Rioter Comments
: Riot Has Lost It
I completely agree with you. The game just isn't the same. My biggest problem with the game now is that there are too many 'balance changes' which I feel are just unnecessary. The game is constantly getting pretty big updates now, and it's hard to keep up. I wouldn't mind so much if it made the game more balanced, but it just doesn't ever feel balanced. It really feels like Riot are doing changes just for the sake of change, and to make pro play more exciting. The game just isn't so enjoyable for me now.
Enjutsu (EUNE)
: > Actually, a few of the items were removed. However, that's not my point. My point is that Riot have been talking about encouraging different item builds, but at the same time do changes like this that keep certain items and builds as core. It seems to me like **ADCs should keep always buying IE. ** What makes you think so? > People have also been asking for URF. We are going full circle here really - in the past Riot tried to remove a lot of the snowballing potential. Well recently they did admit they went too far with it, but i think that's because people started asking for more solo carry potential so they're getting what they asked for(probably not realizing what more solo carry really means). > Sure, there are problems with the game, but releasing semi large patches that deal with one area in the middle of the ranked season won't solve them. Which is why they're going big patch followed by a small one to fix issues that showed up. But i think **for now** they have stopped that approach. And considering how big of a change were new runes in pre-season these changes aren't that big. A holistic approach is unrealistic. You can't account for everything at the same time, league is a big and complicated game
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=5M32Zfj8,comment-id=000000000000,timestamp=2018-05-31T12:51:46.755+0000) > > > Which is why they're going big patch followed by a small one to fix issues that showed up. But i think **for now** they have stopped that approach. And considering how big of a change were new runes in pre-season these changes aren't that big. > > A holistic approach is unrealistic. You can't account for everything at the same time, league is a big and complicated game No, these changes aren't huge, but they still have a big impact on the meta and the game as a whole. I look back at a lot of these kind of changes (juggernauts, assassins, mages...), and in my opinion they fail because they don't look at the bigger picture. As a game company, they must have a holistic view of the game. They must understand where they want to go with the game, and what they want things to look like. I think a big problem that they have is that this game is balanced and built around pro play. They need to start considering average players, especially as we are the majority. However, my main issue with the game now is that I think they do too many big changes for the sake of changing the game. It makes it impossible to balance. I've been playing since season 1/2, so it probably makes me a little bias, but I do think they hit a sweet spot a couple of years back and have never been able to maintain it since.
Enjutsu (EUNE)
: > They've been making a point of increasing item variation, but it seems to me that they've just emphasised IE as a core build item for ADCs. None of the adc items got removed we got more of them. IE was a big powerspike item on ADC, other items didn't matter as much. > (again, why? Riot have argued in the past that snowballing is not good for the game!) People have been asking for more solo carry potential. > It feels like Riot make these changes just to mix up the game, rather than to make the game more balanced or enjoyable Some problems are big and systematic. To fix them it's gonna take big changes
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=5M32Zfj8,comment-id=0000,timestamp=2018-05-31T12:22:23.417+0000) > > None of the adc items got removed we got more of them. IE was a big powerspike item on ADC, other items didn't matter as much. > > People have been asking for more solo carry potential. > > Some problems are big and systematic. To fix them it's gonna take big changes Actually, a few of the items were removed. However, that's not my point. My point is that Riot have been talking about encouraging different item builds, but at the same time do changes like this that keep certain items and builds as core. It seems to me like ADCs should keep always buying IE. People have also been asking for URF. We are going full circle here really - in the past Riot tried to remove a lot of the snowballing potential. Your last point doesn't really argue with my point here. Sure, there are problems with the game, but releasing semi large patches that deal with one area in the middle of the ranked season won't solve them. It just changes the game for the sake of changing the game. They need a more holistic approach to balancing, because the way that it's done now causes as many problems as they try to solve.
Rioter Comments
: IMO her traps are a bigger problem for colorblind people (>>colorblind person here<<)
> [{quoted}](name=Riven Cant Cook,realm=EUNE,application-id=39gqIYVI,discussion-id=u2UGNM8z,comment-id=0004,timestamp=2018-05-24T20:30:46.091+0000) > > IMO her traps are a bigger problem for colorblind people (&gt;&gt;colorblind person here&lt;&lt;) I've never had too much of a problem with her traps actually.
