Rioter Comments
Cräfty (EUW)
: TFT: Unhealthy ranked system for a game still in Beta!
> [{quoted}](name=Cräfty,realm=EUW,application-id=39gqIYVI,discussion-id=uppAKZPd,comment-id=,timestamp=2019-07-27T19:26:39.940+0000) > > I love TFT, but somehow Riot found a way to f**k up a simple auto battler game! > > **I know** Riot said it's still in Beta development, but when you put the game _**on live server**_ and give it a **ranked system**?! Nah bruh, that's not beta anymore, that's the real sh_t!. People are gonna grind that ranked ladder and they want it to be in the best environment possible. But I guess Riot doesn't give a sh*t about the players, since they were so hasty to launch the game on live server for a quick cash grab! And what's funny is that some people are stupid enough to actually spend money that fast on a game still in beta (to hell with game quality, give me that little furyhorn, baby!). > > For me, (opinion alert) if _**any game**_ is put on its live server and there is **a competitive ranked system** in it, I don't care what anyone says, I need the gameplay to be good, with no bugs (or minimal bugs with no game breaking mechanics) and balanced game design to make it fun to play! Ranked is competitive by nature, and having an unfinished game with a ranked system, filled with game breaking bugs and obviously unbalanced, is stupid af, frustrating to play and very unhealthy. > > _**(P.S.: SoloQ (SR) is not fun to play anymore for these exact same reasons, btw!)**_ > > _**You know the game is still in beta?!**_ Fine, keep it in **PBE** (B stands for beta, afterall) and give access to PBE to more playtesters! Or, you can still put it on live server **BUT** don't put in a ranked system for it. Keep it a normal mode for all people to play and test it for you, for free, and once you figured out all the bugs and inconveniences inside the game (or atleast, the most game breaking ones), **THEN** implement the ranked system! In this way, people will actually enjoy the game even more since it will be stable and fun enough to play in a competitive environment. > > I mean, it's not rocket science, it's **pure logic**, for f**k sake! uhhhh mate, I've climbed to plat without abusing Aatrox/Voli/GS/Ninjasin (for every strategy, there's a counter strategy), I hate to say it but this ain't summoners rift, it sounds an awful lot like you're looking for something to blame for your own failure to climb. Are there bugs? Sure, as there are on Summoners Rift which is a several season old game. Are there Meta comps? Sure, as there are on Summoners Rift. Could things be better? Sure, namely the player damage issue heavily negating the economy strategy and encouraging aggressive leveling or highrolling which will be fixed this coming patch. Remember, you don't climb, you don't get to blame bad team mates, trolling or any of that. It's entirely on you.
: same
Jatt staggered in to the Rito server room drunk after drowning his sorrows, he punched the servers screaming "THIS IS FOR TSM"
: Kinda rich coming from someone playing Janna in Normals {{sticker:slayer-jinx-wink}}
> [{quoted}](name=Stahlvormund,realm=EUW,application-id=39gqIYVI,discussion-id=GUbiqkfM,comment-id=0002,timestamp=2018-01-28T15:07:01.809+0000) > > Kinda rich coming from someone playing Janna in Normals {{sticker:slayer-jinx-wink}} Given they'd already picked Nasus and had lots of dive, it was more an obvious pick, I could have gone Alistair whom is still insanely good.
Eveninn (EUW)
: Ever tried not beng melee against him? :o I works a charm for me. :3
> [{quoted}](name=GPet,realm=EUW,application-id=39gqIYVI,discussion-id=GUbiqkfM,comment-id=0001,timestamp=2018-01-28T14:52:37.415+0000) > > Ever tried not beng melee against him? :o > I works a charm for me. :3 If someone first picks him, then I'll just lock in Maokai and sleepwalk to a win, I don't like picking Maokai as that's like saying "ahh ha, you chose imbalance, I counter your imbalance with imbalance!"
Vsec Exile (EUNE)
: {{item:3123}}
> [{quoted}](name=Vsec Exile,realm=EUNE,application-id=39gqIYVI,discussion-id=GUbiqkfM,comment-id=0000,timestamp=2018-01-28T14:50:25.771+0000) > > {{item:3123}} When that item actually builds into something useful for a top laner, give me a call.
Rioter Comments
: Why does everbody buy Relic Shield as adc recently?
Only way to survive laning phase in this ridiculous over the top damage meta
: Since when is this acceptable?
> [{quoted}](name=FearMyMustache,realm=EUW,application-id=2BfrHbKG,discussion-id=kt0F5pja,comment-id=,timestamp=2018-01-07T19:43:02.699+0000) > > I know it's preseason rankeds but it still counts for the MMR we'll get next season. I made sure no one on my team was a smurf (which still isn't a reason for the matchup against these players). > They had 2 Plats, we had none. We had a Silver 1 while their lowest player was gold 3. > The enemy team had a MMR of 1712 and we had 1583. I don't really understand why would we be matched against these players or what was the criteria used. > > The {{champion:24}} went 0/11/3, {{champion:101}} went 1/6/3 and {{champion:40}} went 1/6/5. > > > Note: not that it matters but this game cost me the demotion even tho it was my first game with 0 LP. All my ranked games thus far this preseason have had mega rank discrepancies. I'm tempted to just stop playing it and stick to normals where I regularly face people more my own rank. Not the crazy stuff where I'm against 2 plats and 3 golds with 1 gold and everyone else mid silver
noob infant (EUNE)
: so graves shot you 4 times? you know he has to reload his gun at least once? that is not oneshotting. oneshotting is when you die so fast from 100 to 0 that you can't even react to flash or heal (like 0.1 sec).
Zeromatsu (EUW)
: Tbh the problem isn't lifesteal. There is one main point that makes adc's overperform. It's the itemization. The problem with the itemization is how generic it is. You can view "adcs" as a whole class and if 1 item for example is buffed/nerfed, the whole class profits from it, not just a certain champion. That's also the reason why some adc's are better than others, simply because their kit synergizes better with the items that every single adc builds. (statikk/rapidfire + IE + Last whisper or the lethality build) There are just few exceptions from this like Ezreal and maybe Kog'maw. On the other hand you can't view "bruiser" or "mage" as a whole. Most of them are different and thus build different items and not every change influences them as a whole. They also have different roles... like control mages or burst mages. Bruisers that can easily engage like Wukong or have to take out single targets like Irelia. They build according what fits their kit or purpose the best. ADC's just build the same items, have the same job and almost all of them rely only on AA's. Even if they have somewhat different kits like Ashe which is focused more on utility or Ezreal with his Q... They still have the same job. Survive and deal dmg from a safe distance. With auto attacks... Riot has to give them more individual items. Not just bring out items that make AA's stronger (e.g crit items). Maybe split the adc role in subcategorys like utility, caster, AA-heavy and put subeffects on the existing items. This way they can balance them better.
