: Ping isn't an indicator of connection stability.
Except league doesn't care about connection stability. League cares about the response time which is measured by ping. Also, while ping itself is not an indicator of stability, ping spikes are related with packet loss, which is _often_ an indicator of connection stability.
: I'm talking about constant ping, not a ping spike.
What if it starts to lag constantly in your game 5/10/15 min after the beginning? What if it stops lagging after 5 min?
: > [{quoted}](name=WhyDoYouDie,realm=EUW,application-id=NzaqEm3e,discussion-id=a6fzAL5e,comment-id=00000001,timestamp=2019-05-27T13:44:34.725+0000) > > as a main jungler i'd like to disagree on that. I have been playing jungle for 3 season and i haven't been toxic in most of my games. i haven't been banned or chat restricted ever. I try to be as supportive and sportmanlike as possible. But just like any other summoner, if you blame me for ur own mistakes or tell me how to play my role while you can't handle your own main role. i'll give you shit back and which role is the most toxic one then? top? mid? botlane? supp?
Well, there's no accurate statistics on that, but a reddit poll showed not long ago that not only the jungle is the most flamed role, but it is mostly flamed by toplaners which came out to be the most toxic ones.
: Yea, right 0/4/12 game - Enemy Orianna was smurfing, i warned my midlaner and she was 8/1 after laning phase 2/8/15 game - well, yeah, Pyke was doing way more than me. He played better and I had minimal effect on the game 1/6/9 game - Yasuo mid, "Im master smurf", 2/13,, + me and Sivir didn't cooperate well, but that was more based on the playstyle rather that champs we had 1/3/10 game - [Do I need to say more?](https://imgur.com/a/Fb3fOPR) 1/4/4 game - Thresh adc :^) remaining 4 loses - I'll agree, those were mostly my mistakes as I didnt know how to play Yuumi in late game Yuumi is not a 1 v 9 carry, if some other lane gets destroyed, you really cant do much. I just had a good adc after a while and we destroyed botlane, started roaming the map and won with Brand afking half of the time, just coz Trist was doing dmg and thanks to my Shield and heals she wasnt dying either which allowed her to snowball even more.
I don't really care the reason you lost, but you lost. Were it be for another support, maybe one that works right know, _maybe_ it wouldn't have been like that (no guarantee, ofc). But that comes after, no one knows how the game will go, but me as a player in champ select feel already nervous knowing that a botlane with yuumi has way lesser chance than any other botlane atm, so if I don't win my lane we're probably screwed because we're getting out of the lanephase without a consistent botlane. You can put the blame on whoever you want for those game, but I only see 3 game out of 12 where your adc has a positive score and you both as a botlane had some kind of impact in the game. Every other game you two lost your lane and the enemy botlane was pretty ahead. As I said, I'm not blaming you for being a bad player, I'm blaming the fact that you people start spamming a new champion in ranked right away, even if everyone is still trying to figure out how the hell it works, showing little to none interest to actually win the game rather than just playing the new champ, and pretend that no one gets pissed or decides to play whatever they want too.
: Yes, then there is the other extream, i had 60% Wr with Yuumi and my teammates banned her even tho i linked them my match history and/or trolled. That's the problematic behaviour I am trying to point out.
Well now you got 36% over 11 games, and counting today's ones off, you just had 6/7 games on her and 60% over 6/7 games is not a big guarantee for someone who may be tilted for losing the 3rd or 4th game in a row because his support wanted to try out the new champ and ended up leaving them 4v5 because had no impact in the game. I wouldn't see it as a problematic behaviour, not the same as playing her for the very first or second time in ranked already before doing at least some normal to try out her mechanics. Like you played 3 normals and lost 2 of them and decided you were good enough at her to start ranking, and here you go with 36% winrate, ofc people get pissed before the game even starts.
: Well yes, but not really. You trully can't see the points in champ pick, but you can easily tell if someone is first timing an older champ in the game.
