: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=39gqIYVI,discussion-id=EEoM2Z2O,comment-id=00020001,timestamp=2019-02-16T21:43:43.347+0000) > > There are many flaws in your argument. > > 1) Why don't you finish the game before she gets any items? > > 2) why do you let her free farm? > > 3) when she starts killing people, she will be worth gold. Not to mention you need 6 deaths to reach the lowest gold value of 100g which is still worth killing. > > 4) I'm not telling them to remove the bounty reset aspect from farming. You know, the feature that resets your bounty to 300g after you farm enough. So the vayne would still be worth gold. > > 5) The bounty from farm is calculated from your farm compared to the average farm of the 4 enemy team members. So in your example case, vayne needs to have a higher farm than the members in your team to get the bounty, so killing her while she is farming isn't even going to give you a bounty from her currently so your argument already falls apart there. > > So if you play properly, the vayne in question won't be a problem. However, this does let the BAD PLAYERS catch up the the good players without them putting in the effort of getting good and farming better. Well Riot seem to agree with me cos it's in the game :))))
Not really an argument. They are known to be wrong occasionally and this is one of those occasions.
: Why you shouldn't play league of legends.
Or you know... just use /muteall.
: Yes, noticed that as well. I think there is a small trick to it however: I think the matchmaker doesn't immediately catch up to that you are duoing when you play the first games of duo with someone new. After a while though, the matchmaker catches up on that and gives you the short end of the stick in the most cruel way possible. Maybe it also "resets" when you haven't played with your duo for a while so you can duo for the first few matches again.
I would expect it to check how well you are doing together to "improve" the matchmaking so that you have a 50% chance of winning. Which again, is bs in itself.
RayleighTT (EUNE)
: The ideea is that you can get a bounty on your head and in same time to don't do that great , as it happened to me ,i was 0 4 2 with jinx adc and was focusing on farming rather than fight ... , so i got a bounty of 750 on my head ,that means enemy adc was getting and the farm and in + was getting and a nice bounty on my head if she was killing me , it's not that helpfull...
Well there are 2 types of skills. Being good at farming and being good at killing champions. The best case of scenario is that you can do both well, which means you get the most benefit. However, previously farming well was very important because it was guaranteed gold unlike the gold from kills. Also, gold from kills had a downside (bounty). You could be good at killing but bad at farming. That means that if the enemy is good at farming, they gain more gold in total because they do not really give a part of the advantage away to the enemy if they get killed and they gain more gold if they shutdown an enemy who has a bounty. As an example, you could have 100 farm and the enemy 80 farm and a kill. Previously, you would have an advantage in this situation. You are both even in gold but the enemy has a bounty and you do not. That means if you trade 1 for 1, you gain more profit because he is worth more gold than you so it's a worth trade. However now, that farm lead doesn't matter anymore so it's an even trade despite you being the better player. I have had games where i had a bounty of 1k gold on me just from farming. Not that i afk farm, i'm just good at farming with accuracy. And in those games, i could get ganked or something and the enemy adc or some other hyper carry gets the kill. That's a kill worth around 50 minions and now that hyper carry gets items despite being a bad player and thus, my game gets harder for no real reason. This is also problematic if you get one of your allies ahead with roams etc and the player isn't very good so they die stupidly because they got cocky with the lead and now the enemy gets huge amounts of gold.
Exoría (EUW)
: DuoQ = worse teammates/better enemies?
Short answer: Yes. It is an intended feature in the system. The games are intentionally made harder for you to win due to "unfair" advantage of increased communication. I also have duo'd a lot this season. Great majority of my games are duo games. I started from plat 2 this season and i played over 100 games with a duo and didn't move anywhere despite none of the losses being either mine or his fault. We are always the carrying factors while teammates look like they are TRYING to lose. However, when i play alone, the games are easy to win because those kind of people are absent and i went to diamond with a straight win streak after not moving for 100 games. So if you actually want to climb, do it alone. Winning duo games gets harder the higher elo you go because the enemies are not as bad as in low elo anymore.
: We need this in the game to stop pesky Vayne players going 0/4 in lane but farming alone for 20 mins and suddenly 3-shotting your whole team and still being worth no gold.
There are many flaws in your argument. 1) Why don't you finish the game before she gets any items? 2) why do you let her free farm? 3) when she starts killing people, she will be worth gold. Not to mention you need 6 deaths to reach the lowest gold value of 100g which is still worth killing. 4) I'm not telling them to remove the bounty reset aspect from farming. You know, the feature that resets your bounty to 300g after you farm enough. So the vayne would still be worth gold. 5) The bounty from farm is calculated from your farm compared to the average farm of the 4 enemy team members. So in your example case, vayne needs to have a higher farm than the members in your team to get the bounty, so killing her while she is farming isn't even going to give you a bounty from her currently so your argument already falls apart there. So if you play properly, the vayne in question won't be a problem. However, this does let the BAD PLAYERS catch up the the good players without them putting in the effort of getting good and farming better.
: It helps him stick close to your gold thats it dude .. face it its fair because both of you guys will have almost the same gold and this is the balance we talk about, both will be able to get same amount of items etc .
It's not balanced because the other person who has higher farm is better and is putting in more effort. Again, why should you have the same items when you are not putting in the same amount of effort or expressing the same amount of skill? You arguments so far are not valid. Also the same amount of gold and items is not balanced. With the same amount of gold and items, different champions have different amounts of power. As an example, lucian benefits less from gold than twitch simply because twitch scales better. The only way for lucian to beat twitch is by defeating him hard enough in the early game and then keeping a lead to remain stronger and end the game early. With your logic, lucian shouldn't be rewarded for playing well but instead punished for it, meaning his efforts are pointless and twitch will always be a better pick because he can't fall behind. I'm sorry but that logic is just stupid. Maybe you should give heroes of the storm a try with those kinds of preferences but they do not belong in league.
