M3GTRDragon (EUNE)
: Problem is every support that didn't need the gold before, needs it now because they've been %%%%ing nerfed to the ground during the time their gold income was high. there are no supports who don't need gold. exept for maybe heavy cc ones. even those don't work as well as they used to. Support items need a buff. Period.
>Support items need a buff. Period. No they don't. Period. If supports are weak, buff the champions. The support item doesn't need any buffs.
M3GTRDragon (EUNE)
: the power levels should not be reinstated on that I agree. but it is overnerfed at this point
: How are plat players and diamonds different?
Well, the most notable difference is how well the players understand their limits. I'm not saying diamond players know their limits perfectly but it shows in their play because their movements are way more confident and they are faster to pull the trigger when an opportunity arises. Plat players are still pretty bad at laning too.
: I'm curious, if you are a support player. I guess you are a mid main. For real, you would hate these changes as a support main. But ofc as a player of any other role it's like "this is now more balanced then before, and you all have no clue about the game". It does effect low elo, cause the support player has now less impact to the game, which mean climbing in elo will need you to change your main role or rely heavily on your teammates. Anyone who climbs in elo is able to carry their games themself. And these changes makes this way harder (if not impossible) for the support role.
>For real, you would hate these changes as a support main. But ofc as a player of any other role it's like "this is now more balanced then before, and you all have no clue about the game". I wouldn't hate them as a support main. I also main mid but i can play every role on the same level. I can acknowledge that it is a nerf but i can also acknowledge that it is a deserved nerf. Support player should just admit that to themselves. >It does effect low elo, cause the support player has now less impact to the game Support doesn't have any less impact in the game than before. They are still the ones that decide how bot lane goes and they can still roam as much as before etc. They have slightly less gold in the end but their impact is just the same. >which mean climbing in elo will need you to change your main role or rely heavily on your teammates. So just like before. Nothing has changed in that regard. And just so you know, a support is supposed to rely heavily on teammates. The role isn't supposed to have the damage to carry games alone. >Anyone who climbs in elo is able to carry their games themself. And these changes makes this way harder (if not impossible) for the support role. Supports were able to "carry themselves" way before support items ever even existed. They can still carry themselves just like before. You don't understand the game if you think supports carry games with gold.
2xDealer (EUW)
: No chance, bro! I shall get my level 30, buy Aphelios the very first day and go ranked on my very first battle (maybe yours ranked), and you won't be able to do anything about it, because IT IS OFFICIALLY ALLOWED to ruin ranked games with first-timing. {{sticker:slayer-jinx-wink}} PS: if you want a serious, consistent and systematic solution, then I shall tell you that _all champions_ should be banned from Ranked on their very first battle (and maybe some more) after the purchase. Thye reason being: I can get some new fancy champion like Azir, that I've never played before, go ranked immediately, and it will be absolutely the same for you. A match ruined.
>PS: if you want a serious, consistent and systematic solution, then I shall tell you that all champions should be banned from Ranked on their very first battle (and maybe some more) after the purchase. They reason being: I can get some new fancy champion like Azir, that I've never played before, go ranked immediately, and it will be absolutely the same for you. A match ruined. This is not a valid comparison because even though you wouldn't have played azir before, you still most likely have seen him being played or you know his level of strength. New champions are completely new to everyone in the match so there is no existing knowledge that you can use as a reference point. And first timing in low elo really doesn't make a difference.
Bæka (EUW)
: Riot said he is one of the hardest Champions to learn, that's why I thought he was very hard. He's hard to get into but once you understand his different weapons he is not that hard.
It's actually very easy to get into but hard to master. However, mastering him doesn't make you much more effective on him like on other champions thanks to the huge limitations in his kit. So i wouldn't even consider mastering him to be worth it.
Bæka (EUW)
: About Aphelios' Release
Should new champions be disabled in ranked for one patch? yes. But aphelios is an easy champion, not a hard one. People think he is hard because of long article about his abilities but his actual gameplay is far from hard in reality. He is an adc that still deals most of his damage with basic attacks and he doesn't have any skill requiring tools and combos in his kit.
