Aelfnir (EUW)
: mm fair point maybe an item that passively gives mana or some shit like talisman gives hp per minion death but instead the mana goes to the adc, not a lot but enough that if you use it effectively it's a good source of sustain in the early game
> [{quoted}](name=Aelfnir,realm=EUW,application-id=Mpd1UjGe,discussion-id=99VmHNdH,comment-id=0000000000000000,timestamp=2016-05-01T10:04:48.279+0000) > > [...] if you use it effectively it's a good source of sustain in the early game ...and that's exactly what's not supposed to be happening.
M0dii (EUW)
: Zyra rework idea (?) [FOR UPCOMMING REWORK]
The only thing I really want to see changed about her is that stupid, old-school, tacky and ill-fitting passive. Also I'm confused to why a plant-woman would have a mass knock up. That doesn't seem very planty to me.
Enjutsu (EUNE)
: I do stuff the most efficient way. {{item:3190}} is a good item, but it's a tank item, so either {{item:3060}} or skip. {{item:3222}} for me it's like a 5th leg on a dog, it's not in the way, but it's not usefull too. Active could be good, but stats arent good enough, most of them arent usefull, most of this item is just a waste of gold.
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=Rk6wZiTN,comment-id=000400000000,timestamp=2016-01-15T10:07:08.953+0000) > > I do stuff the most efficient way. > {{item:3190}} is a good item, but it's a tank item, so either {{item:3060}} or skip. > > {{item:3222}} for me it's like a 5th leg on a dog, it's not in the way, but it's not usefull too. Active could be good, but stats arent good enough, most of them arent usefull, most of this item is just a waste of gold. But you do understand that {{item:3222}} and {{item:3190}} both procc with {{item:3504}} and Windspeaker's Blessing. This is some strong synergy and makes both Locket and Mikael's a lot more cost efficient, since you buff insane amounts of stats to your allies. (So Locket not only gives a shield, but buffs armor, mr, attack speed and on-hit damage to all your allies. That is a f#ckton of free power.) I also feel like you underestimate Mikael's a lot. The Manareg is basically enough (combined with the Meditation Mastery) to whipe out any mana problems and the Active is f#cking golden. Removing CC is one of the strongest and most reliable counter-mechanics in this game currently. On Soraka and Janna (and Sona for that matter) I consider all four of these things essential. What you build afterwards highly depends on your team comp and your enemies. On Janna I wouldn't necessarily recommend AP, but rather more utility, CDR and ms. Soraka can utilize AP pretty well though.
: Your Season 6 Goals?!
Last season's goal was reaching Gold I. Managed that surprisingly quickly and easily. So now next goal is reaching plat together with my boyfriend.
: Strongest late game champions for each role?
{{champion:75}} {{champion:24}} {{champion:8}} {{champion:154}} {{champion:19}} {{champion:11}} {{champion:45}} {{champion:268}} {{champion:61}} {{champion:67}} {{champion:29}} {{champion:18}} {{champion:223}} {{champion:201}} {{champion:89}}
Orionpyro (EUNE)
: Yi gotta be nerfed
Yi is actually one of those junglers I really dislike having on my team. He's very squishy, easily shut down, the ganks suck, and he needs feed and a Sated Devourer to be of use. Of course he can carry games with decent peel on his team, but I don't really enjoy waiting until endgame for my teammates to become useful. He doesn't really bring anything to a team other than damage.
Emillie (EUW)
: The current midlane meta
The only thing I see currently is assassin after assassin. {{champion:238}} {{champion:7}} {{champion:91}} {{champion:105}} and a lot of {{champion:103}} and {{champion:112}} Anivia very rarely actually.
Rioter Comments
Kauski (EUNE)
: > [{quoted}](name=SwHc Fenris,realm=EUW,application-id=39gqIYVI,discussion-id=VQTapdG4,comment-id=0000,timestamp=2016-01-04T16:56:45.002+0000) > > The thing gives an insane amount of damage. Therefore you can't get a long duration. > {{summoner:31}} yeah its so insane that 3x thornmailed tanks kill you with thornmails before you take them even half hp.