: Yeah you got more gold and your opponent is weaker and being pushed the whole laning phase how is he supposed to get items like you did since he is behind at farm ¿?¿?¿?
By getting good. That's the whole point. It's a matter of skill. Lack of skill should not be forgiven.
: i hope they wont remove this , its balanced this way .
How exactly is this balanced in any way? The game is balanced in this aspect without that feature. It comes down to your own skill to make it balanced. Farm as well or better than the opponent. That's it. You shouldn't be rewarded for being bad. Imagine a scenario like this from the better player's perspective. You are playing top lane and you are farming better than the opponent. You get ganked and you die to your lane opponent. Now the bounty makes up for the cs that he is behind and in addition to that, he got the kill gold. By what logic should he get more gold for being worse at farming? None. That's again one more skill expression removed from the game that is supposed to be one of the differences between good and bad players.
Rioter Comments
: I guess me and everyone else in the game was a little toxic because we asked him to pay attention to objectives... but he gave as much as he got, the difference is he threw the game on purpose and then messaged me to rub it in my face... surely that's worse than a group of people arguing with each other?
Well yes it's worse but it still doesn't remove the fact that you were toxic too. I mean, riot only cares what you did. Doesn't matter what anyone else did to make you do what you did. So it doesn't matter to them that someone was trolling when it comes to looking at your toxicity.
: Send this in a support ticket ;)
Well that is just gonna backfire on him too since he was obviously toxic as well.
: can u fuse 3 skinshards (red)(eternum nocturne) to 1 permanent?
You can reroll them but then you will get a RANDOM permanent skin that you do NOT already own. So the nocturne is skin is all but guaranteed. You can get eternal nocturne permanent if you disenchant other skin shards to get orange essence and then use that essence to upgrade an eternal nocturne shard into a permanent one.
RayleighTT (EUNE)
: About what's not okey in league of legends..
>annie was used to be played a lot ,but since riot reworked her no one play her anymore Annie has never been reworked. Her visuals have been updated and she got an indicator to show when she has a stun but never a rework. Annie isn't played because she isn't good in high level of play. She never has been. She is still good in low elo though and often used to improve at the game. >ivern was a totaly useless hero as no one play it ... ,and it's obvious he will never be played competitive levels.. When ivern came out, he was overpowered as sht. He then fell out of the game because of rune changes. Now he is playable again. He has been played in the pro scene before so it is bound to happen again at some point. Currently he has a 52.29% win rate in korea. I'd say that viable enough. >There are some issues too regarding adc life , i will not lie anyone ,i am an adc main but that no means is funny for me to play all time with the concern i will die or something, i am grateful to have old items back cause you full build faster if you play good and farm , but the problem always was about survivability ... That is a weakness they MUST have in order to let them deal as much damage as they are dealing currently. It's not even a problem if you are at least decent at positioning. The phantom dancer rework actually made them a bit tankier. >Riot you nerf every support hero , nerf adc runes in general fleet footwork was a quit nice rune for immobile champions... Supports were nerfed because there needs to be a proper time window for counter play and not just have janna spam a shields on you so that there is never any down time. It was a very good nerf that still didn't make them useless. Fleet footwork is a rune that needs a rework. However, it got nerfed for a good reason. That rune was never meant for lane sustain. Champions that you are talking about (jinx, vayne, twitch etc.) that would use fleet are supposed to have bad lane phases as a balance aspect because they are so strong in the late game. There has to be a time in the game when they can be punished and defeated and that is early game. You can't give them sustain in lane or otherwise they have no weaknesses and there would be no point in picking anything else than those champions. >There is another annoying thingh i don't like.. ,yasuo wall in a team fight stands up to 5 seconds ,i ask you now ,as adc what i can do ... if the lane is small or ,i can't rotate around to hit behind that wall , 5 seconds is quit much for an ability who blocks attacks and damage... . 4 seconds*, and as an adc, you should ban him. It's not hard. xin kinda has a same type of annoying mechanic. >Then i would have to tell you something about runes ,there are some champions who afford now to be tanky early game , and there is leona w ,rammus resistance ,galio,ornn ,nasus sometimes... , some champions become extremly tanky early and they really hard to be killed by adc ,regarding the new runes entered and you gived that bonuses you can chose ,adc still is weak .. , and there are more likely tank champions will benefit more than adc who get increased armor +6 ,or incresead magic resistance +8 ... ,since a tank benefit more than adc who would anyway one shot die.... if it's catched i don't see why everyone have equal bonuses... ,adc should benefit somehow of better stats on defence... at least this should be possible so we don't get 1 shot by 1 rengar,shaco,kha'zix, etc.. You have your support for that. Again, adc is supposed to be squishy and it's an assassin's job to kill the adc. It's not unbalanced if they can kill you when your support isn't there. It's unbalanced if they can't kill you. >Also nasus slow it's quit high in late game ... , idk if someone notice ,but i barely moved after taking such a slow... ,my friend tryed to keep nasus busy ... so i can escape after taking an inhibitor, then nasus idk activated some item got some speed and slow me again , at that time i was moving like a snail ,escape that if you can... ,it's a little too long and too much slow after me. Yes it is one of the strongest slows in the game but it has a short range and nasus has so big problems as a champion that it doesn't matter if he has a slow that strong. Not to mention, as an adc, you should have a qss against him. Use qss to remove his slow and kill him. Easy. >Adaptive damage ... is quitly shit on runes... , you get +10% attack speed instant bonus on runes , and the damage is adaptive?? ,really dumb to give 9 attack damage adaptive... Umm what is the problem here? The 9 ad is instant too... >And there is sure 1 more problem , gathering storm is a too good rune to make you go for something else ,every adc go sorcery... ,every ap go sorcery etc... Gathering storm is good for adcs because they are late game carries and gathering storm is a late game rune. However, every ap doesn't take it. Mid laners tend to take waterwalking because it helps with roams and contesting enemy jungler at the scuttlers. >the problem is that gathering storm beside absolut focus no have any posible rune to be used in combination for someone who's adc... Manaflow band is a very good option for many adcs. Absolute focus can be a very useless rune at times. >now i know celerity was used sometimes more often on adc ,cause absolut focus request to have 70% + hp... ,i don't feel as adc that i need 10 % movement speed bonus ... Celerity WAS used before it got reworked. Now you should never take it unless you are something like a hecarim. That rune doesn't give any movements speed for an adc. It only increases the strength of movementspeed buffs on you. So as an example, it boosts the movement speed sivir ult would give you. However, it doesn't boost your movement speed normally at all. If it would actually give you 10% movement speed, literally every champion in the game would use it. It would be way too powerful. Movement speed is the most powerful stat in the game.