: Probably the biggest problem with Clash (Repost since i was not sure where to post this)
>1º - Make it so people can set replacements at the team creation stage (not too many, and still make it so they affect team tier), maybe tier 1 teams can't have replacements but thats not for me to decide. Substitutes already exist. As far as i know, they have to play a game to get any rewards. >2º - Divide the rewards by games played/won or make it so the party leader can decide who gets what.(maybe the 1º is better since no one wants a stranger to decides if he gets anything) Everyone gets an equal amount of rewards in the team. Literally no reason to change that. >3º - Those who don't play don't get anything (maybe let someone donate them points or something) so you can't join a team and not play to get rewards. As i said before, you have to play to get rewards. I'm beginning to think you haven't actually played clash before or read it's rules and infos. >I'm not sure if this is an unpopular opinion but one of my biggest problems with clash is that the players don't decide the time It is an unpopular opinion because it goes against whole point of clash. Clash is meant to be the peak and ultimate competitive experience that an average player can get his hands on. To make the mode as competitive as possible, it needs to have a set starting time (like any actual tournament out there) to get as many teams as possible to participate at the same time so the competition is at its maximum. There is a huge difference in the level of competition if there are 10000 teams competing in the pool that hey can be drawn from instead of 20 and it also creates a more balanced matchmaking (more teams around same skill level to choose from). That is why it needs to have a set starting time. >and its also not a big enough event that most can get time for it. Most people can actually get the time for it. It's just a matter of if they want to get the time for it. The size of the event is literally irrelevant (unless it's length was changed but that would mean the bigger it is, the less people can attend so your argument makes no sense). >Being that most people don't have the time to play for 4/5 hours, or have unpredictable problems that might show up, they would like to play and maybe switch out for someone at the 2º or 3º game. Here you already contradicted your previous point. Also, again, most people do have the time but may choose not to do it. The tournament always starts in the evening so your average chores etc are already done by that point and now it's all free time that everyone can choose to use how they wish. And if you might have problems coming then you wouldn't play anyway. It's a tournament, it's going to take time and if you can't afford it, then you can't afford it. It's not riot's fault. It's also a lot easier for most people to reserve one evening for the whole tournament than multiple times spread across the week so it's better for the tournament to run over one day than over multiple days. >Of course this comes with its fair share of problems, from not being able to be sure who to scout, from how to divide the rewards, and everything else. There is no problem in any of that. When you are scouting for people, you just say that you only want players who can play the through the entire thing. That's how i have done it and there hasn't been any problems. Also, everyone in the team gets the same amount of rewards, i still don't know why you are talking about dividing rewards when that has never been an issue.
: Just riot %%%%ed another thing.... i thought its 2.12 so i made a party at whole weekend and now they moved it on the saturday... YIKES{{sticker:zombie-brand-mindblown}}
They didn't move it... The team creation was just supposed to start today which it did.
: It's worse and worse
>now I see flame even on normals Normals have been way more toxic than ranked for a few years now. Riot stated in season 6 that ranked had become less toxic than normals. That could be just related to dynamic queue back then but in my experience that's still the case.
Pnopp (EUW)
: you cant even secure last hits anymore. You dont have the sustain effects anymore. It means that the supports will become really rare. You can only play supports that need no gold at all. And updates like those kill low elo and low elo is the main player base. Rito just doesnt care for everything under plat. And thats why they are a shit company
>you cant even secure last hits anymore. Yes you can. You can get 20 cs per 5 mins without any penalty and that's more than enough. You actually have to be farming to reach that threshold. As an example, how often you see supports with 100 cs at 25 mins? Truth is you really don't unless the player is trolling so this change doesn't actually affect supports. >You dont have the sustain effects anymore. I'm assuming you mean the relic shield healing effect on proc. That mechanic shouldn't have been added to the game to begin with. Sustain is for sustain supports, not for tank supports that don't have any healing in their kits in the first place. >It means that the supports will become really rare. It doesn't. >You can only play supports that need no gold at all. And that is what a support is supposed to be because that's what it was invented for. They were invented as a role that gives up their resources (funnel) to their ally in order to make the ally stronger faster and they play a champion that doesn't need gold to be useful, so champions with a lot of utility like thresh, janna, alistar etc etc. It's a basis of the strategy that one team member gives up their resources for another teammate and becomes a support. So why should the supports get any resources from their asses? They shouldn't. That's called power creep. This concept is used in other moba games too like dota 2. There are also roles that are played without resources and with characters that are still useful thanks to their kits and base stats. That's how it's supposed to be. >And updates like those kill low elo and low elo is the main player base. No they won't. An update that pushes the game towards a more balanced state is not going to kill anything. >Rito just doesnt care for everything under plat. And thats why they are a shit company They do care. You just don't have enough knowledge about the game to understand the changes and how they affect the game yet.
