Kalviras (EUW)
: Does Riot thing hate speech is ok?
see even a post about people being allowed to get away with it instead gets abuse, I mean I know the players in LoL were toxic but I thought at least hate speech would be something that would be generally condemned, I guess not though.
Arcade Lulu (EUNE)
: > [{quoted}](name=Kalviras,realm=EUW,application-id=NzaqEm3e,discussion-id=ulYPwQJ7,comment-id=,timestamp=2020-01-19T17:50:26.014+0000) > > I mean from what i've seen you are more likely to get banned from inting Are you serious XD? And you do know that MOST of the time you won't receive an ifr if someone gets punished from your report. So, how do you know if they got punished or nah?
I mean yes racism will get you banned but you'll get your whole team report you for inting while nobody cared about hate speech, like last game had a bad game trying new champ and result is 1 person using hate speech, then somebody else supporting them in it, both saying they'll report me for inting and nothing to say if anything happened because of it. When people use hate speech it'd be kinda nice if they did send something to say something has happened honestly as right now it feels like it's the least likely thing to get you banned as the majority of kids in this game think it's funny so won't report people for it and if anything join in.
Rioter Comments
: rammus is extremely annoying yes but far from OP, just make sure to never, ever, EVER go full AD on your team. I play Darius and love it when the enemy go full AD. His base armour is insanely high, and if he doesnt. need to build both resistances he becomes basically unkillable.
Problem is in lower elo / no playing as a full team you can't help that sometimes as it often ends up depending on what people want to play, I'm honestly tempted to just spend a while practising rammus as he seems like a champion everybody should know how to play for lower elo as if you get last pick you'll probably have quite a few times you can use him for a free win
: > If you don't have AP is he just an unkillable god? Short Answer: YES! Rammus is meant to counter AD comps, especially those who rely on their autos. His W have a natural Thornmail and if he gets the item, you literally kill yourself while hitting him. While his W is active, his armor gets to huge amounts like 800. So yeah, he's impossible to kill for AD champs and most of them will die from hitting him. That's his job basically. But he got no mobility except from his Q so he's easily quitable. But as a general advice, this is why you should never go full AD or AP but you need a mix of both. (It's the same for full tank malphite)
So basically aye he's god tier pick in lower elos. God I hate those champs so much...
Rioter Comments
: only thing thats annoying is his stupid ult. he can take the adc out of the entire fight with one click.
Yep I've said this before, in another thread, the rest of his kit is ok, it's his ult that takes out the strongest member of your team thats the issue, even if he doesn't manage to kill them and gain the stats he steals till they respawn it still tends to take them out of it for long enough to change the outcome of the fight, and if he has got strong enough to kill them before the ult is up... well then he enters god mode to help mop up whats left.
Siachyu (EUW)
: Why wont people play normal mode?
I only play in normal when I want to chill or try new things out, but I do get it as I'm G4 and I for example had a game yesterday where our carry was B1 and the enemy carry was D4... needless to say it didn't go well, which kind of ruins the testing as its such a random and weird environment
Pexcel (EUNE)
: How the %%%% do you actually get better at the game?
By time what they actually mean really is learning the champions and match ups, so you don't really NEED to play for that it just helps learn it faster (and you can practise other things as well). For example as a Jungler my life is made much easier if I can look at a lane and say "right "champ" loses that because of "reason" so I either can or can't help early as by a set point "other champ" is unbeatable" or "X has this CC while Y has this escape (or non) so I can gank freely". Basically thats the knowledge you need in ANY lane, like as a carry is your opponent going to out range you meaning you'll be poked out? do you have the better all in to force them out of lane? how does your supports skill facilitate you going all in or poking?. This is why it's only really people who play as a job that get to the highest ranks, it needs to be a job as you need to more or less know all the different champions, what they do and how they interact with other champions, then how to counter what they do and what items work best because of the people you're against. I mean ye learning mechanics and macro will definitely help and is what seperates the pros in tournaments from streamers, but the knowledge is vital, even down to starting at champ select, if they pick 1 champ you should know what will counter it and how to play them at least competently, or if you are first picking who isn't countered that hard and who to ban that would counter you hardest so you don't get counter picked that badly.
