: That's fair too! I didn't like Reddit when I first went on it - it's weird, it's impossible to find something from before because there's no search (practically speaking), most things aren't interesting, most people aren't interesting either. I do still have these same complaints except for the weird part, I'd say, now that I got used to it. But I found my ways to get the enjoyable parts and push the bad ones away when I can. But if the German boards are all you need, then it's all good that way! The primary reason why I went on Reddit was because I couldn't enjoy the "new" Boards as much as the previous ones from earlier in 2014... one of the reasons being because they are too Reddit-like :D
I rather have the problem that Reddit just throws too much sh _*_ t on me and I´m waaaaay to lazy to filter the good stuff out :D And as for the german boards: I started my "career" round about 4 years ago and still working on it, I´m literally just too invested in the concept-corner to be able to stop^^ And some guys (from other parts of the boards) have created… like a daily thread, where the same people just gather and talk about their day, which imo is quite unique. And funny. And I became a part of it. So much, that I have created a blog in which I write about the daily struggle in school and share it (aswell as other fun stories… especially the train rides. Oh Boy). In fact, I have to leave now and go and write it, since I still release it at a daily basis. Worked for a year now and has to for at least another^^
: Thank you :D They don't offer a lot, indeed, but heh, sometimes some people tell me that seeing this brightened their day one way or another, or made them smile, so if putting that on the boards can give that to just one person or two... I'm fine with it! Hahaha :p Well, I do know the feel. Reddit works much better for that...
> Reddit works much better for that… May be true. I´m not on Reddit and I´m not planning to go there anytime soon. Idk it just not suceeded in making it interesting for me. I´m weird, I know that :) The german boards are all I need.
: I made Orianna play Field of Hopes and Dreams, from Deltarune
Just insanity. You know, the good kind of insanity. Unfortunately the boards don´t offer enough attention for what this and plenty of other stuff here deserves, like a lot of other stuff, e.g. champion concepts like... ~~mine~~ _*_ _cough_ _*_ _defineitly no advertising here_ _(It actually isn´t since I gave up the english boards a while ago xD)_
: no way!!!
Wow, now that´s some really useful feedback! Thank you for taking your time and writing this huuuuge review, since it will defineitly help me in improving my future concepts! So clearly structured, so many details and so many arguments.... I especially like the examples you gave me to clearify your point of view! +_+ So yeah... thank you again!
Clorces (EUW)
: Yup, now I got it. A nice concept overall. I'd like to see something like it in game, tho imo it'd be hard to keep track of all the stacks and buffs they grant
Acutally don´t think so. It´s on the same level like rembering all the effects the Karma-Ult gives to her other abilities or Ryze in general (or is it just because I still manage to mess them all up? xD). And keeping track of the number of stacks is no problem at all. Just think of the old Cassio-Passive, the old Devourer-Enhancement on your Jungle-Item (anyone here still remembering our tiny pink wolf? Still miss him +_+) or the Tear-Items in general. Never had a problem with any of those... or it´s again just me being weird xD (like in pretty much 99% of all cases that there were...)
Clorces (EUW)
: Thanks. I got another one after reading her passive (should've done it before). How is her W arc being placed relatively to the vector drawn. Also in my opinion 40 stacks upgrade feels more like a nerf to her Q than a buff as it shortens its range by 1/3 (while also increasing its width)
Your cursor will always be the middle of the arc. Similar to Ashe W. And... maybe described the 40 stack effect a bit bad. It won´t decrase it´s range. Before the upgrade, you have a simple 200 x 800 area, with the upgrade you still gonna have the 800 units range, but instead having 200 width on max range, you now have 500 width... so it just get´s wider. Think of it like a very long trapeze with a curved end, maybe like a bigger Yorick E (or W? Can´t remember... xD). Hope that kinda explains it^^
Clorces (EUW)
: Can you please clarify 2 things to me? 1) How does her W work? Does she shoot a projectile towards a wall? 2) Is her E a targeted (point-and-click) ability and can it's projectiles be interrupted like Caitlyns ult? If it's targeted and they can't be bodyblocked, why should they even curve?
