: > [{quoted}](name=Hansiman,realm=EUW,application-id=39gqIYVI,discussion-id=n5ocQ46a,comment-id=0000,timestamp=2019-03-18T21:01:29.491+0000) > > Yes, but not through decay. I've heard you have to lose quite a lot of games though, is this the same if you get promoted to silver?
> I've heard you have to lose quite a lot of games though It depends on the MMR you have. The lower it is, the less games it takes. --- > is this the same if you get promoted to silver? When you first promote, you'll have a demotion shield that prevents you from dropping straight back down again, but that doesn't last forever. You can still drop.
: If you're placed in silver can you derank to bronze?
Potatoe (EUNE)
: "How would you avoid such a situation if you were in charge of the game?" Would instantly permabann their ip and block any other accounds under they own email adresses and obliterate their ways of creating new accounts. Come on, its intentional trolling, Harrasment. Permabann instantly. How else??? What are you trying to make up on this. No this or that, only ban for that kind of behaviour, instantly
> Would instantly permabann their ip So you'd also ban anyone else playing on the same IP just because one person broke the rules? Doesn't that seem a tad bit harsh? IPs aren't unique, most of us share them. They also tend to be dynamic, so you'll get a new one from your ISP regularly, and your old IP would go to someone else. Would you be ok with being banned because you had the same IP as someone that broke the rules?
: My point is not that,my point is irony of riot games and people who are against this.They are all against toxic people and flamers but they are against the option who would prevent those people?Do you see the irony there? :)
When permanent chat restrictions were attempted, players often found other ways to ruin the game when they got angry in order to vent their frustration, such as intentionally feeding. It's your responsibility to control your emotions.
: And you put your biased mind to work and try to comprehend what I'm saying. I've already said (and you don't seem to understand) that chat restrictions are automated but inting isn't? The system will look at the chat after someone reports me (ok easy) but the system won't look at the KDA of my team "mates" after I report them? Seems fair enough. But you refuse to understand and quite honestly are the type of person who'd look at the chat and decide to punish me over the Inting team.
> And you put your biased mind to work and try to comprehend what I'm saying. Insulting people won't get you anywhere. People are free to express opinions, but insulting others because they don't share your view isn't tolerated. --- > I've already said (and you don't seem to understand) that chat restrictions are automated but inting isn't? There is a system that aims to detect intentionally feeding as well, but it's nowhere near as easy to detect gameplay misbehavior as it is chat. Even your example of "look at KDA and cs" will result in most players being banned for simply having a bad game. I'm sure you'd have plenty of games where you would be banned for inting, even if you did no such thing. Is that a system you'd want? --- > But you refuse to understand and quite honestly are the type of person who'd look at the chat and decide to punish me over the Inting team. Could you not entertain the notion that I'd ban both, if I had the ability to do so? If people are actually intentionally feeding, they're ruining the game for others. But something else that ruins the game, is verbal toxicity. I don't want to see that either.
: So the system is more worried in making me lose games and keeping sensitive people from getting called a "%%%%%%" than getting rid of those who lose games on purpose is what you're saying? Nice. better wait for the next line of pajama skins, that'll definitely make me forget how bullshit the situation is.
Strawmen arguments won't get you anywhere. If you can't have a discussion with me, don't make up statements claiming I said them.
Crockito (EUW)
: Should i be chat restricted for this...
> freedom of speech lmao.. There's nothing in freedom of speech which gives you permission to mock others. That's not what that right is about. Riot also doesn't have to host you when you decide to use the chat to be rude towards other players, which your logs show you are.
: Recently. Did you even read the post? This all happened yesterday.
Yes, I read it, and it doesn't change how the system works. Chat restrictions are handed out automatically based on an automated investigation of your chat. Your chat does show you breaking the rules, which others point out as well, and that's why you got punished. How other people behave doesn't matter, because you're judged based on your behavior, not theirs. If they're breaking the rules, they'll get their own cases where their behavior is judged.
: The others won't. Wanna know why? Because I got restricted from yesterday's games. the same games that I reported those people in. Meaning they looked at the whole situation and chose to only punish me. I know this because you get notified when someone you reported gets punished.
> Meaning they looked at the whole situation and chose to only punish me. This penalty is automated, nobody from Riot read the chat. --- > I know this because you get notified when someone you reported gets punished. No, you don't. You will **sometimes** get a notification when somebody you recently reported is punished, but most of the time you won't.