That's something I'd like to see as done for every other role, in the meantime however with lifesteal being crazy out of control due to how much they get out of crit with it, it might be high time to tone it down or at the very least, increase the grievous wounds % reduction so they still maintain that high damage, it just means that can't do silly stuff like stand completely still when caught out and win through "lullifestealcrits"
TTekkers (EUW)
: I think you're spouting bollocks, but to do that we need to define what it is to Drain-Tank, and that's not a discussion I'm up for right now. A Vayne with BorK in a 1v1 can kite and lifesteal well enough to Drain-Tank a single melee guy, which coupled with her W means she wins the duel, but throw any other variables into the mix and she will struggle to drain enough life fast enough to achieve anything meaningful unless there are misplays in the mix. But to Tank you need to be soaking the damage of multiple champs, otherwise it's just an aspect of a duel, and once an ADC starts soaking damage from multiple champs they usually die instantly. Unless you're in super-late game. Super-late game is the ADC sandbox and they melt everything so fast you wouldn't be able to make them tank anything to drain back. PS. Graves doesn't count as an ADC
Problem with the meta though, unless you're Ornn, Galio or Maokai, you're dying instantly if you get jumped/focused by 3+ players. You're also agreeing with me there without realizing. "Vayne with a botrk can drain tank a single melee guy" Kitings fine, Drain tanking, is the art of soaking damage while using lifesteal to keep alive and mitigate the damage. What was the biggest complaint about s2 mages like Ryze, Vlad, Rumble? They could drain tank exceptionally well while having really high damage output. It's the SAME thing. I'd also wager you've not played much this pre-season to see what's going on. Hyper carries are online by 20-25 minutes. they have their core and are able to efficiently destroy anyone that gets on them as long as -their isn't a lot of CC being thrown on them to stop them attacking, thus not lifestealing -they don't make a mistake and arrogantly jump into 5 people -they aren't so far behind that the game is already over and the other ADC is snowballing out of control Here's something that actually happened. Me, Olaf catches a Kog'Maw out of position, it's after 25 minutes. I hit him with undertow and pop Ragnarok, Ghost and get right on top of him, start wailing away, wreckless swing and throw another undertow to stop him kiting. Kog just stand there pops his AS steroid, completely outhealing my damage, I pop my W as I drop below 50% hp, doesn't matter, I'm already dead. This is with Kog also being grevious wounded from our Mid whom has Morellos tome. His dps and lifesteal is so high I can't even kill him despite getting a damn good engage, catching him out of position and getting several hits on him. And this is with the Mid Laner also damaging him as well to proc grevious. That's not right. That's not balanced, he got caught, he should have got crushed, not stood completely still and auto attacked to clear all the damage done. Now why is this such a problem you ask? Kog was clearly snowballing, etc. when an ADC can stand completely still against what is effectively supposed to be scissors to their paper, take several hits and NOT die because they can just lifesteal through it, you've broken the games balance completely. You have NO choice but to pile them 5 man, or the Jungler has to camp the ever living heck out of bot lane just to stop it happening. and all this happens, because Lifesteal values haven't been adjusted in such a long time while damage has slowly climbed up.
Shukr4n (EUW)
: u can play ad bruiser//offtank, build executioner's calling and remove the problem. considering that nowadays the only reason to build lifesteal into the first 2 items is because of tanks. how many times do u see a BC these days? me, like 1:50 compared to botrk, and botrk is built for atk speed and passive. (and active ok). there are about 4 runes adc can use to lifesteal. and they are not broken, actually.
> [{quoted}](name=Shukr4n,realm=EUW,application-id=39gqIYVI,discussion-id=Hih3jKuw,comment-id=0001,timestamp=2018-01-01T21:39:15.986+0000) > > u can play ad bruiser//offtank, build executioner's calling and remove the problem. > > considering that nowadays the only reason to build lifesteal into the first 2 items is because of tanks. how many times do u see a BC these days? > me, like 1:50 compared to botrk, and botrk is built for atk speed and passive. (and active ok). > > there are about 4 runes adc can use to lifesteal. and they are not broken, actually. It's not as simple as a singular thing, it's a combination. some will be rectified with the first patch of the year but the issue will still remain (rune changes will stop ADCs being able to start with 20% attack speed which is pretty insane given the runes and armor/mr changes give them much more Early game damage) crits interaction with Lifesteal is what makes it crazy. You need only a singular Lifesteal item to notice the power it brings to the table, especially if you're running Alacrity and Taste of Blood. When you critical for 1k with about 18-20% Lifesteal plus taste of blood proc, that's some pretty spikey healing. As for the "Just build sword of the Executioner" You have to actually be able to out last their massive DPS first or CC chain them to death making the sword pretty irrelevant, plus a waste of item since it doesn't build into anything useful. The current great offenders are those with some form of strong crowd control and either a slow or strong escape/mobility. The likes of Tristana, Ezreal, MF, Vayne and Varus. Whereas MF lacks the strong escape and CC she does Kite extremely well and has damage that's hard to itemise against especially early on (buff base armor and mr a bit more Rito hint hint, plus let's just rework Transcendence entirely, it's too abuseable on the few champs that can stack CDR items effectively, MF being one of them) I mean personally I'm hoping the proposed changes to runes will do the trick, but I'm highly doubtful since they'll come with a compensation AD buff on them. And nor do I want ADCs dumpstered, nobody wants unplayable archetypes as much as the next person. What I want to see is if I get beat by an ADC with a Brusier or Top Lane carry after getting on them, it's because they outplayed me, they kited, they juked my skillshots and beat me by being the better player. Not beat me because they're an overloaded champion with "lolhealedhalfyourdamageinonehit" crits. Or at the very least, drop the active from BOTRk, add Grevious wounds in its place and Executioners build into it. That way it won't feel like wasted gold and the Botrk active has been nerfed into near non existence anyway.
