: Please revert Kayle
Besides all you've said, I like the old Kayle way more than the new one IMO.
: Games are to short, and champions deals to much damage.
They either have to add more HP and mana to every champion or just reduce all the champion stats (except for HP and mana) to balance the ratio between damage and damage being taken.
: They just need to tone down the stats of the oppressive champs Caitlyn Senna Mordekaiser Qiyana Lee Sin Akali Nautilus Leona Blitzcrank
No, this will change the ratio. The purpose of changing all stats at once is to remain balance in the champion's stats.
Rioter Comments
manolis201 (EUNE)
: > [{quoted}](name=Pixelbits,realm=EUW,application-id=39gqIYVI,discussion-id=5d51Ljeq,comment-id=000000000000,timestamp=2020-01-15T21:51:34.904+0000) > > Which champion were you playing? Zed and we had an afk and it was late game...i tried to win it 4v5 :/
According to the image you've provided, barely anyone, except for the one who was AFK, build MR. No wonder you were losing and by the looks of it, you were trolling as well. What is the point in buying 5 stopwatches and Rab cap on an AD asassin? It doesn't help you win your game. Lucian was nearing full build, but he should've build Mercurial Scimitar or get atleast a QSS to counter the CC. Trundle should've picked Spirit Visage and you Zed, you should've bought Maw of Malmortius. I don't know how the team performed in the live game, but building the wrong items can impact your game play in a negative way. That is why reactive item building is so important.
manolis201 (EUNE)
: > [{quoted}](name=Pixelbits,realm=EUW,application-id=39gqIYVI,discussion-id=5d51Ljeq,comment-id=0000,timestamp=2020-01-15T21:10:03.609+0000) > > The most obvious and simplest thing is building MR. I had MR.And she was 3 levels below *cough*
Which champion were you playing?
RiverScrub (EUNE)
: %%%%ING NERF SETT
Hmmm... It's not new that new released champions are a bit overpowered. That is, because they need to see how these champs perform, so they can probably afterwards nerf them.
manolis201 (EUNE)
: Nerf Lux Lost 4v5 from a Lux :D UwU
The most obvious and simplest thing is building MR.
: > [{quoted}](name=Pixelbits,realm=EUW,application-id=ETj6EdvQ,discussion-id=QX1zJEkn,comment-id=0001,timestamp=2020-01-10T22:14:01.671+0000) > > Skill is based on MMR, not on level. Level is just a gimmick for account progression and rewards. Although, more games played > more experience. > > It can be a small factor, but you'll never know what person plays on the accounts. The person behind the level 26 could be a smurf or a complete noob. The thing is that statisticaly on average a player that has a lower level account will without the shadow off a doubt have less expirience than a player that has a higher level account. heck if they wanted to be fair they could use the exact same accounts on the same match but balance out the levels for instance put the lvl 23 and 51 on the same team with those that are with 300+ lvl accounts...also a smurph means nothing, for all I know it was made by someone that had their old account banned for breaking the tos. or a newby.
Only can be concluded when smurfing never existed.
JustClone (EUNE)
: I can see that it took you 5 months to respond to this. And I was wondering, did you listen to what I had to say, and did you made any changes in the last 5 months. So I decided to check your op.gg again. Your last game - against Iron 1 and Iron 2 opponents. Not a single word I said ever got to you. You keep doing the same, you keep complaining about the same, and you do not care about improving. Keep blaming your support taking your CS for this...
> [{quoted}](name=JustClone,realm=EUNE,application-id=NzaqEm3e,discussion-id=b0bd85Xj,comment-id=000b000000000000000000000000,timestamp=2020-01-14T09:19:57.428+0000) > > I can see that it took you 5 months to respond to this. Yea, it has been a while, huh? :-) > And I was wondering, did you listen to what I had to say, and did you made any changes in the last 5 months. > So I decided to check your op.gg again. Oh, you did, huh? > Your last game - against Iron 1 and Iron 2 opponents. > Not a single word I said ever got to you. So I keep blaming my support, huh? Shows how much you know ;-) Gosh, where do I start...? I stopped playing ADC and switched to jungle. It's true that I sometimes get paired with iron players, but mostly silver. Did you also know I don't play ranked? > You keep doing the same, you keep complaining about the same, and you do not care about improving. > Keep blaming your support taking your CS for this... The last time I played ADC, I carried 2 vs 5 (20+ kills). Yes, I know it's not all my supports fault, I am part to blame. I do sometimes play support myself, so I kind of stopped caring about it. It's not like 3 missing CS can hurt me anyways :-) Have you ever experienced tilt?
