: Rant about the state of the game(mostly ranked)
I agree on pretty much every point
QancerClown (EUNE)
: Sometimes it is a fault of your personal settings. Change some of them and it might fix it.
I have already tried though, it still gets me 30 seconds later into the game. I haven't really looked into it with the newest patch so I'll do that today
: > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=000200000000000100000001,timestamp=2018-08-16T06:13:11.296+0000) > > Please before posting... think about what you will add to the discussion, because your post has 0 to add. Thank you ;) Sigh, arguing with you is like playing chess with a crow. I could tell you what my comment added to the discussion but I don't think you'd make any use of that. > A large part of the playerbase comes from Korea. In Korea the community is far and far less toxic because your account is connected to your ID number which means you'll only be able to make one. This leads to less ragequitting/AFK, less flaming and most of all less smurfs that can ruin the game experience for lower elo players. > > So when looking at the playerbase, think about the regions that ARE in fact toxic as hell. Which are almost all other servers. So yeah, let's look at other servers. So what? What was the point you were trying to make? Actually don't bother, I don't think discussing with you in this state will lead anywhere constructive.
You are pretty hypocritical. All you seem to be doing, just like the rest is critisizing the way I'm arguing. But different from all others you are worse by adding nothing about the subject of the discussion. And yes look at others servers' playerbase. Because Korea will be steady overtime because of their ID based accounts, whereas in the western servers you can just be a %%%%ing %%%%head and don't care about it, 'cause who cares "I have 20 other accounts anyway"
Hansiman (EUW)
: Because MMR is a more accurate representation of your current skill, and is thus better used for matchmaking. Having a high MMR means that your current rank is too low, and will help you climb. This happens by increasing the amount of LP you get from a victory, while reducing the amount of LP you lose from a loss. If your current skill matches that of a gold 1 player, it's more fair that you play with them, rather than those that are less skilled than yourself.
"A high MMR makes you climb", this is an actual lie that has been told by Riot and their fans, imo. If your MMR gets high (and you are gold 4 for example) you will automatically be matched up with higher ranked players (let's say gold 1). Playing with higher ranks makes the chance to have a 50/50 winrate more likely, therefore climbing is actually made harder. For this sole reason people believe the current rank system has become too much of a grind.
Eambo (EUW)
: Hey guys, There's a few different discussions in here - I don't want to dig into the "loading screen is slow" part in this thread, but the "stuck at 100% while the game in continuing" part, or "I enter the game late". Would you guys mind linking to a match history game where this issue occurred? Specifically any from this post onwards would be helpful, as we have had some early changes in the patch to alleviate some issues which may be related. Please also include your r3dlogs from the game in question: * Go to "C:\Riot Games\League of Legends\Logs\GameLog\*date-time of game*\Game - R3d Logs\" * Select the latest "r3dlog.txt" file * Open it using notepad or a similar program * Select everything (ctrl + A) and copy it * Go to [pastebin.com](http://pastebin.com/) and paste the content there * Set the expiration date to 1 week * Submit it * Share the link with us On top of this, any information you can provide would be helpful, such as: - Did you have any crashes or issues during loading? - Did you see anyone take a long time to load (stuck at 0%?) - or were you one? - Did other players mention what they saw for you during loading screen? Any information is appreciated - thank you!
I could refer to almost my entire match history of last week and a half xD
QancerClown (EUNE)
: Dominion was fun, but if they make Nexus Blitz a permanent mode then I have no regrets about Dominion's removal. Give a chance to another mode.
Hopefully they will make it permanenr, but let's just see. Because up until now every new game mode was rotated or removed after a short while.
: > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=0002000000000001,timestamp=2018-08-15T16:41:55.822+0000) > > 1. Testing champions in practise tool and in a PVP are two totally different things. I think people rather test champions against other players than in an isolated environment. And most players don't want to first train in practise tool before they can actually play in a PVP. There are five Queue's where you can play a champion normally, namely Normal SR, Flex SR, Solo Sr, Normal TT, Flex TT. You can take seriously 4 of them and are still left with one to practice new champions. > 2. I can _remember_ that Dominion was shorter._ I'm just not sure about the exact numbers_. I guess that means you don't want to make a point here.. > 3. The analogy is not perfect at all. And if you really are to say that people don't think the toxicity increased you are truly delusional. This is not what he meant. I don't exactly know why you would deny an analogy anyway, you simply work with it or don't understand it. It's not about what people _think_ is true, (because it doesn't matter) but to what facts may lead. Just because many people believe the earth is flat doesn't make _the statement_ any more true. Thinking the earth is flat has no affect on the statement as should be provably scientifically. So you or many others thinking it has any effect to toxicity remains thoughts and does not make it any more true either, that's the analogy. It's just not a point, that was all he was trying to say. >As my statement is saying it could be either things. Riot has been open about playerbase statistics for quite a long time, except for the last 2-3 seasons (?). In my eyes that is suspicious and reason enough to believe that the base is decreasing. And if you want to prove me wrong I would like to see you citate that. Because you have nothing to show to prove me wrong right now. Try to google it. I googled "lol playerbase" and yeah just skimming the results confirms for me that all of this "League has declining numbers" is a hoax.
Please before posting... think about what you will add to the discussion, because your post has 0 to add. Thank you ;) A large part of the playerbase comes from Korea. In Korea the community is far and far less toxic because your account is connected to your ID number which means you'll only be able to make one. This leads to less ragequitting/AFK, less flaming and most of all less smurfs that can ruin the game experience for lower elo players. So when looking at the playerbase, think about the regions that ARE in fact toxic as hell. Which are almost all other servers.
: > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=0002000000000001,timestamp=2018-08-15T16:41:55.822+0000) > > 1. Testing champions in practise tool and in a PVP are two totally different things. I think people rather test champions against other players than in an isolated environment. And most players don't want to first train in practise tool before they can actually play in a PVP. There are five Queue's where you can play a champion normally, namely Normal SR, Flex SR, Solo Sr, Normal TT, Flex TT. You can take seriously 4 of them and are still left with one to practice new champions. > 2. I can _remember_ that Dominion was shorter._ I'm just not sure about the exact numbers_. I guess that means you don't want to make a point here.. > 3. The analogy is not perfect at all. And if you really are to say that people don't think the toxicity increased you are truly delusional. This is not what he meant. I don't exactly know why you would deny an analogy anyway, you simply work with it or don't understand it. It's not about what people _think_ is true, (because it doesn't matter) but to what facts may lead. Just because many people believe the earth is flat doesn't make _the statement_ any more true. Thinking the earth is flat has no affect on the statement as should be provably scientifically. So you or many others thinking it has any effect to toxicity remains thoughts and does not make it any more true either, that's the analogy. It's just not a point, that was all he was trying to say. >As my statement is saying it could be either things. Riot has been open about playerbase statistics for quite a long time, except for the last 2-3 seasons (?). In my eyes that is suspicious and reason enough to believe that the base is decreasing. And if you want to prove me wrong I would like to see you citate that. Because you have nothing to show to prove me wrong right now. Try to google it. I googled "lol playerbase" and yeah just skimming the results confirms for me that all of this "League has declining numbers" is a hoax.
