: Sej can already support... she isn't the best support ever but it works pretty much the same as leona, although like leona id still say CotC for keystones rather than stoneborn... her cc tends to be one after the other to lock someone down rather than spread out so a lot of the procs will get wasted.
Hmm I see, tyvm for pointing that out.
: It's a primer. Your E lets you apply frost to anything that you damage with skills or auto attacks... when you use E every unit afflicted with frost take damage and slowed. So frost itself does nothing until you detonate it.
Uh alright tyvm. I was thinking Sejuani with the revamped Stoneborn Pact cause of her permaslow... But it's not like Ashe frost. You think it gave her better support chance? I don't really jungle since pressure and I like playing support tanks.
Rioter Comments
Infernape (EUW)
: The only "penetration" Corki possesses is armour and magic resist reduction. He is a hybrid champion. It's harder to itemise against him. He builds AD but does a lot of magic and physical damage. Garen's E is armour reduction. Darius' E's passive is % armour penetration. % and flat (which is now Lethality) are two different types of penetration and is generally effective on high armour targets.
Well I guess nvm then. but yeh Im sticking on the change on Darius passive. Garen though... Too tanky to be a bruiser but pack a lot of damage to be a tank.
Rismosch (EUW)
: Tank Garen doesn't snowball whatsoever.
I never said he does... What implying is the change in that armor thing.
Rismosch (EUW)
: Garen and snowballing? Are we playing the same game?!?
Well yeh... Im pretty sure I see a lot more Garens going toe to toe with fioras and jax, etc. a lot more in my games and coming out winning. Im not even talking about lethality Garen. Garens then are more inclined to build full defence except cleaver and yet still do little damage. I also get a lot more S ratings, now just needing 1 more for level 7. Anyways, my point is if theya re changing armor pen to percentage lethality scaling thing, then it should be in all aspects.
: vayne has no lifesteal. she is not olaf. vayne has no attack speed steroids. she is still not olaf. she has to spend money on those stats like some other adcs. lifesteal is not applied by true damage. shorter games made her worse than she used to be. vayne's true damage is directly countered by attack speed slows from abilities and items. her flat true damage part is directly countered by building hp. when vayne twoshots another adc, it's that phase of the game that doesn't even happen in most games. also twoshotting adcs doesn't involve any true damage. if you want to take away her true damage, you would have to give her a w spell and she will probably end up doing more damage than she does right now.
Warlords apply lifesteal. And yes Ik shorter games is easier to handle her. But I don't know how a Vayne would not be able to buy a Shiv for AS for true damage and an Infinity, Lifesteal already from Warlords if they can't get Bloodthirster on top of the Infinity, berserker and shiv. And yes, to counter/burst is to stack HP, but it's not so easy while being kited even with her shorter range with her q or e, is it not?? Don't Vayne in a teamfight instead comes in mid way or to clean up when the CD are up or mana is down in the enemy? She's is not a Kata with a big ass lifesteal and is not stuck in one position. She's a more proficient clean up Kata, I think putting her true damage would be more helpful to be in an Ult. Having that kind of damage and be 'on' all the time... Shouldn't that be a better ult, adding the addition of the 0.75 juke and steroids? Keep the battle turners in the area of ult.
Lyroit (EUW)
: I have played her a few times as a support. As far as I know you don't need the full gold item (it's still good, but i wouldn't rush it). A warding item is much more helpful early, as you can catch the enemy jungler offguard pretty good. As for the ADC: {{champion:51}} is really good as she can place her traps under the souls and this can deal a lot of damage early. If you are good in game buy a {{item:3071}}, you get a lot of damage out of it. The rest of the build should be tanky. (like {{champion:201}}). That's my build. I have to say that I have only played it like 20-30 times, but if you are ahead you get those S ratings really fast.
I see... Hmmm... I have not had an S on her when I don't finish my FOM or Equinox and just have a Sighstone. Even when Im 9/2 or something as a support. Even as a Lux, I would be getting S- with that kinda thing. :/ But yeh. on the other stuff, yeh... You are right in my exp. I go by Resolve (Bond of Stone) and Ferocity (Double Edge Sword). Rank E first, but max q first so you get more damage on your poke on the spirits in a shorter time. Then rank E second, w last and ult when you can.
: http://champion.gg/champion/Vayne/ADC "so easy" below 50% winrate. "op damage" damage dealt: third lowest of 17 adcs. now that statistics have proven the opposite of what you claim, do you still stick to your idea? also champions like ahri and olaf have relatively more true damage in their kits and vayne still has no w spell.
It's a 49.21%. And anyways, I do accept that once she is cc'ed she is vulnerable. But true damage just craps that with the AS and lifesteal. Vayne is like a Yasuo that you either get a feeder or a carry. But an AA true damage again just blows that out. You need to stop Vayne from farming and for that you need jungle pressure. Her potential and pressure is just too global. You can't really counter true damage without nearly everyone jumping on you. I mean hasn't anyone seen a Vayne literally two shotting a Jhin or a Twitch, and that just eats tanks even when at the same KDA/Level? Vayne is not useless like Yasuo when behind, that true damage is still true damage.
