: So you buy an item to 450 gold price. You upgrade it for free to a gold efficiency of roughly 1650 gold. Meaning you get 1200 gold for free plus the 1500 gold to upgrade for a total of 2700gold gained at 20 minutes. I don't know about you but my gold generating item didn't give me 2700 gold at minute 20 on a good day. It seems counterintuitive, but in overall games you should have more gold to spend on other than your main support item...
Your math is a bit off. Lets compare: In patch 9.22: - you paid 1800g total - got 1811g worth of stats for the price (thats why you normaly didnt build the tier 3 spellthief item until you couldnt buy anything else anymore ;D) - a very good support stat split (cdr, manareg early, etc) - you had a passiv that is worth atleast 400g and up to ~800g - generated approx 1000g till minute ~18 - generated approx 1600-2000g per game total In patch 9.23: - you pay 400g - get 1706g worth of stats (a net plus of 1294g), BUT you only get these stats if you hit the treshhold! (important sidenode) - the stat split is bad, especially early. So you might need to invest extra gold to buy manareg/cdr (and thus lowering the net gold safed, if you go for that) - since you lost the passive dmg, your item is ,lets make it easy and just say its 400g, worse than before. So the net gold safed drops further down to ~894g - now you generate 1000g in ~22-24min of time (were the old gold gen would have given you ~1300g) ( meaning if we stop the time right there, you would have gotten less gold from the item, aka. you "lost" some gold in this moment. This extra gold lost can be reduced from the net gold safed. - but to make it easy lets just compare the maximum gold generated. - you will generate only 1000g gold, at the end of the game (and yes, we can ignore the +1gp10, because this is overshadowed by the much better goldgen on the old item.) While the old item can generate 1600g-2000g in a single game! And we can reduce this difference once again from the safed gold, because now we lack gold, that we would have in patch 9.22, even including the gold from the free upgrade! To sum it up: - You need to compare what we had in patch 9.22 and what we have right now in patch 9.23 to determine if something is a nerf or a buff. - We can definitely say its a big nerf early, (becuase of the lost stats and passive) - depending on what you want to buy/do its equal in the midgame, (remember you dont have the full +1705g worth of stats in the midgame, you only have the 450g free upgrade, but with a worse stat split, worse gold gen, and not the passive (which technically nullifies the "buff") - as soon as you hit the tier 3 upgrade you are a bit better (aka technically have more gold), but this spike becomes smaller the later its happening and after you hit it, your advantage goes down tremendously every minute! After aprox. 6 minutes your spike is nullified and its becomes much much worse after minute after. (as a rule of thumb) Thats why, even if the free upgrade is a nice idea (but was done pretty badly by Riot), you dont have "more" gold. Its, in the best case, only a shift from one stat to an other one! Only in the very short time after you hit your tier 3 upgrade you actually have overall more gold compared to before (but not for long)
Rioter Comments
: See there's the problem, "real" (let's say _classic_) supports like Sona, Janna, Soraka, Braum won't give a rat's butt about anti poaching because they don't have waveclear or any realistic last hitting chances. Only in the last 1-2 season became the mid mages so popular as a support because you could completely ignore the hardest part aka. early game farming, got enough gold from frostfang anyway since you didn't really have to manage your mana and lategame you could just play just as you were a midlaner, maybe drop and clear a ward but that's even optional in lower elos. Supports should not have waveclear, period.
I havnt said a thing about the anti poaching part. And youve missed the point completely.... The "Kill" supports, or lets call them 2ndary mage/assassin "supports", dont get gold by snacking minions, but from kills! The anti poaching mechanic only talks about minions, not champions... The main reason the anti poaching mechanic was put in place, is that solo laners couldnt abuse the gold income items! And to a degree that supports that get a minion kill her and there wouldnt be punished as hard as they were. Have you read the patchnotes?
