: Why do I lose LP when my team decides to int and go afk
Febos (EUW)
: Why don't you reply with your main account so I can look at your match history? Maybe the jungler isn't the problem.
> [{quoted}](name=Febos,realm=EUW,application-id=39gqIYVI,discussion-id=ncEAjErj,comment-id=0001,timestamp=2018-03-09T13:51:28.784+0000) > > Why don't you reply with your main account so I can look at your match history? > Maybe the jungler isn't the problem. Why do you think i don't do that?
: Classic excuse when a player loses their lane. "wtf where is my jungler 0 ganks enemy is sitting here since min 1 he didnt even clear red or blue". You can always play jungle and check the "jungler difference" then.
> [{quoted}](name=M4dimir Putin,realm=EUNE,application-id=39gqIYVI,discussion-id=ncEAjErj,comment-id=0000,timestamp=2018-03-09T13:46:11.900+0000) > > Classic excuse when a player loses their lane. "wtf where is my jungler 0 ganks enemy is sitting here since min 1 he didnt even clear red or blue". You can always play jungle and check the "jungler difference" then. Classic excuse of bad junglers when they are not doing their job and blame lanes of sucking.
Rioter Comments
: Why would you choose not to ban anything?
: Low movement speed
ye, let's give kata more movement speed, she's not cancerous enough.
: psl remove the ff vote pop-up
leannn (EUW)
: {{champion:18}}
> [{quoted}](name=leannn,realm=EUW,application-id=39gqIYVI,discussion-id=8E1L8irV,comment-id=00040000,timestamp=2018-03-08T10:30:27.969+0000) > > {{champion:18}} :)
radetari (EUNE)
: I am done
EUNE? gl man. {{sticker:slayer-pantheon-thumbs}}
: daily reminder that Riot should remove/rework surrender votes
Gold lead doesn't mean the game isn't lost, sometimes you just start seeing your team is throwing and call for a surrender vote. If you keep playing, it's just a little bar on the bottom right corner, who cares, take it as a warning: even if you think you are winning, someone is not, and maybe they are right. But i would like rito to do some braisntorming about something like a system that detects when the score is like 5/20 and your team already lost all the towers and the enemy team still has every tower up...and trigger a new, easier way to ff, like you need 4 votes pre-20 and 3 votes past 20 if the match really is uneven.
Money Joker (EUNE)
: We should be credited XP for past games.
Ye Op, and it was pretty sad to see i have 0 experience with champs i played in the past. Maybe it was easier to give people BE based on their past purchase history and way harder to give em xp based on past amtches, i guess.
: atm as support main, i find jhin the worst adc.
> [{quoted}](name=Fact or Fiction,realm=EUW,application-id=39gqIYVI,discussion-id=8E1L8irV,comment-id=0003,timestamp=2018-03-08T09:11:15.597+0000) > > atm as support main, i find jhin the worst adc. what about sivir?
Kaluchii (EUW)
: Kai'Sa worst adc out there?!
ye, she needs: 700 range, 2 escape mechanism, a "press to have more attack speed" ability and an easy, point and click ultimate with high burst damage. Is it ok Op?
: Got accused of scripting with Xerath LOL
Any sufficiently advanced technology is indistinguishable from magic.
Spárta (EUW)
: Jungle advice?
Imo the best thing is to watch some matches.
Sefi (EUNE)
: The beauty of mathematics, however, is that it doesn't give a %%%%. Yes it is very unlikely to get 50 straight tails and 50 straight heads after, but if you flip a coin enough times it will happen. This is the infinite improbability, if a state may occur, given infinite time it will occur. Now you can't flip a coin to infinity, but if we attribute a single coin flip to one game, given that there are millions of games played every single day, sooner or later there will come a guy who flips a coin 100 times and gets tails first 50 times and heads the next 50 times. The guy then comes to some random message board saying "stupid universe forcing a 50% on MY coin flips". Its like crying that uncle gravity is so unfair pulling everything towards the heaviest and nearest object. Its no conspiracy, just how the universe works. Now this coin flip analogy is very simplified as your win/lose in a game is not determined by a single coin flip and i'd be happy to explore those with you if you want, but that's a discussion for another time.