Rioter Comments
Rioter Comments
: How hard is it to do a simple job???
Play as if you are carrying alone. Do not rely on others in SoloQ. If your q is on cooldown you see him approaching or acting funny, then go behind a minion. It's a blitz. It's the most simplest thing you can do to counter him. If he is approaching for a knock up then back the %%%% down and go back. Do not engage and think your supp will help even after not helping 3x. If you do not see the fact that you can't rely on your support, then why do you keep relying?
: i mean ip
The answer is still in the first post I gave. My opinion is still for Hecarim.
: Any tips on getting S/S+ with Illaoi?
Play her as supp. A killing supp is the best way you can get S on any champions. Just make sure you buy the full tier of a gold item. Equinox or FOM. If you don't I don't think you are certified to be a support to qualify for the criteria. Don't be an ass stealing minions. And do not go troll support Yasuo, etc. since no CC and less gold makes Yasuo useless. Think how easy it is for a full ap Lux supp gets S rating. If as Top lanes, do not die more than 4x. You die more, get back with a baron per death you have over 4. kill more than 10. And cs more than 200. Be in time to be able to be in at least 1 dragon.
: President Trump Bard Skin?
Yes, do cement his existence forever more. -_-
jaolipe (EUW)
: Looking for a Bronze to duo with
Idk bruv, but I haven't finished my promo games since my 2 as Taric supp was blasted by a feeding yasuo and the trolls just made me stick to norms. I have been only playing since Aug only but jack of all trades, except jungler. If my match history is good enough for you,_** IGN is OrionStarr**_. Some are bots since I have lots of new champs I wanna get comfy with and or I don't have enough time since late at night, but I have many champs on S ratings. I know wave control, roam, etc. But I still wanna learn a lot more. I find it hard to learn without someone pointing where my faults are and youtube vids can only go so far. Check them here or in the LOL profile search thing. Just go scroll down till you get out of the co-op thing since I recently just bought Project Ashe Skin(sale), Festival Anivia and Tundra Warwick skins.
: who should i buy
Only spend RP on 6300 IP champions. The others you can quickly get them over 3 days or something. Spend RP on skins then maybe. As for who to choose, Hecarim is the preferable choice for me. You have more utility and you are not a glass cannon, you're still a cannon though since you do a lot of damage still as Hecarim. If you are Rengar, once you are cc'ed it's very easy for them to take half a chunk of your HP especially with your roar not cleansing cc anymore.
Teejoon (EUW)
: I have been auto-filled sometimes. Not that often since I usually have fill protection by having support as secondary, since you won't get support 70%+ of you games anymore if you have it as secondary. But it still happens sometimes that I have been auto-filled. Like I have been autofilled to mid once. I don't get auto-filled as much as I used to since I get protection by playing support now and then :3
Ahhh, is the protection valid over many games?? I haven't played supp for a while and yet, I literally haven't experienced being auto-filled.
Rioter Comments
Jamsheer (EUNE)
: i liked your whole post except when you said his ult is useless :< maybe late game when it is used in correctly, but i find it most of the time very useful, at least in silver elo {{sticker:slayer-jinx-catface}}
Soz, was talking about space thing on 1vs1 since it also slows. His ult works like an Azir, but there is no wall you can get through while the enemies can't. One must be really lucky to Ult in a teamfight with Urgot as he doesn't have a dash like Azir. Imo at least.
Infernape (EUW)
: Attacking minions and monsters count as you being in combat.
Much appreciated the reply. ^^
Rioter Comments
Febos (EUW)
: > [{quoted}](name=OrionStarr,realm=EUW,application-id=39gqIYVI,discussion-id=biyGubvb,comment-id=00010000,timestamp=2017-02-22T17:16:20.554+0000) > > On top of that, rather going full lethality I want crit and lifesteal too You can't have all 3. If you want lethality + sustain, then build the 3 lethality items: {{item:3814}} {{item:3147}} {{item:3142}} For sustain, you could consider {{item:3139}} if they have heavy CC or {{item:3812}} to survive burst. You don't need more sustain than that. Instead, if you want a crit +sustain, then it would look something like what you described: {{item:3142}} {{item:3072}} {{item:3046}} {{item:3031}} Lastly, you have crit + lethality: [Quinn, Champion.GG](http://champion.gg/champion/Quinn) In either case, if the enemy is stacking too much armour to counter your build, you can always get {{item:3036}} and drop {{item:3147}} (negative sinergy).
OMG tyvm, I really can't do much but upvote you... But I sincerely appreciate your reply, just from a facelss randomer here, thank you so much!