Rioter Comments
Zanador (EUNE)
: This only hides the problem. People who have quite high normal MMR would still absolutely wreck lower ranked matches when they start playing that mode too, you just could not see anything since normal MMR is not visible anywhere like OP.gg and similar sites. But it would not fit normals well either. If a normal main would play enough ranked games early in the season to get his MMR to high gold, low plat for example, then after that point he could do anything in normals without lowering his rating there, since the higher ranked MMR would keep him lifted, no matter what. Also we now have 2 ranked queues instead of one. Duo and Flex. A silver-level normal player teaming up in flex with his friends could end up in diamond rating for flex ranked, and so again, his normal MMR would be hard-fixed to diamond, even tho he is weaker than the average gold player. He could not play any more normals after this ever again, and if he tried, he would unintentionally feed every time, causing toxicity all around him. His account would be ruined with no way to fix it other than losing a lot of flex matches, and you see where that would go too.
> [{quoted}](name=Zanador,realm=EUNE,application-id=39gqIYVI,discussion-id=uc29fG1o,comment-id=0002000100010000,timestamp=2017-12-18T14:48:47.150+0000) > > This only hides the problem. People who have quite high normal MMR would still absolutely wreck lower ranked matches when they start playing that mode too, you just could not see anything since normal MMR is not visible anywhere like OP.gg and similar sites. > > But it would not fit normals well either. If a normal main would play enough ranked games early in the season to get his MMR to high gold, low plat for example, then after that point he could do anything in normals without lowering his rating there, since the higher ranked MMR would keep him lifted, no matter what. > > Also we now have 2 ranked queues instead of one. Duo and Flex. A silver-level normal player teaming up in flex with his friends could end up in diamond rating for flex ranked, and so again, his normal MMR would be hard-fixed to diamond, even tho he is weaker than the average gold player. He could not play any more normals after this ever again, and if he tried, he would unintentionally feed every time, causing toxicity all around him. His account would be ruined with no way to fix it other than losing a lot of flex matches, and you see where that would go too. If someone dumpsters the lower ranks in ranked they rise in MMR extremely quickly. The same is not true of Normals MMR as usually Normals have had hundreds to thousands of games so the MMR rises more slowly and you're more likely to get "teaming down" Heck I've had games where there have been 2 Diamonds a Plat and 2 Bronzes against a Plat, 3 silvers and 2 unrankeds, it's clear that the Diamonds premade with the Bronzes and the Plat was supposed to be the natural MMR matchup against the opposing plat, there's just too many ways to game the system to get a skewed match up through teaming. Sure, normals don't really "matter" as much as ranked, but it's not fun to get dumpstered and BM'ed at your fountain because your lanes get absolutely destroyed by the much higher MMR players crushing everyone. I've had games where we were the side with the Diamond/Bronze team down and it still didn't feel fun. =================================== Oh and nobody is learning anything from these kinds of skewed matchups. Why? Because if your team is crushing the enemy team you tend to think you're not making mistakes, while if you're getting crushed and realize it's because you're vastly outmatched, you don't analyse your mistakes you blame the system (Dunning-Kruger effect) Now the reason it's easy to blame the system, is because the system itself is flawed to this kind of abuse making it a viable scapegoat. Now I know what you're thinking "You're about to propose a change, that's been proposed a thousand times and Riot won't do it because people team with lower ranked friends in normals" Nope, what I'm proposing is simple A Diamond/Bronze combination must be matched against an equal combination. No "overall" MMR like it's currently doing, the highest ranked player should result in facing an enemy of equal rank and the lowest must face someone of equal rank too. This'll do a few things: -Open the door for "fairer" normal matchmaking -Not take away teaming with lower ranked friends -Make it more difficult to get one sided stomp matchups -Give both teams a way of getting a win condition if there's extremes of teaming -Actually offer opportunity to learn and no longer shift the blame onto the system...... This may mean longer queue times for teaming players, but overall this is to make a healthier system, not the current, overly abused one
Filcar13 (EUNE)
: "it's fine, it's just a normal game"
Way I see it is this: Normal Blind Pick: Go nuts, play whatever you like. Normal Draft Pick: Essentially practicing against live opponents, trying out different things, learning mechanics and nuances of a particular champ, even trying different builds and comps. This is where you go to get better. ARAM: Just go with the flow and have fun, don't mind the toxic tryharders, they probably just got dumpstered in ranked Ranked: Pick your best, play your best, even if that best is something off meta. If it works, use it, if it's cheese, abuse it. Play to win at all costs (don't be a cheating script using scumbag though nobody likes a cheater and you're just booking yourself a one way ticket to permaban), even if it means cheesing it with Freelo Champs constantly. So yes, it's "fine" when losing in normals, it's fine when losing in ranked, you can't win everything otherwise you'd be a world champ and they'd be hailing you as the best player ever. Let's be honest, none of us are.
: In blind pick they can go %%%%ing crazy for all I care, but trying an adc in jungle IN RANKED for the first time after seeing someone else doing it is degeneracy.
Draft normals is the mode commonly used for testing stuff, Blind Pick is clown fiesta of who can instalock the current FOTM op first. And yes people will lock stuff because they saw someone else do it, that's how it is, no point getting mad about it, just move on.
: Zoe has beaten Ol' Kassadins Ban rate record
Certainly T champ. Overloaded kit Too much damage Fun to play Not fun to play against
: About Heimerdinger Nerf on PBE
Nerfs of that size usually means they want players to stop playing the champion while they rework them, they did the same thing to Eve when they purposely overnerfed her to get her completely out of competitive play while they reworked her. Heimer is one of the most unfun champs to lane against so no doubt, the heavy handed nerf is because Riot want to give him another rework.
: Like me and a friend told a Jungle Jhin who thought he was viable: "A pro can make it viable, however you ARE NOT a pro."
Actually Jungle Zyra is pretty viable with one of the safest clears and pretty solid snowball enabling potential She's just not meta because of all the lethality Junglers running around and remember, just because someone is playing something "off meta" isn't a good excuse to flame/troll them. There's a difference between Jungle Jihn whom isn't going to do much for his team and a CC heavy Jungler that is simply regarded as off meta due to something else being a bit overpowered. Heck in Normals people can pick whatever they like, people would've never found out about the viability of the likes of Jungle Jax and Jungle Akali if it wasn't for people willing to give it a chance.
