: Where can I find updated champion abilities?
Thank you. Although, Isn't it very misleading from Riot to have non-updated information for lengthy periods of time on their on game-info champion page? There should be a disclamer on the top of the page saying something like "Information on this page is inaccurate".
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: In game ability delay, with low ping... please help.
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Andi (EUW)
: [7.7] - Lich Bane execute bug
I've already lost many kills to this, hotfix asap.
: Vladimir W - Varus Ult
Why are there no answers to this?
: Vladimir W - Varus Ult
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Perilum (EUW)
: The moment you attack or reach the end point you lose the bonus movement speed of the ult.
> [{quoted}](name=Perilum,realm=EUW,application-id=ETj6EdvQ,discussion-id=BxrZAmUU,comment-id=000000000000,timestamp=2017-02-17T13:33:21.746+0000) > > The moment you attack or reach the end point you lose the bonus movement speed of the ult. Ok thank you! It doesn't come off that way in the spell description.
Perilum (EUW)
: You lose the movement speed when you reach your target. It makes no sense that your movement speed stays so high, when you lose movement speed on imapct. And Stormraiders only procs when you deal enough damage in a short time. No bug.
> [{quoted}](name=Perilum,realm=EUW,application-id=ETj6EdvQ,discussion-id=BxrZAmUU,comment-id=0000,timestamp=2017-02-17T12:24:39.142+0000) > > You lose the movement speed when you reach your target. > It makes no sense that your movement speed stays so high, when you lose movement speed on imapct. And Stormraiders only procs when you deal enough damage in a short time. > > No bug. Ofcourse I checked vs bots and I do enough dmg and can see the surge getting triggered. But, Kleds ult only last until you attack something? (as another champion) I'm playing vlad and walk in kleds ult, I lose my ms upon attacking something?
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Rioter Comments
: Question for Ryze mains (diamond+)
: Question for Ryze mains (diamond+)
Rioter Comments
: Is the new Warwick really "Broken"? Is he really?
I think his AOE fear is too much. If he has free ghost, he doesn't need 2 dashes also.. atleast take something away from him because he basically have everything.
Rhasta (EUW)
: I'd disagree with the total of 10. This is the situation I'd fear: There is currently 12 existing Support champions that is actually classified as support. 5 support bans would severely cripple the whole role. What I envisioned was to have a way to create a strategy that can grant you a win, but not a way to somewhat remove an entire role from existence. For instance, if you remove Braum, Tahm Kench, Taric, Leona and Alistar, you leave the enemy support with nothing but squishy champions to choose from. If your team has the first pick advantage, you could pick Nautilus and basically remove the entirety of all Tank supports available without having the enemy using something obscure instead. This is not what I meant by a challenging strategy, this is simply removing the entire identity of tank support except 1. What I meant is removing champions with certain skill sets that might interfere with your strategy, for example TF and Tahm Kench for their mobility, along with Kassadin and Nidalee, to try for a splitpush composition. Having too much control seems to be too severe, and damages the game as a whole. It's a balance, in my opinion.
> [{quoted}](name=Rhasta,realm=EUW,application-id=39gqIYVI,discussion-id=TXhEUEim,comment-id=00060000,timestamp=2016-04-25T10:45:25.975+0000) > > I'd disagree with the total of 10. This is the situation I'd fear: > > There is currently 12 existing Support champions that is actually classified as support. 5 support bans would severely cripple the whole role. What I envisioned was to have a way to create a strategy that can grant you a win, but not a way to somewhat remove an entire role from existence. For instance, if you remove Braum, Tahm Kench, Taric, Leona and Alistar, you leave the enemy support with nothing but squishy champions to choose from. If your team has the first pick advantage, you could pick Nautilus and basically remove the entirety of all Tank supports available without having the enemy using something obscure instead. > > This is not what I meant by a challenging strategy, this is simply removing the entire identity of tank support except 1. What I meant is removing champions with certain skill sets that might interfere with your strategy, for example TF and Tahm Kench for their mobility, along with Kassadin and Nidalee, to try for a splitpush composition. > > Having too much control seems to be too severe, and damages the game as a whole. It's a balance, in my opinion. 1. How often is that going to happen? It's hard as it is to get your preferred bans through and now everyone in the team will have one ban each. 2. Why would you waste all your bans on one pick, specially the support. When there's inbalance and counterpicks available. 3. It's likely that a squishy support would be chosen anyways. 4. It's likely that more supports will emerge. 5. Play outside the meta, I'm sure you could make other tanks work as support.
: Even if he does get nerfed that doesnt mean he was op.
I think he'd be fine without the AOE fear to be honest.
: Oh look another mindless "WW op" thread. How predictable and yet still dissapointing
I'll bump this when he's nerfed.
: {{champion:60}} {{champion:9}} {{champion:104}} {{champion:203}} {{champion:76}} {{champion:133}}
So quinn jungle counter warwick. k
: Champion with: Movement speed Boost for him and his team Large AoE Taunt Heals for damage done to him Insane MR and Armor bonus on demand Large AoE Magic Damage Very innately Tanky Gets AP from MR!!! Insane AoE damage ult that rivals Syndra ult Instant waveclear AoE slow and Nuke on low CD Sounds 2OP4U? Damn! You are right. . . . . . . . . . . . . {{champion:3}}
His damage and heal is low and he was not released yesterday but has been tweaked and nerfed into uselessness. I see what you're doing, but ww is getting nerfed pretty soon and you know it.
