months old you get a permaban. if you would play on a different account. ( we used to permaban alts ( known as smurfers in LoL ) because it ruins the fun when you have high tier people pubstomping others. anyway thanks for explaining the IP ban i thought everyone had like a static IP. yea and i dont want this account to be gone either haha finally for the first time i hit Gold. i had my previous account removed because i screwed up the MMR
In league, you can also climb down the punishment ladder. There are 4 steps and if you behave, you can get a "clean" account again. Basically, you can brake it down to: If you don't behave, you will get the next punishment. (or if you behave really bad, you can also take two steps or more at once) If you just ignore everyone and therefore be neutral, nothing will happen for a long time, but veeery slowly, your punishment level will get lower. If you are positive and proof that you can talk to others without flaming, the punishment level will get lower quickly. (but as you had the highest punishment below a perma ban, quickly means it still takes a few months) Oh and some people to have static IPs - but static IPs cost a lot, therefore they are mostly used by big companies. Private persons always have varying IPs.^^
: Where did you get 860 to 1200? I saw it on wiki too, but this is not truth. I get 500-750 from capsules.
810 to 1250 are the normal numbers. If you get a shard of a 6300 champion, it will give you 1250 BE. And if you get champion shards which are worth less than 810, you will gain some additional blue essence, such that you get at least 810 BE.
NegativeA (EUW)
: 14 Days suspension not a real punishment?
IP bans don't work at all. Basically if you restart your router, you get a new IP and another person in your area can get your IP. (there are also possibilities to get a new IP without restarting the router) So it might happen that you can't play LoL, as your neighbour got an IP ban and changed his IP. Does that sound fair? No. But that's how IP bans work.^^ Obviously they can save something on your computer to identify it (similar to cookies for your browser)... but then people would also be able to change that, as it is something on their computers. There is no real way to ban someone completely from a free game. (only possibility would be your identity card) Banning your main account for 14 days means: The next ban is permanent. All skins, all champs, everything you unlocked there is gone. Of course you can play on your other accounts... But you don't have skins there and also not all champions. I am playing since S1 on this account. I have payed about 200€ (isn't that much for 9 years of playing...) and I don't want to loose it. Also I have nearly all rune pages, a ton of skins, ward skins, chromas and all champions. I don't want to loose that. Playing on another account is not the same. But as I never got any kind of punishment, I don't fear that I will loose it any time soon.^^
: I sum you nonsense up, much quicker :- PP - Priveleged Player
What I wrote is no nonsense, it's the math behind the game. If you understand it, you will see that 70% of the luck is gone, as you just did not understand the game before. Also... tell me why I should be a priveleged player?
: question.... please hunor me what is faster? 6 games or 1 game?
Obviously 1 game. But that has nothing to do with BE and IP gain... Okay, let's take facts on SR. Let's just assume that you play two games a day, you win one and you loose one, you get first win of the day and every game lasts 30 minute. So let's look at IP gain: IP gain was 18+(2.312 IP per minute) for a win. IP gain was 18+(1.405 IP per minute) for a loose. Additionally there are limits. You can't get less than 76 IP for a 25 minute win and you can't get more than 145 IP for a 55 minute win. First Win of the day were 150 IP. The lose gets you 60.15 IP. The win gives you 87.36 IP. So we have 147,51+150 (first win of the day) as IP gain per day. Let's just round it up to 300 IP per day. Let's look at BE gain after lvl 30: If you disenchant ALL champion shards, you will get at least 810 and at most 1260 BE per capsule. First Win of the day grants you 50 BE and 400 XP. On average you get 6.6+(0.11 per second) XP for a win on SR and 5,4+(0.09 XP per second) for a lose on SR. So we have on our g30 minute game about 216 + 180 + 400 = 800 XP and 50 BE. If we ignore the 50 BE and 50 IP, we have on the one side 250 IP and on the other side 800 XP. After Level 50, we have the same XP needed every 25 Levels. For those 25 levels you need 76.704 XP, on average you need 3068 XP. So you need 3.8 days on average for a level up, which also means 950 IP. So the question is: Are the capsules worth 950 IP? That's a bit tricky, as they are random and there are even better capsules than the normal capsules I have named above. Capsule: Between 810 and 1250 BE. Glorious champion capsule every 10th level and also every 25th level. I don't find anything in particular about the efficiency of a glorious champion capsule, but as far as I know they give at least 1000 BE worth of skins (I believe it is mostly 1500 or more, but I take a low border) So in a 25 circle we get 3 glorious champion capsules and therefore 22 normal. That means that we get at least 22*810+3*1000=20820 BE in 25 levels, hence 832 for one level up. So even in the worst case of those standard BE gains, we are nearly as high as the old IP gain. As it is not very likely to have those champion shards, let's just assume that you also don't a 1250 champion shard, but something in the middle, like a 4800 champion. This is worth 960 and suddenly BE is worth way more than IP. Also in addition you get gemstones, which you can use for chests (or other stuff) Also you have to take a lot more into consideration: You can get champions way easier, as you can use your shards and save tons of IP. You don't need to buy runes, which saves you tons of IP. (there were runes costing more than 2000 IP!) In addition to that you get missions (which can grant you champion shards), you get chests, which also sometimes grant you champion shards (and therefore even more BE) If you take all of this in consideration, you can get champions really easy and way quicker than before. (especially on low level accounts)
: Is there a single thread without white knights on a payroll? I've just described with numbers that getting champions is slower, you still defend BE..
