PepijndM (EUW)
: From his name I derive that he's dutch. Servers are in Amsterdam, so I guess he lives near Amsterdam xD
> [{quoted}](name=PepijndM,realm=EUW,application-id=VnI9tlaf,discussion-id=r46EwAEq,comment-id=000400010001,timestamp=2017-01-10T16:14:03.161+0000) > > From his name I derive that he's dutch. Servers are in Amsterdam, so I guess he lives near Amsterdam xD Huah no! Sweden...
: Easiest way to increase the quality of ranked games
Nice to see all the discussion going on. Anyway, imagine this. When searching for a game, below the expected time you see your expected ping like this: Searching for game 0:33 Expected time 2.34 Expected ping 36 The above would be my typical ranked game, but if i would see this Searching for game 0:33 Expected time 2.34 Expected ping 376 Then i would get seriously worried about my network and cancel the search reboot router etc. This instead of me having to do this in game.
Altiverse (EUNE)
: Many players have a very high minimum ping because of their distance from the servers - like players from North Africa (I believe they have 150-200 ping regularly) and such (Myself, I play from Israel and have an average of 70-95 ping - there simply are locations that don't have servers close enough). Prohibiting these players from ever playing Ranked is simply not how we want things, and is not how Riot's ideals work or should be. Other than that, many players learn to adapt to their high ping (For example I played my first two years of League in the NA servers for a few reasons, and had a regular 200 ping there, and could still reach low gold. I don't want to say it's much, but arguably players will be able to adapt to their ping and play accordingly). I guess the best solution is to give players the option to set a maximum ping threshold for themselves (and maybe with an option of also avoiding normal games too if their ping is unusually high) - but prohibiting players from playing is off the charts.
> [{quoted}](name=Altiverse,realm=EUNE,application-id=VnI9tlaf,discussion-id=r46EwAEq,comment-id=000c,timestamp=2017-01-09T18:57:59.081+0000) > > Many players have a very high minimum ping because of their distance from the servers - like players from North Africa (I believe they have 150-200 ping regularly) and such (Myself, I play from Israel and have an average of 70-95 ping - there simply are locations that don't have servers close enough). > > Prohibiting these players from ever playing Ranked is simply not how we want things, and is not how Riot's ideals work or should be. > > Other than that, many players learn to adapt to their high ping (For example I played my first two years of League in the NA servers for a few reasons, and had a regular 200 ping there, and could still reach low gold. I don't want to say it's much, but arguably players will be able to adapt to their ping and play accordingly). > > I guess the best solution is to give players the option to set a maximum ping threshold for themselves (and maybe with an option of also avoiding normal games too if their ping is unusually high) - but prohibiting players from playing is off the charts. Well, as i wrote earlier i don't know the threshold but if you were to play a game with >1000 ping would that work for you?
Febos (EUW)
: > [{quoted}](name=Tarolock,realm=EUW,application-id=VnI9tlaf,discussion-id=r46EwAEq,comment-id=000200000000,timestamp=2017-01-09T14:01:27.783+0000) > > i did understand what he said, and i said i get 400-700 ms during the game, not from the start but after some time, and it can last the whole game, 2 mins etc, you cant predict internet connection and you shouldnt punish ppl before they (or their connection) does something that will affect the game What he suggested doesn't punish anyone. It just prevents them from being matched should their connection be faulty while they search for a game. Just that. It won't prevent them from joining future games, only when their connection is bad at that time.
> [{quoted}](name=The Febos,realm=EUW,application-id=VnI9tlaf,discussion-id=r46EwAEq,comment-id=0002000000000000,timestamp=2017-01-09T14:41:28.766+0000) > > What he suggested doesn't punish anyone. It just prevents them from being matched should their connection be faulty while they search for a game. Just that. It won't prevent them from joining future games, only when their connection is bad at that time. Exactly. Or it could simply warn when ping is high.
: Easiest way to increase the quality of ranked games
Ok, so given that you usually have good stable ping around 35-100 i would still like to se my potential in game ping. Sometimes my router needs a restart and i usually don't notice this until i am in a lol game. For euw this would be a graphical representation of "ping 104.160.141.3 -t" but i guess there are smarter ways of doing this from the client.
: Easiest way to increase the quality of ranked games
So, what about simply showing the potential in-game ping while searching for a ranked game and warning if ping is high (still allowing to connect)? Then a player could check and possible correct the bad ping before joining a game.
niknaylos (EUW)
: has the OP ever mentioned fps? ppl gotta learn to read and understand what others try to say...
Sefi (EUNE)
: My PC randomly drops to 3 fps for a minute every 50 or so games, does that mean i should never play rankeds? Also there are people that regulary play on high ping and get high elo despite of it.
FPS or ping? Anyway, i did not write the cutoff. I hardly believe any good players play with ping >1000...
Rioter Comments
j2k6 (EUW)
: +40ping and lag eveyday at this time wtf? coz world or what? (my internet rly fine only this gam)
Same problem here. +40 ping but with a 70 ping i get lag that is much worse then the ping it self...

LongBeardzzSR

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