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Zhuura (EUW)
: > [{quoted}](name=Sdars,realm=EUW,application-id=ETj6EdvQ,discussion-id=71Jtj4ak,comment-id=0000,timestamp=2016-04-17T23:11:04.294+0000) > > Interesting, though it has no implications. If that is a habbit of yours I can totally understand it is frustrating. Not that I've ever encounted the issue. Just don't make assumptions. Edit: From my understanding he spams the recall key. Normally it won't cancell (and restart) your Recall. After placing a ward it does cancel your Recall and restart the cast.
Yeah it's not something I do often but every now and then I'll spam it and I just happened to notice this time that it was resetting. Very minor bug but something I thought best to mention.
Rioter Comments
: Do you have a source for where you got your information about how MMR and LP works? Because from everything I've read (And experienced) - You appear to be incorrect about some important details. > Current Method: > Pair them with other players in plat 2 and award them with league points based on their MMR. This means that in order to climb out of gold 2 they actually have to win games vs plat 2s. They will likely lose some of these matches and as a result their rank will drop and their elo will drop, when in actual fact they should be climbing. This isn't actually true at all from what I've read and experienced myself. In Season 3, I finished in fairly high Plat. In Season 4, after placements. I was actually placed in Silver 1. Though i was being matched vs Platinum players. I gained an excessive amount of League Points per win and lost very little LP on a loss. When I got promoted to Gold V. I reached 100 LP very quickly and skipped to Gold III. And then skipped to Gold I, before getting back to Platinum. **The current system gives you LP based on your MMR in relation to your current Rank. ** So in your example. If you are Gold II with the MMR of a Plat II player - You would be gaining an absurd amount of LP per win, anywhere from 26-36 LP and lose very little LP on a loss. This is because the game thinks you should be placed higher, so its trying to boost you to get there while matching you against opponents who are within your MMR range, so that you aren't easily stomping players outside of your skill range. All the while - your MMR is increasing normally while you win, so that when you do get to Platinum, you'll be able to climb through it much faster than usual and possibly hit Diamond. **The current system is very geared towards getting players to the rank they deserve - Or at least, the rank which fits their current MMR. ** In your example you say they may lose some of their games, which is of course a sure-fire possibility. Though because their MMR is so high for their current rank, the LP loss will be minor and even if they're losing games at 0 LP? They won't be demoted because again, their MMR is to high for them to actually fall. Now, if they lose and lose and their MMR decreases, then... thats just as fair. No? If they were good enough to play against the people they were matched with, then they would win as much as they lose, and because their current rank is to low for their MMR, they would gain more LP than they lose, meaning they'd still climb even with a 50% winrate. Your idea really only provides more imbalanced games. The sad truth is, Riot sold everyone a lie with the League System. Your rank isn't a very accurate representation of your skill, because your rank is basically irrelevant. The League System was introduced to encourage people to play ranked and be competitive with their friends. Its there to give you "Little Goals" to accomplish, like climbing up Tiers. When really, all that matters is your MMR, because if you have the MMR of a higher level player, the league system will allow you to skip tiers and give you huge LP boosts and reduce your losses until you're at a rank more fitting of your MMR.
@Aozora Eyes "Current Method: Pair them with other players in plat 2 and award them with league points based on their MMR. This means that in order to climb out of gold 2 they actually have to win games vs plat 2s. They will likely lose some of these matches and as a result their rank will drop and their elo will drop, when in actual fact they should be climbing." I stand by this, and by the looks of things, you do to? I've stated "awarded them league points based on their MMR" - what I mean by this is that if your MMR is much higher than your rank, you WILL get lots of points. This doesn't change for either method I discussed. The difference here is that with the current system, In order to climb out of gold, you have to beat plats, because this is where your MMR is. With the 'correct' system (I say correct because it's the same system applied by halo and starcraft and probably many more) is that in order to get out of gold, you have to beat golds. In both situations you gain larger amounts of LP depending on your MMR vs your current rank, the only difference is the people you are matched with. In reality both systems SHOULD eventually lead to ranks matching MMR, BUT the current system takes a hell of a lot longer to get to that stage because it makes it much harder for players with high MMR to climb. Your final paragraph sums up my point - currently your rank isn't a very good representation of your skill, and yes, what really matters is just your MMR, but this shouldn't be the case and it's something that I think should be looked at for next season.
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