Ailok (EUW)
: Have servers died again
For me the game never launched, got stuck in lobby with "0 seconds until game starts". Killed client, reconnected (after a couple of minutes with the client saying queue position is 20000 it worked). Trying to enqueue in any game mode now says "Attempt to join queue failed" and suggests to try again later. {{item:3070}} Rito?
: LOL DOESNT WORK
Joining queue is being delayed by 1-2 seconds, accepting found match says "match accepted" but does not actually accept it. 15 minutes penalty due to "declining" too many matches. Doesn't matter anyways hence client is broken once again.
Rioter Comments
fritop110 (EUW)
: riot help me i cant loggin to my acount
Sorry to hear that, you should read [this post](http://boards.euw.leagueoflegends.com/en/c/help-support-en/hPvMFBIN-how-to-recover-your-account-keep-it-safe) and/or [send a ticket to Riot](https://support.riotgames.com/hc/en-us) addressing the issue.
: > [{quoted}](name=MikeKartoffel,realm=EUW,application-id=eZuvYsEr,discussion-id=6nUlIME3,comment-id=0001,timestamp=2016-05-11T21:34:32.030+0000) > > Excerp from the [Riot Hextech Crafting Guide](https://support.riotgames.com/hc/en-us/articles/207884233-Hextech-Crafting-Guide): > > Furthermore I'm pretty sure that, at some point, they stated, you can only find 12 key fragments (= 4 keys) within roughly a month (~30 days). Then you have to wait for the arbitrary number to reset before you can find any more key fragments. Feel free to correct me if I'm wrong. My Arse its a curve... !! o.o It might be INTENDED as a curve... and you and others who doesnt speak math, keeps saying its a curve... Then explain this... (if you honestly dont know what a curve in math is, then jstu stop reading cuz you wont get this at all) When chest was jstu released.. we all had 4 chest rdy yes? and no "penalty" on key fragments yet yes? Ok... we all agree so far... so why does it only take 12 games straight for us to win 3x4 key fragments 0.o ... lets call it 15 (counting 3 random losses in between) so... after winning lets say fiorst 3 fragments shouldnt it take longer and looooonger (Curve!??!!?) for us to win next keys?? we ALL won ALL our fragments in 12 (15) games straight!! thats not an exponential curve!! thats a frigging constant lel 0.o otherwise we would be winning keys in 3 fragments in 3 wins (more or less) THEN next 3 fragments would take at Least half the amount of games required on top of those 3 games, before we would have another 3 fragments... then Next 3 even... would be at least double the amount of games required on top of thsoe 3 games+the half amount from the previous key!... but this isnt how its working no matter how much the ppl that doesnt speak math keeps saying it. 0.o We ALL have the experience of grabbing ALL of our available keys within VERY short amount of games... and some of us won key fragmenty with every single win... lets say 2 out of 3 games i played.. i picked up 2 fragments form 2 wins and 1 loss out of those 3 games... again.. NOT exponential! WTF!! stop saying you're driving a Van when its obviously a Sedan! o.o Thank you have a nice day :) PS. They already admitted there is a bug within the chest/fragment system.. So how about ppl stop claiming everything is "allright" and working as intended when ANY person who at least made it to Highschool would be able to see its NOT working as intended... not even close xD ... also I'd like to point out... i dont care really about system/bugs or not bugs... I only care about some "kind" of ppl keep saying math expressions like "Curve" and "exponential" when its... clearly not o.o PSS. Im really astonished.... by request.. NO!! "exponential does NOT frigging mean a straight line going from the lower left corner to the upper right... OMFG!!!! stop talking! exponential means .. well you got the corners right at least o.o but it goes in a CURVE!! meaning if you had to walk the curve... you will start at almost horizontal line and end at a more vertical point... making it "harder" AND "harder" to progress up that curve bcuz its not a striaght line (constant) POINTING OUT.... This is how they INTENDED for it to work.. but sadly... this isnt how it IS working atm...