TheM3rcy (EUW)
: I think they just forgot about the massage. Everyone forgets something sometimes :D
Just like they forgot to balance the mode.
: You'd be surprised from what machines can do nowadays. I've worked a bit in the AI field and I'll probably keep working on it in a few months, and the algorithms keep getting smarter and smarter. Sure you won't ever have a 100% precision rate, but what we want is to make the efficient BETTER not THE BEST. That's how it's always been done.
No, i wouldn't be surprised. I know exactly what they can and can't do. They can't prove intent and that is what they need to punish trolls. Most trolls these days "soft int". A machine will never be able to differentiate unskilled play from trolling. "Accidentally" face checking a bush the enemies are likely to be in, missing all skillshots in a team fight (intentional) or not using abilities in fights, "getting caught" at a crucial moment like baron spawning, "accidentally" stepping too close to that enemy leona as an adc after support took a cs while he was harassing the enemy etc etc... There are almost an infinite amount of ways to troll and throw a game without a machine EVER being able to detect it. A machine can't put together a reason and a result. It knows the support took a cs but it can't just punish the adc for dying, what if it wasn't intentional? Only the players know, the machine can't know. Ofc they should aim to better the system but there honestly isn't much else they can do outside of punishing them faster. Currently it can take hundreds of OBVIOUS trolled games to get punished and that's not ok.
: I only know of chat restrictions in other games now that you mention it... never banned from playing, only banned from speaking
: What other games ban people for use of chat?
Dota 2, club penquin (xD), starcraft 2 has fined pro players for saying gg before the losing player said it because it was considered bm, you can at least report people in cs:go for it, pretty much every moba game. I guess there are more but i don't want to use any more effort.
Shamose (EUW)
: I know games that ban you **from** chat. But League is the only on that bans you **for** chat.
But games that ban you from chat ban you from chat for chat. And he didn't specify if he means just a ban or a permanent ban. Because there are other games that ban you for chat. Dota 2 also does that.
Bonesaw (EUW)
: Look how Riot treats their players. Not everyone gets punished and loses Honor levels like you do!
I'm just gonna address this part even though it's not the main point. >So the fact that I put in effort for extra 2 honor levels is meaningless and counts for nothing. You didn't put in any EXTRA effort. You just played normally without getting punished. That's not anything extra. Higher honor level doesn't make you more honorable or a better person. It just means you have avoided a punishment for a longer period of time with the same amount of effort as anyone else. Someone on lower honor levels might actually be putting in more effort to control their emotions than someone on higher levels. In reality, getting to honor level 5 takes absolutely no effort at all. All you have to do is disable team and all chat from the options and if you aren't inting, you are getting honor level 5. That means it takes literally no effort because you can't type even if you tried out of an impulse.
: It requires having a good algorithm that can separate troll behaviour from having a bad game, as well as a system that punishes trolling accordingly to how hard you troll.
Yeah but it the algorithm requires is literally impossible to make. A machine can never detect trolling like a human can. A machine can only detect OBVIOUS trolling but not subtle ones that only a human can see. That's the issue.
: Conditions are the same as in soloQ, but you at least know what you are facing. Could be two types of rooms. Where you see enemy team and where you don't.
It's a terrible idea to give players the choice whether the game is going to play out or not outside of dodging. Everyone is just going to check other players and if there is one guy playing anything another guy doesn't like in his or enemy team, they just won't accept the match and there is no penalty. Not to mention this wouldn't prevent win trading in any shape or form.
: It's not about reading minds. When the player is allowed to play whatever and whenever he wants without any limitations or punishment, trolls are created. The report system does not work as many people just spam report everytime someone has a bad game(bad game is not the same as troll).
No, it is exactly about reading minds. To even punish a troll, you have to be able to prove the intention to troll. That requires reading minds when it comes to individual games. It doesn't require reading minds only if the player does it multiple times.
PurpleOrk (EUW)
: Dota2 improves their matchmaking constantly. Even I have quite a few ideas to make matchmaking at least a bit more reasonable. The problem is, it's designed like this intentionally to force you to play more, and therefore unlikely to change.