Kaanin (EUW)
: Urgot is OP
... You would go up against a champ and go ham without knowing their passive or skills... Omfg LOLOLOL OP?? Lol just because an Urgot has beaten you means it's OP???? xD Im sorry but pls lower the misplaced pride and ego. Let me break it down how it probably went even though I wasn't in there. His passive makes it so your damage is 15% weaker. And every Q and AA refreshes that. His E combined with his Q is a homing missile. You who is the slowest ADC in LOL will not be able to outrun the AOE. His W is a shield and makes his Q give an on-hit slow and makes it easier for you to get hit. That Urgot would have bought a Black Cleaver. His E does physical damage over time, now combine that with the Cleaver, you get 30% Armor Shred and as an ADC, you do not build Armor items. So with the measly armor scaling you get per level plus your 9 armor runes would make you very squishy. His Q is his AA so does bigger damage except for your crits, however all Urgot's skills have high AD ratio. He would be homing Q'ing away while he is too far for you. His ult is a bit uselss except giving him more space to run after you by swapping places. Urgot only needs 2 items. A Mana item and a Black Cleaver, along with his W slow, he can kite you all day with his homing missiles. But the thing is he is a lot squishier than you and Mana dependent, does not usually build crit and have less teamfight potential. You as Jhin is a lot more farm dependent than he is. You are burst, he is sustain damage, but you are not burst till your fourth shot or if you crit. Do not be fooled, this may seem OP, but as a sustain damage dealer who is extremely squishy and slow. He is not OP.
: Auto fill in normal games
Yes and you would have a larger field of people complaining of waiting for nearly an hour or something. Learn the way how to get your role more often or just learn how to play all roles, it'll greatly make you a better player. Learning to play top - how to be aggressive, wave control, split push, etc. support - how to position, vision control (use those damn wards), set up kills, etc, ADC - how to position, cs, be weary of jungler, ward, not to greed, balance aggressive play and safe play, etc. Mid - roam, securing objectives. wave control, etc. jungler - aggressive/safe play, vision control, set up kills, securing objectives, etc.
Febos (EUW)
: Armour reduction applies before flat armour penetration. However, true damage is just that, true damage. It doesn't stack with armour pen. It doesn't matter if your target has 30% armour reduced, because true damage ignores all armour.
Tyvm for being concise. Im having trouble though what's the best route for Quinn as Im trying to learn her. Would Black Cleaver 30% Armor Shred be better than 15 Lethality? On top of YGB and Draktharr I would get around 210 True Damage from the passive proc, from items alone. I always seem to see Quinn players these days without Bloodthirster and I don't thunk I can be that confident. If Im to take out BT I would probably take the master for longer jungle buff since I won't have any sustain especially when split pushing. On top of that, rather going full lethality I want crit and lifesteal too, so Im checking what's the best hybrid way of building her. My way of thinking is that Lethality from items is better on squishies but the % Armor reduc from the Black Cleaver would be better on tanks since it would shred more than the 30 Lethality from YGB and Draktharr, not to mention it is a scaling rune so it's not 30 Lethality right away till Level 18. Would that be right? My build is Youmuu's Ghostblade Duskblade of Draktharr/Black Cleaver against tanky enemy comp Phantom Dancer The Bloodthirster Mercury;s Tread Infinity Edge Does that 'look good'? I would appreciate greatly if you could be concise too again.
Rioter Comments
Infernape (EUW)
: It procs as long as you're out of sight for a second. I don't believe it has a cooldown. So champions like Vayne and Wukong can constantly apply it with their stealth.
OMFG! That's nuts!!! And I presume that after that 1 sec thing, you can wait as long as you can without that 'buff' for your next AA disappearing? OMFG I NEED TO MAIN QUINN ASAP! TYVM! Omg I can just go to some unwarded bush for a bit and get free True Damage for any other champ. Holy %%%%.
Rioter Comments
: What's the point of playing ranked right now
Like the Yin to a Yang... Thank jesus for the upcoming mastery nerf in preparation for the Tank Update. But seriously tho that's %%%%ed up. If they are gonna do that, they need items to balance it out because an ADC will not buy an Armor Item, so they should make Abyssal Scepter-esque items that has armor and AD. And I seriously beg riot to delete all true damage crap and fix Darius' scaling Armor Pen passive so it actually works more like Lethality.