1) It´s similar to Viktor´s W/Taliyah´s W/Rumble Ult: You select a random point on a wall and then "drag" your cursor towards whereever you want it to shoot. Same goes for the arc (-> when you have enough passive stacks to improve the W. 2) Actually, I didn´t planned them to be "interruptable", but you know, thinking about it now, it actually doesn´t sound too bad! Might introduce that into the concept... And why curved, you ask? Well... ummmm... you know, everyone can do straight projectiles. That´s boring now... kinda... and you can outplay the Yasuo Windwall... that´s also useful... ... {{sticker:sg-lulu}}
Rioter Comments
Rioter Comments
Rioter Comments
: [Champion concept] Sha'Lex , The void queen
Damn. I actually had a pretty similar idea, where the champ is also a void-corrupted insect that spawns smaller creatures to help her jungling. But mine isn´t finished yet and won´t be soon, since I still got a lot of other work to do. But looks good so far!
Rioter Comments
: Right then. Passive: OK, that opens the flood gates for a whole lot of trolling. Abilities that damage allies are generally a big no-no. Q: Now, this is a pre-rework Sion kind of deal. You get a small chance to deal some more damage with your other abilities. That doesn't seem rewarding or all that fun to play with. What I would do is make the ability a skillshot and have it always stick to the target. And if you want to make it only stick to champs, that would also be fine. W: Ability itself is kind of basic, but hey ho. That passive though, I would either lower the damage steroid it grants, or increase the amount of stacks required. Invisible power (or power with no readable indicator) is not fun to play against and has been slowly phased out of League for a while. E: Other than being kind of meh, I can't really see a problem with it. R: This is almost pathetically weak. There are champs in the game that have this of basic abilities without the wind up. And for an ADC, it's kind of suicidal with that channel. Problem is that I have no idea what would be more suitable. Overall, the kit is really basic and the damage is just a bit on the low side.
Well then, now it´s my turn! -Well, seems like the passive remains the big problem with this kit. Probably need to rethink that one. -Making the Q a skillshot is a possibility, but IDK... I´m not that big of a fan of it, but hey, when the crowd agrees, then I´m gonna change it :) -Invisible power? I mean, as said, you get an optical indicator on him, the amount of stacks will be displayed normally as a buff... so if that don´t answer your Point, I don´t get this^^ -There are champs who can AoE-AA with 800 range without windup (beside Twitch-Ult mayb...)? Did I missed sth? I didn´t wanted to make it to OP, it should open up a window where you can stack your damage. And yeah, it´s kinda dangerous to dive into the enemy team to do so. Already thought about some sort of immunity/damage reduction during the jump. > That passive though, I would either lower the damage steroid it grants, or increase the amount of stacks required. Would indicate for me that it´s a bit to strong... > and the damage is just a bit on the low side. Awwww.... what?! {{sticker:zombie-brand-mindblown}} But overall, thanks for the feedback!
Rioter Comments
David 777 (EUW)
: > -The passive is active all the time, you don´t need to be alive to make it work. Dead champions shouldn't help the team (unlesss they have a kind of extended death). Plus RIOT doesn't seem to like global passives. > -Destroying Shards? Hmmm... that´s an idea worth thinking about. However they are visible all the time. To everyone. His capability of swarming the map with shards should be limited somehow. However, letting the enemy see the shards globally seems too much. Giving them a range on which they can be seen allows for the enemy team to reposition accordingly without being able to anticipate where will all the shards come from. > -Don´t really get the next point: When a Shard bounces, it will reveal the area and deal damage, then it goes on CD. So if you have 2 Shards moving the same way, you will detect the same area 2 times and since you probably don´t want that to happen, that´s called skill^^ > (Probably still didn´t get your point. Sry, just woke up, my brain needs time...) I say, instead of a cooldown, make each shard be able to reveal a single area at a time (multiple shards can reveal multiple areas, so multiple shards bouncing at the same don't grant additional vision, but deal additional damage). That What if bonus damage reduction for additional shards is (50% ~ 33%) based on champion level for all shards after the first? > -That suggestion for the W sounds cool, makes sense... but I already have a similar ability on another concept and now I don´t know which of them should be reworked xD (Probably the other one, I´m not entirely happy with it atm) The thing is, current W doesn't look much supernova-ish, it looks more like a damagier {{champion:111}} E. > -Should have mentioned that: Shards flying to an ally won´t bounce on anything. At least that was my plan. It'd give him more capability of doing plays and getting counterplayed (which is usually quite nice). > -Ok, that sounds almost OP: 30% more damage. Well, it´s only for 4 seconds, but it still will make him more damage-focused than I want him to be, maybe another effect would do better. And I don´t want to overload it either... Reduce his basic skill damages instead so he needs his ulti for reliable killing potential. That'll keep it down as a DPS. > > Still huge thanks for your thoughts! You're welcome
> Dead champions shouldn't help the team (unlesss they have a kind of extended death). Two exceptions: Karthus and {{item:3107}} (Yeah, I know thats this isn´t a champion) > Plus RIOT doesn't seem to like global passives. Sadly true, yet I like the idea of global passive effects. > However, letting the enemy see the shards globally seems too much. And i f*cked up again^^ The Shards are like minions, you can only spot then when they´re in your (or your allies) vision radius. And I wanted to give a quick shoutout: I just updated the concept, make sure to check out the patchnotes! Tried to include some of your feedback too.
