Hansiman (EUNE)
: > Oh well, since when is this the case ? I think it's always been the case. There's security reasons involved. Ping requests are the most basic form of DDOS you can do. Sending out massive amounts of ping requests directed at a server can make it crash, so naturally gameservers won't be set to respond to these requests. --- You can try to flush your DNS and see if that helps. The DNS is your internet phonebook, and keeps track of where your connection has to go in order to get to where you want to go. Flushing it has no real negative side effects. It simply forces your connection to get the connection path next time you ask to connect somewhere. I'm really terrible at explaining. If your DNS has saved a connection that's lagging for you, flushing it may force it to find a new one that is better. --- [This site](https://www.whatsmydns.net/flush-dns.html) explains it a bit better, and has guides on how to proceed. > Most operating systems and DNS clients will automatically cache IP addresses and other DNS results, this is done in order to speed up subsequent requests to the same hostname. Sometimes bad results will be cached and therefore need to be cleared from the cache in order for you to communicate with the host correctly. All major operating systems allow you to force this process. It may help you, and it may not, but it's a very basic step to try when you're having connection issues.
> [{quoted}](name=Hansiman,realm=EUNE,application-id=eZuvYsEr,discussion-id=YFvpKIiJ,comment-id=000000000000,timestamp=2017-01-27T23:02:39.121+0000) > > I think it's always been the case. There's security reasons involved. > > Ping requests are the most basic form of DDOS you can do. Sending out massive amounts of ping requests directed at a server can make it crash, so naturally gameservers won't be set to respond to these requests. > --- > You can try to flush your DNS and see if that helps. The DNS is your internet phonebook, and keeps track of where your connection has to go in order to get to where you want to go. > > Flushing it has no real negative side effects. It simply forces your connection to get the connection path next time you ask to connect somewhere. I'm really terrible at explaining. > > If your DNS has saved a connection that's lagging for you, flushing it may force it to find a new one that is better. > --- > [This site](https://www.whatsmydns.net/flush-dns.html) explains it a bit better, and has guides on how to proceed. > > It may help you, and it may not, but it's a very basic step to try when you're having connection issues. I just did it and went into a custom game but the lag still persist :/
Hansiman (EUNE)
: The gameserver won't respond to ping, so you're pinging something else I believe.
> [{quoted}](name=Hansiman,realm=EUNE,application-id=eZuvYsEr,discussion-id=YFvpKIiJ,comment-id=0000,timestamp=2017-01-27T22:54:47.996+0000) > > The gameserver won't respond to ping, so you're pinging something else I believe. Oh well, since when is this the case ? I've always been pinging the server with cmd to check my ping for more than 1 year now and it's always been consistent (The ping shown in-game and in the cmd were almost always the same) except for the last 2 weeks. EDIT : Btw even using many different ping tests, I have between 30 and 70 ms. I've also tried other games. League is the ONLY game where I'm having connection problems.
Rioter Comments
: Why do people think being higher rank gives them authority and superiority?
I could say the same thing the other thing around. If I have a higher rank than you and you beat me in lane, it doesn't give you any right to brag about how you beat a higher elo player and that my account is bought from Ebay. High or Low elo, flaming and harassing has no excuse.
: "This is not over" "We can still win this"...
Depends, if you team is {{champion:81}} {{champion:80}} {{champion:64}} {{champion:7}} {{champion:1}} and you're getting stomped, I don't think it will be better later. but if my team is {{champion:24}} {{champion:67}} {{champion:45}} {{champion:40}} {{champion:32}} , there is absolutely no reason to surrender... Survive from 15 more minutes and you win.
: Don't do it again ir you dont want perma
> [{quoted}](name=Love The Madness,realm=EUW,application-id=NzaqEm3e,discussion-id=8gqzRPyA,comment-id=0000,timestamp=2015-12-23T05:28:55.157+0000) > > Don't do it again ir you dont want perma Don't do what ? I should stop playing the game ? I should stop getting kills ? I should start having negative KDA and feeding the enemy team ? What kind of suggestion is this... ? Or maybe you actually thought I was boosted ? Can you read the post please...
MrVon 0 (EUW)
: So is there anything planned for Aatrox Riot?
