: Fair matches - Each team is roughly the same skill
Because of all your comments, it's likely (>99% sure) that you used the chat to flame the entire team over and over again. After you lost, you immediately started a new one, told you about how "bad" your teammates were, and hoping to get better ones. Then, the game starts and you put some additional pressure by spampinging everybody and everything during the entire game. After "it's lost" (in fact it's not, easy throws), you tell the enemies that you are "unlucky", "doomed" and "never winning" and ask them to report everybody except you since you "were the only good one in your team" Yeah, you deserve to lose a lot
Endyriel (EUW)
: Suggestion to improve the matchmaking against boosters/smurf
> The second game I had a bot Ashe + Swain with 90% and 88% win rate in their last 40 games and I felt like an iron playing against their mechanics Before complaining. In my last game I also had a similar situation, but I still don't agree with all of this. In my situation, the midlaner was complaining about the rest of his team, while he basically were typing all game long about exactly the same as you do in this post. Something I really don't like, more to speak: hate. Winrates are just statistics. In my last game, for example, the enemy midlaner and jungler were premade. However, my midlaner had 0 wards placed by the time he were ganked 3 times. I'm sorry, but most of time it's not due to those high winrates, it's because players "think" that there are good because they got carried in previous games. They forget the "small" things to win the game: warding, poking, knowing when/who to duel, matchups, what to do if my laner is missing, making a big play, ... Yeah, my kai'sa winrate is also ~70% (35+ games) during this preseason and ~80% during last week. Does that make me a smurf? Nah, I only dropped an entire division and now climbing back (halfway there). I also had a game in which we had to play against a >90% winrate Rengar. How did we manage to win? Good vision and playing as a team together (=map control). It doesn't matter he's on a high winrate. High winrates (even 100%) doesn't mean **unbeatable** or w/e. Did you see Faker during finals of LoL Worlds Finals?? NO! He's not unbeatable During a flexgame (2 months ago), I also had to lane against a solo/duo-challenger and I managed to go even. You can question the fact it's a flex game and maybe considered "more trolling", however it's still a player who goes for the win. I also want to say that if you lose a game like this, then you are really lucky! I mean: **real lucky**, you lost a game in which you made (multiple) mistakes! You can find your own mistakes and ensure that you don't make them again!
Yraco (EUW)
: Then another question is, how much do we care about realism in a game that, as you say, is very unrealistic. In a game where a hamster with a blowgun can put a mushroom on the ground to kill a flying dragon that creates stars with its hands, does it matter whether or not people can bump into each other?
Realism is only a small part of the game, which makes the game (in my opinion) more interesting. Another realistic (but very important) aspect is walls and other objects which can block paths (ex. Anivia E). If you question the realism: would it be fun to create an anivia** unpassable wall **that doesn't block something (except bard E, ...). Or simply walk through all walls (without using an ability to do so) and walk to enemy nexus? In my opinion No! So a bit of realism is here, even though it might be hidden through "standard rules". Minion block is the same. Use it as advantage: block your own minions to let them enter lane later, ...
Rioter Comments
: lost gemstones
Just relog, it sometimes happens that things are missing
: > [{quoted}](name=ryandub,realm=EUW,application-id=39gqIYVI,discussion-id=xapBY71k,comment-id=0000,timestamp=2019-12-10T09:20:40.225+0000) > > Tell me about it. Every once in a while my champion will stop dead in its tracks and not move too. I've died a good few times this way and accused of inting when it happens. Meanwhile the client shows 30ms pings. I Would be happy if Riot made a rune in Inspiration to completely ignore minion collision. I Would use it Every.Single.Game.
Or buy PD, the only thing you have to do then is AA'ing enemy champions
: U want my experience i will tell u: Your botlane loses the lane ALWAYS, they get drakes,they win the game.Is that easy
Exactly the other way around of mine. I mostly win botlane (8 winspree Kai'sa, 9 winspree botlane) at the moment :) Or you should make a good play botlane and take drake after (a successful) gank or gank mid, make sure that bot is pushed and take drake with mid and botlane (4v3 should always be fine at that time) Still sad that my rank increased too much over only a few games (because of the huge winsprees) that I only win 18LP, RIP MMR
: Grading system
Play the champion (if it's not a support) as a support. Since not many players try it as support you are really fast to the top players. The only thing you need to do is: carry to be "above average". Q.E.D.
: Wtf is wrong with minion block?
In this very unrealistic game, minionblock adds a "realistic" dimension
Rioter Comments
: The right way to nerf Senna.