Please before posting... think about what you will add to the discussion, because your post has 0 to add. Thank you ;)
Cypherous (EUW)
: > The thing is, many people would like to see Dominion return or at least in some form. Not because they will play it frequent enough to higher the playrate, but for the reasons I described. Define many and cite the sources where they claim they want it for those reasons, protip, if you're not talking a significant percentage of the playerbase its not worth it for riot to bother with, and seeing as enough people didn't want to play it in the first place....., well you can see where this logic path is going > Riot only removed it based on playrate and "staleness of the game". They never looked into what the game was doing for the community. I think that's also an important aspect if you want to maintain a community in a good shape. They looked at how many people actually played it and weighed the maintenance cost of a mode very few people played with the loss of removing it, they chose to remove it as was costing them more in terms of manpower and resources than it was providing, i've still not seen any actual evidence to back up your claims that people were using it for the uses you list, yes YOU might have been doing that but i just use ARAM to blow off steam, always did, dominion was just boring so i never bothered touching it again, you're going to have to provide a LOT of evidence and a very long player list for riot to even consider making it worth re-adding, https://na.leagueoflegends.com/en/news/game-updates/features/retiring-dominion remember it was only 0.5% of the playerbase who were even playing dominion and they admit that some of that was bots so it really wasn't being used by very many people and even if all 0.5% used it for what you described that is still a literal drop in the bucket
Since you are clearly narrowminded this will be my last response to you. I already said that I know that Dominion had a low playrate because many people were not playing it FREQUENT enough. To back this up "actively played" means that they played frequently, which many people didn't do enough. This, however, does not mean that many people did not enjoy the game mode. And I understand that the maintainance might not have been worth, but let's be honest... how frequent is Twisted Treeline updated nowadays and in the past? Anyway, I don't see you providing your statements to counteract my statements yours are as invalid as you call mine :). I thank you for the link to the 0.5% which I already knew about, and actually if you read my post careful enough mentioned in another way. Actively = frequent enough in Riot's terms.
Cypherous (EUW)
: I think the burden is more on you to prove that your claim is correct than for riot to prove that you are wrong :P
The thing is, many people would like to see Dominion return or at least in some form. Not because they will play it frequent enough to higher the playrate, but for the reasons I described. Riot only removed it based on playrate and "staleness of the game". They never looked into what the game was doing for the community. I think that's also an important aspect if you want to maintain a community in a good shape.
Febos (EUW)
: > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=00020000,timestamp=2018-08-15T14:00:21.382+0000) > > 1. Practise tool isn't that good imo, PVP is way better. Even Co-op is better. Nope. Co-Op can't be better than Practice Tool for one simple reason: you can have 1 bot in Practice Tool. You said this: > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=,timestamp=2018-08-15T13:10:23.492+0000) > > 2\. People were able to test champions and/or train their mechanics For that you play in Practice Tool and then transition to Normal games. No argument possible. *** > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=00020000,timestamp=2018-08-15T14:00:21.382+0000) > > 3\. I might be wrong about the times, but I am quite sure Dominion lasted shorter than ARAM. You can't be sure because you can't remember. *** > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=00020000,timestamp=2018-08-15T14:00:21.382+0000) > > 4. Comparing it to a flat earth is comparing apples to pears... No, it's not. The analogy is perfect. You said players think toxicity increased, but that's not true. They are wrong, much like flat earther are wrong about Earth being flat. *** > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=00020000,timestamp=2018-08-15T14:00:21.382+0000) > > since season 7 the playerbase almost didn't increase or even decrease. Again, citation needed. You are pulling statements out of thin air. Also, Dominion was retired in early 2016.
1. Testing champions in practise tool and in a PVP are two totally different things. I think people rather test champions against other players than in an isolated environment. And most players don't want to first train in practise tool before they can actually play in a PVP. 2. I can remember that Dominion was shorter. I'm just not sure about the exact numbers. 3. The analogy is not perfect at all. And if you really are to say that people don't think the toxicity increased you are truly delusional. 4. As my statement is saying it could be either things. Riot has been open about playerbase statistics for quite a long time, except for the last 2-3 seasons (?). In my eyes that is suspicious and reason enough to believe that the base is decreasing. And if you want to prove me wrong I would like to see you citate that. Because you have nothing to show to prove me wrong right now.
: Maybe u dont like it as many people, but Battle Royale is now trend . Every game want to make something like that even old FPS games. Look it in way of marketing, if they promote that kind of game (mode) they will profit more. Gaming companies as other companies are moving with trends, just like mobile apps copied League now they all do same with PUBG and Fortnite. For us is either to accept it or to move out of way.
I know, but like I said, I have an inpopular opinion about Battle Royale. And the way Riot is incorporating it in Nexus Blitz seems kind of off compared to the real deal.
