Trias000 (EUNE)
: Sounds like a good idea. And, more importantly, a profitable one for Rito, so it might actually happen.
Riot seems to be ok with the idea. A Rioter over at Reddit was talking about it being worth it to implement (i quote) > The rub with actually doing it is whether this is the best of use the team's time/energy/focus (opportunity cost)
mAr1uS (EUNE)
: I complained about this a couple of days ago on reddit and only got shit from the community in return. I hope i inspired your idea. If not at least i have a confirmation that i'm not the only one that is not ok with the current situation of this system. I wanted to buy the chroma for zac but i don't own the champ yet and can't get the IP in time since i'm on vacation. Thanks for being awesome.
Ah you here too. I answered you on reddit already :) I like your user name, my real life name is Marius, which may factor into it :P
CJXander (EUNE)
: > [{quoted}](name=Harold Finch,realm=EUW,application-id=Mpd1UjGe,discussion-id=qtpIgA4L,comment-id=00000000,timestamp=2016-08-31T09:51:37.021+0000) > > We have free champion rotation, dont forget that. This would be a nice-to-have quality of life improvement. This would be a good change in the eyes of consumer/players. > > I am sure people like the new Arcade skins or want to collect rare skins like Championship Zed. Some people like to buy skins on their smurf, too. A bit odd, but i currently own all the champions i like and i usually have around 12K spare ip. I'm sorry but from my end you have a no-no, i don't want LoL to turn into a free content game, i'm already bothered that people can obtaini valuable content via HEXTECH, lets not make it harder.
That sounds egoistic, dont you think :) Espacially new players would value such a feature a lot, as well as jack of all trades players and those who play for a long time and play more than just two roles.
: Well, Blizzard is also on a campaign to make money by selling characters. I'd love Riot to do something like Smite's god pack. But... Smite makes up for it with a pretty bulshit chest system. You want that new skin? Well, better get rolling cause you can only get it as random drop from a chest you buy! One ridiculous chest exclusive skin was part of chest that had 50 different products inside... I think inability to simply buy the content you like is pretty aniconsumer, so it sort of balances itself out... And Valve... Valve has unique financing system and unique platform so I guess they can swallow the revenue loss from having all champions unlocked in a way that Riot would probably find more difficult to deal with. Still I am actually curious, which model - skins purchasable for champions you don't own vs skin sales as pressure to spend RP on champions is more beneficial to the company. Sadly, this isn't something we'll ever find out.
The post on reddit exploded more than it did on here, a Rioter already saw it and like the idea. It seems like they are open to the idea and will add it on the next meeting list. :)
: I like the idea. However it is doubtful Riot will go for it. A skin sale for champion you can't yet afford with IP but want both is a perfect temptation for a player to cough RP on the champion itself in addition to skin. Ergo, the status quo is, at least short term, more profitable to the suits. I wouldn't be surprised if the idea was in reality better for business, but we have no way of knowing wheather more people get pressured into double purchase or more people just pass the opportunity.
True, that indeed would make an interesting statistic. It would be a pretty pro-consumer change, i would guess :) edit: As i wrote on another comment already: Some people maybe go ahead and buy the champion anyways, because they want to play with their awesome, new acquired skin right away :P Personal rant incomming: This is kinda what other MOBAs still do way better imho: Dota has every hero unlocked from the start, Smite allows you to buy all Gods for 30$, ect. League of Legends isn't p2w, but it does look pretty greedy, espacially taking into consideration that there currently are 132 champions to unlock. Some recent changes have been made to improve IP gain (party bonus, ect.), but it still feels like a punch in the face if you need to play 30 hours to unlock a 6300IP champion and there are four dozen of them. And if you want to buy every champion with RP you can easily pay more than 200$, even if you are going to try to buy them all in sales. That's just crazy.