: Ahri cannot be considered balanced.
The main problem I have with Ahri honestly is just her mobility, playing as Olaf against her just makes me sad as I tried to axe her to slow her down and ult after her and she just eternally kept dashing away from me, unless you have a hard stun you can't catch her.
: Like.. what do you want me to do.. ?? ?? ?? ??
It seems people below Master are often just casual players who don't know what they are doing, played a draft game yesterday with a diamond person on my team who was confused when I mentioned lane priority and asked what I meant by it... I kinda thought that was a well-understood term but apparently, up to diamond not everybody knows it
: You know if he miss his q he cant kill anybody unless very low hp. Aoe dmg is not that great. Boots and prediction are his counter ad well.
You realise his ult isn't a skill that needs to be targetted right? so all you are really saying is "be a high mobility champion to try and avoid him while in his ult" which not everybody can do, and even those who can are still taken out of the fight for a long time considering the damage in the game, then on top of that he gets to keep the stolen stats if he does get a kill. It's just way too much and allows him to take on the strongest member of the enemy team with ease and at worst keep them from the fight while the rest of their team is killed. The only real counter to him is have 2-3 people who are doing way better than the other team so it doesn't matter to much if you lose 1 of them, if you have 1 big carry though or a support who keeps everybody else and safe then he destroys in TFs currently.
Kalviras (EUW)
: Any news on reworking Mords ult?
That could potentially help, but even then it still takes somebody out of the fight regardless of how strong Mord himself is which is a hugely powerful tool so I'm not even sure how low the duration would need to be, perhaps low enough that it wouldn't even be useful anymore anyway
: how do you win in silver?
Right now your best option is to play mid or top, as a bot laner you'll be 2 levels behind mid by the 7 minute mark, and if your mid loses quickly 3-4 levels behind so if it's an assassin they'll just keep wandering down to 1 shot you and take dragon letting their bot get ahead. Sadly it's how the game is designed right now, solo lane exp was buffed and duo nerfed so even junglers can't keep up to effect the solo lanes much unless they can gank at lvl 2 or 3.
: This is why quit league
It does kinda feel like they'll need to change things up a bit as the major issue right now honestly seems to be the exp changes, solo lanes end up at least 2 levels higher than other people by the 7-minute mark, sometimes more. This, in turn, leaves them free to roam and in the case of mid this means the winning mid will roam to bot and if they are an assassin as they often are, kill the bot duo instantly, take dragon and return to lane, meanwhile, as a jungler I'm 2 levels behind the solo lanes as well by this point and can only ever catch up by about the 20-25min mark IF the winning solo lanes cancel each other out... if the other team is winning in both solo lane's it's over by the 20-minute mark as they end up 4 levels above everybody. I'm not entirely done on enjoying the game at the moment, but certain pocket picks I enjoy like Wukong can't survive in this meta, junglers need to be able to farm so fast they do the whole jungle before it respawns (thus keeping up in levels and having time to gank) or they need to be early game gankers, nothing else has a hope of working in the jungle, and it seems like late game top and mids are also going the way of the dodo as if you dominate the early you'll end up 4 levels ahead with all the dragons which normally more than makes up for the scaling element.
Rioter Comments
la fuinha (EUW)
: Pairing mmr and player behaviour together
As much as I kinda like the idea you may as well just ban people at that point as honestly if I ended up in games with just afkers and flamers non stop I'd soon be so tilted I'd end up being as bad as them and would never be able to escape, and if ever let back into normal games i'd still be raging and mad and ruin them more. I mean I wouldn't mind them doing it instead of perma bans and doing it in secret so people don't make new accounts, but it'd need to be instead that rather than everybody who gets in trouble being shoved in there.
Fyrijou (EUW)
: Darius is still, after all those years broken and no one wants to admit that he needs a Nerf
Basically he's one of those champions that is a god of early ranks as people don't know the easy counter picks to him, but awful later when people do. Theres tons of champions like this in league sadly, like Yi who is a god unless you counter pick him with stuns. It's part of what makes the lower elos so random, nobody knows who counter picks who so they end up counter picking themselves so they need to be 10x better than their opponent to have a chance.