>Dota2 improves their matchmaking constantly. Except they don't. The changes in dota 2 are not actually positive changes but placebos and there is actually nothing they can do to really improve matchmaking in that game. It has worse matchmaking compared to league because it simply doesn't have the player count for accurate matchmaking like league does. People tend to complain a lot about matchmaking but don't actually understand what it is. League has one of the best matchmaking systems in the world and that literally comes from having a large player count. OP complains about matchmaking but his point isn't related to matchmaking. The game doesn't know if the player is about to troll in the next game. It can't read minds so it can't be taken into account in matchmaking, thus it's not related to matchmaking. It's related to punishment system where a player who has trolled is placed in a different player pool that the game picks players from so trolls only play against trolls. However, that would only apply to people who have been punished for previous trolling and not people who just decided to troll. And the game doesn't punish anyone for trolling once so the problem still remains.
: So that means whe aren't allowed to get {{item:3157}} or {{item:3102}} anymore. A few games ago I got 3 honors for taking {{champion:28}} ult for the team because I had to spend my gold on {{item:3165}} instead.
Ofc you are allowed to get them and you will get enough gold for them too. And let's be honest, you didn't get honored for that.
moonborn (EUW)
: what a nonsense, for the last 10 years this game has been around it was always known - if you want to climb fast, don't play support. That's what every challenger streamer/lcs player would say. Mid/top/jungle has always been a way to climb. Riot is actually trying for many years to broaden the support range from just traditional janna/soraka type (that's why we got AD Senna support now and new items that make literally almost everyone able to support, ironically except tanks lol). It is quite logical that a champion that has the lowest level, least gold amount, then one dedicated item to supporting(warding), that has to stay in one lane for a rather prolonged time - will have least impact on the game. and supports always were that. now as the game progresses, supports have less and less impact.
> if you want to climb fast, don't play support. That's what every challenger streamer/lcs player would say. This isn't related to impact. This is related to closing a game. And people would tell you to not play adc. People tell you not to play support because you learn he game better by playing a solo lane and supports are known for being poor at the game compared to their peers. Playing support to climb is especially strong with a duo. >It is quite logical that a champion that has the lowest level, least gold amount, then one dedicated item to supporting(warding), that has to stay in one lane for a rather prolonged time - will have least impact on the game. and supports always were that. now as the game progresses, supports have less and less impact. This part is clear indication of you lacking game knowledge. Having the lowest level and gold amount doesn't mean you don't have an impact. You don't even need ANY damage to have an impact. And why would you need to stay in one lane for a prolonged time? Your gold generation method is exactly the same as before so you can roam just as much as before. Nothing is stopping you from having an impact but yourself. Supports don't have any less impact as before as the game goes on unless you tried to go for full damage supports, which aren't actually even supports.
moonborn (EUW)
: It was really terrible. I thought at first that they freed up some extra gold for supports and will make the role more enjoyable. But now i realised that the passive gold earning is disabled after 1000 gold lol. Not only that but we also lose mana regen and 10% cdr. In the end actually you lose tons of gold from passive disappearance and the fact that you need to buy your mana regen and cdr from other items. What a terrible idea. They should hotfix this by at least NOT turning off the passive so that there is something done until this is fixed.
> I thought at first that they freed up some extra gold for supports and will make the role more enjoyable. I mean this pretty much sums up the delusions people have about the strength of the support role. People thinking supports need any buffs rofl...
Zaphityr (EUW)
: ***
Morgana is a perfect example of a champion that is NOT reliant on items. You do not pick morgana for damage, you pick her for the black shield to counter cc (a strong leona counter for example). To use black shield, you do not need items. Using the q is also not reliant on items because its whole purpose is to stop the enemy from moving and nothing else. Morgana is also not mana hungry unless you spam the w non-stop which means you are playing her wrong to begin with. Not to mention you are supposed to take manaflow band on her anyway. At least most players do and pros like mikyx take it. Although he does sometimes go for guardian instead of aery or comet (he went for guardian this season and didn't seem to have an issue with mana).
: its not tha tyou wont take part in anything, but supports rely on some sort of income as well. all other lanes have minions as their inc. ofc you can gain gold by raoming getting kills n assists clearing wards etc etc its not like you afk in base and expect the gold to come to you. my point is you get in average 10k gold less than your teammates at the end even if you have the same kp as they do. You get to build 2items mb 3 (and those are the cheapest to finish). Thats my point here.