KÌNDRÊD (EUW)
: sticky notes for teammates on loading screen
There's a chat coming for the loading screen, you could also state these things during champion select.
: I think an option you can click on, wich enables/deables autofill works? that way i can wait. and others dont have to wait. ever. right?
Result is: Everyone has to wait. Something like this was actually tried on the OCE server, but it resulted in queue timers back to what they were before autofill was introduced, for everyone.
: @hansiman, i did not say ALL RUSSIAN PLAYERS anywhere.NOT EVEN ONCE.You all assume that.
: Control wards are not worth buying
> they usually don't survive for 1min. Mine do. Perhaps you're not placing them correctly based on your position in a lane (assuming you're the laner), or you're not protecting them preventing them from being destroyed. Quite often, my Control Wards are destroyed by me replacing them to control vision over another objective.
: I really think you are the ones that don`t understand this.You have the definitions posted here.All you ppl do is make assumtions based on your feelings, not on my post, or any facts.This boggles the mind ! @Shamose, it`s common sense to use english in online gaming.It`s one of the unwriten rules.It`s been like that since day one.I`m not british, yet i use english out of respect to the ppl i`m speaking with.Again, it`s common sense ! @Bananenschnder , read the definition again.You are the one who doesn`t know what xenophobia or prejudice is.Where do i generalize and say that ALL the russian players are bad ? I am not imagining things, i`m basing my statement on real life experience.Read again m8, u`re way off. @Voldymort , you also don`t understand what racism is.Read the definition again. So far none of you made any points or had proper arguments.With this post i was hoping to get a moderator to post, to have a decent conversation .Still w8ing for that.
> With this post i was hoping to get a moderator to post, to have a decent conversation .Still w8ing for that. There's no need for it. You've already gotten the correct answer from the other members here. When you make a claim that **all** players from a specific country are **always** providing a bad experience on the base of them being from that specific country, what are you if not xenophobic?
WolfX10 (EUNE)
: Silver and Judgment Kayle
Those servers are run by Garena, I believe, not Riot. They can have their own events and content pricing if they wish. I'd also believe those servers weren't even available during the time those skins came out, so it would have been impossible to ever obtain the skins on those servers.
: when will diamond+ LP be back to normal. +14 -24 is depressing af.
DubRaven (EUW)
: If friends with very large gaps between their mmr want to play together they should be able to. But then the matchmaking should look for opponents that will balance out the skill difference. For example if a silver and a challenger (like in this case) want to play together, the enemy team should probably have something similar, like a gold + diamond or so... Riot can figure out the balancing details :P.
You're still mixing in ranked with normals here. Normal queue bases itself on normal MMR Ranked queue bases itself on ranked MMR If you want normals to be based of ranked MMR, how would you place someone that has played normals for years but never queued up for a ranked game?
SVINOPAS (EUNE)
: My discussion was deleted and i dont know why.
If you read the message you got upon deletion, you'll see that it was deleted due to "naming&shaming". From the [Boards Universal Rules](https://boards.euw.leagueoflegends.com/en/c/announcements-en/3eWpXbJi-universal-boards-rules-updated-27-04-16): > Please don't report a potentially misbehaving player in these boards. If you see or hear about another person breaking the rules, send us a ticket directly so we can investigate and take action if necessary.
AllGone (EUW)
: When will server transfers be available again?
It has not been like this for months. Transfers were disabled last wednesday due to an ongoing issue. There's no ETA on the problem yet.
Arcade Lulu (EUNE)
: So we shall just calmly let challenger players play in silver matches and ruin the games
You're just repeating yourself now, rather than producing any arguments or suggestions of improvement. Where would you suggest people of varying skill can queue up together if they want to play?
Arcade Lulu (EUNE)
: So what is it then? A match where everyone else's skill is near silver level and then there's 1 player whose skill is challenger level
It's a normal game, not ranked. Dragging ranks into the matter isn't quite right, because they're not used. The challenger player could be queueing up with a friend that's low ranked, or even low leveled. They wouldn't be able to do this in ranked games, so where should they play together? Sure, the challenger could use a smurf that is unranked, but would that really make a difference? The person would still be challenger.
Arcade Lulu (EUNE)
: I don't know, maybe you know, not allow challenger players to que and be placed in silver matches? I know smurfs are a thing etc but come on My friend once had to play against a challenger darius main in toplane and he never plays toplane, That very fair isn't it?
It's not a "silver match" since this is normal.