ChillPill91 (EUNE)
: Has anyone been getting worse teams than usual recently?
Yup. Trying out Zyra jungle since she's capable of doing it again and what do I get? bad mouthed from champ select and mid lane starts inting on purpose. Ruined the game not only for myself, but the top lane and support. It's like, it's not a ranked match, people experiment in normals, they try new things, see what works and what doesn't, they still want to win But they don't want to be handicapped by team mates with bad attitudes who will purposely feed if they don't get their own way.
: ***
He clearly isn't using his massive slow at the right time, Ornn reminds me of Nunu when Ice blast used to slow for the full amount at level 1.
: Strongest tank - top lane
No Ornn? Ornn is crazy right now, pumps out as much damage as a bruiser while building completely pure tank. Since he isn't an option, going to have to give it to Malphite, Shen requires your team to actually work together which we all know doesn't always happen in yolo queue. Malphite is basically Point, Click, wreck enemy ADC.
IAmWoralo (EUW)
: Damage is not the problem
It's actually Triumph that's creating a massive snowball effect. 25g per takedown (this includes assist, not just kill) might not seem like a lot but put it in retrospect. that's 425g for first blood 325g per killing blow 175g for a singular assist (so a top lane gank or a 2 v 2 where one lane opponent is killed) So Talon didn't just have the advantage of free farm while you're dead, he also got 925g (FB, Kill and assist, plus 75g from Triumph) in his pocket for the two kills and assist, that's two long swords plus a control ward, plus 3 pots worth of gold. 75g doesn't seem like much, but when you look at that the enemy laner is currently not getting farm due to being dead, it quickly balloons into the hundreds of extra gold and creates an unassailable item snowball lead. They need to take the 25g off Triumph, it's powerful enough without the extra gold, all that gold is doing is making it a "must have" rune. Nearly every top performing rune page on op.gg has Precision as either primary or secondary, with Triumph and Coup De Grace taken. Riot think it's press the attack that's the problem, it isn't. It's Triumph.
: Im pretty sure they are going to just make skillshot of his Q and justifying that he has skillshot now they will make his damage even more broken and make him even more of a lane bully but at the same time his late game will also be godlike. Standard riot games reworks.
> [{quoted}](name=T4underbolt,realm=EUW,application-id=39gqIYVI,discussion-id=KAuRRscB,comment-id=00000000,timestamp=2017-11-24T06:05:29.807+0000) > > Im pretty sure they are going to just make skillshot of his Q and justifying that he has skillshot now they will make his damage even more broken and make him even more of a lane bully but at the same time his late game will also be godlike. Standard riot games reworks. I'll let you in on a little secret. Due to how high damage tuning is right now and how low Base armour is, Pantheon has a half decent late game, he basically just vaporises the ADC if they ever get close enough to get stunned.
Cypherous (EUW)
: The contents of boxes are already known, at the end of the day it being addictive doesn't mean it needs banning, chocolate is addictive, coffee is addictive, opening booster packs for TCG's or blind bags from other things is addictive, yet those have existed for years and are just as easy to access yet they choose to listen to the uninformed masses now? They are only jumping on it because of the EA hatred, its literally a bandwagon attempt to try and push through regulations they know nobody with a brain and a dictionary would sign off on normally Besides, since when has banning kids from doing something EVER worked out, kids are going to want to do it even more if you ban it so all you're doing is making it even more attractive to the people you're trying to protect lol But educating kids costs too much money and its easier to just ban things, can't wait to see what happens when the current generation of kids end up controlling things lol
Just so you know, kids are far more impressionable and more likely to pick up bad habits than adults, that's where the fear of gambling comes in. There's a reason gambling is age restricted and heavily regulated, just like alcohol, certain drugs (such as marijuana in some states and the Netherlands, with a chance of legalization of medicinal in the UK currently undergoing debate) and tobacco. It's very easy to become addicted to these things, in the case of gambling you become addicted to the Oxytocin release (like those that undertake physical sports can become addicted to the Adrenaline release from pain) and start to chase that release, just like any addict you start to say "Just one more", until one more becomes five more, ten more, twenty more and so on. You can educate your kids all you like, shield them from every bad thing in the world, but downplaying that loot boxes have started to become a form of gateway to gambling addiction shows have very little you know about the subject matter at hand. Self control and self regulation are indeed values that should be taught at a young age, but when companies you're supposed to trust to be a platform of entertainment and recreation start becoming no better than the local pusher on the corner, then it is indeed a situation for the Government to decide as it's pushing the boundaries of regulation into shady practice that could be deemed illegal and inappropriate. Nobody is begrudging that developers need to make money, they have wages to pay and food to put on the table, but when they're stepping across the line to make that money, governments and law makers have every right to step in and start asking questions. You might not like it, but that's why Laws and courts exist To stop exploitation, in the case of loot boxes, there's no other way to put it It's child exploitation, taking advantage of the naivety of children which may later on in their life leave them in a lot of debt trouble due to developing gambling addiction. Now parents can control this to some degree, i.e Not being dumb and giving their kid their credit card details, managing pocket money and ensure they're not blowing it all on loot boxes for games (teaching them that all important self control and self regulation) but they are still going to be exposed to this environment while ever it exists and parents can't just go "Kids you're banned from playing any video game that has a loot box system ever" Like I said, there's more to this situation than just "People are angry at EA" They're angry at the practice in general because it's a sharp turn toward gateway gambling for massive profit. I've been around video games all my life (right back to those old tape drive spectrum's) and to see this loot box practice become so industry wide is not only a worrying indication of the direction it's going, but a worrying indication of just how far out of touch the heads of the industry have become with gamers. Never forget, this all started with the now infamous lines of Bobby Kotick "We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games." This is where the shady practice of draining gamers for their hard earned all began.
Cypherous (EUW)
: If you're getting 4 white drops in a box in OW then thats a bug, report it
What you're not getting is what the Belgians have said of the loot boxes. It simulates the experience and addiction of gambling which can be seen as gatewaying gambling addiction to younger, more impressionable kids and teens. EA crossed a line and drew government attention so I expect the European Courts will go in favour of outlawing the practice, there's also a chance they go for the lenient ruling China did "contents and percentages must be known"
Vsec Exile (EUNE)
: To be honest, the need to buff the damage to champions. not tankyness.
