Player47 (EUW)
: I hate to sound like a typical low elo noob, but I know grades jump once you win a game, unfortunately if I get paired with a poor ADC it's hard to do anything. For context if you look up my op.gg and look at my last 2 support irelia games. I can't win and the plays I make early prevent me from getting the kills early, I'm not a huge fan of KSing as a support, I only do it by accident or when neccessary.
I said KSing but it just about getting kills as a supp, I don't really "KS" unless the guy is an idiot.
Cryptidian (EUNE)
: You don't have to steal kills to get an S on support, stop spreading false information. I practically never stole kills and only kept high Assist counts and managed to get S+ multiple times on utility supports.
Don't half read comments or pick what suits your aggressiveness, I said gold. I often have stupid amount of assists, and it's quite hard to have S with that even on good games. You'd have to get like ~30-40 assists, 20-25 assists usually gets me an A+/S-. however you add kills to that, your gold drastically raise. You don't need 10 kills. usually 4-6 do the trick. Also supp getting gold means you get better supp, it's not like it's a waste of gold, this community is so %%%%%%ed on this point. The system sucks because having a bad score doesn't equate to being bad. Sometimes people just don't do anything until you actually engage-suicide. I had game where the solo carrier kept kill me with his ult when I played aggressively on him, and we won because of that. Because you know, you don't waste your ult on supps unless you know you won't have to TF behind. And I've lvl 7 on most of the supp, just nami and karma that are lvl 6 yet, bard and the grabers that are 5 or under because I don't really play them.
Player47 (EUW)
: How do you get an S?
Gold, how much you land your skill are the main factor I saw. As a supp you have to farm and KS to get an S at level 6 most of the time.
: Have you ever tried balancing a single champion, let alone 149 of them? It's an impossible task.
Riot is the one adding them no ? I've always thought it was ridiculous. we should have like half or one third of the current pool.
: Riot rewards EUW finally!
: Well, I ban Pyke every game, hardly see any Blitzcranks which leaves only Thresh, and even then I see more AP supports than him. *shrugs*
Crank is a pain because of how short the window to dodge is, because his grab can make you go through obstacles... But yes Thresh and Pykes are the most picked. Brand is an other issue on its own. I'd wish the support was reserved for actual support champs, traditionally healers, buffers, shielders in every game but %%%%ing league. I'd love a mode with restricted picks per job and no auto-fill.
Hansiman (EUW)
: > hooks are normal skill they shouldn't be able to give some much reward with that low risk They don't give that much reward tbh, and the low risk is, as said, countered by using your own minions to your advantage. If you constantly position yourself in a manner that makes it easy for you to be hooked, then the fault isn't with the champion design. --- > When they pick a graber you have to play around them, that's exactly my problem That's what you have to do vs anything your opponents play: play around their advantages and focus on their weaknesses. Do you not play around assassins? --- > "Taking the advantage of a missed hook" Keeping knowledge of what CD's an opponent has also assists you. At level 1, Thresh' hook has a 16 second cooldown. That means there's a 16 second window where you have a window to poke the enemy, or set up something. --- > But now you're asking silver to manage their lane. And you're asking to nerf a certain group of champions because, by your words, silvers can handle their lanes. Balance is done mainly around low diamond. --- > I don't play tanks, or more precisely, I don't want to. If you want to climb, you should also learn to play champions that don't struggle as much. If your team lacks a proper tank, isn't it better that you know how to play one? --- > Tanks don't tank anymore unless you get the advantage. As a tank player, I disagree.