>all other lanes have minions as their inc. This isn't a valid argument because the whole point of the support role was to funnel their resources to an ally. That is what is the core of the role and that is why it was created. Over the years they have added more and more gold and power to supports that they aren't supposed to have and it's about time they take some of it away. Ofc, most players around don't probably even know that because they haven't played league or mobas in general for that long to understand it. People have a wrong idea of what a support actually is.
Uraraka (EUNE)
: Outside of first few levels power creep exists for very few supports and they're not as impactful as jg or mid; not to mention jg and mid has more assassins which seems to be encouraged with new changes accelerating the current insta-delete meta.
Power creep exists for most supports and supports are definitely impactful and good supports are even more impactful than mids and junglers sometimes.
: If it was the most overpowered role then the role would have had most players. I already can you see how you will be filled-in for a role because even more support players lose their interest in supporting. All support items were made to attract more players for the role and to make them to feel being more useful than just being adc's dog.
>If it was the most overpowered role then the role would have had most players. That would be logical if all the roles would be equally enjoyable to play for everyone as a baseline but they aren't. Supporting others simply isn't enjoyable for most players. I have played quite a bit of support today and i honestly didn't feel bad while doing it. I was getting gold decently and i was relevant. All the people here whining about the changes are just crybabies with no actual game knowledge.
: > **zyra and brand should still be fine because they are not that item dependent** This is wrong on so many levels, lol.
Uraraka (EUNE)
: Wait for some 200IQ posts saying new items are broken and support champions are broken, bla bla bla xD {{sticker:slayer-jinx-catface}} p.s: what role you're going to switch to?
Well i'm coming in with my 300 IQ and saying that the supports WERE overpowered and the nerf is what they needed. The power creep on supports has been huge over all these years and they are finally taken down a notch.
CJXander (EUNE)
: After 6 years of supporing, i'm ditching the role
The nerf is the best decision they have made in a very long time. Yes, it was a nerf but a deserved one. Support was THE most overpowered role for a few years now and that role is the biggest beneficiary of power creep. So if you just compare the role to what it was recently, it was a nerf, but if you compare it to what it is supposed to be, it suddenly isn't bad. The state of supports isn't bad at all after the changes. In fact, it's more in line with what it is supposed to be. Its real strength level. To understand that concept you have to understand what a support is and how it came to be. A traditional support is a champion that is NOT gold reliant and can assist the team with utility and protection with just the tools in his kit. Take thresh as a good traditional example, he can use his abilities to peel for his allies and to disrupt the enemy and catch them with his hook. He doesn't need any items to be useful. A support is specifically a role that SACRIFICES his own gold gain so that a teammate can get stronger faster. That's what it was originally invented for. A term "funnel" should be familiar by now. So if we use supports of season 9 as examples, they didn't sacrifice their own gains anymore because they had other means to get gold easily. So suddenly they gained power when they should have been giving it up in exchange for getting a stronger ally. The support is supposed to assist his team, not to be the main character of an anime themselves that dominates the game and pulls gold out of his butt.
DeCoqq (EUW)
: You know that bot lane exp was also nerfed? On top of that you don't get money to buy support items. Good luck for trying to support your team without items.
Except that is exactly what a support is. A champion that is not item dependent which means you CAN support your team without items. That's what the role traditionally was and is supposed to be. Not this overpowered role that it has been for a few years now. All actual support champions can support the team without items because of their kits. They have the abilities and base stats to do so and they can be adjusted if this change was too much. However, they must not change the amount of gold the support gets to a higher amount. The role doesn't need gold to be impactful.
: This basicly means you have a support budget of 2400 gold now. So if I play a support like Zyra with 350 gold for my item, 1100 gold for my mpen boots. I have 950 gold left. With that gold I can't even get a {{item:3916}} ... Does this mean I have to ks for some shutdowns. The gold nerf combined with the exp nerf is just way to much...
Support role isn't about items to begin with. Supports are originally champions that have utility from their kits and very little reliance on items. Champions like zyra and brand should still be fine because they are not that item dependent. If you need items as a support, then your champion wasn't meant to be played as a support to begin with. Actual support champions that have been designed for the role are not item dependent.