Cypherous (EUW)
: > I think we could almost all agree that the removal of Dominion was a very bad idea of some of Riot's employees, right? Nope, the game mode was stale and nobody bothered to play it, keeping it in just added work for no good reason > Many people REALLY enjoyed playing Dominion If "many" people actually enjoyed playing it then they wouldn't have removed it, the queue was not worth sustaining meaning it had too few players to make it worthwhile, so where is this "many" you speak of > People were able to test champions and/or train their mechanics You had bot matches and SR matches for that, dominion wasn't exactly a worthwhile learning tool > It was a fast game mode, so if you had little time to play you could play Dominion So is ARAM, and it starts faster and has more players :P > Dominion had a really good effect on tilted players, it basically was an untilting game mode. Citation needed > Therefore it was a shame that Dominion was retired in 2016 due to the low playrates. In my opinion this game wasn't about the playrates, but about the effects and purposes described above. There was no point in sustaining a queue that had no players and it added loads of extra QA work for no real gain, hence it was removed
For this one also look at my reply to Febos. I cannot give you any citation since no research was done and published by Riot concerning player behaviour before and after removal of Dominion. Maybe they should look into that. If they can prove me wrong I will reject my statement.
: 1. many but not most 2. you can do it in normals,aram, rgm and practice tools 3. now rgm and aram 15-20min top are enough. 4. honestly, if whole game is tilting, then every mode is tilting. In aram is tolerating that people dont know some random champs, in dominion u have to know, and if u screw something its tilting. It's vintage now, people want something new, like Battle royale mode that is popular this year. Maybe in some rgm to put dominion while we wait another patch or event. It could be good like that, but for permanent game mode ,nah.
For most of your points: look at what I replied to Febos. And in my opinion (which is probably not a popular one) I think it is weak of Riot to follow up on trends like Battle Royale rather than inventing something absolutely new. Because I think League is not fit for a Battle Royale kind of game mode..
iSneez (EUNE)
: Almost all agreed ? you know they remove it because was the least played mode by the elast players so that's not "almost all" ! You base your perceptions by your point of view and group of your friends. Its like me saying nobody played dominion because I hated that mode and didn't play it more then 5 times and also my friends. But i don't say that since i am sure they were many player that enjoy it. But still by riot statistic was not very popular. "Dominion had a really good effect on tilted players, it basically was an untitled game mode." by what i saw in forums in dominion last months of life, dominion was full of leveling bots and almost unplayable because of that
Like I said in my post, I am aware that Dominion had a low playrate... I'm just stating that it had some purposes to the community that could've still been beneficial to us. Besides, a low playrate doesn't mean that many people didn't enjoy playing it. They just didn't play it frequent enough in Riot's opinion. The statement you are making about me and my friends counteracts you saying that you and your friends didn't enjoy it. Therefore I consider your argument to be invalid. But yes, some people hate it, just like some people hate ARAM. That doesn't mean most of us enjoyed the game mode.
Febos (EUW)
: > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=,timestamp=2018-08-15T13:10:23.492+0000) > > 2\. People were able to test champions and/or train their mechanics Practice Tool. *** > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=,timestamp=2018-08-15T13:10:23.492+0000) > > 3\. It was a fast game mode, so if you had little time to play you could play Dominion CoOp or ARAM. *** > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=,timestamp=2018-08-15T13:10:23.492+0000) > > 4\. Dominion had a really good effect on tilted players, it basically was an untilting game mode. Citation needed. *** > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=,timestamp=2018-08-15T13:10:23.492+0000) > > Many people believe and say that League of Legends started to fall in terms of toxicity and gameplay since season 7 Many people believe the Earth is flat. That doesn't mean they are correct. *** > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=,timestamp=2018-08-15T13:10:23.492+0000) > > People have no ability to do a game which only takes about 10 minutes after they had a shit game on Summoner's Rift. CoOp. It's possible to finish a game in Twisted Treeline in less than 7 minutes. Also, Dominion was longer than 10 minutes, on average. [Your Match History](https://matchhistory.euw.leagueoflegends.com/en/#match-history/EUW1/35330694?map=8). *** > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=,timestamp=2018-08-15T13:10:23.492+0000) > > if you're lucky, end within 20-25 minutes. False. Again, your [match history](https://matchhistory.euw.leagueoflegends.com/en/#match-history/EUW1/35330694?map=12). I wouldn't call it "lucky" if most of your games end before 25 minutes. You're blind by nostalagia. *** > [{quoted}](name=NoGloryFound,realm=EUW,application-id=39gqIYVI,discussion-id=uN5yR66v,comment-id=,timestamp=2018-08-15T13:10:23.492+0000) > > They owe us, the old playerbase. So please Riot. Please listen to thousands of people that actually miss Dominion. They don't owe us anything. That said, I believe they intend on making Nexus Blitz a permanent mode. It checks, at least, 3 of the three thing you mentioned about Dominion.