: Mute all is the best thing that ever happened to League
It's not even a necessary feature and it should be removed. You should still be able to mute everyone but you should be forced to clock every mute button individually to basically make you use effort doing so. The mute all feature is toxic in itself. Verbally toxic players are pretty rare (at least in plat+) and you can just mute that one person instead of removing all communication and hindering your chances of winning.
: they made entirely new textures for the new loading screen. Resolution is not hard coded into a game. Any game should be able to render at desktop resolution. League supports 1440p, It can render at that resolution. However the HUD and other Texture elements are not in 1440p+, wich is mostly ok since they are old. However, riot made NEW textures, and these textures are already outdates when they are not even fully released. Stop being so incredibly stupid, you clearly have no clue about how a game works, how its rendered, or anything about computers in general. And yes, they could have just made higher resolution textures. the texture resolution has nothing to do with the render resolution.
Obviously i know A LOT more than you. Calling others stupid just validates my points as you clearly can't have a proper argument but resort to insults when you don't have any valid arguments.
Dùelist (EUW)
: damn i mean Evidence of chat and gameplay isnt enough because he is might be new at game. Probably if i do for you same thing you would also consider damn this person is new at the game he just wishing everyone cancer and running it down lanes. I just dont understand How rioter can consider person who admit in chat that he going int then start running it down lanes and feed end up 0/17 wishing everyone cancer is a new player and he cant punish him. AND i understand that not allowed flame and int. but why its not punishable for him just because he under level? Do you honestly believe that person who inted and wished everyone cancer consider as a new player and for that reason he must not be punished? and we all can check him does he banned or not. > However, proving that someone is actually INTENTIONALLY feeding when they are new to the game is almost impossible because they tend to die A LOT on average because they aren't experienced enough in the game yet. How you would explain his action if its not intentionall? how will you justifice his action?? intentionally feeding harsh flame towards everyone in game and admiting in chat that he will int to make sure to lose. i dont know how you can justifice this as new player actions. even if you might not believe me. Rioter can see game chat logs.
I'm not going to reply to you any further. The situation has been explained to you very clearly but you are completely ignoring it, making this conversation a waste of time.
: Not a big difference? Are you sure? My friend has a 1440p screen and it looks insanely good compared to my 1080p screen. It looks %%%%%%edly clean.
Then clean your monitor and it will look clean as well :)
: We all understand that. The problem is they could've easily updated it when they reworked it. That's all he is saying.
No they couldn't. That loading screen is part of the game already. You can't just jump from resolution to another in the middle of a game. That's just not how it works. If the game doesn't support his resolution then obviously loading screen doesn't either because it's part of the game. Not to mention that loading screen is not even ready yet.
: He is just trolling you dude.
I'm not misunderstanding anything. The loading screen has a new look but isn't new. It's not built from ground again.
: Why is thr "ten year old game" still being used? the loading screen is %%%%in new. ITS NEW.
No it isn't. The background is exactly the same.
: first of all, the difference between 1080 and 1440p is realy high. it is cleacly visible. 1440p is not 4k. 4k is 2160p second, it doesnt take a noticeable amount of resources more to create something in a high resolution. 3rd, they have a large amount of resources, there is no excuse not to go a little higher than the bare minimum. even small developer teams support higher resolutions for their games. it just looks realy bad on riot not to support it at this point.
>first of all, the difference between 1080 and 1440p is realy high. it is cleacly visible. Mathematically there is a big difference but for a human eye, then isn't any meaningful difference. >1440p is not 4k. 4k is 2160p Yeah i dunno why i said 4k. >second, it doesnt take a noticeable amount of resources more to create something in a high resolution. It's not exactly the cost of making something in high resolution (even though it's much more costly than you think because all the assets etc have to be scaled to fit it) but what it takes to run anything in higher resolutions. Resolution is one of the biggest performance sinks and many people with higher resolution monitors like 4k do not have the hardware to run anything with the resolution. >even small developer teams support higher resolutions for their games. It's a lot easier when you can add the support from the start instead of adding it when the game has existed for 10 years. >3rd, they have a large amount of resources, there is no excuse not to go a little higher than the bare minimum. Except it's a business and when there is no actual need to start supporting it yet, then there is no point in using resources on it. Not to mention the teams that would work on that aspect are working on things that are on higher priority. In the end, it comes down to priority and higher resolution settings are not there.
: The new loading screen is embarrassing
They do not support 4k. That's why. And they do not support 4k because it's not worth the resources yet. People do not have enough 4k supporting devices yet to be of any concern. If you have 4k capabilities, good for you but you are in a very small minority. Even as a consumer, 4k is currently a gimmick that is not worth the money. Even the difference between 1080p and 4k is not really visible which makes it almost as useless as 3D on a television.
Dùelist (EUW)
: However issuing these to players that are under level 10 is kind of difficult due to actual new players not knowing what to do. So Cause im under 10 lvl Im allow intentionally feed by running it down and wish for everyone for cancer and blame everyone? I dont know maybe im the stupid one here but When person says I go int feed you arabic piece of shit i hope you mother get cancerr. And end up 0/17/0 running it down entire game flaming like that. ANd riot employer use this phrase. However issuing these to players that are under level 10 is kind of difficult due to actual new players not knowing what to do. So if im under 10lvl im allow wish your mom cancer and more ?? IS that what you consider new player??