: After playing with the new sup items it feels less impactful to be support. Time to use wards even if you get ahead in lane takes at least 10 to 15 min. After that u have to wait for the 1000 g to stack up. hitting max rank ur passive to generate gold is 3g / 10s ... no passive like before.means after 20 min u have to be active vs champs and get assists or kills otherwise sup falls massive behind in items. got to complete 3 items after 35 min....
Finally the supports fall back to what they are supposed to be... supports. Not 1v5 killing machines with full items before anyone else. This helps get rid of some damage supports and actually makes the support be a support with their base stats and utility from their kit instead of damage. Like it was supposed to be. People in these comments clearly do not understand how overpowered support role has been for a few years now. Riot made them overpowered so the role would be more popular. However, that has cost us game balance and it's finally time to go back. Yes, maybe they should buff the g/10 a bit in the late game but not by much.
: I'm mostly salty about no more Targon. How am I supposed to keep my carry alive as a tank supp against burst mage with CC?
The whole healing on it was bs anyway. Why on earth should a tank or something like pyke heal their allies? That belongs to champions like soraka and nami, not to a %%%%ing braum. This helps differentiate the support champions from each other and give them a specific purpose.
: On what information do you base this on?
On information Riot has given us.
: game-breaking bugs are ignored by riot for months. how is this game worth playing?
>this happens in LITERALLY EVERY SINGLE GAME at least one time for months. Never happened to me or my friends. Not saying that it necessarily isn't happening to some people but it's hard to believe that it's riot's fault since it isn't happening to everyone. Ofc it still can be.
: whats this guys name i wanna look up match history
They aren't allowed to tell his name. It's against the universal rules.
: why would i check which apes did i get assigned with this time ?
Because some apes have smaller brains than others.
: no, because i know im playing with D4/P1 hardstucks, fr tho, i don't check my teammate profile bcs every game is different, judging based on stats can give you overall look of playstyle but not whole story.
19% win rate playstyle is something i like to avoid.
: Can't wait for the 2 Riot whiteknights to claim it's the odd case that glitched.......
Nah it's the same as IG's statement about jackeylove losing on purpose on euw soloq. It's just a normal summoners rift experience and there is nothing wrong here.
Evyi (EUW)
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=39gqIYVI,discussion-id=Vp9AEjcj,comment-id=0000,timestamp=2019-11-04T13:13:39.738+0000) > > Well i really can't tell the difference between mid gold and low plat. There really sin't a difference. The largest jump in skill usually happens between low and high plat. That one you can actually see and feel, even as a smurf. > > But i mean, low plat players don't even know that they shouldn't hit a target that their zoe has hit with the bubble before zoe can throw her q. And many people in high plat don't know that they shouldn't kill a minion with a bubble attacked to them because it gives a free item or spell use for zoe's w. And those are the basics of the champion. > > People in high plat don't know how to abuse range advantage and that's why climbing elo with teemo mid is super easy. I've climbed to diamond with teemo mid 2 seasons in a row now and i solo kill the enemy mid often. As a %%%%ing teemo. So if you think the player skill somehow goes up dramatically anytime soon, you are in for a treat. Interesting story bro XD im plat 3 atm can u give me some adviceson how to climb to diamond before end of season ? if possible add me
Play something lane dominant because winning lane translates to winning the game more often than not (so increase your chances of winning). Don't lose your lane and possibly pick a champion who can engage. Engage matters in this current damage oriented meta because the one who engages first is usually the one who wins the fight. Don't play adc because it's very bad at carrying games atm compared to other roles. If you play supports, play mage supports. If you play top, play champions like pantheon, renekton and teemo. If you play mid, play ryze, vel'koz or veigar. If you play jungle, play kayn, zac, malphite or jarvan. If you have to play adc, play kai'sa, caitlyn or xayah. It's hard to give proper champion picks because many of them would actually require a lot of previous experience on them and the season ends in like 2 weeks so you don't really have the time to get the mechanics down. I don't know about your own mechanical skill level but usually it's the mechanics that differentiate the players between low and high plat. Consistency is what gets you to diamond.