> [{quoted}](name=Vsec Exile,realm=EUNE,application-id=39gqIYVI,discussion-id=RBKjWrh9,comment-id=0001,timestamp=2017-11-21T08:21:26.282+0000) > > To be honest, the need to buff the damage to champions. not tankyness. Faster turret shots would do the job, since the damage ramps. It would discourage diving pre 6 that's becoming extremely commonplace
: Tanks are busted. More and more of them are getting damage the same as juggernauts while still maintaining huge tankyness. Even juggernauts alone are busted simply because their only weakness that they have is nowadays getting easily covered with items, now also with masteries and of course there are so many movement speed multipliers in the game from teammates abilities that the fact they are slow is no longer a thing or any excuse. Literally build anything on a tank that has defensive stats and hp and flash on enemy squishies to kill them or take at least 3/4 of their hp. Another great example. Rammus with nothing but blue smite. 100-0 you even pre 6. at level 6 its 100% he will 100-0 you. you cant escape him even with flash up. So yeah there is a reason people say tanks are busted and they are right. just because you want easy games and freelo with immortal champ that deals as much damage as assassin it doesnt mean its healthy. that design of tanks dealing damage is dumb. tank is suppose to bring a lot of cc and soaking dmg not oneshot squishies
> [{quoted}](name=T4underbolt,realm=EUW,application-id=39gqIYVI,discussion-id=EcFR8a0q,comment-id=0006,timestamp=2017-11-20T08:24:16.319+0000) > > Tanks are busted. More and more of them are getting damage the same as juggernauts while still maintaining huge tankyness. Even juggernauts alone are busted simply because their only weakness that they have is nowadays getting easily covered with items, now also with masteries and of course there are so many movement speed multipliers in the game from teammates abilities that the fact they are slow is no longer a thing or any excuse. Literally build anything on a tank that has defensive stats and hp and flash on enemy squishies to kill them or take at least 3/4 of their hp. Another great example. Rammus with nothing but blue smite. 100-0 you even pre 6. at level 6 its 100% he will 100-0 you. you cant escape him even with flash up. So yeah there is a reason people say tanks are busted and they are right. just because you want easy games and freelo with immortal champ that deals as much damage as assassin it doesnt mean its healthy. that design of tanks dealing damage is dumb. tank is suppose to bring a lot of cc and soaking dmg not oneshot squishies That's not tanks. That's Steraks synergy with Trinity Force or Black Cleaver being overturned. Steraks is straight up busted at the moment. It's literally the best second item for Brusiers and AD tanks right now the bonus AD amount is overkill and needs to come down by 10-15%
: I agree. The ADC-Tank interaction feels like you are still playing a game, even if you lose in the end. You feel there is some agency, something you could have done differently. With ADC-assassin interaction the only thing you feel you could have done is just play a tank instead.
It's true, as someone that mainly plays top lane, there's a lot of outplay potential in the ADC vs Tank match up, certain tanks can be kited, others you can play around their CDs Assassins just combo kill with no chance of outplay other than being massively ahead. Like say I'm playing Pantheon. If I get within range to shield bash the ADC, they're as good as dead. Same deal with Rengar, Talon, Zed and so on. Some Assassins do have counter play, like Leblanc being skillshot reliant for her burst, Fizz needing to land his fish and Ekko needing to trap you in his bubble stun. AD Assassins are very point click destroy and the only way around it, is to play passive as to stop them snowballing. Isn't that what Riot used to call Antifun?
Yaneela (EUW)
: Selection issues and forever queue
Lobby Maintenance at EU Peak time GG Rito.
Scköll (EUW)
: I have to agree on the "fun" part. Not like the game was much fun before. But now the unbalanced AD-Assassin Meta is tilted even heavier towards their benefit. Sure theres runes for all kinds of champions, but the AD and AS runes are just better than the rest. Now assassins and marksmen kill tanks even faster, even though they are 2 level lower. Not like I needed more reason to not play a tanky champ, since RIOT consistently tries to put them into the worst spot of the game. Along with the mages, who now have ridiculous runes that dont benefit them. It was a AD and Assassin meta before, and now its even more obvious. Riot loves assassins. And hates Tanks and mages. So even, that they make tanks and mages into supports. But not assassins. Oh no. Not those.
> [{quoted}](name=Scköll,realm=EUW,application-id=39gqIYVI,discussion-id=PgmLKc25,comment-id=0016,timestamp=2017-11-12T15:15:02.726+0000) > > I have to agree on the "fun" part. Not like the game was much fun before. But now the unbalanced AD-Assassin Meta is tilted even heavier towards their benefit. > Sure theres runes for all kinds of champions, but the AD and AS runes are just better than the rest. > Now assassins and marksmen kill tanks even faster, even though they are 2 level lower. > Not like I needed more reason to not play a tanky champ, since RIOT consistently tries to put them into the worst spot of the game. > Along with the mages, who now have ridiculous runes that dont benefit them. > > It was a AD and Assassin meta before, and now its even more obvious. > Riot loves assassins. And hates Tanks and mages. So even, that they make tanks and mages into supports. But not assassins. Oh no. Not those. It's kinda funny because Ghostcrawler was known for his Bias towards Frost Mages in WoW, they were so OP that people were playing them with steering wheels and dance mats to make it interesting.
: this patch %%%%ed up mages the most. every single game I go against manaless champions who abuse the damage runes. the only mages I've seen in any game at all are all playing bot lane as support. those "mage Runes" that you are talking about ARE NOT FOR MAGES!!! literally everyone except mages is using them. mages lost all their important runes and masteries from the old system and have to pick the runes that substitute them instead of being able to pick the damage runes like everyone else.
> [{quoted}](name=Ahkor Luna,realm=EUW,application-id=39gqIYVI,discussion-id=PgmLKc25,comment-id=001100000001,timestamp=2017-11-12T15:56:07.799+0000) > > this patch %%%%ed up mages the most. every single game I go against manaless champions who abuse the damage runes. the only mages I've seen in any game at all are all playing bot lane as support. > > those "mage Runes" that you are talking about ARE NOT FOR MAGES!!! literally everyone except mages is using them. mages lost all their important runes and masteries from the old system and have to pick the runes that substitute them instead of being able to pick the damage runes like everyone else. It's only high mobility mages and Hybrid mages that seem to have come out okay, pure burst mages got forced down to bot lane completely.