{{item:3072}} {{item:3036}}
EmEx (EUW)
: > [{quoted}](name=Pizzazz,realm=EUW,application-id=Mpd1UjGe,discussion-id=B3Mb5IBd,comment-id=0001,timestamp=2016-01-04T00:02:34.364+0000) > > This entire kit is neither new nor interesting. She heals stupid amounts, deals basically no damage and requires tons and tons of mana for these crazy high costs. Supports won't be able to build this much mana/manareg. Come to think of it, noone could. That W costs more mana than most mana items can even provide. That Ult is just major stupid and carries endless troll potential. > > Also no actual champion concept. Just numbers and abilities thrown around. Actually it is new tell me a champ that has similiar abilties? im sure people have had similiar ideas already but there is no current champ like Ria in LoL, so I thought it would be fun to add something different. You may not find my ideas interesting but some may. I agree with some of your points thou.
Taric had a very similar passive once and it got changed because it was very dull and ill-fitting and didn't carry any mechanical value. Soraka was once able to provide mana to allies, which got changed due to it being a very counter-intuitive and gamebreaking and got nerfed endlessly before the rework (since it basically removed mana problems for your lane partner; an advantage no mana user should ever have. Mana costs exist for a reason). The passive effect is basically just a free FM. Ashe got a passive slow on her basic attacks as well. GP had it too before it was removed. The W is just a heal. Many champions have that, with the exception that this one is waaay too strong and waaay too expensive. Healing up to 250 HP on lvl 1 and instantly going oom? That's clearly a bad idea, since it doesn't allow much counterplay and makes Ria entirely useless for a good while. What she does so far is slow people constantly, deal no damage whatsoever, give her ally mana and a shitlot of heal once, before going instant oom. The E is the only thing that's sort of new and interesting. I would generally avoid working around these tiny number tho, since the range of use goes from really fucking small to waaay over the top. If noone attacks her, the passive is useless. If she doesn't deal enough damage, the active is useless. Overthink that. Switching from Melee to Ranged is nothing new, many champions have that in some form or another. The bonus damage with the basic attacks is complicated. I see that you wanted to make it synergize with the slow from Q and active effect of the E. Problem is: If she's supposed to be a tanky support, she won't have much AP to make use the bonus damage, therefore she won't heal much with her E. If you want her to deal damage for her E, then she won't be tanky enough to make use of its passive. And, as I said, the Ultimate is too trolly and if used right too strong of a safe. Furthermore: Her Kit is not that good for a support. Her passive requires her to constantly fight to be effective, but she doesn't have anything to contribute to fights other than a slow and crappy basic attacks. Literally every other support, even Soraka, will easily outdamage and outpressure her. Her peeling potential is also really weak. What does she have to get enemies off her ADC? A slow. Again, even Soraka outperforms Ria here. What does she have to save her ADC? Heals. One that is way too expensive and one that heavily underperforms. Other than that, her Ult. Buttsaving over a mile distance. Too strong imo.
EmEx (EUW)
: Ria the Tanky Support (interesting new champion concept)
This entire kit is neither new nor interesting. She heals stupid amounts, deals basically no damage and requires tons and tons of mana for these crazy high costs. Supports won't be able to build this much mana/manareg. Come to think of it, noone could. That W costs more mana than most mana items can even provide. That Ult is just major stupid and carries endless troll potential. Also no actual champion concept. Just numbers and abilities thrown around.
: I wasn't mid btw And we tried to focus her and outplay her. But it didn't work. She was standing WAAAAY back, and got a free kill on one of our squishies whenever her ult was up. The only way for us to survive would be to literally be somewhere she couldn't even find us. But that's not a very efficient method as you might understand. Oh and we tried to strech to endgame, but lb would just kill all of us and allow them to siege as they pleased.
That's a general issue right off now. Games just snowball out of control. It pretty much sounds like your midlaner simply fucked up big time. Can't do much about that i suppose. Usually there's at least someone who can do something about her. If you see her get fed next time, go straight for MR items. Don't wait till she becomes your problem. She's already your problem when someone else is struggling.
