: Well he is known as a tank champion.... I'm pretty sure a full combo from him with that build is no threat to you apart from being able to tank and peel for his team. Oh and his stun. As an ADC you want to be shooting the back line not the front line so why are you worried about killing the tank, I mean they had 2 tanks so you pretty boned if both stacked tanks. Hasnt it always been like that. Bruisers counter Tanks, Assassins/mages counter ADC Tanks counter Assassins. ADC counter bruisers.
M8, sorry but definitely NO! Lets be straight, in this Meta everything counters a crit build adc (maybe except KaiSa) in the early to mid game - you literally deal no damage. Also, bruisers have often gap closers (if not the there are items to do it for you), so no adcs don't counter bruiser in general. The Base damage of every hero is insane in this meta, full tanks (when close) dont kill adcs, but almost blow them up.
: Current state of the game makes me wanna quit (ADC Main)
Feel ya! I have quit the game - well at least I only hang around, because friends still play (I only watch and enjoy their struggle, hehe). Here are my thoughts on the matter if you are interested: https://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/kP1EcjPY-a-honest-feedback-the-new-metas-for-solo-and-5-man-premade-games-and-why-i-may-delete-the-game
: If you say so its gotta be true i guess. Thats why challengers are stuck in silv.....owait.
Here is the opinion of a pro player (Faker): https://www.reddit.com/r/leagueoflegends/comments/8opje5/fakers_thoughts_on_korean_solo_queue_translated/
VaVoem (EUW)
: Just want to post this here
Metharius (EUW)
: agree ... but at least in S2 you still had freedom. here the new rune and keystone lock your playstyle and how the game should be played with specific role and such. that's why i still think s8 is the worst.
I think the new runes system is waaaay better and gives more freedom, however champion design/Stats and itemization/power spikes are taking all the freedom away.
Leto GT (EUW)
: > [{quoted}](name=Super Hooker,realm=EUW,application-id=39gqIYVI,discussion-id=kP1EcjPY,comment-id=0003,timestamp=2018-06-03T16:45:08.537+0000) > > You started in season2 but have already forgot what it used to be back in the day. > > ap Yi QQQ for a pentakill. > ap sion 2 clicks to oneshot. > spin to win trynda. > nidalee with her spears with hitboxes like morgana's Q that do 50% of ur hp. > > In a big part, the current state of the game is "bad" just because we, the old players, got bored of league. thats it. nothing less, nothing more. > > I was like that too, but after taking a long break, i just play for fun, rather than for the rank like i used too. Less stress, and now it looks like the league is same as ever. Yi is still penta QQQ. Trynd is still spin to win. Sion was never played except for troll in normal games and was destroyed if he went for that cheese build anyway. Lol became a Dota bis right now for all the reasons I hated this game. I came back on league a few month ago. Now that I understand what league has become I now get bored of that stomp, early, burst, ff15 game that it has become. The game got diminished in his potential for the sake of reducing game length. 1 or 2 items powerskipe? Why and how league has been reduced to this?
Yeah! and if you dont take a champ that suits the 2 item spike it has become unplayable for soloq - especially the adc role.
: Patch 8.11. How the adc role began to change.
I totally agree with you and I also feel extremely frustrated this season. Here is my thread I opened recently if you are interested: [(https://boards.euw.leagueoflegends.com/en/c/champions-gameplay-en/kP1EcjPY-a-honest-feedback-the-new-metas-for-solo-and-5-man-premade-games-and-why-i-may-delete-the-game)]
: > You give examples, as it would proove anything, but it dosent. Single examples will always exist. When you look at the big picture, the OP is absolutley right. Its also so visible, how Riot has shifted its attention from the many millions of players making this game into what it is, into the pro-scene and social playing. OP is stating that LoL has become weirdly unbalanced and that certain types of champions started existing.What my examples were supposed to do, was show that such types of champions always existed. > Remember season 6, when Riot forced social gaming on us? How being with friends gave you an advantage? Remember how last season, they pretended to "roll back" and give us soloQ? well guess what, now they have sneaked in the advantages of social gaming anyway. Yes, I do remember and won't hide that I had quite a difficult time climbing since I was constantly playing solo against teams.How did they pretend though?A percent of the community wanted regular solo queue back,and the rest wanted the dynamic queue.What Riot tried to do was please both of the sides by creating flex queue and introducing it as the new dynamic queue with the exception that you cannot play with 3 premades.