> They don't give that much reward tbh, and the low risk is, as said, countered by using your own minions to your advantage. If you constantly position yourself in a manner that makes it easy for you to be hooked, then the fault isn't with the champion design. Thresh basically disables you for age just with his Q. Getting any adc that has some CC usually gives you instantly an unfair advantage on the first landed Q. Jinx, cait, jhin for example. > Keeping knowledge of what CD's an opponent has also assists you. At level 1, Thresh' hook has a 16 second cooldown. That means there's a 16 second window where you have a window to poke the enemy, or set up something. CD fixes that with time. Also his E covers his cd for the hook. > And you're asking to nerf a certain group of champions because, by your words, silvers can handle their lanes. Balance is done mainly around low diamond. In some way yes, I'd agree for separate balance. Like balancing the game for the Esport doesn't work, never has, balancing all the tiers the same way is wrong. I'll be happy if they just removed pyke. I see no logic in this champ, he's completely unbalanced. How about unlocking champ available in ranked in function of the tier you are in ? That would be an interesting approach. > That's what you have to do vs anything your opponents play: play around their advantages and focus on their weaknesses. Do you not play around assassins? That's being dishonest, of course you have to take into account the enemy, I'm not saying you should have to lose that in the game, It's about how MUCH you have to do it. Grabs are too much of a threat comparing to other skills. > If you want to climb, you should also learn to play champions that don't struggle as much. If your team lacks a proper tank, isn't it better that you know how to play one? Yes, there's an issue of balance in the game. That's why I posted. > As a tank player, I disagree. As an ex-tank player I disagree with your disagreement. One last thing I didn't talk about is the hitbox. Which has little to do with the hook size in the game. Just like every bloody lux skill.
Buxtata (EUNE)
: Honor level punishments, separately of chat restrictions and bans
I advocate a perma-chat ban instead of a perma-ban for toxic people (not trolls and cheaters, these totally deserve perma-ban). Because toxic people will recreate accounts, while a simple perma chat ban will have them stay on their account with the skins while they can't talk and spread their stupidity. So you kill efficiently the source of toxicity without over-punishing.
Hansiman (EUW)
: > I usually manage to dodge, but I can't say the same from my adc But then it's a problem of the player not knowing how to play around hooks, rather than the hook being the problem. --- > In teamfight the disadvantage of the hook disappears. That depends. Have you ever been Blitzcrank that manages to hook a tanky Amumu into the middle of your team? Hooking the wrong target can easily lose you the teamfight. Have people that don't "mind" being hooked stand in the frontline. --- > In late the cd isn't even a problem anymore. Same as above counts. If you are a target that shouldn't get hooked, use your allies for protection. I tend to play tanks, so I position myself between the enemy and my squishy allies.
hooks are normal skill they shouldn't be able to give so much reward with that low risk, they shouldn't disrupt a lane game-play that much. When they pick a graber you have to play around them, that's exactly my problem, they have the initiative. "Taking the advantage of a missed hook" is not that easy unless they go overaggressive on your tower side, pyke invi and run away, thresh has load of CC to kite, and crank can still dash away, and his passive would cover extra damage. But now you're asking silver to manage their lane. And I have enough experienced that elo to say that an adc that last hits and manages the lane is a smurf or won't stay silver very long, most just hit the minions to death. There was a time where pushing was universally known as something wrong to do. Sadly it has become the opposite, and you see people pushing, that are unable to gain a cs advantage, and that ends into a sad gank party and a lost lane. > I tend to play tank. I don't play tanks, or more precisely, I don't want to. Tanks don't tank anymore unless you get the advantage. Also I don't think that taking the hooks for your adc would change anything, because you know, you will have to do that every time and you are the one going to die. It's not theory, that's my experience. Your position might be right in high elo, but that's not what experience 90% of the people in this game.
Hansiman (EUW)
: Quite often the problem I see from players struggling against hook champions, is that they keep standing on the wrong side of the minions. Actively keeping minions between you and the champion that can hook kinda renders their ability pointless. Some hooks, like Thresh's, have a windup giving you time to move. Try not to move so predictably, and they'll struggle more to land their hooks.
I usually manage to dodge, but I can't say the same from my adc, I usually pick karma and even when I shield them they just get hooked because they don't know how to move unpredictably / dodge. Yes I very often have adc that don't understand the basic of positioning. I usually get hooked because I sometimes have poor reflexes, It's not something I can fix. But I'm very rarely the one that feeds on my lane/games. In teamfight the disadvantage of the hook disappears. In late the cd isn't even a problem anymore. But even beyond how good or bad i'm against them, they are too much picked, it's just boring, that's it.
Rioter Comments
DerPunkt (EUW)
: When you supp says "safe kill" but enemie junglers position is not known and enemie Brand support still has ult and nothing on CD and just waits for you to go in ;-) Nah but I get what you mean. Sometimes we are just slow. Farming juking/dodging poking gets in a rhythm and sometimes you just get lost in that rhythm
A good Brand is a banned Brand.