: The counterplay to a fed leblanc
Build Banshee's and stretch into endgame if possible. Other than that... well just don't fucking feed her. Pick a strong counter, outplay her, camp her, pressure her, focus her down, make her regret her life choices. But that requires team effort I suppose. (which is why assassins are also known as the blight of solo-q aka noobstompers)
DireXcon (EUNE)
: The moment you pick a supposedly "troll pick", you team flames you but you end up carrying the game.
People are so inclined to follow the meta, they forget that smart counterpicks and team comp choices can easily win you the game. If I see a Quinn/Vayne top or a Kindred jungle on my team, I don't see much reason for another ADC in the botlane. Rather go for a strong kill lane to shut the enemy ADC down. Most games where there's more than one ADC on my team I lose due to lack of tankiness/peel/CC/burst and them not being able to reach their full potential because of that. So props to you OP. I fully support smart out-of-the-box thinking over strict obedience to meta.
: Why would you Blame someone for picking Blitz into Sivir?
Blitz is a bad example since he can still be utilized to some extend. Other picks tho... Edit: Last Game was a prime example again. Had a first pick Trynda Top who didn't even consider banning his hardcounters. What do the enemies do? They pick Trundle and Rammus. Even though Trynda had really good farm and pretty decent feed, he couldn't have been more useless.
Four Star (EUW)
: How do I get over a breakup?
It's a lot easier than you think. Old feelings are connected to old quirks and old habits. (There's science behind that.) So the best way to forget about her is to do new things, get into new hobbies, do some traveling and most importantly meet new people. Because new things mean new feelings mean old feelings will die/change.
SomiSG (EUNE)
: Opinions on Kench
> [{quoted}](name=SomiSG,realm=EUNE,application-id=39gqIYVI,discussion-id=RhkjOgNV,comment-id=,timestamp=2016-01-01T20:21:33.520+0000) >Tank supports don't need 2 health bars,simple as that. Tank supports with no escape, mobility and reliable CC whatsoever **need** 2 health bars. The only thing I find worrysome is all the free damage on his ultimate's passive and his W, because it's a lot. Like, a real lot. Would love to see some tweaks there.
: After playing a lot of Lee Sin jungle myself I eventually lost my interest in the champion and if i meet Lee Sin, he is just a jungler... He isn't annoying, when you already know what he wants to do before he does it.
I think he's annoying **because** he's so predictable. Few champions have an actual answer to all his mobility and early damage, other than avoiding the fuck out of him. It's just knowing that I mostly can't fight him during the first 15 minutes of the game. And if I can, he'll probably get away anyway.
boss10000 (EUW)
: Im Sick Of Lee SIn And Vayne Every Dam game
Completely agree with you. _I do understand_ that certain Champions are always slightly more viable than others. _And I do understand_ (especially during pre-season) that certain champions highly benefit from certain changes, making them very strong in comparison. _I also understand_ that Riot designs certain champions to appeal to the eye of the casual player and be overall solid picks for most team compositions. _Aaaaand I just as well understand_ that a lot of players look up to the pro scene as if its filled with some kind of demi-godly prophets that need to be mimicked in every conceivable way. I get that. In some cases though... It gets slightly aggravating. Lee Sin being the prime example here. You may tell me whateverthefuck you want, this guy is overloaded, imbalanced, annoying as heck and too hard to effectively counter. _I'm not saying he's overpowered, just broken._ Not to the point of total oblivion, but to the point where it makes your pisshole burn and your hemorrhoids flare up everytime you play against him. We reached a point, where one of the mechanically most challenging and, kit-wise, most overloaded champions became one of the most predictable, since every **fucking** Lee Sin does all the same **fucking** moves they saw in all those **fucking** LCS games. (~~not a rant~~) I can't stand this guy. Rito probably won't ever change much about his kit, _so we gotta await the graceful day where there's an actual counterpick for him that's just as viable as Lee Sin is._ Same goes for Vayne.
iHuawei (EUW)
: Farming with mages
{{champion:143}} has probably the smoothest auto attack in the game. Also nice waveclear with abilities. {{champion:85}} also very smooth attack animation. Plus, no mana cost, so you can mindlessly farm with your abilities. (His Q and W-Passive are a gr8 help for early farming.) {{champion:8}} Also no mana costs and his E is probably one of the best waveclear tools in the game. Lasthitting can be done with Q. {{champion:3}} Q+E on the caster minions. AA animation very responsive. Very safe farming with W when the enemy gets a little aggressive (since he's meele).
