BowPower (EUW)
: Chat ip EUW
If you still need the new ip: 172.65.252.238 {{sticker:slayer-jinx-wink}}
: No more PvE
Give me some PvE please... I loved those modes with "hard challenges" and so on
Tarolock (EUNE)
: armor pen is not for high armored targets, its there to kill low armored ones faster, the ap champs should deal with high armor
> [{quoted}](name=Tarolock,realm=EUNE,application-id=ETj6EdvQ,discussion-id=6Gatz3mH,comment-id=0002,timestamp=2019-06-06T16:15:24.219+0000) > > armor pen is not for high armored targets, its there to kill low armored ones faster, the ap champs should deal with high armor Flat pen is for low armor targets while % pen is for high. In his post he did say he had 35% pen
Rioter Comments
Rioter Comments
Trias000 (EUNE)
: Gimme some hints how to get gold before the end of the season. I play mid and supp on SR, so I don't think that translates well into TT (except maybe some mages bot lane).
> [{quoted}](name=Trias000,realm=EUNE,application-id=jeJYsmwG,discussion-id=Q6J9A2EI,comment-id=0000,timestamp=2018-10-21T20:38:10.075+0000) > > Gimme some hints how to get gold before the end of the season. I play mid and supp on SR, so I don't think that translates well into TT (except maybe some mages bot lane). Basically find some people to play with and see how it goes. If you play Vel'Koz or Orianna you will be fine bot lane in 3s :)
Rioter Comments
ˉˉIˉˉ (EUW)
: To awnser your question: It's just always funny to see someone with a high 3v3 rank because it's so rare. It's like a unicorn or something.
> [{quoted}](name=ˉˉIˉˉ,realm=EUW,application-id=NzaqEm3e,discussion-id=Hh7TsbcV,comment-id=00010000,timestamp=2018-10-11T09:40:09.898+0000) > > To awnser your question: > > It's just always funny to see someone with a high 3v3 rank because it's so rare. > It's like a unicorn or something. I'm a unicorn?! Awesome!
: Offline Mode?
Chat ingame or out of game in client ?
Rioter Comments
: Flex 3 vs 3 placements
You might even end up in gold, the ranked system on that map is weird (trust me I know). I'm guessing people don't play the meta so I would say go garen top - poppy/fiddle jungle - orianna or some high waveclear like my fav Vel'Koz.
JuiceBoxP (EUNE)
: Clearly you havn't read the the post. Tl;dr i rampaged him in lane and then he went and destroyed us with practically 0 items.
> [{quoted}](name=JuiceBoxP,realm=EUNE,application-id=39gqIYVI,discussion-id=4XzwMVRM,comment-id=00030000,timestamp=2018-09-18T08:02:32.697+0000) > > Clearly you havn't read the the post. > Tl;dr i rampaged him in lane and then he went and destroyed us with practically 0 items. I'm not replying to the entire post. Just the part I copied. So clearly you've not read what I copied.
JuiceBoxP (EUNE)
: Vel'Koz's amounts of true damage is simply busted.
------ Passive: hit 3 times with ANYTHING (including each tick of his ult) ------ This part is simply not right. You do know that Vel'Koz ult is 10 different ticks of damage and only 3 of them add a passive stack. Each 3rd add a stack. His ult can give max 1 passive proc. One entire combo of spells can add 2 passive procs. ------ Also if you managed to fail the Katarina vs Vel'Koz matchup you messed up hard :)
: So let's get some feedback for the team. I can't fix it but I can definitely share the concerns. So if towers are not in a good place right now what is the core problem and how should it be addressed in your opinion?
> [{quoted}](name=Riot Cosantoir,realm=EUW,application-id=39gqIYVI,discussion-id=Bnito9yx,comment-id=0003,timestamp=2018-07-17T12:16:14.719+0000) > > So let's get some feedback for the team. I can't fix it but I can definitely share the concerns. > So if towers are not in a good place right now what is the core problem and how should it be addressed in your opinion? I'm a Twisted Treeline player and on this map there's a lot of dives. I don't mind the first tower being weak but it's when the enemy dives the second tower while the first one is still up. I would want that if someone dives the next tower in line so if first tower is up second/third one get more stats. If first one is down and they are diving the third one that tower would have more stats. Just to allow for a bit more playground. Might make the game a bit slower in 10% of the games but diving two towers is just brutal. I know there's a Twisted Treeline post coming up soon in the future so I'll be looking for that one for all my ideas.