>So Cause im under 10 lvl Im allow intentionally feed by running it down and wish for everyone for cancer and blame everyone? Are you intentionally ignoring what you have been told already? You aren't allowed to do any of that. However, proving that someone is actually INTENTIONALLY feeding when they are new to the game is almost impossible because they tend to die A LOT on average because they aren't experienced enough in the game yet. So how do you separate intentionally feeding from just feeding? That's the difficulty here. Also wishing cancer is not allowed and it WILL get them punished so i don't understand why you would even use that as an argument. Nowhere did the Rioter say that they are allowed to be toxic in chat. Literally nowhere.
: Watch and Earn mission bugged - AGAIN
I don't know for certain if this is still a thing but you do not gain progress towards missions by watching LPL or LCK. > After watching the entire HLE vs KZ Game 1 I did not get any progress But... those teams haven't even played against each other. Also: >Due to a technical error, VODs from Weeks 1 & 2 of the LCK and LPL Spring Splits are not eligible for rewards. https://support.riotgames.com/hc/en-us/articles/360001976407-Esports-Watch-Missions
: Too late to stop positional que?
> Its nice idea to help people learn other roles without pressure That's not the purpose of it though. The purpose of it is to create more accurate matchmaking which it does achieve after a while when people have played enough games. League isn't just one role. It's multiple roles. You could be diamond in top lane for example but if you are gold in every other role, i will treat you like a gold player. You are not diamond because you do not have the actual skill level of a diamond player. The current ranked system (1 rank) is what makes high elo games coin flips. People one trick a role or a champion to high elo and the system doesn't care how bad the player actually is at everything else. There are plenty of people in diamond who simply do not deserve it. Even when playing their main roles. This will help to make the games more fair by not throwing those gold level players in diamond games when they autofill. And about the not caring part, riot just needs to make it more punishing and make sure they punish people with bans if they do not try to win properly in off roles. I mean, i just saw a video of redmercy playing the nerfed akali (a known troll pick currently because she is overwhelmingly bad. Unplayable) in the top lane because "I don't care, not my main role" to show how bad the champion is now. Riot really needs to keep tabs on these youtubers etc. and literally give them 14-day bans when they make videos like that. We can all clearly see them breaking the rules on purpose for views and it would be so easy for riot to just ban them on sight so people would be discouraged to do that themselves and stop these youtubers from spreading this toxic mentality. You might not care about the rank you have in your off role but the 4 others in your team care about their ranks. Stop being a %%%% and play the GAME properly. You are not privileged. God... Rant over. P.S. It's not too late to stop it. If it doesn't work out, they will not bring positional ranks for us and they will revert the systems back to old ones in NA and korea.
Dùelist (EUW)
: Riot Has system that protect under lvl 10
You COMPLETELY misunderstood what he told you. They do not have protection for under level 10 accounts. They just acknowledge (and you should too) that new players tend to be bad at the game so banning them for inting is going to be harder than banning more experienced players for it. The INTENT behind feeding has to be proven before banning them and you really can't do that very easily with new players as they tend to die A LOT. Now when it comes to verbal toxicity, they do ban people for that. However, people might have not crossed the line yet before level 10 because they haven't had the time to do so because you can get to level 10 very fast. As they said, they can't know if someone is going to be toxic in your games preemptively. There is no protection, there is understanding.
Muuaahh (EUNE)
: I feel like I'm getting low LP gains aswell. With a 74% w/r 23W 8L. Getting only 20-22 LP a game.
: I don’t lack game knowledge... you realise karthus has been my go to mid laner since S3, I’ve played him a great deal and I know what works and what doesn’t through experience... relying on ult will make you loose the game vs any opponent who actually respects you and buys something to deny the damage. And I know how PoM works, I’m well aware it’s kills or assists... but just ulting and hoping for the best doesn’t mean you will get kills down the line, any opponent who is aware of what you’ve just done can punish you for having a cooldown that long, even if you can reduce it later it’s still no where near as reliable as ulting for kills.
>I don’t lack game knowledge... you realise karthus has been my go to mid laner since S3 Yeas you do. And saying he has been your go to mid laner does hold any value. Now this might not be your main account (i could bet that it is though because who uses a smurf account to pretty much only play normals), but i do see your rune choices, your ability to farm, your items, your kda and the level of people you play with and against. You do not play on a level where you could claim that you have actual experience of how to game should be played. Playing against inexperienced players doesn't tell you what works. I have played since season 1 and i have played karthus every season and every season i played him on a higher level than you are now. You might be a casual player and i respect that. However, you should acknowledge that part about yourself and not start arguments with people who actually do know what they are talking about. >but just ulting and hoping for the best doesn’t mean you will get kills down the line It's not used for kills. It's used for pressure and control. It's a calculated move which forces enemies into a bad situation. You made an example earlier about the enemy team going to baron when karthus' ult is on cd. However, that's a very bad idea. It's already a bad idea to go for baron when all enemies are alive, but it's even worse to go for baron against karthus. He doesn't need his ult. The baron pit is a perfect spot for karthus to fight in. He is highly effective even without his ult and you really can't abuse his ult cd like that. The only way to punish it is to make a crossmap play which is definitely not easy and you most likely will not have time for it before his ult is back up again. His ult has a relatively short cooldown with cdr, ultimate hunter and PoM. > even if you can reduce it later it’s still no where near as reliable as ulting for kills. It is far more reliable to ult before a fight than after it. It's far better to hit 5 enemies with the ult's full damage than to last hit 2 enemies with it with a total damage of 700. Ulting to kill is a waste of damage. Imagine a scenario where a team fight just happened, your team has 1 member barely alive and the enemy has 2. You ult and kill the 2. You might think "that was good, we won the fight". However, you could have won harder if you ulted earlier. Those 2 that you killed at the end would have most likely died during the team fight and more of your teammates could be alive at the end because of you dealing damage to every opponent with your ult before your team took any damage. It's really not a hard concept to understand. That's why it's also better to ult if you see a fight break at the bot lane during the fight instead of waiting to see if you can last hit the enemy with it. You affect the fight more since you will deal more damage overall to the enemies because you are not overkilling them with your damage. Not to mention you secure assists for those kills (or even kills). I'm really going to stop discussing about this topic. I see no reason to continue it any further.
