: Misconceptions PT2 - Proof that Solo Queue is 99% skill - 100 games climbing challenge from Bronze 4
Anyone who believes in Elo Hell and think matchmaking is a dice roll is in complete and utter denial about their own ability to play. I used to be bronze V in season 3, and not a smurf, like full on hard stuck. I eventually got better and climbed and now im a consistent low/mid plat but because of work related things I don't get any better, so I stay this every season. No point in trying to prove a point to people who don't want to point a finger at themselves though. Elo hell exists but smurfs don't belong in low elo? Why? Too skilled? Basically people answering their own question without admitting it
: The thing with jhins mines ist hat they are borderline useless unless you cheese someone with it. 4mines would be too much with the dmg they do right now because you could setup 4 on top of eachother and literally oneshot cheese anyone with it.
There's more to using Jhin's mines than damage. They are a good way to plant a bit of vision to catch a jungler out, you can also use it to mark champions to setup with your W AND the slow helps to actually land the W. I wouldn't exactly say they're useless, they're just more utility than anything
lejsim (EUW)
: Jhin E should have 4 mines!
*breathes in perfection*
ExoIce (EUW)
: Climbing a Broken ladder in Ranked - Solo/duo
Personal play in a team game. You can't dictate that as elo either. Going 20/0 in lane still doesn't justify your ability to play with your team good or bad to have impact , create momentum and defend and take objectives. Also imagine winning a game and losing elo because you got carried, imagine.
Resemble (EUW)
: [UPDATE] Got put into Iron 2, first win win 5.6 kda on fresh account.
Placements mean absolutely fu** all. The ladder is squished this early into the season anyway. I could get put into bronze V in my placements and I'll gurantee to get back to plat every single season atleast.
Henkel (EUW)
: State of Balance/League
Jungle is carry lane atm tbh
: maby u hit ur head,my win rate at season start was 47% after placements with bronze teams i got 5 wins 5 loses ,been placed in silver 3,and then lost 7 games in a row cus of that 0.10 teams at 8 min of the game...now this moment im fighting to dont get deranked in to s4 .with increrible 37 % win rate,just over 24 hours my skill went down almost 20% ,i forgot how to play .. :DD . how did i climbed to g3 last season ,and now just got shaked down completly cus i cant win 1 agains 5 fakers + 4 feeders in my side.they are no idea what champ he pics and feeds. u know would be better if im alone really and playing vs 5 atleast i can proud of winning,now if i want to win i hawe to care feeder in to next division,then after he got cared in to gold by strong players,he will be fackingeveryday everyones brains ,cus he always will need to care ,sambody will need to play for 2.. cus they just created this kind of silk road for a feeders :))) wowowow riot u proved to me 100% how pathetic really u are. and trust me,i dont believe there is a cure for you humans..if you humans.
You're 73% winrate on kayn over 12 games, why aren't you playing that more. Try reducing your champion pool a bit
RayleighTT (EUNE)
: my last placement game
Placements don't mean anything. If you are plat and get put in silver, you'll get back to plat. Period. Just focus on yourself even in bad games
: I realy miss S3 to S5 gameplay
Doesn't feel all that different to me, bunch of new champions and a generalised meta on cycle and recycled between "assassin meta" "tank meta" "adc meta" with a few little quirks here and there like morde ADC and MF support etc. Also heard the same old same old every season. "this season sucks, x previous season was way better" (in any ranked game ever)
DERM0L (EUW)
: Since hitting Plat the standard of my teammates has dropped considerably
Have you ever considered the possibility of the opposite? The standard of your opponents has increased? Therefore mistakes are punished more severely. At yours and your team mates skill level, it's more difficult to obtain a greater gold lead. Sneaky tricks like invades, sneaking barons and drakes, finding routes into lane unwarded against unsuspecting enemies becomes less of a thing, teamwork and strategy needs to be tighter and personal play needs to be on a greater level. Hey, don't worry I've been there, plentttyyy of times, the feeling of having awful team mates when you're playing well, but don't cherry pick games where you've played well and lost and blame the elo. I'm sure winning your 2/9/0 6% kill participation jax game didn't spring to mind as games you deserved to win right?