I really hope they give something like old sion's ultimate (heal nearby allies for % of damage dealt by aatrox). IMO it would really fits his theme as a lifesteal fighter and his lore because he always turn the tides of battle when he appear.
Rioter Comments
Igglet (EUNE)
: A Keystone Mastery Guide- What to Take?
Stormraider surge on Nasus, Grasp of the undying on Shen, Thunderlord's Decree for everything else
Rioter Comments
Emillie (EUW)
: If there was no cdr cap, who would be the most op champion?
{{champion:23}} can infinitely freeze waves or push towers.
: Haha. There were no rewards.
> [{quoted}](name=MightyFlower,realm=EUNE,application-id=ln3nNJrX,discussion-id=JRYEKAqE,comment-id=0000000000000000000000000000,timestamp=2015-12-12T23:07:04.602+0000) > > Haha. There were no rewards. Damn the cake was a lie :(
: Please find that video and link it here. You will be rewarded. {{champion:17}} Godspeed.
> [{quoted}](name=MightyFlower,realm=EUNE,application-id=ln3nNJrX,discussion-id=JRYEKAqE,comment-id=00000000000000000000,timestamp=2015-12-12T22:59:33.920+0000) > > Please find that video and link it here. > You will be rewarded. > {{champion:17}} > Godspeed. Already done, check my last post :D
: link.
> [{quoted}](name=MightyFlower,realm=EUNE,application-id=ln3nNJrX,discussion-id=JRYEKAqE,comment-id=000000000000,timestamp=2015-12-12T22:48:33.976+0000) > > link. I unfortunately can't remember where I saw it... I tried typing things like "soraka karthus ult bug" that kind of thing into Youtube search but still nothing EDIT : Nvm. https://www.reddit.com/r/leagueoflegends/comments/3syct8/i_know_people_say_soraka_is_strong_atm_but_being/ here's a link that could be useful. Also, a similar bug with Mundo https://www.reddit.com/r/leagueoflegends/comments/3viv7m/had_an_interesting_bug_today_apparently_mundo_can/
TDH Korex (EUW)
: The best Scaling Mages
{{champion:268}} {{champion:10}} {{champion:30}} {{champion:45}} {{champion:61}} If you mean lategame AP champion, then these are the best I have to offer :D
SoulBawz (EUW)
: its a visual bug.
> [{quoted}](name=SoulBawz,realm=EUW,application-id=ln3nNJrX,discussion-id=JRYEKAqE,comment-id=0000,timestamp=2015-12-12T16:29:36.666+0000) > > its a visual bug. No it's legit... I remember seeing a video where Soraka literally survived Karthus ult by "killing herself" with her heal. She became "dead" for 0.1 second and survived the karthus ult .
Rioter Comments
: Myth about "Play safe pls"
"Play safe" said the midlaner to the {{champion:78}} playing vs {{champion:17}}
Neonchan (EUW)
: " v4.20 Base armor and base health regeneration are going down slightly. "We've made enough jokes throughout the patch notes at the expense of Lee Sin's constant dominant power, but we're making some small pre-emptive modifications just in case. Aside from Kha'Zix (for which we have changes), Lee is still a jungler who has the potential to be very oppressive in the early game, so we're tuning up his weaknesses by a small amount." General BASE ARMOR: 26 ⇒ 24 BASE HEALTH REGENERATION: +9.4 health per 5 seconds ⇒ +7.425 health per 5 seconds v4.15 "Part two of three. Around here is where most would make a joke about Lee Sin being blind. We will not." General BUGFIX: Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances v4.13 Lee's shield duration got cut in half, and Cripple no longer reduces attack speed (only movement speed) "Like Elise, Lee Sin has a ton of strengths and few weaknesses, so it's equally tough to find the right direction to take him. In this case, after considering a lot of player feedback about Lee Sin's identity as a high-pressure early jungler who falls off late, we're maintaining that direction in our changes (specifically through the late-game falloff on his survivability and utility)." General BASE HEALTH REGEN: 6.95 health per 5 seconds ⇒ 8.95 health per 5 seconds Safeguard.jpg W - Safeguard SHIELD DURATION: 4 seconds ⇒ 2 seconds Cripple.jpg E - Cripple "REMOVED" NEVER SKIP LEG DAY: Cripple no longer reduces enemy attack speed (only reduces movement speed) v4.5 Safeguard's cooldown will be cut in half if Lee Sin uses it on an allied champion or himself. In exchange, Safeguard's cooldown has gone up and will no longer give Lee a shield if he dashes toward a non-champion unit. "Even though he was designed to be a high-risk early game champion, Lee Sin can get around making risky plays because of his high mobility and early game base power. We were considering some larger changes to give Lee more early game risk and a way forward into the end game, but your