Shiwah (EUW)
: ***
> [{quoted}](name=Shiwah,realm=EUW,application-id=NzaqEm3e,discussion-id=6BciPaWh,comment-id=0001000100010000000000000000000000000000,timestamp=2017-11-12T18:17:10.200+0000) > > Nope. You literally said that Riot unbans perma'ed accounts. > > And that's false. Insulting me doesn't change that fact. Yep, Riot never unbans a perma'ed account, if it's permaed it stays that way forever. The situation with Tyler1 is he had been such a massive outlet of toxicity and trolling that he got not only his account permaed, but a "If we catch you playing on any account, we'll ban that too" He kept playing regardless but not streaming as he knew streaming would result in the account being banned quickly, Riot changed their policy on Tyler1 to "If we catch you streaming LoL we'll ban the account" as he had shown signs of reformation and better behavior. Now since he's been toxicity free for the best part of a year, Riot are set to review him once more, this time to rescind the streaming league ban, allowing Tyler1 to stream his live games again. He'll never get the accounts back he's lost, he'll just be able to keep playing on the accounts he has now and be able to stream live games again. Edit: Another example is Jensen, he got his original account perma'ed and got suspended from participating in Professional play, he cleaned up his act on his new accounts and became a redemption story.
Youpwned (EUW)
: Let's talk about the losers of runes reforged
Sudden Impact on Syndra? No. Cheap Shot on Syndra, yes. Scatter the weak gives her the opportunity to get the true damage proc.
Vaizravana (EUNE)
: 7.22 - Xayah cannot break GP's barrels
It's because Gangplank discovered stealing money and investment banking so he bought better barrels
: Kleptomancy might be a bit strong, but it's a damn brilliant secret good habit trainer
I totally agree, along with adding Biscuits make you look at the clock and forward plan too. For instance I played Klepto GP last game, against a Riven main, I knew the match up would be tough and I'd need mana for oranges to break her CC if she decided to go all in so I took biscuits. Played safe early on, but took pot shots at Riven whenever her Q was on cooldown, obviously Rivens trying to get to 3 before me to all in so I start manipulating the wave to delay it ensuring I got a biscuit just in time for the all in attempt. Riven goes in, I immediately pop biscuit and ate an orange so it was k, parrlay auto her back and pursue to hit a 2nd parrlay as her shield drops. Red pot from Klepto. Riven has to back because I'm sitting at 75% hp and 50% mana with a longswords worth of extra AD from the pot and she's at about 100 hp with only a Dorans blade. By the time level 6 comes Riven can't go all in again because I'm carrying phage, sheen and tabis, she's only got a Dorans a longsword and basic boots. She tries but dies from Sheen Qs and orange >flash behind to nullify/juke her burst. All that came from planning around the time the first biscuit would arrive and not being afraid to trade to get gold/pots off Klepto.
SODXI (EUNE)
: You can't dodge comet if you're stunned or slowed. I guess this is what rito meant by "create you own playstyle" Adapt your combos so that they synergies with runes. Overgrowth will be more effective on health tanks, Cho, Tahm... I personally don't take note of numbers, but the feeling I get while playing. And Press the attack Urgot, Comet cassio are pretty darn strong.
> [{quoted}](name=SODXI,realm=EUNE,application-id=39gqIYVI,discussion-id=Zi7UgH7A,comment-id=000200000000,timestamp=2017-11-11T21:08:27.338+0000) > > You can't dodge comet if you're stunned or slowed. > I guess this is what rito meant by "create you own playstyle" > Adapt your combos so that they synergies with runes. > > Overgrowth will be more effective on health tanks, Cho, Tahm... > > I personally don't take note of numbers, but the feeling I get while playing. > And Press the attack Urgot, Comet cassio are pretty darn strong. I've tried a few health tanks and it was the same, the impact of Overgrowth is tiny, especially when damage is currently on the side of overturned so that 150-200 hp won't be noticeable. As for Comet Cassio and Press the attack Urgot, it's like Klepto GP and Ezreal or Predator Hecarim, situationally strong on the right Champ of which there are few which the Keystone directly caters for. While there are some Champs with a clear keystone that benefits their style greatly or others picked due to situational strength, other Champs of which there are a lot are left with a small menu. Are you AD? Do they have a lot of engage/disengage? If yes Fleet Footwork Are you tanky? If yes, Grasp of the Undying. Are you a duelist? If yes Fleet Footwork Are you bursty? If yes, Thunderbolt Exchange phase rush for Fleet footwork for AP and Summon Aery for Thunderbolt for support.
: Ad assassin meta
Zed actually appears to be bugged if anything, you don't even need to land a full combo off of death mark to explode someone.
HarrowR (EUNE)
: First morning of the update i got 2 penta kills,one Vayne one with Jhin,i actually think they're even stronger now if you know how to utilize the runes
> [{quoted}](name=HarrowR,realm=EUNE,application-id=39gqIYVI,discussion-id=QAtNbKB0,comment-id=00060000,timestamp=2017-11-10T13:41:00.939+0000) > > First morning of the update i got 2 penta kills,one Vayne one with Jhin,i actually think they're even stronger now if you know how to utilize the runes Vaynes actually busted, they gave her early game power and solid lane sustain, so she has no problem snowballing. She's my permaban.