: I might be biased given that I'm plat-diamond depending on my role, but imo, riot's MMR system is almost flawless. Whenever I was stuck somewhere, I knew immediately that my drive to improve was off, often before it was fully off. No idea how good the placement system from preseason is, but I'm sure they'll fix it with s9.
If it's flawless then why hide it. What's the logic of sending you stronger opponent if you keep winning in your div. Why do i have to play with silver against golds in a silver div match ? That's basically trying to up on gold match in silver. How isn't that beyond %%%%%%ed. I had like 12 win in a row, game in which I played a role, i was not carried, lucky. Instead of sending worst teammate they should just allow me to raise faster. Which they aren't doing. I was at a point where i won 20 and lose 20 lp on game where 1/4 i have a disconnected and the rest are poor team that i have to tryhard to keep them from falling apart. I don't know, that's not what this game should be about. I feel that I'm more playing against MY team than theirs. I know you can't win all the games, but without trolls and disconnecters/rageqer I would be above 50% winrate and gold already I swear it. SoloQ shouldn't mean solo game. I've played with and against enough gold to say that their level is not different from silvers that play good. Too many people got carried by their diam/plat friends. I don't think I'm that good, I don't see myself plat for example but I just want to reach gold, and stop this game once and for all. That's a goal I fixed to myself.
wolf jade (EUNE)
: Adc
Wait, they are going to buff vayne ? Are they that %%%%%%ed ? Vayne ruin anyone once a bit ahead.
crazyAlec (EUNE)
: first of all opgg is the worst place to track mmr.. updates "once a 10 year" whatismymmr.com calculater is manually evertime u go check it to the date. but they are just aproximate calculation as somone said mmr cant be calculater accurately by thirdpartys.. but yea.. in a nutshell i think its fcking idiotic try to climb from b4 when i still have to compete against gold players.. as we all know its based on game performance aswel not only win ratio.
There's a button to update. Use it. And yes NO SITE gives you an accurate MMR. Because Riot's formula is bullshit and they don't want us to know that. If it works then playing to get the max of point, knowing the formula, from it should lead to better matches. But Riot system doesn't work yes, just the fact they match unranked with silver instead bronze... TBH I'd rather play with silver I & II than the low gold trashes, these people have ego high like mountains and are so bad... %%%%ing boosted noobs.
: Toxicity in the Preseason
"Pre season doesn't count looooool" [...]
BleupizZ (EUW)
: I don't know if I'm playing with real humans or dumb bots
: grateful
If only they could spare us the debacle after each patches...
Gabresol (EUW)
: Let's talk turrets!
I have doubled enemy duo with karma more than once because they dived me thinking I was an easy prey. The new turrets are better damage wise. I think that you shouldn't get gold from downing shields, period. No additional bonus or malus. Not being able to down a shield is no shame since you can get camped while your team just ignore you. Just make it one bar since no gold makes the chunk useless.
crazyAlec (EUNE)
: <HELP NEEDED> lf MMR Expert to explain me few things.!
op.gg : 1,038 MMR Bronze 4 Normal. Now Your MMR depends on how you play! I'm currently sII : 1,570 MMR Gold 4 Very nice! Your MMR is considered higher than this league!
: Tips to get out of Gold Q
> look to keep your side-lanes pushed, ( so you don't get sieged and you've got some pressure) So that's why all these adcs push like monkeys and end up feeding...
Shamose (EUW)
: > Because you punish a part of the community that wouldn't turn toxic if just chat ban, which is the freaking point of that post. But that part would be so small it wouldn't be worth it. Would you open up a prison just because 5% of people there were wrongly convicted?
1. It's just disabling the chat, it will take few minutes to implement. It's impossible they don't have object with method to disable it already, if they don't then they hired %%%%ing amateurs, I don't believe it 1s. 2. Size doesn't matter, it's money and human being. One unfair ban is already too much.
Shamose (EUW)
: I don't think you understand. Permanent chat bans were a thing in the past. And Riot saw that a majority of people that got one went on the grief games instead of flame. So they changed the system to this more strict punishment system. So explain to me why they should turn it back when the outcome of the whole thing was just people that were perma chat banned went on to grief? What gain do we have to let people that flame have another chance at ruining games by griefing?
