: Doubting it is pointless. My experience proves it. Ofc you might not believe what i'm saying but that's something i simply can't affect and thus, don't care about.
Your experience does not actually prove it, because it's just a single case. The phrase in question is also considered extreme, and escalated by 14 day bans. There's been plenty of cases on the boards where people have been escalated to this punishment where the log only contains that phrase. The goal is to always escalate these cases to direct 14 day bans, but it still requires players to actually report it. And even so, no system will be 100% perfect, so there will always be cases that manage to not get punished.
DerPunkt (EUW)
: Afaik such a system is already in place. When we had the tribunal, Tribunal memebers who votes wrong a lot of times would taken into consideration less. So I believe there already is a similar system for reports. Player who often report and do so for no reason are weighted slightly lower. I am not 100% sure of that. but I believe I saw some one from the Player Bahviour team talk about it once. But don't bet on it. Nonetheless such a system is Quit useless. Your CSGO example is far of. The coldown is implemented to prevent parties of 4 kicking their fith member all the time (We used to play what the bot bought and we needed a bot for that so somebody had to go). For reports such a system is kinda meh. Let the people report. 1. There is no proof they reported you. Most the time people claim to report you they forget about it in postgame lobby. Most just klick next of leave the PC to do soemthing. 2. The System already is adjusted for false reports. One report does nothing in when there was no bad behaviour. This bad behaviour must be obvious stuff, like going AFK for 5 minutes (also following somebody around the client will detect you actions and deduce from it you were afk) Or if you wrote some bad shit in chat. So if you stay clean the report is worthless. 3. Even if you didn't stay clean. One report does nothing. Believe me I sometimes engage into some rather nasty stuff. My opinion, if my team makes me feel like I am not wanted, there is no reason for me to stay. so every 100th game or so people behave so bad and I am in such a bad mood, i just quit. And I have not even gotten a chat restriction in my 7 years of lol. So yeah, even if people here claim the system is foobar, it actually works rather nicely and does not need a cooldown from my perspective.
> So I believe there already is a similar system for reports. Player who often report and do so for no reason are weighted slightly lower. I am not 100% sure of that. Report weight used to be a thing, but isn't anymore. False reports are identified anyway, and won't hold an impact.
: Rewards bugged! Was g4, s8. Everyone gots them rewards but i didint get anything as g4 s8, honor 2!
You'll have to reach out to support directly to see what's going on. Contact them [here](https://support.riotgames.com/hc/en-us/requests/new).
Silent Note (EUNE)
: He used the f word. Also, some people in my game used the n word, I reported them for it and didn't get any feedback that they were banned or anything like that.
Chances are you wouldn't, because that feedback is intentionally set to rarely pop up, under certain conditions. Most people you report that ultimately end up punished will **not** trigger this notification for you.
Akiliieeii (EUNE)
: i mean I get that but there are probably other cases that have been like this that haven't even gotten a slap on the wrist of course it's not justified but still... I felt that it should have been a 5 game chat restriction cause it wasn't that heavy of an insult considering the fact I said ''%%%'' could mean i meant kiss your sister.
It's amongst the worst things you can tell someone, so it's not a "mild" excuse. --- > considering the fact I said ''%%%'' could mean i meant kiss your sister. Nobody believes this excuse. You know perfectly well what your intention behind your statement was.
Akiliieeii (EUNE)
: 2 week ban for one game?
Telling a person to commit suicide, and homophobic slurs, are both cases that on their own escalate you to a direct 14 day ban. It's classified as extreme verbal abuse. The intent is to punish players after just a single game displaying such behavior, so everything is working as intended here. --- > I'm banned now for hurting some random persons feelings over the internet. Does it matter if it's a "random" person? Does that make the person any less of a person just because you can't see them?
: true that he has better sustain and to be fair thresh is vulnerable when he hooks and follows up blitz is just pure aids tho who would you ban between the three?
: why blitzcranck and thresh are worst than pyke in laning phase
Pyke regains some of his lost health after a trade, meaning he has high sustain. Ultimately, this allows him to stay in lane longer, and not being punished so hard by being aggressive.