: Sorry for not giving critism btw, i dont have enough patince to read everything
Sorry for making it as detailed as possible -_- Well, in worst case just go over the abilities and then we´ll see, the rest ist just added bonus.
David 777 (EUW)
: Tiny things: His E's weapon looks more like a parasyte than a symbiot. You should clearly note somewhere you CAN'T level up your ult and you get 6 points on his basic skills. A shockwave released by a shield slam on the ground doesn't look much like something that'd silence ppl. What if: *Shaz'Van channels magic into his shield for 1s, immobile or with reduced MS. His next autoattack will use his shield (therefore doesn't gain weapon effects), will deal twice its damage, push the target back for 300u and unleash a magic wave that deals 80/105/120/135/150/165 (+0,5 AP + 0,5% Bonus helath) magic damage to all targets within 600 untis and silecne them for 1,5 seconds. *
Hey, thanks for your opinion! Here´s what I have to say about: -Well yeah, I called my E just that way, it´s just a Name. Will look it up tho! > You should clearly note somewhere you CAN'T level up your ult and you get 6 points on his basic skills. Daaaaaaaaaaaamn, I knew I forgot something! Will be added! -Gonna try to explain my thought process on the Q: Imagine ramming your shield onto the ground, since it´s a heavy shield, this impact will cause an earthquake, but it´s just not an earthquake, it´s a shockwave. And since the shield Comes from the Void, it will release some sort of "void Energy" which silences the foes. Probably watched too much movies tho :* Idk, but I somehow don´t like the idea of ramming someone with the shield (Leona? ...anyone?), pushing it back and then releasing a magic wave sounds even more unrealistic (for me) than ramming it into the ground and releasing a schockwave. Still thank you for taking your time on this!
David 777 (EUW)
: just... WOW Further thought on him: * Passive (Darkness): Active if he's alive. * I believe enemies should be able to somehow destroy shards, and they should be visible for the enemy team within a certain radius regardless of terrain. * Instead of putting a cooldown on his shards bounce-reveal/bounce-burst I'd rather make the shards travel slowly + be able to reveal a single zone at a time (so if a single shard bounces twice in 1s, the area revealed is only that of the second bounce). * His supernova feels quite OP with the root (plus a single target root on a supernova makes little temathic sense). What if: * W (Active): Summons a unmoving, indestructible star shard (with slightly different, more threateining, look) on the cursor location, dealing bounce damage in 450 radius area. * Grants vision for the area affected until 2s after it expires. * After 1s the star shard starts condensing: enemies on 450 ~ 600 radius are slowed by 15 ~ 75% (More the longer the star holds). Can be recasted to detonate. (When condensating, the star shard looks increasingly distorted with time). * After 3s of the condensing or when recasted, the condensed supernova explodes with its current effect radius dealing up to 130/170/210/250/290 (+1,5 AP) magic damage (minimum damage is 1/4, damage for non-champions and non-epics goes from 1/4 to 1/2 at 1s charge) * E: All shards fly with slightly increased speed (10/20/30/40/50%) towards himself or a selected ally. Those that do not bounce heal for said amount. * R (Passive): Enemy champs affected by Antilight take (20/35/50%) increased damage from shards and supernova.