: > No it isn't. Nothing has been done to it for a long time. The last time its damage got buffed was in patch 7.24. And that was a ratio buff, not even a base damage buff, which means he still needs time to scale and make use of that buff. And he still wasn't played after that buff. I litterally said that. With PoM and dark harvest karthus got dragged back into the spot light, because it’s been years since he was meta and barely anyone played him everyone forgot how to play vs him... hence this. > Wrong. Its point is to end a fight before it starts. A massive waste of the ult, especially with PoM. > Yes and that is the inexperienced way of playing karthus. You are losing so much damage and threat potential by using it to kill. Actually it’s how experienced karthus players have been using it for years... you loose more damage and threat using it early, if you ain’t getting kills with it you loose the PoM reset potential, youbalso are asking for them to counter it. > As if pros would have forgotten something so simple... And yet they have... the build they use with karthus falls off hard mid game for this exact reason... pros just ain’t buying the right items. > I'm afraid there has to be a major meta shift or riot interference before karthus falls out. The current meta heavily favors him. Doesn't matter of people can play or not. Like I’ve said karthus has been like this for years without being an issue, and the meta doesn’t even favour him that much... nobody has figured out how to punish him yet that’s all. > Wrong again. It's the best time to ult. Math and logic all support this. Except it doesn’t support this. > Now you are just talking about things you don't understand. Karthus wasn't a metapick because his q is rather unreliable and he has many hard counters in lane. He is a meta pick now because he is a jungler, not a mid laner. Other junglers simply can't fight him and the pressure he creates just with the fact that he can turn ganks and fights around with his r without ever having to stop farming. He is a ticking time bomb that automatically wins the game if it lasts too long. In the mid lane, he could be shut down, in the jungle he can't. His unpopularity had nothing to do with his r being easy to counter (although old locket was a strong counter but it hasn't existed for a long time). Except if you payed attention in the karthus player base you’d realise how wrong you are. Jungle karthus heavily relies on having winning lanes as well as a passive enemy jungler, the fact you think enemy junglers can’t fight him is rediclous, he’s always out of mana clearing and still has a weakness to people getting on him. Also like I’ve said the build players are using actuslly falls off... as people start getting counter items or tankier the less effective your ult becomes. He’s actually a hyper carry because of the rest of his kit, high dps along side a passive which prevents him from being removed from a fight. He also doesn’t actually have too many hard counters mid... a good karthus can just wave clear from a safe distance and farm up, agggrssive mid laners tend to not be able to match the range he can farm with Q. He’s actually riskier in the jungle. > A great majority of champions you listed with "counters" to karthus' ult, do not in fact have any counters. It's actually funny because there are more counters in that list if karthus uses his ult to kill (which again, he shouldn't do in most cases). > As an example, Do not have any counter to his r unless he uses it to kill. Which is why you ult to clean a fight up as you don’t have to worry about these cooldowns being up... you can proc them yourself in a fight then ult as they try to run. > Another example, and many more are just wasting big and very important cooldowns if they use them to block a karthus ult, which makes the karthus ult still worth using. All of them actually have a shorter cooldown than karthus ult... making it better for the champion against karthus. How this trade is meant to work is you use a cooldown to force the opponent to use a cooldown which is longer, you then repeat during a time when the cooldown is still happening and yours isnt. Famous example is using ghost to force out s flash then doing it again when ghost is up and flash isn’t. Here you’ve both used an important cooldown, but you as the karthus has a window where your ult isn’t up and their cooldown is, they now have a window to punish you. Also most of these are defencive abilities meant to be used to block important spellls... ultimately a 2 min cooldown ult that does 1000 damage is the perfect time to use it.. you ain’t wasting your cooldown if you are using it for what it’s meant to be used for. > An infernal dragon is alive. Both teams are contesting it and are nearby. Scenario 6: karthus is locked in place while alive and gets flash bursted by the enemy mid laner, it’s now a 4v5 with karthus not even having ult. Scenario 7: you get engaged on while channeling and you loose the fight. Scenario 8: banshee veil and edge of night are used, your ult doesn’t damage the squishies, no important cooldown used besides yours. Scenario 9: your ult goes off and the enemy team backs off after using important cooldowns to survive, they then go to baron and have these cooldown for a fight while you don’t. Scenario 10: you ult and assume the enemy team backs off, enemy jungler is still alive despite however much health he may or may not have lost (best case he is low, worst case the ult didn’t touch him, worst worst case the enemy has a cho), you start infernal and it’s stolen... you’ve now wasted the ult and gotten nothing for it. Just as many scenarios where this goes horrifyingly wrong for you. Instead of you save your ult you can use it to clean up, this means that not only do you win the fight at infernal without needing the ult (as you don’t) you can then ult to kill anyone who gets away, allowing your team to rotate to baron. Its not just about doing the absolute most amount of damage, it’s using that damage effectively... often times just damaging whoever isn’t as valuable as knocking out someone in particular. Think about it, ulting at the beginning of the fight is less valuable than waiting to kill the jungler, yes you’ve done less damage but you’ve now opened up objectives for your team... karthus ult’s power isn’t the damage, it’s the ability to wipe out low health targets to open up the map for your team. > Sometimes, there are situations where if you had ulted at the start, your team would have won the fight you just lost because you held the ult till the end. Your ult can even grow some balls on your allies because they gain more confidence in their ability to win a fight if the enemy is already dented. But there’s more situations where ulting after is outright safer and better, giving someone the grey screen will remove them from the equation longer than just damaging people. Yes there’s some situations where you want to ult first but most of the time you actually don’t, it’s your job as the karthus player to know when to ult... but in the end you’ve got to take into account what’s important, just dealing mindless damage or removing a high priority target. > Because the amount of VIABLE counters is very low. Not to mention you can't itemize just against karthus. There are 4 other members in his team as well. Except your item counters are going to focus on who is a threat... if one of these threats is a karthus you itemise against it, it’s not like you need multible items just one is enough. If you refuse to itemise against the champion making you loose you deserve to loose
You are in extreme denial and have a great lack of game knowledge. I tried to teach you but you won't listen. There is no point in continuing this. An example, you don't seem to know how even a thing like PoM works. You don't need to kill anyone with your ult to get the cdr. That's also why you use r first so you can get the maximum reduction. Have a good day.