> [{quoted}](name=BlueStr,realm=EUNE,application-id=39gqIYVI,discussion-id=qZvKGVFA,comment-id=001000000000,timestamp=2018-03-07T16:20:57.891+0000) > > The beauty of mathematics, however, is that it doesn't give a %%%%. Yes it is very unlikely to get 50 straight tails and 50 straight heads after, but if you flip a coin enough times it will happen. This is the infinite improbability, if a state may occur, given infinite time it will occur. Now you can't flip a coin to infinity, but if we attribute a single coin flip to one game, given that there are millions of games played every single day, sooner or later there will come a guy who flips a coin 100 times and gets tails first 50 times and heads the next 50 times. The guy then comes to some random message board saying "stupid universe forcing a 50% on MY coin flips". Its like crying that uncle gravity is so unfair pulling everything towards the heaviest and nearest object. Its no conspiracy, just how the universe works. > > Now this coin flip analogy is very simplified as your win/lose in a game is not determined by a single coin flip and i'd be happy to explore those with you if you want, but that's a discussion for another time. The MM system is man made and based on a secret formula, i have every right and reason to doubt its evenness, especially if i see strange patterns.
Shiwah (EUW)
: ***
> [{quoted}](name=Shiwah,realm=EUW,application-id=39gqIYVI,discussion-id=qZvKGVFA,comment-id=0006000000000001000000020000000000000000000000000000,timestamp=2018-03-07T16:12:54.496+0000) > > That's your opinion, not a fact. We're talking about science and statistics - aka facts. > > Like OP, you're mixing up cause and effect. Is there a conspiracy if 10,000 coin tosses end up with 4,999 tails? > > Funny enough, you have completely ignored my statement that you're playing way above your skill level when you eventually end a win streak -- because you showed you can't play at that level. Coupled with teammates blaming, well... I'm repying to many different posts so i might have forgotten something, but here i am. Ok, so, i hold ranked palyers to be more addicted, yes, cause of the division system and of the "seriousness" of ranked play...the fact that you build your rank (or should be able to) makes you more addicted than the casual normal player (or at least as addicted as, and we know Lol is an addicting game, therefore ranked players are addicted). It's just simple common sense and logic. Also, those numbers, no, you're talking about a total, i am talking about a pattern, seen so many times and reported by so many people...that is a strong base for a "conspiracy" theory. And streaks are a problem, yes, cause of the consistency, and cause the matches you lose after a win streaks are usually anything but a stomp, typically cause you get at least 1 crappy teammate...why should i get crappy teammates the more i go up in rank? I am completely fine losing to better players...just the other day i got matched with a Sona that was so freaking good...ofc, the game is unfair by design so i wasn't palying the same champ, but hell, given the rules, she deserved to win that match (ye she lamed, had full damage runes and rushed ap items)...but matches like this are so rare...i was in promo for gold once and "lost it" the first 3, consecutive amtches cause i got matched with palyers way way worse than the players i get in silver 4 and 3, where i am currently stuck. The "you get matched vs better players" argument, hence, doesn't make sense to me, given the evidence i get from palying and from seeing others posting screens of their streaks etc. If the argument were right, i would expect to rise and, at a certain point, still find balanced matches where i find i can't keep up and that i am the reason why my team loses...and that's not the case, almost never. Some time ago i found an answer of someone on a topic regarding the MM being rigged and so prone to streaks...he simply came and said "it isn't that difficult to understand that a fair, balanced matchmaking should not end up with such a phenomenon (the streaks)".