And how exactly are you supposed to tell that without looking up his profile on any site like op.gg? Also, even in that case you wouldn't be able to know if that player is using another account (banned) so you wouldn't really be able to tell that. With a new champion, however, you can be sure that regardless of how many accounts that player may have, he/she still doesn't have much experience on it, and as i said when people are trying to climb in soloq by playing their best champs or role, and meet someone who's just picking the new champ knowing that it will most likely result in a lose (just today i met 3 people in soloq picking yuumi and saying they were fine with it, i went looking up their profile they had around 30% winrate on over 20 games already, not the best start) it pisses off easily, and again at that point if you don't really care about winning that game, why should the others?
: First of all, this whole board & especially the first lines werent meant to be serious. I've played few games before picking Yuumi in ranked, but even when you link them your match history they still troll / start to be negative. As understand your point, but this doesnt happen only with new champs. Every other ranked game I see someone with 0 points on their champ. Sure, they might be smurfs, but most of the time they just googled "XXX counter" and picked first champ they found.
Yeah but the difference here is in the fact that you don't know how many points people have on older champions in champion select, so you can't be sure and get mad for their pick during that time. With new champions is easy, no one can have 1kk mastery points within 2 days from their release. Also, for older champs you have guides, runes, builds etc so you can handle it even if it's your first time, but you can't do the same with champs that have just been released because people are still trying to figure out what's best for them.
: TRUE REASON WHY YUUMI HAS SUCH A LOW WINRATE (NOT CLICKBAIT)
> It's not because she is weak. Weak stats and to be honest guys, she's just been released, it feels kinda normal to me that people are still trying to find out he best way to play her. Most of the new champs are really bad on release, especially the ones with new mechanics. >~~ It's not because she is hard to play and~~ players need time to learn her. Yup. > It's not because players are first-timing her in ranked. Also false, playing a new champ against someone who's probably playing his best one in his best role puts you in an _obvious_ disadvantage. > People trollpick/give up/start being negative after you (pre)pick her. This is true, having someone who wants to try out new stuff on a new champ while you're grinding to climb is not the best situation for you. While I do agree that ranked is the _best_ place to really practice if you want to get good, I do understand that not everyone is really happy about it and it sucks to lose your game because someone wants to try out the new champ right away. After all, if you're trying out the new champ in ranked right away it already shows that you don't really care about winning that game, which will make people who are trying to climb up really mad, and you can't really blame them for that. Since we're playing a ranked to learn stuff, why can you pick the new champ and i can't try out adc thresh?
: ur using the wrong statics website mate . do u really think he got a 44 % winrate . maybe u looked at jinx jungle or whatever
He's right. Twitch jung is actually at 48% overall winrate, with a 44-47% winrate before 30 min and a 51-53% winrate after 30-35, and considering the fact that the majority of the game now ends before 30, he's not on a great spot. Also, almost every single meta jungler atm can outjungle twitch, but he's still an hyper carry so if the enemy team is just bad and can't close the game he will unevitably outscale and be a major threat.
: Normies hate me because i say the truth
True and false. You don't usually get banned for trolling _one_ game if you're someone who's never (or almost never) been punished. Even two or three if you don't do them consecutively or too often anyway. On the other hand, if you've often received penalties for toxic behaviour or leaving, you will most likely get a ban after one (maybe two, if you're lucky) game. Also many people just say that whoever goes bad in that game is trolling. Maybe he's just bad, maybe he's making poor decision because he's tilted, but that's different from trolling.
: The enemy of Master Yi is any type of cc who last longer than 1.5 second. So if you have an support or mage mid in game then you don't have problems. The real problems appear when that support or mid need to hit the cc.
Except a good yi player will not only have a qss, but knows that if you go alpha the moment you get hit by any cc (which is not super easy to do, but any experienced yi player can do it) you'll spend most of the cc time inside alpha, almost denying that cc.
Gryndall (EUNE)
: ***
Yeah maybe that's the reason Yi's got 53% wr with 7% pick rate and 13% ban rate above diamond, they're all bronzes there. > wwwwwwwwwwwwwww what? aaaa sorry u bronze. Bronzes see everything OP That's bold for someone who's just hit gold 4 in EUNE.