: Best role to carry low elo
Jungle. However, every role is good if you are good enough. You can't abuse the carry potential of a role if you aren't good enough to do it in the first place. You shouldn't focus on carrying. Focus on improving and the carrying follows naturally.
: > Except the main point of karthus is his ult which is supposed to end the fight before it even starts. So he doesn't have any stacks for those situations. Only when he is dead and people stand in his e. Nah... it’s actuslly only a recent development of his ult being strong, before hand it actually wasn’t all that big part of his kit. Issue is that it’s so counterable that it isn’t all that useful, especially compared to the amount of dps karthus is able to output without his ult. So the point of his ult is to end a fight not start it, it’s why it’s always been common practice to use it just before your passive ends... you use it to clean up the fight or cover a retreat... even then you are relying on anti karthus tool being blown during the fight. Litterally the only reason karthus is working as is is because people have forgotten how easy his ult is to stop... once people figure out how to counter it again karthus will fall out of favour pretty quickly. > His ult channel takes 3 seconds, not 2.5 seconds. That means his ult will always be too late unless he is dead and people are standing in his e. And he should be using ult before the fights in most cases to get the most value out of it. You are correct it’s 3 seconds, even still it just takes a single E tick to give you that true damage, in a chaotic teamfight that’s really easy to get. And again no... that’s the worst time to ult... like I’ve said everyone has completely forgotten why karthus used to be unpopular, why his ult has stayed pretty much the same since the beginning and never been an issue... it’s so easy to counter. {{champion:266}} {{champion:12}} {{champion:34}} {{champion:1}} {{champion:432}} {{champion:53}} {{champion:201}} {{champion:245}} {{champion:60}} {{champion:28}} {{champion:114}} {{champion:105}} {{champion:429}} {{champion:10}} {{champion:141}} {{champion:240}} {{champion:127}} {{champion:117}} {{champion:555}} {{champion:35}} {{champion:98}} {{champion:15}} {{champion:56}} {{champion:16}} {{champion:223}} {{champion:44}} {{champion:23}} {{champion:8}} {{champion:498}} {{champion:154}} {{champion:26}} {{item:3102}} {{item:3814}} {{item:3190}} {{item:3048}} {{item:3157}} {{item:3083}} This isn’t even taking into account regular shield abilities which also negate most of it... or tanky champions who get to ignore it... or the fact that if you are ulting while alive your vulnerable to an interruption or even getting engaged on or outright killed You ult before a fight, the enemy team uses some of these, you’ve wasted your ult... most of these counters completly remove requiem as a threat entirerly. If you wait till the clean up some If not most of these counters are on cooldown, your ult suddenly has a lot more value. People have just forgotten this, even pro play... the amount of people actually countering karthus there is insanely low. Once people remembers it will go back to ulting when it’s safe to not while everything that can stop you is still up.
>Nah... it’s actuslly only a recent development of his ult being strong No it isn't. Nothing has been done to it for a long time. The last time its damage got buffed was in patch 7.24. And that was a ratio buff, not even a base damage buff, which means he still needs time to scale and make use of that buff. And he still wasn't played after that buff. >So the point of his ult is to end a fight not start it Wrong. Its point is to end a fight before it starts. >it, it’s why it’s always been common practice to use it just before your passive ends... Yes and that is the inexperienced way of playing karthus. You are losing so much damage and threat potential by using it to kill. >Litterally the only reason karthus is working as is is because people have forgotten how easy his ult is to stop... As if pros would have forgotten something so simple... >once people figure out how to counter it again karthus will fall out of favour pretty quickly. I'm afraid there has to be a major meta shift or riot interference before karthus falls out. The current meta heavily favors him. Doesn't matter of people can play or not. >You are correct it’s 3 seconds, even still it just takes a single E tick to give you that true damage, in a chaotic teamfight that’s really easy to get. It's the 75 AP that he would be after, not the 10% true damage as that is so small amount. >And again no... that’s the worst time to ult... Wrong again. It's the best time to ult. Math and logic all support this. >like I’ve said everyone has completely forgotten why karthus used to be unpopular, why his ult has stayed pretty much the same since the beginning and never been an issue... it’s so easy to counter. Now you are just talking about things you don't understand. Karthus wasn't a metapick because his q is rather unreliable and he has many hard counters in lane. He is a meta pick now because he is a jungler, not a mid laner. Other junglers simply can't fight him and the pressure he creates just with the fact that he can turn ganks and fights around with his r without ever having to stop farming. He is a ticking time bomb that automatically wins the game if it lasts too long. In the mid lane, he could be shut down, in the jungle he can't. His unpopularity had nothing to do with his r being easy to counter (although old locket was a strong counter but it hasn't existed for a long time). A great majority of champions you listed with "counters" to karthus' ult, do not in fact have any counters. It's actually funny because there are more counters in that list if karthus uses his ult to kill (which again, he shouldn't do in most cases). As an example, {{champion:266}} {{champion:34}} {{champion:154}} {{champion:23}} Do not have any counter to his r unless he uses it to kill. Another example, {{champion:12}} {{champion:114}} {{champion:28}} {{champion:245}} {{champion:10}} {{champion:127}} {{champion:117}} {{champion:56}} {{champion:8}} {{champion:223}} {{champion:498}} and many more are just wasting big and very important cooldowns if they use them to block a karthus ult, which makes the karthus ult still worth using. >You ult before a fight, the enemy team uses some of these, you’ve wasted your ult... most of these counters completly remove requiem as a threat entirerly. It's something called a trade-off and it's not a waste. Let me give you an example situation because you clearly do not understand this concept. An infernal dragon is alive. Both teams are contesting it