: First point. Whenever you gank an angry laner, make sure you mute him and NOT taking his farm. Well the situation when you take farm is situational. If the wave is frozen by the enemy tower, unfreeze it and put it in neutral state, otherwise leave it always as it is. The minion wave are usually the reason why laners get angry when they get ganked. Losing XP, losing gold income and losing the advantage of lane. Personally I would only help these laners once or twice before leaving them as it is. Unless I as a jungler gave that player a kill. In that case I could have ruined the guy's lane a lost my top's lane. Which ain't ideal. Just make sure to not overforce ganks on 1 lane, it becomes predictable after 2-4 ganks. 2nd Like I said, even if your bot lane is 0/5 in 8 min time, it doesn't really matter. They will come back at 20 mins into the game, until that point it will always be a 3vs3 no matter what. If enemy bot leaves bot to push mid, they are just throwing their advantage away, so they will either keep starving out your bot's resources or keep pushing with no tomorrow. Doe only 1/20 games have the bot 2nd turret not been lost first. Meaning top's and mid's inner turrets will go down before bot's will, 95% of the time. So focus on getting Control and top/mid ahead first. People think Top is the most uncarryable role of them all cause it's an island up there, But I say it's a hidden OP role. 1 fed top laner can do a 2vs5 easily, all he needs is an backbone to push him forward. Everyone has had one of those games where a unskilled Irelia/Riven takes over the game even if they suck. Same goes for most top laners. Also, you seem to misunderstand a thing. Games can be won through teamwork, but never through a single player's gameplay. Like I said before, let's say you are playing Udyr, one of the easy junglers to play. All you need to do is be more effective than the whole enemy team is. And when you showed your own team your own usefulness they will follow. If you are playing "average" have like a 3/3/3 score or something, the team won't follow you. You need like 200 farm in 20 min, have been responsive in most of your teams control and win over your team to your side. In low elo, it has a lot to do with bad gameplay, but what matters the most are keeping the moral of your teammates. I had a friend in Bronze 5, 2 seasons ago. he was a Draven one-trick and he was basically platinum tier in gameplay, doe cause of his moral he would cause his team to lose 24/7. He would flame everyone cause he was much better than everyone and not reach higher. So what happened when someone who's gold 1 support came to his side? He calmed down, saw how hard I carried and felt relieved he didn't have to barely do anything. That's how you win games. Your team might be horrible in practice, but they are extremely good followers. We are humans, we work in pacts. Like Wolfs and every wolf pack needs an Alpha.
I rarely take the laner's farm, unless they haven't pushed in the minion wave before recalling. Pushing it in will make their enemy laner lose gold and XP. Bot lane was just straight up throwing the game and flaming. I generally don't focus on losing lanes, but the winning ones instead. Talking back to flamers in game is just pointless, too much distraction and loss of concentration. And yes, teamwork is how we almost managed to almost carry 2 vs 5, only thing is, in low ELO, teamwork doesn't exist that much as in Gold or up. It's generally 1 vs 9 mentality. I like playing games the smart and logical way, like in the higher ELO's, but cannot, because in low ELO, there's no logic.
: I am not a main jungler, but I am highly successful at jungle even if I don't main it. At least from a low elo perspective. What many inexperienced junglers think of their jungle is "clear jungle, ganks lanes and control objectives". But what usually happens in MOST jungle game are people who are inexperienced only focus of 1 of these things. Usually it is farming/farm control, rarely for ganking. Inexperienced junglers only get like 2-4 ganks of the first 20 min, and that's horrible, and even if they gank at a max 4 ganks per 20 min, they lose control of Dragon/herald and scuttles. Jungle clear: Being able to have full control of these things require focus and efficiency. A good example for for efficiency is minimizing the time to clear your jungle. What inexperienced junglers do is going from 1 camp to the next until they whole jungler is cleared. But what an experienced jungler would do is to group up monsters and clear them all in 1 go, like dragging the blue buff towards Gromp, smiteing Gromp for aggro and dragging them together. Best jungler for learning this is Fiddle/Zac. Your focus is your overall mentality. If you are on autopilot while clearing camps, you won't see what's happening on the map and neither which abiltities are being used. Atm Monsters only have 1 way of attacking and it's by auto attacking you. If you need focus to have a noodlefight with a NPC you are an inexperienced jungler. Look around always move the camera to see what's going on around you and decide your next move. Do wolfs or do I gank bot? Take scuttle or solo drake? Objective control: Ganks is a way to achieve Objectives controls like such as killing bot rushing drake and such, but what is the most important to achieve control is to know where all players are on the map, if your mid is at base would you be willing to take a 3vs2 at drake after killing bot, or should you focus on taking towers? I would always say Solo epic monsters while knowing where the enemy jungler is and take towers with team. Nunu and Udyr fill this job perfectly for starters. Remember to never take full focus on objective control doe, there's so many control based junglers who focus on the role they are best at, while the team are in need of taking towers and getting gold. When you are 4000 gold behind, it's not worth doing drake or solo herald/baron. Your time can be spent somewhere else. Ganks: Now ganks are the hardest thing about junglers. Some just force it without thinking saying "I NEED TO GET MY TOP AHEAD". Stupid thinking in my opinion. While it's true you should always try to get your snowball laners ahead first, before you aim for a lane that require lots of babysit to get ahead. My usual jungler path is top to bot, basically ganking top first cause they are often players who snowball out of control, going mid after and staying and babysit bot. Bot will always be a lane that will never be ahead until late into the game. Top lane will always decide a victor before the 10 min mark. Mid will always be a stalemate and bot late won't see an advantage of either team until 20-30 mins. But what I am saying if "EVERYTHING IS A PERFECT WORLD", you never know, your top might stomp his laner without your help, your mid might get 0/20 and your bot might just constantly complain that they need help. As a support main, I will tell you directly do never help bot, it's boring as hell down here and even if the enemy or my jungler comes, nothing will change except maybe 10 extra CS to the enemy team. gank Mid/top before the 10 min mark always, sometimes you don't even need to gank at all, BUT THIS AIN'T A PERFECT WORLD! Also, there's no junglers who "can't gank" junglers like Yi and Shyvana excels on