: he is still trash,long ranged counter him
> [{quoted}](name=StalinAttack,realm=EUNE,application-id=39gqIYVI,discussion-id=Vc4ERREp,comment-id=0000,timestamp=2017-01-28T20:09:17.869+0000) > > he is still trash,long ranged counter him Who is long ranged in the jungle?
Rioter Comments
: After your placements for flex, what did you go from and to?
kaketsuu (EUNE)
: Remove autofill
+1 autofill = 40~ minutes lost.
: Wrong. When you loose 10 LP for a loss and you gain 20 LP for a win, you will climb from going 50:50 on your games.
if a diamond ends up in bronze, he won't go 50:50
: Read here for an indepth explanation of how the placements work
It still doesn't make sense. Everyone can't "climb". Everytime someone climbs, another one decends. It would be more motivating to enter your own ELO to get better games.
Rioter Comments
gr33nb0x (EUNE)
: K.. rito.. whta u have done my rank.. (http://prnt.sc/d7ld4d) http://prnt.sc/d7ldm4 By one losing game?
I got from plat 3 to gold IV from one WINNING game :P
: > You can't just post stuff like that and not acknowledge the obvious flaw in Riots coding. No problem, here you go: Riot fucked up big time! There is no reason to deny that. I am not trying to defend Riot here, I am trying to explain what happened. I have to admit...posting a picture is not a very good explanation, I apologize for that, it was early in the morning and there were dozens of threads. Anyway, who cares about about excuses, it was my bad. So here is a proper explanation: Riot made a mistake. For some reason the previous MMR of players was not considered at all when they played their placement matches in the last few days. This lead to players being completely misplaced (on a "Challenger in Bronze 5"-level) which again lead to completely unbalanced games. So for some players it was super easy to gain massive amounts of LP and MMR while others were facing unbeatable enemies. Long story short: The entire MMR system was fucked up. That's why Riot had no other choice but to make another reset. This time peoples MMR was not reset completely, but reset to a value that is based on their previous MMR. In addition they also considered the placement matches players played in the last few days. The third factor is the usual soft reset towards low division. When you imagine the entire league range on a graph, all players are shifted to the left, which results in a lower rank (but not lower MMR) for everyone. As a result most people will be able to climb rather quickly at the beginning of the season. So lets take a look at a imaginary example: Alice was Gold 3 last season. In the last week she played her 10 placement matches and an additional 30 games. She started from basically zero (or average) MMR because of Riots mistake. In her placements she won 8 out of 10 games, resulting in a Silver 1 rank. In the additional 30 games she faced complete newbies and was bombarded with free LP, whcih resulted in her climbing up to Plat 4, a rank she only got as a result of the fucked up matchmaking, not because she actually plays on a Plat 4 level. Now the fix happens. Here MMR is set on a value that is based on her last seasons rank (i.e. somewhere below Gold 3). Based on this number Riot now considers the 10 placement games she played. The 30 additional games are ignored because these games were so flawed that it would fuck up matchmaking again if you considered them. Technically the 10 placement games were also unfair/fucked up, but ignoring ALL games a player played is a bit harsh. Alice won 8 out 10 placement matches. So her MMR gets boosted a bit. At the same time her rank is moved down because of the general reset to low leagues. So she will probably end up somewhere in Silver or high Bronze, while her MMR is close to her MMR in the last season. Maybe a bit higher, due to her 80% winration during placements. As a result Alice will most likely be able to climb to a division close to her old division very quickly...and this time hopefully with matches that are way closer to deserving being described as "fair".
Thank you for answer. I understand the thought process, but this will lead to alot of innocent newbes getting stomped again and again if diamonds and master players get dropped down lower again after the initial elo sprint. I'm clearly misplaced right now and my stats the last games are like 15-3-15 and so on. Nothing to do but to re-climb I guess. Also, I never noticed any bronze silver or golds in my games pre-fix.
Serage (EUW)
: Nice reworks: Akali 42% winrate / Kata 41% winrate / Talon 43% winrate
... reworks. People play bad until they figure out how they work. Obvious ...
: Not sure what u want to tell me... is it about the word "potential"?
That potential fix is not a fix at all. 1st I enter gold 2 after winning most games in prelim. Then I quickly rank up to plat 3. Today I win one game and get put into gold 4. How does any of this make sense? Aweful "fix".
: > how did this happen? Like this: http://i.imgur.com/aas1FmR.png?1
So how does that even make sense? I've been playing good games with diamond III and up to masters for 30ish games after already getting a ranked placement in flex queue. Today I win another game and it places me lower than my first preliminary. You can't just post stuff like that and not acknowledge the obvious flaw in Riots coding.
: FlexQ Fixed?
Something similar happened to me just now. Got gold 2 in flex queu some days ago... played only vs diamond/master players and jumped ranks to plat 3 today. 5 minutes ago, I won another game and now I'm Gold IV. Whut?
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RAWr Vlad OTP

Level 30 (EUW)
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