Rioter Comments
: What are my options as a support to carry a ranked game?
Personally, as someone who mains adc/mid and is decent with supporting/top/jungling, I have found it nearly impossible to carry games as a support if your not duo q'ing. Today, I played 4 ranked games in a row. I won 3/4. I lost my first one when I was forced to back into support instead of adc because even though I had pick order rights, some retarded caitlyn decided to lock. I went morgana to counter blitz. Caitlyn got 50% of the cs she should have and failed to poke them. My whole team fed and I was left, doing peanut damage with my cute little frost queens claim. Next 3 games I played sivir adc, fizz mid and diana mid, surprise, surprise, the second my team didn't decide to troll me I carried 3 games in a row. Basically what I'm saying is that if you are in between bronze-low gold, do not play support... It is MUCH more difficult, based on my own experience, to carry in these elos. Obviously if you get to plat+ people actually understand how to follow up on your support plays so you are not stuck 1v5 while your adc and apc are duoing the scuttle crab. If you REEEEEAAAALLY wanna play support in all elos I would recommend janna. She will take a couple of games to practice but once you get used to her you will be insane. Hve skype/teamspeak with ur duo partner(adc) and you will dominate most bot lanes. Janna's only real counter is sona so if your against anyone else you will b fine. Don't do anything like orianna support because in lower elos people do not understand how viable different champions are for different roles. You will most likely get flamed and your team will start off with a bad attitude and will focus more on hurling abuse instead of spells. As a last little tip, most people know about counter-picking but i do not know if you understand it. If you do, great!!! It gives you an edge before the game started. For example, if your against a blitz....... You should pick morgana, if against alistar.......... Pick janna. If you cannot think of any counters on the spot here is a very good website: championselect.net Good luck with your supporting
Rioter Comments
BlackXIV (EUW)
: Sorry but 5 gold x 10 seconds is 30 gold / minute, also 300 gold at 10 minutes and 600 at 20 or 900 at 30. Why would you even analyze your gold lead if you already know exactly how much money you got from the runes? Also the amounts are a lot less impactful than you make it sound like, 900 gold in 30 minutes it's like one kill every 10 minutes. I bet a stronger early game can make up for that.
5.3 gold per second will equal to 1075 gold at 33:50, not insulting you or anything cause I know you were just rounding it off, but I need to be precise for my next point. I actually just checked from my item sets and realised it is 25 gold less than Sorcerer's Shoes, which is a pretty good item to have. But for your second statement, you really are making my point for me. This rune page is for champions that CANNOT have an easy early game. For example, I used these runes 2 games ago on Twisted Fate against a Leblanc, I CANNOT have an early game here because obviously she can do a bunch of clever stuff to me like Q,W,E or just W/Q for quick and easy poke. I would not have had enough time to pick my stun card so basically I would just end up either being 0/0/0 with 30 farm at 15 minutes or I would be 0/5/0 with 60 farm at 15 minutes. Either way is bad. Since I used the gold-digger rune page ( which is what I'm calling it :P ) I stayed in the back, farmed with my W, coming in for a very brief W to get a bit of Mana back with my blue card, asked for a couple of ganks and ended up being around 4/5 with 20 farm above her own at 15 minutes ( It's not 100% accurate but it's more or less how it was ). I had a Rabadons( my third item ) before she had her second item and in our next fight I one shot her with W,Q ( didn't even need an E proc). The game went on for 40 minutes in which i ran 9/16/13 ( I'm including assists because I gave every single kill after 20 minutes to my Yi so he could build up Devourer and to get him fed cause he is a monster when fed! For some reason the enemy kept focusing me, probably for revenge kills because I kept assassinating them with my ulti XD. But in conclusion, you have made my point for me, I would NOT use gold digging runes in a match-up such as Twisted Fate vs Katarina (as an example). Here i counter her very well and want to absolutely DESTROY her early game. So really it's a choice. I would however, happily take you up on that bet :). Quick Edit: Just played a game as LeBlanc vs Twisted Fate, he had AP and MR runes and i absolutely crushed him, even though he played super safe and only died only twice by 10 minutes, he had exactly 34 farm, whereas I had 81, which was a bit worse than usual only because I had to roam bot and secured 4 kills for them. We finished the game in about 35 minutes so that just shows that even though he could not have possible won that game due to his bot lane being unable to put a single ward, he would of gotten a nice pair of sorcerer's shoes which in a closer game could make all the difference.
: Not worth. Used to be when you could buy 2-3 gp10 items, because back then your gp10 runes helped you get the gp10 items even faster, giving you an even greater gold advantage. That is no longer the case. If you for example get 9 gp10 seals, you will need 35 minutes or so, to gain the gold to buy the same stats 9 health/ level seals would give you. Ofc health/level isn't as strong early, but at least it gives you start for the whole game. Simply put, it's not worth it to sacrifice so much early game power, when you can't even hyperscale it into mid- lategame advantage.