: > [{quoted}](name=Uraraka,realm=EUNE,application-id=39gqIYVI,discussion-id=Uy4IIZUv,comment-id=,timestamp=2019-11-20T21:27:15.052+0000) > > Stop bullying supports with over nerfed supp items If you do the math you will actually realise that it is an absolutely insane buff to the midgame. (It's obviously a nerf to the early game due to stats but that was inteded as supports were way to strong anyway at the start anyway; this is coming from a support main) Removing the anti poaching would probably encourage just that - poaching. You would have different roles buy this item as the gold you lose is easily made up for by the stats you gain for free by upgrading. If anything they should probably increase the passive gold gen after upgrading or leave the gold gen active (maybe with reduces returns) after upgrading.
Since you mentioned math, why dont you have a look at this much more indepth look, specifically at the new relic line? Maybe this can change your view on the topic. https://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/j258xta0-the-relic-line-change-removes-tank-supports-from-the-game
: Let me clear this out first.. FOR SEVERAL SEASONS NOW, SUPPORTS have been way to strong for what their actual role is... WHICH IS BEING A SUPPORT.. the past 2 seasons a support could actually 1v1 solo laners.. HOW ON EARTH DO YOU JUSTIFY THAT? Nah, the support role is back at where it should be.. On the assassin thing, i totally agree
Hmm when you say "support" I dont think that a support soraka or a support janna 1v1 a sololaner. You were talking about a brand, a lux, or a pike! Yes, they can be to strong, but not the support role in general! Those are KILL supports, aka. "supports" that KILL people and thus can get feed enough to kill a sololaner, hence the name..... But that still only says something about those champs, not the support role in general..... So dont go around and say that "supports" are too strong... And if you try to say that supports are "too strong", because they have an actual impact on the game and are not just the adc warding slaves, then I dont think you are somebody, who is worth talking too.
Uraraka (EUNE)
: I know this is bad, but having the passive on {{item:3858}} {{item:3854}} will be just shoving in Senna in supp role more than they've done now. Totally agreed that halving the heal on ranged and/or have reduced heal like they've for execute and all other points you made. {{sticker:slayer-pantheon-thumbs}} p.s: for {{champion:143}} supp removing mana regen from AP supp items is actually bad. Haven't tried on other mage supports, but I assume it holds true for any supp who has high mana demand({{champion:37}} {{champion:267}} too maybe). Because of Anti-poaching passive, it totally screws up them if they don't get a lead in laning with kills and assists.
The heal was reduced by half on the old relic line for ranged champs already , so it should be obvious to include that, or even remove it if its still to strong^^ (or down by 66% like on dorans shield) Kills supports can still get some rather cheap mana regen with {{item:1004}} or a {{item:3114}}. But they will be more like assassins lategame, ether they are strong enough to get kills or fall off tremendously because theyve lost their gold income completely. Entchanters and tanks are even worse off lategame, since they dont get kills, only assists, which give far less gold ontop of lossing the gold income passive :/
psygene (EUNE)
: not only tanks...they like remove suppports from game.....
I was only talking about tank/all-in supports specifically to keep the discussion focused^^ But most supports got hit by these changes. Poke/dmg supports like zyra, brand, senna or playmaker supps like blitz, pike arent affected as much as others tho.
Rioter Comments
DrKaique (EUW)
: Patch 8.4 (Lee Sin )
Welllllll technically you can always have a stack of 3 {{item:2055}}s :P
Agidyne (EUW)
: What a disgusting thing you guys have created, part 2
xD Heck, Tris positioning was a bit of, a little bit to close since she was alone, but hey she got basicaly 1 shoted by a Q and her w. Tris even had a {{item:3140}} which negates Zoes double magic pen....
: LF ppl Teleport mission, EUW
: Control ward should have its own slot..