Enjutsu (EUNE)
: How does frustration keep plaers playing? looking at some threads that's what makes them quit. There's also another problem, people playing ranked are a minority
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=VwRmA4bs,comment-id=0005000000000000000000000000000000000000,timestamp=2018-03-07T14:53:55.191+0000) > > How does frustration keep plaers playing? looking at some threads that's what makes them quit. > > There's also another problem, people playing ranked are a minority Ok, people playing ranked being a minority is not a proof of rito not rigging the MM. Is actually not an argument, since many companies target more than one type of consumer, and for each of them they apply a different strategy. Rito has interest in targeting them too and rigging the Mm system to maximize the amount of active palyers and the amount of games they play. Ranked players are also reasonably more addicted than non-ranked ones, for obvious reasons. Second point, frustration. Frustration is not a bad thing per se...if you are frustrated versus a boss then finally win after many attempts, you feel accomplished, whereas a super-easy game is boring for the majority of players...look at the Dark Souls phenomenon, for example. Rito's MM system doens't aim at frustrating the players as final result,t hat would be stupid of it, it aims at making em sufficiently frustrated and then, right when they are on the edge, give a win streak to keep em motivated. Also, by doing so, you keep the majority of players (no smurfs no trihards no hardcarry only) basically stuck in a certain spot, like between bronze 2/silver 4 and silver 3/silver 1, constantly striving to reach a goal artificially kept away from them. Yes, as you can tell, this is extremely sad and an obvious exploit of the players' minds, but that's it. I can certainly tell there were days where i planned on playing a certain amount of games...had those games been fair, i would've stopped playing as planned, but instead i got some very bad teammates in my lose streaks...so i was in rage and in search for some sort of in-game compensation (something almost every league palyer knows), in seach of something to kepp me motivated...and boom suddenly i stopeed getting %%%%%%s in my teams or i started getting %%%%%%s in enemy team, resulting in a win streak. Result? I was frustrated, but then i felt motivated again, and i played more than i would've, and my commitment to the game grew more and more, but i didn't reach my goal (like, being promoted to gold) so i had still an achievement to look for, to keep me willing to play to reach it (never been able to, ofc) There are also other reasons why is it good for rito to keep a MM system that foster the 50% goal, but this is not the place to discuss it.
: About "metaslaves"
Especially in low elos, thx tot he new BE bs system, players own very few champions. Thx rito.
Enjutsu (EUNE)
: > The MM system is rigged, and i even know why rito does this, why it is good for rito to do this. Then could you please share this knowledge? because i have no idea why would Riot bother with sucha system.
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=VwRmA4bs,comment-id=00050000000000000000000000000000,timestamp=2018-03-07T13:04:09.542+0000) > > Then could you please share this knowledge? because i have no idea why would Riot bother with sucha system. Since these days i posted a lot about this, you can check my posts, in some of them i clearly explain how and why is beneficial to rito to have a rigged MM instead of a fair one. The basic idea is that a 50% winrate system with manipulated promos and demotions and win and lose streaks helps rito maximize the amount of active players and the amount of games each player plays, which is ofc what a game developer wants.
: Smurfs
Smurfs in this game can thrive cause rito has a bad formula to rate a player...if a very good palyer in quakelive starts to play on a new aco%%%% and hard carry some CA matches, very soon i can simply look at kills and accuracy and medals (like the one for consecutive railshots, doubles etc) and patterns of his movements and his ability tos trafe jump etc and can easily tell how good that player is (i still remember a match where i was a noob and everyone else in both team ina CTF match was noob but one player was able to strafe and god that was so obvious he was above everyone else), and match him with players of similar skill.
Enjutsu (EUNE)
: So you think you keep geting beter at the game the same rate as you win games? > People keep going back and forth, back and forth, stuck in this neverending 50% win rate bullshit system. there are 2 sides in evry game one side has to lose, each side has 50% chance to win. It's like complaining about 50% chance coin flip, it's stupid. > ...it's so obvious, how can people still think MMR and the MM systems are fair is beyond me. It's because you don't look deep enough, you don't even question what you see, you take at face value, like it's a Murphys law. I mean even look at what you wrote: > There is absolutely no way you can convince me this game has a fair matchmaking system You're not even willing to question why, there's absolutly no doubt in what you see and you're not willing to even try and look the other way or look for any other possible explanation.