: Can some Rioter answer this one? Why did Sewn Chaos Blitzcrank and Sewn Chaos Amumu got canceled?
They were canceled due to lack of quality: > Sometimes we work on things that just don’t end up hitting our quality bar. And usually, we try to cut those things well before they actually hit PBE, but in this case we were a little too late. The truth is neither Sewn Chaos Blitzcrank nor Sewn Chaos Amumu hit the quality expected of our recent skins, so we’re making the call to remove them. [Source](https://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/qnK0MB8Q-update-on-sewn-chaos)
Hansiman (EUW)
: > 70% of the players aren't playing ranked games ( the only ones that should count for the tribunal ). So people are free to intentionally ruin non-ranked games just because you don't play outside of ranked? I'm sorry, but that logic is rather warped. Rules are rules, and there's no justification in breaking them just because it happens outside of ranked. --- > I've also said that the tribunal shouldn't watch every report, but the players that have been reported 5-6 times in a day or something. That'll just target active players because they're active. That doesn't sound fair.
While it is in no way perfect, it's still shown to be better than the system you've proposed. We used to have player review on cases in the past, and it was inefficient. So now you've gone from wanting a "better" system in ranked than in normal games, to wanting the superior system in normal games rather than ranked. What exactly is it that you want?
: You are talking about the size of what? The playerbase? 70% of the players aren't playing ranked games ( the only ones that should count for the tribunal ). I've also said that the tribunal shouldn't watch every report, but the players that have been reported 5-6 times in a day or something.
> 70% of the players aren't playing ranked games ( the only ones that should count for the tribunal ). So people are free to intentionally ruin non-ranked games just because you don't play outside of ranked? I'm sorry, but that logic is rather warped. Rules are rules, and there's no justification in breaking them just because it happens outside of ranked. --- > I've also said that the tribunal shouldn't watch every report, but the players that have been reported 5-6 times in a day or something. That'll just target active players because they're active. That doesn't sound fair.
: Counter Strike:Global Offensive has a system that handles cases where a player was reported x times in y games. Other players are getting XP to watch sequences of a match and decide wheter or not a player needs to be punished. I repeat, to watch sequences, not a chat nor some stats. And it works well enough.
That's not a comparable game. CS:GO is not even remotely close to the size of LoL.
: I honestly think that you didn't get the fact that the manpower consists in the same people that make this game a big game. There are other similar systems in other big games that work well enough. Why can't league have one of those?
> I honestly think that you didn't get the fact that the manpower consists in the same people that make this game a big game. So instead of making the game, you want them to only handle reports? --- > There are other similar systems in other big games that work well enough. Provide me with examples of games around LoL's size that **manually** handle their reports.
: But then you also surely agree that the penalty is harsh then? That is like saying don't cross the road on the zebra crossing cause some people in the past got hit by a car...
Honestly? No, not really. 20min LPQ is not the first penalty it hands out, nor is it the second. It only hands it out after punishing a player multiple times, and they're still disconnecting from games. Try to look at it from the 9 other peoples' standpoint. They queue up and wait for a champion select to start, they go through all of champion select, and load into the game. Someone fails to connect, and they have to wait a bit before they're allowed to remake. All that time they just spent trying to play is now wasted, and they have to start all over again. Is their time not worth anything?
: We're not talking about a crash. We're talking of leaving and not reconnecting for 15+ minutes. One time he typed "if you don't gank i quit" in the chat and then quit. That's why i am talking about a manually operated system. Because algorithms can not be subjective in any way.
> We're not talking about a crash. We're talking of leaving and not reconnecting for 15+ minutes. Read my first paragraph. I already answered this. --- > That's why i am talking about a manually operated system. I honestly think you're not really aware of just how big this game is, and how many games are played every single hour. The amount of manpower required to manually operate a system like this would probably cost more than Riot makes, unless you're ok with cases taking years to be handled.