MoIuly (EUNE)
: STOP IGNORATING VEL KOZ
What Vel'Koz need is a few bug fixes and quality of life changes on his Q (mana refund while Q proc 3rd passive). Bug fixes: Missing damage on R on his 2nd proc (4/10) and increased damage on his 1st hit on an enemy champion after he missed his initial cast.
: is bug report really monitored by anyone? anyone received a response after reporting a bug?
Rioter Comments
Pyrosen (EUW)
: Currently in a queue, 29 minutes, 12 dodges in a row.
Mine is 7 hours something but the longest I've seen is 11 hours. 3v3 ranked.
Rioter Comments
Rioter Comments
: pentakill bug
It took you 11 seconds to get a kill after your triple. Feelsbadman. "The act of killing several champions within 10 seconds of each other (30 seconds to Penta Kill after a Quadra Kill if no enemy respawns)."
: 3v3 is so f****** broken
Short answer: No Long answer: They sure don't care :) They don't even care about bug fixing the map :)
: The thing is, that Runes like COUP DE GRACE, CUT DOWN and LAST STAND, wo are stated to increase your dmg by X% doesnt effect true dmg as well. So Liandris shoudnt do it either. If it´s not exclusively mentioned.
> [{quoted}](name=Tirigon,realm=EUW,application-id=ETj6EdvQ,discussion-id=sMZGUA86,comment-id=00010001,timestamp=2018-03-07T04:00:37.011+0000) > > The thing is, that Runes like COUP DE GRACE, CUT DOWN and LAST STAND, wo are stated to increase your dmg by X% doesnt effect true dmg as well. So Liandris shoudnt do it either. If it´s not exclusively mentioned. That part is fixed in patch 8.5!
: It says it cannot be reduced and not cannot be increased.Although it also says the exact value stated. Obviously the problem is the damage dealt is not the same as the damage shown. Have you tested smite or ignite?
> [{quoted}](name=Lucasuper,realm=EUNE,application-id=ETj6EdvQ,discussion-id=sMZGUA86,comment-id=0002,timestamp=2018-03-06T17:40:48.072+0000) > > It says it cannot be reduced and not cannot be increased.Although it also says the exact value stated. > > Obviously the problem is the damage dealt is not the same as the damage shown. > > Have you tested smite or ignite? I've tested smite and ignite yes. They get increased.
: Where is it implied that true damage can not be increased? It cannot be affected by normal modifiers but a passive such as this might increase it.
> [{quoted}](name=Lucasuper,realm=EUNE,application-id=ETj6EdvQ,discussion-id=sMZGUA86,comment-id=0001,timestamp=2018-03-06T17:09:38.531+0000) > > Where is it implied that true damage can not be increased? > It cannot be affected by normal modifiers but a passive such as this might increase it. http://leagueoflegends.wikia.com/wiki/Damage "True damage: a type of damage that some champions' abilities, items and on-hit effects deal. This damage cannot be reduced and always does exactly the value stated, although can be blocked by invulnerabilities and health shields."
Cheini (EUNE)
: just send it to vandiril he will enjoy the yum spaghetti unless this is connected to some gov conspiracy and rito is planning to hypnotize us and take over the earth then make us evil so we make orbital weapons kill each other poison earth and let the forests blossom then idk
> [{quoted}](name=Cheini,realm=EUNE,application-id=ETj6EdvQ,discussion-id=eJN9VuvK,comment-id=0001,timestamp=2018-03-06T15:48:32.344+0000) > > just send it to vandiril he will enjoy the yum spaghetti > > unless this is connected to some gov conspiracy and rito is planning to hypnotize us and take over the earth then make us evil so we make orbital weapons kill each other poison earth and let the forests blossom > > then idk Hahahaha good one! My new post here have more information: https://boards.euw.leagueoflegends.com/en/c/bug-reports-eu/sMZGUA86-bug-velkoz-r-bonus-liandrys-torment
Xaytah (EUW)
: Did not pay full attention to detail when i tried it out, but could be.
> [{quoted}](name=Xayah San,realm=EUW,application-id=ETj6EdvQ,discussion-id=eJN9VuvK,comment-id=00000001000000000000,timestamp=2018-03-06T15:08:34.863+0000) > > Did not pay full attention to detail when i tried it out, but could be. My new post https://boards.euw.leagueoflegends.com/en/c/bug-reports-eu/sMZGUA86-bug-velkoz-r-bonus-liandrys-torment
Rioter Comments
Xaytah (EUW)
: hm, i only encountered that it would only tick small numbers every damage input. strange.