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=VwRmA4bs,comment-id=000500000000000000000000,timestamp=2018-03-07T11:56:34.927+0000) > > So you think you keep geting beter at the game the same rate as you win games? > > there are 2 sides in evry game one side has to lose, each side has 50% chance to win. It's like complaining about 50% chance coin flip, it's stupid. > > It's because you don't look deep enough, you don't even question what you see, you take at face value, like it's a Murphys law. I mean even look at what you wrote: > > You're not even willing to question why, there's absolutly no doubt in what you see and you're not willing to even try and look the other way or look for any other possible explanation. Ehm first i play the game since it came out and i'm an adult so my skill is set and i well know what it is. Both rising and falling in ranks, in this game, is flawed, sicne the system isn't designed to make people lose, it's designed to foster the golden 50% winrate. Second, natural 50% winrate is totally fine, but when you start getting 5 tails, 5 heads, 1 tail, 5 tails, 6 heads etc, then you know something strange and not natural is happening. Couple this with the fact that matches are very rarely balanced...you don't lose when your MMR goes up because you are the "anomaly" in your team (meaning that your MMR went up more than it should've) and so you are the reason your team loses and go down...no, what happens when you enter in a lose streak is that it seems to happen when above 50% winrate and it is made of games where at least 1 of your teammates looks like it has been drawn from a list of "bad sports" purposely to make your game artificially super-hard. One time i was in promo to gold after a win streak...had to win 3 of 5 games...the first 3, consecutive games were all utter garbage and lost the promo...i mained supp, and in my promo i got an autofilled adc (fair eh) and i even decided to go adc and went like 6-1-10 with MF but the game was impossible to win. The MM system is rigged, and i even know why rito does this, why it is good for rito to do this.
Shiwah (EUW)
: ***
> [{quoted}](name=Shiwah,realm=EUW,application-id=39gqIYVI,discussion-id=qZvKGVFA,comment-id=00060000000000010000000200000000000000000000,timestamp=2018-03-07T12:09:45.467+0000) > > You rely on the assumption that players are *addicted* to ranked. Nothing proves that. You also rely on the assumption that matchmaking is rigged to always know your mood (which is impossible) and try to adjust it. > > Have you considered the hypothesis that win streaks end because you're playing above your skill level? Ofc ranked palyers are addicted even more than normals, especially with this childish division system rito designed, so everyone has fun demoralizing and making fun of other referring to them being bronze etc regardless of the fact that there are many good bronzies stuck in there, for example. And yes i did consider that and no, this is not the case...it's not that i win, get to silver 1 and, in an even match, i struggle and make my team lose, so ye, it's my fault (in the same way i would make lose my fav soccer team if i were their goalkeeper)...sadly matches are almost always a one sided stomp, and most of the times is ause one team has soem braidnead player in it. It also doesn't make sense that players keep getting win/lose streaks: i should soon find my place, where i start "ramdomly" winning and losing, but i keep entering lucky win streaks and horrible lose streaks, ultra lucky promos and ugly, ominous teams in other promos and demotions...and that always when i start moving away from my 50% winrate.
Sefi (EUNE)
: 50/50 is not forced by Riot but by mathematical chance. If you have a 50% chance one of 2 states result from a game there will be a 50% distribution of both those results over a large number of games...
> [{quoted}](name=BlueStr,realm=EUNE,application-id=39gqIYVI,discussion-id=qZvKGVFA,comment-id=0010,timestamp=2018-03-07T06:20:09.287+0000) > > 50/50 is not forced by Riot but by mathematical chance. If you have a 50% chance one of 2 states result from a game there will be a 50% distribution of both those results over a large number of games... Do you realize this would be perfectly fine if win/lose streaks didn't happend that often and if unbalanced games were rare? It's like saying "well you expect to get 50% tails and 50% heads"...then you get 5 tails, 5 heads, 1 tail, 5 tails, 6 heads etc... It's not that people have fun creating conspiracy theories (well, some do), but when for a very long time you keep getting unfair matches (especially during promos/demotions) and constant win/lose streaks that happens right when you are close to 50% winrate, then %%%% yes, you start realizing that something is wrong here.