concerns that we would be heavily altering some of Lee's core play patterns (which wasn't our intent!) helped us decide that we should slow our roll. These changes mean Lee will need to take more risks in mobility but don't touch his overall power curve. They also give Lee a real reason to play with his teammates rather than inanimate wards." Safeguard.jpg W - Safeguard COOLDOWN: 9 seconds ⇒ 14 seconds "NEW" UTILITY: Cooldown reduced by 50% if cast on Lee Sin or an allied champion SHIELD DURATION: 5 seconds ⇒ 4 seconds "REMOVED" UTILITY: Lee Sin gains a shield when Safeguard is cast on non-champion units IronWill.jpg W - Iron Will DURATION: 5 seconds ⇒ 4 seconds v3.15 Summary: Safeguard no longer shields minions or makes wards invulnerable when Lee Sin dashes to them. "We like that Lee Sin could make cool plays without relying on teammates to Safeguard to, but felt we could trim some of his extraneous power without removing the real ‘fun' of it." W - Safeguard Now only shields the target if the ally is a champion v1.0.0.154 Safeguard Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken Iron Will No longer grants armor while active Life steal and spell vamp increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21% Cripple Slow amount reduced at earlier ranks to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60% Range reduced to 600 from 800 v1.0.0.152 Base Movement Speed increased by 25. v1.0.0.139 Iron Will Life Steal and Spell Vamp reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25% Cooldown increased to 9 seconds from 8 Safeguard cooldown increased to 9 seconds from 8 v1.0.0.135 Sonic Wave base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165 (Hotfixed 2/21 due to an unintended nerf in the Nautilus patch) v1.0.0.133 Flurry attack speed bonus reduced to 40% from 50% Sonic Wave missing health damage reduced to 8% from 10% v1.0.0.126 Sonic Wave Cooldown increased to 11 / 10 / 9 / 8 / 7 from 10 / 9 / 8 / 7 / 6 seconds Attack damage ratio reduced to 0.9 from 1.0 Safe Guard range reduced to 700 from 750 v1.0.0.124 Resonating Strike will now only automatically attempt to attack champions rather than all enemies v1.0.0.123 Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike v1.0.0.121 Safeguard can now target wards again, but will now reveal wards to enemies when used in this manner v1.0.0.118 Energy costs on all spells reduced to 50 / 30 from 60 / 40 Safeguard shield no longer restores energy when the shield is destroyed Tempest range increased to 450 from 400 v1.0.0.116 Fixed a bug where Resonating Strike could follow the target over indefinite distance v1.0.0.115 Sonic Wave Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180 Improved the general missile usability Resonating Strike base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180 Safeguard range increased by 50 Iron Will lifesteal and spell vamp percent reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30 April 5th Hotfix Sonic Wave/Resonating Strike AD ratio increase to 1.0 from 0.8 Tempest/Cripple AD ratio increased to 1.0 from 0.6 Dragon's Rage AD ratio increased to 2.0 from 1.5 Flurry's Energy restoration increased to 15 from 10 v1.0.0.114 Lee Sin released " untouched you could even call him
> [{quoted}](name=Neonchan,realm=EUW,application-id=39gqIYVI,discussion-id=EGha2oXM,comment-id=0001,timestamp=2015-12-07T16:06:04.511+0000) > > " > v4.20 > Base armor and base health regeneration are going down slightly. > > "We've made enough jokes throughout the patch notes at the expense of Lee Sin's constant dominant power, but we're making some small pre-emptive modifications just in case. Aside from Kha'Zix (for which we have changes), Lee is still a jungler who has the potential to be very oppressive in the early game, so we're tuning up his weaknesses by a small amount." > > General > BASE ARMOR: 26 ⇒ 24 > BASE HEALTH REGENERATION: +9.4 health per 5 seconds ⇒ +7.425 health per 5 seconds > v4.15 > "Part two of three. Around here is where most would make a joke about Lee Sin being blind. We will not." > > General > BUGFIX: Fixed a bug where abilities that give true sight of enemy champions would reveal stealth wards under certain circumstances > v4.13 > Lee's shield duration got cut in half, and Cripple no longer reduces attack speed (only movement speed) > > "Like Elise, Lee Sin has a ton of strengths and few weaknesses, so it's equally tough to find the right direction to take him. In this case, after considering a lot of player feedback about Lee Sin's identity as a high-pressure early jungler