1. Practise tool isn't that good imo, PVP is way better. Even Co-op is better. 2. Maybe people want to play something else than co-op on SR and still being able to play a particular champ in a short game. 3. I might be wrong about the times, but I am quite sure Dominion lasted shorter than ARAM. 4. Comparing it to a flat earth is comparing apples to pears... since season 7 the playerbase almost didn't increase or even decrease. Many people have quit the game or are thinking of quiting the game if things won't get better in season 9. This might not apply to all players, but we can't all be holding Riots back forever like a fangirl. 5. They do owe us. If I remember correctly they have said things back in season 1-3 that new game modes were about to come. And to some extend they delivered, but none of them were ever permanent. So that's why I'm not keeping my hopes up on Nexus Blitz at all.
Rioter Comments
DaWolfer (EUW)
: 3 vs 3, twisted treeline
Probably not. They only care about Summoner's Rift. The reason Twisted Treeline still exists is because they cared just a little more about it than Dominion, and because they keep every other game mode on temporarily. To be honest, if Riot wants to increase their fanbase again, in my opinion they should release some of their game modes permanently. Like, Dominion was used for multiple reasons: Many people REALLY liked it, and many others used it to un-tilt from ranked games on SR. I actually believe that the removal of Dominion could be directly correlated to the increasing toxicity in the past few seasons XD.
Metharius (EUW)
: wasn't grave pre rework a clore range burster while lucian was a long range poker ? grave had to all in and use his W well. lucian is an agile champ. they did not compete in the same place, else, what do you say about ez ?
I still like the old Graves way better than the one we have now. He was designed as an adc for crying out loud, not as a jungler. I'm just tired of Riot trying to move champs to different lanes. Like moving pretty much every 'old' midlane champ (Morgana, lux, brand and even veigar) to the support role. To be fair, control mages need to get some buffs to be actually CONTROLLING something, because now they get shit on by every single assassin or tank at any level (pre and post level 6)
: Dear riot balance team xD
League will probably die out if season 9 sucks as well. A large amount of people of both the old fanbase and the new base think the game sucks right now. Just many of them do not want to give up yet, they wanna give League another chance to do good after 2 terrible seasons...
: Well shit holmes xD where'd you get 300g per death then? xDD
please stop being an annoying prick. Everyone knows what's meant with that sentence...
: Revert fizz's old w
just saying, this is kind of how the OLD fizz W used to work. You are talking about the reworked one
: After dying a few consecutive times you're worth less gold dude xD
no shit sherlock, but you're still worth more than a creep
CJXander (EUNE)
: ***
Bruh there is a HUGE differince in skill level between gold and plat 2. Your narrowheaded brain can't grasp that?
Rioter Comments
FleaLess (EUNE)
: >My observation was that every game 2-3 players load into the game 20+ seconds later than should be (I have asked them and they confirmed the issue). I also asked a friend of mine to keep track of this issue, and the same thing was observed. so its not everyone, this means the problem is at your end, not riots, check your drivers, make a clean install etc
Might be, but Riot did create the problem since I have never had this problem before in 8 seasons.