Shiwah (EUW)
: ***
> [{quoted}](name=Shiwah,realm=EUW,application-id=39gqIYVI,discussion-id=qZvKGVFA,comment-id=000600000000000100000002000000000000,timestamp=2018-03-07T11:54:53.555+0000) > > So, tell me: why do normal and ranked players have access to the exact same store features? > > And, why would Riot purposefully piss you off by making you lise, since it's proven that unhappy/angry customers don't spend nearly as much as happy customers? Hooked customers spend more, and the MM system does that: you enter a lose streak, get demoted, get angry, need some sort of compensation, start yet another game (even if you would've stopped playing if all the games you already played that day, for example, had been balanced) and boom, you enter in a win streaks, with good teammates/bad enemies, right when your morale was low and you needed something or you would've stopped playing...and this happens over and over and you find yourself stuck in this system...with the result that you play more and more. You are also overall, stupidly content with the fact that your winrate is strangely always close to 50%, so ye, you think, i'm not doing that bad, so you keep on playing your unfair matches (and almost every match is unfair, i don't have any fun when my team stomps cause i'm matched vs noobs, but at least i get LPs).
Shiwah (EUW)
: ***
> [{quoted}](name=Shiwah,realm=EUW,application-id=39gqIYVI,discussion-id=qZvKGVFA,comment-id=0006000000000001000000020000,timestamp=2018-03-07T05:31:54.725+0000) > > I am trying to prove that ranked players are the minority of the playerbase, therefore arguing that Riot is catering to them with a p2w scheme makes no sense, otherwise they'd all be diamond according to how much they spend in skins. Many companies own many, different brands and have many, different types of customers, and try to "hit" them in the best way they can. If it profitable (+10%) to focus on ranked players too, you can bet your souls a company will do that. Stupid example: imagine you sell rito-cola. 90% of your customers are ok with the base product, the rest needs an enhanced version of the beverage...not doing so (drugging the cola), will result in you losing profit...you, as a company, will drug the ranked cola, simple as that. And i don't get this part "otherwise they'd all be diamond according to how much they spend in skins." but i'm simply trying to say that i agree with Op in that the MM system for ranked is manipulated by riot to maximize the amount of active players and to maximize the amount of game each of them plays...and this results in more commitment to the game and it is then more likely for a player to buy things. As you can see, there is no way the "ranked players are the minority" argument can counter mine.
WoOxèr (EUW)
: 8.5 patch out Lee Sin is still RIP'd
Lee Sin is a cancerous champ and i hate him and i'm happy he's weak now so i don't have to see him that often. {{champion:117}}
Enjutsu (EUNE)
: > what you said is the definition of MMR and I know it, I know how it works. but the problem is every time I have a winning streak **if what you said is true ( and I know it's the way it should work ) I should keep getting better team mates and therefore winning more games.** There's an issue in that assumption, you do get better teammates, but YOU remain the same. You don't get better or at least not fast enough. People don't get better at the game while they play. It happens during sleep and rest when you're not playing the game, your mind has to process all what you've experienced while in the game.
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=VwRmA4bs,comment-id=0005000000000000,timestamp=2018-03-07T11:15:43.349+0000) > > There's an issue in that assumption, you do get better teammates, but YOU remain the same. You don't get better or at least not fast enough. > People don't get better at the game while they play. It happens during sleep and rest when you're not playing the game, your mind has to process all what you've experienced while in the game. Dude the "MMR goes up, you lose cause better enemies" is nonsensical...since the game is so heavily prone to win AND lose streaks and the games you start losing after a win streaks are usually lost not because you are matched against slightly better enemies, but because you are matched with handless people in your team. There is absolutely no way you can convince me this game has a fair matchmaking system trying to build even teams, since that is not consistent with the win/loss streaks evidence, and with the quality of those games, especially in promos/demotions...sometimes i got in lose streaks so obvious, with mates so bad i knew it was the time for the game to demote me...and it even happened the contrary, where i got matched vs complete incompetents because it was time for the game to promote me. People keep going back and forth, back and forth, stuck in this neverending 50% win rate bullshit system. It is also pretty silly to think that from silver 4 to silver 3 there is that huge gap between players to justify how badly you lose your games in your lose streak right after the win streak that led you to silver 3 again...and in fact the game features these funny divisions (a system designed for kids) but says "%%%% it" everytime and matches people from all over the place only to accomplish its goal to not have fair matches...it's so obvious, how can people still think MMR and the MM systems are fair is beyond me.
elin990 (EUW)
: League of Legends is a game of luck, agree or not?