Because you punish a part of the community that wouldn't turn toxic if just chat ban, which is the freaking point of that post. Riot failed at implementing something, doesn't mean this something was bad. If someone troll or grief then he will be banned. It's about avoiding getting NAZI. If someone get chat ban, you can flag him as high priority target for report and game analyzing, if he trolls/grief, then you can %%%% him like you want quickly. I've never griefed a game while chat banned. People that grief for that, in the end are just that, griefers... They would get caught at some point anyway. It would be actually a good way to ban the potential griefers.
: Chat filter would be a great future to implement to the game
Shamose (EUW)
: Yeah but what's the point in adding extra steps instead of just permabanning toxic people right away.
I don't think you actually read the post itself. The title is bad yeah. > > 1. **A player is toxic and insults others**. Solution - permanent ban the player chat in the game, toxic players won't be able to type anything. > 2. **A player troll a game**, ban the person from rank games after investigating the replay. > 3. Group of bullies reported a single player, support should investigate the whole game chat and punish the right person and not blame the victim before doing any punishment. Flame and grief/troll are different cases. You can flame and still play correctly.
fardawy (EUNE)
: -21. +15lp i cant come back anymore
I think it's because your MMR is crap comparing to your div. Therefore Riot forces you to go down unless you tryhard and get above 50% winrate. You might get back a correct LP reward by carrying games I think.
Rexyrr (EUW)
: No level 7 token with S rank
Oh man, I chained A+ and S- for many games, I'm so disgusted :/. S- should be enough to get a token. Not carrying the game doesn't mean you are crap with your champ. As a support I often get the following scenario : We push the enemies, enemy turtle, ADC doesn't want to stop pushing the lane, we get camped by mid and jungle, our mid doesn't want to move, jungle prefer top than counter gank bot for some unknown reason... You can play correctly but you can't hack your adc to force him into last hit...
Zanador (EUNE)
: Somehow doubt that you want more trolls and feeders in your matches. But that is exactly what happened when Riot tried to chat restrict people for 1000+ matches.
He said the trolls and the griefers would get perma ban I think...
Rynor (EUW)
: Permanent bans of accounts should be removed, instead permanent ban chats
That's what I've been talking about for a long time. Perma ban is too much if it's just verbal abuse. Lock the chat, done.
sLwOlive (EUW)
: why are bronze pieces of sht carried by even worse iron garbage CONSTANTELY?
Jungler is as much a baby sitter than supp is. If you just chain the opponent jungler without caring of your lanes, you take risks. Counter ganks are a good way to do both. TBH, the level is trash tier all across the tiers currently, since the end of the season nobody seems to care. on my ten last defeats, nearly half are because of afk. So people will tell you, that you will eventually climb, but when you lose game that you should win because someone disconnect and that riot doesn't intervene, you get horrible ratios and don't play at your level. During the season I went up to silver 1 solo, but lately I can't even pass sIII 34 lp. There's something going on.
: Wew. "Brand is not a support" - when I see such things I don't know if someone trolls me or just is new to this game. Let me tell you why Brand is a good support: 1. He can stun which is either life saving or helping to get a kill. 2. He has high damage and can easly peel and initiate a teamfight. This is called "ap support". Not every support need shield or heal to support adc and team. Just remember to buy wards and be aware what is happening on the map. And Brand's roams are really good. You are mistaking "support" with "guardian" (popular for example in Smite). For me it's 2 different things, because guardian GUARDS (aka throws shields, heals, tank for team) while support SUPPORTS team with his skills and also - sometimes - with damage. You are not ap caster because your actions focus on being supportive and protective but this doesn't mean you have to deal 0 damage... Look at Janna - She has shield, heal and CC but she is paper and have no damage. When Rengar or someone will jump on her she can dissapear in seconds unless shielding herself and protecting with ult (= you are losing 2 important things to help adc and team). I find it really frustrating to not be able do anything when adc is dead, away or just very bad. With tanks and ap supports you are more independent and helpful, at least in this meta. Do I like it? Well, not exactly. I love playing Soraka, Nami, Janna and I still play them when I want to but I would think 1000 times before taking them on ranked. If enemy have Zed, Yasuo, Rengar, Kha etc. then you can be just a free kill in game. :/
This is called plain old dual lane. With Riot bullshit on top of it. I've no problem playing squishy supps. The problem is more that Riot keeps matchmaking me with headless chicken than assassins. I can heal as much as I want, if my adc refuses to dodge that thresh hook or that Ez Q, I will lose my lane. I have 70% of my game without frontline, "supp can go tank meh". I hate playing tank as a supp because you often lack the gold to tank the champ others fed. That you are often just a punching ball until 6, or until the jungler realizes there's actually a bot lane. Also they nerf'd health runes, it's literally impossible to tank in early, any damage duo will just kill you if you try something. Rengar and kha are only a threat if you feed him. Zed ex'd does no dmg unless he has like 3+ level of advantage and is fed af. Yasuo is perma banned. Because most people, me included agrees it's a stupid champ. You can start with the runes that give you the zhonia clock then rush zhonia if assassins are a problem.