: Riot should improve their banning system
The point that most people miss out is that the fact that you had 3/4/5 afk and trolls doesnt mean that those people were doing it for 3/4/5 consecutive games. The system works in favour of the ones who get mad sometimes after some losses and loose their cool, so that even though they were toxic in that game, they will not receive any punishment (probably) because they are overall good players. Sad to say, if you meet 5 of these people in 5 different games you've just got a really bad luck because you lost the game and they won't probably be punished for it. There's no good solution for the "casual" toxic players, because the only possible solution would be that whenever toxic behaviour is detected, the player involved gets a punishment regardless of the context or his overall behaviour, which would lead to a damn ton of posts here and tickets to good guy riot games by people complaining that they've got punished for being toxic just once because they were mad at the 353253423 consecutive troll in their game, which is unfair. There's no perfect system, swallow this pill, /mute all in game and try not to focus too much on the trolls, otherwise you'll drag your team down along with the troll. Focus on who's going good and what you can do with them.
: Change PermaBan
He didn't get banned for being bad, he's got banned for being toxic, there's quite a difference. How about not being toxic? that might save the next account.
Mártir (EUW)
: The Bot that bans people, does not take into account contexts/situations, and is too sensitive.
There's no such thing. Bad language, chat spamming and griefing/harassing are not allowed in the game, the reason for them being in that match doesn't matter. You can flame because you are a toxic player or because you're tilted after the 5th consecutive loss and got mad for once, you were toxic in that game. Normally such a simple system would not be efficient and would not take context into accounts (which is almost impossible for a bot) so they found a pretty easy and good way: the more you will be found guilty, the easier and the harsher will be your penalty. This means that if i'm tilted after my 5th loss and flame pretty hard someone, the chances for me to get punished are really low. If however, this is the X time i got flagged and found guilty of being toxic (doesn't matter the context, every game has a different context and if you're flaming so often there's no context that matters, you're just toxic) I get punished. Considering this, I would just suggest you to /mute all at the beginning of the game and focus more on what you can do rather than what you can say.
: League of tanks, again...
The fact that he does more dmg _to_ you when trading doesn't mean that he does more dmg _than_ you. He is a bruiser, he's made to tank some damage when he trades because he's a melee with no range and low mobility (E is a short dash, and if it doesn't hit something it doesn't reset). He's much easier to kite than a fizz. On the other hand, fizz is an assassin so he's made to burst squishy targets, not bruisers and tanks. Your full combo might easily oneshot a mage or another assassin or an adc, but not a bruiser or a tank, while he as a bruiser is more suited to do longer trades thanks to his tankiness and sustain, so he's got the upper hand on trades.
DKIIRO (EUNE)
: > [{quoted}](name=%%%%%%o DiCaprio,realm=EUW,application-id=39gqIYVI,discussion-id=mXr1sHhw,comment-id=0000,timestamp=2019-04-19T07:46:20.944+0000) > > You are not considering armor, and the possibility to dodge skillshots. Also, if zed does the W Q combo every 18 seconds he's left vulnerable to trades and ganks since W is his only escape and a good player never wastes his only escape everytime the cd is up just to do some trades. Not worth. >** I did. Trust me, i did. He can almost 1 shot you at level 3 with 1 combo, tested. With armor runes. ** > Like 99.99% of the other midlaners. >** But none of them excepting akali has free mana. ** > It doesn't have to be solved, as this is the way those champion work. After the 3-skills-queued-dmg (which one is usually a skillshot so again, can be dodged) most of their kit goes on cd as they are burst champs who invest everything on that combo, and again this leaves them extremely vulnerable, especially from kiting (except rengar if you're fighting close to bushes). Following this we can argue that ziggs, xerath, lux etc are broken because they can spam heavy damage skills from their tower without ever risking to get engaged if they miss one of them, poking you out of the lane every 90 seconds. >**Actually... Xerath is strong in this meta.**
> I did. Trust me, i did. He can almost 1 shot you at level 3 with 1 combo, tested. With armor runes. Katarina, Talon, and many other assassin can do it as well, considering also electrocute dmg and ignite. They're assassins, if they're not able to almost 1shot you with an entire combo (which can be, again, avoided) what's their role in the game? They burst with their entire kit: if it goes right, they get kills, if it doesn't they're most likely dead or have to back really low. As I said, zed can even 1shot you with a lvl 3 combo (although you shouldn't put yourself in that position playing against an assassin), but if he doesn't he loses the trade, has no escape for 20 seconds and is totally vulnerable to ganks and kiting. > But none of them excepting akali has free mana. That's the reason why zed's combo costs **all** of his energy pool. Litterally. After throwing WEQ he has no energy to throw a single skill, maybe while running he can throw one E or Q, nothing more. Which again comes back to the fact that his combo can either kill you or kill himself, it's not something you should spam on cooldown, and the enemy laner should respect that instead of getting in lethal range and then blaming his unbalanceness. Most of the mage champ can throw it more than once on shorter cooldowns, and as soon as they build luden's it almost looks like they've goot free mana honestly. > Actually... Xerath is strong in this meta. Lux is too, Vel'koz as well. It doesn't change the point I'm making. If you consider a champion to be broken or unbalanced just for his all-in potential we can bring many many many other examples, because there are champs who are litterally just made for their all-in potential. There are many other factors that constitute balanceness or unbalanceness, like the cooldowns on the all-in, which risks it brings to the user, the possible counters to them or the possibility to be or not to be avoided. I suggest you to watch some high elo zed playing in lane and see how many of them get a solokill lvl 3 going all-in. Most of them manage to get one kill until lvl 6 if the junglers help at best and then like every other midlane assassin he just roams because although many mages can lane against him, almost no one can follow a roaming assassin.