As always when i think about competitiveness and skill in games i always think about one of my favorite games of all times: quakelive. Now that's a game where you can enter a duel and have: same character, same weapons, same everything, and it's a brutal 1v1. (but even a caln arena or ctf is way better than a Lol match) On Lol you are in a 5 vs 5, and there are different types of champions (which combine in stupid combos many times), and the map is not balanced. (camera, baron and dragons position etc) Sadly, yes, "luck" is a huge factor in Lol...just think of how many times you lose cause bad teammates, snowball enemy smurf, cancerous combos or champs...so ye, where is skill there? Also, skill in this game is way less relevant...you can just hit a R with Malphite and, even if you suck, you win a teamfight...skill wise the game is pretty noob-friendly compared to an FPS arena where there is absolutely no way you can beat a player that is better than you.
Mystíç (EUW)
: Make a new account and go full tryhard in your placement matches. Don't bother wasting your time in bronze or silver if you believe you deserve to be higher. The problem with low elo is you can't rely on your team sot it's really a gamble of who gets the good adc or jungle, your just wasting your time so make new acc {{sticker:sg-soraka}}
> [{quoted}](name=Mystíç,realm=EUW,application-id=39gqIYVI,discussion-id=3FeYAXUu,comment-id=0004,timestamp=2018-03-06T23:58:29.048+0000) > > Make a new account and go full tryhard in your placement matches. Don't bother wasting your time in bronze or silver if you believe you deserve to be higher. The problem with low elo is you can't rely on your team sot it's really a gamble of who gets the good adc or jungle, your just wasting your time so make new acc > {{sticker:sg-soraka}} seriously, how high can a new account be placed with 10/10 wins?
Shiwah (EUW)
: ***
> [{quoted}](name=Shiwah,realm=EUW,application-id=39gqIYVI,discussion-id=qZvKGVFA,comment-id=00060000000000010000,timestamp=2018-03-06T17:59:01.408+0000) > > Again, what's more profitable: monetize the minority, or monetize the majority? What are you trying to prove? If it is profitable, a company will do it.
Shiwah (EUW)
: ***
> [{quoted}](name=Shiwah,realm=EUW,application-id=39gqIYVI,discussion-id=qZvKGVFA,comment-id=0006000000000000000000000000000000000000000000000000,timestamp=2018-03-06T19:29:28.481+0000) > > The point is, you're looking at a consequence and thinking it's a cause. > > Mathematically speaking, 50/50 chance to get tail is the statistical result you get from tossing a coin enough times. Does it mean that coin tossing is rigged? > No, it means that the coin toss tends to a 50% chance of resulting into a tail result. > If you start getting 5 heads, 5 tails, 1 head, 5 tails, 5 heads and 1 tail etc you start feeling something's rigged for sure...
: Tell me why is it that high elo smurfs consistently reach their main accs elo in less than 100 games.
> [{quoted}](name=Korean Fanboi,realm=EUW,application-id=39gqIYVI,discussion-id=qZvKGVFA,comment-id=0001000000000000,timestamp=2018-03-06T17:49:29.097+0000) > > Tell me why is it that high elo smurfs consistently reach their main accs elo in less than 100 games. Ok to this one i answer but for the others you try by yourself. So, basically, the theory is that rito is not evil for the sake of being evil (ofc), it "simply" designed a MM system that works towards a main goal: it aims to a general 50% win/loss ratio. Rito works with a HUGE playerbase and certainly doesn't focus on a single player to undermine their performance. If you play very well, focus on certain champs in certain roles, yes, you rise, cause the system isn't doing everything it can to prevent anyone from rising (it can't match a main kata smurf with 2 afks/feeders every match), it works with large numbers. As i said, it's a general rule, can't be something too obviously forced, so it tends to "fail" with smurfs. If the system worked with smurfs too, then god, rito would be totally exposed.