: Did malphite suddenly become op?
He's just a really good counterpick for pretty much all meta toplaners right now.
Rara K1 (EUNE)
: Sivir vs Miss Fortune
Actually, a Sivir can burst a MF easily down if done right. At least I never really have a lot of issues with her, 'specially when I have a support with nice engage.
Larry (EUNE)
: > [{quoted}](name=Pizzazz,realm=EUW,application-id=39gqIYVI,discussion-id=jI0tn7FR,comment-id=0005,timestamp=2015-12-31T03:11:10.848+0000) > > That's not just for Rengar. That's a general problem in SoloQ. > > People just pick whatever the fuck they want. > > It's getting worse with each season. It feels like every other game I see someone pick a Trynda into a Malphite or a Lee into a Poppy or a Zed into a Lissandra or a Blitzcrank into a Sivir, and so on and so on... i used to do this as well, i knew ( at least i thought i knew) extremely good cassiopeia so i picked her mid despite enemies picking talon or something to counter me. Okay so i lost my lane but i knew i could carry games. Talon kills 1 person cassiopeia kills a whole team. You cant blame someone for his pick, he might have no other champions to play or he just likes playing trynda versus whatever combo he is up against.
Well yea, but if a Talon kills a Cassi, a Cassi won't kill an entire team. That's pretty much why Assassins exist. And I very well can blame someone for their pick. Especially since games got so goddamn snowbally, making it easier for your opponent to roflstomp you is, uhm, inconvenient and can actually lose you the game.
: {{champion:53}} into {{champion:15}} works You can always grab the support in laning phase, even if its {{champion:111}} or {{champion:89}} . If they are under your tower, they will most likely die. And in the late game, you can grab another squishy target not just the enemy adc. Sure, you get less choices, but it works.
Grabbing a Leo or Naut is majorly stupid lol. And if you and your support are no complete dimwits, you won't push the lane or go near the enemy tower when there's a BC. I also didn't say it won't work. After all it always comes down to skill (I've seen some sick BC plays in my time). It's just wilfully putting yourself in a disadvantaged position. If you're able to outscale the disadvantage with your skill - good for you.
: thats my point, its not the champ but the stupidity of players. If players would on average consistently pick with more thought the entire debate look totally different.
Just got out of game. Picked Galio, enemy team picks Lissa. I'm so confused sometimes.
: For all those Rengar Rants
That's not just for Rengar. That's a general problem in SoloQ. People just pick whatever the fuck they want. It's getting worse with each season. It feels like every other game I see someone pick a Trynda into a Malphite or a Lee into a Poppy or a Zed into a Lissandra or a Blitzcrank into a Sivir, and so on and so on...
Larry (EUNE)
: Do you max E, start with E, do you autoattack after E to get advantage of its attack speed buff?