: Sure everyone enjoy 30+ min que time.
I know right and we need to remove the option to select a role as that causes 1hour + queue times! Seriously back before role selection was a thing everybody who suggested it go hit with "hah enjoy hour long queue noob" and such, and guess what it didn't happen... And even then would it kill them to try it out for a day and see if it does cause problems? as the only thing I could see it doing is reducing dodging and people trying to play roles they aren't able to play costing you the game.
Rioter Comments
Ðouble B (EUW)
: I feel like Wukong is pretty good at the moment. Not that i play him a lot. I have tried him in both mid and top and both worked fine with me. Maybe he currently is not good for jungle.
He's really not, hes 1 of the least played champions in the game at the moment so only OTPs play him with massively boosts his win rate to higher than it should be, and even then it's not good reading... he's in a horrible horrible spot at the moment but riot would rather rework other champions and release new ones than fix him it seems so he stays in the deadlands of "Wukong.. oh ye he exists doesn't he" The only advantage to playing Wukong is nobody will ever pick or ban him as only OTPs play him and only people who've played against an OTP who got lucky and managed to get ahead will ever ban him, which as you can see from the ban rate is really rare.
: Is it just me or are champions coming out of nowhere recently ?
Yep it is to many... they could have used this time to rework the dead champions (they have a ton of them) but instead we get this crap delaying reworks further
Rioter Comments
: >If I had known that our carry was auto-filled I would have just dodged that's why riot dont let you know who is autofill but a fast search on op-gg while you are on looby you know who is autofill
All they are doing is adding in an extra level of annoyance as I'm now not going to play a ranked game again without multi-check up so I can dodge the games where we have to many auto-fills or our carry is auto-filled as I'd rather lose the 3lp from a dodge than spent 50minutes getting stomped because our carry doesn't know how to last hit.
: No one except riot knows how match making works, and they won't share it. Another interesting guess could be . Player X has reached rank XX, if players haven't played Y number of games, insert feeder or afk'er on hes or hers team. If no feeder/AFK'ers are available, insert a player that usually play champ X, who counter the champ player X usually picks, and make sure this player is higher ranked, and have a higher win rate. Yearh right you might think, but don't forget riot has all data on all players, and it's not that hard to abuse it, why else wont riot tell us how matchmaking really works in the first place... Riot wants you to get addicted to their game, so you will buy their addicted loot boxes and what not.
Honestly this wouldn't surprise me as everybody has noticed that on your first promo games you always get feeders and afkers, I don't know many people who have got their promotion games won the very first time unless they got demoted and were climbing back to where they were. It does also seem weirdly determined to stop people climbing quickly but stop you dropping when you do as if you climb to quickly it puts you up against higher rank people so you have to play several ranks above your current one to win, but if you start to lose you are given easy opponent to get back on track. I do kinda wish they should made it fair though as while some people may get addicted by this the complete ridiculous nature of it always ends up making me feel it's not rank but grinding that gives you ranks, and as I don't want to grind 1 game I end up thinking "meh I'll never climb so sod it I'll just play something else". I guess they are just gearing it towards helping kids gain ranks as they can grind, then letting them keep the rank easily when they grow up so they don't quit, but if you didn't play as a kid you may as well not bother.
: Unacceptable Matchmaking
Even if the posters MMR is utterly awful this still shows how badly designed the match making system is, imagine lets say if you were the 50th rank in boxing, and you got there by easily beating the 51st, would it make sense for you to then be told "right you need to fight and beat the 10th best so you can advance to 49th" as THATS what this system is doing. If you have a utterly crap MMR you need to play with people of your current rank still as it's hardly fair to give you a chance to keep your high rank by putting you up against really low rank players, and similarly when you are a low rank if you get an incredible MMR you shouldn't then be forced to beat Plat or Diamon players if you want to get into Gold, it makes absolutely no sense. It's like they want to try their best to stop anybody from ever climbing but protect the ranks of people who have climbed.