DKIIRO (EUNE)
: Some needed nerfs
You are not considering armor, and the possibility to dodge skillshots. Also, if zed does the W Q combo every 18 seconds he's left vulnerable to trades and ganks since W is his only escape and a good player never wastes his only escape everytime the cd is up just to do some trades. Not worth. > Or he can spam Q every 6 seconds. Like 99.99% of the other midlaners. > Hecarim, Rengar, Kha'Zix are dealing a 3-skills-queued-damage on 0,01 seconds before they even hit their objectives doubling the range of their AA. And it hasn't been solved since they were released. C'mon Riot, you can also work on your shit. It doesn't have to be solved, as this is the way those champion work. After the 3-skills-queued-dmg (which one is usually a skillshot so again, can be dodged) most of their kit goes on cd as they are burst champs who invest everything on that combo, and again this leaves them extremely vulnerable, especially from kiting (except rengar if you're fighting close to bushes). Following this we can argue that ziggs, xerath, lux etc are broken because they can spam heavy damage skills from their tower without ever risking to get engaged if they miss one of them, poking you out of the lane every 90 seconds.
Haze97 (EUW)
: Then you're a part of the problem who should just get banned and be done with. People with a loser mentality should never be allowed to play ranked because you'll ruin games for those who want to win.
Pretty much the same goes for the ones that blame it on everyone else while sitting with negative winrates and scores. It's not such a different mentality.
Haze97 (EUW)
: > [{quoted}](name=%%%%%%o DiCaprio,realm=EUW,application-id=39gqIYVI,discussion-id=GpREht1J,comment-id=0002,timestamp=2019-04-15T21:47:14.055+0000) > > I don't really think you got your hands on the ban statistics, also keep in mind that bans usually go on _frequent_ violators rather than occasional violators. Which means that if I tilt and run it down mid or flame rarely i'll probably never get punished because the system can't see the difference between being bad and inting, unless you make it very clear yourself ({{champion:20}} {{summoner:6}} {{summoner:1}} ), and it goes this way because riot doesn't want to punish hard who's just having a bad day, but wants to punish those who are just toxic. Perfect system? No, there will never be one, but from the anger I read in your thread I suppose you had your fair share of bad days and don't think that you believe that you deserved to be punished for them. Same goes for anyone else. Sometimes you have one, sometimes your teammates have one, sometimes your enemies have one. Just luck. > From what I see, it is rather easy for League to implement a way of punishing these violators and there is no reason for why you will need a person to commit three murders before the policing depart decides that the person is evil and out to ruin other peoples lives. It comes to me as a shock, but the people who work on League seem to have little experience on how the world works and the same applies to most people playing League. For everyone else, there are tons of other games which done wonders trying to fix issues some of which League has always struggled with. For example, Dota 2 (another moba which I play even more than League at this point) restricts players reports on whom have been verified, to a single game mode called 'single pick', till they win a certain amount of matches only after which they are allowed to play ranked again. League doesn't even take a step towards improving player experience. I may be talking out of frustration since I am in fact frustrated at the moment, but I cannot recall the last time there was even the slightest bit of a change implemented in this regard. > I agree the client has its problems, but honestly i never had many problems with it, maybe check your hardware. My hardware runs Dota 2, CS:GO, and Doom 2016 just fine. Not to mention Skyrim at high settings. My hardware isn't the problem. > Because you play in iron and silver and people have 0 idea about how to play the lane phase. Kayle has one of the worst early game in the game and is easily stomped, but even then you can't even close a game with a lead without bringing it to 40+m where the scaling comp wins. There are 130+ champs on this game, if you think you can balance them individually without impacting the way they interact with each other well then good luck. Counter picks exist. Also, if everything was "magically" balanced there wouldn't be any meta in the game because everything would be the same, and no one would play it. > > Jungler is one of the hardest roles to play in the game, but i like to see how everyone is always a main jungler in the game. No one knows what to do in their own lane, but _everyone_ knows what the jungler should do/should've done. I agree