: > [{quoted}](name=OrionStarr,realm=EUW,application-id=39gqIYVI,discussion-id=PIPRxJMl,comment-id=0001,timestamp=2017-02-21T19:52:58.444+0000) > > Because there are different merits needed for each role. A tank is not even suppose to be able to kill that much. Tanks are suppose to soak in damage and cc others. As an ADC you would need around 20 or more kills and die less than around 4-5 deaths. Any more deaths can be &#x27;taken back&#x27; with a Baron. This is from exp. Oh and that thing... You need 200 or more cs as an ADC too, this is like certifying them that you weren&#x27;t crap at farming which is one of the fundamentals of being an ADC. > > > Jungle theoretically has the hardest time getting an S- or above since they need CS, Kills and Objectives. From what I see, a jungle and ADC has around the same or vaguely similar &#x27;needs&#x27;. But Junglers seem to be &#x27;allowed&#x27; to die more than the ADC. I think it&#x27;s because of the risky nature of being a Jungler. > > > The best way you can get S on a champ is by playing Support and being able to kill since a Supp is not suppose to be able to kill that much since supps are theoretically should be behind in comparison to the whole team, that is why you see easy S playing a full AP Lux Support. Applying basic understanding, someone behind and doesn&#x27;t even have much items &#x27;must&#x27; have played awesome-ly to be able to kill that many and so a literally killer supp is the best way to get an S. Oh and ofc the foggy rule is you shouldn&#x27;t die more than 4 deaths. 1 death more than that calls for a Baron to &#x27;refund&#x27; it. Be sure you actually see your face when the Baron is killed. > > > If not the overtly big ass kills, you need around 20+ assists and 1 or 2 kills. Oh and it doesn&#x27;t seem to work unless you actually buy the full stage of a gold item, like Frost Queen&#x27;s Claim, FOM, Equinox, etc. He was playing Aram. {{sticker:zombie-brand-facepalm}} :)
OMFG! OMFG! DELETE YOUR COMMENT!!! Then I'll delete mine... We need to make it seem that nothing happened. Pls I beg of you T_T Edit: i deleted mine. So, aha! Edit 2: Oh %%%%... You can still see my u.name... Delete your comment pls T_T
GLurch (EUW)
: Of course you should *try* to win, but how do you know if someone is trying or not? Sometimes, it's obvious when someone is writing something like "gg noob team ff 20 open mid I feed", but if there's for example a Heimerdinger with a score of 0/7 by 20 minutes in your team, but is not running it down mid and in general just being quiet, how do you know if he is trying or not? Some people clearly would call people like that Heimerdinger out as intentional feeders or trolls, but what if the person behind the screen is actually trying, but just had a [bad day](https://www.youtube.com/watch?v=H-aNEIsbkM8) or is in general bad at the game?
i don't give a rat's ass about a defeat. This is the literal truth for me. How would I know someone is not trying?? Well, I'd actually look and see if they are following advice. Because yeh sure, no one has to follow that one guy preaching LOL bible. But you are in the same team. That guy wants to win, so why would he say crap to make you die more? Like I said, I don't give a rat's ass about a defeat... That is as long as the people actually tried not to die. I don't give a rats ass with a defeat with 2 or even 3 deaths more than they killed or maybe even assisted in some cases. The term 'gg', in my opinion is thrown too easily. Im not of those asses who reports for feed because my top lane is losing. That's the nature of the game, one side will lose. If they actually tried not to die or greed, then I won't see that as feeding. I.e A Yasuo is losing lane against a Darius. Someone in the team tells Yasuo to stop pushing lane, ward bush beside tower and prioritise Bloodthirster to be the next item that he finishes to sustain longer and farm longer in lane. I would know that Yasuo is actually trying if he doesn't push lane, if not getting BT asap, because he is not making Darius any stronger; harder for the team to kill. This is the same for anyone behind that has an 'open' option to buy armor. For example Darius losing against a Fiora. I would ask for that Darius to finish Randuins for the slow passive, stack health for the true damage/crit , armor and -AS passive, also because he would have enough damage from his Armor Pen passive from his skills. Now... Tell me why on god's earth would anyone keep building damage if they can't even last long enough to give the damage??? Not to mention they get behind more in CS. Especially when a Darius in this example has that kind of skill passive, behind and is a known champ to buy armor item? And jesus christ, the amount of people in lane I see who keeps engaging/tryharding even if their laner is 2 levels or something higher and tells other people to '%%%% off'. -_- For me it's more about so long you don't tarnish the effort the people in your team put.
GLurch (EUW)
: Wait, you are talking about it being disrespectful to waste time? You literally play a game to waste time. That's literally the purpose of games. Using the time you have nothing to do to have fun, instead of doing something productive. Games are for fun, not to be totally stressed, pay attention to every single thing,... They are there for relaxing once in a while.
Yes, I know it may seem hypocritical. But like I mean, something in the rounds of that the other people put effort and they are putting in time with the effort they already are putting. What I mean is that it would be disrespectful as such times to not try. I mean, from whatever you do playing games, etc. you want something you put effort on to go somewhere. And I can't possibly understand if they are there for fun, then why try having fun trying to win? Losing itself doesn't bode anything for the person than winning, so why would a person not try to win instead? Not even try to win actually, just try to do their best. If they can't kill then at least try their best not to die and not hinder the other people in the team. That also includes of course not seeing every advice given to them as insult because of some damn misplaced pride, not trolling because they are on the same team they are trolling on. I clearly not see the logic or anyone in mind who plays any game without the intention of 'getting through' the game. Why would anyone do anything without wanting to improve on it? And for the likes of me and many others. I go to Uni, I have work, I have people and I also need to do volunteer work for my Uni course. The small slots of time I actually have, I want that time off, though it is wasted as a break to actually bear fruit still. That's kinda where the 'time thing' I was going about was coming from. Oh and LOL is a progressive kinda game... You are suppose to improve the more time you spend on playing it. The thing they preach about feeling more rewarded for devoting time on learning the champs thing~ It is effort based.