As Icepaw indicated, you are taking single examples, and yes they have always existed, BUT there is a huge difference when you compare the early seasons to now. Seasons 4-7 were not that unbalanced for SOLOq, many would argue Riot was on the right track. The problem is not that some champs can one-shot you (that is perfectly fine if it fits the mechanics), the problem is the fact that overall damage throughout all champs has ramped up (also in accordance with utility/cc) so much that only certain champs have become viable and certain champs are simply not playable anymore for soloq games - this may have been the case in the past, but was fixed. So why revert back to or repeat such things (just because such things once existed, shouldnt be a justification for the status quo - where is the drive for improvement?)? Imbalances in early seasons are normal, such things are to be expected from a new game (company) that is in its early stages of improving the quality of the game, as they had no way to test certain balance-aspects, as there was not enough data. HOWEVER, Riot has ramped up its teams and data collection metrics, all of which deal with balance issues - choices that are made nowadays are much more conscious choices, rather than fixes to unseen problems. This is a huge difference! You can not neglect company development in this aspect. In the early year, there was barely such an extensive team or teams to deal with such issues. Sorry, but I fail to see how this following argument contributes: "Not necessarily.Let's say that the enemy has a Master Yi.Your team can simply pick a Nautilus to keep him busy for at least 3 seconds or a Rammus to taunt him and perhaps kill him.If your Rammus has thornmail and yi has no lifesteal then most likely Yi is dead.If not,it takes at least two people to take him down.Two people out of five is a great coordinated team?" I have written that 5-man premade games are fine for status-quo. Furthermore, often your team doesnt even care to pick according to enemy picks, nor do many follow the in-game. Again, this not blaming, this is just a fact, which, combined with "NUKE-Haven" makes the game less enjoyable in my opinion. I watch lots of LCS and also some LCK games, I wanna dare to say that I have a solid macro-game understanding and a somewhat average micro-game skill set, yet, I have never felt that my macro game and strategy understanding was such an underwhelming factor for games as it is in season 8. Yes, it may be subjective, but I thought long about this matter and this is also the reason for this thread. I have about 10-13 friends who play LoL and pretty much all of them feel the same this season.
: The biggest flaw is that they promote this as a team game yet rank you on a solo basis which is a complete lottery due to an immense number of factors. In a world where we are trying to shake things up i would delete ranked solo/duo que and fix it so you must make a ranked 5 team to play ladder. Imagine if you had to seek out and build a proper team in a chat room type thing then qualify as a team to enter ranked. How it should work is you can belong to an infinite number of teams of 5 but every time you change a member to create a "new" group of 5 then your team rating (elo) changes to default and you re-qualify to enter the ladder. So if players A, B, C, D, E group up, successfully qualify and climb to gold but then they want to change player E or more and replace him with F then they restart the process and climb again. The progress is never lost and should they all decide to play with player E once more they continue where they left off at gold (but it must be with those 5) So you can have an endless amount of team ranks you belong to and climb exclusively with. Normal que stays the same for people who just wanna play the damn game or for this magical word called "fun"
Personally, I love this idea! Good one! Nevertheless, I see why many people may not like it and the popularity of the game in general might decrease
: The more the game is updated and old champs get reworked, the better the game is. However for someone who is in the habit of blaming his teams for every loss or thinks that for whatever reason he should be able to win every game 1 vs 5, well...this game can only be worse and worse because it's a team game, not a single player game. So whoever is still lingering in the "you have to solo carry every game" delusion, there's nothing good in the future but more disappointment. However they had 8 seasons to try and finally realize that, amazingly simply, LoL is INFACT a team game. If they still can't, at this point it's a safe bet that they will never learn.