: The reason I think you don't know the diffreance is cause you haven't experienced it. People like you in diamond are all just flaming bad players for being bad, but you never know why they are bad. You just flame them for being bad. But I just realised that people in High elo of Gold is actually quite good a playing LoL, they are still worse than Diamond, yes. But They are far better from those in low elo of Gold. Someone like me and maybe even you who been stuck in the same elo for a very long time, (I was stuck in gold 1 for several months) don't know how good our elo is all we can see infront of us is "Bad players" while we self think ourselves "good" while we are just as much trash as everyone else. Players in Iron sucks compared to Silver players, Silver players sucks compared to Plat/gold players, Plat/Gold players sucks compared to Diamond, and Diamond sucks compared to Challenger. If someone is within the border of Challenger, they have all right calling a Diamond Low elo, cause they are just "bad" compared to themselves. So the diffreance is huge even if it's a small diffreance between them. For me, when I started climbing 2 seasons ago, I saw bronze and silver players nothing but trash, but I am trash myself for being stuck Gold, and you are trash for being stuck diamond. But why should we flame? We all been there a long time ago, reaching low elo shouldn't be surprising even for a high elo person. I'm just ranting my opinion, maybe this doesn't make sense to you.
>The reason I think you don't know the diffreance is cause you haven't experienced it. That's a very ignorant thing to say. We have all been low elo at some point, which means we have experienced it. I even went from iron to high plat with a new account this season. So i have very recent experience about the subject. https://euw.op.gg/summoner/userName=edisonurpcm >People like you in diamond are all just flaming bad players for being bad, but you never know why they are bad. Another ignorant comment that just looks like a hate comment towards high elo players. Obviously a high elo player knows why a low elo player is bad. They definitely know. The low elo player himself most likely doesn't know why he himself is bad because if he did, he would be able to fix it easily and improve fast. >You just flame them for being bad. I'm not flaming anybody. >But I just realised that people in High elo of Gold is actually quite good a playing LoL, they are still worse than Diamond, yes. But They are far better from those in low elo of Gold. Yes duh, they are not bad when compared to the rest of the community but if we are purely talking about the level of mastery they have over the game, then they are bad and not even close to mastering the game. They are making obvious mistakes that are easy to fix, but they won't fix and avoid them. If you are making obvious mistakes that are easy to avoid, you can't be called good or even decent. That's where the "low elo players are bad at the game" comes from. Plat is considered high elo but even there player make obvious mistakes. >Someone like me and maybe even you who been stuck in the same elo for a very long time, (I was stuck in gold 1 for several months) don't know how good our elo is all we can see infront of us is "Bad players" while we self think ourselves "good" while we are just as much trash as everyone else. Yeah that usually applies to people who are stuck and don't admit to themselves that they are the reason they are stuck. >If someone is within the border of Challenger, they have all right calling a Diamond Low elo They aren't, actually. They aren't allowed to redefine what "low elo" means. They can call them bad but that is always compared to themselves. Diamond players are objectively speaking, not bad players. They are relatively close to mastery and very few actually get that high in ranks. >I am trash myself for being stuck Gold, and you are trash for being stuck diamond. That's not really how that works. A player stuck in diamond literally can't be called trash for the reason i mentioned above. As a side note, i'm not stuck in diamond because of my skill but because i literally stop playing ranked after i reach it (and i don't tryhard to begin with). I only play once a month to avoid decay. I have already been in master but i can't be bothered to play enough to stop the decay there (basically have to play 1 game a day) so i don't consider it to be worth it. >But why should we flame? We shouldn't and i'm not.
: Just reached Golf 3 0 LP. And this place is no diffreant from silver.
Well i really can't tell the difference between mid gold and low plat. There really sin't a difference. The largest jump in skill usually happens between low and high plat. That one you can actually see and feel, even as a smurf. But i mean, low plat players don't even know that they shouldn't hit a target that their zoe has hit with the bubble before zoe can throw her q. And many people in high plat don't know that they shouldn't kill a minion with a bubble attacked to them because it gives a free item or spell use for zoe's w. And those are the basics of the champion. People in high plat don't know how to abuse range advantage and that's why climbing elo with teemo mid is super easy. I've climbed to diamond with teemo mid 2 seasons in a row now and i solo kill the enemy mid often. As a %%%%ing teemo. So if you think the player skill somehow goes up dramatically anytime soon, you are in for a treat.
Squanix (EUNE)
: First try then talk dude.You make no sense.I will say top op even tho i dont main top. LOGIC.