I would suggest, lower her AA range (at lvl 1) and on her Q, get 50% healing (normal) + 25% per enemy champ hit or so
Rioter Comments
Rioter Comments
: LETS GO G2
I really like G2 winning, but that also means that I don't get poro icon this year ;(
Rioter Comments
FuLLhrein (EUNE)
: MMR and how it works (question)
Your hidden MMR doesn't change as much as your LP. This practically means that "you did climb too fast for your MMR to change to your current rank". If you get a mega losing spree, your hidden MMR doesn't change that much either to climb easily back. It's a tradeoff riot made when implementing the current system (which replaced the old MMR system)
: Your MMR is determined by your games and how you perform. Your grade at the end of the game determines the effect on your MMR. Your grade is determined by your KDA, Farm, Objective assist/kill and something else I probably don't know about. Since your MMR determines your opponent and high MMR means higher rank opponents, You will have a team of normal or low MMR while you vs higher MMR team and chances are it will be difficult to win. So your points of win 17 lose 18 means you are at normal MMR and I think that is best
MMR is only determined by win/lose
JustClone (EUNE)
: Give us example. Calculate his probability to get garen in his games, for 5 games.
Then you don't need an infinite amount of times, but you still need a lot
JustClone (EUNE)
: Son, I do not know what dice you have, but mine usually have 6 sides. Not 150 ... Just want to put this here, to be clear. {{sticker:slayer-jinx-wink}} P.S: Do not write stuff like: > you need to do it infinite amounts of times. Because people will think badly of your mentality. Nothing can be done "infinite amount of times"... The word "done", means you reached an end, and the word "infinite" means that there is no end.
or you use LLN or an asymptotic distribution
Quvin (EUNE)
: Play URF on hard mode
Ekko is not a fun champion for URF
: 🎃👻 Volunteer Halloween Quiz 👻🎃
Kill and Win here! Fun, but not the easiest quiz!
Rioter Comments
: Why no one play custom funmodes anymore? FTT (Find the Teemo) UB (Ultimate Bravery) e.g.
Hi, I found a group for that [disc link](https://discord.gg/mA9nd4)
: Sever switch to EUW from NA and client wont open
When logging in, you changed the server from NA to EUW?
Yraco (EUW)
: Not necessarily. Most announcements are NA time so if it's 12 AM for NA it'll be at least 7 AM in EU.
: Exact time of URF live ?
"starting on October 28, 2019", so I guess in 2 or 3 hours
Rioter Comments
Rioter Comments
: Championship Ashe Golden Chroma + Icon
Rioter Comments
Rioter Comments
: the map is almost entirely mirrored .. except for camera and epic monsters .. what else could be the problem ?
dragon, rift and baron. Also for side-laners it's different: warding, possible jungle routes to get ganked, ...
Mcgalakar (EUNE)
: And was my answer serious? Have you watched video? {{sticker:sg-janna}}
no time for that {{sticker:sg-zephyr}}
Mcgalakar (EUNE)
: https://www.youtube.com/watch?v=bwvlbJ0h35A
Better don't check that this one is under: **Games, Contests & Jokes**
Skeylos (EUW)
: Ashe Hawkshot bug (permanent eyes above target on client side)
It's on multiple champions, I also got in on a twisted fate having a permanent yellow card. It was really hard to see which card he has when he actually used his spell since multiple cards lighted up
Kiyjiâra (EUW)
: I...I....I... I what, what, what? So you are saying that what? I dont understand what you want. You dont want multiple skins on your champs because you are not able to choose?
: > [{quoted}](name=Kill and Win,realm=EUW,application-id=39gqIYVI,discussion-id=75EcOK51,comment-id=00030000,timestamp=2019-10-18T11:19:57.535+0000) > > Actually it works in some comps, especially if you lack magic dmg in your team. Then it might be better to get an extra apc over a "too supportive" lux/morgana since they have good scalings on their abilities "Some" right? not "everytime" perhaps lol
Most of time you don't expect a support to eliminate the enemy adc (lux combo) at the start of a fight. A 5v4 with your adc up is likely to win you the fight. A morgana who deals massive dmg with QW or R is scary (especially in combination with zhonyas). It's not that hard to land your Q in low elo, so it should be a guarenteed kill every time she lands her Q on an enemy champion
Rioter Comments
: 2 months of urf in PBE... A week in the live servers...
After 3 days of playing URF it becomes less "impressive", you don't need 2 months
: From what ive seen most of the lower rank players (Gold and below) doesnt understanding how important warding is and how much it affects ur team winning/ losing a game. So its really common to see most of those games with low % of vison scores. Forgot to mention that they dont know how to build support builds in most cases, Lux, Morgana support with full Ap items is very common in there. Tbh i've seen some high elo support players who does that as well making ADCs int like hell. feelsbadman lol
> Forgot to mention that they dont know how to build support builds in most cases, Lux, Morgana support with full Ap items is very common in there. Actually it works in some comps, especially if you lack magic dmg in your team. Then it might be better to get an extra apc over a "too supportive" lux/morgana since they have good scalings on their abilities
: AP or AD I think she has old design both graphically and kit wise so she needs a rework. She could be a lot more interesting.