I'm pretty sure I speak math pretty well, after all I got my masters degree in computer science. I don't know what triggered your rant about me, I merely excerpted what Riot said about the system. I'm having trouble finding keys, too. Right when the system went live I found tons of keys and boxes (until I reached the maximum number of boxes you can find in a certain period of time). Now I haven't found a single key fragment in about 1.5 months. I did not claim anything about the system working as intended, in fact I quoted Riot stating information about existing bugs. I just posted valid information which may be helpful for the OP. A friend of mine still finds keys aswell as boxes, for him it appears to be working just fine.
istenszek (EUW)
: No key fragment in 2 weeks
Excerp from the [Riot Hextech Crafting Guide](https://support.riotgames.com/hc/en-us/articles/207884233-Hextech-Crafting-Guide): > **Feels like I'm not getting many key fragments anymore. What gives?** > The drop rate for key fragments is a curve, not a line. With each fragment you earn, the chance to earn your next one goes down slightly. This number resets > roughly every thirty days after you earn your first key fragment. > We wanted to give players who didn't play as frequently a good drop rate for keys, without making it feel like farming was mandatory if you wanted keys. > Note: There's currently a bug which prevents you from earning key fragments if you're playing a champion you don't own. This is unintended, and we're working on a solution. Furthermore I'm pretty sure that, at some point, they stated, you can only find 12 key fragments (= 4 keys) within roughly a month (~30 days). Then you have to wait for the arbitrary number to reset before you can find any more key fragments. Feel free to correct me if I'm wrong.
Infernape (EUW)
: I'm not experiencing anything like that. But ghost games usually resolve themselves after a while.
Yeah, I've had them before, but usually more than only a bunch of people were affected when I ran into ghost games. Also I was never stuck this long in a ghost game, it must be like 3+ hours by now.
Coxis (EUNE)
: Hey, Are you playing from Sweden? If so, this might be helpful to read and respond to: http://boards.euw.leagueoflegends.com/en/c/help-support-en/uOs5EIZ2-euw-telia-sweden-connectivity-issues
Nope, routing in from southern germany!
Rioter Comments
: [BUG] inhibitor destroyed and towers don't work?
Did the enemy team destroy the turret while you were disconnected? It used to be a visual bug for people who were disconnected while a turret was destroyed. While for everyone else the turret was shown broken down, for the guy disconnected while it was being destroyed it would still show "alive".
Rioter Comments
Santirande (EUNE)
: > [{quoted}](name=MikeKartoffel,realm=EUW,application-id=ln3nNJrX,discussion-id=P7kXj6wI,comment-id=00000000,timestamp=2016-02-04T20:09:27.960+0000) > > Did your mate clear the complete camp? It could've been that he let one of the little monsters alive and then when fog of war covered it someone from the enemy team cleaned it. Did he have vision when stealing red buff or did he ie. snipe it with a skillshot while it was in fog of war? > > With dragon its a bit different hence dragon kills are globally announced to both teams. he went to enemy red buff spawn location just as buff monster spawned, killed all 3 monsters and left it, in few seconds enemy jungler went to check his own red buff so i warded place to see him, since i was just nearby. i know my teammate got all 3 monsters because he told me so (we were talking on skype)
Odd, apparently there's something wrong with the minimap camp indicators. The weird part with the dragon pit icon that I encountered is that the icon would keep showing on the minimap even though we warded the empty dragon pit and got full vision of it. I tried walking into it, didn't solve the issue either. Guess that's a confirmed bug then. I only wish some Reds would be answering to all the bug reports I'm posting, I found quite a few and confirmed some of them but I never get any response from anyone associated with Riot so I'm not quite sure if its even worth posting bugs on these forums.
Elvequexo (EUW)
: Has Riot already said something about what is happening?
Nothing official yet, usually there's an announcement icon on top of the website, similiar to the one in the client, if they are notifying their clients about issues. I assume they're just getting started working on resolving the issue.
: Ah nostalgia...
You, sir, made me smile :-)
Santirande (EUNE)
: it happened with red buff today, my team mate stole red buff from enemy team and it showed icon for me until i personally came to ward it
Did your mate clear the complete camp? It could've been that he let one of the little monsters alive and then when fog of war covered it someone from the enemy team cleaned it. Did he have vision when stealing red buff or did he ie. snipe it with a skillshot while it was in fog of war? With dragon its a bit different hence dragon kills are globally announced to both teams.
: euw lag or ddos?
The last few minutes of my game just went crazy, ping spikes between 250 and 500ms (500ms seems to be my cap), "Attempting to reconnect" would frequently pop up and one would not be able to move and only occassionally a chat message was sent. The match was a normal game, Draft Pick (Dynamic Queue), it started to lag the last 2 minutes of the game, last frame I got updated with my champion stood in base on the fountain (walked back due to the d/c), my team somehow ended the match and it appears in my match history. For what it helps, I'm routing to the game servers from southern germany, my ISP is M-Net. Everything else works just fine (videos, surfing, speedtest, downloading etcetera). Should I dare to start another one?
Rioter Comments
: And you really think anyone in this community would make such an act when there is no guarantee of ever getting the skin? "Sure thing buddy. I've never met you before and knowing this community, you are going to gift me skin right after the match because you said so."