ganking losing lanes or in-pushed lanes by the enemy. Say Yasou mid, "PERFECT target" he is always pushing, always aggressive and a perfect kill. If a Yasou doesn't have 7-8 deaths before the 20 min mark, it means the jungler hasn't done his job good enough. Anyway, I'm getting a bit off track. Before you gank laners, try to figure out what the enemy jungler is doing. Have he cleared the birds? In that case he is either top side, clearing crugs or aiming for a target. Where did you see him last? Which player in your team is he most likely going to gank? And so on, there's tons upon tons of info about knowing. Now for the last bit. Late game: What most inexperienced jungler would do at 30 min mark would just to constantly group with team, clear lanes and play like a laner. Don't do this. While grouping is a good thing, revealing your position for the enemy is the worst thing you can possible do. Stay hidden until a fight or a catch happens. While you can say "stay with team" is always a good thing, I don't say it literary "leave the team", get a sweeper, roam around your team on the sides and follow up if anything ever happens, or leave if the fight is already lost the first 2 seconds of the battle. If a Blitz hook your carry and it dies, ping to retreat ALWAYS PING or you will end up having 4 dead teammates, then go and do a objective like taking red/blue/dragon/baron. It all depends if you can still see your opponent. If they are running at baron, you run at dragon. Only 1/10 tries will be a steal, don't risk it unless there's nothing else to do or you are desperate. That's basically all advice I can think up. A challenger junglers does all these things, but that doesn't mean a bronze player cannot do it. Do some practice games for Clear efficiency then go over to normals try to combo Control with Clear Efficiency. When you got these 2 it's basically winnable any game below plat, but after that you need to understand how the enemy players move. Junglers move diffreant from game to game, it's all about knowing what to do. Hope this helps! {{sticker:zombie-nunu-hearts}}
I agree with a lot of points, but the point is that when I want to gank, the ally laner kind of refuses me to let him/her gank and afterwards blame me for not doing anyhting :-/ I'm always like, when I am attempting a gank, I ask the laner to let their enemy push towards them. This way I have space to pull of a succesful gank, but sadly, they keep shoving the wave and making it impossible to let me gank. If I can manage to chunk the enemy laner I am ganking, it would be great, but another sad thing is that most laners I encounter don't know how to take advantage of that and they just end up dying instead. In the ELO where I'm playing there's an extra factor to consider and that is: "Is my ally laner skillful enough to follow up on the gank?" Most of the times it's a "No". Last game, bot lane managed to feed 0/5 in less than 8 minutes, I helped mid (Akali) get a kill early on, but she kept dying over and over again ended up with 14 deaths at the end of the game. The ADC and support also managed to get 10+ deaths at the end of the game and the support just went AFK suddenly, because he kept surrendering and didn't want to continue the game. We almost managed to carry 2 (WW and Camille) vs 5 (Master Yi, Lux, Thresh, Aatrox and Miss Fortune), but still lost. Camille ended up refusing me to let me gank her lane. If my ally laners refuse to cooperate, I cannot do much besides going for other objectives.
mistry (EUW)
: Well I'm not sure then, if you don't want to gank then to be honest try another role. There's no such thing as 'giving away your position' if it contributes to your team getting a lead, even burning an enemy flash is positive as you can return a minute later. And counter jungling is productive, done well will give you big xp and gold advantages, and is the main way to take over a game by yourself. You can add me in game if you like since its easier to explain 1 on 1.
I partly agree, but when top camps are up and I gank bot lane, the enemy probably counter jungles me, losing XP and since I noticed many of my fellow players not cooperating, the gank kind of fails, leaving me behind in CS and XP. Especially with the changed jungle XP, timers and the catch up XP removed. And I kind of found the problem already, since I play certain champs like Graves, Olaf, Jarvan, etc... I farm too much and not gank enough. Champs like them are early gank champs, so I kind of need to make use of that. Since people in my ELO tend to feed the enemy more often, early game junglers are generally better, than late game junglers, like Yi, because in order to win, I must have the lead over the enemy laner. So even when my ally laners feed, I already have the lead over them and improves my chances of winning. I feel like early game is much more important these days.
PurpleOrk (EUW)
: That, combined with the rank system that forces you through promos that you have to win to achieve the position you've already earned, and throws you back further than losing the equivalent matches if you do lose them, makes for a system that is complete nonsense. That, without talking about the artificial 50% winrate enforced and matchmaking being used to break streaks. Lose a couple of matches, your mmr goes below the average of your rank, now you lose more lps than you win in this new mmr, you need to win 3 for each 2 you lose just to stay on the same place, but you're doing close to 50% because that's how the system is built, aaaand you're stuck. Now it takes a lot more effort to climb than it should, only BECAUSE OF THE SYSTEM, not your skill. It's all designed to hinder your progression and leave you hardstuck several ranks below what you deserve because at that point you can no longer solo carry surrounded by people a lot worse than you, and it's all left to the matchmaking and luck, when not to 50% winrate being enforced. People get tired of having no chance to prove their skill, when 95% of the matches require no skill and are a complete stomp to make sure some people win and others lose, nobody has a fair chance or fun at all.
Could be, but it's not like Riot will ever admit that. I'm giving him the face of reality. I've sent countless of support tickets to Riot and they all told me the same thing over and over again. And all I was saying is that it's true that logic doesn't make sense in low ELO. You just play high damage champions to carry games and don't think much about stuff. That is the way to climb, until you're in higher elo where everything starts to make more sense (although some people claim that none there uses logic to play xD). And I've seen his profile, as an ADC, his farm is decent, although I don't know if he managed to get 70 cs minimum at 10 minutes. His deaths are sometimes too high, I'd like to minimize it myself to 5, but we all have sometimes 5+ deaths. Positioning as an ADC is really important and especially in low elo, where you cannot trust your tanks the protect the ADC. Self sustaining champs like Lucian, Tristana and Ezreal are the way to win, but in low elo, if your top, mid and jungle lose, the chance of bot lane losing is huge (unless both have good synergy). That said it's easier to play mid or top IMO, because they have more impact on the game.