: I thought this was a fun fact, I was disappointed that it wasn't. Great idea though +1
Yeah, sorry, i wasnt quite sure in which category this fits best into. Should have added "Suggestion" in the title for more clarity :)
: imo this is a great idea, it doesnt change anything for people who own all champions so they could just ignore the change. While people with less champions can buy skins (probably on sale) for champions they have yet to buy.
archerno1 (EUNE)
: > [{quoted}](name=Harold Finch,realm=EUW,application-id=Mpd1UjGe,discussion-id=qtpIgA4L,comment-id=00000000,timestamp=2016-08-31T09:51:37.021+0000) > > We have free champion rotation, dont forget that. This would be a nice-to-have quality of life improvement. This would be a good change in the eyes of consumer/players. > > I am sure people like the new Arcade skins or want to collect rare skins like Championship Zed. Some people like to buy skins on their smurf, too. Wouldnt it bring more profit to company to leave is as it is?Those that really want rare skins, will spend RP on champion too.
Yeah sure, but i am on the consumer end, right? :) And there still is the option of buying the champion right away in order to play them, instead of waiting to gather enough IP or waiting for a champion RP sale.
archerno1 (EUNE)
: How can new player have favourite champion without even owning it?
We have free champion rotation, dont forget that. This would be a nice-to-have quality of life improvement. This would be a good change in the eyes of consumer/players. I am sure people like the new Arcade skins or want to collect rare skins like Championship Zed. Some people like to buy skins on their smurf, too.
Rioter Comments
Gerbie (EUW)
: I don't really see the point in showing damage dealt to dragons/barons. If the enemy team deals 95% damage to dragon but your jungler smites and thereby claims the dragon. That damage dealt pretty much means nothing. For turrets I can somewhat see the point, but in the majority of the games I think either the ADC or a splitpushing top will show up on these charts. But then again the whole damage dealt thing is vague to begin with, even if you only take damage dealt to champions. Think about it.. let's take 2 examples. ADC 1 - dealt 25k damage to champions this game ADC 2 - dealt 20k damage to champions this game "Well seems like ADC1 did better since he did more damage" What if he dealt 15k of that 25k damage to the enemy tank, who just soaked up most of it. That doesn't lead to many kills or objectives then most likely. Whereas ADC 2 might have dealt 18K of his 20K damage to the Midlaner and ADC1, which would be a lot more valuable. If they clarify the damage more, then they would have to clarify everything for it to be showing something of value! For example: *You dealt 45K damage total* You dealt 11K damage to minions You dealt 1K damage to Dragon : 2 out of 3 dragons were obtained by your team You dealt 3K damage to Turrets / Inhibitors You dealt 20K damage to champions: - 5K to champion1 - 5K to champion2 - 7K to champion 3 - 2K to champion 4 - 1K to champion 5 And the same goes for damage taken.. you'd want to see who you got the damage from.. then suddenly it has value and you can go like.. "wait a second.. I got way too much damage from the enemy midlaner.. perhaps I got caught out too much"
Thank you for your very in-depth feedback. I agree that statistics dont represent the whole game. However, it is a good starting point to find mistakes, espacially for coaching players. I like your idea of going even further and demanding more details from the statistics. I have a spoiler kind of overview in mind where "45k total damage" is clickable and a whole new menu comes up with the detailed stats. This would allow having a quick overview, but if required a more in-depth one as well. Back to the "only ADC and splitpusher show up on turret damage". I doubt that. If i am playing jungle, i usually try to help destroy the outer turrets early on. And just because 99% of the time only high damage dealers appear on the list, doesnt mean that others can't have an impact. Or imagine the ADC didn't dealt damage to turrets at all. The statistic would be a way to figure that out, and the player would be able to improve. Being good still requires consistency. Therefore statistics can show if you are up to your standards.
: It could help to see if that guy with the low champ damage contibuted with playing the objectives (making the hate on the jungler and tanks less!
Rioter Comments

Harold Finch

Level 30 (EUW)
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