DubRaven (EUW)
: How is this allowed?
Normals doesn't share MMR with ranked. They can also queue up with anyone they want, without limitation.
Dokueki (EUNE)
: man i hit d4 3 days ago, in plat i won 23-26 lp after diamond4 promo i get only 11-12-13 lp and lose 25 !! I had a winstreak and get to d3 promos and i dropped to 0lp... i have to win 3 games in a row and lose one to not be on 0 lp .. how is this fair ??
There's a ranked reset for diamond+ players planned for the next patch that should fix some of these issues.
: Is this what the game has come to?
So you never have bad games with negative KDA, or do those not count?
Irarius (EUW)
: > [{quoted}](name=Hansiman,realm=EUW,application-id=Mpd1UjGe,discussion-id=vdQRjqcV,comment-id=000000000000,timestamp=2019-03-16T12:55:04.009+0000) > > Even after reading the entire post, you're not really addressing the issue. > > The mastery grade really says very little on the actual impact you had on your teams ability to win the game, so why should that be part of what we're being rewarded for? > > When I play support, I quite often go for tanks that initiate and soak up damage. Sometimes the best thing I can do is to get myself killed if it means my damage dealers survive longer, but that will cost me the ability to get an S. Why would I then do what's actually best for my team when I'll end up punished for it? > > There's several legit strategies in the game that'll make it quite impossible for people to get an S, and I don't understand why players should be punished for ultimately playing to win. so it seems impossible to get the message? i also noted that you need more then one thing at least to qualify for an s so that means kills and farm are not everything, i did say more then once that overall participation is what should give that s, it was suppiosed to incorrage teamplay, its total bullshit that a support wont get s for initiating on tanks and soak damage if you can get participation out of it. i mean do you play a different game or do you not understand what team healing shielding, wards cc score and so on mean???????? you could as a tank still easy get an s if you just make it count. you dont get an s for cc 5 ppl all game and die to it all for nothing. i wrote that down. i also said that the system should be done so you cant go 28/0 and throw anyway. its not my damn job to do it to the perfect balancing its a concept. you ppl cry whats a problem clearly not understanding what i said nor giving pointers on how to fix it. you can give me money and i do it in a thought out balanced way. or you can try to thnk what team participation actually means i dot know how many times i need to tell ppl that this specific s is supposed to make ppl stop soloing the game and losing because of that, clearly saying it more then two times wont make it. mastery grade says NOTHIONG and wasn also not part of the concept idea, so gj on not understanding getting an s from a a mastery grade. the s should be calculated by how good you did overall, DONE and by now i am pised of by how dense ppl seem to be. thats why the simple idea of rewarding good play will never happen here. ppl keep crying of how a lose can be totaly unfair and punish you for reasons beyond you, but instead of doig what everybody says which is rewarding playing the game well which is what should judge you, we have a crap system. and yeah other games do actually have something like that. %%%% even if i am a 30/5 zed i can still lose the game because the entire team is so bad and the enemys are just good and play it together then i still god damn lose. but if i am capable of making the game close instead of losing it out right then it should be rewardet somehow. in some way. but nobody here rtrys to add anything. as for strategies that makes it impssible to get an s, clearly thats an issue that is already god damn solved and think about how masterys are for each champion individually and then think of how little you hhought about that one right there each champion gets calculated with how well all other players in general do. thats what i got from the getting an s thing. now obviously that means such strategies should be accounted in the needed stats automaticly. as for highly experimental stuff or splitpushing you can still easy qualitfy if you either make it a win out of the strategie OR you dont play the splitpush wrong getting towers drakes and so on should be rewarde aswell, and clearly that doesnt punish you then, cuz you did it good like rly its soeasy to think about it one time and egt the issue out the way instantly.
> i mean do you play a different game or do you not understand what team healing shielding, wards cc score and so on mean???????? This is already part of the mastery grade, and still it says very little about your actual contribution to a team's victory. --- > the s should be calculated by how good you did overall, DONE By stats, it already does. Again, doesn't say anything about the value of the choices you made, which is the most important factor. --- > %%%% even if i am a 30/5 zed i can still lose the game because the entire team is so bad and the enemys are just good and play it together then i still god damn lose. If you lose games like that, then odds are you're just focusing on KDA rather actually using your lead to close the game. How much is your S worth then? --- > as for strategies that makes it impssible to get an s, clearly thats an issue that is already god damn solved How? There's viable strategies that win games, but reduce the player's ability to get an S. How is this solved when you say that these players should be punished for winning? --- > like rly its soeasy to think about it one time and egt the issue out the way instantly. Your suggestion is not new. It's propose several times per week, and they all have the same problem: It rewards people for not playing to win.
radetari (EUNE)
: just so you dont demote that fast yes
There's already promotion helper, and demotion shield.