You are utterly missing the point. You-should-be-able-to-single-carry this game is exactly was is happening right now. Riot has actually made (and continues to make) changes so that single players can have a greater impact on the game and carry harder (read the patch notes of season 8, it literally is what they aim for). The only exception is the 5-man-premade games where you can communicate and outplay cc-prone champs that are currently very popular in solo games. If you are able to play 5-man all the time, well, the game is freakin fine. This is howveer not the point I try to make, the point is that the game has become too fast paced in terms of damage output/survivability for uncoordinated games, which are the vast majority of games. Just to be clear, I couldnt care less about winning games, I care about quality games that are enjoyable and competitive on an eye level.
Zanador (EUNE)
: Riot's concept to balancing is not fundamentally bad in my opinion. They wanted to diversify champions by making their them better at things they were good and worse in things they were weak. That's not a bad concept, but when we have 140 champions and at least 60 of them are good at bursting down enemies, one way or another, then this approach can lead to an escalating situation.
Yeah, totally agree that diversifying the champs by giving them very specific strengths and weaknesses is a great approach, however, somehow it hasn't translated well, (yet?).
Breakhz (EUNE)
: League is bad cuz it become harder with each patch.I mean harder to carry,games end faster with no way to comeback.. Need to abuse meta most of the time just to climb. Thats why is bad league.
This is also how I feel about the "current state" of the game. I really dont want to call that the current meta, as the competitive meta seems fine (I really still enjoy to watch the LCS - I even continued to watch, as I took a break for 8-9 months), it is more like the atomic aspect of the game with sub-optimum communication.
: i dont think its possible to balance this game anymore. New champions and reworked have abilities that are just plain not possible to balance. Look last 2 champions. Zoe and pyke. How do you balance this champions? Every single new champion has some form of cc, dash and mad dmg. Just look kaisa. Rito always struggled with balancing vayne and what they do? They make fracking KAISA. Champion with even more bs abilities that vayne.
The game has become very punishing if you are out of position, although, I dont mind that - rather like it. It requires much more coordination among team members, that simply almost never happens. Macro game knowledge doesnt matter that much anymore for these games (I am talking about Gold to Platin elo), but bashing the most damage champion - at least until you arrive at the highest elos I guess. It feels more random than ever.
Tarolock (EUNE)
: if you are not even trying to work with your team then its not riots fault, league is a team based game after all, even if you go ranked as 5 solo player
Read the post again! I dont even understand how you assume that I don't try to communicate with my team. Not a single sentence would suggest that. On the contrary, I pointed out that the new meta is only great for 5-man-premade games.
Zanador (EUNE)
: I think League's balance has entered an arms race. Personally i trace it back to, at least, Jihn's release and the double-zeal ADC meta. Suddenly champions with 8-900 damage on auto attack hits became common and everything had to be adjusted. We had ADCs top, mid, jungle, bot, support and everyone who didn't pick one had to bring someone who can buff them or initiate. The only mages left in the meta were either the ones like Syndra who can one shot someone or Ryze or Cass who can match the dps of an ADC, depending on current balance. Fighters and juggernauts had to keep up, becoming harder to kill, yet still able to burst down people in seconds. Against this kind of meta, the natural answer would be to buff tanks and supports, but too many people were complaining about "tank meta" because only ADCs could take down tanks, but they did so within seconds too. And when supports were buffed it was done in a way that increased the party's damage output, and that too turned out to be too much. Then assassins and mages got a class rework and both of those aimed for a more consistent and versatile gameplay with higher early game burst. For me the funny thing is that people who have played back then still call season 2 the most enjoyable, even tho literally everyone built warmog+HP back then. Engages were rarely decided on the first landed shot and proccing two consecutive crit hits didn't win a teamfight. Don't get me wrong, i enjoy League as it is too, but i kind of miss the time when "counterplay" didn't mean "skillshot" and "skill expressive" was not equivalent of "spamable". LoL has always been a faster paced, action oriented MOBA but the last two seasons brought new records in the "shortest match meta". ---------------------- tl;dr: i'm just saying that i'd like to see what happened if we nerfed the overall damage output of everyone in the game and the strategy and meta was not ruled by who is getting caught and instantly killed first, but rather about how you can work with your team to get a stable advantage. Even an assassin has been labeled as "support" now, and people wonder why the matches are decided by the weakest player in the team rather than the best player or teamwork.