Rioter Comments
GrisEric (EUW)
: Ranked solo/duo
Aye and make sure you ignore the people who say "nah it's all your fault" as while you being good will increase the odds of winning as at least 1 person is good, they ignore that averages don't work in such a simple way as 50:50 being you alternately win and lose 1, you could win 10 in a row then lose 5 then win 2 then lose another 5 and bam you're near the average, but sadly you still have a bit streak of losing which especially with how the MMR system works screws up your MMR gains. I mean you can try and play more champions that can solo carry as well, but sadly there are just times you can't win due to your team having to many trolls. Oh ye and then theres the other luck element match ups.... unless you are D1+ people don't know match ups so it's luck if you get one that works, and even D1+ you won't always be able to stop being counter picked so it ends up being luck if your opponent knows a champion that counters the one you chose. So ye luck all round!
: Can Riot please just come forward and confirm this
Aye it does seem like they've done something to promos... I mean of course a moderator will come in and say "No I'm sure it's just pressure or confirmation bias of the illuminati" but everytime I get into promos I've noticed the same thing, you lose the first lot badly then the next ones things improve and you can actually win.
: Why do I always get unlucky as jungle?
Honestly most important information is no every champion can jungle... there are some off meta picks that really good junglers can kind of make-work but generally you need to have good clear speed or self healing to jungle, that said some champions are better at it so you just kind of need to accept that you'll be running sometimes. I play Hecarim for example and while I don't get super unhealthy in the jungle I also know people like Udyr and Xin I 100% cannot fight so just need to give up the farm when they appear and just counter it by heading to their jungle on the opposite side to try and even it out. that's the only real thing you can do sometimes, if your getting invaded a lot ward your jungle so you know when and where then invade theirs on the opposite side so they won't have time to stop you unless they stop taking yours.
PoLiteUs (EUW)
: Season 9 Might Be Worse then Season 8? Might This Be The End?
I mean yes theres issues they need to sort, but at least there are regular patches and notes on whats coming and it seems they at least listen to the conerns of people, yes you could say they don't always make the right choice based on that feedback and sometimes seem to favour interesting to watch champs around split time of year but considering how many games don't do that LoL isn't in that bad a place.
: Matchmaking during my placements is... questionable
I'm not sure if matchmaking is just broken or if Riot thinks to get into gold you should beat gold people throughout your time in silver but I noticed this as well, now I'm in G4 on my main account I get mainly high gold people with the odd platinum... so ye it keeps going, I imagine when I hit plat I'll end up against diamond players.
PoLiteUs (EUW)
: What are you trying to achieve by nerfing Jungle? Please can someone from Riot answer this?
They just don't know what they want to do with the role, they tried to nerf jungle exp to make them have less impact and it ended up making early constant ganking junglers the new meta as you can't stay in the jungle and farm now. In general if they want junglers to have less impact the only solution would be to lock everybody into a lane and junglers into the jungle until like 20mins in as otherwise the jungler will always be able to impact a lane, that said they never look at it from the other side that lanes affect junglers to much as if my lanes have no priority then I just lose all my jungle and can't gank so get completely destroyed. Why don't we hear about how laners affect junglers to much in all honesty? make it so laners can't enter the jungle without a 50% reduction in stats.
: Jungle is already the most op role in the game. It really doesn't need buffs.
er... care to explain? currently it's the role that despite being solo will generally always end up even or behind the duo laners unless the laners REALLY never ward up so you can gank them over and over at which point you'll manage to keep up with a solo laners. The new meta is ganking bot lane over and over as mid and top will always be ahead of you at all times so it's to easy to just get easily killed by them leaving every gank on mid or top a 1 for 1 unless you gank when they are stupidly over extended on low health.