_____ I do agree that we need space for control wards in the lategame so that supps can have 6 items too. I have talked many times about this already months ago, so let me make it short and break it down: A free control ward slot is bad. To many control wards on the map! Control Wards are powerfull we cant give free access to them without a tradeoff! **Solutions:** - A Control Ward trinket (simliar to {{item:3362}}) - make Ruby Sightstone{{item:2045}} be able to carry 1 Control Ward (maybe 2), AND/OR possibly allow every other Tier 2 Sightstone ({{item:2303}}{{item:2302}} {{item:2301}} and {{item:3711}}) to carry 1. You can access/place the control ward via Shift + click/number - make a mastery/rune which allows a control ward to be stored in the boots/or the Sightstoneitems. (overlapps a bit with the preditor rune, but could still work) You can mix them all as you like. **Important:** We can give free access to Control Wards for everybody. They are very powerfull! There must be some trade off aka. losing other trinkets, only accessable to supports and vision jungler or a Rune. _______
Rioter Comments
: Presenting the EU Boards Discord!
: > And getting an "ok, we will check it out" from the devs is pretty tricky if they dont answer at all xD Hmm, seems like they're not that interested in doing it over in NA :/ ---- >My idea would be to provide a link to the post here, this way we can gather the ideas from this board and afterwards/later tell the devs about this. First of all, many community creations like runes aren't exactly great ^^ Most players don't know what it takes to balance something like a rune, while making it interesting at the same time. There's a reason devs are being paid after all :P Additionally, there's no guarantee that Riot will take any of the community's input in this regar, it looks like they already have some pretty clear visions for the Rune Rework. ---- We can't just sticky any post, it's better keep that number small, so we're not exactly increasing visibility by doing it as Volunteers ^^ If you create an interesting discussion on NA, and get to the hot tab, that could be the most promising way to get heard, but I personally don't think we can do much there, sorry :/
>we're not exactly increasing visibility by doing it as Volunteers ^^ You and others would increase the visablity because your name is known! You are basically "famous" or atleast more famous than me here :P And I wouldnt neccessary pin it, maybe for 2-3 days if you really want to and then unpin it. > First of all, many community creations like runes aren't exactly great ^^ I 100% agree that most suggestions will be crap/unbalanceable, but the runes seem to be more widespread so even unconventional ideas may work. Something completely new like turret buff rune or whatever, you know what I'm talking about. Its more about getting a wide range of ideas, not just good, already fully balanced ideas (which would be the biggest problem if we ask the community for ideas xD) > Hmm, seems like they're not that interested in doing it over in NA :/ Sadly seems like it, but I'll bother them a little more with it maybe I'll get an answer that way >:D I dont give up that quickly! > If you create an interesting discussion on NA, and get to the hot tab, that could be the most promising way to get heard Yep that will likely be the most promising way, but discussions rarely make it anywhere :/ Getting these started and working is very unlikely and I cant make those super awesome drop-down menus... they would help a lot to sort the ideas, without flooding everything with text (like my post always do). (I have done a lot of huge wall of texts, an 11 parter with improvements for the game) To get to hot I should make a cheesy, flaming post about it ^^ ____ The most I can ask from you mods would be to make a post/discussion and then provide this to the guys on NA. If you dont think it will do much, thats fine, like I said I would do it by myself :D I know that the chances are very, very slim but I'll take them for the sake of improve this game! Cant lose anything anyway ^^ well except getting on Meddlers nervs even more xDD But thats a sacrifice I'm willing to make!
JamesIAm (EUW)
: I like the ban intend. I think that an intended part of the new system is that some (OP) champs, will get banned by both teams. This means the actual number of bans won't jump up too much. Under your system we would lose this. Not saying that's a bad thing, just pointing out the change.