: Dear Hansinman, I appreciate the quick response. You must understand this happens without prior warning, it is not every game and usually everything works fine, how can you expect the unexpected? All I am saying is, it is quite a big inconvenience when you get such a severe penalty, especially when I don't deserve it in the first place.
If it's happening so frequently that you're hit with a 20min LPQ, then I don't agree you can still call it "unexpected". Sure, you don't know in which games it will occur, but you should be aware that it's likely to occur.
: How is intentionally ruining two games not enough for a punishment?
That's the tricky bit of disconnecting: It's not really possible to detect if someone disconnected intentionally, or due to a problem. LeaverBuster penalties are rather annoying though, at least if you judge by the complaints from people currently undergoing this punishment. How these penalties work, is that a player is set in a Low Priority Queue (LPQ), forcing them to wait a certain amount of minutes before they're able to queue up, a time the client is not available for use. The strictest penalty it hands out is a 20min LPQ, for 5 games. That means that you will waste 1 hour and 40 minutes of your time just waiting before you're allowed to even queue up. And if they want to queue up with friends, their friends will have to wait as well. It's a direct penalty that wastes their time, to deter them from wasting other peoples time. But again: It's an online game, so everyone can crash once or twice. We shouldn't be punished for one-offs, and LeaverBuster doesn't do so.
: LeaverBuster Penalty beyond our control!
As frustrating as the situation may be, I don't think removing LeaverBuster penalties is a good solution. Even if the issue is out of your control, it's your responsibility to ensure that your system is capable of running the game without problems. LeaverBuster does not punish you for leaving/disconnecting/afk'ing/crashing from a game here and there, because it happens to everyone. Rather, LeaverBuster targets consistency, those who simply have problems too often. And here's a bit where personal fault comes in: You are fully aware that you're having technical issues, yet you decide to queue up and be matched with 9 other people, knowing that it's very likely you won't be able to partake in the game. Each time this happens, you waste up to 9 other peoples' time, who simply wanted to play a fair match. You can problem seek by playing custom games alone, since you crashing won't have any impact on other players. LeaverBuster **will not** punish you for leaving these games.
: > [{quoted}](name=Hansiman,realm=EUW,application-id=NzaqEm3e,discussion-id=FJ3g5WmA,comment-id=0001,timestamp=2019-01-16T11:13:07.219+0000) > > still no punishment > > How could you possibly know? Riot can not, and will not, disclose action taken on other accounts due to privacy reasons. If you're thinking of the inclient notification, that's intentionally set to rarely pop up under certain conditions. You can't use that as evidence to suggest players gets punished or not. Because they are my real life friends and they didn't get any punishment. Those things that i have wrote aren't assumptions but facts
Even still, you are basing claims on leaving games, which is handled by LeaverBuster. A system that actually operates without the need of any reports, because it is fully capable of detecting people leaving, or going afk, in games. However, the point still stands: It targets consistency.
: Tribunal
> but no punishment. still no punishment How could you possibly know? Riot can not, and will not, disclose action taken on other accounts due to privacy reasons. If you're thinking of the inclient notification, that's intentionally set to rarely pop up under certain conditions. You can't use that as evidence to suggest players gets punished or not. Besides, for the second one > -a teammate (party member) that QUIT 2 matches in a row Leaving games is handled by LeaverBuster, and as the case of most forms of penalties, it targets consistency. Everyone can have something happen that makes the disconnect, and that doesn't mean you should get punished for it. It's an online game, stuff happens. LeaverBuster takes action once a player is simply disconnecting too much in their recent games. 2 games from a player that normally never disconnects or leaves is not really a lot. --- > If you report a player in the post game lobby, usually he'll get no punishment Again, you don't know who's punished, and who isn't. Behavior displayed in the post game lobby is judged just the same as behavior displayed ingame. This chat log is also included in potential reform cards. --- > if you use the "report ticket", some custommer support guy will paste a default message about how reporting in the post game lobby is the best way to get somebody punished for his actions. Because reporting a person in the post game lobby **is** the best way to report players and have them punished for their actions. Support isn't supposed to bypass the inclient system unless someone has for some reason not been punished correctly. If support would bypass the system every time you sent in a ticket, what would the point of behavior systems be? --- > How is this any better than a tribunal where you have to meet some requirements, like honor "x" and level "y", to vote Because it is very slow. The problem with the old voting system was that cases could easily take a month to be solved, meaning people were free to break the rules for a long time before getting punished. The current system handles cases within 15 minutes of it being created, and it can solve way more cases than the old system ever could. > and you get a small reward for any "z" good votes you did. The old voting system had a small reward for a little while, but it was quickly removed. All it causes is people spamming out votes with the intent to get the reward, rather than accurately handling cases.