: I m going to see Rotating game mode all the time ??
I only logged on today to find out what's happening with the rotating game modes. Have they lost interest? There are so many good game modes that they could put on...
: Headhunter Caitlyn skin colourblind
Rioter Comments
Rioter Comments
: If you want a competitive game which matches you with equal skilled players...
It always surprises me how bad the matchmaking system is in this game. I've just played a ranked game with a bronze guy on my team and a platinum on the other team. A couple of days ago, I played another ranked game against a 5 man premade, and we were all randomers. That's not balanced. The game really stacks the odds against you when you're on a winning streak.
: Visual Tutorials for new players
I don't think videos go far enough; there needs to be more actual tutorials, which need to be specific, such as jungling, playing support, farming... etc. These tutorials could be tied to rewards as well, as an incentive. For example, you could unlock Warwick after completing the jungling tutorial. The game is really complicated, and it's not new player friendly at all. There needs to be more to support them.
: New Patch added DURING A RANKED GAME????
Pretty sure our game has just done the same thing? Everybody suddenly got lag and now I can't reconnect.
Jooojooo (EUW)
: URF - I know its you Ghostcrawler
This snow ARURF was such a bad decision. They have literally done everything to the game mode that they criticised URF for; I.e. same champions being played, and stale gameplay. Why have they decided to put this on for two weeks? I’d love to see the statistics, especially in light of the ask riot post they did. Personally, I’ve played a few snow ARURF games and then not touched the game since, because it got boring too quickly.
Thοr (EUNE)
: Riot is making stupid decisions sometimes
I agree with you. I was really looking forward to playing ARURF, and then they release this... They've literally done to ARURF what they said was bad about URF. Instead of players only choosing a few champions, Riot have decided to reduce the champion pool for us. What annoys me the most is that this will probably be it for URF for another 6 months - they won't release it again for a long while. Whilst legend of the poro king and ascension will come up again and again. I am really disappointed with how they've handled the game modes this year.
Mjauf (EUNE)
: Zoe. Will we ever find true balance?
The damage seems a bit too much, but my problem with zoe is her CC. The range is too far, and the fact that it's aoe and lasts ages on the floor, I think makes it's too forgiving. That's not to mention the fact that it's a slow and a pretty long stun too. It should be harder to hit.
: I miss URF
ARURF is fine. However, massively reducing the champion pool and not giving us any choice of summoners spells is not. Riot said that they removed URF because it got stale and players were choosing the same champions - but they've literally done that for this new snow URF!
Swaain (EUW)
: One for all
Because Ascension and legend of the poro is amazing.
: ARURF....
I don't have any problems with ARURF. It made the game mode more interesting, instead of having the same champions constantly. However, they've done exactly the same thing with this snow version! I can't believe that they've limited the champion pool, and given everybody the same summoner spells. Riot just don't follow their own logic sometimes.
: Arurf Sh*ttiest of all the modes ever.
I can't believe they released this, and I bet we won't have URF or proper ARURF anytime soon after either. Legend of the poro king though, we'll have that again along with ascension before you know it. I'm really disappointed with the game modes this year.
: Yep that game mode sucks hard.
> [{quoted}](name=Yuuzuki Kiryuu,realm=EUW,application-id=39gqIYVI,discussion-id=izXmiWLR,comment-id=0001,timestamp=2017-12-19T17:25:26.681+0000) > > Yep that game mode sucks hard. Sometimes I don't know what goes through Riot's mind. The game modes have sucked this year. Why would they decide to bring back ARURF but limit the champion pool to the same 40/50 champions? It's as if they deliberately don't want the most popular modes to be popular.