: i had a bronze 2 toplaner who said he was plat, picked vayne against darius and flamed cause he went 0/3 befor 10 min I had a Janna support who maxed her slow against caitlynn and zyra (that was the 0-4 game) I had a botlane who hated eachother, took farm from eachother and went to other lanes befor 15 min (2-4 game) > (that brand game was me not giving a %%%% and tilt playing ranked) thats the 1-7 every shit kd you can see i can explain. And if you tell me "if you were that good you could carry the game" You cant carry in a teambased game were 3 enemies are fully fed
> every shit kd you can see i can explain. And most likely the players you complain about can say the exact same thing: "I can explain". Everyone has bad games, even you. It's just how it is.
radetari (EUNE)
: losing more lp? the more you lsoe the more lp u lose and the first win after all of that gives you like 15 lp it isnt fair
MMR works like that. So the more you win, the higher your MMR is. You're suggesting something that artificially gives you an LP bonus.
: The year is 2019
Skins aside, how would that even fit in with the overal theme of the game?
Lari (EUNE)
: But in my case they know someone else did this the account was actually hacked
Which is also something that could be faked, or easily gotten around. A player could then simply let someone else play on their account with cheats in order to get boosted, and then make the claim they were hacked. It would be very hard to disprove this.
radetari (EUNE)
: you already lose extra lp
Oh? So there's a system that punishes you for losing after a winning streak? Have a source on that?
Irarius (EUW)
: > [{quoted}](name=The Lane Police,realm=EUNE,application-id=Mpd1UjGe,discussion-id=vdQRjqcV,comment-id=0000,timestamp=2019-03-16T00:46:41.660+0000) > > Doing well in LOL means destroying the enemy nexus. You can score a D-, and be useful, on the other hand, getting an S+ might mean taxing every single lane, taking every kill - putting your whole team behind, then dying once with your 28/0/0 KDA, and throwing all the resources you took from the team, down the drain - single handedly losing the match. > > This would encourage the so called KDA players, and would be overall toxic for the ranked environment. > > Big -1 . so essentially you didnt read the whole post. i made a point about that. and the target is to make geting an s not about playing solo. like srsly i did adress youre problem in my text rly hard.... big -1 for Analphabets
Even after reading the entire post, you're not really addressing the issue. The mastery grade really says very little on the actual impact you had on your teams ability to win the game, so why should that be part of what we're being rewarded for? When I play support, I quite often go for tanks that initiate and soak up damage. Sometimes the best thing I can do is to get myself killed if it means my damage dealers survive longer, but that will cost me the ability to get an S. Why would I then do what's actually best for my team when I'll end up punished for it? There's several legit strategies in the game that'll make it quite impossible for people to get an S, and I don't understand why players should be punished for ultimately playing to win.
: They wont, i had the same problem ~ 5 years ago and the account is still banned. I tried so many times but hey as if riot cares. Acc name was ThePeriodMonster, had so so many skin and im still pissed that its banned.
They have to be very adamant on cases of players using 3rd party programs. If you open for unbanning people when they claim someone else was using their account, you'd open up for players being able to cheat and then using the excuse that someone else did it. This would just increase the amount of cheating in games, and people wouldn't really risk a penalty for it.
: Ratio secondairy/primary role not fair?
Mid lane is the most popular role in the game, which is why it's harder to get that role than others. --- > However, I DO NOT MIND waiting even 25 min for my role. As long as i get my role and not another role. Why isnt there a function where you can chose to wait longer in order to get your role? Because this wouldn't just apply to you, but everyone else. And everyone else doesn't want to wait that long to get into a champion select, something we saw back before autofill was introduced, and people were complaining about 10 minute queues on the low end of the ladder.
radetari (EUNE)
: Why are we punished for having bad teammates?
So first loss after a winning streak makes you lose extra LP as well?
: arurf
It's not even gone yet..
StatecLata (EUNE)
: LP malfunction?
Each time you climb to a new division, the average MMR of those around you are going to take a small jump. This just means that currently your MMR sits between G3 and G2, and you've climbed faster than your MMR could. As long as you keep a positive win-rate, your MMR will keep climbing and eventually your LP gains will increase.