who falls off late, we're maintaining that direction in our changes (specifically through the late-game falloff on his survivability and utility)." > > General > BASE HEALTH REGEN: 6.95 health per 5 seconds ⇒ 8.95 health per 5 seconds > Safeguard.jpg W - Safeguard > SHIELD DURATION: 4 seconds ⇒ 2 seconds > Cripple.jpg E - Cripple > "REMOVED" NEVER SKIP LEG DAY: Cripple no longer reduces enemy attack speed (only reduces movement speed) > v4.5 > Safeguard's cooldown will be cut in half if Lee Sin uses it on an allied champion or himself. In exchange, Safeguard's cooldown has gone up and will no longer give Lee a shield if he dashes toward a non-champion unit. > > "Even though he was designed to be a high-risk early game champion, Lee Sin can get around making risky plays because of his high mobility and early game base power. We were considering some larger changes to give Lee more early game risk and a way forward into the end game, but your concerns that we would be heavily altering some of Lee's core play patterns (which wasn't our intent!) helped us decide that we should slow our roll. These changes mean Lee will need to take more risks in mobility but don't touch his overall power curve. They also give Lee a real reason to play with his teammates rather than inanimate wards." > > Safeguard.jpg W - Safeguard > COOLDOWN: 9 seconds ⇒ 14 seconds > "NEW" UTILITY: Cooldown reduced by 50% if cast on Lee Sin or an allied champion > SHIELD DURATION: 5 seconds ⇒ 4 seconds > "REMOVED" UTILITY: Lee Sin gains a shield when Safeguard is cast on non-champion units > IronWill.jpg W - Iron Will > DURATION: 5 seconds ⇒ 4 seconds > > v3.15 > Summary: Safeguard no longer shields minions or makes wards invulnerable when Lee Sin dashes to them. > > "We like that Lee Sin could make cool plays without relying on teammates to Safeguard to, but felt we could trim some of his extraneous power without removing the real ‘fun' of it." > > W - Safeguard > Now only shields the target if the ally is a champion > > v1.0.0.154 > Safeguard > Fixed a bug where the tooltip incorrectly stated that > Lee Sin regained energy when the shield was broken > Iron Will > No longer grants armor while active > Life steal and spell vamp increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21% > Cripple > Slow amount reduced at earlier ranks to 20 / 30 / 40 / 50 / 60% from 30 / 37.5 / 45 / 52.5 / 60% > Range reduced to 600 from 800 > v1.0.0.152 > > Base Movement Speed increased by 25. > v1.0.0.139 > > Iron Will > Life Steal and Spell Vamp reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25% > Cooldown increased to 9 seconds from 8 > Safeguard cooldown increased to 9 seconds from 8 > v1.0.0.135 > > Sonic Wave base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165 (Hotfixed 2/21 due to an unintended nerf in the > Nautilus patch) > v1.0.0.133 > > Flurry attack speed bonus reduced to 40% from 50% > Sonic Wave missing health damage reduced to 8% from 10% > v1.0.0.126 > > Sonic Wave > Cooldown increased to 11 / 10 / 9 / 8 / 7 from 10 / 9 / 8 / 7 / 6 seconds > Attack damage ratio reduced to 0.9 from 1.0 > Safe Guard range reduced to 700 from 750 > v1.0.0.124 > > Resonating Strike will now only automatically attempt to attack champions rather than all enemies > v1.0.0.123 > > Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike > v1.0.0.121 > > Safeguard can now target wards again, but will now reveal wards to enemies when used in this manner > v1.0.0.118 > > Energy costs on all spells reduced to 50 / 30 from 60 / 40 > Safeguard shield no longer restores energy when the shield is destroyed > Tempest range increased to 450 from 400 > v1.0.0.116 > > Fixed a bug where Resonating Strike could follow the target over indefinite distance > v1.0.0.115 > > Sonic Wave > Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180 > Improved the general missile usability > Resonating Strike base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180 > Safeguard range increased by 50 > Iron Will lifesteal and spell vamp percent reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30 > April 5th Hotfix > > Sonic Wave/Resonating Strike AD ratio increase to 1.0 from 0.8 > Tempest/Cripple AD ratio increased to 1.0 from 0.6 > Dragon's Rage AD ratio increased to 2.0 from 1.5 > Flurry's Energy restoration increased to 15 from 10 > v1.0.0.114 > > Lee Sin released > " > > untouched you could even call him This dude lost insane amount of base stats, bonus armor, AS slow and many other things and he's still on the strong side. I mean... What the hell ?