: Keep it very basic in low elo and don't strategize
Until you hit D1 honestly the best tactic seems to be to pick somebdy like Yas so you can 1v9, other than that below D1 has no tactics as nobody ever uses them or knows how anything works. The amount of times as a jungler I think "aha I have lane priority I can invade / fight them for this scuttle" only to find their laner somehow circling around into the fight while mine uses it as a distraction to farm even if I pinged them... Basically assume people don't realise they have a mini-map until at LEAST low diamond, and that they won't have a clue what a tactic is until mid, then finally over D1 you can assume they know what the tactics are and how to use them
PoLiteUs (EUW)
: It's Depressing How Much Effect Lane Priority has on the Jungler. Nerf Lane Prio.
Sadly until you hit D1+ you can't expect laners to have a clue what they are doing or ever help you out which is super annoying especially on champions like Kayn who need to gank a lot in order to get their form soon as possible. The best bet is assume they will NEVER help you not even in a gank so don't gank unless you can solo kill the enemy as even in silver-gold I've seen to many times where my laner seems to think "aha my jungler has come! what a great distraction so I can farm". And ye never expect help from a laner whos opponent has left lane and has full hp on the other side of the bush to the river... as far as they are concerned the river is in another game so they won't notice anything happening in it even if you ping to holy hell and back.
: Did climbing out of low elo get harder or something
Aye it is utter crap right now sadly, most games tend to be a stomp 1 way or the other it's rare to find a hard-fought game these days. Might be because it's still near start of season so we still have people who haven't climbed to their proper rank yet as climbing this account to gold I've seen some ridiculous plays being made like a Zed who just jumps all over the show near instantly to the point that you can't even keep track of him, which would suggest either they've just ruined the balance with the first few patches so it's a game of "who has the most Op champions wins" or theres way higher rank people climbing their smurfs to the proper rank still.
: Where is gutted Irelia?
Well she was insanely powerful to begin with so they nerfed her a bit, then a patch later they buffed her making her super powerful again.
: SoloQ god where, in silver ? Yas is a meme champ, with very easy to execute counterplay to him. You have to put in 3 times the effort to perform well on yasuo in high elo, compared to other champs that are currently meta.
If anything the opposite is true as lower elos can't use him properly while in high elo they can dash in for trade then out easily and made the best use of the windwall to force ranged people in close or just force a disengage
Buchak (EUW)
: Why the nerve on XP Jungle?
I think the idea was to make early ganking junglers the meta as they felt junglers weren't having enough impact (sarcasm). But yeah they basically made it so you either farm all the time and never gank as you can't afford the wasted time or you gank all the time so people chose gank all the time as otherwise you aren't helping and if the other jungle does gank you'll lose before you get strong enough to help.
Kravixman (EUNE)
: Question to people about Yasuo (YOLOsuo)
They are nerfing him this patch as they forgot to take away the buffs he got when they nerfed crit builds that said he'll still be the solo queue god until they stop him having such insane mobility the ability to force the enemy carry to come in close / everybody to run away and teleporting with his ultimate
: > I think losing no or less lp for having afk in team is legit. Could be abused big-time in D2+ at night. If your premade, that you queued up separately with, gets in the enemy team, you just win-trade, if he gets in your team, if the match doesn't look winnable, he DCs, and you lose 0 LP. Win-win scenario. No thanks :)
This is a very specific scenario though and would be easy to spot unless you used multiple accounts for it as if you kept not losing lp they could have it trigger an alert and look into if it's the same people over and over. And at the very least they could do it if somebody leaves at the very start like 5 mins in before you know which way the match it going
: I still don't understand why divisions exist if players are matched with their completely hidden mmr... Put bronze 2 players against bronze 2 players, silver 3 vs silver 3, plat 1 vs plat 1. Simple as that.
Now that I agree with as I am tired of getting a winning streak then ending up against people a few divisions above me so the MMR thinks I should be a higher elo but I need to beat people from a few ranks higher for my rank to get there. If it thinks you should play against people 2 or more divisions above you it should skip you a division or 2 but that rarely happens unless you get on a mega winning streak meaning most likely you're a smurf
: Why do Yasuo players often have extreme scores?