> [{quoted}](name=Xayah San,realm=EUW,application-id=ETj6EdvQ,discussion-id=eJN9VuvK,comment-id=000000010000,timestamp=2018-03-06T08:56:53.220+0000) > > hm, i only encountered that it would only tick small numbers every damage input. strange. Your small numbers were also 17 34 73 right?
Xaytah (EUW)
: What he is trying to point out is that the Damage output on the specific target doesnt "stack up" like it usually does with such abilities that deal more damage over time. instead it will show a bunch of singular numbers popping up each "tick" of damage.
> [{quoted}](name=Xayah San,realm=EUW,application-id=ETj6EdvQ,discussion-id=eJN9VuvK,comment-id=0000,timestamp=2018-03-05T22:35:39.307+0000) > > What he is trying to point out is that the Damage output on the specific target doesnt "stack up" like it usually does with such abilities that deal more damage over time. > > instead it will show a bunch of singular numbers popping up each "tick" of damage. The 3 numbers you can get is: 367 / 385 / 419. The 385 and 419 both leaves the target dummy at 9651 hp which means they did 349 damage each somehow. However the 367 leaves the dummy at 9668 hp which means it did 332 damage. Interesting if you ask me. Total damage calculator is off and also the R deals different amount of damage. I found something else while clicking R a few more times with 0 ap and so on. That led me to question how they calculate Vel'Koz R damage per tick. But I will keep that for my next post.
Rioter Comments
Rioter Comments
hydrá (EUNE)
: what is the max lp you can get from a win in rank
My highest is 43 or 44, not in soloq tho and that was in season 7
Rioter Comments
: > [{quoted}](name=MoneyMonkeyGG,realm=EUW,application-id=39gqIYVI,discussion-id=ob7mtKAH,comment-id=00070000,timestamp=2018-01-14T22:58:10.046+0000) > > Just gonna say that there is a smite bug in 3v3. Smite early and you will see. Oh, something with the cooldown of the second charge not starting immediately? I've also seen a smite bug in 3v3, but it was related to Mordekaiser. Doesn't count. :p
> [{quoted}](name=NightWind42,realm=EUW,application-id=39gqIYVI,discussion-id=ob7mtKAH,comment-id=000700000000,timestamp=2018-01-15T15:46:57.647+0000) > > Oh, something with the cooldown of the second charge not starting immediately? > > I've also seen a smite bug in 3v3, but it was related to Mordekaiser. Doesn't count. :p It's because the smite is made for 5v5, since jungle in 5v5 spawn 1:27 it only works if you smite before that time. The system then thinks that something bugged out I guess because the smite is not supposed to be able to have been cast that early in the game and refresh it with low cooldown. Smite before 1:27 and your smite cooldown will be 15 seconds and not 90. Which means if you smite 1:05 when the jungle spawn your second smite is up 1:20, smite again at 1:20 and your third smite is up 2:50. While the enemy that did not abuse the bug have their second smite up at 3:00.
: I'll do a grouped answer for everything! > Yeee what i should say to 3v3 :D i only can accept you in all of your arguments ^^ i would play 3v3 more if Riot fix many bugs and make this gamemode a little bit more interesting and ye the matchmaking is the hell.. Bugs? What bugs? I should know a bit about that but I don't know of any 3v3 bugs :P > I actually enjoy Twisted Treeline, there was a time where I used to play it a lot, but the problem like you said is the matchmaking. I enjoy this mode too, that's why I played more than 200 rankeds on it this season. But, yeah, if only all games could be more fair. > Even if you got a team that is around your rank in 3v3 you might get a bronze player going against a diamond player (In soloQ ranking) on the solo lane which leads to the enemy diamond just to outplay him and snowball out of control. That's something else. I also dislike this fact, but on the other hand, you can be significantly worse than your opponent in solo queue (and with lots of games, so *actually* worse), yet still end up being better due to a better knowledge of the mode. Or sometimes, you don't and you are indeed weaker. I've seen platinum people overcome solo queue masters, I've seen gold people lose to solo queue diamonds, because of that individual skill. But I've also played against a trio of solo queue challengers, who had no clue how to play 3v3 and were on their first game in this map. Needless to say that despite being challengers, they got stomped. > This is flex my friend. I thought it's better than the cancer soloq but it's not. I was diamong 5 and was 80% being matched with gold 5s in my team. Now I'm demoted to plat 1 because of that. Golds in my team, diamonds and plats in enemy. I've had that many times as well, it's just the first time it actually goes all the way to Bronze. I've met someone who was silver 4 while I was master, though, which is a bigger difference than this one. > here is my tier list Well I disagree with most