I max Q first and start with it, too. Gives you the best sustained AoE damage for jungle creeps. And of course you gotta auto attack after using the E. What I do for buff camps: Kite them out with Q to the very edge of the reset area, so the creeps all stand in a line. Then you AA + E the big one and just keep attacking it while spamming Q. For the item build (I know you didn't ask for it): You start with {{item:1039}} and {{item:2031}}. On your first/second back you should go for {{item:3706}} {{item:2032}} and {{item:3671}}. This gives you all the sustain you need to jungle safely and quickly. How you procceed from here on completely depends on how your team is performing, how well your ganking and jungling is going and what your team needs. If your team is a little underperforming and/or are lacking tankiness/peel, you get these: {{item:3117}} {{item:1400}} {{item:3025}} If your team is doing well, you manage to get a couple of kills and/or don't need any more tankiness, you get: {{item:3117}} {{item:1402}} {{item:3124}} After you got your core items, further observe what's needed or best to get. If everything is going fine so far, you're slowly getting fed, go for damage: {{item:3124}} (if you don't have it already) {{item:3146}} If the enemy team is AD heavy: {{item:3742}} {{item:3143}} If enemy's have a lot of magic damage: {{item:3156}} {{item:3001}} and in extreme cases {{item:3102}} The beauty of hybrid champions like Eve is you can pretty much build whatever the f#ck you want and make it work. (Little Sidenote: If you get {{item:3742}}, you can later on exchange your boots for something more useful {{item:3009}} {{item:3006}} {{item:3111}} {{item:3047}} ) Example Builds could be: {{item:1326}} {{item:1402}} {{item:3124}} {{item:3146}} {{item:3285}} {{item:3115}} (AP-Assassin) or {{item:1321}} {{item:1412}} {{item:3025}} {{item:3742}} {{item:3156}} {{item:3143}} (Tanky Bruiser, very situational) or {{item:1301}} {{item:1400}} {{item:3078}} {{item:3142}} {{item:3742}} {{item:3074}} (AD-Assassin) or {{item:1316}} {{item:1400}} {{item:3025}} {{item:3124}} {{item:3742}} {{item:3146}} (A strange mixture of everything) But yea, to make it short: You can literally build anything with AP and/or AD on it, since she scales so well with both. Hope this helps, GG
: List three of your favorite/coolest League Weapons
1: {{champion:28}} bladed stilettos (i mean, c'mon) 2: {{champion:412}} meat hook 3: {{champion:15}} boomerang blade
: Campion Suggestion: Aiden, the Void Summoner
The mana costs are waaay over the top (there's barely any non-ultimate skill over 100 mana on anyone other then the older champs like Malza or Fiddle) and the scaling is terrible. (fyi: most AP midlaners have a total of ~200 to 250% AP scaling with all their spells combined. Your guy has like 130%?) Also an instant kill ability is just a bad idea. Make it scale heavily with missing health or something, but instant kill - nah m8.
: Champion Concept: Adel, The stormbringer
So.... the kit is basically the Invoker from Dota/Dota2? {{sticker:slayer-jinx-wink}}
Larry (EUNE)
: eve and jungle
Her early jungle is very ugly compared to others, that's true. I run flat AD marks, flat armor seals, 6 mr/lvl glyphs & 3 flat AP glyphs and flat AP quints and 12/18/0 masteries, to give me the early edge I need to safely make it through the jungle. Early on you shouldn't focus too much on doing creeps anyway. Do Golems/Grump with good leash, proceed to buff and start looking for opportunities immediately afterwards. Try ganking, place deep wards in their jungle, scout a little, see if you can countergank, do scuttler's, counterjungle, etc. As soon as you get Runeglaive/Warrior, you're clear and shouldn't face any problems doing creeps anymore. The new jungle pot thingy is also really helpful (I usually get that on the first back). Nevertheless, your main concern should still be pressure. There's been games where I only visited jungle to do buffs and a little counterjungling - nothing else. What I do to avoid damage from the buffs: I kite the entire camp with my Q, keeping the big one from attacking me, to the very edge of the reset so the small ones are directly positioned behind the big one. This way I took almost no dmg while the camp is half-done already. Also chain your E directly after an auto-attack to maximize its damage.
: All botlane meta.
Put deep wards, pay attention to ss calls, tell your jungler to put wards up as well (I always place deep wards when I'm jungler). Don't rely on your turret, just run (since turrets are so damn tankable these days). Hope for your team to react. Also, pick accordingly. If you see the enemy team go for strong gankers and initiaters, counterpick them. (only for Draft Pick that is) If all else fails, tell every1 to make use of this and push hard.
Anthrix6 (EUW)
: I think it should be removed altogether. LoL right is incredibly snowbally, and I think a large part of it is Thunderlords, When you get into a game and you see everyone using Thunderlords (even the tanks) then you know there's a problem. Its giving everyone and everything early game burst damage that scales really well, and scales well with the damage you can deal, meaning a game is often over within 5 minutes because the enemy team got a few kills and you couldn't make a difference. While LoL shouldn't be a really long stall war like it was last season, this is the complete opposite .