And now it´s my turn to say: Just...WOW! That´s some feedback! Here are my thoughts: -The passive is active all the time, you don´t need to be alive to make it work. -Destroying Shards? Hmmm... that´s an idea worth thinking about. However they are visible all the time. To everyone. -Don´t really get the next point: When a Shard bounces, it will reveal the area and deal damage, then it goes on CD. So if you have 2 Shards moving the same way, you will detect the same area 2 times and since you probably don´t want that to happen, that´s called skill^^ (Probably still didn´t get your point. Sry, just woke up, my brain needs time...) -That suggestion for the W sounds cool, makes sense... but I already have a similar ability on another concept and now I don´t know which of them should be reworked xD (Probably the other one, I´m not entirely happy with it atm) -Should have mentioned that: Shards flying to an ally won´t bounce on anything. At least that was my plan. -Ok, that sounds almost OP: 30% more damage. Well, it´s only for 4 seconds, but it still will make him more damage-focused than I want him to be, maybe another effect would do better. And I don´t want to overload it either... Still huge thanks for your thoughts!
ZenYang (EUW)
: Thanks by the feed back, I already have an idea of ​​the recharge times of the abilities and damage, however I do not expert in that aspect, due to that I did not add them yet however is the next step ( Any chance you can help me with the statistics?). I know the numbers are a very important part and I know you're right. About Valky, the power of the Mirrors he has received gives him the ability to speak any language he has already heard 1 time (a mirror reflects anything). He communicates normally with anyone, but it is not as warm (as I mentioned in the lore)
That communicate thing was more related to me but whatever :) About the numbers, can´t promise I can help, cause there´s still a ton of my own concepts I wanted to translate, then I wanted to keep on working on my other ideas... and then there is Real Life as bonus.
ZenYang (EUW)
: i dont understand, how can i vote?
Click on the arrows above/under the number in the top left corner. Above to upvote, under to downvote (works same way with comments).
ZenYang (EUW)
: Idea for new champion: Valky, the Protective Reflex
Gotta give you that, the basic idea of it is cool, would definetly try it! But since I´m a hardcore-concepter-something, I need numbers. It´s just hard to say wheter an ability is OP or not if you don´t know, how much damage it deals, how long the cooldown is, strength+duration of the CC-effects... The other peeps from the german boards, whom I´ve worked with, know, what I´m talking about ;) Yeah, still: Awesome idea and everything... _Yo, is this guy unable to communicate properly with others?!_
ZenYang (EUW)
: I liked your concept, the passive is a litlle op but the ideia is really cool. I wrote a champion concept too, not as good as yours but please check it :D ( its called "Ideia for new champion: Valky, the protective reflex" )
Will take a look at it! General Update: 27 views, 3 guys telling me they (kinda) like this concept and one downvote. Do I need to understand this? :) (NO, I do not ask you to upvote it! Think of it as a... sarcastic comment)
Derifrest (EUNE)
: That's a really cool and detail Champion Concept. I'm not sure about Q... It would work as an ultimate ability perhaps and passive Darkness is way too op :P . But I'd love to see this one on the Fields of Justice! P.S. I love the 2nd Taunt :D
Seems like it becomes a running gag that everyone misunderstands the passive^^ The vision range gets reduced BY xy and not TO xy, and if you got this and still thinks that it´s OP... well, might rethink it. 2nd taunt? You mean the 2nd joke, right? Would make more sense xD But thanks anyway for the feedback!
Rioter Comments
: Simply love it! I had my fair share of ideas of projectile bounce and you pretty much took my words out of my mouth. Another silence champion is what I was looking for and so is another shield champion. Some might say that it sounds a lot like braum with that shield of his, but I beg to differ, cause if we have tons of champs that utilise guns, why can't we have two that can deflect projectiles. At start the fact that ult gives 3 different passives which is up to you to choose one kind of got me thinking his kit would have an unfillable hole, yet he has all he needs in the Q, W and E. One thing I would point out tho, his E strongly relies on buffing a minion so if there are no minions nearby he is left with only his Q and W. Maybe if there are no minions nearby he could summon some little voidling or few, but only if no minions are in set range.
Thanks for your comment! Your concern on the E is... well yeah, if you´re in the jungle (for whatever reason), then it might get tricky, but in lane I don´t think that this will be that big of a problem, cuz your enemy simply can´t clear your wave fast enough so there should be always at least 1 survivor, which you can "promote" afterwards^^ (and if he can clear your wave that fast (esp pre 30 min.) then sth is going really wrong). Will think about it!
Rioter Comments

INoKami

Level 168 (EUW)
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