: Lvl capping champions
How about preventing peoples like YOU from becoming level 30 and playing ranked when they can't even deal with a Tryndamere or Yi ?
: Gameplay rewards Aggression too much
Season 5 "{{summoner:12}} for everyone" was boring honestly.
: Why take an AP
Because AD with burst are all assassins like {{champion:91}} {{champion:238}} {{champion:92}} . No AD character can provide as much burst and utility as an AP champion while also being ranged.
Rioter Comments
DireXcon (EUNE)
: It gives a bonus ad on your AA but not your soliders, atleast that's the logic way to think about
> [{quoted}](name=DireXcon,realm=EUNE,application-id=39gqIYVI,discussion-id=1v1IaGLI,comment-id=0004,timestamp=2015-11-30T14:16:25.701+0000) > > It gives a bonus ad on your AA but not your soliders, atleast that's the logic way to think about But it works on soldier's attack, if you hit 2 champions with 2 soldiers at level 18 with 10 stacks, that's 160 physical damage to each of them. It doesn't sound logical that i should work, but I'm happy with it because I got tired of picking Deathfire on every AP mage.
Valthik (EUW)
: That's just as intended? Fervor of Battle acquires a stack basically every time you damage a champion. If you use an AoE spell you can get multiple stacks at once, but that damage is only applied by AAs and on hit proccing spells. Soldiers won't benefit from it, but if you happen to AA someone outside our soldiers' range... extra damage i guess XD
> [{quoted}](name=Valthik,realm=EUW,application-id=39gqIYVI,discussion-id=1v1IaGLI,comment-id=0001,timestamp=2015-11-29T23:48:04.084+0000) > > That's just as intended? Fervor of Battle acquires a stack basically every time you damage a champion. If you use an AoE spell you can get multiple stacks at once, but that damage is only applied by AAs and on hit proccing spells. Soldiers won't benefit from it, but if you happen to AA someone outside our soldiers' range... extra damage i guess XD No that's what I means... Your soldiers APPLY fervor of battle's damage to ALL champions hit. Also if you hit like 5 minions with one soldier's AA, you instantly gain 5 stacks...
: Is hybird/AP varus viable in ranked?
Do it ! I'm also playing and trying AP marksman varus with the new season 6 changes and I think he will be truly viable.
LightTrack (EUNE)
: I'm pretty sure Deathfire Touch procs it aswell.
> [{quoted}](name=LightTrack,realm=EUNE,application-id=39gqIYVI,discussion-id=1v1IaGLI,comment-id=0000,timestamp=2015-11-29T22:37:25.172+0000) > > I'm pretty sure Deathfire Touch procs it aswell. Ofc it does, Azir soldiers apply spell-effects (Deathfire Touch is a spell effect) but do not apply on-hit effects, which is why I'm suprised they proc Fervor of Battle (but not nashor's on-hit or lichbane)
Savage Devi (EUNE)
: That's... just not how [on hit effects](http://leagueoflegends.wikia.com/wiki/On-hit) work. Lich Bane and Ekko's Phase Dive **ARE** on-hit effects even if they require activation, so Ekko will cast Phase Dive, activating lich bane, then attacking with a crit, and applying both effects twice. That is beyond broken.