I agree with the snowball part. The game is in a bad spot when it comes to that. Riot seems to really push this whole idea of games snowballing out of control and being pretty much over if one team gets ahead somehow. Comebacks are a rarity now and require the leading team to majorly screw up and lose their advantage. But I don't think TLD plays a large role in this. It pretty much started with the introduction of the Rift Herald, global gold, this new overhauled minion push mechanic and the fact that turrets become squishier by the minute. Pre-Season items and masteries probably play their part as well, but removing TLD won't change much about the current state of the game, I think.
ALMAWIFI (EUW)
: Imho thunderlord is not that much of a problem, with your solution sure we would remove some abuses but we also strike other champions that rely on it (think of ahri orb dealing damage on the way out and on the way back counting as 2). The fact is not that thunderlord's OP, but that the other keystones are utter sh*t. Riot should just remake them so that picking thunderlord on a champion that can only abuse it for 1 spell (like morgana and mf in your example) is subpar.
In cases like Ahri's Q (or Sivir's for that matter) it should still procc imo twice, since it's a skillshot that requires aiming and timing; the difficulty of effective poking still exists here and she also needs to do one additional hit to trigger TLD. In my eyes, that's in no form "abusing" the mastery. I guess I shoulda been more specific. Another idea I might add would be to not change its current form of triggering, **but to change the damage dealt to a small base amount + a percentage of the damage dealt through these three hits**. This way an MF proccing TLD of of her 'Make It Rain' wouldn't deal nearly as much damage like an Ahri who actually put effort, timing and positioning into a combo. Btw I don't think TLD is OP, I think it's in a really good place right now, except for the strange proccing pattern.
Gajoob (EUW)
: ***
It's still really odd to me what proccs TLD and what doesn't. For example: I realized that Sivir's bouncing Ricochet's, even when all three hit an enemy champion, won't trigger TLD. Apparently they don't count as a damage source for it? Is it because it specifically says in the description that the bouncing one's don't apply on-hit effects? Would this categorize TLD as an on-hit effect itself?
: i do think it should be based off different sources possibly make it ignore auto attacks when using enhancements to them aka ekko E as those auto attack spells currently hit twice for purposes of thunderlords
The empowered attack with Kennen's W also counts as two damage sources, so hitting it + using W directly afterwards triggers TLD as well. I'm guilty of abusing that tbh :'D But I agree with you, it shouldn't be taken into account as 2 sources. An auto attack is an auto attack, no matter how much damage it deals from what sources.
: Morgana's and mf's spells aren't dots same as malzahar's pool they are continuous aoe damage spells similar to mf r
Hello Sherlock. Continuous damage is pretty much the same as damage over time in this scenario - doesn't change the issue tho.
kurnubego (EUNE)
: Yeah I've proposed this earlier too. Even if other masteries will get buffed current procing on dots still makes no sense. Dunno if game coding allows it.
Do you think it's too hard to code this? Doesn't seem so hard.
shileka (EUW)
: **CAPS LOCK ISN'T BIG ENOUGH FOR THE AMOUNT OF YES THIS DESERVES** honestly though, it probably also needs a damage reduction
Not sure about the damage. I feel like they should balance it a little more towards the end game. It deals too ugly damage in earlier stages, while I often forget about it later on.
Altiverse (EUNE)
: I agree. I think all those DoT abilities should be able to proc Thunderlords only once, just like they fixed Lulu's passive to proc Spellthief's line only once and not thrice ;^; -Eagerly waiting for Fervor and Stormraider buffs XD
Buffs are coming with the next patch if I'm not mistaken.
Rioter Comments
Buttcramp (EUNE)
: I need to whine my pain away.
If a tank gets burst down by an assassin, he's doing something seriously wrong. Just build accordingly - get early armor. As mid laner get an early {{item:3157}} (especially for Zed), as anything else get other armor options like {{item:3143}} {{item:3110}} {{item:3075}} For AP assassins, just do the same thing. {{item:3001}} as mid laner, {{item:3102}} {{item:3065}} {{item:3156}} for anyone else. If you're the squishy carry yourself, ask your support to get {{item:3190}} {{item:3222}} and get {{item:3139}} or {{item:3026}} for yourself.
kurnubego (EUNE)
: What tanky supp would you recommend?