JoskuR (EUW)
: Riot Games MUST change the ranking system.
https://en.wikipedia.org/wiki/Elo_rating_system This is your anwser ^^ The current system is quiet simple: You win a game > your ELO/MMR goes up You lose a game > your ELO/MMR goes down Concluding actions based on stats could be messy, because you're missing the factor that anyone can have a bad day and perform badly because of that. Also, tracking the stats is not the same as making it a factor for giving a skill score to players. Losing is part of this game, sometimes you lose like 8 times, then you win 6 times and lose 7 times again. Winning more games than losing is the key to climbing, although I don't play ranked ever. Also, as roles like support and ADC, you're dependent of your mid, top and jungle . If they don't perform well, it's hard to carry as an ADC or support. That is why players don't recommend it in low elo, since there's no synergy and you cannot depend on your team in that elo. But yo, If you like playing those roles, you should do so. I'm not here to tell you what you can and cannot do. It's better to play other roles like mid and top though, so you can climb to atleast Gold elo and then play ADC or support. I've read that more people have done it like this.
mistry (EUW)
: You're definitely over generalizing. The things you stated above dont happen every game, and if you feel like they are then its usually a sign you need to play more aggressive, especially on a champion like graves. Dont be afraid to play aggressive. Sitting back and waiting for things to happen is the usual style of lower elo junglers. Just walk up to a lane and apply pressure, if you see enemy jungler bot, either take his top side jungle or make a play happen. Graves is different in the sense that he has no cc, so its almost entirely your own timing and ability to counter gank efficiently that will win you the game. Aswell as requiring skill to play.
Hi, I appreciate your reply, but... > [{quoted}](name=mistry,realm=EUW,application-id=39gqIYVI,discussion-id=WlllyqdG,comment-id=0000,timestamp=2020-01-12T00:04:36.908+0000) > > You're definitely over generalizing. The things you stated above dont happen every game, and if you feel like they are then its usually a sign you need to play more aggressive, especially on a champion like graves. I never said "every game", but rather all out of the 6 games I played. > Dont be afraid to play aggressive. Sitting back and waiting for things to happen is the usual style of lower elo junglers. Just walk up to a lane and apply pressure, if you see enemy jungler bot, either take his top side jungle or make a play happen. I know applying pressure is something I could do more, but it does give away my position, which is why I avoid it. > Graves is different in the sense that he has no cc, so its almost entirely your own timing and ability to counter gank efficiently that will win you the game. Aswell as requiring skill to play. I guess I could try playing more aggresively, but that is if the enemy laner will let me without me chasing the target down under their turret xD Thanks.
Rioter Comments
Rioter Comments
: The match up algorithm is a JOKE please fix it....
Skill is based on MMR, not on level. Level is just a gimmick for account progression and rewards. Although, more games played > more experience. It can be a small factor, but you'll never know what person plays on the accounts. The person behind the level 26 could be a smurf or a complete noob.
pXHoney (EUNE)
: League of coinflip
I'm only playing normals and I have played more than 2000 normal games. My games lost is 30 games higher than my games won. That puts me around 49% - 50% winrate. I agree that this game feels like a coin flip now. At times I'm having 5 - 6 wins in a row and sometimes just 3 - 4 games lost. It's like win streak > win > lose > lose > lose streak > win streak. There isn't much that can be done when a top laner manages to be 0/5 in less than 10 minutes. It snowballs the enemy so hard, that it's really hard to make a comeback. I feel that this game in solo queue has a big "luck" factor to rank. I wish I could play along people that also use their brain. I had this Tryndamere engaging on me, while I could easily get away. Yasuo engages and Jax joins the fight. I knew we couldn't win, because Tryndamere had his ult, but Yasuo didn't know that. Even when I pinged him to fall back he engaged 1 vs 2 and lost. If people only could use their brain to think for once, it would be great thing for everyone.
Zanador (EUNE)
: Well, you are half right. There are enough people queuing up on EUW, but that's not the same as enough people for every role and especially not the same amount of player for every role. Let's say as a low estimate example that mid is 10% more popular than support, so for every 10 support players we have 11 mids who want protected queue. So after 10 matches are started, 1 mid player is still in the queue. After 100 matches it's 10. Considering that EUW has somewhere around 22-27 million players, how much extra time do you figure this would make as it adds up? And there are the extremities, high and low elo. On the top of the ladder there are naturally few players, so when Riot implemented role selection but didn't include autofill yet, queue times ended up over an hour long. Depending on the server and time, there were streamers who had to wait up to one and a half hour for each match. They were all playing whole different games on stream while they were waiting for a League queue. At the bottom of the ladder the situation is reversed, but similar: there are a lot of players in the queue, but they tend to have very few supports too, since people generally don't enjoy supporting a low elo team. This might have improved a bit with the release of Pyke and Senna who are basically a free ticked to play assassin or ADC and still claim that you are a support. Either way, while there are way more people in the queue, any difference in the role distribution would also add up faster. ----------------- Finally, you might want to look it up yourself or wait for someone who is better informed than i am, but as far as i know, Riot has tried to give players the option to opt out of autofill as a test on one of their servers. The queues got so messed up that the test had to be stopped within days. But in the meantime if you want to check a similar theory at practice, then look no further than Flex queue. Teams of 4 still can't queue up for it, because each would require a solo player to "fill" the last spot (not role, just the spot), and well, solo players already have a separate queue that's a bit closer to being protected, the solo/duo queue. So Flex simply has too few solo players because of an alternative option. Not exactly the same, but a very similar situation.
Interesting, in the end the deciding factor will be which will be chosen more. If more people choose for protected queue > auto fill queue times will probable increase. If more people choose for auto fill queue > It wouldn't increase the auto fill queue times, but certainly increase the protected queue times (hence the increased queue times when choosing this form). Still I feel some factors are left out, because you would have to know the real numbers. Where do you get that mid role is chosen 10% more than the other roles? Is this an estimation? Can you provide me with the resource?