Rioter Comments
Eveninn (EUW)
: It does give assassins something they actually want to build, so that's a something. I also feel like that without lethality just 1 small armor item may render assassins useless if it weren't for them having lethality. I know that armor counters lethality, but it sorta creates this armsrace to match armor vs lethality, while if it didn't exist a bit of armor wouldn't be hrut by % penetration, while decreasing their damage to a noticable amount. Anti tank items do exist, but the stat itself used to kill tanks (alongside armor pen) is likely crit for reaching high dps numbers. (Or of course any of the DPS mages use AP and Void Staff)
> [{quoted}](name=GPet,realm=EUW,application-id=39gqIYVI,discussion-id=7i4FjKhl,comment-id=000300000000,timestamp=2017-12-10T23:11:39.350+0000) > > It does give assassins something they actually want to build, so that&#x27;s a something. > I also feel like that without lethality just 1 small armor item may render assassins useless if it weren&#x27;t for them having lethality. I know that armor counters lethality, but it sorta creates this armsrace to match armor vs lethality, while if it didn&#x27;t exist a bit of armor wouldn&#x27;t be hrut by % penetration, while decreasing their damage to a noticable amount. > > Anti tank items do exist, but the stat itself used to kill tanks (alongside armor pen) is likely crit for reaching high dps numbers. (Or of course any of the DPS mages use AP and Void Staff) I think this will end up being the case. Carries will have to build armour to stay relevant in the game. In my opinion, a carry building defence should be optional - you're sacrificing damage for it, and you should get something for that. Having to build armour to just stay at square one seems harsh.
Eveninn (EUW)
: Leathality doesn't counter armor stacking, it counters people who don't buy any armor. In that regard it is used to punish people itemizing purely offensively, while % armor penetration is used to counter armor stacking. The reason why is the diminishing returns on armor. I can go into more detail if you wish, but basically going from 0 to 30 armor will make you take a around 30% less damage than before, but going from 100 to 130 will only reduce your damage taken by like 5-10%. This means if you reduce the armor of a high armor target (130) by 30, you'll experience a smaller damage increase than if you reduce a low armor target to 0. Basically the less armor the target haas, the higher lethality encreases damage.
> [{quoted}](name=GPet,realm=EUW,application-id=39gqIYVI,discussion-id=7i4FjKhl,comment-id=0003,timestamp=2017-12-10T21:09:53.817+0000) > > Leathality doesn&#x27;t counter armor stacking, it counters people who don&#x27;t buy any armor. > > In that regard it is used to punish people itemizing purely offensively, while % armor penetration is used to counter armor stacking. > > The reason why is the diminishing returns on armor. I can go into more detail if you wish, but basically going from 0 to 30 armor will make you take a around 30% less damage than before, but going from 100 to 130 will only reduce your damage taken by like 5-10%. > This means if you reduce the armor of a high armor target (130) by 30, you&#x27;ll experience a smaller damage increase than if you reduce a low armor target to 0. > Basically the less armor the target haas, the higher lethality encreases damage. I get that. However, why do we need this stat? It isn't needed (assassins already have high amounts of damage) and it just means that squishy targets are literally deleted. We need a proper stat to deal with tanks, not one that deletes carries.
Shukr4n (EUW)
: i need to shout a noob question but , since i am a returning to play player from 2 years of aram/featured/draft i have to ask: UNIQUE attribute is no longer a "u build this itema dn get this stat on this only" anymore? because i carefully read that all lethality in all items are UNIQUE. or i forgot the right word that do that trait?
> [{quoted}](name=Shukr4n,realm=EUW,application-id=39gqIYVI,discussion-id=7i4FjKhl,comment-id=0002,timestamp=2017-12-10T20:27:52.005+0000) > > i need to shout a noob question but , since i am a returning to play player from 2 years of aram/featured/draft i have to ask: > > UNIQUE attribute is no longer a &quot;u build this itema dn get this stat on this only&quot; anymore? > > because i carefully read that all lethality in all items are UNIQUE. > > or i forgot the right word that do that trait? I think it's unique per item; i.e. you only get the lethality from that item once, even if you build that item twice.
Zeromatsu (EUW)
: That's the idea behind it... Lethality was designed for assasins to take out squishy, high priority targets. But since there is no "requirement" or cap to use them, everyone can abuse it.
> [{quoted}](name=Zeromatsu,realm=EUW,application-id=39gqIYVI,discussion-id=7i4FjKhl,comment-id=0000,timestamp=2017-12-10T19:28:21.844+0000) > > That&#x27;s the idea behind it... Lethality was designed for assasins to take out squishy, high priority targets. > > But since there is no &quot;requirement&quot; or cap to use them, everyone can abuse it. It doesn't make sense to have a special stat to take down squishy targets though. Assassins already have loads of damage. Why couldn't they just add "lethality" into assassin abilities anyway? e.g. ignores 10 armour..