Shiwah (EUW)
: ***
> [{quoted}](name=Shiwah,realm=EUW,application-id=39gqIYVI,discussion-id=qZvKGVFA,comment-id=000600000000,timestamp=2018-03-06T16:54:47.875+0000) > > You only need to count how many players in each division are there, and compare them to the total playerbase. > > Hence why the conspiracy that Riot manipulates matchmaking to make you addicted to the game is just that: conspiracy. Why shouldn't rito apply its system to those players? Rito runs a business, its a company that wants to maximize the number of players and the number of matches those players launch (it wants to maximize in general), so ye, it works with ranked players ofc, even considering the fact that the ranked player is supposed to be a "more serious player", with all that entails. In short, the "ranked players are a minority" argument simply isn't a valid argument.
: Please go ahead and counter those arguments.
> [{quoted}](name=Korean Fanboi,realm=EUW,application-id=39gqIYVI,discussion-id=qZvKGVFA,comment-id=00010000,timestamp=2018-03-06T16:00:47.507+0000) > > Please go ahead and counter those arguments. No you try to counter them, it could be a good exercise for your brain.
Kelan (EUW)
: Yeah man, a cast range indicator to appear on the first cast at the tornados location, which will increase over 3 seconds to show exactly where it will reach upon a second cast. kinda like how channelled spells have cast range indicators that increase in size like, {{champion:254}} Q, {{champion:110}} Q, {{champion:154}} Q, {{champion:101}} Q. there are probably more that have range indicators between first and second cast but i cant think of anymore at the moment
> [{quoted}](name=Kelan,realm=EUW,application-id=39gqIYVI,discussion-id=gAI3PehE,comment-id=0001000000000000,timestamp=2018-03-06T16:00:09.316+0000) > > Yeah man, a cast range indicator to appear on the first cast at the tornados location, which will increase over 3 seconds to show exactly where it will reach upon a second cast. > > kinda like how channelled spells have cast range indicators that increase in size like, {{champion:254}} Q, {{champion:110}} Q, {{champion:154}} Q, {{champion:101}} Q. > > there are probably more that have range indicators between first and second cast but i cant think of anymore at the moment Eww i completely misunderstood you the first time i've read your post. Ye, nice idea.
Kelan (EUW)
: {{sticker:sg-janna}}
> [{quoted}](name=Kelan,realm=EUW,application-id=39gqIYVI,discussion-id=gAI3PehE,comment-id=00010000,timestamp=2018-03-06T14:52:58.459+0000) > > {{sticker:sg-janna}} Wait, can you explain to me why and exactly what you want for Janna' Q?
SinsanitY (EUW)
: Why would Riot manipulate Wins/Losses in Solo Queue ranked? Well other companies certainly are....
Ofc, just like you, i see how and why rito does this: by "forcing" 50% winrate and by manipulating promos and demotions, rito maximizes the number of active players, and the amount of games each of them plays. There are strong psycological reasons behind this, that drive people to play more and more to reach a goal that is artificially kept away from them.....and ofc more time spent on the game = more commitment = you are more likely to buy cosmetics etc. If you think that the MM is fair and matches you with people of similar skill every match you play, then you are blind and a fool. P.S. I am able to answer to every single counter argument the others usually post (smurfs that are able to rise fast, tilting, you getting matched with stronger people after a win streak, etc).
Kelan (EUW)
: Janna Q
terrible idea
Zyzyx (EUW)
: Stand behind minions. Glad I was able to help you.
> [{quoted}](name=Zyzyx,realm=EUW,application-id=39gqIYVI,discussion-id=Pbe4PihJ,comment-id=0000,timestamp=2018-03-05T16:14:53.294+0000) > > Stand behind minions. Glad I was able to help you. He can't grab you if you stand behind them?
Rioter Comments
: so, you go afk and complain about the punishment? {{sticker:sg-lux-2}} awkward
> [{quoted}](name=Tia Maria Linda,realm=EUW,application-id=39gqIYVI,discussion-id=wp2EiErp,comment-id=0003,timestamp=2018-03-05T04:02:30.433+0000) > > so, you go afk and complain about the punishment? {{sticker:sg-lux-2}} > > awkward how can you be that dense?
Skrilexlp (EUW)
: Tierd of leauge of legends
plat 5, high elo. Yes SkrilexLP, bye SkrilexLP.
MarquessIIV (EUNE)
: Fix you damn game.
you get matched with the teammates you deserve to be matched with. Git gud.