Yep the number of "permabaned" champs is lower in Blind, but we still will have 2-3 that will be permabaned, regardless. Still if champs are permabaned than there might be something else wrong than just "annyoing to play against". Lets compare them: | Blind Ban |||Advanced Snake Draft Ban | |:-|:-| | **+** fastest (only 1 long phase) | || **+** faster (only 5 short phases)| | **+** likely lower amount of total permabaned Champs | || **+** strategic decision making| | **+** "personal" bans | ||**+** "personal" bans | -- frustating if ban is a duplicate(aka wasted) ||| -- a tiny bit more complex | -- (low chance) of only 5 bans ||| -- more champs permabaned | -- no strategic decision making | -- to counter combs you need to have & pick champs yourself ___ Technically Riot should lower the number of permabaned champs anyway. To me the potential frustration, needing to pick champs yourself to counter a comb and especially losing the strategic decision making is not worth the lower time spend in the banning phase and likely seeing less permabaned champs.
: Well if you want to reach devs involved in Runes, you want to check out the NA Boards. No EU Rioter will be able to do much with Rune suggestions :P
I did already, but I havnt got any response yet and will likely not get any :/ I suggested this idea to the mods on the NA boards too. And getting an "ok, we will check it out" from the devs is pretty tricky if they dont answer at all xD My idea would be to provide a link to the post here, this way we can gather the ideas from this board and afterwards/later tell the devs about this.
JamesIAm (EUW)
: It would just make champ select way too long. Maybe you could implement this at diamond and above? But for the vast majority, this will speed champ select up and hopefully stop people alt - tabbing as much.
Currentely we have a 1-1-1-1-1-1 ban system, (6 phases total) so both of my suggestions would be shorter, not longer :D (only 5 phases) For example in the 2nd phase all 3 guys would ban at the same time, not with seperate timers. 2-3-3-2 would be even faster, but less equal in terms of power. But Blind is by far the fastest! Also this "ban intend" should be definitely implemented regarding of system
: > an idea pool for runes. You mean letting the community suggest some of the new runes? That _does_ sound interesting, but of course we can't guarantee that Riot will make any use of this collection, it might set some very false expectations :/ --- There are so many awesome features that the Boards could have, we'll just have to wait and hope to see some more effort put into the Boards ^^
Yep, I thought about collecting a decent amount of ideas from the community, maybe already finetuning them to a certain degree and then "persude" some devs to may drop by if they want to have a look at some ideas, without needing to search everywhere :P The problem right now would be that hundreds, thousands of people would need to spam the devs so they see their ideas, or the devs need to actively search thro all of boards... If we give them a collection point, both parties would benefit. The game and devs, because we very likely get more, even very interesting ideas and the community would get actively included into the game development (Which currentely atleast **feels** very lackluster). This also would be a great oppertunity for Riot to polish their image a bit up, psychologically speaking. But the point still stands that we cant guarentee that Riot will atleast take a look at it or even doing/using these ideas. Thats the biggest problem :/ We can still try it, but this would need to be made very clear from the get go! ___ Yeah I hope that now, after my lovely, precious Old Client got to her last rest (R.I.P (Q^Q)7 ), some devs get some more free time so we can kidnapp and tor... eh, I mean to invite them to a nice cup of cofveve and "convience" them to take a small look at boards ;D xD
Eambo (EUW)
: Reminder: 10 Bans coming very soon - champions required for ranked increase
I honestly think that a _1-3-3-2-1_ or a _2-3-2-2-1_ (first ban =/= first pick) would be the best. The blind ban has absolutely no strategic decision making and some champs, the worst 2-3, will likely still be permabanned, and now by 2 teams xD. Also if you want to counter a potential comb you need to pick the champions yourself now and thats not what should be happing. The only faster system would be a 2-3-3-2, which is pretty simliar but the power in the last bans is a bit less equal. I have suggested this over at NA boards already but nobody wants to talk..... All I would want is just a discussion not something like: "promise me this", "now you need to make that" and so on. I know that they/you are not fulltime "listen and talk to noisy guys on boards", but if serious fleshed out ideas pop up that actually would help the game, I personally would give them a thought. I have suggested a lot, a hole lot, more than I want to admit and not getting any feedback what so ever is a little dishearting, and leads to some repeatment since I dont know if someone actually read the idea xD Anyway this obviously doesnt apply to you, Eambo, our server saviour :P But I'm always ready to discuss things if you want ;D Lets see how the blind ban will work out!