Eveninn (EUW)
: Because you got me curious, what do you gain from the time investment into a win? It's up to you to consider a loss wasted time, but I personally struggle to see what more I get from winning. :o
You don't get abuse/flame. Self-growth in game by improving. Your effort is not wasted. Absolute fact that you will have more fun in teamplay, whether you lose or not. You would have a higher chance of someone adding you or you adding someone to play with again. You do get rewards at the end of the season. Less pressure. Better atmosphere. Pls don't make it seem like I tryhard to win everytime. I emphasized more about listening when given advice; not being a prick thinking everyone is attacking them. It's to have enough respect in the same way someone would say 'excuse me' or 'sorry' for needing to talk to someone when the other person is doing something, and that talk would only probs last under 2 mins. And what actually do you get more from losing? I find this question should only be saved in cases of rigged football, etc. lololololololol.
l MrD l (EUW)
: WHy do people Build Protobelt on lissandra?
That's like asking why people get GLP800 rather than ROA for Aurelion Sol.
GLurch (EUW)
: Why is it that you need to win to have fun? Why can't you just chill, play the game and have fun with the others?
It's effort and time. Lol is not a game that has a save file that you can continue anytime after, or a game that finishes within 10 mins; it's nearly an hour's worth (30-40). I don't have a single person I know that have enough disrespect to waste that, yes even in a game to be so carefree. Who has enough time anyway to just throw away time like that and to put off the effort the other people or even they themselves put out. Who even can say they like seeing themselves die over and over again, especially if it's not your fault. Where on earth is the fun in there? I have no qualms of losing, but for people to have the audacity to ignore or have the paranoia of them being attacked and not lower down egos when given an advice. That's what's the problem. I say it's only gg if they actually tried not to get killed. I don't have a problem with a defeat where most have 1, 2 or even 3 deaths more than they have killed. When you get an answer wrong in a multi-choice selection (advice given), you are suppose to try out the others, not continue spamming the wrong answer... That's just being a stubborn idiot. It's the biggest buzz if there's actually teamwork happening, it's hypocritical to say they play for fun when having teamwork is the highest 'fun' there is here.
: Jhin PBE nerf way to small
He has no mobility whatsoever, no escape without engaging to get the passive lotus mark and have to hit ray gun thing. He doesn't have AS reliance like all ADC combined with ult, lifesteal, etc. And he is losing a whole second of slow from the upcoming ult nerf, coupled to the indirect nerf that already has been said. He cannot kite anywhere near as other ADC, he does not have any juke and slow asf. He is very much item reliant, in my opinion. He is a sniper that stays in the backline and provides that long range stun thing when he can. If he gets engaged on he has to commit since he has no way of escaping except that clutch stun, but then all other ADC have gapclosers, +M.Speed buff or cc. His passive makes it so that his Crits does less damage and again, he has to engage and get a crit to get the passive movement speed. He is a less safer Kled. He has to go ham when he engages and don't have back-up dinosaur to rely on. He is the most high risk-high reward adc in my opinion, more so than Vayne since Vayne has reliable hard cc, gapcloser-escape/juke, AD steroid and let's not forget true damage that can rely on attack speed. So she is less riskier than Jhin, imo.
: Looks like you only play normals. So, there should be fun involved. Ranked is about winning (still should be fun though; though I agree that winning **is** fun as well). I lately play mostly ranked, and what happens in normals is that people just try new/other champs, as we better not do that in ranked. And yes, then it happens that people feeeeed. I don't want to know how you make your calls. In any case, nobody is forced to listen. And if you only play since last August, let go of any assumption that you have the slightest idea about how this game works and/or should be played. No offense, just a fact. But most of all: if you don't enjoy this, why do you keep playing it? Why not just stop? In this type of game you need to accept that there is a partly toxic community, and that there is a portion of morons on the map who really enjoy to ruin other people's day. If that pisses you, you better quit.
Man, what I don't get is why most can't take an advice for what it is and stop taking it as if they are being attacked? It's a team game and why would I be attacking them if I need them to win. Wth is with that kind of attitude/ego? Please don't make it sound as if Im some Hitler, this is also for the times when Im not the one giving advice. I mean, I just had Lee supp first time earlier and wonders why he keep dying against a Blitz when he keeps poking in front of the minion, I advice to use his range and poke from behind minions, and nothing... Shortly after, I repeated again and just tell me to stfu... I mean wtf is that all about??? I obviously can't get personal and just tell them to grow up and grow some self-confidence and lose the paranoia of everyone attacking them, but I swear to Jesus Im gonna do that when I really find a nasty one. And it's not really fun, seeing yourself die over and over again. And it's a 30-40 min long that mostly don't even know when to stop. Like, just move to a new game and start over, geez. This is especially when you put effort in your lane. I don't have a problem losing, but it's the time/effort taken and stubborn prideful idiots. I love strategy games, but this isn't most games with a save file or something that can be finished in 15mins. What is the best way to not get affected by the idiots? Whether I mute them or ignore them, Im stuck there even with the feeds, I advice and I get blasted at, I try and I die and no one seems to know when to stop (surrender).