Aye basiclally to sum it up he's an OP god of death you can't stop at 3 items regardless of skill level (and good early on in right hands as well so no weak stage of the game) but people who don't know how to play him think they can just go all in at every stage so feed that much thst the game doesn't for long enough for them to get the 3 items needed for easy 1v5ing
: If Nasus was made yesterday
Come now where's his mobility? His q should be a dash to who he's hitting as well to be more in line with current new champions and wither needs to end on a stun.
8Belthazor8 (EUNE)
: Yasuo is so weak now. Here is what you need to do Rito.
In all fairness I think they designed yasuo as a champion for smurfs to show how quickly they can climb ranks to show that there's no luck in climbing. Think about it without champions like yasuo they'd need to rely on their team to win instead of easy 1v9ing at which point it'd take them a good while to get up in ranks, and nobody wants to rely on their team to win I mean what is this a team based game? Hah
: You can buy more pages, 6300 BE each.
To a maximum sadly so you still need to remake a lot.
: new ranked system not placing you right? as silver with plat/diamond?
Aye... I get that to a lesser extend in that I'm in promos to gold and I've had all the rainbow of gold from 1 to 4 (mainly 3-2) in matches. Ouch did have a plat 3 in my last game though as well actually now I check... Jesus christ what happened to match making.
: I don't agree with you, he have many weaknesses : * His mobility relies on minions and is very restricted without them or in the jungle * His wind wall have a huge cooldown and can be easily baited. * He can't use his ultimate without knock ups so he need to stack his Q on minions or rely on his allies. Must of the time, he doesn't have the time nor the leisure to stack 2 Qs in teamfights * In lane, you can see when his storm is ready. And it have a cooldown before being able to be used. So you can just get away from minions. You have plenty of time for that. Saying that his E+Q (dash+Storm) is undodgable would be wrong. If you got the indicator, and had the time to take some distance but you still decided to stick to minions or stay near him, then it's his right to land it easily. * He is also melee so needs to get close to people * He is easily gankable since he can't dash on his own minions, so he either flash or die. So he can be abused by the enemy jungler As a general conclusion to all the posts about yasuo (not just this one) : Yes, he is frustrating to play against, but saying that he is cancer or broken would be very wrong.
1. There are minions around a lot of the time is the problem and honestly, if it was only minions it'd be ok but it's all enemies so he can do it in the jungle and during TF giving him plenty of mobility at all times. 2. The CD is pretty big but it still lets him negate skill shots and general AA attacks letting him close the distance even better and setting him up fantastically for a trade. 3. Theres quite a few knock ups that work with it and it seems to only be newer Yasuo players who struggle to a Q charged when they need it. 4. Yes you can see it but it's not that hard to charge up again if he can't use it and it's still a great zoning tool as you can't risk getting close to him when it's up, and thats assuming he doesn't dash at you then use it up close to guarantee it hits. 5. Would be a problem if he couldn't dash around like crazy very easily, the only way to not be easily reached is to stay well back from your minions, and at that range you're basically sitting under tower giving him a free lane so he can easily reach you which takes away a weakness a melee champion should have. 6...... really? as a jungler I find him very hard to gank as his knockup can stop you in your tracks and he can just dash right through you to escape then put up a windwall behind him incase of chasing stun skillshots. He's not the best at escaping by any length but he's certainly not bad at it.
Takumaron (EUNE)
: That's pretty much my experience. If you want to win games you can just go premade bot and play MF and Zyra and it's free elo. Sadly i like to play more interesting stuff which makes me win less games.
Same I play Hecarim so I really need my lanes to not die horribly over and over as if theres nobody to gank and I lose all priority in the jungle I fall massively behind and can't do anything as Hecarim is an iffy viable champion at the best of times, when behind he's a free meal which then just ends up tilting you more as you end up looking worse. That's why I'm getting my main to gold with Hecarim as while he relies heavily on his team to do well I know him well enough to gank enough to help them win the lane which can tilt you towards win more often than not, that said if they don't use the lead I give them or die so often I can't even for them well theres no amount of farming I can do to carry it by myself. Thus my other account I'm practising Kha'Zix, maybe throw a Yi in there for better solo carry potential at lower elos.
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