**The Overwhelmers**: {{champion:89}} {{champion:111}} classic all-in lockdown tanks, hard to stop when ahead. Really strong when played aggressively, but kinda fall flat when the match-up isn't in their favor. Strong disengage and heavy poke is their biggest enemy. **The Peel Beasts**: {{champion:201}} {{champion:12}} both very peely, very tanky and very versatile. Can be played both offensively and defensively. Also probably the best and safest choices when it comes to SoloQ, since they don't really have a hard counter. High Sustain and Damage might be an issue for them though. **The Opportunists**: {{champion:53}} {{champion:412}} very fun to play when you're the master of skillshots. They have problems with both Overwhelmers and Bodyguards, since they're both comparably fragile (they don't really have actual 'tank abilities' other than CC), but have similar engage and lockdown power and excell at punishing bad positioning and making good use of opportunities. **The Bodyguards**: {{champion:98}} {{champion:44}} {{champion:223}} these guys are superskilled at protecting their loved ones. They're very tanky and have some form of major butt-saving power. But they lack a little in the hard-engage department, since they're CC is highly limited in terms of range/variety/cooldowns. They're very counter-aggressive and can punish people easily who go all-in or overextend. They struggle with heavy poke and Peel Beasts. Hope this helps, gg ~
: Why do people buy grail?
It's usually enough to take away all your mana problems.
: Fiddle strikes back with new runeglaive replacement?
I wonder why Riot has to copy an existing AP Item as a cheaper version for the jungle, instead of making something unique. Devourer is unique, Cinderhulk is unique (not with it's aura but with 15% bonus health) and Warrior, well... it provides stats, which is okay but not really unique I guess. The Switch from Runeglaive to Echo simply seems like they wanted to open Lich Bane again? Dunno I'm not so hyped about it.
SHIBANYUE (EUW)
: The current state of Zyra
I'd wish for Riot to speed her spells up a little bit and do something about that crazy passive. Give her something more substantial in return. Maybe some form of sustain or shield to underline her (current) role as supporter. Also, her plants are sometimes not responsive (much like Heimer turrets) and randomly stop attacking or switch targets. I've also had a strange bug where her E sometimes just disappeared half way.
Rioter Comments
EGTsLOL (EUW)
: [POLL] When did you start playing League of Legends?
I remember the first time I logged on Maokai was the big new champion released. Was that in S1 or S2? I don't know.
Bombardox (EUW)
: what is heimerdinger for actually ?
He's very different and unique in his playstyle and kit compared to other mid laners, which is both a blessing and a curse. The main difference is pretty simple but significant: His job isn't to kill people, as for most mid laners. His job is securing objectives. To be a successful Heimer you first gotta wrap your head around this idea. K/D is not that important. Besides, if you focus on pushing and taking objectives, the kills will come to you naturally (since people will try and stop you from taking drake for example - and an area filled with turrets is a death zone). I usually go for: {{item:1333}} since I'm a TP girl and both the boots and the blue enchantment reduce your summoner cooldowns. {{item:3027}} the early {{item:3010}} gives you the lane sustain and mana to be waaay more aggressive in lane and deny/pressure your opponent even harder. {{item:3060}} Heimer is the only solo laner where I consider this item to be actually strong. This is completely enough to push down a tower with only one creep wave. Just empower your cannon or meele minion, let it tank the tower and place all of your turrets. It's gone in under 10 seconds. {{item:3116}} the perma-slow is unreal and disgusting. It gets even worse than a Brand with Rylais in some situations. It also helps you a lot for hitting your stun. {{item:3157}} even though I don't think of it as highly as other Heimer players, I still consider it pretty much core - but mainly for later stages of the game. All the HP from RoA, Banner and Rylais makes you so much more durable in fights. Therefore Zhonya's isn't that much of a necessity to power through fights imo. Still superstronk. The last item is the placeholder for situational stuff. In most cases I end up with either {{item:3001}} or {{item:3135}}, but it really depends on the situation and what your team needs.
: Frost Queen's Charm
It's getting nerfed soon.
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Pizzazz

Level 30 (EUW)
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