S0urce (EUW)
: ADC too strong
vayne and trist need a fix for sure, it's not possible to have so much damage and so much escapesmobility on an adc. I've seen so many games completely broken by them, able to melt tanks in seconds.
: How to handle a Fizz
git gud, the champ is balanced. {{champion:105}}
: It makes sense, this was the whole point of the leaverbuster in the first place. And given that the system starts at five games of low priority queue, the fact that you have twenty minute waiting time shows you go AFK on a regular basis. There is no one to blame but yourself.
> [{quoted}](name=Legendsofthedark,realm=EUNE,application-id=39gqIYVI,discussion-id=wp2EiErp,comment-id=0002,timestamp=2018-03-04T15:29:14.147+0000) > > It makes sense, this was the whole point of the leaverbuster in the first place. And given that the system starts at five games of low priority queue, the fact that you have twenty minute waiting time shows you go AFK on a regular basis. There is no one to blame but yourself. ehm no i don't go afk on a regular basis, it's pretty easy to get unlucky with real life/modem soemtimes, but whatever... Btw, you have to wait 20 mins to play a game...but a game that ends with a remake is not a game...so it makes no sense to force me to wait another 20 minutes. I'm not blaming rito for me being in the low priority queue, you went completely off-topic dude, lmao, can you read? God guys, it's not that hard, or you are all 12 yold or you get paid to downvote and troll each post "anti-rito".
Ludoteca (EUNE)
: OP champions exist
ye, sadly, the game moved more and more in the "let's have as many op champs as we can" direction. There are games out there like quakelive that are the epitome of competitiveness, since everyone has the same character and the same weapons etc (they managed to %%%% this in quake champions, ncie times we live)...here we have champs/heroes, in mobas, and that's ok, skill wise is on another, lower level, ok, but you (game developer) can choose to make all the champs balanced or make many of them broken...broken champs tend to lure more players, since it is fun for the majority to pick their op champs (in draft, you only get to play that, which adds to the gap between players that is not skill related) and get kills, a more balanced game would be considered less fun and would be based more on skill, which is a bad thing for a massive game as Lol. yee i picked fizz and did well hurr durr teens are high %%%% off rito. We are talking of the game developer that, in order to sell more, released Zoe in the state we all know...no words, really.
Rumkatten (EUW)
: As far as I understand, it is actually quite a bit worse than that. When you have a winstreak, your personal (hidden) mmr will become higher than your current rank, and that will result in you getting matched up with people with lower mmr against people with higher mmr, because the system will try to balance your rank and you mmr. So if you go on a winstreak, you will in fact get stronger enemies and weaker teammates. Its not just "a feeling" that we poor low elo scrubs have. Imo this system is garbage. People should be awarded rank based on indivudual performance.
> [{quoted}](name=Rumkatten,realm=EUW,application-id=39gqIYVI,discussion-id=TIJdcOAa,comment-id=000500000000,timestamp=2018-03-04T10:12:27.759+0000) > > As far as I understand, it is actually quite a bit worse than that. When you have a winstreak, your personal (hidden) mmr will become higher than your current rank, and that will result in you getting matched up with people with lower mmr against people with higher mmr, because the system will try to balance your rank and you mmr. So if you go on a winstreak, you will in fact get stronger enemies and weaker teammates. Its not just "a feeling" that we poor low elo scrubs have. Imo this system is garbage. People should be awarded rank based on indivudual performance. Yes, the matchmaking system of this game is utter garbage, and it's sad that is it the way it is cause rito itnentionally made it to work like that, in order to "force" the 50% win/loss ratio. Rito has been exposed over and over for this, since there is no other plausible explanation to the phenomenon of win/lose streaks and to incredibly good/bad teammates you get in promos/demotions.
: No your eyes are closed. Youre not the warden youre the prisoner.
> [{quoted}](name=M4dimir Putin,realm=EUNE,application-id=39gqIYVI,discussion-id=wp2EiErp,comment-id=000000010000,timestamp=2018-03-04T14:24:51.801+0000) > > No your eyes are closed. Youre not the warden youre the prisoner. Dude you're really delusional.
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JBGrenouille

Level 13 (EUW)
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