couldn't agree more. I also have the impression that they went away from nerfing to buffing it up, again. I guess such a cycle is required since the primary method to balance were rather nerfs than buffs. Maybe it is just a transition period, but if the game stays so nuked, I dont see it being fun. Personally, I enjoyed LoL, due to its macro and strategic aspects. If I want to OHK, I play Overwatch, at least there I know the reasons and a single death doesnt necessarily mean the game is over as much as it is in our current meta state.
: You started in season2 but have already forgot what it used to be back in the day. ap Yi QQQ for a pentakill. ap sion 2 clicks to oneshot. spin to win trynda. nidalee with her spears with hitboxes like morgana's Q that do 50% of ur hp. In a big part, the current state of the game is "bad" just because we, the old players, got bored of league. thats it. nothing less, nothing more. I was like that too, but after taking a long break, i just play for fun, rather than for the rank like i used too. Less stress, and now it looks like the league is same as ever.
To say "You started in season2 but have already forgot what it used to be back in the day." is a freaking presumptuous statement. First of all, back then as a new player I didn't understand the game well enough, so the memories of these seasons dont matter that much for comparisons. Secondly, since it was a rather new game with little focus on balancing, unbalanced champions and metas are to be expected. Season 4 and onwards was pretty solid. And no its not just getting bored. I already had 8-9 month breaks from lol because I got bored. What I am talking about is a hyper-damage meta, that limits the game.
HitYourHead (EUNE)
: ***
Sorry, but I wouldn't know where to start to correct your statements - nor your inappropriate generalization of certain character players used for your arguments. You should play more and read tons of guides.
Naranjo1 (EUNE)
: > [{quoted}](name=OmnibusVeritas,realm=EUW,application-id=39gqIYVI,discussion-id=iNAqrZjL,comment-id=0000,timestamp=2018-06-03T13:26:36.063+0000) > > A honest (subjective) Feedback: > > Well, I usually dont contribute to toxic-like posts, but I have to say since I started playing in late season 2 early season 3, it is the first time that I truly get full of rage while playing this game - to play solo or duo simply isnt fun anymore. The meta has shifted in a direction where everything has the potential to nearly one shot you (especially as an adc) and champs like Master Yi are just too strong for soloq games (sorry but not everyone has time to grind him/herself upwards) at lower leagues. It is fine if you can play as a coordinated team of 5, then it becomes even great, everything else simply sucks. There is a paradox that Riot doesnt seem to realize; the changes that were made have added strategic depth to the game, BUT ONLY FOR COORDINATED TEAMS of 5, every other game has become simpler than ever with no strategic depth to it whatsoever. There are certain types of champs that are good against badly coordinated teams and these champs punish unrealistically hard that it is ridiculous. League of Legends has, in my opinion, become weirdly unbalanced as it was never before. The quintessence for me is to stop playing. I will probably play from time to time, but in the last few weeks/months, I am unable to recall a single game that I enjoyed other than when I play with friends as a 5 team premade. Agree with everything here. Now a single poke champ is the same as poke comp. There is no more strategy in this game, it is pure tactics. Before S6 or Juggernaut update the game didn't use to be like this. It was competitive, more balance, and most importantly fun. Now it is everything but the latter. True, only enjoyable games are those ones with 4 friends. Since S7, I got at least 50 pentas and I can't remember a single one of them. Unlike that, in S5/6 I got around 15 and I can almost perfectly describe how I got at least 9/10 of them. Riot is replacing enjoyment with competitiveness and it is a very bad idea.
Yes, it has become way to easy for certain champs to pull off unrealistic killings, that were impossible in prior seasons. The game feels SO RANDOM. Inthe last few weeks I can recall at least 20 Yi Quadras or Pentas in my games - shouldn't this be alarming? I dont get the game developers who are responsible for these changes - I try, but I really dont.