: I'm glad to know I'm not friends with anyone that would ever do that yikes
Wouldn't irritate me so much, but in a solo ranked game the complete lack of regard for anyone else in the game because he knows any punishment is useless towards him. First time in a lane on a champ, I got annoyed because of it so he goes "ok ill just roam then" and proceeds to roam the map 4 mins in inting other lanes. Just why would anyone do that other than to feed some kind of mental illness they have
Rioter Comments
: I feel like the game was more balanced before Senna and Aphelios
Feels like you're going after champions before attempting to counterplay. If you don't know and understand counterplay, it's why you're getting buuthurt. {{champion:523}} I can't say much about, he's super complicated and has a lot in his kit, but I don't understand him yet, so I can't say whether he has any counterplay or not. {{champion:235}} is strong but has a few things you need to know 1. Her kit revolves around collecting souls, they drop of minions which you can punish her for when she goes in to collect one 2. She needs a second auto or ability on a champ to collect their soul, you'll know shes coming for it. 3. She has zero mobility, you get a catch on her, she's as good as dead. I had a guy play {{champion:497}} into me and I got FU**ED
: Forcing me to play champs i hate because the one i love is absolute shit.
Comparing apples to oranges. Stop comparing champions, they all have their strengths and weaknesses. It's how you play them that counts. Some champs just come out on top depending on the current meta, but if you're a fantastic player it will ultimately make the difference
zlajo (EUNE)
: More options for supports first buy
The options ain't so bad. You get a choice between AD and AP and then whether you want to build your gold from poke or from executing minions. I'd say that's fairly good for a first item.
: My nerf / Buff list
Can agree with most tbh. {{champion:53}} is fine. his range could be infinite on the hook, in lane all that matters is if you're stood behind a minion or if you can sidestep it, the range doesn't make that much difference {{champion:246}} is fine, ive seen some really strong players with her and I wouldn't want to see her buffed at all {{champion:1}} is a difficult one to buff/nerf. She lies on a fine line of useless and one shot OPness. Her burst needs some kind of control on it so she doesn't just slam people the second she hits 6
: Malphite Ult is too OP
If Malph misses his ult, he's kinda useless or atleast susceptible to kiting. If he's in melee distance with you anyway it depends on his build. Malph full tank doesn't do much without his ult, full AP squishy AF
Lgtc t1 (EUW)
: Player Attack Move (need help/explanation)
I use space bar. Thumb on the space bar, doesn't risk moving my mouse anywhere when I click it
: A question for people who spent years here
Play him yourself. You'll learn what his abilities are, how they interact with stuff and what reasons you have for dying when you play him. You'll start to learn certain weaknesses and how to setup a kill vs him. Do that with every champion if possible or just read up on their abilities so you know what you need to be doing. Senna has very little in way of escapes by the way, and is fairly squishy, so learning to find a good hard engage onto Senna and punishing someone who gets out of position with her is the best way to deal with that. She's also not THAT useful if she misses her snare in lane, so while that's on cooldown, make your move (her snare also gets attached to minions so you can avoid it by walking behind a minion) Getting Senna out of position is also fairly easy. She has to collect souls to make the most of her kit, Monsters and big minions drop souls, she'll almost always be prioritising going for a soul, so be ready to go in for the hit to punish her when a soul spawns, you either poke her when shes focused on getting a soul and reduce your risk of her engage or you can be ready to catch her out of position if she gets a bit greedy over a soul
: Not true https://imgur.com/a/wYRu1l8 You can carry from any role u want just be good at the game
KatBladê (EUNE)
: Sanguine Blade
If you manage to drag 2 people to you while split pushing, you've already punished the enemy. You split push to create pressure. Creating pressure by pushing to an enemy tower at the right time allows for your team to pressure another objective such as dragon or baron. The enemy have to make a decision of stop your split, or contest objective. The risk is you dying for nothing and gaining nothing, giving your team gold, or simply just failing to create pressure (such as not being near enemy tower when your team gets 5v4d at drake) The reward is making someone on their team, usually their top laner, come to face you. If you do this right and 2 people come to you, you've created a 4v3 scenario in favour of your team on another objective just by pulling 2 people to you. So i'd count that as a success anyway
Rioter Comments
exydos (EUNE)
: Hardstuck Plat
"getting shitty team mates" said every stuck person in every elo ever. Dont get me wrong, games where someone sucks balls and loses it for you is frustrating as a mofo, but you ain't gonna get carried either. Plat is like top 7-10% of players, Dia is like top 1%, diamond are the elite. But still, at plat you're pretty darn half decent just with more of an ego than gold players. You need to just improve and work on your mistakes and skills, you have to play like a diamond player to be a diamond player.