and are nearby. Scenario #1: The enemy team doesn't have abilities to block his ult. They lose a lot of HP which means they have to give up the dragon because they are now facing a full hp enemy team when the fight hasn't even started yet. The low hp team is closer to lethal range than their opposing team and thus the risk is too great. Ending a fight before it even starts. Scenario #2: The enemy team has champions like fiora, lissandra and xayah. They use their respective abilities to block the damage from karthus ult. Now Karthus' team can start the dragon while their abilities are still on cd. Without those abilities they are far easier to kill and they have far less of an impact in the fight. So basically karthus' team forces the opposing team to fight them with a disadvantage or letting the dragon fall. Basically a win-win situation again. Same thing applies with items like zhonya and taric ult. Scenario #3: Bard ults his own team to block karthus ult. Now they are set up for a perfect engage by the karthus' team because his ult has the same downside as zhonya. They are sitting ducks, just waiting to get wombo combo'd on. Scenario #4: Taric ults his team to block the damage. Too bad taric needs his ult more than karthus needs his. Karthus remains with high impact on the fight while taric became much less of a threat. Scenario #5: The enemy team has champions like karma with a locket. She blocks the ult with locket and r+e shields. Karma doesn't really lose relevance and the karthus ult does become a bit of a waste so in this scenario karthus should wait to use it after the fight. Locket alone isn't enough though to deter karthus from using ult as it deals way more damage than locket shields. This counter also require karma to be near all of her teammates, which isn't exactly a typical scenario outside of pro scene or other tournament or premade setting. As we can see, while there are cases where he shouldn't use the ult at the start, those scenarios where he should use it are definitely more common. >If you wait till the clean up some If not most of these counters are on cooldown, your ult suddenly has a lot more value. Sometimes, there are situations where if you had ulted at the start, your team would have won the fight you just lost because you held the ult till the end. Your ult can even grow some balls on your allies because they gain more confidence in their ability to win a fight if the enemy is already dented. >People have just forgotten this, even pro play... the amount of people actually countering karthus there is insanely low. Because the amount of VIABLE counters is very low. Not to mention you can't itemize just against karthus. There are 4 other members in his team as well.
: A lot of his damage isn’t in his ult... he will stack it up really fast. He also can ult with the conquerer buff, he takes 2.5 seconds to channel, it lasts 3 seconds... not to mention if you do it during you passive you can have your E refresh it while channeling. It’s prob gonna be one of his strongest keystones... given his next strongest is dark harvest which isnt that strong anymore
>A lot of his damage isn’t in his ult... he will stack it up really fast. Except the main point of karthus is his ult which is supposed to end the fight before it even starts. So he doesn't have any stacks for those situations. Only when he is dead and people stand in his e. >He also can ult with the conquerer buff, he takes 2.5 seconds to channel, it lasts 3 seconds... not to mention if you do it during you passive you can have your E refresh it while channeling. His ult channel takes 3 seconds, not 2.5 seconds. That means his ult will always be too late unless he is dead and people are standing in his e. And he should be using ult before the fights in most cases to get the most value out of it. >It’s prob gonna be one of his strongest keystones... given his next strongest is dark harvest which isnt that strong anymore This part is true. He doesn't exactly have a good keystone, even with dark harvest since it's pretty bad rune again. So even if he doesn't get the synergy with his ult, it's still the best keystone for him.
VIT Laati (EUNE)
: Wait before you face something like Karthus, Cassiopeia or Anivia.
Karthus is not that strong with it. He loses the stacks before his ult hits anybody. sure it's fine if he can be in the middle of a fight tho.
8Belthazor8 (EUNE)
: Then why do melee champs pick conq now? They can be kited easier since they have no range and current conq cannot be stacked in an instant like the new one. "You still need 5 stacks to get the full value." what a bruiser cannot get easy while many ranged champs get with pressing a button once.
>Then why do melee champs pick conq now? Not all of them do. Also, the reason why melee champions take it is because it's better than anything else and they can keep it up by staying in combat while ranged champions can't. Note that the current conqueror stacks if you take damage, while the new one requires that YOU hit the enemy champion (the current one doesn't even need the damage dealer or the target to be a champion). That's a major difference. Like in lane, you can stack the current conqueror from minions. I am saying tough that the current values for the new conqueror are too high. 75 ad is a lot.
Antenora (EUW)
: > [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=39gqIYVI,discussion-id=aspecTuh,comment-id=00010000,timestamp=2019-02-11T11:44:02.204+0000) > > yeah 0-20 base heal off wohoo. {{champion:267}} had her heal reduced by 20 in 8.22 and it dropped her winrate from 54% to like 52%. It's a bigger nerf than it seems.
No, it's not that big. You fail to see the major difference between those champions. The numbers do not affect all the champions the same way. As an example, would removing 20 base heal from soraka affect her the same way it affected nami? No. Because soraka can spam her heal which means she will actually miss more healing in a long time window than nami does because of the cooldowns of those abilities. When it comes to nami nerf, that 20 base heal is far bigger portion of her total heal amount than it is for sylas. Also, her base heal got reduced by 5-25. Not 20 flat on each rank. So the nerf on her is actually even bigger number wise than it is for sylas. Also, her heal's cooldown is MUCH shorted than sylas's meaning she loses more healing than sylas does over a longer time period (healing per second) AND her heal can heal everyone on her team, meaning she actually loses a potential amount of 125 healing per cast. So that nerf was far more impactful than the 20 reduction on sylas. Also her ratio from ap is much worse which means she can feel it despite having ap.