: You should have been around in season 3 and 4. New system just produces crybabies like you who aren't even satisfied with it and think that OTPing one role is good approach to become better.
I have been around since season 3 and I don't get why you're assuming things that aren't true. Your logic is flawed: TS mentioning OTP > Calls the TS an OTP. TS suggesting an improvement to the current queue system > Thinks I am unsatisfied with the current system > Calls the TS a crybaby. Please, get your facts straight first.
: Yes, but I will change your suggestions like this: **Protected Queue** : _Longer queue times, guarantees the 2 roles they choose._ I specifically write 2 roles here because players sometimes assume getting secondary role as autofilled. **Autofill Queue** : _High priority queue for the current system. _I specifically write High Priority Queue (HPQ) here, opposite of LPQ, because in cases of players choosing Protected Queue (especially in high elo where population is less or especially during less population times or with majority of players choosing protected queue) players who choose this option should be given highest priority. With current system, the autofill queue can and will experience higher queue times than now and I consider HPQ to keep it at same timers as of now. p.s: if you dislike autofill, play supp {{sticker:slayer-pantheon-thumbs}}
Vivilou (EUW)
: Were you here when selecting role was first introduced ? Choose anything but support: nothing ... more or less. Choose support: a few seconds and game is found. Your system won't work, because you don't take in account human factor. Players will massively choose autoprotect. From here, i think you understand what will happen. A few good people who choose fill won't save the queue time. The other day, i choose fill, I was expectiing jungler since it seems to be the less wanted role. I got mid {{sticker:sg-ezreal}} I am main adc/support but i play everything.
Assumptions, but not real facts. Riot could do a poll to see what people are really going to choose, to check if your hypothesis is true.
: ***
That's too intense dude. Chill out.
: > [{quoted}](name=Pixelbits,realm=EUW,application-id=Mpd1UjGe,discussion-id=EW9i0Bzs,comment-id=00000000,timestamp=2020-01-08T01:16:51.005+0000) > > So what is the problem into letting people choose what they want? Both parties win. It's a no brainer. > > The people that want to be queued quickly can choose auto fill and the people that want to get the guarenteed role in exchange for longer queue times can choose protected queue. > > Nobody loses here. I just explained to you that numbers don't work like this, the ones that will chose to not autofill will ruin the queue times for everybody, so no not everybody win.
> [{quoted}](name=DelusionalPillow,realm=EUNE,application-id=Mpd1UjGe,discussion-id=EW9i0Bzs,comment-id=000000000000,timestamp=2020-01-08T01:22:18.059+0000) > > I just explained to you that numbers don't work like this, the ones that will chose to not autofill will ruin the queue times for everybody, so no not everybody win. I get where you're coming from, example: - Player A chooses protected queue - Player B chooses auto fill queue Player A has to wait 10 minutes and player B has to wait 3 minutes, but because player B cannot find a game, he is forced to wait till player A has found a game (or aka, forced to also wait 10 minutes). Yes, in this case I can see a problem, but aren't you overlooking the fact that alot of players play LoL on EUW? When the population is big enough, it shouldn't affect it that much, since there's always people that want queue up. Besides that, it will only cause an problem when there are more people choosing for protected queue than auto fill queue. And if people want to, they can just seperate protected queue from auto fill queue. People that choose protected queue will only be paired up with people from protected queue (the reason why it causes longer queue times) and players that chose auto fill, with people from auto fill. Again, the possibility is certainly there.
: > [{quoted}](name=PurpleOrk,realm=EUW,application-id=Mpd1UjGe,discussion-id=EW9i0Bzs,comment-id=0001,timestamp=2020-01-08T00:44:05.813+0000) > > Riot likes it like this, they can use autofill to ensure losses for people that need to lose (in order to enforce the artificial 50% winrate and break streaks) a lot more subtly. Without it, they'd have to go give you four teammates with 50 matches and 25% winrate, and you'd catch on a lot quicker about what they are doing. > So cue the usual subjects of the boards to vote you down and shut you up :P Delusional much ? If you don't understand numbers and statistics maybe stop talking about them You all think like inside games also, that "you" are so special and only you matter and the hell with others, but numbers don't care about your narcissist preference, if you opt to not autofill it's not only you precios self involved, other self centered will do same and because of how many players play league in same time will affect others that don't have time to wait 10-15 min in queue just cause a self centered spoiled brat can't play other roule once every couple of games (some time even 10 games. Nobody like autofill, not even riot, they stated that may time but it's the only thing they can do to compromise between queue times and still giving players option to choose favorite roles in some numbers of games.
> [{quoted}](name=DelusionalPillow,realm=EUNE,application-id=Mpd1UjGe,discussion-id=EW9i0Bzs,comment-id=00010000,timestamp=2020-01-08T00:51:28.496+0000) > > Nobody like autofill, not even riot, they stated that may time but it's the only thing they can do to compromise between queue times and still giving players option to choose favorite roles in some numbers of games. I don't get your logic. My suggestion doesn't change anything major to the current system. It just gives the player a choice: If people like OTP's want to play a certain role in exchange for longer queue times, they should be given that option (hence protected queue). And if there are people who don't have the time to wait and want to have shorter queue times, they also should be given that option (hence auto fill queue). Again, nobody loses here. It's a win-win situation.