EutDesu (EUW)
: Senna being a support over adc.
The main thing is how AD items are so much more expensive, which is one of the main reasons why. Pyke has an ultimate which essentially doubles gold between him and his team for each kill providing he can land his ult, so he's able to afford items which scale well with his kit, otherwise he would just be another hook support. So really, there's no reason why you COULDN'T go 2 ADC bot if there wasn't an issue around gold generation - but there is. Support items are generally cheaper, or people use the AP support item which gives AP and rewards the user if they can poke consistently and frequently, allowing for them to buy AP items. I'd say that's mostly it.
Cräfty (EUW)
: SoloQ: My suggestions on how to fix it
Remember when they brought in where you had to authenticate your mobile for a particular ranked ladder they had going? What happened to that? Such an amazing idea to prevent toxic stuff in ranked and smurfs etc
Rioter Comments
Reverse (EUW)
: What is plat elo like
Plat players are a lot more toxic, top 10%ish have inflated egos and its difficult when you put that with 4 other players who might not be having a good game
: This is Ridiculous...How League became so bad?
For a long time I probs would have disagreed, but recently dropped from Plat, I can definitely step up and say im not as good as i used to be so probs deserved, but I'm getting an absolute heap of games now where I'm playing quite well but there are just players consistently ragequitting and hard flaming over 1 mistake, and people making mistakes that you just don't see at the elo you're in, it's almost as if people these days just pay for a boost then play in ranked anyway. I'm pretty frustrated with the game right now if im honest. But I hate complaining about it because i feel i should be working on my own skill to climb, it just seems harder for some reason
Ilovemobas (EUNE)
: I am pretty sure you get a notification warning when your MMR is low enough to justify demotion across leagues.
Well, I don't remember seeing one. I was 1lp , then went to 0LP after a loss, then i dropped. Plat may be different, since it has decay
Rioter Comments
Pixelbits (EUW)
: That is not the point of this topic man. All I am asking is for some real footage! Are you mentally stable? Again, read the topic before responding. I want action, facts and not blah blah blah. All you guys seem like idiots who keep spouting the same stuff without actually showing us. Lol.
They're spouting the same stuff because it's true. Having a huge cs lead makes a big difference, if you're not getting a cs lead on your opponent then you won't gain much from watching a high elo player stomp a low elo game - because a high elo player will nail the basics of cs'ing allowing them to bully their opponent from their advantage. You can copycat their strategies all you want, but if you don't practice to get good at basic stuff, whether you know it or not you won't have the gold advantage to carry and to pull off strong plays.