: Oh and one more thing - support is a role, about how you act. For example I really like playing with Lee on bot, he is not typical support champ but with a good teamwork we can own botlane and do much in late too. The same goes with Rammus, Poppy etc. etc. I like this kind of games because you have so many options and you can try new things and check if it works. You don't have to pick always the same champions and buy the same stuff. And I hope Riot will leave us such freedom.
He is more a support that will ever be brand, he actually has one shield skill. Ardent lee is fun to play, especially if you have a ww jungle as enemy, your R make him more or less useless. I do it from time to time, but people trolling or flaming me, not understanding the game makes the experience less fun. I even read people actually saying that every champ can tank with the right item. So I'm not surprised anymore. There's no such thing as a freedom since there are champs that are stronger on purpose because that's their only way to balance their game bloated with champs : Unbalance it one way or the other and call it meta.
Rioter Comments
TheLynxMan (EUNE)
: It is a struggle for a reason. And there is no real solution. Ppl will go against it. It is better than " what can you play, first pick mid last support" as it was.
Sometimes the best solution is no solution, just leave things how they are. Disabling autofill at least for queue under Plat seems very reasonnable.
VIT Laati (EUNE)
: Last season, I pretty much only played support to get season rewards from every queue. Overall win rate: 73,8%. So yeah, I think support is a viable way to play.
Last season is quite different. Doesn't mean much.
: I'm afraid to pick supports like Janna, Lulu, Nami etc. anymore. Also I prefer more independend one since adc role is pretty weak right now. I would suggest either tanks or ap supports (like Brand).
The good answer is no. Brand is not a support, nor is malphite or zyra. Those are just good because they have aoe and cc but they have 0 skill to support. No heal, no shield nor utility skill. Riot doesn't even know what a support should be, that tells a lot.
Daishar (EUW)
: My main role is not support but I like playing it. It's fun and less stressful in my opinion and often you can have a big impact on the game.
It's only less stressful when you can just stay back and get carried. Which are 0.5% of my games.
Shiome (EUW)
: Sure it is :) Watch the animation or listen for the sounds Or go out of your way to ward some points of interest / choke points pre fights For the ADC problem is something you'll notice less and less the more you climb as they tend to grow a brain ^^ slowly.. very very slowly
Well, I've seen gold getting grabed as easily as silver, and I don't think I will go past gold, nor I'm interested to.
: so champs like xerath, illaoi, lux, syndra, karthus, ... are fine. especially karthus since laning vs him literally is a dodgefest. The problem already begins with picking morgana... AS A SUPPORT. The problem is that you have nothing at all to make black shield on her viable, the cooldown is way too big, and you're just horribly stupid to max it out first. The ONLY champ that makes morgana support viable would be jinx, maxing pool just gives you a rediculous amount of waveclear. And since you're pretty much describing the average bronze 5 (soon to be iron) game, have fun mining elo i'd say.
Karthus doesn't kill you on a Q. Being obnoxious and flaming on rank won't get you anywhere kid. If I get matched with and adc that knows how to dodge I usually have little problems. I play regularly with golds and above.
: Unbanning Old Accounts
I've talked about moving from permaban to long time ban, months or year. I find it more intelligent than just stealing money. season ban is already a very painful ban if you are attached to your account and want to get seasons reward. Permaban is a bit too NAZI and ungrateful.