> [{quoted}](name=Savage Devi,realm=EUNE,application-id=ln3nNJrX,discussion-id=357cbZXw,comment-id=000000000000,timestamp=2015-11-29T21:49:30.512+0000) > > That's... just not how [on hit effects](http://leagueoflegends.wikia.com/wiki/On-hit) work. Lich Bane and Ekko's Phase Dive **ARE** on-hit effects even if they require activation, so Ekko will cast Phase Dive, activating lich bane, then attacking with a crit, and applying both effects twice. That is beyond broken. No, lichbane/phase dive only works on the first autoattack. Please at a look at the Sated Devourer wiki page http://leagueoflegends.wikia.com/wiki/Sated_Devourer so you understand more.
Savage Devi (EUNE)
: >I already said this doesn't work on Ekko You did, and were plainly wrong.
> [{quoted}](name=Savage Devi,realm=EUNE,application-id=ln3nNJrX,discussion-id=357cbZXw,comment-id=000100000000,timestamp=2015-11-29T21:50:09.748+0000) > > You did, and were plainly wrong. Please stop talking about mechanics when you have obviously no idea how they work.
Rioter Comments
Four Star (EUW)
: What's your highest Mastery Score?
327k on {{champion:78}} :(
: pls no.. i can already see 20% of mid laners going to main ekko/diana
> [{quoted}](name=Kata On Cocaine,realm=EUNE,application-id=ln3nNJrX,discussion-id=357cbZXw,comment-id=0001,timestamp=2015-11-29T19:44:21.387+0000) > > pls no.. i can already see 20% of mid laners going to main ekko/diana I already said this doesn't work on Ekko (goddamn it...) As for Diana, this would also requires her to buy another critical strike item, leaving her with either no burst (since she have to build defensive items to not get blown up) or defensive (if she wants to build more AP to burst you up). Also this item doesn't stack with rabaddon so she can't have enough AP to one-shot you (It offers 20% less AP scaling than rabaddon)
Savage Devi (EUNE)
: Not sure about the second Unique passive, mages have some horrifically powerful on-hit effects to begin with. A critical double Lich Bane {{champion:245}} Phase Dive does not sound like a good time for anyone.
> [{quoted}](name=Savage Devi,realm=EUNE,application-id=ln3nNJrX,discussion-id=357cbZXw,comment-id=0000,timestamp=2015-11-29T19:27:48.957+0000) > > Not sure about the second Unique passive, mages have some horrifically powerful on-hit effects to begin with. A double Lich-Bane {{champion:245}} Phase Dive does not sound like a good time for anyone. Ekko's passive has a 3 second CD anyway. Lichabane and his Ekko's E are on-next-attack effects, they CANNOT apply twice. That's the big difference. This is passive is literally the same as Sated devourer, except it procs on crit instead of every 2 attacks.
Rioter Comments
Rioter Comments
TheGauntler (EUNE)
: > [{quoted}](name=Mecar,realm=EUW,application-id=39gqIYVI,discussion-id=WyEY9gQH,comment-id=00030000,timestamp=2015-11-25T20:17:44.386+0000) > > How so ? I actually believe she became boring. She used to have a very flexible build path and Mixed damage, I feel like now she's limited to be a trinity/Black Cleaver + tanky items champion.... > She lost her awesome carrying potential and her badass high risk high reward and just became another CC-Tank whose job is to defend the ADC... Flash ult one carry away and kill another one. you can go assasin as well as tank depending how hard you snowball. Only thing I agree is that damage is not mixed anymore. Toplane poppy will be a terror to deal with as she can farm safe and punish you very hard for misposition or go very agressive on you and totally start zoning you after 6.
> [{quoted}](name=TheGauntler,realm=EUNE,application-id=39gqIYVI,discussion-id=WyEY9gQH,comment-id=000300000000,timestamp=2015-11-26T07:39:52.044+0000) > > Flash ult one carry away and kill another one. you can go assasin as well as tank depending how hard you snowball. Only thing I agree is that damage is not mixed anymore. > Toplane poppy will be a terror to deal with as she can farm safe and punish you very hard for misposition or go very agressive on you and totally start zoning you after 6. This is what I wanted to believe, but her AD scalings are horrible. There is no point in building damage on her.
: Lol, juggernauts have some cc. Her kit was toxic as hell; a tank with assassin damage. Just build her like a tank; if she's too weak Riot will buff her. You can't justify her old kit man, it's just so archaic.