that the role of a jungler is filled with competition and merely defending your camps from being stolen can be a daunting task should your opponent pick someone like Udyr or Warwick in their team. But that's not what I am talking about. I am talking of every second match starting with the jungler asking the top and midlaner if they wanna swap because nobody %%%%ing plays jungle these days and one out of three ma%%%%s will have a mid/top laner autofilled as a jungler because of just how bad the state of jungle is. People legit don't want to play that role these days. > You have negative winrate with your 2 most played champ, and over 350 ranked in iron 1, maybe you should stop blaming it on the game and everyone else and start getting good by yourself. I don't have an overall amazing record as this was the first account I had made on EuW and had abandoned for a very long time. I was new at the game back then. I returned to the game and have a similar performance with {{champion:24}} , {{champion:114}} , and {{champion:55}} as I do with {{champion:10}} . If you're going to retrieve the data over the last week which is where I started using this account again I have an excellent record and I can carry any match where I don't have obvious trolls (read - that Sona Taric whi watched last night's LEC match and already believe they can carry ranked games). I've got the highest number of unlocked champs, rune pages, and BE on this account. It may be Iron but I can climb out it if I want to. I currently have a 70% win rate but I am not sure if I want to sit through another round of promo. I don't need your criticism when you obviously do not know where to look for your statistics.
> there is no reason for why you will need a person to commit three murders before the policing depart decides that the person is evil and out to ruin other peoples lives. There's no way you can compare murders with flaming or inting because you can't accidentally kill people just because it happened or because they put a knife in your hands and moved your hands in their chest. You can have a very bad game and go 0/14 if the enemy team wants it, and if your team flames you for that instead getting something good out of it. It's not the same with murders. You can be frustrated after the 5th loss and start flaming the worst person on your team, it doesn't necessarily mean you're a toxic person and deserve to be punished as such. > For example, Dota 2 (another moba which I play even more than League at this point) restricts players reports on whom have been verified, to a single game mode called 'single pick', till they win a certain amount of matches only after which they are allowed to play ranked again. I may agree and like to have something like this, but that's not the point. The point you made was that people were not getting punished, not that the punishment wasn't harsh enough, and because of that I'm telling you how Riot has decided to punish this behaviour: Everyone can have a bad day/game, even two, but not every game. This is how the company has decided to run this game. We can disagree whether it's a good way or not (i honestly think it's fair enough, gets you mad when the guy that flamed in your promo didn't get punished but when you realize you've been flaming or inting too in some games and you didn't get any punishment you feel a little bit grateful because you know you're not the type of guy that runs it down mid as soon as someone fails something). There's no right or wrong in this decision, I agree with it, some others agree as well, some others don't, it's up to each individual to then decide if this type of game suits them or not, it doesn't make it a dogshit game or a wonderful game. > I am talking of every second match starting with the jungler asking the top and midlaner if they wanna swap because nobody %%%%ing plays jungle these days and one out of three ma%%%%s will have a mid/top laner autofilled as a jungler because of just how bad the state of jungle is. Do you know why? First, because in lower elo no one knows what to do in the jungle so they just get mad at everything (not much different from the other roles). Second, because everyone else who's often even worse than them flames them for their own mistakes, making it the most flamed role in the game. Wanna talk about the state of jungle right now? Then it's not a matter of dogshit game, but dogshit community. As a main jungler i have to /mute all every single game because i know at some point someone will get ganked after seeing the jungler come all the way from the river while I'm doing something else like ganking one of the 2 other lanes in the game, stealing jungle or taking some objective, and will blame all of it on me because he couldn't even watch the minimap. Trust me, after a few games without muting the chat either I just tilt and play really