: I don't think you'd learn anything from watching someone stomp to be honest. If i played Pyke in low bronze I know I would carry hard, but watching me stomp without knowing WHY I'm doing something, WHAT mistakes I'm playing on, how much awareness I have of a situation and what's running through my mind strategy wise will mean absolutely nothing. All you'll end up seeing is a highlight reel of me having a good game, noticing mistakes of my opponent and going "oh yeah i can do that" when it could be totally different. Watch streams of players that have commentary on what they're doing, atleast then you might see how they play in games where they're losing or playing like sh** in comparison to their opponent
Also I firmly believe everyone has a different style of play. So in reality the best person you could learn off is yourself, Hold yourself accountable for each death and each loss and think what you could do better next time and do it
Pixelbits (EUW)
: A request for a full gameplay footage of a high elo ADC solo carrying a lower elo iron/bronze game
I don't think you'd learn anything from watching someone stomp to be honest. If i played Pyke in low bronze I know I would carry hard, but watching me stomp without knowing WHY I'm doing something, WHAT mistakes I'm playing on, how much awareness I have of a situation and what's running through my mind strategy wise will mean absolutely nothing. All you'll end up seeing is a highlight reel of me having a good game, noticing mistakes of my opponent and going "oh yeah i can do that" when it could be totally different. Watch streams of players that have commentary on what they're doing, atleast then you might see how they play in games where they're losing or playing like sh** in comparison to their opponent
: That doesn't explain how onesided the games are, if you are on a winning team, it's like a dream team, everyone are friendly, are capable of doing teamwork and communicating and know when to take a certain objective and so on. But if you are on a losing team its always either an AFK, 0/9 or 3/11 botlane or midlane or a jungler who afkfarms 80% of the game while enemy jungler takes all objectives and wins all lanes for the enemy team.. They refuse to communicate and flame the hell out of eachother when someone gives away 1st blood and the losing team gets almost no turret kills as well...
That's the way it feels due to team morale i think. IF you're winning of course it feels good, it sucks to be stuck in a long game you know you're gonna lose, that kind of frustration coupled with it being in ranked and not many people like to admit their own mistakes is a nasty combination. tbh, if you play consistently well as a player you'll climb
: i got permabanned because some kept trash talking me the whole game saying it's easy and i suck, but the moment we fliped the game and we were on the edge of winning i just told him you shouldnt act cocky and here i am... without an account. {{sticker:zombie-brand-clap}}
You don't get permad without a long list of offenses especially verbal ones
: Daily reminder that 50% forced matchmaking is real
I think they group people up to create a balanced team (hence 50%) to some extent. In a sense of they try not to put people who are all playing poorly at that elo at that particular time all on the same team. But honestly, it's still way too random anyway. You can't dictate how well a player will play in that particular game, or how well the team gel and play together, or who gets what champions
Br0nnie (EUW)
: Well, of course these comments annoy you, that's what they're meant to do. Usually with the purpose to make you do a bad play because they feel insecure about winning the game or are already winning but they will almost never say things like that when they are losing apparently. Most of them I would bet are kids under 14 and the others are probably drunk. Just use the mute button or /muteall
But it makes me want to play my absolute best so i can rub it in their face for being a co** to other players and to teach them a lesson XD, i can see it working differently to others
Rioter Comments
Joozimak (EUW)
: Disable AVG/AVAST to connect
Disabled mine for 10 mins to see if i could load it. It worked!
: Trying it out now
didnt work for me
Joozimak (EUW)
: Disconnect bug FIX
Trying it out now
Simbàa (EUW)
: didn't receive my primary role (support) in the majority of normal games since patch 9.10
: Disagree. Ranked isn't about "oh i played really good but I lost so why do i deserve to lose LP" - People seem to forget they don't always play well in their winning games, should we also punish players who win? Also, trying to compensate or reward players for your view on what playing good is, it's just impossible to do, and I'll tell you why. **Current grading system in games:** Have you ever played like an absolute boss and got like an A or A+ in your game even though you feel like you should have been given an S? Have you ever played a champ in an unorthodox role and got an S despite not playing amazingly The grading system is flawed - quite substantially, it's impossible to tell how someone is actually playing off one particular game alone. K/D/A alone makes a difference sure, but there are a LOT of other factors that can have an impact in a game, even pings. **Sample Sizing - Why it is used in scientific studies** If you've ever looked into a scientific study, you'll see that certain hypothesis are tested with a reasonable sample size. e.g. If you wanted to see the correlation between eating an apple and choking on it, you wouldn't pick 3 people to do the test. If 1 person out of the 3 choked on it, your study is basically stating that people have a 33% chance to choke on an apple - which isn't necessarily true, if you did that study with 100 people , you could drop that figure down to like 1-2%. You need enough data to give a realistic representation of something. The same happens with your elo. If you play really well in 3 games but you lose 2, (promos for example) that doesn't mean you have a 33% winrate, it just means you've not played enough games to show your true colours. You have to play well CONSISTENTLY over 100+ games, to actually show you where you're at, even then it will fluctuate. So even taking promos into consideration, if you play well consistently, you will climb. TL;DR CONSISTENT good gameplay over a reasonable amount of games is where you will climb and why the ranked system is fair. Playing amazing in 1 or 2 games but then complaining because you lost them is not telling you anything, you have to play that good in the majority of your games to climb fast - which if you were actually as good as you think you are, wouldn't be a problem.