I'm not saying someone is, my point is that the system _is abusable_ and there has been a similiar suggestion on the forums earlier and it has been refused by Riot.
: Muting people doenst mute their anoying pings
I agree, there should be an option to mute emotes & pings of certain players. Some guys just go ping-spam you throughout the game after you muted them for being toxic. Also annoying if the Teeto toplane keeps spamming his naughty laugh throughout.
: Well just make it so the one that is afk loses the points and the rest of the team doesn't. And also that it doesn't work with pre-made players.
Then one could still abuse the system, ie. offering skin gifts to someone for leaving to prevent LP loss for the other four players.
: Didnt get my lp after a ranked game
Did you try to relog yet? Sometimes the stats servers are lagging behind, at least in the past they used to, quite often. Does the match appear in your** Match History**? If you did not get LP after a few hours I suggest you [send a ticket to Riot](https://support.riotgames.com/hc/requests/new) to investigate the issue.
XEEELI (EUNE)
: losss prevent
I doubt that's a good idea, could be abused too easily. Just picture your team being behind 10 - 0 in kills and down 1 dragon and a turret. One of your team just disconnects on purpose to spare the other guys from losing LP even though the whole team performed poorly and is not meant to be playing at the current elo.
Grae (EUW)
: Rune / Mastery Page organisation
There was a similiar post asking for a "drag & drop" option for mastery- and runepages that hit the "hot" page. I'm still supporting this!
: Security Alert
Have you recently changed the date/time of your computer? Like, set it to 2026 instead of 2016? This might cause SSL certificates to "expire" even though they still should be valid. If you're on windows you could try **Tools > Options (Internet Options) > Security > Settings > Cancel alerts**. Though I'm sure there's a better solution to fixing this than to disabling SSL security alert pop-ups. I suggest you Google for the error message, I'm fairly certain you can find a good solution there.
Mendlas (EUNE)
: IP validation for no Hack account play
Bad idea, there's thousands of people using dynamic IP. One could generate a unique serial for each device though, similiar to Valve's Steam Guard (which may not be 100% secure either).
: Champions "wobble" at the edge of screen.
I noticed it, too, I was blaming the new GPU drivers though, but that apparently is a false accusation. Nothing major but still noticeable.
Strigina (EUNE)
: > [{quoted}](name=BossB,realm=EUW,application-id=ln3nNJrX,discussion-id=vFmEtJEO,comment-id=,timestamp=2016-01-30T12:34:51.834+0000) > Hey guys, can I please go mid? i'm only truly good with X or I only bought mids on this account. For some reason, I am quite happy these people don't have mid monopole anymore. This is just another equivalent for "mid or troll".
Sure, but that's not the issue being addressed by this topic. The problem is that if you get unlucky you do not get your primary role for quite a bunch of games in a row.
: Suggestion for a new language (dutch)
I'm fairly certain the dutch player base is, viewed relatively, too small for Rito to create an extra language pack. And to be honest, I've never come across one dutch guy who did not speak english. You guys are doing awesome by not dubbing all stuff that's aired on your TV.
BossB (EUW)
: Dynamic Q does not work if you cant get your primary role atleast ONCE out of 6 or 7 games.
That's really a little bit annoying. Sometimes I get primary 3/3 games in a row, sometimes not once. The problem with your midlane is probably that its a pretty popular spot and therefore support mains (or other roles) figured they have a better chance to get their primary (support) when they set their secondary to midlane.
SoulBawz (EUW)
: nope, alistar his w can also headbutt people through walls
Azir's wall is described like the following: > Azir calls forth a phalanx of shield-wielding soldiers who press forward, knocking back and damaging enemies. When the soldiers finish their charge, they stand as a wall, blocking enemy champion movement and dashes. Allies can pass through the wall and gain a speed boost when they do. These soldiers cannot be ordered to move or attack. However, the champion spotlight (I think that has been made on release, I didn't follow recent changes to Azir) which you can find [here](https://www.youtube.com/watch?v=zqH4AA-KEgQ&feature=youtu.be&t=4m46s) states: > [...] even if an enemy tries to dash through or jump over the wall, the soldiers knock him back [...] some exceptions apply, such as flash and flash-like abilities allow you to pass the wall [...] and the unstoppable force of some abilities can still pass through Emperor's Divide [...] In my opinion a flash-like ability is a spell that teleports you, such as Shaco's Q, Fiddlestick's R or Talon's E. Not sure if bug or lack of description.
Rioter Comments
Medoboss (EUW)
: Its old we do it with friends to people who surrender sometimes if we are premades (duble surrender)= duble explosion pretty fun
Yea but the guy said both teams won/received LP. Usually if you surrender for the double explosion you either lose or win, depending on which event happened first, the destruction of the nexus or the surrender vote.