Rioter Comments
NiuLogic (EUW)
: waiting for zoe nerfs be like
Her damage doesn't seem that strong, but the drowsiness/sleep is so frustrating. Is there any way to really avoid it? I remember Riot went on a lot about clarity before, but this seems to have gone out the window with these runes and the new champion!
Doomley (EUW)
: The attack speed isn't as good as many might think because it's not easy to make full use of it when you have so much of it. Not to mention its pretty bad in some scenarios i.e. when poking you will just put it on cd without actually making any use of it.
> [{quoted}](name=Doomley,realm=EUW,application-id=39gqIYVI,discussion-id=sRzMK7mU,comment-id=0002,timestamp=2017-11-25T01:12:42.410+0000) > > The attack speed isn&#x27;t as good as many might think because it&#x27;s not easy to make full use of it when you have so much of it. Not to mention its pretty bad in some scenarios i.e. when poking you will just put it on cd without actually making any use of it. I think on most champions it's not that strong. However, on champions with attack speed steroid and on-hit effects (e.g. yi, kog), I think it's really powerful.
: apparently it needs a buff because from next patch the CD will be SIX seconds instead of ten. so yeah, endless uncapped attack speed
> [{quoted}](name=MirirPaladin,realm=EUW,application-id=39gqIYVI,discussion-id=sRzMK7mU,comment-id=0000,timestamp=2017-11-25T00:08:43.279+0000) > > apparently it needs a buff because from next patch the CD will be SIX seconds instead of ten. so yeah, endless uncapped attack speed Wow, do you know why? It seems really strong already!
Rioter Comments
: The snowball meta is driving people away from the game...
Everything in this game is geared towards flashy plays for pro play. They want the game to look exciting. It's so annoying when you get dived at full health and still die, whilst the other team don't die. Even though it would improve the game for players like us, Riot will never consider it.
: [Patch 7.23] Low FPS
My FPS occasionally drops to 0 now (and freezes). They've made it worse.
: Do tanks have too much damage?
Definitely. I'd argue that there's not even a 'tank' class in the game; sure you can build a champion to be tanky but they still have reliable dps and cc. There are essentially fighters that are more or less tanky. However, I think the problem is not limited to just tanks. There is just too much damage in the game, especially with these new runes. I think all champions have too much base damage.
MySTAYLOR (EUNE)
: Runes Bug : Can't Change
I played one game and it was fine. Then I tried to play another game and I got this. I've also been having problems accessing loot and collections... Do Riot actually test updates before patching the live game?
: i want to know why people hate my LGBT club?!
People who aren't part of a minority group will never be able to understand why minorities want special groups/spaces like this. They don't experience exclusion in everyday life, and so can't comprehend the need to create a separate space. You see the same comments for women-only groups here. Some people just can't understand why.
: In what ways is Fizz not op?
I don't know if I'd say he was OP... but he's definitely very frustrating to play against. I'd love to see his movement/untargetability reworked/removed though!
Djedo (EUNE)
: Should Nasus get nerfed (possibly reworked)?
I don't think Nasus is OP, but his play style is definitely toxic. I'd like to see his Q stack mechanic changed so there's more counter play than just 'win the game early'.
Keepre (EUW)
: [3v3] High Elo Challenger Matchmaking And Elo Gains/Losses Are BROKEN
I think this is the experience throughout 3v3. It's a shame because 3v3 is a fun mode, but Riot just don't care about it.
: Tanks are just Power Overwhelming in Aram....
I agree. Riot should never have touched ARAM in the first place because I think they made it worse with all the changes. Yes, ranged mages are really oppressive at the start of the game, but this was always balanced out by late game. Now the window of opportunity is really small for them before tanks start becoming really tanky (and still dealing a lot of damage...). Riot have now said though that they don't plan to balance each mode separately, so I can't see them changing items just for ARAM. It is a shame that Riot treats ARAM and 3v3 more like little minigames than actual game modes.
Wetwings (EUW)
: Buy champions or wait for the runes rework?
I think runes will be free. They're combining them with mastery points.
: Spirit Visage on sona!
I think you'd be better off with {{item:3174}} . It synergises better with the other items sona builds too (mana regen items).