Rioter Comments
m0zz4r3ll4 (EUNE)
: Game starts without me
Same problem here. Constant 30 seconds later into the game
Rioter Comments
: When talking about this precious "balance", what exactly do you want ? I see everyone throw this word "unbalanced" around, but what does it mean for you? Is a lvl 9 2 item Zed unbalanced for one shotting a 1 item lvl 5 Janna? Is a full build ADC unbalanced for taking down a tower in less than 10 seconds? Is a tank unbalanced for not dying in under 2 seconds while being focused? To give you my example. I play mostly Udyr. Picked him up in Season 2 or 3, when he was meta indeed. He was perhaps the strongest jungler in the game. Ever since Season 4, his power slowly faded, he went out of style. Last season he was the 2nd worst pick (win-rate wise - 44%) and considered a troll pick. I wouldn't call that META :D I managed to get 62% win-rate and reach Diamond with him, easily - in his worst state (ever). Meta is for the people who play 3 games with a champ and take it into ranked. Indeed it's somewhat of a "shortcut" but meta picks aren't fu#king gods....cmon dude. There always were 2-3 champs that were straight up toxic to play against, but I wouldn't call them broken, just annoying. Happily, you can ban them. IMO this post, and many other posts like this one, are just overdramatized and attention seekers. I too quit games in my life, never felt the need to "let others know" that I'm gone. It's your business, we don't care. Also why that Poll, if you're quitting ? Why do you care about what others think? You need to stop. {{sticker:zombie-brand-facepalm}}
-A level 9 2 item zed is unbalanced for one shotting a level 9 2 item mage in midlane, even when dodging his Q's.. -Try getting a full build ADC in your team nowadays, they get shut down before the game is even running 5 mins.. -A tank is not unbalanced for not dying under 2 seconds. It is unbalanced for tanking everything while killing 2-3 people of the enemy team.. People, just like Riot are too narrow-minded. They change one thing (e.g items) in the game supposedly to buff a kind of champ (marksmen, fighter, etc.), but they kind of nevermind the fact that these changes could affect a lot of champs in a positive manner and a lot stronger than intended for the intentional buff. Then, as a fix, they search the problem in the wrong direction, they nerf/buff the wrong kind of champs for which the first buff was intended.
Rioter Comments
Rioter Comments
: ADC are still viable. People just like to believe AP Mage or Bruiser bot is a new idea.
Thing is ADC are indeed viable, if you are certain the game will last about 30-40 mins, since ADC's now need about 4 items to really get their power-spike (mainly talking about crit ADC's). The average for any champ in the game to get at least some sort of power-spike is 2-3 items. So there is quite a big delay in the spike. Besides that, with the base stats being lowered on ADC's with the last patches, ADC's are more likely to get shit on in the first 15-20 mins due to multiple ganks. I know some of you might say "put up wards then", sure, but even when you have to back off you'll delay that power-spike even more. In conclusion I'd say that ADC's are only viable if you have a really good team around you to rely on. Which, in lower elo, is about 95% of the games not the case at all.
XXXSYNXXX (EUW)
: this new adc "meta"
I think the worst part of it is this: about 80% (made up percentage) of the community is narrow-minded when it comes to meta. Now, with the bottom lane broken up new things will be tried out, and a lot will fail. Rage and flame will be the result of this because you "troll".
DyD eXe (EUW)
: This Game makes no Fun
Well, they are not really killing it though. But in my opinion Riot has become way too much involved with the pro-scene/high elo, and therefore neglecting the lower elo players.
NeCa020803 (EUNE)
: Matchmaking system
I have just posted something similar I think. I understand the struggle https://boards.euw.leagueoflegends.com/en/c/community-creations-en/K7iGHxw0-mmr-system
Rioter Comments
ALEX1250 (EUNE)
: unknown error rito pls
I got the exact same problem, not able to connect to chat. And the same error warning keeps appearing.
Rioter Comments
: Riot plzzz read this idea 'EVERYONE'
Maybe the 2nd idea would be better if you had the option to pick 3 of your favorite champs, and the votes show which champ of those 3 your teammates like the most. Then you can take that voting result in consideration for picking your champ (it mustn't be obligated to pick the champ they vote for, should just be an indication).
Rioter Comments
Moorehawk (EUW)
: Have you checked if your club tag is activated? :)
It should be activated, unless Riot deactivated it at a random time (seems rather unlikely), because it was doing fine before 2 days ago.
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: Charm of Death LF support (Gold +)
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: Charm of Death LF Midlaner (Gold +)
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NoGloryFound

Level 120 (EUW)
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