Rioter Comments
Naranjo1 (EUNE)
: Riot, thank you for killing most of the ADCs
A honest (subjective) Feedback: Well, I usually dont contribute to toxic-like posts, but I have to say since I started playing in late season 2 early season 3, it is the first time that I truly get full of rage while playing this game - to play solo or duo simply isnt fun anymore. The meta has shifted in a direction where everything has the potential to nearly one shot you (especially as an adc) and champs like Master Yi are just too strong for soloq games (sorry but not everyone has time to grind him/herself upwards) at lower leagues. It is fine if you can play as a coordinated team of 5, then it becomes even great, everything else simply sucks. There is a paradox that Riot doesnt seem to realize; the changes that were made have added strategic depth to the game, BUT ONLY FOR COORDINATED TEAMS of 5, every other game has become simpler than ever with no strategic depth to it whatsoever. There are certain types of champs that are good against badly coordinated teams and these champs punish unrealistically hard that it is ridiculous. League of Legends has, in my opinion, become weirdly unbalanced as it was never before. The quintessence for me is to stop playing. I will probably play from time to time, but in the last few weeks/months, I am unable to recall a single game that I enjoyed other than when I play with friends as a 5 team premade.
Rioter Comments
: Presenting the EU Boards Discord!
Enzer0 (EUW)
: Riot told me there can be bad match ups, so get a duo to give you advantage. So i got a smurf.
Doesnt duoing mess with the team MMR? Doesnt it mess with the balances of the team? I know for certain that this was the case couple of years ago and riot changed it, but wasnt that reversed?
Rioter Comments
: Waiting time in Dynamic Q
i wait on average 7 or 8 min...
: > [{quoted}](name=ZerOwnagE,realm=EUNE,application-id=NzaqEm3e,discussion-id=5GyOcTei,comment-id=,timestamp=2016-05-15T16:27:48.614+0000) > > Trolls, AFKs, feeders...products of Tribunal...why Tribunal you ask? Well, Tribunals job is to ban those kind of players. But wait...we still get those guys in games, and they continue to be like that, regardless of warnings they get, small 5 minutes of waiting before they can play?! No, that's just for the afkers. The tribunal dishes out chat restrictions and bans. And your entire statement comes off as, "people still get murdered, therefore law enforcement doesn't work". Just because misbehaviour is visible doesn't mean they aren't getting punished. It just means they aren't punished _yet_.
Yeah, you made a great point and I agree, but the motives for real crime are rooted much deeper then misbehavior. The system could be better. Me personally, I would like to see 1 weeks bans or 2 weeks bans in case of misbehavior.
: It always scaled with ap, damage you did scaled with how much ap you had and you heal for a % of the amount of damage you did.
No it doesnt scale with damage done anymore, only with AP
: My Korean Build [6.10]
the 4th point is not self explanatory. I think on such a tank(y) build the zhonya is not mandatory for swain. It is if you go damage heavy builds to sustain back up again in tfs, but he is tanky enough already. I think to add more CC and be more usefull as a front line I would personally add a rylais instead of the zhonyas. 1st it gives you more damage, second it gives you a little bit more tankiness and third it slow targets for cc. Another option could be rabadon if you are ahead for more damage as this build has very little damage. But except this points, i think it can be viable
ZaTime (EUNE)
: You're contradicting yourself. If his damage is ok, and you say he doesn't need a damage buff, why would they increase the damage of his Q per second? That's still a theoretical damage buff because 99% of the time your opponent won't remain in that circle. So it's either redundant or a damage buff. Anyways, they already said he's going to get fixed.
yeah in 10 patches.... LMAO
Leptyx (EUW)
: Swain 6.9 : waveclear with Q ?