: And how many games in Steam are Linux-compatible at all? And what do you think, would I use Steam to find those? You see, there's a difference between compatibility in a huge ecosystem — and compatibility of one single game.
The problem of not many people using Linux is most likely one of the major reasons as to why games don't get native Linux support. There's a huge cost involved to develop a game for a platform, and if the userbase is not large enough, one can ask: What's the point? The vast majority don't use Linux, which is why attention is placed elsewhere.
: LoL Linux Snap Flatpak
> Don't come telling me "Linux user playerbase is so looooow..." just type "linux" on the boards search box and tell me if that's "just a few" people. It is. There's no going around the fact that very **very** few people use Linux, at least for gaming. [Steam Charts](https://store.steampowered.com/hwsurvey/Steam-Hardware-Software-Survey-Welcome-to-Steam) show that only 0.82% of their users use Linux. Since Steam is a gaming platform, it's a number that can be used to compare to League users. And even if Steam has 0.82% Linux users, that doesn't mean that all of these would even be playing League.
Brìàn (EUW)
: Incorrect border in loading screen
> Network Operations – Last Wednesday at 19:28 > We are currently looking into reports of clients displaying the wrong level of tier rewards from season end. This will not affect your current placement or matchmaking. [Service Status](https://status.leagueoflegends.com/?en_GB#euw).
: > So every 2/3 game in ranked are full of trolls and/or inters. I will use a pro Riot comment. Fake news, only in 1% of your games you will get feeders, inters etc. Now seriously, I got the same opinion, inters and feeders having some advantages in current reportsystem and the player support isnt helpful, to be honest. I really dont understand why Riot dont fix it, this issue is known for years, instead of publishing 1000000 skins they need to fix this issue, because its the main reason for toxic community. Why, I dont know people from support doesnt answer because of data protection.
> because its the main reason for toxic community. Source to this? Considering verbal toxicity occurs in games without people "trolling" in them, I doubt trolls are the main source of toxicity. A lot of people intentionally feeding justify their actions on people that are verbally toxic towards them. Does that mean that the people that are verbally toxic are the main cause of people intentionally feeding, which in turn means that verbally toxic people are the main cause of verbally toxic people?
Yiphobia (EUW)
: I have smart cast, hold down the key it should show the cursor?
I think my friend does this as well, I'm not sure. I'm just used to not having smart cast on wards.
: My guess is that "HOT" section are threads with most VIEWS, COMMENTS or VOTES! But maybe I'm wrong too... {{sticker:sona-playing}}
If you sort it by hot, you'll see that it's not just that. There will be threads with more views, comments, and votes, that are not at the very top, which is why I guess it takes into account of recent history as well.
Sashii (EUNE)
: aaaaaaaaaaah that makes a lot of sense I tank u mista hansiman
I think "hot" may have something to do with recent upvotes or something. I dunno, it's a mystery.
GaraPoes (EUW)
: Champion shard trade in for BE, sale?
Champion sales means their RP price is reduced by 50%, not BE.
Cryptidian (EUNE)
: I have everything on smart cast.
But is that so smart? https://static-cdn.jtvnw.net/emoticons/v1/11941/1.0 I tend to dislike smart cast on warding, since the cursor changes color if you're aiming at a brush or not. It's done so for clarity to prevent a lot of the mistakes that can happen when warding.