Warfaced (EUW)
: ------------- Getting sick of losing LP cause of Ragequitters ----------------
It depends for me. If your allied towers are all/nearly spent and only one or even none of the enemy towers have been destroyed... I won't understand why on earth you wouldn't surrender, this is especially true when your team has not secured a single objective. After the towers, they will rotate and focus on pushing, if the baron is not up yet or just take the rift instead which should have been taken in response of the enemy team taking dragon. Your towers are your timers to scale, so it is quite being delutional to talk about scaling IF they are that far ahead since nothing can buy the team time to scale anymore. If you are talking about a player who ragequits with most your towers still standing then %%%% them off to the report abyss. For some people, LP is less shitty than seeing yourself die over and over again and being tilted. But even then those people should %%%% down to earth and ask for advice without thinking they are being attacked for every advice given to them.
: I completely understand your point but i also understand that some people have a bit of an ego so they just can't give up. it's annoying but even when my team is behind 20 kills i know there's sometimes still a chance we could win! _**TL:DR**_ Don't forget that some people's ego makes them keep trying!
I grieve for that TLDR. Have a good night!
Infernape (EUW)
: Why would you pick Mundo anyway? What's fun about running directly at people at the speed of light while spamming Q?
What's fun with getting abused for first timing a champ and you feed like crap? I'd rather do a good job overall than have a small chance of showing off because of luck. Seeing myself die over and over again is what tilts me, rather just a lost game. Why would anyone care so much of showing off to strangers they will probably never meet is beyond me.
: The thing is, the champions you just put there are mostly high risk-reward champions, those are the most fun to play so people want to play them, be honest: Would you rather pick {{champion:36}} over someone more exciting like {{champion:64}} in the jungle?
Too much people wanna show off, but don't want to invest the time to actually be able to show off. I have no idea how lacking someone is to want to show off to people who doesn't know them and will probably never meet. I mean for example. I never understood why on earth anyone would 'first time' a champion in pvp, even just on normals. Yeh sure it's not ranked, but how little is the respect do they have on anyone that they think they can just beat a real person. I mean don't get me wrong, I have no qualms with people like Gold ranked first timing a Yasuo, etc. since they know what to do when behind. Or even maybe first timing easy ass damage champs like Darius or Illaoi since you only have to score a few shots yet still do massive damage. But the one I just had earlier... A Lee supp, and a first time. and literally fed bot lane and keeps poking in front of minions against a blitz and wonders why the %%%% he keeps dying. And says 'np it's just a normal'. But my God, LOL is not Resident Evil with a save file or some quick ass game that finishes after 15 mins, no it's usually nearly an hours worth. And the people who feed doesn't wanna surrender or know when to stop... Where is that point 'it's just a normal'? So then move to another game since you can get more over two games and stop tryharding. I mean yeh sure play high risk-high reward champs, but jesus christ have enough respect for other people to stop feeding and listen to advice without thinking every advice is an attack, I say grow some self-confidence and stop the paranoia. wehwoefownefn That's my opinion at least. With the Practice Tool live, if after a week or two and I still see some lame ass excuse of 'first time' in a pvp game and not used Practice Tool or went to co op for a coupla games, fml. Im treating that as feeding and negative attitude.
: The thing is, the champions you just put there are mostly high risk-reward champions, those are the most fun to play so people want to play them, be honest: Would you rather pick {{champion:36}} over someone more exciting like {{champion:64}} in the jungle?
Too much people wanna show off, but don't want to invest the time to actually be able to show off. I have no idea how lacking someone is to want to show off to people who doesn't know them and will probably never meet. I mean for example. I never understood why on earth anyone would 'first time' a champion in pvp, even just on normals. Yeh sure it's not ranked, but how little is the respect do they have on anyone that they think they can just beat a real person. I mean don't get me wrong, I have no qualms with people like Gold ranked first timing a Yasuo, etc. since they know what to do when behind. Or even maybe first timing easy ass damage champs like Darius or Illaoi since you only have to score a few shots yet still do massive damage. But the one I just had earlier... A Lee supp, and a first time. and literally fed bot lane and keeps poking in front of minions against a blitz and wonders why the %%%% he keeps dying. And says 'np it's just a normal'. But my God, LOL is not Resident Evil with a save file or some quick ass game that finishes after 15 mins, no it's usually nearly an hours worth. And the people who feed doesn't wanna surrender or know when to stop... Where is that point 'it's just a normal'? So then move to another game since you can get more over two game and stop tryharding. I mean yeh sure play high risk-high reward champs, but jesus christ have enough respect for other people to stop feeding and listen to advice without thinking every advice is attack, I say grow some self-confidence and stop the paranoia. wehwoefownefn That's my opinion at least.