PurpleOrk (EUW)
: Riot likes it like this, they can use autofill to ensure losses for people that need to lose (in order to enforce the artificial 50% winrate and break streaks) a lot more subtly. Without it, they'd have to go give you four teammates with 50 matches and 25% winrate, and you'd catch on a lot quicker about what they are doing. So cue the usual subjects of the boards to vote you down and shut you up :P
So in other words, they make you lose on purpose to gain control over the player's winrate. Lmao, nice sense of humor. And besides that, I think they hired an extra LoL boards mod that specializes in downvoting topics for no reason :-D
: Interesting how some time some player emerge and think a stupid idea and he is so proud of and think its unique and that he fixed the universe expansion and global warming
So what is the problem into letting people choose what they want? Both parties win. It's a no brainer. The people that want to be queued quickly can choose auto fill and the people that want to get the guarenteed role in exchange for longer queue times can choose protected queue. Nobody loses here.
Rioter Comments
: Should late game junglers no debute to early game?
According to some resources, ganking when the enemy is low and overextending, can always be attempted to gain kills. While some champion do have better late game plays, it's best to focus on farming more than ganking, but never exclude either one. Gank heavy champions > focus more on ganking. Scaling late game champions > focus more on farming. https://www.youtube.com/watch?v=KTwbKfUnueU
Pixelbits (EUW)
: So what use has the current leveling system when everything is decided by MMR?
How I see it: MMR is skill related. Level is more experience related. The higher the level, the more amount of games played, the more experience gained. I mean... wouldn't this also be a good factor to consider in the current matchmaking system? I remember being placed in silver, while I was actually at bronze skill that time (back when Iron didn't exist yet).
Semaka (EUW)
: {{sticker:zombie-brand-facepalm}}
You do realise it's an old topic? Opinions change :-)
: Banning of pre-picked champions = reportable?
Sorry for the late reply, but I disagree. It should be allowed to ban whatever champion anyone wants. I certainly don't believe that every player does this to irritate the person. The only reason people avoid doing it, is apparently it tilts players. I sometimes ban prepicked champions, because I see a legit reason for it. When it is the other way around, I wouldn't mind. And even when players do this just to get back at the other player, there's no way to differentiate between this. How would Riot know if someone is banning prepicked champion was done to irritate the player or out of a good reason? You could say that they would have to look at the chat to get proof of it, but what if the person doesn't say a single word about it? It's just impossible for this system to know what the player's motivation was, because it can't look into the mind. Although I can get that this is frustrating, please try to let it slide, pick another champion, because whatever the motivation, you can't control others actions. If you're an OTP, I highly advise you to learn 1 or 2 more champs, so you won't be without something else to play.
JustClone (EUNE)
: Man I refuse to stay here, and listen last hitting advise from someone who plays against iron and bronze opponents. You will either forget how "competent" you are at this game, and seek knowledge to improve. Or you will remain exactly where you are now, playing at the lowest skill levels of the player base. If anything, when everyone here is down voting you, you should stop and think for a moment... Is your logic really the correct one?
> [{quoted}](name=JustClone,realm=EUNE,application-id=NzaqEm3e,discussion-id=b0bd85Xj,comment-id=000b0000000000000000,timestamp=2019-08-21T06:17:13.115+0000) > > Man I refuse to stay here, and listen last hitting advise from someone who plays against iron and bronze opponents. It's funny how long ago this was. It's kind of prejudice to base someones skill onto just rank. Sorry to burst your bubble, but unranked means that I can be any rank and you wouldn't even know it and you luckily don't have to ;-) > You will either forget how "competent" you are at this game, and seek knowledge to improve. > Or you will remain exactly where you are now, playing at the lowest skill levels of the player base. I agree that improving my playstyle can make me perform lots better, but there are more factors that lead to a win or lose (you know that ofcourse). It's still a two way lane, so entirely blaming one person for a loss is just too harsh IMO. What if my support fed the enemy ADC hard? The enemy gets an item advantage and keep zoning me preventing me from farming? What if my jungler refuses to help me bot lane? All I can keep doing is warding and trying to last hit under my turret. What if the enemy bot laner decide to keep diving me under the turret, would it be still realistic to get 70+ cs at 10 mins? Besides communication, warding, playing safe and farming, there's not much I can do at that point. > If anything, when everyone here is down voting you, you should stop and think for a moment... > Is your logic really the correct one? I don't know, since this is subjective. Different opinions give different meanings :-) And even if there were 1000+ people to downvote this topic. It just shows that people disagree and that is totally fine.
: Hey man, I simply have never seen this happen. Never heard anyone complain or nothing. That being said, I feel a simple downvote is enough no need to get into a fit.
It was a long time ago I made this post and changed my mind over the period of time. These insightful people helped me to it :-) No worries, you have to right to downvote and I'll gladly accept. All I was referring to though is that some roles like ADC are really dependent of CS and when the it gets taken by someone else, it can hurt them in some way. I prefer my support only to take kills, but never the CS (except if I'm farming like sh*t and need some fast XP to reach a higher level). There's not one way to play botlane ofcourse. Different comps call for different strategies. Either way, it's just a preference and it's not like I can force anyone to do what I ask of them. Making it a reportable offense is just too extreme, that would make this game even worse than it already is :P
Rioter Comments
Rioter Comments
pXHoney (EUNE)
: this is too much work for a feature that almost no one would use..
> [{quoted}](name=pXHoney,realm=EUNE,application-id=Mpd1UjGe,discussion-id=32sxtmv6,comment-id=0000,timestamp=2020-01-01T02:35:39.124+0000) > > this is too much work for a feature... I honestly think it's not that much work. The system is all in place, all they have to do is create conditions. It's not that huge. > ...that almost no one would use.. This is an assumption, not a fact.