I main swain for several seasons now and I strongly suggest you to drop that champ. Swain and Casse are now unviable to the max. I don't even know where to start and I have already written my thoughts on swain in another thread (the most important points: his q response time of cast to initial damage is non-existent, the range is stupidly low for the tether to break, and his R is pretty useless due to its delay and low healing. His E is also much weaker for laning. (Btw, if you play swain max E first - this goes for the swain before rework) Combine this with the item nerfs, which are also an additional nerf to swain and the conclusion is: Riot fucked up this champ big time. Now they brag that they know about these issues, but they take it slowly to buff him. So, just wait until next season, maybe he gets a threshold viability again until then. Just don't play him. I have spoken to so many swain mains, who after the rework fucked up ingame big time and still cant figure out how to play and build him. It is not a matter of play-style and build-/skillpaths. but a matter of weakness. For Christ sake, swain doesnt even counter its initial counters anymore. He has become one of hte worst champs in game. Have I meantioned to not play him? Play Zed, Brand, Viktor, Ryze, Zyra, etc.
mr2323 (EUNE)
: FIX THIS RANKED SYSTEM
Rioter Comments
: [Suggestion] A way to improve individually and as a community
IvAnHoE84 (EUNE)
: (Suggestion) Volume in champselect
Ventom (EUNE)
: This is getting retarded
Same issue with me. ALmost always secondary choice. Primary Mid, Secondary Bot
Rioter Comments
: Why is ranked queue disabled?
Lets watch the LCS then. Yeeewwhhaaaaa
SoulBawz (EUW)
: LF computer expert - noob needs help
Maybe your country of residence could help people to tell you where to buy such parts for good money
Room (EUW)
: There's currently some issues with the server and riot is working on a fix as you can see on the "Service status." Riot will post an update there when it's resolved and/or there's more information regarding these lags. Lots of people are experiencing issues right now with it. I'd recommend not playing any ranked games in the mean time just to be safe that you don't lose any LP which you could've gained.
There is nothing in Service status. If you mean this message: "We are aware of an issue with the account settings page and currently working on a fix." This contains no indication about server and ranked issues whatsoever.
: Why does RIOT have to be so cruel ?
at least you got to play the game. I got a loss form champ-select
: Lets clarify something.
Well, their information policy is simply not good enough. If there are server problems, they should immediately disable ranked. PERIOD. I just logged into the game and couldn't pass champ-select along with my team. We simply chatted. The result: first loss in my promo and a 30 min wait-timer since the system evaluates me as I have left champ-select. No indication that there are problems with the ranked system. No messages. SIMPLY BAD POLICY. and i dont care about skins, I simply want my promo point back. Plain and simple. Ahh, they cant do that. Hmmm... I guess I will have to suck it up. Not enough that I suffer from an outrageous placement algorithm, but now have to deal with "Business as usual"...
Rioter Comments
TAV Fumes (EUNE)
: What is happening with the servers.
I was in champ-select and the server didnt respond. We hang in the chatroom for 10 minutes with my team then the game crashed. I have lost my first promo game and have a 30 min waiting time. GG
: Does primary role even have a weighted Priority in matchmaking?
A feedback from a rioter would be nice. I have also talked to my friends, and most of them report the same issue. Is riot aware of such a thing and are they working to improve it? Thanks Just brainstorming: Maybe a queue in the queue could be nice. An option (a drag bar for example) to choose how long you are willing to wait for your primary role.
Rioter Comments
: Anyone else stuck in lower leagues after placements?
thanks for the feedback so far, guyz! much apreciated
Rioter Comments
: Rank, Placements and Improvement
well, if there werent problems of elo hell in silver and gold division, everything would be fine. It's a waste of time imo, and I dont understand why there people even make ladders, if they cant be accounted for seriously. All the best
Rioter Comments
: This was a feature a couple of years ago (anything between 2-5, cant remember) As Riot launched the addition of several runepages (and locked them behind a paywall) this feature seems to have been lost. I have under several occassions been bothered by this change and it has impacted me and surely several others negatively. Its an inconvenience, a pretty huge one at that if you look at ranked - its simply not possible to have a rungepage for each possible matchup (whilst that would be ideal) Not only that, the amount of goodwill they lost when they removed the feature, ewh....
Yeah I also believe that 20 runespages are not enough for 5 potential roles. You can only make several general runepages thats all. When you consider all the potential combinations you could make, 10000000 wouldnt suffice. It's simply conta-productive in a game, which builds on dynamic and adaptove gameplay. It's a bad decision from Riot.
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OmnibusVeritas

Level 92 (EUW)
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