things. - OP tier: Garen is bad. Illaoi's okay but not more, as for Kayn, I don't know, since I haven't played much in this mode since his release. Brand bot and Yasuo hypercarry belong here though. But certainly not with that build, in Yasuo's case: he's only strong as a hyper, hence with a support, otherwise he'll lack the tankiness to be a threat. So he'd have a red smite in that build. - Strong: Cho isn't strong because there's nowhere to put him, Morgana is only situational as a secondary support (makes the team a single-threat team) and she wouldn't use that build (Liandry is only good for its stats, Rylai don't really make sense, you certainly wouldn't play Morgana without a Zhonya and even less without a Wooglet's which is a stronger Zhonya, and as a secondary support she'd be good with a Censer and an Athene in most cases), Teemo is bad because the bot lane requires wave clear and he doesn't have the potential to be a hyper (can't farm well enough), Jax is fitting but not with that build - way too many offensive items. Malzahar belongs there. - Good: Add Nautilus and Braum and your tier would be "the tanky supports". Poppy and Taric are banned in most games due to how strong they are, they belong in god tier and the other five (with Nautilus and Braum) are in strong tier. They're supports, though, not junglers. - Viable: Darius belongs where Illaoi belongs, they'll be viable at the same time. Malphite is bad for the same reasons as Cho is (except that he's worse), Skarner can be played as a hypercarry but is kinda weird, Lux is bad (there's no reason to pick her over Orianna) and that build isn't optimal either (Wooglet's would do more than Liandry's), and Orianna is in god tier. Overall, you should never go into a game with a set build. Though some items are core (and not even on all champions, Mordekaiser for example does not have a single core item), the overall build will always change from one game to another depending on the situation and on the comps. Some champions have more stable builds than others (ADCs over tanks, for example), but all champions need to adapt. Besides, Kayn would certainly not go Infinity Edge: that item is useless if you don't have other crit items alongside! (With some rare exceptions, such as Rengar on which it increases the OS potential thanks to the guaranteed crit on his ultimate) The god tier would be about Kayle, Poppy, Taric, Orianna and Brand, I think. I don't know which other hypercarries are currently the best. Seems like Xayah, Yasuo and Xin are still performing very well, though. > You complain about long queue times and vastly different skill levels. The latter is a direct consequence of the former: long queue times force the algorithm to expand the search range in order to find teammates to get you into a match. Yup, I know about that. And in the end, when you think about it, that system has a huge flaw: Sure, having some wait guarantees that if a fair game can be found, then it will be found in priority. But when it cannot, you get the worst of both worlds: not only did you wait a lot, but all that wait was only to end up in a bad game afterwards. I don't know if the waiting time in case of low populations is also due to the time the algorithm needs to search through the database, but I'd doubt so - when we're talking hundreds, or at most thousands of people in queue at once, and not millions, scanning through all of these people should not take long, unless the formula really is poorly optimized. It feels bad: you wait that much, to in the end not enjoy what you're given. And it's not like the game is a good experience for anyone, either (which makes that different from the potential debates around autofill): everyone is impacted by these level disparities. The higher levels because they have to play with people of a lower level (just like when one's smurfing... except that you didn't ask for it, and that the enemies aren't at the same level as the teammates), the lower levels because they have to face people of a higher level, and that on both teams. > (Hint: at night, people usually sleep) > People need to get interested in the mode in order to get better matchmaking results. In the meantime, you can use it as a case study of what happened when permanent draft pick on EUNE was still a thing. Yeah, I know the reasons of that removal as well. The issue is that I cannot always play during the day. And master and challenger have a different inactivity than platinum and diamond: as a master player, you **have** to play on average **one game per day**. If not, you're kicked out of master (or you lose 250 LP per day, which is essentially the same). When you enter the rank of master, you are granted ten "tokens". Every day, you lose one. And every time you play a game, you gain one, never able to go over 10. For each day that goes by without you having a token, you lose 250 LP. So I couldn't play during the day at times, yet had