: 💠Honor Rework💠 What we know so far!
May I hijack your post a little to suggest a mod project? My suggestion would be something like an idea pool for runes. I definitely would do it myself, but you guys have far more reach than me and you have mod rights, you can also make it look fancy xD There is a feature, which I would die to have on boards, but you need mod rigths to do it... I'm talking about hide/"spolier"/drop-down list. Here is what I mean: [Boards Feedback, and What We've Gathered(NA)](https://boards.na.leagueoflegends.com/en/c/community-moderation/4HHR0ibm-boards-feedback-and-what-weve-gathered) They recentely started toying around with that, you might want to have a friendly discussion and snag what you can ;P This thing is insanely usefull for stuff like this
: Riven can have animation cancels but graves can't have a ..... animation cancel?
Riven is one of the few champs where animation canceling is intended. Graves however had an inbuild weakness, aka the self knockback of his ult, which was not supposed to be negateable. Thus giving him more power then he was supposed to have.
: My sucking in game got me to diamond 3 seasons 3 different ways. And let me tell you not a once I got oneshot by tank until now. If cho can flash ult for 2k dmg why cant darius? Basically same champion. Useless without flash, is meat shield but has worse CC and no way for hitting enemy from distance unlike cho gath.
.... I dont care what rank you are/were, if you fear you will get 1shot by a cho you should have bough a GA. Darius can dunk your hole team with 1k+ truedmg not just 1 person like cho.... and he just needs to get his stacks once to dunk everybody.... Darius is miles better then cho. If you envy a champion who was and is under the 5 worst winrates toplane for serveral seasons you should reajust your view quiet a bit.
: 1907 dmg chogath is equal to cho gath having 8k hp. He only needs 4k hp and gargoyle stone plate. Game was long around 40 minutes Ive won my lane but cho made me useless in teamfights when he joined.
assuming 3+ people are near: 650 + 0.1(maxHP x2 - 1,9k base hp) = 1900; maxHP= 7200, bonus HP = 5300, 160HP/stack = 33 stacks. assuming 2k Hp from items and 0 Ap = 20 stacks needed 100Ap = 500HP from items. So ChoGath has to eat 14 Champs and/or Drakes and Barons..... He can only gain 1 stack in a teamfight. If he comes closer or uses gargolys RUN, after the 4 seconds he cant kill you anymore.... And also there are at least 3 guys nearby... and NO, beeing in flash range of a stacked ChoGath is YOUR OWN FAULT! Lasty, as a Protipp: If there is a dmg nuke in the enemy team and you are not the best at positioning... #BUY A GOD DAMN GA!!! People, Riot just gave adcs and AD assasins a free out of jail card....... If you suck at the game AND dont want to use your brain stop complaining! Elo and victorys are not served on a silverplate you need to work for them.
: Why does tank hit me for 2k true damage?
If a chogath is able to deal 1907 dmg with his ult you should have lost the game 15mins ago....... A chogath dealing 1907 dmg with his ult is equivalent with a 3k ap veigar or a 2k stack nasus...
kiwishrew (EUW)
: You think posting a thread in protest will delay them in the slightest?
: Played LOL since beginning of season 1 when games were alot better and more enjoyable.
I think I started endish Season 2, but yeah the gold old days where everything was somehow broken, and still alot of fun! And back then we had 50min+ games, comebacks, wierd (but fun)champs positions and a questionable Support role xD
kiwishrew (EUW)
: They'll step over you, alive or dead. The old client is being retired, and it would be better just to accept it than getting mad
I'm certainly not mad, this is more of a last stand/good bye post for the Old Client, not a rage post ;P Even if they stepped over me, I (or better the directx bug) held them off for **1 HOLE DAY**, I did my job the best I could do to honor our Old Client. Now she can get her very deserved rest. (Q.Q)7
SeekerK (EUNE)
: https://newstoriesoldbook.files.wordpress.com/2013/05/goodbye-preacher-burning-bones.gif ######Casper, in a month you gonna love the new client. ######Too dark?