It has been proven multiple times that be is faster than be. It is not about white knights, it is just about facts. You did not proof anything here, you just said some numbers without any correct conclusion...
ARC 1813 (EUW)
: agreem items are worth way more than gold in this rng shit hell...and since i mentioned that: Whats up with those rng numbers in the shop? I go for glacial team, almost no glacials follow up after the fitrst ones, but shitload of garens I go for garen, no garen, but like 11 ashes or so...... This mode is NO fun, just a huge waste of time
Do you even know the maths?^^ It just sounds like you tried to get a Garen in MG-LG. 1.) There is a pool of champions for all players. So if you (or another player buys Garens, there are obviously less Garens available for everyone and less Garens appear. You can change that by buying all tier 1 units you see - then the chance for a Garen is higher as the units you bought, can't be in the shop. Afterwards you can sell them again. As an example there are only 10 of each Tier 5 unit. So if you get Miss Fortune on 5, you also know that there can only be one additional lvl 1 miss fortune somewhere. On the other hand, you can get each tier 1 unit 39 times. 2.) An Ashe is a Tier 3 unit and Garen is a Tier 1 unit. It depends from your level what tiers you get. The higher your Level is, the more likely you get high tier units and you will less likely get low tier units. At lvl 4, 50% of your champions are still Tier 1, while 15% are Tier 3. At lvl 7 only 20% of your champions are Tier 1. There are currently 12 Tier 1 units. Let's just assume that two players want Garen (and nothing else) and every other player also buys the same amount of other Tier 1 units. Let's assume that every player has 6 Tier 1 units. Therefore 48 units are taken, 12 of them are Garens. We remain with 12*39-48=420 tier 1 champions. 27 of them are Garens. So you have a change of 6.4% that a Tier 1 champion you get is a Garen. If you are still low level, the change to get at least one gets really high, as most of your champions are actually Tier 1 - later on (if you just have 2-3 Tier 1 units because of your level), you will have less Garens. Also you might hope that the other player gets killed, such that his Garens are back in the pool. So if you want Garen, you need to get him early on. If you look at the maths, then TFT is not as luck based as many people say. (only items are mostly luck based here)
: > [{quoted}](name=Gnominator,realm=EUW,application-id=2BfrHbKG,discussion-id=bo5KmnKh,comment-id=00080000,timestamp=2019-07-23T11:19:16.735+0000) > > They already answered it: > > https://nexus.leagueoflegends.com/en-gb/2017/12/ask-riot-movie-honor-opponents-urf/ > > Tl;dr: People stopped playing league because of urf and it gets boring really quickly, as you see even less champs than on normal SR. Also people got toxic really quickly in this game mode too. noone forces you to play the gamemode, it is out for ppl that feel like having fun once in this game
You didn't read it, did you? Psychology is a bit more difficult. People play it, because they want to play it (not because they are forced to do it), but then they stop playing league. It is similar to having chocolate (or whatever you like). If you just a little bit of chocolate, you always want more. But if you get too much chocolate at once (event though you ate it, because you wanted to eat it), then you will stop eating chocolate for some time, as you are overfed. The same happened with urf.
: Dont know why they wont make Urf permanently, I mean the majority of the Community is enjoying it.
They already answered it: https://nexus.leagueoflegends.com/en-gb/2017/12/ask-riot-movie-honor-opponents-urf/ Tl;dr: People stopped playing league because of urf and it gets boring really quickly, as you see even less champs than on normal SR. Also people got toxic really quickly in this game mode too.
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Gnominator

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