Talk Dirty (EUNE)
: > [{quoted}](name=Lleajy,realm=EUW,application-id=39gqIYVI,discussion-id=cxcfdeoi,comment-id=0002,timestamp=2018-12-08T22:24:34.516+0000) > > Doom bots and old URF are still the only decent modes. > > Press R aoe champs are ridiculously strong in the mode, I don&#x27;t see the fun. doom bots .. well i feel like playing dodge ball there and that old urf ... well it's gone for good .. " for the good of the game " and what do you mean by having fun in doom bots .. rely how can you call that fun ... man hmmm well that is your way of having fun !!
I don't care about winning, I care about the gameplay. I don't know why I should stick to ranked because I don't like having to pick the VERY SAME CHAMPS THAT WINS IN RANKED. But yeah the mode is BS, doesn't come anywhere near the fun I had with modes in w3 and I won't play it even if they start gift skin to get players on it.
PikQ (EUNE)
: 1V9 ESCAPE ROOM / Sytrox / LF Diamond Duo
I recommend [DISCORD] for that.
: Server with most players... And another thing is diferent languages I think. It's easier to code something for NA server when there are only 3 countries in that server... I may be wrong tho
Hum, different languages shouldn't be able to produces these bug, but it's Riot we are talking about, who knows which horrors lies in the depth of their codes.
Talk Dirty (EUNE)
: keep this game mode up all the time
Doom bots and old URF are still the only decent modes. Press R aoe champs are ridiculously strong in the mode, I don't see the fun.
Shiome (EUW)
: You have to think about what they actually do. IF the hook doesn't land that's pretty much them useless for a good 10+ seconds where you are free to harrass or engage as you please. Especially for a Blitz who also chunks down his mana for it. If you think it's OP or you're tired of random ADC's getting pulled in, just add Morgana to your pool and watch the lane turn dead for a good 15min until teamfights starts to happen
I know how to dodge hooks, I do it pretty well unless I'm tired. I do play morg, but you can't perma shield the adc, and you can't always predict hooks from a wall or a bush. Also I don't have the best reflex in the world, I can manage when I have control of the situation, but if my adc suddenly do something extremely stupid, I might miss the shield. It's partly my fault, but my reflexes are not something I can work much on.
TheLynxMan (EUNE)
: ***
TheLynxMan (EUNE)
: It is true, however nobody is here for you to esablish an easy climb.
That's something that is normal in every game but League, that's a ridiculous comment you wrote there. "You expect something normal and logic, however nobody is here for you to establish an easy climb" That's some huge level of hypocrisy or white knighting, or both. You think I'm going to accept random stupid feature because it would be "easier" otherwise ? WTF. Especially since I'm not saying that for myself since I'm a main supp and get my lane 99.9% of the time. I just don't want to supp some autofilled adc. It's horrible.
Shiome (EUW)
: Who are we talking? Pyke? Blitz? Thresh? Just nuke them and dodge their hooks. Thresh is pretty squishy himself in the very early game
Yeah, but it always start by dodging their hooks, I can dodge a lot of hook but I can't save my adc from that. I'm tired of auto-lose lanes because my adc pushes against them all the time, I'd say 90% of the one i get don't understand how to manage waves. Also hooks are so stupidly easy to use in teamfight. You lose the "skill" part of it, the cd isn't even high in late game. I don't understand the concept of pyke, this champ is broken if you don't have a monkey behind the keyboard. Anyway, they need one normal skill to kill any squishy, while I have to dodge and poke them for 5mn. Doesn't seem very fair. I think they should at least nerf the range, They don't really take much risk currently, you can win your lane against thresh but they still can return a game with a wild lucky Q. SPAM QQQQQQQQQQ.
Rioter Comments
Flamé0n (EUW)
: So inting is fine and flaming someone who loses me my ranked game is not?
Riot will never change its policy, you just wasted few minutes on this post. Don't say anything in the chat that could be indirectly interpreted as flame, that's it. Riot has been developing this game for the new gens that can't stand being roasted for the shit they do in game. I had one adc that went ballistic because I said "Here we go, adc solo" after he went solo in the enemy jungle at like ~30mn and got very predictably killed for that.
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Lleajy

Level 121 (EUW)
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