> [{quoted}](name=AsuriSMiles,realm=EUW,application-id=39gqIYVI,discussion-id=27mnEYWK,comment-id=0003,timestamp=2015-08-06T07:23:44.538+0000) > > Not worth. Used to be when you could buy 2-3 gp10 items, because back then your gp10 runes helped you get the gp10 items even faster, giving you an even greater gold advantage. That is no longer the case. > > If you for example get 9 gp10 seals, you will need 35 minutes or so, to gain the gold to buy the same stats 9 health/ level seals would give you. Ofc health/level isn't as strong early, but at least it gives you start for the whole game. > > Simply put, it's not worth it to sacrifice so much early game power, when you can't even hyperscale it into mid- lategame advantage. I understand what you are saying however, if you take me playing Twisted Fate as an example: I have a nice long range q, very good farming capabilities with my w and e, and if i ever do get low and need to get back to lane / need to escape I've got my ulti. These attributes, combined with TF's passive to get even MORE gold, makes for a very safe lane (especially since I take flash/ghost) where you can simply farm up and unless you are against a ziggs/xerath(SUPER poke which has a decent chance of hitting, if your against something like a nida and your not drunk you can dodge all her q's) you probably wont get hit by any poke whatsoever. Although I do see your point of how hp/dmg runes are better overall for fighting, but as I said, I'm not gonna try to use gold runes in ranked or anything, just trying it out to see if there might be a nice little trick that can help grow money on trees :P
: As a support you dont want to lose the precious stats of the support items. I mean, they are just too strong. So if you buy them you dont need the Gold runes. As you already know, at the end of the game any decent support (with proper masteries and harrass) will have the same gold of a jungler/toplaner. For all the rest: the early game "spike" you mentioned etc, you are basically delaying all your early potential in favour of a more "late game" oriented strategy. which can be fine in some situations, why not? I still prefer to build something more defensive or aggressive (penetrtion, raw dmg, armor/mr). I just remebered how in season 3 you buyed thelucky pck blade (or something like that) on Katarina to give her a spike for middle game. So your idea is not out of the world. I think the right question for your investigation should be: How much do you have to wait to gain the necessary gold to buy an item that gives you the same stats you gave away by buying the gold runes? How long to be gold effective? Example: the avarice blade alone needs 16 minutes in your inventory to pay itself. Is it worth to run around for 16 mins with an avarice instead of having (dunno) 2 blades? But now I'm looking the match you posted here, there are different things to consider: 1) you played TF which have a in-built source of extra gold income (1 to 6 g per minion, ok let's ignore this cuz it is too small maybe), 2) you had 10 kills, how many of them were shut downs? 3) turrets and barons. Well, I surely won't go gold runes on my midlaners, but good luck maybe you are seeting a new meta: LEAGUE OF BANKS (TM) :D
> [{quoted}](name=TorturedDoll,realm=EUW,application-id=39gqIYVI,discussion-id=27mnEYWK,comment-id=0002,timestamp=2015-08-06T06:29:25.291+0000) > > As a support you dont want to lose the precious stats of the support items. I mean, they are just too strong. So if you buy them you dont need the Gold runes. As you already know, at the end of the game any decent support (with proper masteries and harrass) will have the same gold of a jungler/toplaner. > > For all the rest: the early game "spike" you mentioned etc, you are basically delaying all your early potential in favour of a more "late game" oriented strategy. which can be fine in some situations, why not? I still prefer to build something more defensive or aggressive (penetrtion, raw dmg, armor/mr). I just remebered how in season 3 you buyed thelucky pck blade (or something like that) on Katarina to give her a spike for middle game. So your idea is not out of the world. > > I think the right question for your investigation should be: How much do you have to wait to gain the necessary gold to buy an item that gives you the same stats you gave away by buying the gold runes? How long to be gold effective? Example: the avarice blade alone needs 16 minutes in your inventory to pay itself. Is it worth to run around for 16 mins with an avarice instead of having (dunno) 2 blades? > > But now I'm looking the match you posted here, there are different things to consider: > > 1) you played TF which have a in-built source of extra gold income (1 to 6 g per minion, ok let's ignore this cuz it is too small maybe), > 2) you had 10 kills, how many of them were shut downs? > 3) turrets and barons. > > Well, I surely won't go gold runes on my midlaners, but good luck maybe you are seeting a new meta: LEAGUE OF BANKS (TM) > > :D You've made some interesting points which I'll do my best to calculate ( I'll be focusing on Twisted Fate since he is such an easy champion especially since I take flash/ghost) and thanks for the support :) Also, just to make a further point on the game I linked in my original post, they had an EXTREMELY annoying evelyn jungle who made me waste my summoners every time they were up so I actually found that the early gold is VERY helpful to buy pink wards against ganking, but especially against the pesky shaco's, eve's and elise's etc. Once again thanks for the support and the new things to consider
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Keepre

Level 30 (EUW)
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