: Edit your item sets while you still can, man.
Updated them as much as possible! But now its gone :'c R.I.P Old Client, you will be missed!
Rioter Comments
: https://media.giphy.com/media/Lb3vIJjaSIQWA/giphy.gif
Thanks, I needed that! Do you know the feeling when you finished a book or a series? I feel exactly the same right now :'c The emptyness is like a endless devouring blackhole! But please tell me that you just woke up!? I know I might have some screws loose and GPet should have gone to bed, but forgot it (he might have a screw loose too, but dont tell him!), but I cant have more crazy people around here! There would be a few to many dudes with some screws loose...
Eveninn (EUW)
: 6:32 I might have missed the time where I was supposed to sleep... come to think of it.
Wtf I think Eambo is trolling me.... The Old Client is back!?
Eveninn (EUW)
: 6:32 I might have missed the time where I was supposed to sleep... come to think of it.
...yeah, "missed" xD But that happens to me way to often too ;D
Eveninn (EUW)
: You are still awake too. <.< And I promised to do more sleeping at night, so I can't sleep now.
I'm on my last stand here, it would be the deepest shame if I would go back on my word and would also dishonor the old client! Thats why I'm still awake :D Isnt is 5-6 am at your place too?
Eveninn (EUW)
: You are still awake too. <.< And I promised to do more sleeping at night, so I can't sleep now.
NONONOONNNNNONONONOOOOOOOOOOOOO They kicked me out </3 How could they do this!? Eambo I know you are reading this and cant stop giggling!!! whhhhyyyyyyyyyyyy!??!! Old Client, you will always have a place in my heart, all the great memories, all the salt that was accumilated, without a doubt great times! Great times indeed! It was both an honor and also a pleasure to test, play, climb and fall with you! Rest in Peperonies Old Client, you have done your deed! (Q.Q)7
Eveninn (EUW)
: Hold tight, you got this!
Dude its 6am (or 5am), why are you still awake? xD Im holding my ground, till Eambo or someone else faces me off, or they pull the plug.... whatever comes first xD
: Riot! You will need to step over my dead body to retire our old Client!
: Riot! You will need to step over my dead body to retire our old Client!
Eveninn (EUW)
: They still do work ingame. ;)
I know, I know, but I cant edit them in the client anymore (atleast till they finish the new client version) But I already miss the old client, been years together, through salt and sugar, through long nights with old and new friends :'S It needs a worthy end and I will stay till the end! Thats the very least that I must do!
Doomyous (EUW)
: You are not alone! Me {{champion:13}} and my Book {{item:3165}} will fight with you!