Coopa123 (EUW)
: > How is the match in my favor when my cs goes straight to the turret?? This is what Annie Bot said. And he is one of the best, if not the best Annie player. Also lasthitting with Annie under turret is fairly easy. I don't think any other mid laner is easier than Annie in that regard. All I hear from that is that you can't last hit under turret. And we found another problem you should be focussing on instead of complaining about your team > I needed to stop getting bursted down The enemy team kills you really fast, and that's why you bought an item, that needs 10 minutes to stack, instead of buying something with an immediate effect ... like Zhonyas. > Rod of Ages was finished at 20 mins because I rushed Morello first. I had to start surviving because everybody started feeding. Not only is nobody building Morello on Annie ... your argument for why you bought Morello first applies even better to RoA lol xD > nd you are there asking why Im offended on top of the fact that you obviously don't know logic. Or you don't like to hear that you made mistakes and then you get all offended and defensive about it ^^ You already proved that you have a short fused based on half of your OP being cencored, but you need to seriously chill. > You another idiot probably who keeps going damage even when behind, 'cause yeh.. I mean at this point we have already established that you have absolutely no clue about itemization (RoA second, Morello for some reason, Frozen Heart over Zhonyas) so I have a challenge for you: If you find me one single Annie player (plat+) who has a similar crappy item build as you ... you win. I will admit Frozen Heart on Annie is better than Zhonyas and I will admit that getting RoA at 20 minutes is fine if you want to buy Morello first for some unexplainable reason xD
http://www.op.gg/champion/annie/statistics/mid http://champion.gg/champion/annie Oh look Morello one of the highest winrate. First off all... You are indeed an idiot. I already have 300 health from buying ROA at first and 80AP (with the passive and mana), same as Zhonya who has that on top of... 45 armor and a passive that you can only use once every 120 sec than a 90 armor, 20%CDR, mana and -AS aura that works every second. Please just stop typing, you are one of those bullshit stubborn assholes I meet in game who doesn't know when to stop trying. Misplaced deluded pride. And just please %%%% off. I know the turret rhythm for farming under tower for both melee and ranged minions. You obviously don't know sieging is possible. Just pls stop typing... You are an idiot. And the thing is... I have 21 kills 10 deaths on top of being focused every time. Pls just %%%% off. You are an annoying %%%%%%. At a plat level, you idiot... Everyone knows how to work as a team... You don't see a lone carrier, you idiot. Pls do the maths. Health is a better defence overall than flat armor, not just for physical or ap. That's why the scaling HP runes for squishy supp or midlaners, you idiot. Just pls %%%% off. Don't talk shit about anything, you are an idiot without even looking at the maths. Try to use the websites to improve your shitty ass mastery you noob.
Coopa123 (EUW)
: All I see are excuses. First of all the matchup is in Annie's favor. . So that's that. If you have to delay RoA until 20 mins you simply do not buy it. > Im not a Challenger or a high elo but Im pretty sure they preach about building items to suit the situation. The situation was that Xin and Tryndamere killed you. You know which items suits the situation best? Zhonyas. > You have a great way of advising -_- It's not even constructive criticism. I didn't mean it as an attack. I pointed out what you did wrong and told you how to do it better. Why are you so offended?
How is the match in my favor when my cs goes straight to the turret?? He has a shield I have to break first and pass through all his spawns, silence and visions just to get a stun. Go pls research first who counters who. Let me point this out to you again, the ROA... THEY DID NOT SURRENDER. And you get more effective armor/HP over Roa and frozen heart. And ok... I know Im talking to someone who is stubborn and a hypocrite. Please go over your long ass paragraph and count how many crap adjectives (describing word) you used, such as terrible, bad, can't, etc. And you are there asking why Im offended on top of the fact that you obviously don't know logic. 'Stubborn and hypocrite' was my first two crap adjective I used for you. Where is the problem of finishing ROA at 20??? ROA is rushed first because most games finishes at 20-30 mins, but the team DIDN'T WANT TO SURRENDER and I needed to stop getting bursted down. You stack HP to counter burst and 300 HP from Rylai's or Liandrys is less useful than 90 armor, 20% CDR, and 15%- Attack Speed aura. But anyways... Im gonna stop. You're an idiot. (Oh look, my third adjective). You another idiot probably who keeps going damage even when behind, 'cause yeh... You sure can last to give the damage ^^.