: I got banned but he didnt? Some more personal opinions and Reporting System
> So why did I get a ban if i've barely said anything and everything i've said was a reaction to the 10 things that were said to me? Because you were toxic, it's as simple as that. Toxicity simply isn't permitted in this game, regardless of your reasoning for it. Your 14 day ban was your **final** warning, and any further violation of the rules would net you a permanent suspension. The ban you had specifically stated this. Since you didn't heed this warning, a permaban was the only next step available. --- > The system should be able to reset and bans should be more accurately given. It does, but it requires you to display good behavior over an extended period of time. Since you were permabanned this time, it indicates that you hadn't shown enough indication that you had actually reformed before starting to break the rules again. --- Someone breaking the rules does not give you the permission to do the same. When a player starts bothering you, you should mute the person and report them once the game is over. Once you start retaliating, you're just being the same type of person as they are. A team consists of 5 people. As annoying it is to have one person being toxic, how much fun do you think the other 3 members of your team were having when two of their allies were busy flaming eachother?
: > [{quoted}](name=Hansiman,realm=EUW,application-id=39gqIYVI,discussion-id=Pqe6X91Y,comment-id=00010000000100000000,timestamp=2019-03-15T19:03:01.826+0000) > > If you're gaining that amount of LP from victories, and not losing from losses, then you are in placements. Did I miss something? I am SURE that I already did placements in S8 or was that a pre-season?
We're in season 9. Each season has their own placements.
: > [{quoted}](name=The Lane Police,realm=EUNE,application-id=39gqIYVI,discussion-id=Pqe6X91Y,comment-id=000100000001,timestamp=2019-03-15T18:35:32.353+0000) > > I think I did the placements like 2 months ago that placed me in iron3 because I literally lost every game, still the system wants to push me up.
If you're gaining that amount of LP from victories, and not losing from losses, then you are in placements.
: How to not tilt? (or how to have more fun)
radetari (EUNE)
: Don't play jungle in ranked if you don't know how
But it's ok to play top, mid, bot, or support in ranked if you don't know how?
: i just used that 250k as a example, you would scales the number of mod to how many people play(so for instance average 1 player mod to every 2k games something along them lines) i didn't have the data so i couldn't give a accurate guess. yes, it would if you scaled it correctly it would make a difference maybe not a massive one but it would still help even if it was only very very slightly. if riot did put it in surly it wouldn't make the game any worse? it could only make it better? the point would be you wouldn't need to "manage" the group of player mod, if you look at other games such as csgo, runescape etc they give power to players and its worked out pretty well.
These other games are not even remotely the same size as LoL is.
ProSoe (EUW)
: I Have Several Ideas About This Game
Riot won't pay you for your ideas. If you're interested in working on the game, have a look at [Riot's job listings](https://www.riotgames.com/en/work-with-us/jobs).
: You say Taric now is boring and you want to revert him back to how he was before the rework? Back when the most interesting thing you could do with his kit was a flash-stun on a single target?
hαrdγs (EUNE)
: How many Braum ultimates does it take to clear all jungle?
This is a really odd video concept.. I like it.
Kibel (EUNE)
: Chromas for Victorious Skins
Victorious skins get chromas now based on the queues you were gold in upon season ending. This has been the case for both Victorious Graves and Orianna, which were the two most recent champions to get the victorious skin.
: Can you please give me mid?
The problem is that mid is a very popular role, meaning way more people queue up for it than other roles.
: but even if it makes a small differences thats better than what we have now, to try and make a player mod be in every game would be impossible but lets say per day on EUW there is 250k games played and if you had around 10-20k player mods that would still make a slight differences to flame,afk and feeding levels. there isn't mean to be LOADS of player mods but i think a very few would it least help towards countering the toxicness in this game as they would have the power to give bans/chat bans and it would give riot more time to deal with other things and would give players more control over the community. if you gave players more responsibility i think that would create a more friendly community.
> but lets say per day on EUW there is 250k games played More likely many millions. 250k is honestly probably closer to the ongoing amount of games during peak hours. --- > and if you had around 10-20k player mods that would still make a slight differences to flame,afk and feeding levels. No, it wouldn't, because they'd still be vastly understaffed compared to just how many games are actively played here. And try to manage a group of 20 000 people. You'll find it's an impossible task.
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Hansiman

Level 101 (EUW)
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