: Overgrowth is not worth it, Lackluster and overall a bad choice
So since some players don't use it, we should keep a bug related to it?
Hydnoras (EUW)
: I tested it in the practice tool and it works normally. It adds that % to both kled and skaarl. So if kled has 1000 hp and skaarl 2000 hp and they got 1 stack of overgrowth (0.2%), kled gets 2 hp and skaarl gets 4 hp. >making Kled difficult to kill even when dismounted due to him ammassing around 2000 hp when well farmed and with a hp itemization First, buying items doesn't affect how much hp kled will get from over growth. Only skaarl benefits from items. i tested this too with 6 warmogs. Second, getting that extra 500 HP to kled with this rune is pretty much impossible. You need to be next to 8 minions to get one stack. One stack is 3 hp at lvl 18. So to get 300 bonus hp for kled, you would have to be near to 800 dying minions. A plus side is that you don't need to actually last hit those minions but it's still impossible to get that amount of hp.
> I tested it in the practice tool and it works normally. It adds that % to both kled and skaarl. So if kled has 1000 hp and skaarl 2000 hp and they got 1 stack of overgrowth (0.2%), kled gets 2 hp and skaarl gets 4 hp. But, as the tooltip says, ANY type of health increase should always go to Skaarl. > Second, getting that extra 500 HP to kled with this rune is pretty much impossible. You need to be next to 8 minions to get one stack. One stack is 3 hp at lvl 18. So to get 300 bonus hp for kled, you would have to be near to 800 dying minions. A plus side is that you don't need to actually last hit those minions but it's still impossible to get that amount of hp. I got 1900 hp on Kled on a recent game, i had around 350 minions farmed, if the game had gone on and on i think i could have got 2000 easily. The reason i'm stressing this point is because I got accused of cheating in game due to it, I got around 4000k hp with only BC as a hp item (then Ravenous, GA, Maw, Boots, Ghostblade, red elixir), with Kled himself having around 1900 hp.
Rioter Comments
: I like your post except this little line: > 3- There are little to no runes for early game champions who bet everything on that early game to snowball. IMO this "betting all for snowball" is a thing so bad, tyhat it should be extinguished from the game. We play for 40 minutes. If you bet everything early game, then... is it really worthy to spend time after minute 15 for the rest of two teams?
> If you bet everything early game, then... is it really worthy to spend time after minute 15 for the rest of two teams? You are talking about players, i'm talking about champions who, kit-wise, have their powerspike in early and mid, but aren't as good in lategame, there is nothing to help those champions with their power spike, nor the runes help them scale better in lategame, since lategame champs will be stronger anyway.
Rioter Comments
: I wouldn't say his E is useless. I've had games where I've maxed E second, and it's pretty useful to get the armour debuff off on people who just go really tanky, and E is also good if you're building straight tank yourself.
I didn't say E is useless, I max E second every game, since double dash it's too good, I proposed a change for empowere version of 2nd cast of E, rather than armor shresh you get "cooldown reduction" on Q-W, but the double dash stays the same, the armor shred appears as "good", but it lasts only 4 seconds and you waste your second gapcloser for that, if the target uses any escape you shredded him for no purpuse, if you shred him before Q-W one of the 2 won't be empowered (apart if you engagned with around 90 fury and you used ulti) negting a big portiton of damage. If the shred duration was the around 6 seconds (like new garen E) It would be good, and i wouldn't be here writing this post... But Black Cleaver does make the armor shred from E useless, apart if you are vs Malphite/Rammus/Poppy, but against them you won't build straight tank yourself since start. Phane/Caufield are too useful not to build as soon as possible. I always start long sword + 3 pots, the sustain is so high, it's perfect even if you have a heavy poke against (jayce,lissandra,kennen), i do caufield as first back, since 700 gold are not that hard to gain, then i go boots>Black Cleaver if the matchup needs it, or I build something to even out the matchup if it's hard (e.g. vs a yasuo a build Bami after caufield, so i can remove his obnoxious shield before doing the combo, vs a heavy AP i go mercury>hexdrinker/spectre's cowl>black cleaver). What Renekton needs most is cooldown reduction, since he is an AD Caster, but not like Darius who can kill an opponent even without Q-W-E due to his passive, therefore I think that an E which reduces cooldown will answer those needs.
Rioter Comments

ImTheOneWhoCrocs

Level 199 (EUW)
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