p.s. I've been chilling at mid/low plat for 3 seasons, that doesn't mean I've hit a wall with troll players, it just means I don't spend enough time on this game anymore and i'm not improving. But I always climb back to plat every season because I don't lose my ability to play either.
Rekkon (EUNE)
: The conflicting philosophy behind Ranked Solo/Duo Queue
Disagree. Ranked isn't about "oh i played really good but I lost so why do i deserve to lose LP" - People seem to forget they don't always play well in their winning games, should we also punish players who win? Also, trying to compensate or reward players for your view on what playing good is, it's just impossible to do, and I'll tell you why. **Current grading system in games:** Have you ever played like an absolute boss and got like an A or A+ in your game even though you feel like you should have been given an S? Have you ever played a champ in an unorthodox role and got an S despite not playing amazingly The grading system is flawed - quite substantially, it's impossible to tell how someone is actually playing off one particular game alone. K/D/A alone makes a difference sure, but there are a LOT of other factors that can have an impact in a game, even pings. **Sample Sizing - Why it is used in scientific studies** If you've ever looked into a scientific study, you'll see that certain hypothesis are tested with a reasonable sample size. e.g. If you wanted to see the correlation between eating an apple and choking on it, you wouldn't pick 3 people to do the test. If 1 person out of the 3 choked on it, your study is basically stating that people have a 33% chance to choke on an apple - which isn't necessarily true, if you did that study with 100 people , you could drop that figure down to like 1-2%. You need enough data to give a realistic representation of something. The same happens with your elo. If you play really well in 3 games but you lose 2, (promos for example) that doesn't mean you have a 33% winrate, it just means you've not played enough games to show your true colours. You have to play well CONSISTENTLY over 100+ games, to actually show you where you're at, even then it will fluctuate. So even taking promos into consideration, if you play well consistently, you will climb. TL;DR CONSISTENT good gameplay over a reasonable amount of games is where you will climb and why the ranked system is fair. Playing amazing in 1 or 2 games but then complaining because you lost them is not telling you anything, you have to play that good in the majority of your games to climb fast - which if you were actually as good as you think you are, wouldn't be a problem.
Atlas (EUNE)
: I'm well aware that I'm not that good, my point was that the game is not enjoyable due to many design flaws, bugs, player behavior and Riot's laziness. I got a bit off-topic at the end there but the boards is still part of league.
Some champs are really strong sure, but they get patched and others take over, thats why we have a meta, some champs are strong but one day will be weak and visa versa, honestly i think they do that on purpose to keep the game feel fresh. Either way, try actually playing the champion, you're either right, they're broken and you win and get to challenger/master. Or you realise they have drawbacks and weaknesses and you now know how to play against them. Win win. Player behaviour is the same in all competetive environments, people are toxic. Difference being you gotta work as a team and it's super difficult to carry as a solo player, so you actually have to play as a team. But people are more inclined to flame others rather than look at their own mistakes, kinda like how you mentioned in your own post about others playing bad etc despite you winning lane, it's all the same, and the only thing you can change is yourself
Atlas (EUNE)
: My summary of all the things bad about League and why I might quit.