Thank you! I appreciate the help spikes alone dont seem to be enough :D
Rioter Comments
Fajerk (EUW)
: I do believe this is related only to practice tool. The thing is that ability refresh apparently works so that it waits until the ability cast fully finished to refresh that ability, which takes into account entire cast duration and animation, however you can often finish cast animation earlier by casting another spell over it, this apparently allows the spell to reset earlier and thus allows you to spam it faster but it appears to really depend on how long the original ability cast frame is in the first place as I saw little to no impact for abilities with very short cast window in the first place. And since it appears to be only related to the cooldown reset mechanic I believe you could not experience this in real game. Also a bit of inconsistency could be added by ping difference and by input device
We have resets abilities and ones with stacks, so it does happen in normal games too! Its definitely not limited to the practice tool only. GP can abuse this for example. The only things is its really unreliable since I havent figured out the exact circumstances yet :/ So I cant say anything for sure now, but there is a "cooldown" before you can recast an ability (just double tap an ability and the second cast happends way after the cast time finished! Way after), but you are able to negate this internal "cooldown", thus basically "quick/double casting" it, essentially casting it back to back. There are some more inconsitencys from my testing: GP needs to cast an ability and only then he can double cast the next ability. Lux's Q is "double casted" if you press QWQ and not WQQ like in GP's example. Also you can double cast her ult only by spamming her R, no other ability needed... But Im still testing so take those observations with caution! :/
: Honestly, I don't think this is a very important "issue", if you can even call it one. Afaik, this phenomenon only appears in Practice Tool, and when cooldowns are set to refresh immediately. It seems that the input queue is opened for a short window while you cast the spell. Tried it with Lux's Final Spark a few times, it is easily recreatable there. You can "double cast" your ultimate if you click it again during the channel (where the blue bar is charging up), if you do it just a little later, the time it takes to cast another ult is considerably larger. However, I don't see how this would affect regular play at all, as you'll never be able to cast spells in such a quick succession anyway ^^
GP can abuse this "double cast" with his barrels and other stacking abilitys(like Rivens Q) and reset abilitys(IreliaQ,Kha/Tris jump) should be affected too! So its not only practice tool behavior. And yes this should only affect the absolut top of League players, but it can influence us "normals" too :P And it could potentionally win or lose you a game, but its incredible unlikely xD Im talking about **REALLY** unlikely :D But hey, I'm just a theorist, not a Proplayer! I was able to do the triple barrel /w double cast only twice in about 50ish tries. Pros on the otherhand might be able to do it more frequently! I call this waiting time, if you double tap an ability, an "internal cooldown", and if doesnt reset for the jumps, it could cost you your life, atleast in higher elo. But whats throwing me off the most is the unreliablity :/ Only 33%ish successrate is really wierd... I'll do some more testing but I sadly dont have much time and only about 25% of the pool xD
: Hey, just thought I'd let you know that you probably won't have much luck finding Eambo soon. He's off his regular schedule right now, doing cool stuff :-P Maybe he'll come and check on the Boards, but you should expect less activity than usual. --- Hope someone will help you fix your problem though!
I spotted him on Sunday moring, 5am. And I thought that was his "regular" schedule :/ Heres the post: https://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/EHdAbqAP-riot-this-guy-has-earned-my-respect-give-this-man-a-cookie-or-something Do you by chance know someone/the person who could help me with this problem? Because I can only guess at this point :D **Edit:** Or at which department this should go. Maybe this could be in bug reports?
Rioter Comments
: i am truly in love with the new cinematic. BUT
Trust me they talk alot ingame to make up for that. ALOT!
Shiwah (EUW)
: ***
Why would they do that?! Im suspecting some connection routing/problems? Cause I havnt heard of EUNE only features/tests, and EUW seems fine or perhaps I missed it. Anyway Eambo saves the day (again) :P Helping EUNE out of their shitty situation ;D
Eambo (EUW)
: Hey Scrinnid, We have re-enabled ranked queues, and also we do not stop existing ranked games from running - although loss forgiven was enabled for a small period also.
what happend? Did you perhaps disable/fix xerath?
Shiwah (EUW)
: ***
No worrys! I can understand what you are going for. Hmm... Technically the purpose of my Idea is to cover very rare technical difficulties/malefunctions once. Leaverbuster may not flag you if you "leave" once but you still get the "punishment" for the "left" game, aka. losing a game/some LP. With /remake in place we can lower frustrations from leavers/afks/dcs pretty well already. But if the dc really happend because of a technicall problem (acurring for the first time and not all the time) the person would feel ripped off... What do you think about making this "TechProblemPass" ("free pass" sounds a bit wrong to be honest) even rarer? Like once or twice a season? Also we could just ship parts of the idea! Like the "vote gets reset and everybody needs to vote again" thing if the dced connects back in time?
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Lord Desert

Level 31 (EUW)
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