Sashii (EUNE)
: Anyone know what's the difference between hot and recent on the boards?
I'll have to check what the "hot"-ordering focuses on. I only use "recent". "Recent" bumps any thread with the most recent activity in it to the top. Regardless if it's a new thread, or an old thread with a new comment, the most recent activity is listed at top.
Kabakadamn (EUNE)
: I see now; Sorry for trusting the game so much. I thought it was detecting all leavers anyway. If there is possiblity for it to not detect leavers than yeah it is logicall to report to be safe
Regardless of how perfect you may think a system is, it's not. No system in the world will ever be able to claim perfection.
: Oooh I didn't know that ! That's pretty cool
There's been several people that came to the boards to complain that they got punished, even though they were "running around the base spamming out wards to prevent it".
Kabakadamn (EUNE)
: I read it but it makes no sense. Let's say there is someone who afk for 3 games. there will be oppurtinity for 27 people to report him for afk. Why there should be difference for him to detected 3 times for afk by game or Getting reported by 10 times or 27 times by people? The only difference will be his/her honor level will be effected probably, that is it :?
It really sounds like you're not reading what I'm writing. **IF** for some reason, a player is **not** detected by LeaverBuster, **but** they are getting an abnormal amount of reports for leaving games, then it might be looked into as to **why** they're not being detected.
: People can keep moving/dancing in base to not be detected by the leaverbuster.
That's still picked up. You have to actively participate in the game.
Kabakadamn (EUNE)
: YEah but game can get data basically from afk behavior itself? WHy does it matter if people report them for afk or not?
EpikOne (EUNE)
: Do i really not deserve a normal S
6 wards is placed is not really that much, so I still think you could've done a bit more there.
EpikOne (EUNE)
: Dont open if you have OCD
Usually things like this bothers me, but for some reason, this did not.
Ilovemobas (EUNE)
: If Leaverbuster detects afk behavior by itself what is the point of reporting afk behavior as well?
Data collection can be used to improve systems. As an example, if a person is not being detected by LeaverBuster, but is getting an unnatural amount of reports for leaving games, it might be worth looking into as to what's going on.
: What is it based on?
It is based on the level you're at, but it resets each time you hit a milestone level. XP does not scale infinitely. The current system provides you with currency faster than the old system that gave you a little bit after each match.
FlipTop (EUNE)
: last season i'm gold and got gold frame
> Riot Eambo (EUW) > Hey guys, > This is a known visual issue this patch, it won't impact your actual rank or placement, just kinda sucks to look at :-( > We're looking into whether we can fix it without a patch but most likely this may need either a hotfix or to wait until next patch depending on how difficult it'll be to fix up and push out - but it's on the radar! [Source](https://boards.euw.leagueoflegends.com/en/c/bug-reports-eu/0sEWonzJ-border-icon-is-bugged?comment=0003).
: {{sticker:slayer-pantheon-thumbs}} {{sticker:sg-lulu}}
Out of volunteers, you'll mainly see Emissaries and Wrenchmen in the EN section. Both of these groups have ranks from Junior -> Senior. Rioters may have titles tied to what their job title is. Player Support has a title tied to them. And there's Wuks who has "boards developer", but he's rarely active on these boards.
: "joke" {{sticker:sg-miss-fortune}}
billions and billions and billions.
: This. The only gaming movie that was somewhat successful was the Warcraft movie. And even that movie failed in the USA. Overall it made a profit of 270 million, which is okay, but not really that much. And that is pretty much the only gaming movie that was successful and, more importantly, the only gaming movie that doesn't make you feel ashamed for being a gamer. The vast majority of gaming movies just suck horribly, no matter how good the game is they base on. And Warcraft has a rich and well-developed universe and consistent story behind it that delivers a good basis for movie. League doesn't. League has more like a "Oh shit, after 5 years our game still hasn't a real lore, let's quickly think of something that somehow fits all the crazy weirdness in our universe" story. The stories of single characters are often awesome. The League universe is not. It's a bunch of good stories that are barely held together by a universe that was just started and is not at all finished yet. As much as I love League and the storytelling inside it...I firmly believe that League should never be made into a movie.