Rioter Comments
: https://boards.euw.leagueoflegends.com/en/c/player-behaviour-en/csJH5IKH-what-is-wrong-with-you-people-in-normals?comment=000000000000 I'm just gonna leave your last post right here. And see if people enjoy reading your topic in discussion.
Let's be real. Where in that topic do you see any sign of "toxicity"? Apparently everything can be called "toxic" these days. It was a RANT of all the pent of frustration that I had build up over the tiresome games. Ranting is not the same as being "toxic", because ranting is purely venting frustration. The intention of wanting to harm other players isn't there. "Toxicity" on the other hand, is purposely being poisonous to other people. The intention of being "toxic", is to purposely wanting to harm the other individual. > _**WTF**_ is wrong with you people in normals? > > Every game I jungle, I ping the lane to **_fking_** help me for a gank and the _**fkers**_ don't do that. Everytime my jungle is being invaded, my allies don't come to help me and letting the enemy take my camps. Sometimes they don't even give me a leash. > > I can't count the times where I didn't get tilted, because of some player is incapable of cooperating. What good is this game if I have to play it solo, because I never can count on my team. LoL is a team game, but people are so dense, they think it's an MMORPG. > > Yes, there are situations, ganking is best to be avoided, but oh man, I lost count on how many times the enemy bot lane was hard pushed, we had plenty of item and level advantage (also both were at 80% hp), spam pinging to attack the enemy ADC or Support and they do nothing. Then afterwards we lose, they didn't cry, because I didn't gank their lane. > > Ofcourse, the jungler is to be blamed again, because of these **_incompetent players_** that refused to cooperate. Bad games sometimes happen to people, but they always happen to me. Out of the 4 games I played yesterday, 3 games where my team didn't help me. > > Please to you all, try to learn mechanics of the game. Don't be so scared when your jungler want to help you. If the odds are in our favor, make use of it. Yes, you're allowed to refuse when there's a good reason for it, but if not, please cooperate, because it doesn't just help you, but also me and the whole team. > > And please, for any role you're playing, help each other for once. Top, mid, ADC, support and jungle, it doesn't matter. When you can, work together and don't leave your junger dying, because when the enemy jungler invades my jungle, 3 people are capable (only when you have te HP, mana, levels and items for it) of bringing the enemy jungler down. > > Thank you. I don't know if you had noticed, but yes... the words "WTF", "fking", "fkers", "incompetent players" I used in this topic, because I was expressing my anger and frustration, but It's not that I actually used those words in a live LoL game. I used these words to intensify the story, so it comes across much stronger.
QB33171 (EUW)
: > [{quoted}](name=Pixelbits,realm=EUW,application-id=NzaqEm3e,discussion-id=zXsxV4F0,comment-id=0004,timestamp=2019-12-19T09:44:52.495+0000) > > I know that feeling when you want to really win your game so badly and then getting mad, because other people don't cooperate the way you want them to. That's because you think that's the best course of action at that moment, but really, flaming isn't going to solve anything and makes you teammates even play worse. > > In all of the 6 - 7 years of playing this game, I've come to know the most hardest thing is to remain calm and composed. Look, LoL is a mind game. Concentration is at its best when you're calm and composed, but when you get angered, you lose the focus. Your mind becomes narrow and you aren't thinking clearly anymore. People are more likely to make impulsive decisions when they're angry. > > Instead of putting your frustration onto others, try to put that energy into winning the game. You can't control the actions of others, but you can control your actions. Ask yourself this when the times comes again: "What can I do to win this game?". Instead of them taking control, you need to take control. Do what they can't do and at the same time, stay calm and composed. > > It won't work all the time, but it sure does help. > > Best of luck. > > P.S. To be frank, I don't even have this down yet. I was worse in the past though. In all of the 6 - 7 years of playing LoL, I had received the following punishments: > > - 3 x 10 game chat restriction > - 1 x 25 game chat restriction > - 1 x 2 week temp ban > > (Besides LeaverBuster ofcourse) Oh hey there, after 6-7 years of being hardstuck isnt comparable to my case, this is my first season and as a competitive person i can confidently say you dont belong in the same category which doesn't allow you to give even the slightest piece of advice :)
I disagree. You label me as "hardstuck", but have you ever thought that maybe there are people who only play normal games? In my case, I totally fit in that category. I am just LoL's casual normal game player. It's best if you do a little bit more of research next time, before you start claiming stuff ;-) Having played over 2k of normal games in total, I can tell from experience. Lower or higher elo, it's the same game, where the same player issues are present. And besides, in LoL terms, Gold 4 is also considered "low elo" and I've played lots of times against Golds by now.
: [System Notification]
I want to use my summoner spell "Smite" on Riot games. because they're the first buff I need to get. I need a leash though.
Rioter Comments
QB33171 (EUW)
: Riot doing nothing about trolls
I know that feeling when you want to really win your game so badly and then getting mad, because other people don't cooperate the way you want them to. That's because you think that's the best course of action at that moment, but really, flaming isn't going to solve anything and makes you teammates even play worse. In all of the 6 - 7 years of playing this game, I've come to know the most hardest thing is to remain calm and composed. Look, LoL is a mind game. Concentration is at its best when you're calm and composed, but when you get angered, you lose the focus. Your mind becomes narrow and you aren't thinking clearly anymore. People are more likely to make impulsive decisions when they're angry. Instead of putting your frustration onto others, try to put that energy into winning the game. You can't control the actions of others, but you can control your actions. Ask yourself this when the times comes again: "What can I do to win this game?". Instead of them taking control, you need to take control. Do what they can't do and at the same time, stay calm and composed. It won't work all the time, but it sure does help. Best of luck. P.S. To be frank, I don't even have this down yet. I was worse in the past though. In all of the 6 - 7 years of playing LoL, I had received the following punishments: - 3 x 10 game chat restriction - 1 x 25 game chat restriction - 1 x 2 week temp ban (Besides LeaverBuster ofcourse)
: The thing is. when your mid is being pushed in. They cannot help you no matter how much you ping. Yes you need to adapt to the situation, that's the way to win the game. If you bot is being ganked. You get 3 choices. Gank a diffreant lane, take major objective, clear enemy jungle. Also if you have problem with chat, then mute your team. Last but not least.. I have never heard a Yi/trynda/nasus jungler saying "it's teamwork". No offense.