> [{quoted}](name=beefy man love,realm=EUW,application-id=39gqIYVI,discussion-id=WyEY9gQH,comment-id=00020000000000000000,timestamp=2015-11-25T23:11:12.769+0000) > > Lol, juggernauts have some cc. Her kit was toxic as hell; a tank with assassin damage. Just build her like a tank; if she's too weak Riot will buff her. You can't justify her old kit man, it's just so archaic. Yeah juggernauts have some CC, 1 silence for Garen, 1 slow/pull from Darius but that's all... Poppy has a knockup, a knockback/stun, a slow, a charge, a speed boost and a dash interrupt... That's hardly a juggernaut. Also, I'm not trying to justify her old kit, I'm simply pissed off at Riot trying to turn her into a tank when people prefer playing her because she is a fighter or assassin
: Yes, it certainly does. All champions that have extremely toxic elements in their kit should be changed (still waiting for a Tibbers cast time Riot). Poppy didn't even thematically suit an assassin. She was a diplomat, with an "Iron" will, she should always have been a fighter/tank. Her identity has always been that of a juggernaut basically; a high damage enemy who can survive under abnormal conditions; she will basically still have that, build BOTRK/Triforce + another damage item, then go tank. She will be just like any juggernaut.
> [{quoted}](name=beefy man love,realm=EUW,application-id=39gqIYVI,discussion-id=WyEY9gQH,comment-id=000200000000,timestamp=2015-11-25T21:32:19.073+0000) > > Yes, it certainly does. All champions that have extremely toxic elements in their kit should be changed (still waiting for a Tibbers cast time Riot). Poppy didn't even thematically suit an assassin. She was a diplomat, with an "Iron" will, she should always have been a fighter/tank. > Her identity has always been that of a juggernaut basically; a high damage enemy who can survive under abnormal conditions; she will basically still have that, build BOTRK/Triforce + another damage item, then go tank. She will be just like any juggernaut. Actually, you are wrong... Her ad scaling is abysmal now, and despite the fact that it's pathetic compared to garen/riven/darius/jax/irelia/gp/even reneketon/j4, it requires you to land your E and hit both your Qs... She lost an AA reset, magic damage and a 40% singletarget damage boost. That's extremely huge. And she's NOT a juggernaut , a juggernaut is someone who brings damage but lacks mobility and CC, that's the exact opposite of new Poppy, I'd rather compare her to nautilus/maokai. The reason I'm salty is because I always hoped they'd rework her into a lategame fighter like Jax or Nasus....
TheGauntler (EUNE)
: I actually like poppy rework cause it opens quite a bit of uniqueness in her.
> [{quoted}](name=TheGauntler,realm=EUNE,application-id=39gqIYVI,discussion-id=WyEY9gQH,comment-id=0003,timestamp=2015-11-25T20:10:58.914+0000) > > I actually like poppy rework cause it opens quite a bit of uniqueness in her. How so ? I actually believe she became boring. She used to have a very flexible build path and Mixed damage, I feel like now she's limited to be a trinity/Black Cleaver + tanky items champion.... She lost her awesome carrying potential and her badass high risk high reward and just became another CC-Tank whose job is to defend the ADC...
: She looks to be a really good duelist top lane, and maybe even a support with the peel/1v2 situations she can provide
> [{quoted}](name=Loco Little,realm=EUW,application-id=39gqIYVI,discussion-id=A6WFZ8Rq,comment-id=0002,timestamp=2015-11-25T17:11:01.233+0000) > > She looks to be a really good duelist top lane, and maybe even a support with the peel/1v2 situations she can provide She actually became a horrible duelist right now... She can't stand versus {{champion:150}} {{champion:24}} {{champion:39}} {{champion:23}} {{champion:41}} {{champion:420}} {{champion:122}} {{champion:75}} {{champion:2}} {{champion:92}} whereas she currently can fight them 1v1 in live. Her whole damage and carrying potential has been butchered in exchange for slightly more CC and a weird, binary ultimate...
: Poppy is currently broken, only gated by a deliberately set awful early game to ensure she only manages to be good in 40 minute games.