You trying to say that [Super Mario Bros.](https://www.youtube.com/watch?v=wtMZKYnLg5c) was a bad movie?
TheEpicShow (EUNE)
: question to league support
Adobe Air was used for the old client, which is no longer in use. I don't think Adobe Air is used for anything in relation to the game anymore.
GG EZreaI (EUW)
: if it had a 1 in 140 chance yes but currently its a 1 out of 28 chance not what these 10 games have proven a 1 in 1,6 chance.
1 / 140 chance doesn't mean that multiples of the same result can't occur. It means that over time, each champion should be roughly seen the same amount. (10 games is not nearly enough to be considered "over time".) However, that also assumes that every player has every single champion unlocked. I'm not sure if URF allows people to obtain any champion, or just those owned. If it's just those owned, then popular champions (which people are more likely to have unlocked) will most likely be seen more often, since more people have them.
: well, i half agree with this. but for toxicity, why don't we have permanent CHAT bans instead of account bans
We had this a while back, and it didn't really work out. Those undergoing this penalty simply found other ways to ruin the games when they got mad, such as intentionally feeding. They were just given the opportunity to ruin more games before getting the permaban they should've gotten in the first place.
: stop banning for toxicity
> bring back chat restrictions Bring back? They're the standard penalty for verbal toxicity, so what's there to bring back? --- > stop insulting, degrading and humiliating victims of your broken "reform" system Where do they do this? --- > remind people muting exists They do, but that doesn't mean it's ok to be a jerk. --- > if someone can lose their entire account for acronyms Depends on the acronym, and if the violations are repeated. > mass reporting You don't get banned for "mass reporting", unless you have a source to this claim. > or getting a spectacularly horrible game It's highly highly unlikely you'll be banned for a bad game. And even if you do, the bans are reverted. > people will be LESS likely to buy skins Toxic behavior is one of the major reason people decide to quit the game. Why should Riot allow toxic behavior when it directly harms their business? --- > learn from CS:GO's system ban for a week nothing more just a week But why? If a person comes back after a week, does the exact same thing, and you ban them for another week, and they come back and do the exact same thing; Why bother spending more time on them? --- > and during that week they'll become tranquill again Those that are permabanned usually come from a 14 day ban. If that didn't make them "tranquil", why is suddenly a 7 day ban going to do so?
: Erm... yea - that's the whole point of Nasus though - be strong late game due to the stacks. He has always been way too strong in late game, that's a fact. Buffing him because games got shorter is just insane. Games aren't that short to begin with, and if a game is shorter than Nasus takes to excell, well, %%%% Nasus - not everyone else.
> and if a game is shorter than Nasus takes to excell, well, %%%% Nasus - not everyone else. That honestly means Nasus is intended to never be used. Riot has been pushing to make SR games shorter, which means the time it took for Nasus to really become to strong was never going to happen. This does mean that Nasus required a buff in order to become viable in the games we currently have. Honestly, I think it's too early to tell if Nasus is too strong from this buff, or people are just not used to seeing him this strong at the times he is getting to that point now.
: Listen i was toxic by riot %%%%ing stupid standards and that is not a problem. Problem lies in fact that I was toxic( by riot stupid standards) milion times before and newer get punishment ,but this dude guaranty me chat ban... Second he was inting whole game, because MF did not heal him, and I can garanty he will not get ban for that... IS that fair... IF i have friend in riot I can do whatever I want and rest of you can suck my.... is that fair>?
You broke the rules, and you got punished for it. That's all there's to it in this case. You even admit to being toxic, and that you are rather often toxic in your games judging by your statement. You getting punished is only about how **you** treat other players.
: If someone have riot worker as friend
You getting chat restricted has nothing to do with the player having a friend at Riot, but rather it has to do with your personal behavior. Together with your restriction you were issued chat log indicating the behavior you're displaying that's getting you punished. Care to share it with us?
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Hansiman

Level 95 (EUW)
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