The kit definitely needs some adjustments, since most part of her kit doesn't communicate well together (Shyvana is just the new Urgot). But as we all know, it takes at least one year before a Shyvana rework is live. So in the meantime, they could change AP Shyvana to be a bit more skillfull
Rioter Comments
: kick rekkles out of worlds thx
Rekkles wasn't the true problem this game
: Thats part of the problem, after those items tank are then useless,while being unkillable before
I wouldn't call it easy to kill a tank in late game. Also, both teams have this?
: The problem whit Kog is that he is useless in early game and effective only in late game, when tanks fall off already. He also deals AP damage so the op armor items dont really affect him. For Vayne I used to bring her to fight tanks, and she's still strong. But hving only 1 champion for a class supposed to counter tank is still problematic Bork would be a good item if it had crict rate, it also deals way too little damage whit all the armor stuff and if you buy armor pen you are better off just going crict anyway.
Still adcs scales way harder than tanks. In low elo (and I'm also in low elo), it's really possible to kill tanks even when they have armor with botk/armor pen or simply by building crit. Kai'sa deals magic dmg (especially with ap and her passive), which is also a good counter to tanks building armor. Even when she deals a lot of magic dmg later on (mostly it's still 75% phys and 25% magic in games)
: Why would they add hextech chests if you could also buy these totaly not overpriced orbs that have a .1 chance of granting you better loot?
I always buy 1 of them if I can, but then I end up with some tokens, which I can spend on BE (I've got all champs) or key fragments (when I need chests)
Rioter Comments
Shamose (EUW)
: Lmao just play ezreal and hop the %%%% away from those people and kite them with Bork and Iceborn.
Never play Ezreal. Just play Jinx or Vayne they're good
Elýzium (EUW)
: What exactly is this ban for?
> [{quoted}](name=Elýzium,realm=EUW,application-id=NzaqEm3e,discussion-id=Yprtq5xz,comment-id=,timestamp=2019-09-23T22:05:12.282+0000) > > Game 1 > In-Game > Elýzium: you come bot to throw a spear, **knowing full well you wont kil lanyone** > Elýzium: game was lost the second nida decided to int botlane :D > Elýzium: i dont really care now > Elýzium: why > Elýzium: you steal blue?=? > Elýzium: ok report > Elýzium: ok report > Elýzium: saying the word "report" isnt reportable i think > Elýzium: so > Elýzium: ok report > Elýzium: omg team!! > Elýzium: i do 3 kill and you not help! > Elýzium: cant win! gg! > Elýzium: good job! :)! > Elýzium: omg! > Elýzium: toplaner no help! > Elýzium: who fed mordekaiser!! > Elýzium: #no help! > Elýzium: ANY GROSS GORE WATCHERS HERE BRUV? > Elýzium: i did it! > Elýzium: JA MAN > Elýzium: that is report > Elýzium: omg > Post-Game > Elýzium: no honors? > Elýzium: okaay team I don't know why you can't see that you're consistently passive-agressive towards your teammates, flaming them over and over again. If you want to make a point: tell them in max 7 words (and 1 line) what went wrong or how to improve. Those 7 words/1 line are the max for each game. Yes, I sometimes blame my support when he's doing bad stuff. I tell them and I keep focussing on whats happening next instead of keep spamming: "toplaner no help! who fed mordekaiser! #no help!" You can keep saying that, but that wouldn't make the enemy toplaner lose 5 kills. Instead say: let's kill mordekaiser as a team to claim his bounty or something like that ("we need to kill morde as 4, so our toplaner can split" w/e you know what I mean). Saying things in that way is positive (killing someone with a bounty to make a comeback) while you also notice the fact that someone feeds him (maybe a csbounty is enough for that). In the end, asking for honors, while you weren't sportsmanlike is a bit strange. Maybe notice that if you carried and you were toxic that's its less likely that one will honor you, instead they honor the toplaner for "staying cool" as you blamed him during the game.
: You had as runes attack speed and 10 armor. He had 18 ad and 6 armor. You both had Grasp, but he had Bone Plating(block dmg from the next 3 atacks) while you had Conditioning (at lvl 10 you get armor and mr). You both have 8 base cd on Q, but he also had 5% cooldown reduction and Ghost so he could cast spells more faster than you and chase you. At lvl 1 he has 12% life steal while you have 60 shield. Your Q deal 70 dmg while he has an empowered basic so he deal 67+30. Your basic deal 62 while he do 67 + 18 from runes. You had no chance to win than.
His Q also refreshes the autoattack timer
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Kill and Win

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