: First draw in LoL history? :D
I've had it a bunch of times but it never was a draw, it always ended up with the team losing whose Nexus exploded first, either due to fatal damage or due to surrender vote. Must be a bug, funny tho & good for you guys ;-)
: Suggestion-Zac's voice gets squeaker the smaller he is?
Rioter Comments
Amir (EUW)
: no ^^ It isnt much asked that you can atleast play 2 Roles right, if you dont want to learn new things... well there you can always just play with/against bots. You will improve by understanding more roles and it will affect how you play your main role. I dont really see why you cant just play 2 Roles atleast. Btw by allowing people only to choose one role it increases overall queue time for everyone.
Don't get me wrong, I want players to learn different roles (I think I've stated that above). I'm a support main though, but that's not what got me to Diamond last season, in order to climb the ladder you kind of need to know different lanes hence you never get your primary with certainty. I'm talking about normal queue. One should be able to chose a certain role to improve on. And bot games are good for testing new champions that you've never played before, but they won't help you a lot getting better at a certain position/role, after all mankind does not have invented the kind of AI yet that completly mimes human behaviour. True though that the overall queue time would probably be slightly higher at daytime and likely a lot higher at nights.
Alesya369 (EUNE)
: Soraka Equinox bug that allows spellcasting while being silenced.
I've seen the same thing happening with both, ARAM snowballs and SR teleports. It seems if a player is teleporting/flying into the Equinox area the silence does not affect him for the first fractions of a second. Not saying that Raka is underpowered right now, but this should definitly be fixed or adjusted in the tooltip. **ARAM**: Cho'Gath hit snowball on me ("Mark"), when he reactivated ("Dash"), I used Equinox on myself to prevent him of devouring me. He still nomnom'd me even though he was on the area of effect. **NORMAL**: Our team doing dragon, opponent team's Yi teleports to a ward in dragon pit, I silence around the ward right before his teleport finishes, he smited dragon in the split second after teleporting even though he was standing right on top of Equinox.
Rioter Comments
Rioter Comments
Rioter Comments
: Funniest reason for being reported?
Opposing Blitzcrank asked to 9x me for scripting in an ARAM. I was playing Yasuo (and I am probably worst Yasuo EUW) and shielded all his hooks or sidestepped them. His hooks were very obvious though and easy to dodge or shield; after the ARAM he reported me for "scripting / cheating", so I couldn't help but check his account, he was level 28 and I am low diamond. I even got reported with different reasons in ARAMs for using emotes. People take it offensively when you hit that laugh emote after they missed an Orianna shockwave.
: the bug where having a premade team and clicking play again will take you to the custom lobby
: [BUG] free gold
> [{quoted}](name=MikeKartoffel,realm=EUW,application-id=ln3nNJrX,discussion-id=6tv4qzE7,comment-id=0000,timestamp=2015-11-25T07:43:19.779+0000) > > Yeah I have noticed that too, I assumed that came with the new masteries but I just double-checked it and the **Bandit** mastery option reads: > > Gain 1 gold for each nearby minion killed by allied champions. [...] > > So that is probably a bug, as you say. Is it just visual or does it actually count towards your stash? Actually that is wrong. I've just checked the mastery in-client, the quote I added in my post above is from the League of Legends wiki, which seems to be outdated. The in-client mastery reads as follows: > Gain 1 gold for each nearby minion killed by an ally. [...] Hence minions are allies, you get 1 gold if an ally minion kills an enemy minion. Therefore this ain't a bug, it is intended.
Rioter Comments
: It counts towards your stash. i checked and it counts towards your stash. Pls fix it asap riot. Thanks.
Yeah, confirmed, I just checked it, too.
: [BUG] free gold
Yeah I have noticed that too, I assumed that came with the new masteries but I just double-checked it and the **Bandit** mastery option reads: > Gain 1 gold for each nearby minion killed by allied champions. [...] So that is probably a bug, as you say. Is it just visual or does it actually count towards your stash?
Rioter Comments
: Have you solved it? i've got the same problem!!!
For me it only occured that one time, I did not change anything except for installing new client patches. Do you get that bug frequently?
8r41ny (EUW)
: Orianna indicator bug
I recently had the same bug, the ball would disappear as described [in this post](http://boards.euw.leagueoflegends.com/en/c/suggestions-bug-reports-en/6EXtBJZ2-orianna-invisible-ball?comment=0000) and I would suddently have two indicators pointing to where the ball was. One of them was showing a faulty position where the ball was at some point in the game. Can confirm!
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MikePotato

Level 377 (EUW)
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