> [{quoted}](name=beefy man love,realm=EUW,application-id=39gqIYVI,discussion-id=WyEY9gQH,comment-id=0002,timestamp=2015-11-25T19:55:11.411+0000) > > Poppy is currently broken, only gated by a deliberately set awful early game to ensure she only manages to be good in 40 minute games. Does this really justify changing her from an assassin/fighter into a tank with very low ad scaling ? Her complete identity has been butchered...
: Nasus Q needs a mana cost
I think the 20% cdr in {{item:3025}} and the lower manacost made his powerspike too strong... He's probably on the strong side, but it's too early to see considering that marksmen and {{item:3124}} {{champion:24}} are blowing everything up right now.
A Luo (EUW)
: Whos happy with poppyies rework?
As for myself, I'm not happy :/ The new Poppy doesn't have her identity anymore. Things I like'd before : - Being a lategame melee champion (which is also why I play Irelia/Jax/Tryn/Yasuo/Yi) - Her extremely high risk high reward playstyle - Carrying potential - Insane burst - Build flexibility - Mixed damage (I really like her magic crits with Q) All of those were butchered by the rework... As someone who reached diamond and got his first lvl5 mastery playing Poppy, I think the 1K magic crits with Q are more iconic to Poppy then her E. I really, really miss her old damage and carrying potential. They did a complete 180 flip on her, turning her from a lategame anti-carry like {{champion:24}} {{champion:39}} to a tanky support like {{champion:201}} {{champion:223}} . I guess Riot doesn't like it when their marksmen are getting killed... They'd rather have 1 marksmen and 4 supports protecting it every game... She was a really good champion with unique abilities, mixed damage, build flexibility and carrying potential... and all of that was ruined by turning her into a CC "fighter" (she's more like a tank instead) who has abysmal AD ratios, only physical damage (you can't really count her E damage), and lower damage. She has less damage, less tankyness, less carrying and duelling potential, all of this because Riot is trying to pigeonhole her into a "protect the Kog'maw" champion, whereas now on live her actual role is to demolish that Kog'maw. She lost her high risk high reward playstyle and turned into a {{champion:223}} that just sticks to the true carries to make sure they stay alive. Riot is trying to attract new players to try because she's now moe with anime shit, but they'll soon realize that she's now boring to play with. Sure... throwing someone out of a fight is fun for the first time, but it soon gets boring because you realize how limited she has become. I believe the rework will actually make even less popular because she got nerfed, most of the poppy mains who used to play her because SHE IS an assassin/fighter will probably stop playing her, and the new "poppy mains" will actually stop playing her after 3 games because she really became boring. Maybe it's just that playing tanks/support is not my style, but that WAS exactly the reason I played Poppy : she wasn't a tank... Now her damage is mostly physical and her lategame damage is inexistant... If I want to play something like that, Braum and Alistar already exist. Hell, atleast {{champion:201}} {{champion:223}} are actually alot funnier and have better duelling potential than the new Poppy. You might say it's stupid of me to judge her based on lategame and damage, but that's exactly why I play Poppy. What if Jax or Tryndamere turned into tanks ? That's complete bullshit. I think Riot really need to add to bring back her old Q, changes R into something more carry oriented, up her scalings on her E or give back the old AP ratio... That would atleast turn her back into the lategame fighter/assassin, especially with the new W that could prevent the adc from escaping. And I'm not even going to talk about her new personality... RIP serious, determined warrior {{champion:78}}
LZ Flame (EUW)
: I guess most people dont understand the concept of a jugernaut and dont know how to play around it
A champion having counters doesn't being he isn't retarded. Her W concept is just retarded... It's like a blitzcrank hook, except it also amplify AOE damage you take, still deals damage to you if you get into a safe position, you're penalized from breaking the tether, it's not a on a support champion, it slows for 80% for 2 seconds and it has 12s cooldown. There is no way a normal player can seriously say this is a fair and balanced skill...
: Rito Ruined Poppy Forever
They changed her because they said it's doesn't fit her theme of being an "assassin with a shield" (despite all current poppy players actually player her because she IS an assassin)... Now they turn her into a tank with a giant ass hammer (instead of keeping her as a fighter/assassin)...
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SaviP2ts (EUNE)
: ADC Is gonna be a dispised pick.
No. I used to hate this role because every single ADC build the same 5 items every game, so I'm happy there's finally some chances to ADC itemization.
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Mecar

Level 146 (EUW)
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