Coopa123 (EUW)
: Alright let's look at your Annie game then . The enemy team was better than your team. This is where all of your questions should have been answered, but if you insist we can keep going. First of all 10 deaths is still really bad. One thing to work on. Your build is bad. Nobody buys Frozen Heart on Annie. If you need armor you always buy Zhonyas. And you finished Rod of Ages at 20 minutes, which is way too late. Second thing to work on. Your CS is absolutely terrible. As a midlaner you have less farm than your jungler, who already has bad cs. Because malphite has 150 more cs than you, both of you have similar gold ... but Malphite is 13 kills behind you. Third thing to work on Let's recap. You don't know which items to buy, you can't cs (as Annie) and you have way too many deaths. You can't expect anybody to respect your calls if you lack basics understanding of your champion and/or the game in general On top of that it's a normal game. Nobody in your team cared as much about winning a normal game as you did. You obviously have the need to win, so why not just play ranked games, where most of the players at least try to win. Maybe the other 4 members of your team all tried their champion for the first time and just fked around, you can't blame them for that because you queued for a normal game. The longer a game lasts, the more IP you'll get in the end, so I don't accept this as a reason to surrender. What I am trying to say is that you should focus only on yourself. You can't control your other team mates. You're not the team captain of every normal game you queue. I don't even think you know enough about the game to coordinate 5 people at the same time to you actually win. Additionally you yourself make a lot of mistakes you should be focussing on instead of how bad your team is.
Wow the attacks. -_- Rod of Ages was finished at 20 mins because I rushed Morello first. I had to start surviving because everybody started feeding. I did not know I had to pull everyone's weight at such an early game. Frozen Heart because 90 armor and -% attack speed for Trynda and Xin, I too needed to goddamn survive more than the every 120 sec Zhonya passive and the 20% cooldown on Tibbers with Morello for 40% CDR. The cs... It's against a Malzahar. Tell me exactly how you farm with the void spawns on top of Malefic Vision that passes on to the nearest enemy when whoever it has dies? Malzahar pushes hard and my turret was gone first. I don't have decent waveclear as Annie. Malzahar was never even fed at any stage. Stop making it seem like it's all about me wanting to be a leader. I also said about anyone else who advices and someone actually listens. But anyway. This attack... Yeh... Just because something isn't in the meta doesn't mean you always have to follow. Im not a Challenger or a high elo but Im pretty sure they preach about building items to suit the situation. You have a great way of advising -_- It's not even constructive criticism. Ok and for the maths... In 30-50 (yes, 50... It caps at 50)mins LOST game, you will get about 70-80IP. In a 20-30mins game you will get around 60-70IP. Go on then, try it and see which way get you more IP over an hours/2hours worth.
: ***
I do care, but not anything game related or tryhard related. It's the time and effort that's put in. I mean this game isn't like most games with save files, finishes at 15 mins like Call of Duty, Resident Evil, etc. It's a whole 30-40 mins games. It could end by 20 mins, but no one surrender even though you get more IP over 2 games and no chance in hell we are winning with the greed. Jesus Christ, just move to a new game. Don't get me wrong there have been at times it didn't look like I could win with the team, but at those times people actually stop being greedy. How can you stop caring when it's a 30-40 mins game and you keep dying even after the effort you put in. I don't care much about the defeat as much as the time/effort lost, especially with the no surrenders and that hypocritical argument that it's only a normal (so why not surrend). But then the biggest buzz I get is when there is actual teamwork that exists, not just me telling advice, but also other people. How do I stop caring when that timer 30-40 mins and you know you are just wasting more time needlessly. Afk'ing will just put me on more timer.
Coopa123 (EUW)
: Nobody has to listen to anything you say. You are not the team captain. > And they did not want to surrender They don't have to. Not everybody plays normals in try hard mode like you do. They play because playing this game itself is fun. You might actually have issues. Some guy suggested anger management, definitely check that out
Look Im only giving that example because I was carrying the whole team prev game as Annie 21/10 and all others under 8 (mostly under 5 kills) and mostly 11+ deaths. Im also talking about the times other people say what the team has to do to win and someone actually listens. It's that biggest buzz when there is actual teamwork that exists and not just people who can't take advices without thinking they are being attacked. And Im not caring about the gameplay more than the fact that LOL is game that finishes mostly 30-40 mins, that's not like most. It's the effort or time I put in, or whoever else in the team at a given time. I mean you do know that there is more benefits of going to a new game and not see yourself die over and over again, especially the fact you get more IP over 2 games, right? Wanting to surrender when you can't even split push for the team without some greedy ass engaging, rather than just defend is not a tryhard. Surrendering is not tryhard -_- Can someone then tell me how to stop caring? http://matchhistory.euw.leagueoflegends.com/en/#match-details/EUW1/3059497381/229239012?tab=overview I mean, just look at that.
Infernape (EUW)
: Anger management? Self control/restraint?
: ***
Bruv... i do have a life. Im in uni. That is one of the point of me being time conscious, I have said before that I can't play all day. You haven't actually addressed how you can have someone listen to you if you advice them, or even the best way to have people surrender instead or stop being greedy. And it's hard to say you can't pay attention to loses when you keep dying from feeds. A lost game is not what tilts me. It's seeing myself die all the time. I mean I have no problem if we lost with mostly everyone like 2 or 3 deaths more than they have killed. But the prev game I was on I was 21/10 and literally the next biggest kill on my team was a Malphite with 8, the ADC had 2 and most of them has died more than me. And they did not want to surrender. I ask for protection at first with manners, but no one did and they get baited over and over again.
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OrionStarr

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