bad or start flaming really hard because I can't stand someone %%%%ing up his own lane by himself and blaming it all on me. Jungle is shit because of the community, not because of the game. > I've got the highest number of unlocked champs, rune pages, and BE on this account. It may be Iron but I can climb out it if I want to. I currently have a 70% win rate but I am not sure if I want to sit through another round of promo. Then there's no point arguing on anything. You know how bad people are in Iron, what do you expect them to do? Play azir/ryze and go 15/0? Understand the macros that make your team comeback when behind? There's a reason if they're on the bottom of the ladder, get over it and stop complaining. Not everyone gets to be good in the game, despite the tries. It doesn't make the game dogshit. > I don't need your criticism when you obviously do not know where to look for your statistics. When you look at the statistics you look for the overall performance. I don't care how good you were last week honestly, I had 80% winrate weeks and 20% winrate weeks. All I see is you being iron 1 with 350+ ranked games played in this season (which kinda denies your good last week). You can then abuse any champ it fits you better to climb, whether it is kayle or jax or nunu or lulu top with ghost and cleanse, and I wish you the best of luck climbing, but that doesn't change the statistics.
Haze97 (EUW)
: I am done with your game. And it isn't because of a simple reason.
> and so is your department which hands out bans and punishment because these idiots never go punished. I don't really think you got your hands on the ban statistics, also keep in mind that bans usually go on _frequent_ violators rather than occasional violators. Which means that if I tilt and run it down mid or flame rarely i'll probably never get punished because the system can't see the difference between being bad and inting, unless you make it very clear yourself ({{champion:20}} {{summoner:6}} {{summoner:1}} ), and it goes this way because riot doesn't want to punish hard who's just having a bad day, but wants to punish those who are just toxic. Perfect system? No, there will never be one, but from the anger I read in your thread I suppose you had your fair share of bad days and don't think that you believe that you deserved to be punished for them. Same goes for anyone else. Sometimes you have one, sometimes your teammates have one, sometimes your enemies have one. Just luck. > Your client is dogshit and you guys do nothing to fix it. I agree the client has its problems, but honestly i never had many problems with it, maybe check your hardware. > And don't even get me started about balance. I've been playing Kayle in lower elo on this account and winning is just facerolling on your keyboard after level 11 and you're good to go. Because you play in iron and silver and people have 0 idea about how to play the lane phase. Kayle has one of the worst early game in the game and is easily stomped, but even then you can't even close a game with a lead without bringing it to 40+m where the scaling comp wins. There are 130+ champs on this game, if you think you can balance them individually without impacting the way they interact with each other well then good luck. Counter picks exist. Also, if everything was "magically" balanced there wouldn't be any meta in the game because everything would be the same, and no one would play it. > Every %%%%ing jungler I get is autofilled and hardly any of them even know where the dragon's pit is ffs. Jungler is one of the hardest roles to play in the game, but i like to see how everyone is always a main jungler in the game. No one knows what to do in their own lane, but _everyone_ knows what the jungler should do/should've done. You have negative winrate with your 2 most played champ, and over 350 ranked in iron 1, maybe you should stop blaming it on the game and everyone else and start getting good by yourself.
ScorpioGG (EUNE)
: Fix Jinx pls.. she is too squishy carthus ulty made 1300+ damage on me
First of all, mages and marksmen are different classes for a reason. He doesn't have your same chase/kite potential, he doesn't have your same range (beside his ult) and has to build up full damage which makes him even squishier to anything who can jump on him or cc him. Then, you have the chance to build a large variety of items for a reason. How about you try items that help you counter champions instead of doing the same exact build every game? that's karthus, he nukes, so where's your maw/phantom dancer/ga/edge of night? All I see you doing is buying bt->runaan->ie. every single game, regardless of who you're against. Try adapting your build to the game you're playing, or you'll always be squishy and defenceless.

Retardo DiCaprio

Level 118 (EUW)
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