to play at some point nonetheless, due to that inactivity, and thus was forced to face those issues. > Well okay, it might not be really helpful, but you guys are actually aware that quit playing this mode actually is connected with the long queue times and the poor match-up? > So there more people (like you) leave the mode bc something bothers them, the more people (like you) leave the mode by giving it bigger issues. > It is basically a social dilemma since it woudn't really matter if one person is leaving but if all or at least more do, everyone there suffers from it. I totally know that, I know that by quitting it like many others before me, I become a part of its problem too. It took me a long time, though. I still spent a lot of time playing that mode (a few dozen games) after I'd stopped enjoying it. To try and climb higher, to see if the state of the game would improve, and to keep being of the numbers of the players of this mode. But at some point, I did not want it anymore - having to play to allow others to find games is a responsibility I didn't think I deserved, and I won't change my mind on this. It wasn't my sole reason to quit, though. From the moment I first hit master, I don't know how or why, but I became significantly worse. I started off by losing my first four games in master, and after that I would be completely stuck between 0 and 90 LP, never managing to climb higher, never increasing my win rate, never even finding the issue with my level and playstyle. I tried changing picks, changing roles, changing strategies, changing priorities, no, nothing worked. Worst of all, I wasn't even able to identify my mistakes anymore. Watching replays would tell me what the opponents did well in which situations, without showing me what I should have done in mine. Without showing me how to do like they would. Not climbing isn't an issue to me, but not managing to improve over so many games definitely was one. I'll maybe come back for a new, fresh start (which is the goal of these few games I've played in preseason, to test the waters), but I had to concede. Last reason, being master or above implies a serious time commitment. This was also one of the reasons why I didn't try to climb in flex (where I hit master too) until the last moments. Having improved in 5v5, I'd rather focus on that mode for now, that mode that I can enjoy much more, since I would certainly not bear being master+ in two different queues at the same time. Or three. Because being forced to play three ranked games a day would be a nightmare. Aaand I have to stop my answer there, because I'm about three lines before the character limit!
> [{quoted}](name=NightWind42,realm=EUW,application-id=39gqIYVI,discussion-id=ob7mtKAH,comment-id=0007,timestamp=2018-01-14T18:57:40.179+0000) > Bugs? What bugs? I should know a bit about that but I don't know of any 3v3 bugs :P Just gonna say that there is a smite bug in 3v3. Smite early and you will see.
Rioter Comments
ˉˉsorry (EUW)
: Can you do something about Malzahar?
Playing VS Anivia after level 6 is also kinda sad :)
: Upcoming custom shop
No it is not possible to get something you already own!
Rioter Comments
LiAuN (EUW)
: vel koz adjustement
I'm a Vel'Koz main and I've not even noticed this but if it's true I would want this to change. Since you usually kill the minions with the last passive stack from Q.
Dunny Ry (EUW)
: Zoe bug
Yup, it's a sad one
WildDoggy (EUNE)
: > [{quoted}](name=MoneyMonkeyGG,realm=EUW,application-id=39gqIYVI,discussion-id=N7EqTfEk,comment-id=0000,timestamp=2017-12-02T16:47:56.880+0000) > > Will just leave this for guide from my friend Believing - www.youtube.com/watch?v=btwV1yWaZc8&t=1s This guide is from march...
> [{quoted}](name=WildDoggy,realm=EUNE,application-id=39gqIYVI,discussion-id=N7EqTfEk,comment-id=00000000,timestamp=2017-12-02T19:01:07.113+0000) > > This guide is from march... Nothing changed more or less
WildDoggy (EUNE)
: Twisted Treeline Tips
Will just leave this for guide from my friend Believing - www.youtube.com/watch?v=btwV1yWaZc8&t=1s
: Swain heal in zhonias
zhoricc (EUNE)
: 3v3 BOTS for fast leveling. Add me if interested
I'm soon going to level my smurf: Brave Nugget and could join on this at some point BUT THAT GUY DID NOT COME UP WITH ANYTHING ABOUT LEVELING ON 3v3 WITH THOSE CHAMPS :D Just saying :)
Rioter Comments
Shiwah (EUW)
: ***
> [{quoted}](name=Shiwah,realm=EUW,application-id=ETj6EdvQ,discussion-id=AIxrQEBt,comment-id=000000000000,timestamp=2017-11-29T11:44:40.501+0000) > > https://boards.euw.leagueoflegends.com/en/c/bug-reports-eu/YYdIgKum-bug-bugged-chat-in-client?comment=0000 {{sticker:slayer-pantheon-thumbs}}
: Can someone please fix chat? I'M LOSING IT.
They know about it and will fix it at next patch most likely. Nothing they will do a hotfix for sadly.
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MoneyMonkeyGG

Level 169 (EUW)
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