8Belthazor8 (EUNE)
: 3 sec is short for you? How much damage can be dealt by an adc in 3 sec? What prevents them to get full stack instanly back the same way they got it first? Yasuo is always broken because they refuse to nerf his overloaded kit. Nothing new there tbh. They will not nerf him no matter what, you just have to permaban.
3 seconds IS a short duration in this context. You can get zoned in fights which means you can't attack and that will drop your stacks. They can kite away from you a bit and you will lose the stacks. We already see this with rageblade and it has even longer grace period. You still need 5 stacks to get the full value.
8Belthazor8 (EUNE)
: Make Conqueror melee only
Eh, ranged champions aren't really a problem because their stacks fall off so fast. Ranged champions don't even have proper runes to go to except lethal tempo on some of them. However, champions like yasuo definitely need to be nerfed before that rune comes live. Yasuo is currently busted and that rune will make him even more busted.
: It takes time because inting is not as clear cut as flaming. Flaming is easy to punish. There is clear evidence in the form of chat logs. Someone who is inting could look like he is having a bad game. That is why it takes a bit longer. They need evidence. If they punished people on the spot, someone who had a bad game could get punished for it.
I can completely understand that they can't punish trolls and inters after just one game unless it's obvious but it still can't take 200 games to punish an OBVIOUS troll. Like the one in my example (it actually took WAAAYYY more than 200 games in that player's case).
Cyrus1978 (EUNE)
: Cause its a fake delusion to make the system look good. Match making has no logic in it. MMR is just something to keep you busy. There is no point in having 3 bronze noobs in your team and playing vs plat + enemies.
Yikes. Better get your tin foil hats ready guys!
Kaimeraz (EUW)
: Name a single thing that Riot isn't being archaic about? Their shoving LEC etc down people's throat does not count.
Well they created the practice tool feature and a replay system despite being against them at first. Actually, toxicity was one of the reasons why they didn't want to make a practice tool at first, which is ridiculous. They were afraid people would tell others to go learn to play in practice tool as a form of flaming. However, how many time have we seen this actually even happen? i haven't seen that even once yet. They basically think people are more toxic than they actually are. The same thing is with the mmr visibility. They are afraid people will compare each other and flame. However, they can already do that with ranks anyway and before the practice tool, people would tell you to learn to play in customs. They really aren't changing anything like this. I think they are simply too lazy to make them visible at this point.
: unpopular opinion: i think riot does a good job on punishing toxicity
Riot does punish verbal toxicity well. However, inters and trolls do not get punished at all unless they are bad at doing it (making it obvious). Like, they do ban people who int and buy 6 tears. However, they do not punish players who int in a perfect situation where it will cost your team a lot instead of running it down mid 24/7. Or a troll jungler who runs between the enemy top lane towers, proxies 3 waves of minions (you will not get any xp or gold from the wave) and then ints double buffs to your lane opponent. Now your opponent has a level lead, a gold lead and double buffs. Good luck with that. And yet riot does nothing about them. An example case: https://snag.gy/WJscyz.jpg That player is now banned but you can count the amount of games it took Riot to ban that player. So it definitely isn't a fine system yet.
: rofl. meanwhile, league of legends is rated as most toxic game in the world according to many statistics (and ofc you are gonna ask the same question as every other riot-defender: ''proof?'') get a grip son, you are either emptying your whole purse every month to buy skins or you talked with a riot-member and he was nice to you.
>(and ofc you are gonna ask the same question as every other riot-defender: ''proof?'') Asking that question simply means the reader is not stupid enough to believe all these "facts" as facts without any actual proof (because statistics like this actually do not exist). It has nothing to do with defending Riot. A person who wouldn't question it is just naive. Ofc downplaying people who question your comments would fit your agenda perfectly (especially when you are trying to spew lies).
Murdarici (EUNE)
: What an 1453 number could tell you ?
If my rank would be plat 4 with that mmr, it would tell A LOT. We should be able to see our own mmr and what it should be in our respective elos. You can make it so that you can only see the your own mmr and the mmr of your friends if they allow it via a checkbox. That way, riot could avoid the "toxicity" they are so afraid of while also giving the community WHAT THEY WANT. Riot is being very stubborn and selfish with this.
: I agree that Sylas's heal is opressive, I'm showing that other similar abilities have drawbacks, unlike Sylas's. I don't see a problem with Soraka as she is super squishy and her healing can be countered.
Sylas' heal has a long cd and very short range. Also, he must be under 40% for the heal to be oppressive. It does have plenty of drawbacks too. The range and cd are big ones. Still doesn't remove the fact that it is STILL oppressive.
: Soraka can't heal herself and damages her own chances of surviving every time she heals (10% max hp is a lot for a squishy champion)
Sure but you didn't exactly add anything to the conversation as that doesn't debunk my point.
: Do you play the game with the usernames shown or not?
I keep the names so i know who my friend is so i don't need to ask them. Also they are not in the way at all or bothering me.
M3GTRDragon (EUNE)
: I probably have the worst luck eune
The chance to even get anything extra from the mission rewards is very small. I did get 100 token from one though but i also have the pass. Got 971 tokens atm.
M3GTRDragon (EUNE)
: ahem...even soraka doesn't have that strong heals unless she goes full ap
Yeah but her heal is spammable and can be used on teammates, which makes it powerful. It's fine though because that's pretty much all she does.
: LCS is bad for 99% of people who play this game.
I mean sure, LCS is bad for everyone. Such a clown fiesta. Better watch LEC or other higher quality leagues.
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GonahtanuGepardi

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