Being an Esports player means you have to be the absolute fu**ing best of the best. So not climbing through diamond comes with the territory of it. It's not that the game has bad design, it's just you've peaked. Blaming anything besides your own ability is the main reason you aren't climbing, sure there are faults etc but let's be honest, if you played as well as you say you did CONSISTENTLY then you would climb or get scouted by pro's. You have the same attitude as every other silver/bronze player that comes on here and complains about "im good but i cant climb because of x reason", only difference is you're diamond, but you're still not good enough to get higher than that unless you keep working to be a better player. And how did racism come into it? XD was this just a rant post or?
: Stun combo champions are unhealthy for the game
You kinda ran us through the whole point of why these champions are balanced. They are on the surface almost two dimensional champions. Land stun combo or don't land stun combo determines their rate of success. If they are skilled they will land often and win lane / fights more, so will increase their win rate. Missing often reduces their chance to win the game overall because they end up not doing so much. But at the same time their cc/stun combo's have counterplay which you can use against them on ANY champions by simply dodging or avoiding their skillshot whether it's via range or minions. Therefore I would say they're balanced. You can even throw other things into the mix like throwing skillshots over walls or from out of line of sight or in the chaos of a teamfight, but also support/tank champions can directly stand in front of carries to block their stun from hitting an important damage champion. I would rather have champs like this with clear and straight forward counterplay mechanics rather than some BS like yi who can dodge most sutff with alpha strike, be immune to slows and have resets on takedowns. Or champions that deal huge amounts of damage but ALSO be tanky as hell, where counterplay is either extremely difficult or impossible if they get fed or requires niche champions
: Looking for platinum...
Platinum brown guy, small with brown eyes, between 20-45, can speak some english, one full, monobrow but well trimmed. Yes I have hands.
: Perhaps more support based summoners or maybe a change to exhaust to make it on par with ignite sure. But by locking summoners or stronger summoners behind a level advantage promotes snowballing, the thing you mention is a problem. Also thinking the support role is just there to snowball your ADC is a 2D way of thinking, support can do a lot more than that. I can 2v1 a lane in some situations as Soraka, or as most supports I can roam and help other lanes get ahead if my ADC isn't doing so well. Mid/late if my ADC is just a complete idiot or is tilted/afk super behind etc, I can focus my attention on helping another member of the team, I can disrupt enemy assassins or frontliners on their goal of hitting our backline (not just ADC) On top of this to be honest, the cheap utility items you can buy as support such as mikeals, redemption, righteous glory, ardent, knight's Vow, Locket kind of make relying on summoners a thing of the past. Maybe I'm just being biased, but I like support how it is, maybe more champions that can fill the support role with some dynamic play would be cool
p.s. relying on exhaust being used when an ally is nearby is an insane NERF to the summoner, not a buff. It'll create the whole Leona problem where she can't detonate her own passive, so supports will literally abandon the spell and Ignite will become the only summoner worth taking
: This is the last time trying to adress the problem for support summoner spells
Perhaps more support based summoners or maybe a change to exhaust to make it on par with ignite sure. But by locking summoners or stronger summoners behind a level advantage promotes snowballing, the thing you mention is a problem. Also thinking the support role is just there to snowball your ADC is a 2D way of thinking, support can do a lot more than that. I can 2v1 a lane in some situations as Soraka, or as most supports I can roam and help other lanes get ahead if my ADC isn't doing so well. Mid/late if my ADC is just a complete idiot or is tilted/afk super behind etc, I can focus my attention on helping another member of the team, I can disrupt enemy assassins or frontliners on their goal of hitting our backline (not just ADC) On top of this to be honest, the cheap utility items you can buy as support such as mikeals, redemption, righteous glory, ardent, knight's Vow, Locket kind of make relying on summoners a thing of the past. Maybe I'm just being biased, but I like support how it is, maybe more champions that can fill the support role with some dynamic play would be cool
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Obi Wan Kanosey

Level 163 (EUW)
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