jogga44 (EUW)
: People who play tanks isnt unskilled, maybe mechanically they are less skilled but they know how to roam, how to set baron or split push and dont force fights, if they win against u, they are better than u (atleast at that meta for sure) What I wanted to say that u shouldnt call people unskilled or %%%%%%ed just because they play meta champs, if u want fast fights go play normals or other games because people usually play rankeds to win and if they have to pick tank to win, it's ok ;)
> [{quoted}](name=jogga44,realm=EUW,application-id=39gqIYVI,discussion-id=QAtNbKB0,comment-id=000700000001,timestamp=2017-11-10T13:50:27.834+0000) > > People who play tanks isnt unskilled, maybe mechanically they are less skilled but they know how to roam, how to set baron or split push and dont force fights, if they win against u, they are better than u (atleast at that meta for sure) > What I wanted to say that u shouldnt call people unskilled or %%%%%%ed just because they play meta champs, if u want fast fights go play normals or other games because people usually play rankeds to win and if they have to pick tank to win, it's ok ;) Tank players tend to also have excellent situational awareness, they are always looking beyond their lane, whereas duelist only players tend to only be focused on their lane and only their lane. They want to win their lane hard and become an unstoppable split push monster, not for the team but so they can brag about their incredible outplays and mechanical prowess. Typically they're the first to start flaming when they're behind. It's why Zed, Yasuo, Riven and Vayne mains tend to be highly toxic, Kayn seems to be going that way as well (btw Kayn mains, it's not an outplay if you turret dive on someone whom is at 25% hp and blow your ult and start spamming emotes/flair, it's what we used to call Eve, you're a Janitor, go get your broom) Oddly enough, Talon mains tend to have that situational awareness and play for the team, probably because Talon needs to work with the team to get ahead, I've yet to meet a toxic Talon main.
: Fleet Footwork Triumph Legend: Bloodline Grasp of the Undying Font of Life Revitalize Second Wind Kletptomancy Biscuit Delivery Taste of Blood Ravenous Hunter {{item:1054}} {{item:1041}} {{item:1039}} Absolutely no sustain options available.
> [{quoted}](name=Stahlvormund,realm=EUW,application-id=39gqIYVI,discussion-id=QAtNbKB0,comment-id=0001,timestamp=2017-11-10T11:10:48.633+0000) > > Fleet Footwork > Triumph > Legend: Bloodline > > Grasp of the Undying > Font of Life > Revitalize > Second Wind > > Kletptomancy > Biscuit Delivery > > Taste of Blood > Ravenous Hunter > > {{item:1054}} > {{item:1041}} > {{item:1039}} > > Absolutely no sustain options available. Can confirm Fleet Footwork secretly the true OP keystone, it's actually stronger than old warlords. Edit: For any non-believers, go top with Shen and use Fleet Footwork and cheap shot, start Dorans shield, be amazed at how easily you win lane trades, even against the "so called" OP Bankplank.
: > [{quoted}](name=Pentasteal Sona,realm=EUW,application-id=39gqIYVI,discussion-id=QAtNbKB0,comment-id=000b,timestamp=2017-11-10T13:47:36.897+0000) > > With Kleptomancy + Manaflow band you can't really go oom if you have at least a sapphire crystal and that builds into lots of useful stuff. > The biggest problem IMO is that because of this sorcery pretty much must have as a secondary tree at least on every champ that uses mana and not Fiora Vayne or Draven. > > Anyway, Season 8 is so far "oneshot the enemy or get oneshot". When reworked GP one shots you with Q alone and no barrels, you know that something is wrong.
> [{quoted}](name=DimitrisTheGreat,realm=EUNE,application-id=39gqIYVI,discussion-id=QAtNbKB0,comment-id=000b0000,timestamp=2017-11-10T14:07:27.455+0000) > > When reworked GP one shots you with Q alone and no barrels, you know that something is wrong. I'd argue Domination, Zombie ward and Cheap shot/sudden impact are must haves.
Achmed Bo (EUW)
: Riot's new snowball game
League of {{item:3071}} was much worse Trust me.
SODXI (EUNE)
: Idk man, I have seen comet on Cassiopeia, was fun watching the meteor shower.
Problem with Comet is it gets progressively weaker against opponents that can dodge skill shots, since comet itself is a skill shot. Obviously Phase Rush and Fleet Footwork don't work on every champ (Lux being a prime example, she can't proc phase rush as easily as say Malz, Vlad and Nasus) so for them you'd probably look at Thunderbolt or Aery over Comet (not dodge-able) if anything Comet needs a buff right now as it's easily one of the weakest keystones the better the quality of your opponents. Edit: Just to note, my last game with AD Kennen top: Fleet Footwork healing: 2935 Triumph healing: 1435 Coup De Grace Bonus damage: 681 Cheap Shot True Damage: 702 Irelia with Fleet Footwork: Fleet Footwork healing: 3131 Triumph healing: 1718 Coup De Grace Bonus damage: 646 Sudden Impact Bonus damage: 684 For Parity a losing game with Shen: Fleet Footwork healing: 2630 Triumph healing: 163 Coup De Grace Bonus damage: 304 Cheap Shot True Damage: 674 and a losing game with Fiora: Fleet Footwork healing: 2332 Triumph healing: 1016 Coup De Grace Bonus damage: 340 Sudden Impact Bonus Damage: 666 and a comparative with Grasp of the Undying on Nasus: Grasp of the Undying bonus damage: 805 Demolish structure damage: 2020 Conditioning uptime: 52% Overgrowth bonus max health : 134 Cheap Shot bonus damage: 406 and a short game (inting team) on Ryze with Phase Rush: Phase Rush activations: 3 Manaflow band refund: 1203 Scorch bonus damage: 481 and a game where I was learning Rakan: Summon Aery damage: 989 shielding: 971 Manaflow band refund: 1860 Transcendance adaptive bonus: 40 Scorch bonus damage: 801 ---------------------------------------- So what can be divulged from this: Fleet Footwork is probably a little busted, like old warlords it's incredible even when behind it puts in a tremendous amount of work Nasus plus Demolish is laughably OP and conditionings uptime make it great for "Tanky Top laners, I was split pushing for most of that game and was hard countering Aatrox, so I got left alone a lot of the time. Triumph is as dangerous game used to be, amazing when ahead, not so good when behind. Coup and Scorch are pretty much must haves, one or the other depending if you're AD or AP, Overgrowth is pretty underwhelming, maybe it'll shine in long games but most games are ending before 50 minutes so it's better to take something else instead, second wind and font of life are better choices. Sudden Impact and Cheap shot are about on par with one another, pick depending on your champ. So if I had a game with Ahri, I'd likely want to run Scorch and Sudden Impact with Phase rush or Thunderbolt depending on the enemy laner/composition (if they've got a lot of engage I want to have phase rush for the extra safety, otherwise Thunderbolt all the way) Now I know these are the views of a Trashy Normal queuing pleb, but I honestly think the numbers speak for themselves and there are clear winners and losers with the runes starting to emerge already.