: Does Riot expect us to buy the emotes? (450 RP)
I agree. If they want to charge RP for emotes, then fine do it. However, I don't think emotes are worth 450RP each, especially if you think that they are just emojis. It should be 450RP for a bundle.
CS Primo (EUW)
: Can you please give us 1 free rank dodge per day if we are in promos or near 100 LP in a tier?
No thank you. Can you imagine how much longer queuing could take?
Mr Genetix (EUNE)
: 5-man premade missions
Yeah this really bugs me too. Why are so many events nowadays requiring premade teams of 5? It's the same for those IP weekends. Solo players should be able to join in with all the events, even if premades get an easier time.
: Server lag?
And I disconnected from the game, and got booted out. I can start a game as normal, as if the game disappeared!
Rioter Comments
: > [{quoted}](name=Panda Popz,realm=EUW,application-id=39gqIYVI,discussion-id=Eb2NqJdJ,comment-id=0005,timestamp=2017-09-13T21:48:37.143+0000) > > I don&#x27;t think nasus really needs a nerf, but there should be more counter play to his stacks. He&#x27;s a toxic (and arguably boring) champion, due to him needing to AFK farm for the whole first half of the game and then he becomes a tank with ridiculous damage on a short cooldown. > > I&#x27;d possibly like to see him gain stacks more easily but lose stacks on death. That way he can be countered better, and also means he wouldn&#x27;t need to AFK farm to be useful. > > On a side note, I really don&#x27;t think his Q should work on turrets. It&#x27;s just not fair when he almost one shots turrets late game! Nasus is here to punish People for that. Splitpushing was always part of his kit and nothing changed today. (except for the Q rework) If you couldn't use ur Q on towers you have to build AD on Nasus to even make decent damage to towers. If that happens, he would be useless in pushing and his teamfight would be even worser since he won't be able to tank much dmg imo. And there's also a Yorick, Jax and Trynda who can get towers down fast.
> [{quoted}](name=DarkSakato,realm=EUW,application-id=39gqIYVI,discussion-id=Eb2NqJdJ,comment-id=00050000,timestamp=2017-09-13T22:19:04.579+0000) > > Nasus is here to punish People for that. Splitpushing was always part of his kit and nothing changed today. (except for the Q rework) > If you couldn&#x27;t use ur Q on towers you have to build AD on Nasus to even make decent damage to towers. If that happens, he would be useless in pushing and his teamfight would be even worser since he won&#x27;t be able to tank much dmg imo. > > And there&#x27;s also a Yorick, Jax and Trynda who can get towers down fast. Yorick, Jax and Tryndamere all need to build AD though to take out those turrets. Why should Nasus be able to melt turrets late game without any risk? He can build full tank and still have a massive damage output. The idea of having to win early against nasus or otherwise have him destroy turrets in seconds, and therefore win, is just toxic in my opinion. I just don't think 'Win early' is a valid form of counter play.
: Thank you very much for your response. Since URF is available only for a small amount of time, I do not see the issue there. Furthermore, in ARURF it seemed to me that the same champions had always been spamming. (Without ban restrictions it gets quickly tiring) The main reason for this topic is just to get the attention of Riot Games. I would like them to know that there are still people out on the fields who would appreciate the proper URF mode and aren't satisfied with ARURF.
> [{quoted}](name=c0pyrightbymitch,realm=EUW,application-id=2BfrHbKG,discussion-id=5wO3OeqY,comment-id=00000000,timestamp=2017-09-13T21:56:35.943+0000) > > Thank you very much for your response. > > Since URF is available only for a small amount of time, I do not see the issue there. Furthermore, in ARURF it seemed to me that the same champions had always been spamming. (Without ban restrictions it gets quickly tiring) > > > > The main reason for this topic is just to get the attention of Riot Games. I would like them to know that there are still people out on the fields who would appreciate the proper URF mode and aren&#x27;t satisfied with ARURF. I don't think they plan to bring URF back. Statistically, they noticed that the player base for URF drops fairly quickly when it's playable, whereas ARURF has a more steady player base. They won't release URF when the majority of players prefer ARURF.
: WHY ARURF INSTEAD OF URF
Because URF meant everybody spammed the same few frustrating champions every game, and it quickly got stale. Having random champions means players play a variety of champions in the mode.
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Panda Popz

Level 64 (EUW)
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