Again, i have more knowledge about this subject than you. >I will say top op even tho i dont main top. Then "try before you talk"... I don't even know what top has to do with anything.
Squanix (EUNE)
: Stop talking.Go test it out.And see tanks are more then fine vs adc.The only think that tanks are not viable is because Conqueror. Thats why they are not played top at least.But tthere is a huge reason why a lot of high elo supports play {{champion:111}} {{champion:516}} bot. Because adc is shit.So before talking more nonsense play adc then see it for yourself.Dont talk if you didnt even try.
I can play the game on every role on a much higher level than you and thus i also have a much better understand of the game than you. Don't tell me to try something when i have perfect knowledge about the subject already and you yourself are clearly lacking in the knowledge department. >But tthere is a huge reason why a lot of high elo supports play bot. Only nautilus and that's not because of tankiness. Ornn is still played top because his laning is absolute garbage as a support, not to mention it delays his item upgrades. I never said tanks aren't fine either and yes, conqueror is the main reason why they aren't being played top, might change next season with changes to conqueror. >Because adc is shit. They totally aren't. And i know that for a fact too.
Squanix (EUNE)
: ????????Adc get this once..{{item:3033}} Only 1 of this. How is this op enough to deal with more then 4 5 items of armor??Use your brain a bit dude.Thats 1 item. While ap gets more then 3 4.
>????????Adc get this once.. Only 1 of this. And it's completely enough. >How is this op enough to deal with more then 4 5 items of armor??Use your brain a bit dude.Thats 1 item. Use your own brain. That's 35% total armor penetration. It negates A LOT of armor. You get that as an adc and one of your teammates most likely has {{item:3071}} which is also %-based penetration. That means you already have 2 %-based penetration items that you can utilize which is super powerful. That's way more penetration than what mages get. Also, enemy having 4-5 armor items is not a valid argument because then a mage in your team will absolutely destroy them or you drafted a full ad comp which is not the game's fault and you should lose the game for it. That's just your stupidity and not faulty game design. >While ap gets more then 3 4. This is pure bullshit. There are 3 magic penetration items {{item:3020}} {{item:3165}} {{item:3135}} . That's 2 flat penetration items (basically equal to lethality items) and one %-based penetration item. How is that more than what physical damage champions have? They have {{item:3071}} {{item:3036}} {{item:3147}} {{item:3142}} {{item:3814}} . And if you would know how the game actually works, you would understand that many mid laners (i even dare to say most these days) don't build {{item:3020}} anymore but one of the defensive ones {{item:3111}} {{item:3047}} and {{item:3165}} is a trash item in 95% of the games. It's not gold efficient unless the enemy team has something like soraka or vladimir. If you buy it purely for penetration, you have wasted gold and are objectively trash at the game. So that leaves {{item:3135}} as the only solid penetration item and while the %-penetration is higher than on {{item:3036}} , it is actually way less cost efficient. Armor pen is way stronger and more available than magic pen.
Squanix (EUNE)
: I never saw adc buyng {{item:3071}} but ok..Still is not even close good enough to deal with so mutch armor.
You aren't arguing with fact at this point. Stop it. You lost the argument.
Squanix (EUNE)
: {{item:3047}} blocks 12% of the damage from basic atacks.From lets say 300 dmg crit you will do less.I dunno 250..maybe even less. You get {{item:3143}} -20% dmg from crit basic atack.I was against 1 darius i was feed as adc and the guy had this build {{item:3047}} {{item:3071}} .I was doing around 200 dmg to him with this items {{item:3031}} {{item:3085}} {{item:1038}} .You making fun of me??If he was getting more armor it would be even less.
>blocks 12% of the damage from basic atacks.From lets say 300 dmg crit you will do less.I dunno 250..maybe even less. Math isn't your strongest subject i guess. >If he was getting more armor it would be even less. Like you should. However, you are talking about mid game when that is obviously not the strong point of crit. With FULL crit build (100% crit) and armor pen, crit is THE strongest build dps-wise. Mages don't come anywhere close to that dps. Mages have burst but no real consistent damage outside of VERY few specific champions.
Squanix (EUNE)
: LOL.{{item:3047}} {{item:3143}} {{item:3742}} {{item:3075}} ….Too many good items against armor pen.
None of those are good against armor pen outside of lethality. Armor isn't strong against armor penetration...
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GonahtanuGepardi

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