Rioter Comments
Rstonius (EUW)
: Exactly, it's game knowledge like this that is missing in the community, i'm not saying that everyone doesn't know this but it just seems like most people don't understand any of this and literally just play the way they want to play even though it's obviously not right.
> [{quoted}](name=Røkas,realm=EUW,application-id=NzaqEm3e,discussion-id=EUrg4Xd2,comment-id=00040000,timestamp=2017-05-20T17:37:33.203+0000) > > Exactly, it's game knowledge like this that is missing in the community, i'm not saying that everyone doesn't know this but it just seems like most people don't understand any of this and literally just play the way they want to play even though it's obviously not right. Nothing wrong with playing a way someone wants to play, it's when they play a way that is incredibly detrimental toward their own team mates. Play their own game by all means, but they have to understand the impact it has on the rest of their team.
Rstonius (EUW)
: Message to most players in this community.
My Message would be. - If you are behind, you need to play defensively, stop going hyper aggressive, you're not the Gigabyte Marines with their pretty damn near flawless team fight decision making, you're just feeding the heck out of the enemy and making what would've been a possible come from behind win into an impossible to win game. - Don't trash someone if they make a mistake, simply encourage them to be more mindful/careful. All you're doing when you start trashing someone is tilting them, they start to play worse, they ignore any ping from you and generally don't want to continue being in the same game. - Don't go running into lanes and stealing entire waves if there is someone already there to take the wave. if you're a Jungler minion tax is fine, if you're not a Jungler, you're denying your carries farm and thus putting them behind/increasing the chance of tilt. There's nothing more annoying unless you're actually wave clearing to protect a turret than having someone else walk up while you're already farming a lane and stealing the creeps. Soak the experience by all means, but DON'T steal the wave. - Again, if you're behind, play defensively, sometimes this means you have to give up objectives, delay if you can, but don't go trying to be a hero against a 4 man tower push, you'll just give them a kill AND the tower. - When team fighting, priority is quite simple ADC > APC (switches around if APC is ahead) > Top Lane > Jungler > Support The amount of times I've seen people pile on Braum leaving their own ADC alone to fend for themselves against the enemy ADC and APC whom know to focus them is astounding. Only attack the front line if the back line is too far away to pose any threat. Don't go rushing the front line when the back line is able to strike your own or you'll find no damage coming through as the ADC/APC try to re position or have to leave the fight entirely. - Everyone has elements of their gameplay they need to improve on, EVERYONE. There's nothing worse than Armchair commander calling out their teammates for mistakes and refusing to look inwardly at their own. If I made a mistake for instance, I know I made it, I'll own it, look inwardly and try to fix it. I don't need you telling me what I did wrong because I'll return it in kind. eg: last game a Mundo was critiquing me for "not diving into a losing fight with GA", I pointed out that taking a fight when that behind over an ocean drake was not remotely worth it. Later I got caught out by 3, my fault for overextending, managed to make it a 1 for 1 trade. Mundo was still there with the "But you'll fight solo and die, sad", to which again, I corrected him with, mb overextended, but if I knew you were just going to critique me, I'd have never given you that role swap for you to "Die solo" against Voli and Xin 3 times. A bit dear diary, but the point is, if you're going to be Armchair commander, be absolutely prepared to get called out. - Always ping missing if you don't see your enemy laner for more than 5 seconds. Some might find it annoying, but it's information your team needs to be aware they could be wandering to their lane to gank. Even if they die, give them 5 seconds after respawn then ping, they might be wandering to another lane to regain what they lost with a revenge kill. If you've got eyes on them heading to another lane, ping warning and the route they will likely take, this can lead to intercepts and counter ganks. Don't just ignore that they're missing, if your team doesn't have the info, there's a good chance they get ganked and die, at which point they won't be happy with you for not warning them. Hopefully these 7 tips help others to get out of those bad habits.
Cryptidian (EUNE)
: I've been a TSM supporter since Battle of the Atlantic 2014, Bjergsen's first game as a TSM member, and I can't help but wonder if they're ever gonna "figure things out". Domestically, they cannot really tell if they're good or not, because the competition isn't the best, it's mediocre compared to the rest of the world and that gives them a false sense of security and confidence, but on the big stage, TSM seems to shrink under pressure.
> [{quoted}](name=Crescent Crest,realm=EUNE,application-id=N9uP9Byj,discussion-id=cXavOJoT,comment-id=00010000,timestamp=2017-05-16T17:38:05.274+0000) > > I've been a TSM supporter since Battle of the Atlantic 2014, Bjergsen's first game as a TSM member, and I can't help but wonder if they're ever gonna "figure things out". Domestically, they cannot really tell if they're good or not, because the competition isn't the best, it's mediocre compared to the rest of the world and that gives them a false sense of security and confidence, but on the big stage, TSM seems to shrink under pressure. Honestly I think TSM's issue is the same issue as G2's. Things are not going well in the back room. G2 have a pretty damn solid team as does TSM, however if you look at their picks and ban phase, it's been straight up awful. I mean look how dominant G2 were against Flash Wolves, picking up a near perfect game against them, then you had TSM's game against WE which was also as smooth as silk. Then you had the "other games" G2 putting Trick on Nunu THREE times even when his comfort pick, Graves was open, letting Ivern through and even Galio after they saw how dominant they are, trying a "protect the Kog'Maw" comp and even when they opened up with a dominant early against SKT (honestly that early game was disgusting against SKT) they started making bad calls. Then you look at what was going wrong with TSM Putting Bjerg on mid laners you could see he isn't comfortable with, Hauntzer on tanks rather than Bruisers or Skirmishers like he's used to, Sven practically inting and not adjusting his playstyle, Turtle going aggressive when his team is disengaging or not around him. These all speak of back room issues, there's something going very wrong coaching wise with both teams and it's making them look sloppy. It's easy to just throw the blame on Trick and Expect for G2 or Sven and Turtle for TSM, but the real blame here is the coaching staff, after MSI both teams need to look at bringing on an assistant coach or a straight up replacement to see if that corrects things. On paper they should have damn good rosters, we saw what they can do (G2 against FW and TSM against WE) so there's definitely more going on here than "these players aren't up to snuff"
: Orc Kled riding a Warg/Wolf
Wouldn't he be more of a Goblin due to his small size?
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Janna Me Fiddle

Level 99 (EUW)
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