> [{quoted}](name=The Hero Simon,realm=EUW,application-id=NzaqEm3e,discussion-id=csJH5IKH,comment-id=000000000000,timestamp=2019-12-15T22:24:39.467+0000) > > The thing is. when your mid is being pushed in. They cannot help you no matter how much you ping. Yes you need to adapt to the situation, that's the way to win the game. If you bot is being ganked. You get 3 choices. Gank a diffreant lane, take major objective, clear enemy jungle. I never said mid lane was pushed in, ofcourse mid can't help, but there are situations where that's not the case and they can actually help. When they can, they don't. Besides, there is always top lane and bot lane depending on the jungle side. > Also if you have problem with chat, then mute your team. > > Last but not least.. I have never heard a Yi/trynda/nasus jungler saying "it's teamwork". No offense. It's still a team game after all. Yesterday my bot lane refused to help getting first drake. Mid lane pushed the wave in towards the enemy, bot lane just won the trade where both were at 80% + hp and where the enemy support was push under their turret. Perfect time for a drake to be taken, but when they refused, the opportunity was blown, they lost lane and the enemy took the first drake. Afterwards blaming me for not doing my job. Sorry, but when I am not tanky, the lane is not cooperating and all the lanes are hard pushed in, I can't do much besides farming, warding, Scuttle, Rift Herald, counter jungling, counter ganking (depending on the match up and stats) and split pushing (depending on the champion, Yi is a master of split pushing). Sadly, these people never want their lane to be ganked, unless they're down to 20% hp or in other words: "When we don't need it, we don't want it and when we need it, we want it". That logic is never going to work, because when my jungle camps on either side are up and the enemy is calling for a gank on the other side of the map, I can't appear magically there in a second and when I do, most of the time the fight is already over. Because "THEY" wanted their lane to be ganked, I wasted my time walking over to a lost fight, while I could've taken other objectives in that time. When I play Warwick, Tryndamere, Mastery Yi, Xin Zhao, Jarvan and Udyr, I have more carry potential, than playing Poppy, Amumu and other tank supports, because I am the one actually dealing the damage some of my teammates can't deal.
: You blame your teammates for blaming you... That's one big loophole lol. Anyway, just mute your teammates and focus on what yourself can do. You are Human, the more you play the more you learn, but you can be good at everything. Simply focus on what you need for example you play Nasus, Trynda and Yi jungle from what I can see. Yi is one of the best gankers in the game. Focusing on ganking top/bot with him and you should be able to snowball easy, but never force ganks with him. Yi is the followup damage, not the engage. As for Trynda and Nasus. Taking objetives and killing enemy jungler is your priotity. Focusing on invading and controlling the top side of the jungle. You can solo rift herald easy, but don't try to fight for Dragon. only fight for dragon if it's cloud or Mountain.
Yea, kind of, because I expect them to do X or Y. When my jungle is being invaded and none is there to help me, I will lose XP, gold and will eventually fall behind, making me completely useless for ganks, counter ganks or even counter jungling (this one can still be done though). Now I have to adapt. Every time when I approach a lane, I have to look if they're willing to cooperate and when I see they don't, I just leave the lane and focus on farming again. When ganks are gankable, they should be ganked. I rely on teamwork. But sadly, they force me to play for my own benefits and own goals. It's supposed to be a team game, but the people never seem to care about wanting to win the game. Now I am forced to ignore my expectations of others, to be able to win a game. I had this Camille playing and she told Morde she will lose, because Morde is stronger. I told Camille to play safe, ward the bushes and farm up for mid/late. She refused to listen and kept dying to Morde. She told me: "I cannot farm, because Morde will get to me". Like hasn't anyone heard of wave control? You let the enemy push the wave towards you, so then you can farm yourself. The advantage is that you'll get gold, but the disadvantage is that also Morde will receive gold as well. Yes, it sucks, but it's way better than giving him more kills. If it wouldn't impact the outcome of the game, I wouldn't bother, but sadly, it does. It's frustrating when I am trying hard to win and my ally players don't.
Rioter Comments
14881988 (EUW)
: how u u keep it cool against cancerous players?
I'm also so fking sick of this game. Every game there's a feeder, every game there is a fking noob who doesn't give me leash. When 5 enemy laners invade my camp, my ally team members do absolutely fking nothing. When my enemy jungler invades, they do fking nothing. I had sent a ticket to Riot to fix this MMR system, they keep telling me it's so fking accurate. What a joke that is. How the f can Riot call this games MMR balanced when I always get imbeciles who play this game all the time? These kids need to fking learn the mechanics of the game or GTFO. Nothing more tilts me than losing, because some greedy fking teenager behind their computer doing stupid sh*t all the time. "Because it's funny" "Oh look, I am trolling" "It's normals" Look, this game is very simple. It doesn't fking matter if you play ranked or normals. The objective is the same: "taking the fking nexus out". Your goal of the game is to always win! So why the f would you fking people enjoy trolling and losing on purpose? That defeats the purpose of this whole game! HTTP status 404: Logic nowhere to be found on LoL.
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Pixelbits

Level 132 (EUW)
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